Learning Introductory Programming has always been challenging to computer science and information
technology undergraduates and such problems, most notably comes from the lack of metacognitive
awareness. Other important factors are multiple intelligences, gender, and motivation in using learning
tools can also have a huge impact on learning the subject matter. A survey study was carried out with the
aim to investigate the relationship among metacognitive awareness, gender and multiple intelligences
towards perceived motivation of the students in learning using multimedia tools. 103 fresh undergraduates
were recruited to participate in the survey. The data analysed using Pearson correlation and multiple
linear regression analysis. The result showed that the correlation between metacognitive awareness and
motivation in using multimedia tools was significant, positive, and moderately strong. These finding
suggest that students with higher metacognitive awareness will be highly motivated in using multimedia
tools compared to those with lower metacognitive awareness.
This research was Analysis Design Development Implementation Evaluation (ADDIE) development model with data collection that is student need analysis, product validation, implementation validation, and audience validation. Data collection from 59 high school students found 60% of students needed the development of a fun learning method and 92% wanted MUN to be applied to learning. The results of the product validation gained a score of 97.58% and the results of the validation of the implementation got 95% and the results of the validation of the audience based on the critical thinking skills assessment got an average score of 82.58 and communication skills assessment got an average score of 84.45 with 31 students. Based on the results of the validation of the product development is considered very appropriate without revision. Model United Nations as a learning method is able to train and measure students' critical thinking skills and communication skills.
Biology learning in the 21st century leads to the empowerment of metacognitive skills. Increased metacognitive skills can support concept understanding and maximize the students’ retention of concepts. This research aimed at investigating the effect of project-based learning strategy on metacognitive skills, concept understanding and retention of class X students of Senior High School 1 Kairatu, West Seram District, Maluku. This research is a quasi-experimental research using pre test-post test nonequivalent control group design. The samples of this research were all students of classX1 of Senior High School 1 Kairatu. The data obtained in this research were the learning results of metacognitive skills, concept understanding, and retention of the students. The data were analyzed by using analysis of covariance (ANCOVA). The research results showed that the implementation of project-based learning strategy had a significant effect on students’ metacognitive skills, concept understanding, and retention. Furthermore, the results of post hoc LSD test showed some differences in the notation between the project-based learning strategy and the conventional learning strategy. These results indicated that the learning stages of projectbased learning strategy could empower the students’ metacognitive skills, concept understanding, and retention.
This exploratory study was aimed at evaluating a module on the basis of the constructivist learning strategies to enhance the students’ motivation in Statistics learning. The design and development followed the Universal Design of Learning principles. The design included flexible instructional materials, techniques, and strategies for differentiating instruction which benefited the students of English Education Department taking the Statistics course. The study used a survey covering of 33 students. The students’ and teacher’ responses to questionnaires revealed that the students’ motivation and satisfaction increased toward the Statistics course in which Universal Design of Learning using various means of representation, action, and engagement was applied. It also suggested that the module was effective and that the Universal Design of Learning Model from the learners’ viewpoint put more emphasis on instruction. Its content was suitable in designing and developing module on Statistics in the higher educational context in Indonesia. The study results are expected to reveal information on how to further improve the Statistics teaching and learning quality. The implications of the research are provided along with suggestions.
International Journal of Engineering Inventions (IJEI) provides a multidisciplinary passage for researchers, managers, professionals, practitioners and students around the globe to publish high quality, peer-reviewed articles on all theoretical and empirical aspects of Engineering and Science.
Culture Matters: Learners’ Expectations Towards Instructor-Support (Richter 2...Richter Thomas
Pre-Publish version of: Richter T. (2012). Culture Matters: Learners’ Expectations Towards Instructor-Support. In: Bastiaens, T., & Marks, G. (Eds.), Proceedings of the Global Learn Asia Pacific 2012 Conference, Chesapeake, VA: AACE, pp. 130-135.
This research was Analysis Design Development Implementation Evaluation (ADDIE) development model with data collection that is student need analysis, product validation, implementation validation, and audience validation. Data collection from 59 high school students found 60% of students needed the development of a fun learning method and 92% wanted MUN to be applied to learning. The results of the product validation gained a score of 97.58% and the results of the validation of the implementation got 95% and the results of the validation of the audience based on the critical thinking skills assessment got an average score of 82.58 and communication skills assessment got an average score of 84.45 with 31 students. Based on the results of the validation of the product development is considered very appropriate without revision. Model United Nations as a learning method is able to train and measure students' critical thinking skills and communication skills.
Biology learning in the 21st century leads to the empowerment of metacognitive skills. Increased metacognitive skills can support concept understanding and maximize the students’ retention of concepts. This research aimed at investigating the effect of project-based learning strategy on metacognitive skills, concept understanding and retention of class X students of Senior High School 1 Kairatu, West Seram District, Maluku. This research is a quasi-experimental research using pre test-post test nonequivalent control group design. The samples of this research were all students of classX1 of Senior High School 1 Kairatu. The data obtained in this research were the learning results of metacognitive skills, concept understanding, and retention of the students. The data were analyzed by using analysis of covariance (ANCOVA). The research results showed that the implementation of project-based learning strategy had a significant effect on students’ metacognitive skills, concept understanding, and retention. Furthermore, the results of post hoc LSD test showed some differences in the notation between the project-based learning strategy and the conventional learning strategy. These results indicated that the learning stages of projectbased learning strategy could empower the students’ metacognitive skills, concept understanding, and retention.
This exploratory study was aimed at evaluating a module on the basis of the constructivist learning strategies to enhance the students’ motivation in Statistics learning. The design and development followed the Universal Design of Learning principles. The design included flexible instructional materials, techniques, and strategies for differentiating instruction which benefited the students of English Education Department taking the Statistics course. The study used a survey covering of 33 students. The students’ and teacher’ responses to questionnaires revealed that the students’ motivation and satisfaction increased toward the Statistics course in which Universal Design of Learning using various means of representation, action, and engagement was applied. It also suggested that the module was effective and that the Universal Design of Learning Model from the learners’ viewpoint put more emphasis on instruction. Its content was suitable in designing and developing module on Statistics in the higher educational context in Indonesia. The study results are expected to reveal information on how to further improve the Statistics teaching and learning quality. The implications of the research are provided along with suggestions.
International Journal of Engineering Inventions (IJEI) provides a multidisciplinary passage for researchers, managers, professionals, practitioners and students around the globe to publish high quality, peer-reviewed articles on all theoretical and empirical aspects of Engineering and Science.
Culture Matters: Learners’ Expectations Towards Instructor-Support (Richter 2...Richter Thomas
Pre-Publish version of: Richter T. (2012). Culture Matters: Learners’ Expectations Towards Instructor-Support. In: Bastiaens, T., & Marks, G. (Eds.), Proceedings of the Global Learn Asia Pacific 2012 Conference, Chesapeake, VA: AACE, pp. 130-135.
Dynamic Learning Program for Millennial Learnersijtsrd
This research determined the effectiveness of Dynamic Learning Program for the six science process skills of our Grade 9 millennial learners of Soom Integrated School, Trinidad, Bohol, Philippines. These six science process skills are observing, communicating, classifying, inferring, measuring and predicting. Fifty three students were the respondents of the study and quasi experimental method was used. To determine the significant mean difference, z test was used. The target topics of the experiment were the three modules of the third grading period Volcanoes, Climate and Constellation. Findings revealed that Dynamic Learning Program helped students obtain higher academic performance in science, thus the six science process skills were enhanced and developed. Post test data rejected the null hypothesis there was a significant difference between the pre test and post test scores of the student. An enriched Dynamic Learning Program was designed to address the issue on low performance in science subject. Jenny P. Manatad "Dynamic Learning Program for Millennial Learners" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-5 , August 2020, URL: https://www.ijtsrd.com/papers/ijtsrd31740.pdf Paper Url :https://www.ijtsrd.com/humanities-and-the-arts/education/31740/dynamic-learning-program-for-millennial-learners/jenny-p-manatad
It is unrealistic to expect students to have future literacy about science, information, and technology if their education includes only facts and concepts relevant during the school years. While life presents situations that cannot be solved by learned responses, the metacognitive strategy is brought into play. Metacognitive skills are needed when habitual responses are not successful. Metacognitive skills will enable students to successfully cope with new situations. The main purpose of this paper is to propose a practical model of implementing strategies to increase students’ ability to comprehend texts and find solutions to word problems based on the theories and empirical background of metacognition. In addition, the distinction between metacognition and cognition and explicit instruction on the learning strategies to develop students metacognitive skills were discussed. It concludes that teachers can raise the level of metacognitive thought in their classrooms by modeling the processes. The use of metacognitive strategies will enable students to be independent and strategic learners.
ST (Spatial Temporal) Math®: Impact on student progressMarianne McFadden
An action research studying how two middle schools implement the ST Math® program and the level of effectiveness with regard to standardized test results, overall confidence,and academic achievement.
Effectiveness and Acceptability of Instructional Materials in the Enhancement...IJAEMSJORNAL
The study examined the effectiveness and acceptability of the instructional materials developed by the faculty of the College of Management and Business Technology (CMBT) of the Nueva Ecija University of Science and Technology (NEUST). The sample consisted of selected instructional materials developed by the said Department. This included the instructional materials being used by the Master of Business Administration and Doctor of Philosophy in Business Administration of the Graduate School. The research employed the descriptive design where eighty-eight respondents were purposively selected. The parameters in the instrument used were the instructional content, procedure, relevance, knowledge and practical applications, clarity, development of higher thinking skills, and alignment with the thrusts and goals and objectives of the University. The following findings were made: the total weighted mean got 3.55 with verbal description of “Very Satisfactory” indicated that the instructional materials developed by CMBT faculty were acceptable, except for the item friendliness of figures which got a “Needs Improvement” rating. Recommendations for the enhancement and continuous development of instructional materials were also made.
This research aimed to analyze the effectivity of students’ worksheet based on multiple representation in order to increase creative thinking skills for second years students of junior high school. It used quasi-experiment with nonequivalent control group design. The population of this research was students of class VII SMPN 3 Langsa, academic year of 2017/2018. Then, the samples were students of class VII-1 and VII-2 elected using simple random sampling method. Basically, the effectivity can be seen from students’ creative thinking skills analyzed by using average n-gain and independent sample T test. Furthermore, the result showed that there was an average difference for n-gain and significant score between control class and experiment class. Therefore, the students’ worksheet based on multiple representations can be used for increasing creative thinking skills of students.
Didactic Modules to Improve Academic Performance in Programmable Logic ControlQUESTJOURNAL
ABSTRACT: The development of practices is one of the pillars in professional realm, especially in technological areas. Unfortunately the equipment used in many Mexican schools often does not possess the adequate didactic characteristics that allow the student to obtain a better understanding of the phenomena that are wanted to study, or sometimes the material that is needed to perform some practice is constituted of several components and it is insufficient in the laboratories, in addition, a lot of time is frequently needed in the delivery of all the elements. The present paper presents a study where didactic modules for the teaching of Programmable Logic Control are implemented. Measurements of the academic performance of the students as well as the performance of the equipment are also presented. Control and experimental groups were established, both in order to research academic performance over a period of six months. At the end performance results characterized and based on the corresponding academic needs are compared and analyzed.
EXPLORING THE USE OF DIGITAL DEVICES AMONG PUPILS WITH LEARNING DISABILITIESijma
The use of digital devices helped pupils memorize, enhance understanding and fully participate in learning.
One of the findings is that, during 55% of the time of the researchers observation, the computers were not
used at all. The purpose of this study is to assessing teachers' emphasis, exploring the positive effect of
using digital devices on PLD and the use of support software of digital devicesinTnL.This study used a
qualitative approach of case studies that involve interviews, observations and analysis of documents of
pupils work. The findings showed that teachers always perform audio activities using digital device tools
such as computers. These activitieswere particularly relevant with the PLD learning style. The popular
support resources used include digital software, mobile phones and youtube.Teachers are encouraged to
use digital devices and software due to several effects on PLD such as focusing with fun in learning.
Cognitive dimensions development is one of the objective of education. This research aimed to identify the structure, evaluate the focus, analyze the conformity toward the referred adoption standard, and evaluate the emphasis of thinking skill order of cognitive processes in the e-textbook for 4th grade students. Evaluation was carried out for the curriculum 2013 e-textbooks published in 2014, including theme 2, 3 and 4. Identification of cognitive process dimensions was carried out using revised Bloom’s taxonomy, while the conformity was anayzed using Alzu’bi’s preference. Statistical analysis was carried out with chi-square test. The result showed that the structure of cognitive dimensions in three examined e-textbooks were not consistent one another. Theme 2 emphasized on the high order thinking skill focused on the creating dimension. Theme 3 emphasized on the low order thinking skill focused on the understanding dimension. While theme 3 facilitated both thinking skill orders with a little tendency to the evaluating dimension. There was no conformity of the cognitive dimensions structure of the three themes toward the referred adoption standard. Statistical analysis showed that there was significant difference on the structure of cognitive dimensions between themes, and between each themes and the referred adoption standard.
The purpose of this study is to analyze the relationship between
metacognitive ability and learning autonomy as a strategy for improving
student learning outcomes. Metacognition has a major contribution to the
success of learners because it is mainly concerned with the process of
thinking. For this reason, the classroom environment must be designed to
allow learners the opportunity to autonomously determine their learning
strategies. Autonomous learning itself has a close relationship with the ability
of learners to express, be more creative, have self-esteem, and understand
conceptual learning that is more challenging. The method used in this
research is the descriptive correlational method, with a sample of 30 students
from the Department of Language and Arts. The research sample was
students from the first semester of 2018/2019, who were chosen randomly.
Data were collected through questionnaires and tests. The results showed that
there was a significant correlation between metacognitive ability, learner’s
autonomy, and learning outcomes in Indonesian language courses. These
results indicate that there is an encouragement for students to increase their
learning capacity for themselves. Also, they are encouraged to develop their
learning strategies and have the opportunity to make decisions, especially in
developing ideas.
Dynamic Learning Program for Millennial Learnersijtsrd
This research determined the effectiveness of Dynamic Learning Program for the six science process skills of our Grade 9 millennial learners of Soom Integrated School, Trinidad, Bohol, Philippines. These six science process skills are observing, communicating, classifying, inferring, measuring and predicting. Fifty three students were the respondents of the study and quasi experimental method was used. To determine the significant mean difference, z test was used. The target topics of the experiment were the three modules of the third grading period Volcanoes, Climate and Constellation. Findings revealed that Dynamic Learning Program helped students obtain higher academic performance in science, thus the six science process skills were enhanced and developed. Post test data rejected the null hypothesis there was a significant difference between the pre test and post test scores of the student. An enriched Dynamic Learning Program was designed to address the issue on low performance in science subject. Jenny P. Manatad "Dynamic Learning Program for Millennial Learners" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-4 | Issue-5 , August 2020, URL: https://www.ijtsrd.com/papers/ijtsrd31740.pdf Paper Url :https://www.ijtsrd.com/humanities-and-the-arts/education/31740/dynamic-learning-program-for-millennial-learners/jenny-p-manatad
It is unrealistic to expect students to have future literacy about science, information, and technology if their education includes only facts and concepts relevant during the school years. While life presents situations that cannot be solved by learned responses, the metacognitive strategy is brought into play. Metacognitive skills are needed when habitual responses are not successful. Metacognitive skills will enable students to successfully cope with new situations. The main purpose of this paper is to propose a practical model of implementing strategies to increase students’ ability to comprehend texts and find solutions to word problems based on the theories and empirical background of metacognition. In addition, the distinction between metacognition and cognition and explicit instruction on the learning strategies to develop students metacognitive skills were discussed. It concludes that teachers can raise the level of metacognitive thought in their classrooms by modeling the processes. The use of metacognitive strategies will enable students to be independent and strategic learners.
ST (Spatial Temporal) Math®: Impact on student progressMarianne McFadden
An action research studying how two middle schools implement the ST Math® program and the level of effectiveness with regard to standardized test results, overall confidence,and academic achievement.
Effectiveness and Acceptability of Instructional Materials in the Enhancement...IJAEMSJORNAL
The study examined the effectiveness and acceptability of the instructional materials developed by the faculty of the College of Management and Business Technology (CMBT) of the Nueva Ecija University of Science and Technology (NEUST). The sample consisted of selected instructional materials developed by the said Department. This included the instructional materials being used by the Master of Business Administration and Doctor of Philosophy in Business Administration of the Graduate School. The research employed the descriptive design where eighty-eight respondents were purposively selected. The parameters in the instrument used were the instructional content, procedure, relevance, knowledge and practical applications, clarity, development of higher thinking skills, and alignment with the thrusts and goals and objectives of the University. The following findings were made: the total weighted mean got 3.55 with verbal description of “Very Satisfactory” indicated that the instructional materials developed by CMBT faculty were acceptable, except for the item friendliness of figures which got a “Needs Improvement” rating. Recommendations for the enhancement and continuous development of instructional materials were also made.
This research aimed to analyze the effectivity of students’ worksheet based on multiple representation in order to increase creative thinking skills for second years students of junior high school. It used quasi-experiment with nonequivalent control group design. The population of this research was students of class VII SMPN 3 Langsa, academic year of 2017/2018. Then, the samples were students of class VII-1 and VII-2 elected using simple random sampling method. Basically, the effectivity can be seen from students’ creative thinking skills analyzed by using average n-gain and independent sample T test. Furthermore, the result showed that there was an average difference for n-gain and significant score between control class and experiment class. Therefore, the students’ worksheet based on multiple representations can be used for increasing creative thinking skills of students.
Didactic Modules to Improve Academic Performance in Programmable Logic ControlQUESTJOURNAL
ABSTRACT: The development of practices is one of the pillars in professional realm, especially in technological areas. Unfortunately the equipment used in many Mexican schools often does not possess the adequate didactic characteristics that allow the student to obtain a better understanding of the phenomena that are wanted to study, or sometimes the material that is needed to perform some practice is constituted of several components and it is insufficient in the laboratories, in addition, a lot of time is frequently needed in the delivery of all the elements. The present paper presents a study where didactic modules for the teaching of Programmable Logic Control are implemented. Measurements of the academic performance of the students as well as the performance of the equipment are also presented. Control and experimental groups were established, both in order to research academic performance over a period of six months. At the end performance results characterized and based on the corresponding academic needs are compared and analyzed.
EXPLORING THE USE OF DIGITAL DEVICES AMONG PUPILS WITH LEARNING DISABILITIESijma
The use of digital devices helped pupils memorize, enhance understanding and fully participate in learning.
One of the findings is that, during 55% of the time of the researchers observation, the computers were not
used at all. The purpose of this study is to assessing teachers' emphasis, exploring the positive effect of
using digital devices on PLD and the use of support software of digital devicesinTnL.This study used a
qualitative approach of case studies that involve interviews, observations and analysis of documents of
pupils work. The findings showed that teachers always perform audio activities using digital device tools
such as computers. These activitieswere particularly relevant with the PLD learning style. The popular
support resources used include digital software, mobile phones and youtube.Teachers are encouraged to
use digital devices and software due to several effects on PLD such as focusing with fun in learning.
Cognitive dimensions development is one of the objective of education. This research aimed to identify the structure, evaluate the focus, analyze the conformity toward the referred adoption standard, and evaluate the emphasis of thinking skill order of cognitive processes in the e-textbook for 4th grade students. Evaluation was carried out for the curriculum 2013 e-textbooks published in 2014, including theme 2, 3 and 4. Identification of cognitive process dimensions was carried out using revised Bloom’s taxonomy, while the conformity was anayzed using Alzu’bi’s preference. Statistical analysis was carried out with chi-square test. The result showed that the structure of cognitive dimensions in three examined e-textbooks were not consistent one another. Theme 2 emphasized on the high order thinking skill focused on the creating dimension. Theme 3 emphasized on the low order thinking skill focused on the understanding dimension. While theme 3 facilitated both thinking skill orders with a little tendency to the evaluating dimension. There was no conformity of the cognitive dimensions structure of the three themes toward the referred adoption standard. Statistical analysis showed that there was significant difference on the structure of cognitive dimensions between themes, and between each themes and the referred adoption standard.
The purpose of this study is to analyze the relationship between
metacognitive ability and learning autonomy as a strategy for improving
student learning outcomes. Metacognition has a major contribution to the
success of learners because it is mainly concerned with the process of
thinking. For this reason, the classroom environment must be designed to
allow learners the opportunity to autonomously determine their learning
strategies. Autonomous learning itself has a close relationship with the ability
of learners to express, be more creative, have self-esteem, and understand
conceptual learning that is more challenging. The method used in this
research is the descriptive correlational method, with a sample of 30 students
from the Department of Language and Arts. The research sample was
students from the first semester of 2018/2019, who were chosen randomly.
Data were collected through questionnaires and tests. The results showed that
there was a significant correlation between metacognitive ability, learner’s
autonomy, and learning outcomes in Indonesian language courses. These
results indicate that there is an encouragement for students to increase their
learning capacity for themselves. Also, they are encouraged to develop their
learning strategies and have the opportunity to make decisions, especially in
developing ideas.
Metacognition is one of the key learning skills in the 21st century, with a strong potential to help students succeed in science learning. Until now, this metacognitive awareness is less empowered by lecturers in learning. This study aimed to analyze the problem-based learning (PBL) reading-questioning-answering (PBLRQA) model's effect on metacognitive awareness in pre-service teachers. This research is a quasi-experiment with a pretest-posttest nonequivalent control group design. Determination of the research sample class was carried out by random sampling. Each learning model was represented by PBLRQA and PBL class. The number of classes used was 2, totaling 57 students. The instrument used was the metacognitive awareness inventory (MAI). This inventory comprised 52 statement items divided into planning, monitoring, evaluating, and revising skills. An important finding in this research is that students' metacognitive awareness in learning with PBL and PBLRQA is not significantly different. Thus, the PBLRQA and PBL models can still be used in students' science learning to encourage metacognitive awareness, so that academic success can be achieved.
A Proposed Reading Program for Secondary School StudentsDr. Amarjeet Singh
This proposed program presents a background of
reading competencies, application of consistent
methodological standards and technology-assisted programs.
Several researches have quoted the arising complication in
the education of high school students, especially in the
learning of reading as part of the English subject because of
the advancement of technology. Clearly, well-educated
programs established a decade ago are no longer effective
nowadays.
Moreover, it focuses specifically on teaching reading
to fourth year high school students with the assistance of
multimedia. Some researches on the use of multimedia digital
technologies to enhance reading instruction are in its infancy.
This reflects the fact that the technological capabilities that
appear to have the most potential in aiding children learn
how to read, such as computer speech recognition, have only
recently become sufficiently affordable and available for
widespread use.
In addition, this reading program is intended to
provide background information that will encourage reading
specialists, education technology specialists, classroom
teachers, and special education teachers to work together to
understand, evaluate and implement effective uses of
technology in teaching reading to students. It brings together
the research-based guidelines for teaching students to read
with information about the potential uses of multimedia
digital technology to enhance reading instruction.
International Journal of Humanities and Social Science Invention (IJHSSI)inventionjournals
International Journal of Humanities and Social Science Invention (IJHSSI) is an international journal intended for professionals and researchers in all fields of Humanities and Social Science. IJHSSI publishes research articles and reviews within the whole field Humanities and Social Science, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online
Students’ Engagement in Scientific Approach Based Learning and Its Effect on ...iosrjce
IOSR Journal of Research & Method in Education (IOSRJRME) is an open access journal that publishes articles which contribute new results in all areas of research & method in education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on advanced research & method in education concepts and establishing new collaborations in these areas.
Instructional media functioning to deliver the lesson has a very important role. There are a lot of instructional media used in learning process; one of those is interactive multimedia. This study aims to find out students response toward game based interactive media as instructional media in elementary school. The method used in this study was descriptive qualitative. The sample in this study was 10 students 5th grade elementary school. The data collecting methods were interview, observation and questionnaire. The collected data were analyzed by using interactive analysis consist of data collecting, data reduction, data presenting and conclusion. The result of this study shows that the student gave a good response toward game-based interactive multimedia. The students like and support the use of game based interactive multimedia as instructional media. Students felt that it was easier to understand lesson because the lesson was delivered not only through text, but also picture, audio, video and animation. The game in interactive media make the student be entertained and active in learning process. It is suggested that the teacher cooperate with the expert in education technology to improve interactive multimedia as interaction media.
Students’ Perception about Fundamental Programming Course Teaching and Learningrahulmonikasharma
Programming learning has unique characteristics as it is a subject that requires skill and higher order thinking. Students come to class with a perception about the subject mostly obtained from their seniors including fear or perceived difficulty. Senior students have a perception about programming learning that was supported by their experience during the subject learning. Students’ views (+ / -) about the course could affect their performance. A qualitative survey was conducted with 93 third year students to obtain their views about the students’ point of views while learning programming and the recommendation for modifying the course. Obstacles identified by students could be tackled with the aid of technology enhanced learning (TEL) including tutoring system. This survey is done as a preliminary step in developing and incorporating technical solution to students’ problems. The findings were: Mostly, students are satisfied with the amount of time and effort they dedicated to the subject. While some mentioned that they would practice coding more and perform some projects beyond the course level. Majority of the students pointed out that they got useful advice from seniors about the subject learning. Less feedback was discouraging to students. About their suggested modification about the way the course setup, their overall responses approved the course design. There were minor comments about the proportions of the theoretical to practical components and the suitable amount of assignments.
Individual Differences in Multimedia Learning: An Application in a Computer S...idescitation
This study looked at the effects that individual
differences in prior knowledge have on student understanding
in learning with multimedia in a computer science subject.
Students were identified as either low or high prior knowledge
from a series of questions asked in a survey conducted at the
Faculty of Computer and Mathematical Sciences at University
Technology MARA, Malaysia. The subject domain chosen for
this study is a topic taught to undergraduates in the field of
Computer Sciences, in the subject of Operating Systems, i.e.,
Memory Management Concepts. This study utilizes a
multimedia application which is shown to a total of 257
students. Early results from the recall and transfer tests
indicate that students’ individual differences play a vital role
in learning outcome. As expected, the low prior knowledge
group scored significantly well in the recall tests as compared
to the transfer test, and the high prior knowledge group
performed comparatively better in the transfer test. This
suggests that educational designers who see to foster learning
and understanding should adopt the incorporation of learners’
prior knowledge as a design principle.
As universities shifted to online education with the onset of the Coronavirus Disease 2019 (COVID-19) pandemic, both pedagogy and assessment patterns across disciplines underwent a change, with a shift towards collaborative digital assessments. In this context, using qualitative and quantitative methods for data collection from an assessment conducted for 55 students who worked in groups to create YouTube videos on pre-selected modules, our analysis reveals that this assessment tool had a significant impact on peer learning, motivation and group dynamics. Students were more motivated to learn and share their learning, and they could also successfully engage in recognising and addressing group dynamics, thereby cultivating more than just subject knowledge. This finding aligns with existing scholarship and the paper adds to research about pedagogy and assessment via digital education in the Indian context, which is still upcoming.
Using Socrative to Enhance In-Class Student Engagement and Collaboration IJITE
Learning and teaching experiment was designed to incorporate SRS-Student Response System to measure and assess student engagement in higher education for level 5 engineering students. The SRS system was based on getting an immediate student feedback to short quizzes lasting 10 to 15 minutes using Socrative software. The structure of the questions was a blend of true/false, multiple choice and short answer questions. The experiment was conducted through semester 2 of yearlong engineering module. The outcome of the experiment was analyzed quantitatively based on student performance and qualitatively through student questionnaire. The results indicate that using student paced assessments method using Socrative enhanced student’s performance. The results showed that 53% of the students improved their performance while 23% neither improved nor underperformed. Qualitative data showed students felt improvement in their learning experience. Overall results indicate positive impact using this technology in teaching and learning for engineering modules in higher education
Learning and teaching experiment was designed to incorporate SRS-Student Response System to measure
and assess student engagement in higher education for level 5 engineering students. The SRS system was based on getting an immediate student feedback to short quizzes lasting 10 to 15 minutes using Socrative software. The structure of the questions was a blend of true/false, multiple choice and short answer questions. The experiment was conducted through semester 2 of yearlong engineering module. The
outcome of the experiment was analyzed quantitatively based on student performance and qualitatively through student questionnaire. The results indicate that using student paced assessments method using Socrative enhanced student’s performance. The results showed that 53% of the students improved their performance while 23% neither improved nor underperformed. Qualitative data showed students felt
improvement in their learning experience. Overall results indicate positive impact using this technology in teaching and learning for engineering modules in higher education
Using Socrative to Enhance In-Class Student Engagement and Collaboration IJITE
Learning and teaching experiment was designed to incorporate SRS-Student Response System to measure
and assess student engagement in higher education for level 5 engineering students. The SRS system was
based on getting an immediate student feedback to short quizzes lasting 10 to 15 minutes using Socrative
software. The structure of the questions was a blend of true/false, multiple choice and short answer
questions. The experiment was conducted through semester 2 of yearlong engineering module. The
outcome of the experiment was analyzed quantitatively based on student performance and qualitatively
through student questionnaire. The results indicate that using student paced assessments method using
Socrative enhanced student’s performance. The results showed that 53% of the students improved their
performance while 23% neither improved nor underperformed. Qualitative data showed students felt
improvement in their learning experience. Overall results indicate positive impact using this technology in
teaching and learning for engineering modules in higher education
Similar to THE RELATIONS OF METACOGNITIVE AWARENESS, MULTIPLE INTELLIGENCES, AND GENDER WITH UNDERGRADUATES’ PERCEIVED MOTIVATION IN USING MULTIMEDIA (20)
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Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
How to Make a Field invisible in Odoo 17Celine George
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2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
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Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
THE RELATIONS OF METACOGNITIVE AWARENESS, MULTIPLE INTELLIGENCES, AND GENDER WITH UNDERGRADUATES’ PERCEIVED MOTIVATION IN USING MULTIMEDIA
1. The International Journal of Multimedia & Its Applications (IJMA) Vol.9, No.4/5/6, December 2017
DOI: 10.5121/ijma.2017.9603 25
THE RELATIONS OF METACOGNITIVE AWARENESS,
MULTIPLE INTELLIGENCES, AND GENDER WITH
UNDERGRADUATES’ PERCEIVED MOTIVATION IN
USING MULTIMEDIA
Nurul Nadia Hassan, Khairulanuar Samsudin, Che Soh Said
Faculty of Art, Computing & Creative Industry, Universiti Pendidikan Sultan Idris,
Tanjung Malim, Malaysia
ABSTRACT
Learning Introductory Programming has always been challenging to computer science and information
technology undergraduates and such problems, most notably comes from the lack of metacognitive
awareness. Other important factors are multiple intelligences, gender, and motivation in using learning
tools can also have a huge impact on learning the subject matter. A survey study was carried out with the
aim to investigate the relationship among metacognitive awareness, gender and multiple intelligences
towards perceived motivation of the students in learning using multimedia tools. 103 fresh undergraduates
were recruited to participate in the survey. The data analysed using Pearson correlation and multiple
linear regression analysis. The result showed that the correlation between metacognitive awareness and
motivation in using multimedia tools was significant, positive, and moderately strong. These finding
suggest that students with higher metacognitive awareness will be highly motivated in using multimedia
tools compared to those with lower metacognitive awareness.
KEYWORDS
Introductory Programming, Gender, Metacognitive Awareness, Multiple Intelligences, Multimedia Tools
1. INTRODUCTION
Learning Introductory Programming has always been problematic, and it is becoming a major
point of discussion among various fraternities in the academic world, particularly in the institutes
of higher learning (IHLs). From the teaching standpoint, lecturers, teachers, and instructors agree
that teaching Introductory Programming has always been challenging. Likewise, from the
learning perspective, students believe that pursuing this course is more challenging compared to
other courses. Being one of the core courses in Computer Science (CS) and Information
Technology (IT) programs, first-year students of IHLs have to learn Introductory Programming in
the early semester of the academic program. Thus, it is hardly surprising that many students have
highlighted their difficulty in learning the subject matter to friends and instructors. Hence, many
researchers have conducted several studies focusing on contributing factors in such difficulty,
encompassing pedagogical, instructional, and psychological aspects. Unanimously, these
researchers agreed that learning Introductory Programming entails students to possess adequate
problem-solving skills and analytical thinking to understand and solve programming problems
[14]. Lacking these skills at the early stage of learning could result in students getting poor grades
after completing this course. These skills are not only important to pursuing students but also to
programmers. Thus, aspiring to be programmers requires students to develop and enhance their
problem-solving skills at the early stage of learning programming, which could help them deal
with many challenging real-life problems [25].
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Understanding on how to deal with the programming problems and the processes required to
solve them has been discussed in the relevant literature. For example, Ismail and his colleagues
identified that the important process in programming begins at the level of identifying and
analysing a given problem [16]. To perform these two processes (i.e., identifying and analysing),
students must have the appropriate skills or ability to help them solve a given problem. According
to Breed, Mentz, and van der Westhuizen, learning programming entails students to have
metacognitive awareness or metacognitive skills [4]. With appropriate level of metacognitive
awareness, students will be able to plan, manage, monitor, and evaluate the process of solving a
given problem effectively [4]. A number of studies have found that the lack of well-developed
metacognitive skills or awareness is a major cause of learning problems in Introductory
Programming [16][17]. Thus, lacking this ability will put students at risk, which ultimately leads
to poor performance.
In addition to metacognitive awareness, several studies have shown that, in general, male students
tend to perform relatively better than female students [3][25]. Thus, it is not surprising to see
greater representation in CS and IT programs of the former compared to that of the latter. In fact,
gender factor has been hotly debated – and it would continue to be debated – in many academic
disciplines, most notably in science, technology, engineering, and mathematics (STEM), as
societies become more egalitarian, transcending a wide range of socio-cultural dimensions.
Nonetheless, many scholars contend that environmental or experiential factors rather than the
biological factors are responsible for the higher representation of male students in STEM. As
such, with proper training and learning, such gender disparity can be minimised or eliminated. In
addition, students’ innate abilities may also play an important role in learning or training. For
example, students’ multiple intelligences have been observed to exert a huge impact on learning
achievements. According to Howard Gardner, a world-renown psychologist from Harvard, every
human being has a diverse range of intelligences. In other words, individuals have multiple
intelligences, not a single intelligence. Together, such intelligences play an important role in
learning, as students with a particular dominant intelligence will learn or train better when
exposed to a particular learning or training technique. Above all of the literature, this study
conducted with the aim to investigate the relationship among metacognitive awareness, gender
and multiple intelligences towards perceived motivation of the students in learning using
multimedia tools.
2. ENHANCING MOTIVATION THROUGH MULTIMEDIA
Clearly, motivation is one of the important factors to foster active, meaningful, and fun learning.
Given its importance in learning, this construct has been widely researched for decades. The
persistent interest is not surprising as motivation can be a decisive factor to the success, or to
failure, in any academic pursuits. Many studies have shown that students’ academic performances
are highly related to their levels of motivation [6]. Especially in programming, motivation on
student learning needs greater emphasis given that learning the subject matter is inherently
challenging, which can easily make students unmotivated or frustrated [22].
To date, several experimental studies have been carried out to help improve students’ motivation
in learning. These studies employed a range of technologies to create interesting learning
environments to help enhance student learning. Invariably, most of these studies employed
multimedia learning tools to improve students’ skills, knowledge, and motivation in various
learning disciplines. Apparently, students became highly motivated in learning when they were
given opportunity to use various learning features, such as feedback, interactivity, animations,
audio narration, appealing graphics and videos. Such impacts on students’ motivation are to be
expected as research by Leow [6] showed that prompt feedback and interactive elements managed
to make students highly engaged, cognitively aroused, and interested in partaking learning
3. The International Journal of Multimedia & Its Applications (IJMA) Vol.9, No.4/5/6, December 2017
27
activities. In addition, she observed that students became more persistent throughout the learning
process.
3. METACOGNITIVE AWARENESS
According to Schraw and Dennison [24], metacognitive knowledge can influence cognitive
performance by enhancing the use of appropriate strategies. Likewise Schraw and Dennison’s
research findings showed that students who were metacognitively aware of the strategies that they
used in learning could perform well compared to those who were unaware of it. In essence,
metacognitive knowledge is associated with knowledge about cognition in general, which
involves strategies that leaners use to improve learning process. Probably, strategies used in any
decision making may not perfect to achieve the target goal, nevertheless they can enhance the
process of learning. According to Pintrich [21], metacognitive knowledge can be categorized into
three types, namely strategic knowledge, knowledge about cognitive tasks, and self-knowledge.
Collectively, these types of knowledge are summoned through appropriate metacognitive process
that helps improve strategies used in solving problems.
In this regard, metacognition is known as the ability of learners to take control of what they are
learning and to understand their own ability to understand such learning. On the other hand,
metacognitive skills are the ability of learners to use a precise strategy in a proper context, to
monitoring their learning process, and, if required, to change such strategy with a new one
[23][5]. Metacognitive skills are also known as ‘knowing about knowing’, suggesting that learners
will be aware of the appropriate strategy that can help solve a problem. Metacognition enables
learners to develop appropriate skills that help them in self-regulation, planning, and monitoring,
which ultimately leads to improved self-directed learning [19].
A study by Caliskan and his colleague [5] found that using proper learning strategies could
increase awareness of using such strategies, metacognitive knowledge, and metacognitive skills.
Declarative, procedural, and conditional knowledge are subcomponents of metacognitive
knowledge [23]. Interestingly, several studies have shown that improved metacognitive skills
would have a strong impact on students’ learning achievement. According to Flavell [8], who
coined the term “metacognition”, this constructy is a regulatory system that includes knowledge,
goals, and strategies. Metacognitive knowledge is knowledge (or beliefs) about oneself, cognitive
agents, tasks, actions, or strategies, and how all these interact with one another that can affect the
outcome of any intellectual undertaking. Metacognitive experiences are conscious cognitive or
affective experiences that concern any aspect of an intellectual undertaking.
According to Shraw and Dennison [24], metacognitive skills comprise two main components of
cognition; knowledge of cognition (KoC) and regulation of cognition (RoC). Furthermore, KoC
consists of three types of knowledge, namely declarative, procedural, and conditional knowledge.
Declarative knowledge is knowledge about ones’ skills, resource of intellectuality, and the ability
to learn. Procedural knowledge is the knowledge of how to implement strategies or procedures.
Conditional knowledge refer to the ability of an individual to know how and when to use proper
strategies or procedures.
Regulation of cognition consists of five sub skills, namely planning, information management,
monitoring, debugging, and evaluation. Planning skill comprises the ability of someone to plan,
set goals, and allocate resources for learning. The second subskill is the ability to process
information in a competent way (i.e., organizing, elaborating, summarizing, and selective
focusing). Monitoring process involves the assessment of learning and strategy used by a learner.
Debugging involves correcting or adjusting strategies used in the learning process that helps
4. The International Journal of Multimedia & Its Applications (IJMA) Vol.9, No.4/5/6, December 2017
28
minimize errors. Evaluation skill is the ability to analyse the performance and effectiveness of a
strategy used in a particular learning activity.
5. IMPACTS OF GENDER, MULTIPLE INTELLIGENCES, AND MULTIMEDIA
ON LEARNING
Arguably, a host of factors, including biological and experimental factors such as gender,
multiple intelligences, and multimedia, affect learning. As highlighted, multiple intelligences are
individuals’ abilities that are naturally developed, which can help them to carry out various
undertakings. Essentially, intelligences are commonly related to individuals’ concentration or
interests. According to Gardner [11], everyone has eight (8) intelligences, namely verbal
linguistic, logical mathematic, visual, body kinaesthetic, interpersonal, intrapersonal, musical and
naturalist.
Verbal linguistic intelligence refers to the ability to use and manipulate verbal and written
languages to achieve certain goals. Visual spatial intelligence is the ability to perceive and
process visual information in the mind [12]. Logical mathematical is defined as the ability to
analyse problems logically, solve mathematical problems, and investigate issues in a scientific
way. Musical intelligence refers to the talent in composition, performance, and appreciation to
music. Bodily kinaesthetic is the ability to use the whole or parts of body [10]. Intrapersonal as
the ability to understand oneself that helps develop an effective working model of his or her own
identity. Interpersonal intelligences is the ability to interact an to work with other people
effectively. Naturalist intelligence refers to individuals’ sensitivity toward nature, flora, and fauna
and their ability to classify numerous species.
Research by Zarei and Azin found that visual and verbal intelligences were strong predictors of
metacognition in self-regulated learning [27]. Theirs result also indicated that visual intelligence
had negative relationship with metacognitive self-learning. Interestingly, they also found that use
of multimedia could assist students to be more interested in learning, as graphic, videos, audios,
and animations would be able to regulate other senses without relying on certain intelligences to
support learning.
Multimedia learning can be engaging and meaningful that can help individuals to learn more
effectively. Naturally, individuals have many different intelligences that can support them in the
learning process. In this regard, understanding individual’s multiple intelligences is important,
because it helps identify their preferences for the type of learning that best suits their natural
ability. Likewise, students need to be aware of their own learning ability or personal intelligences
through metacognitive reflection and feedback in collaborative environment [15]. In other words,
becoming aware of one’s own intelligences is important to ensure he or she can learn to his or her
maximum potential. In addition, research has also shown that multiple intelligences vary across
gender. In particular, research by Menevis and Ozad [18] found out that there were significant
differences between male and female in multiple intelligences, notably in verbal, kinaesthetic,
existential, musical, interpersonal, intrapersonal, and naturalist intelligences. These findings
suggest that female and male students have different As such, the use of multimedia can help both
genders to learn more effectively as they can use specific multimedia elements that best match
their dominants intelligences.
Research on modality effects such as texts and audio narration on multimedia learning have
resulted in significant difference between male and female students [9]. The findings indicate that
when the learning aim is to transfer information to a new context, male learners would have
perform better than female learners, as the former are most adaptable to dual presentation mode
5. The International Journal of Multimedia & Its Applications (IJMA) Vol.9, No.4/5/6, December 2017
29
as opposed to the latter who tend to gain better from single mode presentation. Arguably, these
findings suggest that female students are able to learn better using text without any other
additional information. From the cognitive view, possibly male students would learn more
effectively if information is delivered in more than one single mode. Based on the above
discussion, the researchers formulated three research questions to address the prevailing issues as
follows:
a) Does metacognitive awareness correlate with perceived motivation in learning using
multimedia tools?
b) Does gender correlate with perceived motivation in learning using multimedia tools?
c) Do multiple intelligences correlate with perceived motivation in learning using multimedia
tools?
Correspondingly, to answer the above research questions, the researchers hypothesized the
followings:
a) Metacognitive awareness correlates significantly with perceived motivation in learning using
multimedia tools.
b) Gender correlates significantly with perceived motivation in learning using multimedia
tools.
c) Multiple intelligences correlate significantly with perceived motivation in learning using
multimedia tools.
Based on the research hypotheses described above, the following represent the main
objectives of this research:
a) To investigate the relationship between metacognitive awareness with perceived motivation
in learning using multimedia tools.
b) To investigate the relationship between gender with perceived motivation in learning using
multimedia tools.
c) To investigate the relationship between multiple intelligences with perceived motivation in
learning using multimedia tools.
6. RESEARCH METHOD
Normally, a survey study is necessary to help the researcher to observe pattern of responses from
a target focus [7]. In this research, a survey was carried out to examine engagement in learning
using multimedia learning tool, comprising multimedia elements, such interactivity and
feedback. This variable was analysed using an appropriate correlational statistical procedure by
taking into account students’ metacognitive skills awareness, multiple intelligences, and gender.
In the survey, students’ perception of learning the fundamental of programming were elicited.
Nowadays, students prefer to use technology in their learning, and this interest invariably
motivates them to learn in a learning environment that is supported by novel learning tools or
applications. Thus, this factor served as the dependent variables of the survey research. The
independent variables in this survey were students’ metacognitive awareness and multiple
intelligences; whereas, the moderating variable was students’ gender. The relationships among
these variables were analysed using appropriate correlational statistical procedures to reveal the
significance, directions, and strengths of such relationships.
6. The International Journal of Multimedia & Its Applications (IJMA) Vol.9, No.4/5/6, December 2017
30
6.1. PARTICIPANTS
The participants involved in this survey were students from a local university in Perak, who were
pursuing a degree study in Information Technology (IT). All of the participants already had
learned the subject matter, and thus they were able to answer all the questions of the
questionnaire. They were given ample time to go through and answer the questions. In addition,
they were allowed to ask any questions if they had any doubts. In this survey, 103 students,
consisting of 40 male and 63 female students, were recruited. Testing of the research hypotheses
was based on the Alpha’s confidence level at .05, to which decisions to accept or not to accept
such hypotheses were referred. In addition, the strengths of the relationship between any two
factors or variables were based on Piaw [20] recommendation, as shown in Table 1.
Table 1. Strengths of Relationships
Correlation Index Interpretation
0.0 – 0.2 Very weak
0.21 – 0.4 Weak, Low
0.41 – 0.7 Medium
0.71 – 0.9 High, Strong
0.91 – 1.0 Very High, Very Strong
6.2. RESEARCH INSTRUMENTS
In this research, the instrument used was the survey questionnaire, which contained three (3)
parts. Part A helped elicit information pertaining motivation in learning using multimedia tool,
respectively. Part B helped obtain information regarding their multiple intelligences. Part C was
based on the Metacognitive Awareness Inventory that was used to measure students’
metacognition awareness. The measurements of the above constructs were based on 7-point
Likert scales, ranging from “1” (Strongly disagree) to “7” (Strongly agree). On the other hand, for
the measurement of multiple intelligences, the participants were required to indicate the
appropriate intelligences that they thought as being either weak or strong, by marking the symbol
“√” at the appropriate places. The validity and reliability of this part of the questionnaire was
moderately high, which has been recorded to be .77 as reported in studies by [2]. The part of the
questionnaire to elicit information related to motivation in learning using a learning tool (or
application) was based on the modified instrument used in previous studies. For this research,
several new items were added to the instrument to take into account of the motivational elements,
such as interactivity, feedback and multimedia features. Overall, the reliability coefficients of
Part A, Part B, and Part C of the research instrument were 0.89, 0.95, and 0.86, respectively,
yielding an average reliability coefficient of .92. Thus, the overall of the research instrument was
deemed high, surpassing those recommended values 0.8 [1][7].
6.3. PROCEDURE
This survey study will be conducted by giving a set of questionnaires to the students, which
Motivation for Using Existing Learning Tool and Gardner Multiple Intelligences. The reliability
values of the instruments for each part are as follows: (Part A) Motivation of learning using tools:
0.895; (Part B) MI: 0.862; (Part C) MAI: 0.956. The total average of the reliability values is
0.920. This shows that the reliabilities of these items are high because the values of the
coefficients obtained are greater than the recommended value of 0.8 [1]. Moreover, Cohen and his
colleagues state that alpha coefficient values ranging between 0.80 to 0.90 are high, indicating the
high reliability of such a questionnaire [7].
7. The International Journal of Multimedia & Its Applications (IJMA) Vol.9, No.4/5/6, December 2017
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7. RESULTS
All data collected were analysed using the Statistical Package for Social Science (SPSS) to reveal
both descriptive and inferential statistics. Table 2 summarizes the results of the respondents’
perceived motivation in learning Introductory Programming using multimedia tools, awareness of
metacognitive, and multiple intelligences. The mean scores of verbal linguistic intelligence of
female and male respondents were 4.90 (1.89) and 4.43 (2.14), respectively. For logical
mathematic intelligence, the female and male respondents attained the mean scores of 6.56 (1.55)
and 5.90 (1.79). The mean scores of visual intelligence of female and male respondents were 6.52
(2.13) and 6.70 (2.07), respectively. For kinaesthetic intelligence, the female and male
respondents attained the mean scores of 6.75 (2.33) and 6.80 (1.90). The mean scores of musical
intelligence of female and male respondents were 4.89 (2.20) and 4.83 (1.63), respectively. For
interpersonal intelligence, the female and male respondents attained the mean scores of 6.37
(1.96) and 6.60 (2.11). The mean scores of intrapersonal intelligence of female and male
respondents were 7.56 (1.95) and 7.38 (1.97), respectively. For naturalist intelligence, the female
and male respondents attained the mean scores of 5.46 (2.48) and 5.75 (2.06).
Table 2. Mean values and standard deviations of motivation, intelligences and metacognitive awareness
Means (SD)
Females
(n = 63)
Males
(n =40)
All
(N =103)
Motivation
Interactivity 6.05(.64) 6.10(.66) 6.07 (.65)
Feedback 6.04(.69) 6.10(.58) 6.06(.65)
Multimedia 6.01(.69) 6.10(.61) 6.06(.58)
Motivation 6.06(.58) 6.10(.55) 6.05(.58)
MA
Knowledge of Cognition
(KoC)
5.25 (.62) 5.25 (.70) 5.25(.65)
Regulation of Cognition
(RoC)
5.52 (.55) 5.34 (.74) 5.43 (.63)
MA 5.42(.55) 5.31(.71) 5.38(.62)
Verbal Linguistic 4.43 (2.14) 4.90 (1.89) 4.67(1.99)
Logical Mathematic 5.90 (1.79) 6.56 (1.55) 6.23(1.67)
Visual 6.70 (2.07) 6.52 (2.13) 6.61(2.10)
Kinaesthetic 6.80 (1.90) 6.75 (2.33) 6.77(2.16)
Musical 4.83 (1.63) 4.89 (2.20) 4.86(1.99)
Interpersonal 6.60 (2.11) 6.37 (1.96) 6.45(2.01)
Intrapersonal 7.38 (1.97) 7.56 (1.95) 7.47(1.95)
Naturalist 5.75 (2.06) 5.46 (2.48) 5.61(2.32)
The results showed that the metacognitive awareness of female students was higher than male
students only for one sub-process, namely RoC, where the former attained a mean score of 5.52,
as opposed to the latter who attained a mean score of to 5.34. Interestingly, both genders attained
similar mean score of 5.25 for knowledge of cognitive awareness. As for their perception on the
use of learning multimedia tool with high interactivity and feedback, male students had higher
tendency than that of female students in using such a tool in learning. Even though both genders
indicated strong interest in using multimedia learning tool, male students were more enthusiastic
than the female counterparts were.
7.1. Relationship among metacognitive awareness, gender, multiple intelligences
towards perceived motivation
8. The International Journal of Multimedia & Its Applications (IJMA) Vol.9, No.4/5/6, December 2017
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Findings displays that there are weak relationship and no significant result between gender and
perceived motivation. The result point to the tendency of male students to have more tendency
having multimedia tools into the learning environment. Descriptive result of mean value support
the indication that male students have slightly high mean value compared to female students.
Result from the survey towards their motivation on learning using multimedia based tool,
generally male students show the tendency to be more interested in using multimedia based tool
in learning environment. The correlation value shows low and no significant relationship, but the
mean score in the descriptive result does support this result.
The relationship between metacognitive skills and motivation towards learning with multimedia
tool in Table 3 displays highly significant and low and medium strength of relationship. Giving
feedback during learning process will help students have a better learning environment for both
processes (knowledge and regulation of cognition) as the results expressing medium strength of
relationship and highly significant; r(103) = .432 p = 0.00 and r(103) = .408p = 0.00. For
multimedia used during learning, process in KoC shows slightly high r(103) = .387 p = 0.00
compared to r(103) = .318 p = 0.01 for subprocess of cognition regulation. Both indicate weak
strength of relationship and very strong significant. For KoC subprocess, the correlation with
interactivity is significant and weak relationship r(103) = .265 p = 0.07 and r(103) = .259 p =
0.08 for regulation of cognition. This indicates that interactivity elements in a learning tool will
better increase the process of knowing the ability of a learner to use resources based on their prior
knowledge, but not the ability of a learner to organize and plan for more effective ways to
increase skills in learning. As for gender, relationship are weak and no significant found for
interactivity r(103) = -.029 p = 0.773, feedback r(103) =- .048 p = 0.28 and multimedia r(103)
= -.067 p = 0.503. This indicates that male and female students has no different trend of learning,
both genders agree to use multimedia based tool in their learning environment.
Table 3. Pearson correlation for metacognitive awareness, gender towards the motivation using
multimedia tool in learning
Interactivity Feedback Multimedia
KoC .265** .432** .387**
RoC .259* .408** .318**
Gender -.029 -.048 -.067
**Correlation is significant at the 0.01 level (2-tailed)
*Correlation is significant at the 0.05 level (2-tailed)
According to the result shown in Table 4, there are no negative relationship, but significant and
weak correlation in logical mathematic and intrapersonal intelligences. The correlation between
logical mathematic and feedback show a stronger relationship than interactivity and multimedia
elements. Giving response while learning shows low and significant r(103) = .264, p = 0.07 for
logical matematic compared to interactivity and multimedia elements; r(103) = .246, p = 0.12
and r(103) = .226, p = 0.22.
Visual learners show significant and weak relationships towards feedback and multimedia are
(103) = .23, p = 0.16 and r(103) = .226, p = 0.022. No significant and weaker relationship was
found against visual intelligent students and interactivity activity r(103) = .157, p = 0.112.
Interpersonal learners present low relationship and significant results towards interactivity r(103)
= .229, p = 0.20, feedback r(103) = .268, p = 0.006 and multimedia elements r(103) = .289 ,p =
0.003. This outcome indicates that interpersonal learners rather learning using multimedia based
on tool to be blended in learning environment.
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Table 4. Pearson correlation for intelligences towards the motivation using multimedia tool in learning
Interactivity Feedback Multimedia
Verbal Linguistic .036 .158 .130
Logical Mathematic .246* .264** .238*
Visual .157 .237* .226*
Kinaesthetic .161 .135 .159
Musical .062 .035 .059
Interpersonal .229* .268** .289**
Intrapersonal .145 .131 .098
Naturalist .174 .126 .132
**Correlation is significant at the 0.01 level (2-tailed)
*Correlation is significant at the 0.05 level (2-tailed)
Interrelations among all the variables were also analysed, yielding a mix of results. For example,
a high significant positive relation between KoC and RoC, r(103) = .85, p <.001 was found. A
medium significant positive relation was found between visual and kinestatic intelligences, r(103)
= .55, p <.001. Likewise, a medium significant positive relation was found between visual and
musical intelligences, r(103) = .55, p <.001. For logical mathematical and visual intelligences,
their relation was found to be significantly positive and moderately strong, r(103) = .47, p <.001.
Similarly, logical mathematical and verbal intelligences, their relation was also found to be
significantly positive and moderately strong, r(103) = .53, p <.001. Table 5 summarizes the
remaining intercorrelations among all the variables studied.
Table 5. Interrelations among all variables
7.2. Interpersonal intelligences affect on student’s motivation in using multimedia
tools
The multiple linear regression analysis performed showed that motivation in using multimedia-
based tool was significantly correlated with interpersonal intelligence, attaining a correlation
coefficient of 0.53 (at p < 0.05 significant level). With R2
=0.281, the results indicated that 28.1%
of the variance in motivation (criterion variable) was accounted for by interpersonal intelligence
(predictor variable). As such, 71.9% of the variance in motivation. Almost 30% the variance in
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motivation elements or features such as interactivity and feedback was accounted for by such
intelligence. Despite the poor fit of the regression model, with R2
=28.1%, the overall relationship
was significant, F (11,91) = 3.24, p<.01), as summarized in Table 6. As such, these elements can
be utilised to create an interactive and appealing learning environment in which students can learn
with higher engagement, commitment, and persistency [6].
Table 6. ANOVA for multiple intelligences, gender, and metacognitive awareness
On perceived motivation in using multimedia tools
Source of Variation Sum of Squares df Mean Square F R R2
Sig
Regression 9.713 11 .883 3.241 .531 .281 .001
Residual 24.795 91 .272
Total 24.509 102
As indicated in Table 7, there was no significant respondents’ perceived motivation in
learning with multimedia.
Table 7. Regression analysis coefficient for perceived motivation on multimedia tools
Unstandardized
Coefficients
Standardised
Coefficients
t p-value
β Std. Error
Constant 3.708 .502 .7.381 .000
Gender -.074 .116 -..062 -.638 .525
KoC .247 .167 .275 1.478 .143
RoC -.107 .167 .117 .642 .523
Verbal Linguistic -.059 .036 .-.201 -.1.612 .110
Logical Mathematic ..066 .040 .190 1.642 .104
Visual .031 .035 .112 .882 .380
Kinaesthetic .019 .034 .071 .568 .572
Musical -.046 .034 -.157 -1.360 .177
Interpersonal .076 .032 .264 2.363 .020
Intrapersonal -.013 .032 -.044 -.404 .687
Naturalist -.009 .030 -.039 -1.478 .768
8. DISCUSSION AND CONCLUSION
The survey conducted provided several important findings, particularly regarding the
respondents’ acceptance of the use of multimedia-based tool in learning. The results showed that
levels of students’ multiple intelligences varied across gender, with female students having four
dominant intelligences, namely verbal linguistic, logical mathematic, musical, and intrapersonal.
In contrast, male students tended to have other four intelligences, namely visual, kinaesthetic,
interpersonal, and naturalist. Such findings are consistent with the findings of research by
Menevis and Ozad [18], who found significant differences between male and female in verbal,
kinaesthetic, existential, musical, interpersonal, intrapersonal, and naturalist intelligences. As
such, these findings will have profound impacts on student learning based on the learning
environment to which students are exposed. In this regard, multimedia technology can be a potent
technology to help students of diverse multiples intelligence to learn effectively and efficiently.
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Correlational analysis performed yielded several interesting results. For example, logical
mathematic and interpersonal intelligences, among other multiple intelligences, were significantly
correlated with interactivity, feedback, and multimedia elements, but their correlations were
small. Particularly, visual learners had a significant but weak relationship with feedback and
multimedia features of the learning. In addition, students with strong visual, mathematical logic,
and interpersonal intelligences were observed to be highly excited in using multimedia-based
learning tool in learning process. On the other hand, respondents with dominant verbal linguistic,
kinestatic, musical, intrapersonal, and naturalist intelligences did not any strong preferences such
multimedia elements of the learnig tool.
Significant but weak relationships were found among logical mathematics, visual and
interpersonal learners with motivation in learning using multimedia tool, suggesting that students
with such abilities would be able to learn effectively with the presence of high interactivity and
feedback in the learning process. Additionally, the relationships between verbal linguistic and
visual intelligences with perceived difficulty in learning introductory programming were found to
be significant, but low in magnitude. This particular finding is hardly surprising given that this
course has many abstract and complex topics, of which students need to have strong or well-
developed visualization skill to solve such topics by visualizing the problem-solving process.
Arguably, students lacking this skill or verbal linguistic learners may need to rely on appropriate
multimedia elements to help them visualize such a process in dealing with programming
problems.
Correlational analyses performed on all variables showed significant interrelations, with
magnitudes ranging from weak to moderate. In fact, the highest interrelations were observed
among visual, kinestatic, and musical intelligences. In contrast, the interrelation between visual
and interpersonal intelligence was observed to be the weakest. Again, such findings are consistent
with the findings of Furnham’s study, who found students with strong kinaesthetic intelligence
tended to use parts or whole body to resolve problems [10]. Moreover, it is not surprising to
notice that kinaesthetic learners were also dominant musical learners, as both intelligences are
closely linked. Interpersonal learners, on the other hand, would prefer to have closer interaction
with others in dealing with a host of problems or issues. Furthermore, visual learners would be
naturally inclined to use images, graphics, or animations to help them in learning programming,
as these multimedia elements can help them manipulate learning objects with ease. As such, the
above preferences may partly explain the weak correlation between visual and interpersonal
intelligences.
Similar analyses also showed the correlation between metacognitive awareness and feedback
feature was significant and moderately strong. However, the correlations between metacognitive
awareness and multimedia and interactive elements were also significant, but low in strength. As
such, respondents with high awareness of both sub-processes would prefer to use such a
multimedia-based learning tool. This finding suggest that students with such an awareness would
be able to monitor their learning in self-learning mode more effectively, in which they may not be
too dependent on using such a learning tool.
Strong and significant relations among metacognitive sub-skills (KoC and RoC) were observed,
indicating that those who had better knowledge in choosing strategies to be applied in problem-
solving context had higher ability to analyse and carry out self-assessment that helped in learning.
Additionally, it was not surprising to find out relations among metacognitive skills, verbal
linguistic, logical mathematics, intrapersonal, and naturalist intelligences were weak. Such
findings reinforce the contention that individuals with strong intrapersonal understanding are
likely to have high self-motivation and self-efficacy [15][13], thus leading to improved
metacognition. Moreover, logical mathematics intelligence reflects individuals’ ability to think
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logically of concepts of logical arrangement of strategies, thus gaining better metacognitive
awareness.
Overall, the findings of this study suggest that students have a diverse range of intelligences, with
some being more dominants than others for both genders. In general, male students tend to have
strong visual and kinaesthetic intelligences; whereas, female students tend to have strong verbal
interpersonal intelligences. The findings also indicate that students with high metacognition tend
to have higher motivation in learning. Additionally, some intelligences such as visual and logical-
mathematical intelligences correlate significantly with motivation in learning. Taken together,
these findings will have profound impacts on student learning. In this regard, multimedia
technology can be used to help improve student learning by providing various multimedia
elements or features by which students can capitalise on specific multimedia elements to help
them learn abstract and complex programming concepts.
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Authors
Dr. Khairulanuar Samsudin holds a bachelor’s degree in Mechanical Engineering, a
Master’s degree in advanced manufacturing technology, and a doctoral degree
specialising in virtual reality for spatial visualization. He used to work as a mechanical
engineer at Motorola Communication, Penang and as a lecturer at Ipoh and Jitra
polytechnics. Later, he joined Sultan Idris University of Education, Tanjung Malim,
Perak where he teaches Computer Aided Design, Product Data Management, and
Research Method. To date, he has conducted several research focuses on the
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application of virtual reality and mobile augmented reality on learning and training and published several
academic papers.
Che Soh Said is a senior lecturer of Information Technology in Department of
Computing in Faculty of Art, Computing and Creative Industry, University
Pendidikan Sultan Idris. He earned his Bachelor of Science in Computer and
Education at the University Technology of Malaysia, Master Degree in Computer
Science at the University Putra of Malaysia and his PhD from University Sains of
Malaysia. His research and teaching interests include virtual reality, augmented
reality, computer animation and instructional technology. Che Soh have been
teaching multimedia software design, computer animation, educational research
method, mathematics for computer science, philosophy of knowledge and
integration computing and educational throughout his twenty years of academics journey. He has published
numbers of article in academics journal such as Educational Society and Technology Journal, Journal of
Science, Mathematics and Technology, Journal of ICT in Education, and Malaysian Journal of Science and
Mathematics Education.
Nurul Nadia Hassan acquired her bachelor’s degree in Computer Science (software
engineering) and Master’s degree in Educational Technology from Universiti
Teknologi Malaysia (UTM). Currently pursuing her study in Doctor if Philosophy in
Multimedia Education at Universiti Pendidikan Sultan Idris (UPSI). She used to work
as an Information Technology lecturer for few years before continuing her study.
Now, she is actively doing research self regulated learning, metacognitive skills and
multimedia in education.