Super-brief version of a long paper with abstract:
The Metaverse Shakespeare Company (formerly SL Shakespeare Company) recounts and briefly analyzes a number of its innovations in virtual theatre—what worked, what didn't work, and what evolved into something totally unexpected. Several crucial areas in virtual theatre will be discussed in context of past productions: virtual theatre for supplementing existing RL courses; reaching out to a global audience, especially those in rural and inner city areas; SL as a platform for virtual theatre; enhancements made to SL as a platform for virtual theatre; and socioeconomic insights in running a professional virtual theatre that is self-sufficient without external funds.
In the past when classical musicians wanted to reach new audiences, they would play in parks and shopping malls. Today, young people are more often socializing online in virtual worlds like Second Life. Podcasting and streaming music online is nothing new — but listening to a podcast or streamed concert online is a solitary event. Learn how this dynamic changes in the social context of a live streaming event within Second Life - with synchronous communications and immediate access to performers. Taking classical music to the virtual park will show you what is happening in Second Life, cover the basics of music streaming into virtual reality, talk about who is performing in virtual reality and highlight the value-added benefits for musicians, audience and music educators. Created by Linda Rogers for the 2008 Technology in the Arts: Canada Conference.
In the past when classical musicians wanted to reach new audiences, they would play in parks and shopping malls. Today, young people are more often socializing online in virtual worlds like Second Life. Podcasting and streaming music online is nothing new — but listening to a podcast or streamed concert online is a solitary event. Learn how this dynamic changes in the social context of a live streaming event within Second Life - with synchronous communications and immediate access to performers. Taking classical music to the virtual park will show you what is happening in Second Life, cover the basics of music streaming into virtual reality, talk about who is performing in virtual reality and highlight the value-added benefits for musicians, audience and music educators. Created by Linda Rogers for the 2008 Technology in the Arts: Canada Conference.
This Second Life tour highlights an educator's journey - Lyr Lobo - from the first days in world to the start of the NMC Teachers Buzz to taking virtual world classes, designing classes, teaching classes, examining research and mentoring on the Teen Grid.
It showcases projects and activities from English composition, literature, software design, game design, systems engineering methods, software requirements engineering and Teen Grid classes at the Ramapo islands by Suffern Middle School, including a couple of initial photos from the Summer 2007 - CS 835 robotics class activities at Colorado Technical University (CTU).
The photos include new content from recent projects and Elf Circle activities.
Presented at the CHECO Fall Conference on September 19, 2007 and also for UCCS on October 8, 2007
This presentation by Susan Acampora of The College of New Rochelle was presented at the Westchester Library Association annual conference in Tarrytown, NY on May 8,2009.
The presentation is about Second Life and Libraianship. It covers key SL library initiatives, resources for getting started, research resources, and profressional development opportunities.
Presentation for the Finnish National Gallery brainstormning seminar and workshop Communicating Digital Collections, at Kiasma Helsinki 22 January 2016
New media, such as online virtual worlds, allows new forms of theatre to be created. This presentation discusses the possibilities of a new medium following on from theatre and film and its potential characteristics.
Pixels at an Exhibition: Creating A Museum In Second LifeKUNGDESIGN
"Pixels at an Exhibition: Creating a Museum in Second Life". Poster Session at 'The Future is Now: Libraries and Museums in Virtual Worlds' (March 5 and 6, 2010)\
Teaching and Learning in a 3D Virtual UniverseAnnelie Rugg
Presentation slides from the June 18, 2009 SloanC Emerging Technologies for Teaching and Learning conference in San Francisco, CA. Presentation titled "Teaching and Learning in a 3D Virtual Universe" given by Leigh Harris, UCLA Writing Programs, and Annelie Rugg, UCLA Center for Digital Humanities.
Second Life for Texas Library Association Conference 4 14 10Esther Grassian
Panel presentation for Texas Library Association Conference, held in San Antonio, Texas on Friday, April 16, 2010. Panel session title: "Second Life Implementation in Academic Libraries."
@yosun talk from EVENTBRITE: GOOGLE GLASS UX/UI/DEV & WEARABLES EVENT
From MirrorAPI to GDK to gyroFIRE platform to gyroFIRE simulator!
https://www.eventbrite.com/e/eventbrite-tech-talk-google-glass-uxuidev-wearables-event-tickets-10009341209?aff=eandprexshre
https://www.youtube.com/watch?v=tPprXKtfyrk&list=UUMefxd2y9YLj8BOLRJQMN6w#t=2540
This Second Life tour highlights an educator's journey - Lyr Lobo - from the first days in world to the start of the NMC Teachers Buzz to taking virtual world classes, designing classes, teaching classes, examining research and mentoring on the Teen Grid.
It showcases projects and activities from English composition, literature, software design, game design, systems engineering methods, software requirements engineering and Teen Grid classes at the Ramapo islands by Suffern Middle School, including a couple of initial photos from the Summer 2007 - CS 835 robotics class activities at Colorado Technical University (CTU).
The photos include new content from recent projects and Elf Circle activities.
Presented at the CHECO Fall Conference on September 19, 2007 and also for UCCS on October 8, 2007
This presentation by Susan Acampora of The College of New Rochelle was presented at the Westchester Library Association annual conference in Tarrytown, NY on May 8,2009.
The presentation is about Second Life and Libraianship. It covers key SL library initiatives, resources for getting started, research resources, and profressional development opportunities.
Presentation for the Finnish National Gallery brainstormning seminar and workshop Communicating Digital Collections, at Kiasma Helsinki 22 January 2016
New media, such as online virtual worlds, allows new forms of theatre to be created. This presentation discusses the possibilities of a new medium following on from theatre and film and its potential characteristics.
Pixels at an Exhibition: Creating A Museum In Second LifeKUNGDESIGN
"Pixels at an Exhibition: Creating a Museum in Second Life". Poster Session at 'The Future is Now: Libraries and Museums in Virtual Worlds' (March 5 and 6, 2010)\
Teaching and Learning in a 3D Virtual UniverseAnnelie Rugg
Presentation slides from the June 18, 2009 SloanC Emerging Technologies for Teaching and Learning conference in San Francisco, CA. Presentation titled "Teaching and Learning in a 3D Virtual Universe" given by Leigh Harris, UCLA Writing Programs, and Annelie Rugg, UCLA Center for Digital Humanities.
Second Life for Texas Library Association Conference 4 14 10Esther Grassian
Panel presentation for Texas Library Association Conference, held in San Antonio, Texas on Friday, April 16, 2010. Panel session title: "Second Life Implementation in Academic Libraries."
@yosun talk from EVENTBRITE: GOOGLE GLASS UX/UI/DEV & WEARABLES EVENT
From MirrorAPI to GDK to gyroFIRE platform to gyroFIRE simulator!
https://www.eventbrite.com/e/eventbrite-tech-talk-google-glass-uxuidev-wearables-event-tickets-10009341209?aff=eandprexshre
https://www.youtube.com/watch?v=tPprXKtfyrk&list=UUMefxd2y9YLj8BOLRJQMN6w#t=2540
Primtings - A Museum of 3d "Primmed Paintings": An OverviewIna Centaur
Overview presentation debuting at SLCC 2009 of Primtings Museum. Covers idea and inspiration behind Primtings, its origins, mission and infrastructure, venues overview with ample photography, and contributing artist listing as of August 2009. With some early floorplans c/o Dekka Raymaker
Primtings - A Museum of 3d "Primmed Paintings": An OverviewIna Centaur
Overview presentation debuting at SLCC 2009 of Primtings Museum. Covers idea and inspiration behind Primtings, its origins, mission and infrastructure, venues overview with ample photography, and contributing artist listing as of August 2009.
Historically Accurate Buildings In Virtual Environments: The Architecture of ...Ina Centaur
Powerpoint for a talk I gave at Land Expo on historically accurate buildings in virtual environments - the architecture of Shakespeare's Lifetime in Second Life.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Build a Module in Odoo 17 Using the Scaffold Method
The Performance of Our Innovations in Virtual Theatre - Metaverse Shakespeare Presentation @ VWBPE
1. Virtual Worlds Best Practices in Education PerformanceInnovations Virtual Theatre The of Our in
2. Metaverse Shakespeare Company (MSC), aka, mShakespeareis a professional theatre company based in SL. curator of the most historically accurate theatres and architecture relating to William Shakespeare in virtual worlds. (formerly SL Shakespeare Company!) The MSC is an independent organization. Fiscal Sponsor: sLiterary, Inc. (NPO, arts in virtual worlds) Not affiliated with Linden Lab (Second Life) Not affiliated with any one institution, though many have participated, and all are welcome to participate. Origins Founded in 2007 by Ina Centaur Funded and supported completely by the residents of Second Life Introduction, Part I
3. Introduction, Part II Productions – Quality and with Passion and Innovation Main Canon: A single full-length Shakespearean play/year Several smaller productions other than the main play RSC Methods of scansion/analysis with rigorous rehearsals Embrace SL: Open auditions - Most actors have never met in RL. An innovation introduced with each main canon production Immersive Performance Environment – Cinematic atmosphere SL Globe Theatre To-Scale replica of Shakespeare’s second Globe Theatre Set in the midst of an an arts mecca in virtual worlds. Blackfriars Theatre World’s only complete replica of Shakespeare’s indoor theatre. Perfect for Elizabethan-style black box theatre.
4. Effects in Education - Setting “Open Access” Philosophy Participation: Anyone can join or witness our public events. Open Venues: sLiterary, Inc. sLiterary is a nonprofit organization dedicated to furthering the arts in virtual worlds—to create “What Second Life can be!” sLiterary Venues - Always Open to the Public Metaverse Shakespeare Venues are sLiteraryVenues Over 50 venues, only some examples shown Brief preview and event listings at each venue are available at http://venues.sLiterary.org Anyone can book *their* public event for free Shared Content: Creative Commons Licensing for Not-for-profit Use of Content Attribution+Noncommercial+ShareAlike (by-nc-sa)
5. Via “Open Access”, we’ve reached both current students and “potential students” Current Students: Supplementing existing for-credit RL courses Shakespeare, Film & Theatre Courses Witness/Discuss a live Shakespearean play virtually @ SL Globe or Blackfriars (UC Davis, Bryn Mawr, MPC, Stanford, UT) New Media Courses Observations of best practices in literary artistic uses of new media (UCSC, CSU, HVCC) History Courses Lectures given in a virtual construction of a historic venue “bring history to life” (Oberlin, Princeton, Waldorf) Recreational, not-for-credit courses on SL Voice Acting courses, Hobbyist courses “RP” courses on SL Engaging the “potential student”: General Public Reaching out to unincorporated audiences in rural and inner city areas—many of whom have never seen a live theatrical performance before Effects in Education - Results
6. Effects in Education – And Research Effects, in general, for historically accurate immersive settings and activities, with/without theatrical supplements Education Engages the student in a way beyond traditional textbooks Students learn in an intimate first-hand way when immersed in a historically-accurate setting An ultimate globally-accessible form of asynchronous learning Research Provides an authentic medium for simulation of and experiments on era-activities Insights in era activities, even from passive observations Case Study – Historically Accurate, Blackfriars Theatre
7. The Bad Limited audience per sim. Not the unlimited theatre one would expect Current Solution: - 4-sim stage/theatre But, client-side lag may still strike. Down-side: Lag and Many users of SL outdated graphics cards, more users, more to render. Audience perspectives differ takes extreme toll in “User experiences may vary.” Often Haphazard or “Borked” Voice Media Stream – Variable delay between avatar movement and voice arrival SL Voice – “Instantaneous” Uncertain expectations Randomly disrupted Sometimes disabled for hours Crash! Limitations Due to Linden Lab (More to come in Part III—Socioeconomic Insights) Unprofessional (BBB F) Unexpected, haphazard policy changes Uncertain service uptime, complete or partial failure Closed-source server – no way to add mo-cap, etc The Good Proven L$-spending userbase. Possible to sustain tier even in a non-profit way (though not without its difficulties) Immersive world—while some come on SL just for the show, they can also explore the world beyond in-depth, become immersed in it, like a true alter reality—or, like visiting a new country. SL as a Platform for Virtual Theatre
8. MSC Innovations in Virtual Theatre, I Accessibility Closed-Captioning, live subtitles provided in English and other languages. Appearances Lip-synching LSL Script-based (Dec. 2007) – Regular/Sculpted-Talking Face Built-in (June 2008) House/Director-control of audience view Default-View Cushions Live Director-Control Distinctive Avatars Semi-Photorealistic Faces to convey a quintessential human element in avatar visage Tailored and Custom-Made Costumes that define each character Designed and Dressed by professionals
9. MSC Innovations in Virtual Theatre, II Optimized Sets Texture, script optimized Preload on alpha=0 and unseen sides of prims Touch-click action Multi-Sets for large audience Sets pre-rezzed Set-placer instead of set-rezzer Toggle-touch to place in/out Yet More Technological Innovations on the Virtual Stage Global Lighting Virtual Storm Usage of Physics Automaton actors Avatar-based Prim-based
10. MSC, in context of SL’s status quo and infrastructure Second Life is a very material world Island sims cost US$300/month, and setup fees for empty islands have cost up to US$1600. Nonprofit/Edu sims are discounted at 50% - $150/month, up to US$800 setup. This does not include any construction or content-creation costs. The vast majority of content and islands on SL are commercial. Most educational/nonprofit endeavors on SL are funded by external sources, whether the institution itself or grants. MSC, along with all sLiterary endeavors, involves island sims that are 100% “dedicated to the arts”—and are currently completely funded and supported by the residents of SL. Meritocracy in a miserly v.w. based on nitty-gritty microeconomics We operate on Merit Not everyone gets to create for us. We examine hundreds of thousands of creations yearly. We do blind evaluations by quality of work. We make sure to give our best back in our creations. As a result: Thousands of residents have donated to support our cause. Full Transparency Usage of any public funds are reported to a Transparency website. Script-facilitated donation beacons instantly report each donation to a public website, broadcast immediately by the official donation beacon, and accessible by all. Political intrigue Coups, back-stabbings, slander/libel, Machiavellian deviousness, the works—even if all this is happening in what you might think a “game world” real people take it very seriously, enough for these complex social phenomena to occur. Socioeconomic Insights from MSC