SlideShare a Scribd company logo
The Otakus who Walk Among Us
 A Study on the Experiences of Young
  Filipinos on Japanese Pop Culture
THE PROBLEM

How do young Filipino otakus
  experience Japanese pop
  culture such as anime and
           manga?
General Objectives

To determine the manner with
  which young Filipino otakus
  experience anime and manga
   as components of Japanese
          pop culture
Specific Objectives

• To find out the average
  demographics and profiles of
  Filipino youth (otaku) who are into
  Japanese pop culture

• To discover how much media
  contributes in terms of spreading
  foreign culture
Specific Objectives
               cont...
• To discover other influences of
  anime and manga to young Filipinos
  through its messages

• To know if Japanese pop culture
  impacts the youth in the sense that
  they want to change certain aspects
  of their lifestyle
Specific Objectives
               cont...

• To determine the factors that
  influence the Filipino youth into
  being interested in Japanese pop
  culture

• To classify the Filipino youth under
  on of the types of adopters of
  Japanese pop culture
Diffusion of Innovations
        Theory


• Developed in 1955

• by Everett Rogers
Diffusion of Innovations
        Theory
• consists of four stages:
  – Invention
  – Diffusion
  – communication
  – Time
  – consequences
Diffusion of Innovations
        Theory

• Adopters are classified into 5
  types:
 – Innovators
 – Early Adopters
 – Early Majority
 – Late Majority
 – Laggards
Conceptual Framework

• Has a strong relevance to the study

• Thoroughly describes the phases of
  influence of japanese pop culture on
  its subjects
Conceptual Framework

• Discusses the different degrees of
  willingness to adopt the pop
  culture

• Though in passing, does not
  disregard discontinuance and shifts
  in interest in adopting a pop culture
Method
• triangulation approach

• quantitative and qualitative
  research processes

• exploratory type of research
  design
Procedures

• Distribution of Survey
  Questionnaires

• Facilitating Focus Group Discussions

• Conducting Interviews
Participants
• Sample
  – 16 - 21 year old otakus
  – 108 participants for the survey
  – 10 participants for the FGD
  – 2 interviewees

• Sampling Technique
  – Purposive Sampling
Participants
                  cont...
• Locale
  – Otaku Expo Reload
  – UP AME Now Playing: AME Track 10:
           Rhapsody in the Rain
Instruments
             cont...
• Survey Questionnaire
  – Yes/No
  – Multiple Choice
  – One Enumeration Type
  – Self Rating
Instruments
              cont...

• Focus Group Discussion Guide
  – Segment I: Introduction
  – Segment II: General Questions
  – Segment III: Adopter-Specific Inquiries
  – Segment IV: Conclusion
Instruments
             cont...

• Interview Guide
  – Point-of-View of Organizers
  – Experiences
  – Reasons or Goals
Data Analysis
• Tally and Tabulation of results

• Note-taking and Transcription of
  FGDs

• Data gathered aligned and
  correlated with Review of Related
  Literature
Statistics
• Mean age
  – participants mostly fell into the age
    range of 16 - 18 years old


• Female to Male ratio
  – Number of male cosplayers is greater
    than number of female cosplayers
Statistics
                cont...
• Status
  – More private schooled students have
    the capacity to attend conventions


• Area Proximity
  – Mostly in Metro Manila but
    considerations were also given to the
    location of the convention
Statistics
                cont...

• Work Experience
  – Background of the event organizers (i.e.
    length of stay in the organization,
    nature of work)
Media, the Bandwagon of
      Pop Culture

• The existence of media and its use as
  a vehicle which transports pop
  culture from one place to another
  (Manzenreiter, 2002)

• The accessibility of popular culture
  through its primary forms or new
  media (“Anime”, n.d.)
Pop Culture Messages of
        Influence
• Anime and manga allow
  opportunities for personal
  interpretation

• Through various studies, it has been
  verified that anime and manga are
  carriers of Japan’s culture

• The otaku subculture has been
  recognized as a phenomenon
Impacts of Japanese Pop
         Culture

• Unique lifestyle of the otaku

• Improved interaction with otakus
  and non-otakus which arise from
  life lessons picked up from anime
  and manga
Impacts of Japanese Pop
         Culture

• Inclination to learn more about
  Japan

• Appeal and preference for Japanese
  fashion

• Desire to cosplay
Other Factors for Young
Filipino’s Interest in Japanese
          Pop Culture

• Manipulation of actual events within
  anime and manga

• The creative display of expression
  and the unique portrayal of
  characters
Other Factors for Young
Filipino’s Interest in Japanese
          Pop Culture
• Empathy for the characters

• Life lessons learned

• Wider range of audience who can
  enjoy Japanese pop culture
Types of Adopters

• Length and Frequency of Exposure

• Conviction and Pride

• Self-rating
Conclusions
• Young Filipinos experience Japanese
  pop culture by exposing themselves
  to anime and manga

• Anime and manga received
  positively

• Anime and manga is not a threat to
  the youth’s sense of nationalism
Recommendation

• Other forms of pop culture from
  other countries should be delved
  into

• Further studies on how pop culture
  can help in promoting other
  materials (i.e. Filipino komiks)
Recommendation
              cont...


• Content analysis of popular anime
  or manga to see how much is
  reflective of Japan
終わり

More Related Content

Similar to The Otakus Who Walk Among Us Ppt

No turning back presentation
No turning back presentationNo turning back presentation
No turning back presentation
Paula Madigan
 
Seijo CGS Working Paper No. 10
Seijo CGS Working Paper No. 10Seijo CGS Working Paper No. 10
Seijo CGS Working Paper No. 10
Paul Frederickson
 
INT-450 Topic 2a Reading Social Scientific Studies.pdf
INT-450 Topic 2a Reading Social Scientific Studies.pdfINT-450 Topic 2a Reading Social Scientific Studies.pdf
INT-450 Topic 2a Reading Social Scientific Studies.pdf
S Meyer
 

Similar to The Otakus Who Walk Among Us Ppt (20)

A life history of an immigrant
A life history of an immigrantA life history of an immigrant
A life history of an immigrant
 
sp13-lang-culture-and-media-slideshow (1).ppt
sp13-lang-culture-and-media-slideshow (1).pptsp13-lang-culture-and-media-slideshow (1).ppt
sp13-lang-culture-and-media-slideshow (1).ppt
 
sp13-lang-culture-and-media-slideshow.ppt
sp13-lang-culture-and-media-slideshow.pptsp13-lang-culture-and-media-slideshow.ppt
sp13-lang-culture-and-media-slideshow.ppt
 
Lesson
LessonLesson
Lesson
 
Researching The City
Researching The CityResearching The City
Researching The City
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
No turning back presentation
No turning back presentationNo turning back presentation
No turning back presentation
 
The Hong Kong Story
The Hong Kong StoryThe Hong Kong Story
The Hong Kong Story
 
Informative speakingfall2015
Informative speakingfall2015Informative speakingfall2015
Informative speakingfall2015
 
introduction-to-sociology-and-anthropology
 introduction-to-sociology-and-anthropology introduction-to-sociology-and-anthropology
introduction-to-sociology-and-anthropology
 
Anthropological Perspectives on Japan
Anthropological Perspectives on JapanAnthropological Perspectives on Japan
Anthropological Perspectives on Japan
 
Seijo CGS Working Paper No. 10
Seijo CGS Working Paper No. 10Seijo CGS Working Paper No. 10
Seijo CGS Working Paper No. 10
 
Developing Students' Intercultural Awareness of Products, Practices, and Pers...
Developing Students' Intercultural Awareness of Products, Practices, and Pers...Developing Students' Intercultural Awareness of Products, Practices, and Pers...
Developing Students' Intercultural Awareness of Products, Practices, and Pers...
 
Various Types of Qualitative Research.pptx
Various Types of Qualitative Research.pptxVarious Types of Qualitative Research.pptx
Various Types of Qualitative Research.pptx
 
INT-450 Topic 2a Reading Social Scientific Studies.pdf
INT-450 Topic 2a Reading Social Scientific Studies.pdfINT-450 Topic 2a Reading Social Scientific Studies.pdf
INT-450 Topic 2a Reading Social Scientific Studies.pdf
 
Youth Representation in the Media
Youth Representation in the MediaYouth Representation in the Media
Youth Representation in the Media
 
Negotiating methodological minefields in conducting ethnographic action research
Negotiating methodological minefields in conducting ethnographic action researchNegotiating methodological minefields in conducting ethnographic action research
Negotiating methodological minefields in conducting ethnographic action research
 
Ethnographic Research
Ethnographic ResearchEthnographic Research
Ethnographic Research
 
Critical thinking and Multimodal Literacy
Critical thinking and Multimodal LiteracyCritical thinking and Multimodal Literacy
Critical thinking and Multimodal Literacy
 
Critical thinking and Multimodal Literacy
Critical thinking and Multimodal LiteracyCritical thinking and Multimodal Literacy
Critical thinking and Multimodal Literacy
 

The Otakus Who Walk Among Us Ppt

  • 1. The Otakus who Walk Among Us A Study on the Experiences of Young Filipinos on Japanese Pop Culture
  • 2.
  • 3. THE PROBLEM How do young Filipino otakus experience Japanese pop culture such as anime and manga?
  • 4. General Objectives To determine the manner with which young Filipino otakus experience anime and manga as components of Japanese pop culture
  • 5. Specific Objectives • To find out the average demographics and profiles of Filipino youth (otaku) who are into Japanese pop culture • To discover how much media contributes in terms of spreading foreign culture
  • 6. Specific Objectives cont... • To discover other influences of anime and manga to young Filipinos through its messages • To know if Japanese pop culture impacts the youth in the sense that they want to change certain aspects of their lifestyle
  • 7. Specific Objectives cont... • To determine the factors that influence the Filipino youth into being interested in Japanese pop culture • To classify the Filipino youth under on of the types of adopters of Japanese pop culture
  • 8.
  • 9. Diffusion of Innovations Theory • Developed in 1955 • by Everett Rogers
  • 10. Diffusion of Innovations Theory • consists of four stages: – Invention – Diffusion – communication – Time – consequences
  • 11. Diffusion of Innovations Theory • Adopters are classified into 5 types: – Innovators – Early Adopters – Early Majority – Late Majority – Laggards
  • 12.
  • 13. Conceptual Framework • Has a strong relevance to the study • Thoroughly describes the phases of influence of japanese pop culture on its subjects
  • 14. Conceptual Framework • Discusses the different degrees of willingness to adopt the pop culture • Though in passing, does not disregard discontinuance and shifts in interest in adopting a pop culture
  • 15.
  • 16.
  • 17. Method • triangulation approach • quantitative and qualitative research processes • exploratory type of research design
  • 18. Procedures • Distribution of Survey Questionnaires • Facilitating Focus Group Discussions • Conducting Interviews
  • 19. Participants • Sample – 16 - 21 year old otakus – 108 participants for the survey – 10 participants for the FGD – 2 interviewees • Sampling Technique – Purposive Sampling
  • 20. Participants cont... • Locale – Otaku Expo Reload – UP AME Now Playing: AME Track 10: Rhapsody in the Rain
  • 21. Instruments cont... • Survey Questionnaire – Yes/No – Multiple Choice – One Enumeration Type – Self Rating
  • 22. Instruments cont... • Focus Group Discussion Guide – Segment I: Introduction – Segment II: General Questions – Segment III: Adopter-Specific Inquiries – Segment IV: Conclusion
  • 23. Instruments cont... • Interview Guide – Point-of-View of Organizers – Experiences – Reasons or Goals
  • 24. Data Analysis • Tally and Tabulation of results • Note-taking and Transcription of FGDs • Data gathered aligned and correlated with Review of Related Literature
  • 25.
  • 26. Statistics • Mean age – participants mostly fell into the age range of 16 - 18 years old • Female to Male ratio – Number of male cosplayers is greater than number of female cosplayers
  • 27. Statistics cont... • Status – More private schooled students have the capacity to attend conventions • Area Proximity – Mostly in Metro Manila but considerations were also given to the location of the convention
  • 28. Statistics cont... • Work Experience – Background of the event organizers (i.e. length of stay in the organization, nature of work)
  • 29. Media, the Bandwagon of Pop Culture • The existence of media and its use as a vehicle which transports pop culture from one place to another (Manzenreiter, 2002) • The accessibility of popular culture through its primary forms or new media (“Anime”, n.d.)
  • 30. Pop Culture Messages of Influence • Anime and manga allow opportunities for personal interpretation • Through various studies, it has been verified that anime and manga are carriers of Japan’s culture • The otaku subculture has been recognized as a phenomenon
  • 31. Impacts of Japanese Pop Culture • Unique lifestyle of the otaku • Improved interaction with otakus and non-otakus which arise from life lessons picked up from anime and manga
  • 32. Impacts of Japanese Pop Culture • Inclination to learn more about Japan • Appeal and preference for Japanese fashion • Desire to cosplay
  • 33. Other Factors for Young Filipino’s Interest in Japanese Pop Culture • Manipulation of actual events within anime and manga • The creative display of expression and the unique portrayal of characters
  • 34. Other Factors for Young Filipino’s Interest in Japanese Pop Culture • Empathy for the characters • Life lessons learned • Wider range of audience who can enjoy Japanese pop culture
  • 35. Types of Adopters • Length and Frequency of Exposure • Conviction and Pride • Self-rating
  • 36.
  • 37. Conclusions • Young Filipinos experience Japanese pop culture by exposing themselves to anime and manga • Anime and manga received positively • Anime and manga is not a threat to the youth’s sense of nationalism
  • 38. Recommendation • Other forms of pop culture from other countries should be delved into • Further studies on how pop culture can help in promoting other materials (i.e. Filipino komiks)
  • 39. Recommendation cont... • Content analysis of popular anime or manga to see how much is reflective of Japan
  • 40.