The document introduces the iPhone and discusses its potential uses in the classroom. It describes some of the iPhone's core features like the home screen, apps, and browser. It provides examples of apps for different categories like education, business, games, and news. Finally, it discusses specific ways the iPhone could be used in the classroom, such as for playing audio/visual files, class participation, grading papers, and reading assignments. While the iPhone has limitations like no flash player, it offers a convenient way to access classroom materials and take the classroom anywhere.