Title: How I learned to stop worrying and love the bot
Desc: Talk from Al + Adam of Simply Wall St on how they see the future of bots and how startups can use them to create sustainable growth channels.
You're Doing it Wrong – How App Developers Can Leverage the Web (June 2015 fo...Daniel Appelquist
This is an updated and expanded version of a talk I gave at last year's Forum Oxford. It's aimed at App developers and emphasizes the ways in which they can and should take advantage of the open web for discovery, “sharability” and linkability, as well as encouraging the development of functional web applications where possible.
This document discusses various myths and realities about developing for the mobile web. It begins by addressing the myth that the mobile web is the same as the desktop web. While they use the same protocols, mobile devices have smaller screens, lower bandwidth, and less processing power. The document also debunks myths such as not needing to optimize a desktop site for mobile, having one site work across all devices, and that mobile web is easy. It discusses the evolution of mobile markup languages and challenges with various devices and operating systems.
The document discusses building cross-platform mobile apps. It outlines several architecture options for mobile apps including native apps, web apps, and SMS apps. Native apps have issues with fragmentation, web apps have sandboxing limitations, and SMS apps have discoverability problems. The best approach depends on goals and target market. Web apps are generally the cheapest to produce, most standardized, and easiest to distribute option. Hybrid approaches like PhoneGap combine the benefits of native and web. The document provides an overview of tools like jQTouch and PhoneGap for building mobile web apps and wrapping them as native apps. It also covers considerations for the mobile context and building offline web apps using technologies like Web Storage, Web SQL Database, and Application Cache.
This is the Responsive Web Design presentation given to the CIDD, Chicago Interactive Design & Development Meetup group, (sponsored by the WunderLand Group) on 3-13-14 by Ryan Dodd, Design Director for Siteworx in Chicago.
The document discusses the need for Collins Catering's website to be optimized for mobile and tablet devices. It notes that mobile web usage is growing faster than desktop, and that by 2015 mobile will dominate. It provides examples of companies like Southwest Airlines and Publix that have strong mobile-friendly websites, while others like TD Bank and Panda Express are lacking. The document recommends that Collins Catering jumpstart mobile website development by learning from the strong examples and prioritizing a streamlined, less-is-more approach that avoids Flash and is optimized for smaller screens with easy navigation.
The convergence of all things (wdu keynote)Chris Wilson
The document discusses the evolution and future of web experiences across different devices and platforms. It notes how early web platforms lacked capabilities for rich experiences compared to native apps, but how modern web standards now provide access to device sensors, graphics, and other features. This allows the web to deliver more engaging experiences. The document advocates for building experiences that are responsive across different environments and devices, and pushing the capabilities of the web platform to better deliver digital services anywhere.
Goodbye Gutenberg? The real impact of emerging technologies on libraries, pu...chaefele
The document discusses emerging technologies and their impact on libraries, publishing, and patrons. It provides an overview of ebooks and e-readers from the perspective of patrons, libraries, and publishers. For patrons, ebooks provide convenience but lack some of the benefits of print books. Libraries struggle with restrictive digital lending models from publishers. Publishers are concerned about protecting sales but also recognize the role of libraries. The document examines trends in ebook adoption and debates around digital rights and access.
Ethan Marcotte – The map and the territory (From Business to Buttons 2015)inUse
John Randel Jr. was commissioned in 1807 to survey Manhattan and lay out the city's streets in a grid pattern. This was done to promote order, public convenience, and most importantly public health, as the island was previously covered with private estates and unsustainably populated. Over 200 years later, responsive web design allows content to be easily accessed on a variety of devices, with the goal of creating universally usable websites. Designers are now considering how to promote the health, sustainability and performance of the web through techniques like progressive enhancement and reducing file sizes.
You're Doing it Wrong – How App Developers Can Leverage the Web (June 2015 fo...Daniel Appelquist
This is an updated and expanded version of a talk I gave at last year's Forum Oxford. It's aimed at App developers and emphasizes the ways in which they can and should take advantage of the open web for discovery, “sharability” and linkability, as well as encouraging the development of functional web applications where possible.
This document discusses various myths and realities about developing for the mobile web. It begins by addressing the myth that the mobile web is the same as the desktop web. While they use the same protocols, mobile devices have smaller screens, lower bandwidth, and less processing power. The document also debunks myths such as not needing to optimize a desktop site for mobile, having one site work across all devices, and that mobile web is easy. It discusses the evolution of mobile markup languages and challenges with various devices and operating systems.
The document discusses building cross-platform mobile apps. It outlines several architecture options for mobile apps including native apps, web apps, and SMS apps. Native apps have issues with fragmentation, web apps have sandboxing limitations, and SMS apps have discoverability problems. The best approach depends on goals and target market. Web apps are generally the cheapest to produce, most standardized, and easiest to distribute option. Hybrid approaches like PhoneGap combine the benefits of native and web. The document provides an overview of tools like jQTouch and PhoneGap for building mobile web apps and wrapping them as native apps. It also covers considerations for the mobile context and building offline web apps using technologies like Web Storage, Web SQL Database, and Application Cache.
This is the Responsive Web Design presentation given to the CIDD, Chicago Interactive Design & Development Meetup group, (sponsored by the WunderLand Group) on 3-13-14 by Ryan Dodd, Design Director for Siteworx in Chicago.
The document discusses the need for Collins Catering's website to be optimized for mobile and tablet devices. It notes that mobile web usage is growing faster than desktop, and that by 2015 mobile will dominate. It provides examples of companies like Southwest Airlines and Publix that have strong mobile-friendly websites, while others like TD Bank and Panda Express are lacking. The document recommends that Collins Catering jumpstart mobile website development by learning from the strong examples and prioritizing a streamlined, less-is-more approach that avoids Flash and is optimized for smaller screens with easy navigation.
The convergence of all things (wdu keynote)Chris Wilson
The document discusses the evolution and future of web experiences across different devices and platforms. It notes how early web platforms lacked capabilities for rich experiences compared to native apps, but how modern web standards now provide access to device sensors, graphics, and other features. This allows the web to deliver more engaging experiences. The document advocates for building experiences that are responsive across different environments and devices, and pushing the capabilities of the web platform to better deliver digital services anywhere.
Goodbye Gutenberg? The real impact of emerging technologies on libraries, pu...chaefele
The document discusses emerging technologies and their impact on libraries, publishing, and patrons. It provides an overview of ebooks and e-readers from the perspective of patrons, libraries, and publishers. For patrons, ebooks provide convenience but lack some of the benefits of print books. Libraries struggle with restrictive digital lending models from publishers. Publishers are concerned about protecting sales but also recognize the role of libraries. The document examines trends in ebook adoption and debates around digital rights and access.
Ethan Marcotte – The map and the territory (From Business to Buttons 2015)inUse
John Randel Jr. was commissioned in 1807 to survey Manhattan and lay out the city's streets in a grid pattern. This was done to promote order, public convenience, and most importantly public health, as the island was previously covered with private estates and unsustainably populated. Over 200 years later, responsive web design allows content to be easily accessed on a variety of devices, with the goal of creating universally usable websites. Designers are now considering how to promote the health, sustainability and performance of the web through techniques like progressive enhancement and reducing file sizes.
This document discusses the complex mobile platform world. It describes the layers ("stack") of a mobile device as the browser, operating system, and physical device. It notes the variety of mobile browsers and operating systems that exist, including differences between browsers that are based on WebKit. The document also discusses proxy browsers and tips for setting up a diverse mobile device lab for testing purposes.
Michael Lascarides' presentation from the September 2009 Service Excellence Symposium co-sponsored by The New York Public Library and DeEtta Jones and Associates.
We used TechSmithMoraeto conduct usability testing of the West Virginia University Libraries’ mobile website on various smartphone devices as provided by the individual user. This round of usability testing was internal to WVU Libraries, utilizing undergraduate student employees.
Preview webinar for my session, "REALTOR on the Go: Taking Your Business Mobile" for the Louisiana REALTORS Association.
Full presentation will be Wednesday, September 19 at the Louisiana REALTORS Association Fall Convention and Expo
Designing For Mobile - by Nikhil DeshpandeSynerzip
This webinar discusses the decision criteria for mobile design – native app vs. web app.
Users expect fast engaging mobile experiences and disappointing them can paint a bleak future for your offering. However, designing for mobile comes with its own set of challenges. How do we define mobile? Do we need to have two separate versions of websites?
ICOLIS 2014: Keynote Speakers David Nicholastulipbiru64
1. The document discusses how information seeking behaviors have changed with the rise of digital technologies and mobile devices.
2. People now skim information quickly, bouncing between sites and pages, prioritizing speed over in-depth reading. They favor visual content over text.
3. The behaviors of "the Google Generation" are even more extreme, preferring fast snippets of information from multiple sources simultaneously.
4. Smartphones are accelerating these trends, allowing information access anywhere instantly but through smaller screens that encourage more abbreviated behaviors. This raises questions about how information professionals can help people benefit fully from these technologies.
This document discusses the differences between web apps and websites. It argues that while users are accustomed to native apps on mobile, web technologies can be used to create an app-like experience. Specifically, web apps should mimic the app lifecycle of downloading, installing, having a home screen icon, and taking the full screen. The document also covers key aspects of designing web apps, such as using single-page interfaces, viewport management for different screen sizes and orientations, and handling touch and click events consistently across platforms.
MFEA 2015 - 20 Ways to Ruin a Perfectly Good Festival WebsiteSaffire
This document provides 20 ways to ruin a festival website. It discusses common mistakes like using outdated technologies, poor site navigation, lack of mobile responsiveness, failure to optimize for search engines, and not including important content like photos, videos, and calls to action. The document emphasizes the importance of keeping content fresh and updated, prioritizing the user experience, and using analytics to improve performance.
Web Apps and Responsive Design for LibrariesMatt Machell
This document discusses responsive web design for libraries. It argues that responsive web design, which creates a single website that adapts to different screen sizes through flexible grids and media queries, is the best approach for libraries to take for their mobile presence. Native apps, separate mobile sites, and other approaches each have drawbacks, as they require more maintenance and do not allow for a unified experience across all devices. The document advocates for a responsive design that can provide a quality experience on any device using existing web skills.
This document discusses how to successfully develop for the mobile web. It notes that while web developers are enthusiastic about the mobile web, they do not yet know how to work with it or support any specific mobile platform. It argues that mobile companies need to court web developers by supporting web standards, attending relevant conferences, hiring developer advocates, giving developers devices for testing, and accepting it will take time. Only companies that treat web developers seriously will have their platforms embraced by developers and fill with popular apps. The document urges mobile companies to talk to web developers to understand their concerns and priorities for developing successful mobile web projects and platforms.
This document discusses why pursuing mastery, autonomy, and purpose are motivating factors. It notes that mastery provides fun and the urge to get better at things. Autonomy allows for engagement and the emergence of new things. Purpose maximizers want to make the world better and help others. The document encourages finding causes to believe in and unique opportunities to create change and help people through easier volunteering options.
Designing Websites With a Mobile First ApproachDan Moriarty
The document discusses the concept of "mobile first" design, which means prioritizing mobile users by starting the design process for any digital product or service with the smallest screens in mind. It outlines three common approaches to designing for mobile (native apps, separate mobile sites, and responsive web design) and their tradeoffs. The key to truly mobile-first design, it argues, is rethinking content, presentation, and performance with mobile constraints and capabilities top of mind to ensure usability, focus, and speed across all devices.
Auditing Roundtable Conference 2012 - Choosing the best softwareNimonik
This document provides advice on choosing technology solutions for businesses. It recommends focusing on essential needs rather than wants, involving only actual users in decisions, choosing simplicity over complexity, prioritizing security, supporting only one device type well, and considering low-cost web-based options before expensive desktop software. The document emphasizes acting once a choice is made, cutting requirements significantly, and giving users control for the best outcomes.
The document is a presentation about information architecture for mobile applications. It discusses key concepts of information architecture including structure, organization, labeling, and navigation. It also covers user analysis techniques like creating personas and card sorting to help design intuitive information architectures for mobile. The presentation provides examples of common information architecture patterns for mobile like hub-and-spoke and tabbed views. It emphasizes the importance of analyzing user needs and testing designs with users.
Beyond the Desktop: Sites and Apps for Phones and TabletsWebvanta
How to design mobile sites and apps without getting buried in technology. Choosing what platforms to support, tradeoffs between mobile sites and native apps, design considerations for small screens and touchscreens.
Clayton Davis of Indiana University presents the Kinsey Reporter, a mobile survey platform to share, explore, and visualize anonymous data about sex. Highlights how to get from idea to market with limited resources. Presented at YTH Live 2014 session "Apps for Sexual Health: Lessons Learned in Development."
David Karp founded the microblogging platform Tumblr in 2007 after working at UrbanBaby, an online parenting forum. Tumblr allows users to post short messages including text, videos, and photos. It was later acquired by Yahoo! in 2013 for $1.1 billion. The document discusses different types of content on Tumblr including pornography, nature photography, humor, social justice issues, and fandoms. After the acquisition, Yahoo! implemented policies to make Tumblr more family friendly by making adult content invisible from search and tags.
Stop Damning Your Users: How UX Can Save Your Mobile Soulmartytdx
NOTE: This is a proposal deck for SxSW - not a full presentation.
We’re in the age of Mobile Design. Everything, it seems, is designed with the mobile audience in mind. Why, then, are so many mobile interfaces so horrible? From sites that load the entire experience for every screen size to those which seem to consider users second-class citizens to ads, many so-called “mobile sites” seem hell-bent on making the process as frustrating as possible. Even those who actually appear to be trying to make their sites better are failing in major ways.
What mistakes are YOU making in your mobile designs that may be driving your users away? Let’s look at some Worst Practices in the industry and how making some better decisions can end up working out for your site visitors – and for your company’s bottom line.
Why and How to Build a Mobile First Web StrategyTechBlocks
With the rise in mobile web browsing, there has been a shift in website design philosophies from responsive to mobile first. We'll tell you what this means for your business, what the benefits are and how you can implement your own mobile first web strategy.
Facebook is building a bot store to capitalize on the growing popularity of messenger bots. Messenger apps now have over 2.5 billion users worldwide, surpassing social networks. Emerging areas for bot development include e-commerce, where bots can search multiple websites for products, and sponsored apps. Key questions for bot developers include whether bots use machine learning, and which development methods are employed.
With lower budgets and staff available, chatbots may be the future of Extension support. Learn how we built our own Extension chatbot called "veggiebot" to help answer questions from the public.
Bot Boom: What marketers need to know about chatbots now - Erin Bury - Tech F...BookNet Canada
Chatter about chatbots reached a fever pitch in 2016, with brands including Sephora, Taco Bell, and KLM jumping on the bot bandwagon. This presentation is designed for marketers and entertainment brands who are struggling to understand how to use bots for their business, highlighting what they are, why they’ve become so popular, and how to leverage them for customer service, content delivery, e-commerce, promotions, and branding. It also highlights a case study of TIFFBOT, a movie-loving chatbot built in partnership with the Toronto International Film Festival, offering takeaways for marketers based on its success.
This document discusses the complex mobile platform world. It describes the layers ("stack") of a mobile device as the browser, operating system, and physical device. It notes the variety of mobile browsers and operating systems that exist, including differences between browsers that are based on WebKit. The document also discusses proxy browsers and tips for setting up a diverse mobile device lab for testing purposes.
Michael Lascarides' presentation from the September 2009 Service Excellence Symposium co-sponsored by The New York Public Library and DeEtta Jones and Associates.
We used TechSmithMoraeto conduct usability testing of the West Virginia University Libraries’ mobile website on various smartphone devices as provided by the individual user. This round of usability testing was internal to WVU Libraries, utilizing undergraduate student employees.
Preview webinar for my session, "REALTOR on the Go: Taking Your Business Mobile" for the Louisiana REALTORS Association.
Full presentation will be Wednesday, September 19 at the Louisiana REALTORS Association Fall Convention and Expo
Designing For Mobile - by Nikhil DeshpandeSynerzip
This webinar discusses the decision criteria for mobile design – native app vs. web app.
Users expect fast engaging mobile experiences and disappointing them can paint a bleak future for your offering. However, designing for mobile comes with its own set of challenges. How do we define mobile? Do we need to have two separate versions of websites?
ICOLIS 2014: Keynote Speakers David Nicholastulipbiru64
1. The document discusses how information seeking behaviors have changed with the rise of digital technologies and mobile devices.
2. People now skim information quickly, bouncing between sites and pages, prioritizing speed over in-depth reading. They favor visual content over text.
3. The behaviors of "the Google Generation" are even more extreme, preferring fast snippets of information from multiple sources simultaneously.
4. Smartphones are accelerating these trends, allowing information access anywhere instantly but through smaller screens that encourage more abbreviated behaviors. This raises questions about how information professionals can help people benefit fully from these technologies.
This document discusses the differences between web apps and websites. It argues that while users are accustomed to native apps on mobile, web technologies can be used to create an app-like experience. Specifically, web apps should mimic the app lifecycle of downloading, installing, having a home screen icon, and taking the full screen. The document also covers key aspects of designing web apps, such as using single-page interfaces, viewport management for different screen sizes and orientations, and handling touch and click events consistently across platforms.
MFEA 2015 - 20 Ways to Ruin a Perfectly Good Festival WebsiteSaffire
This document provides 20 ways to ruin a festival website. It discusses common mistakes like using outdated technologies, poor site navigation, lack of mobile responsiveness, failure to optimize for search engines, and not including important content like photos, videos, and calls to action. The document emphasizes the importance of keeping content fresh and updated, prioritizing the user experience, and using analytics to improve performance.
Web Apps and Responsive Design for LibrariesMatt Machell
This document discusses responsive web design for libraries. It argues that responsive web design, which creates a single website that adapts to different screen sizes through flexible grids and media queries, is the best approach for libraries to take for their mobile presence. Native apps, separate mobile sites, and other approaches each have drawbacks, as they require more maintenance and do not allow for a unified experience across all devices. The document advocates for a responsive design that can provide a quality experience on any device using existing web skills.
This document discusses how to successfully develop for the mobile web. It notes that while web developers are enthusiastic about the mobile web, they do not yet know how to work with it or support any specific mobile platform. It argues that mobile companies need to court web developers by supporting web standards, attending relevant conferences, hiring developer advocates, giving developers devices for testing, and accepting it will take time. Only companies that treat web developers seriously will have their platforms embraced by developers and fill with popular apps. The document urges mobile companies to talk to web developers to understand their concerns and priorities for developing successful mobile web projects and platforms.
This document discusses why pursuing mastery, autonomy, and purpose are motivating factors. It notes that mastery provides fun and the urge to get better at things. Autonomy allows for engagement and the emergence of new things. Purpose maximizers want to make the world better and help others. The document encourages finding causes to believe in and unique opportunities to create change and help people through easier volunteering options.
Designing Websites With a Mobile First ApproachDan Moriarty
The document discusses the concept of "mobile first" design, which means prioritizing mobile users by starting the design process for any digital product or service with the smallest screens in mind. It outlines three common approaches to designing for mobile (native apps, separate mobile sites, and responsive web design) and their tradeoffs. The key to truly mobile-first design, it argues, is rethinking content, presentation, and performance with mobile constraints and capabilities top of mind to ensure usability, focus, and speed across all devices.
Auditing Roundtable Conference 2012 - Choosing the best softwareNimonik
This document provides advice on choosing technology solutions for businesses. It recommends focusing on essential needs rather than wants, involving only actual users in decisions, choosing simplicity over complexity, prioritizing security, supporting only one device type well, and considering low-cost web-based options before expensive desktop software. The document emphasizes acting once a choice is made, cutting requirements significantly, and giving users control for the best outcomes.
The document is a presentation about information architecture for mobile applications. It discusses key concepts of information architecture including structure, organization, labeling, and navigation. It also covers user analysis techniques like creating personas and card sorting to help design intuitive information architectures for mobile. The presentation provides examples of common information architecture patterns for mobile like hub-and-spoke and tabbed views. It emphasizes the importance of analyzing user needs and testing designs with users.
Beyond the Desktop: Sites and Apps for Phones and TabletsWebvanta
How to design mobile sites and apps without getting buried in technology. Choosing what platforms to support, tradeoffs between mobile sites and native apps, design considerations for small screens and touchscreens.
Clayton Davis of Indiana University presents the Kinsey Reporter, a mobile survey platform to share, explore, and visualize anonymous data about sex. Highlights how to get from idea to market with limited resources. Presented at YTH Live 2014 session "Apps for Sexual Health: Lessons Learned in Development."
David Karp founded the microblogging platform Tumblr in 2007 after working at UrbanBaby, an online parenting forum. Tumblr allows users to post short messages including text, videos, and photos. It was later acquired by Yahoo! in 2013 for $1.1 billion. The document discusses different types of content on Tumblr including pornography, nature photography, humor, social justice issues, and fandoms. After the acquisition, Yahoo! implemented policies to make Tumblr more family friendly by making adult content invisible from search and tags.
Stop Damning Your Users: How UX Can Save Your Mobile Soulmartytdx
NOTE: This is a proposal deck for SxSW - not a full presentation.
We’re in the age of Mobile Design. Everything, it seems, is designed with the mobile audience in mind. Why, then, are so many mobile interfaces so horrible? From sites that load the entire experience for every screen size to those which seem to consider users second-class citizens to ads, many so-called “mobile sites” seem hell-bent on making the process as frustrating as possible. Even those who actually appear to be trying to make their sites better are failing in major ways.
What mistakes are YOU making in your mobile designs that may be driving your users away? Let’s look at some Worst Practices in the industry and how making some better decisions can end up working out for your site visitors – and for your company’s bottom line.
Why and How to Build a Mobile First Web StrategyTechBlocks
With the rise in mobile web browsing, there has been a shift in website design philosophies from responsive to mobile first. We'll tell you what this means for your business, what the benefits are and how you can implement your own mobile first web strategy.
Facebook is building a bot store to capitalize on the growing popularity of messenger bots. Messenger apps now have over 2.5 billion users worldwide, surpassing social networks. Emerging areas for bot development include e-commerce, where bots can search multiple websites for products, and sponsored apps. Key questions for bot developers include whether bots use machine learning, and which development methods are employed.
With lower budgets and staff available, chatbots may be the future of Extension support. Learn how we built our own Extension chatbot called "veggiebot" to help answer questions from the public.
Bot Boom: What marketers need to know about chatbots now - Erin Bury - Tech F...BookNet Canada
Chatter about chatbots reached a fever pitch in 2016, with brands including Sephora, Taco Bell, and KLM jumping on the bot bandwagon. This presentation is designed for marketers and entertainment brands who are struggling to understand how to use bots for their business, highlighting what they are, why they’ve become so popular, and how to leverage them for customer service, content delivery, e-commerce, promotions, and branding. It also highlights a case study of TIFFBOT, a movie-loving chatbot built in partnership with the Toronto International Film Festival, offering takeaways for marketers based on its success.
Mobile product - "Build great apps!" at ProductTank Paris #17Alexandre Jubien
Alex Jubien is a pioneer in mobile development who has worked as the head of mobile at Deezer and Viadeo. He is now an independent mobile consultant who advises startups on mobile strategy. His presentation outlines seven key lessons for building great mobile apps: 1) anchor apps in the real world, 2) prioritize usability with consistent workflows, 3) design for interruptions and micro-moments, 4) optimize for speed with offline capabilities, 5) reduce friction through onboarding and feedback, 6) leverage context awareness, and 7) provide "superpowers" to users through sensors and connectivity.
Engaging Your Audience Through Online Technologies: Session 2HRMM
Presented at the Museums in Conversation Conference, April 15, 2013, Syracuse, NY. This presentation covers a more in-depth overview of some of the specific technologies you can use in the museum.
For PDFs of print materials developed for this conference and links to research conducted for this presentation, please visit http://engagingyouraudience.wordpress.com
This document describes a social roommate management app called Roommate that allows users to easily split bills, maintain shopping lists, and coordinate cleaning schedules. It also discusses the founder's background and plans to validate the idea, develop an MVP, and launch the app initially within university communities to gain traction. Revenue streams would include transaction fees and hyper-local advertising to initially cover development costs. The founder is looking for beta testers, cofounders, and an angel investment to bring the app to market.
This document provides an overview of the Lean Startup methodology. It discusses key concepts like Minimum Viable Product (MVP), the Build-Measure-Learn loop, and Customer Development. Examples are given of startups like Dropbox and Peernuts that used Lean Startup principles to test ideas quickly and iteratively before building full products. The document warns against common startup failures like building too many features without customer feedback. It advocates starting simply to test assumptions and get feedback early in the development process.
The document discusses the rise of conversational interfaces and chatbots powered by artificial intelligence and cloud computing. It outlines key trends driving their growth, including increasing mobile usage and the popularity of voice assistants. The document then categorizes different types of chatbots and their behaviors before providing examples of brands using chatbots for customer service, lead generation, and storytelling. It concludes by predicting chatbots and their functionalities will grow exponentially as more are deployed with artificial intelligence and connections to IoT devices and data.
The document discusses the rise of chatbots and their potential to transform society through conversational interfaces. It provides an overview of chatbot history from early programs in the 1960s to recent developments in 2016. Major platforms like Facebook, Google, and Microsoft launched bot platforms that year, recognizing chatbots' ability to extend brands' reach through messaging apps where people spend most of their time online. The document also outlines how to build a basic bot using Microsoft's Bot Framework and connect it to services like LUIS for natural language processing. While chatbots are still nascent, their growth could shape future user experiences through conversational commerce and assistance.
- The document discusses open data business models and how hackers can think about financially sustaining open data projects.
- It describes the story of VanTrash, an open data project that provided garbage collection notifications, and the various business models they considered like sustaining through citizens, municipalities, or as an infrastructure service.
- The key lessons were that municipalities are slow to adopt, various models can be tested and blended, and focusing on the value certain groups receive can help identify potential revenue streams.
This document discusses mobile development and strategies for creating successful mobile apps. It notes that mobile usage is rising significantly, with people now using their phones on average 150 times per day for activities like shopping, travel, and banking. Native mobile apps are generally better than cross-platform apps for delivering refined experiences on smartphones. The key aspects of developing a successful mobile app include understanding user objectives, designing for the mobile context and experience, ensuring the app adds value and is relevant to how people use their devices, and promoting the app through app store listings and existing marketing channels.
Overview and some tactical advice for folks looking to put out a new mobile service or product. This presentation was given at the Women 2.0 Founder Lab Mobile event. Most of the folks were already working in mobile, but hadn't necessarily run their own projects. I'm not sure it'll make sense as a standalone set of data without me talking about it. But hopefully it will.
What are users expecting from mobile assets, today and tomorrow?inFullMobile
Mobile users expect engaging and convenient experiences from both apps and websites on their devices. While mobile engagement and time spent on devices is increasing, making purchases via mobile often faces hurdles like complicated checkout processes. Leading retailers are adopting approaches like one-click checkout, alternative payment options, and personalization to improve the mobile commerce experience. Chatbots, visual interfaces, computer vision capabilities, and voice assistants also show promise in enhancing how people interact with brands and make purchases from their mobile devices.
This document provides an overview of building iPhone apps. It discusses the characteristics of apps, including their dependence on the operating system and leveraging of native features. It also covers important app aspects like user experience, push notifications, in-app purchases, geolocation, APIs, and Facebook integration. The document outlines strategies for marketing, measuring, optimizing, and monetizing apps through both free and paid models like freemium, ads, subscriptions, and in-app purchases.
Luke Closs discusses sustaining open data innovation through various business models. He describes creating the VanTrash app to track litter, which led to realizing cities miss out on cheap citizen solutions. Four business models are outlined: citizen funded, city funded, infrastructure service, and public open source service. Closs details building Recollect by redesigning, validating with customers, and collaborating with Ottawa to create a unique product now used by over 100,000 households.
The future of mobile marketing and the benefits of web apps @ Riga Comm 2013webapptool
Presentation @ Riga Comm 2013 about the future of mobile marketing and the benefits of using web apps for companies. Webapptool is an online HTML5 toolkit to create web apps.
Second part of presentation from AnDevCon V in Boston. Looks at parts of the marketing funnel that occur after the install and how to increase conversions.
Playing to Win in China - Digital User Behaviour: An introduction to what to watch out for whilst marketing to the Chinese audience using Chinese platforms for Search, eComermce, Website builds and social media such as WeChat.
The document discusses the opportunities presented by bots, including high demand from companies, the ability to create more natural experiences for users on messaging apps, and simpler deployment and updating than traditional apps. It provides an overview of the typical architecture of a bot, including components like the Bot Builder SDK, LUIS, and the Developer Portal. Several use cases for bots are presented, such as managing cloud resources from Skype, handling customer service, and acting as knowledgeable assistants. Guidelines for creating effective bots focus on solving users' needs with minimal effort and guiding users to discover what the bot can do.
Similar to The future of bots and how to use them to drive sustainable growth (20)
Explore the key differences between silicone sponge rubber and foam rubber in this comprehensive presentation. Learn about their unique properties, manufacturing processes, and applications across various industries. Discover how each material performs in terms of temperature resistance, chemical resistance, and cost-effectiveness. Gain insights from real-world case studies and make informed decisions for your projects.
8. 66% off for Growth Hackers until Sunday:
http://bit.do/sws-growth-syd
9.
10. • Warren is loved by tens of thousands of investors on different platforms
• Some of them actually think he is a person
• Most of them know he is a bot but they like him anyway
• Host platform really like him too
14. • SmarterChild chatbot by Active Buddy
• 30 million users
• Accounted for 5% of global instant messenger traffic
• Chat on any topic but info on weather, stocks, movie listings,
and more.
• Interaction was scripted and required an enormous staff as it
grew
• No public APIs – complicated bureaucratic partnerships to
access data (described by the CEO as “living hell”)
15.
16.
17. • Silicon Valley’s decades-old fantasy
of a true digital assistant
• Assistants powered by voice in your
pocket and on your table – Siri,
Cortana, Alexa, new VIV
18.
19.
20. • Users are ok with typing/text interface
• WhatsApp, Messenger, Snapchat,Telegram, Slack
• WeChat, QQ, Kakao - already evolved behind just chatting
• Slack inspired by IRC – history of heavy use of bots
21. • App store environment is polluted – it is becoming really hard
find useful things through search
• Every app fights for attention, lot of notifications – becoming
hard to navigate
• Lot of the apps just basic functions – location, text, image,
payment
• Ask – do you REALLY need an app for that?
22.
23. • It’s like the National Park of people’s online experience
• Messaging seen as a fresh opportunity
• Interacting with a corporation in the same personal space
you’d normally interact with a friend
• Facebook bot platform – way to compete with the OS/voice
assistants
• It is about creating a common interface for distribution of
services.
24. • Advances in natural language processing & machine learning
• Still not there yet, but starting to be able to provide some
basic useful level of service (check out VIV)
• You don’t need to hardcode everything anymore - intents
• Makes it cheap to build a bot (unlike SmarterChild you don’t
need a huge team of developers)
25.
26.
27. • Big success of Asian messaging platforms – WeChat, QQ,
Kakao
• But are they successful because of chatbots?
• No, they actually evolved into a meta OS to overcome flaws of
the current OS
• Apps are big, no centralized payment / notification system
• In reality: webviews, mini apps
• It is still much quicker for most actions to be done inside an
webview/app than by typing
28.
29. Menu on the Guangzhou Metro’s official account, by Dan Grover
30.
31. • Not all apps will be replaced but some certainly will
• A lot of apps are just a streams of news, notifications,
confirmations and basic functions
• Instead of standalone apps as destinations – apps working in
background and pushing content into a “central stream of
experience"
• Discovery - contextually relevant
• Important: consistent concept of identity, payments
32. • Think of your service
as of an eco-system
of objects
• Units of content are
reassembled based
on context
• Uber, Facebook
33. • Interacting with businesses the same way as we do with
humans
• You don’t need to learn how to use new apps
• Extremely personalized, remembers things about you
• Always in context and will travel with you across devices
• It is about creating a common interface/distribution for
services
• Payment mechanism inside the ecosystem
35. • But can be even very basic:
• Vinyl Store - do you want this
record for $20?
• Made over $1 mil in sales in 8
months
• 68% subscribers purchased
• Various apps like this
36.
37. Data sources (pretty much anything):
• HTML pages
• JSON API’s
• Emails
Example:
• Annoying app review emails
• In-demand content finder
Tools:
• iMacros, Casper.js, Import.io, Excel + VBA
38. • Scan and respond to a specific event
• Can be triggered via a web hook
Example:
• GoCatch response bot upon an Uber complaint
Tools:
IFTTT, Zapier, Google Alerts RSS, Email
39. • There are things which are easier to do through a chat bot:
“cancel the shirt and get me the green bag instead of the grey one”
• Chat bot doesn’t have to be easier to use but must be more
convenient
• Super low cost to serve per customer
40. Bots can automatically participate in:
• Social media
• Forums
• Commenting on articles
• Chat
• SMS
• App interaction
44. • Make a bot to grow a product no one likes
• Make a bot for the sake of making a bot
• Make a bot without manual testing first
• Make a bot that does not provide any real value
• Outsource your bot (or anything to do with growth)
45. Money is no object!
I’d love to talk to you about outsourcing
All finished in a month you say?
Let’s connect on Linkedin
46. • Excel + VBA/ Google Sheets
• IFTTT
• Zapier
• iMacros
• Import.io/ Diffbot/ Portia
• Casper.js/ Phantom.js
• Node.js + various frameworks (e.g. wix.ai)
• Your own software!!