THE FUNDING GAP
INTERFACE LONDON - MAY 2015
2
Everyone knows the stories about a few apps that just go viral with
no promotion. For the 99.9% of all other apps launched, it’s necessary
to spend to acquire users…
DEVELOPERS NEED TO
SUPPORT APP AND
GAME LAUNCHES WITH
PAID UA
PollenVC - Interface 2015
3
THE FUNDING GAP…
LAUNCH
You’re earning money from day 1
This is your money
trapped in the payment system
Apple Releases
your cash
PollenVC - Interface 2015
4
TYPICAL LAUNCH SCENARIO
LAUNCH
Fail to get
credit with
ad networks
Can’t
reinvest to
acq more
users
You get
paid by
Apple
DOWNLOADS REVENUE
Revenue/Downloads
PollenVC - Interface 2015
PollenVC - Interface 2015
6
HOW DEVS FUND USER ACQUISITION
Venture Capital
Using equity financing
from yourVC is
expensive and dilutive
(and they don’t like
it…)
Publisher
The developer can’t
afford to fund UA on
their own so they
look for a publisher
and give up a rev
share.
Credit Card
High growth or long tail
developers don’t meet
the credit parameters
for ad networks, so
relegated to pre-paying.
Doesn’t work in high
growth scenarios.
Err… Not at all…
So many times, the
funding gap means that
great apps and games
never see the limelight
as devs cannot afford
to promote effectively.
PollenVC - Interface 2015
7
It’s not just the cash,
it’s what you can
do with it.
7
REINVEST DIRECTLY
INTO PROMOTION
ACQUIRE MORE USERS
ACCESS FUNDING BASED
ON DAILY SALES
PollenVC - Interface 2015
8
TYPICAL LAUNCH SCENARIO
LAUNCH
Fail to get
credit with
ad networks
Can’t
reinvest to
acq more
users
You get
paid by
Apple
DOWNLOADS REVENUE
Revenue/Downloads
PollenVC - Interface 2015
9
LOWER YOUR EFFECTIVE CPI
BY REINVESTING WHEN
YOU ARE RIDING HIGH…
PollenVC - Interface 2015
10
MONETISATION
ACQUISITION
Test Refine
Test Refine
PollenVC - Interface 2015
11
MONETISATION ACQUISITION SUCCESS
SUCCESS FORMULA
PollenVC - Interface 2015
12
STEPS TO SUCCESS
Do a small scale test campaign
and measure EVERYTHING
Understand your key metrics -
LTV, D1/7/14/28 Retention,
ARPDAU etc.
Once you understand your
metrics, progress to stage 2
1 2 3Trial several networks to test
acquisition costs
Understand attribution mechanism
and underlying virality
If you can acquire users profitably,
progress to stage 3
Plan how you’ll finance your UA
campaign early
Don’t get caught short if you find
the formula that works
Hit it hard, and double down…
$$$
$
PollenVC - Interface 2015
13
YOUR GAME
FUNDS ITS OWN UA
PollenVC - Interface 2015
14
TAKEAWAYS
Test & Develop relentlessly before you begin to ramp up
your User Acquisition campaign. Don’t launch until you
know you can acquire users profitably!
Plan how you will fund User Acquisition growth
campaigns. Keep your equity funding in the bank!
PollenVC - Interface 2015
THANK YOU
@martinmacmillan
martin@pollen.vc

The Funding Gap

  • 1.
    THE FUNDING GAP INTERFACELONDON - MAY 2015
  • 2.
    2 Everyone knows thestories about a few apps that just go viral with no promotion. For the 99.9% of all other apps launched, it’s necessary to spend to acquire users… DEVELOPERS NEED TO SUPPORT APP AND GAME LAUNCHES WITH PAID UA PollenVC - Interface 2015
  • 3.
    3 THE FUNDING GAP… LAUNCH You’reearning money from day 1 This is your money trapped in the payment system Apple Releases your cash PollenVC - Interface 2015
  • 4.
    4 TYPICAL LAUNCH SCENARIO LAUNCH Failto get credit with ad networks Can’t reinvest to acq more users You get paid by Apple DOWNLOADS REVENUE Revenue/Downloads PollenVC - Interface 2015
  • 5.
  • 6.
    6 HOW DEVS FUNDUSER ACQUISITION Venture Capital Using equity financing from yourVC is expensive and dilutive (and they don’t like it…) Publisher The developer can’t afford to fund UA on their own so they look for a publisher and give up a rev share. Credit Card High growth or long tail developers don’t meet the credit parameters for ad networks, so relegated to pre-paying. Doesn’t work in high growth scenarios. Err… Not at all… So many times, the funding gap means that great apps and games never see the limelight as devs cannot afford to promote effectively. PollenVC - Interface 2015
  • 7.
    7 It’s not justthe cash, it’s what you can do with it. 7 REINVEST DIRECTLY INTO PROMOTION ACQUIRE MORE USERS ACCESS FUNDING BASED ON DAILY SALES PollenVC - Interface 2015
  • 8.
    8 TYPICAL LAUNCH SCENARIO LAUNCH Failto get credit with ad networks Can’t reinvest to acq more users You get paid by Apple DOWNLOADS REVENUE Revenue/Downloads PollenVC - Interface 2015
  • 9.
    9 LOWER YOUR EFFECTIVECPI BY REINVESTING WHEN YOU ARE RIDING HIGH… PollenVC - Interface 2015
  • 10.
  • 11.
    11 MONETISATION ACQUISITION SUCCESS SUCCESSFORMULA PollenVC - Interface 2015
  • 12.
    12 STEPS TO SUCCESS Doa small scale test campaign and measure EVERYTHING Understand your key metrics - LTV, D1/7/14/28 Retention, ARPDAU etc. Once you understand your metrics, progress to stage 2 1 2 3Trial several networks to test acquisition costs Understand attribution mechanism and underlying virality If you can acquire users profitably, progress to stage 3 Plan how you’ll finance your UA campaign early Don’t get caught short if you find the formula that works Hit it hard, and double down… $$$ $ PollenVC - Interface 2015
  • 13.
    13 YOUR GAME FUNDS ITSOWN UA PollenVC - Interface 2015
  • 14.
    14 TAKEAWAYS Test & Developrelentlessly before you begin to ramp up your User Acquisition campaign. Don’t launch until you know you can acquire users profitably! Plan how you will fund User Acquisition growth campaigns. Keep your equity funding in the bank! PollenVC - Interface 2015
  • 15.