Vietnamese invests high for the education to their kids. Vietnamese GDP spending for education is high even compared with other Asean countries. Let us see what their kids learn and where the money goes
As child education services have been becoming a big trend in Vietnam, we focused on researching how Vietnamese adults are interested in taking lessons. This survey reveals what they are inetested in and the reasons of it.
Vietnam is known as the country with high education focus. Q&Me Vietnam market research has covered Vietnamese language study situation in terms of method, cost and objectives..
The North Fond du Lac School District and Marian University are conducing a case study on the impact of the iPad on student engagement. This information is after the first 2 months of the study
Implementation of the SADC Harmonized Seed Regulatory System: Progress and Future Prospects, presented by K.C. Kawonga, Interim Coordinator, SADC Seed Centre, at at The 2013 Southern Africa Regional Dialogue on Agriculture, 05-06 November 2013
Vietnamese invests high for the education to their kids. Vietnamese GDP spending for education is high even compared with other Asean countries. Let us see what their kids learn and where the money goes
As child education services have been becoming a big trend in Vietnam, we focused on researching how Vietnamese adults are interested in taking lessons. This survey reveals what they are inetested in and the reasons of it.
Vietnam is known as the country with high education focus. Q&Me Vietnam market research has covered Vietnamese language study situation in terms of method, cost and objectives..
The North Fond du Lac School District and Marian University are conducing a case study on the impact of the iPad on student engagement. This information is after the first 2 months of the study
Implementation of the SADC Harmonized Seed Regulatory System: Progress and Future Prospects, presented by K.C. Kawonga, Interim Coordinator, SADC Seed Centre, at at The 2013 Southern Africa Regional Dialogue on Agriculture, 05-06 November 2013
What are the best ways to teach abstract science concepts? How do we evaluate whether students learn? How can we design better teaching tools? What kinds of data do we need?
A presentation fo faculty at Harrisburg University by Melanie Stegman, Ph.D.
Demographic Questions
Gender: Male / Female
Age: ?
Course: ?
Staying at college hostel? Yes / No.
Are you satisfied with e-lectures? Very satisfied / satisfied / neutral / dissatisfied / very dissatisfied
1. How many hours on average do you study in a day?
2. How many hours on average do you sleep in a night?
3. How often do you exercise? Always / Usually / Sometimes / Never
4. How many hours on average do you look on the screen?
5. What type of assessments would you rather prefer during this e-lectures? Live discussions during e-lectures / Weekly tutorials / Assignments / Tests / Final Exams
Descriptive Research Questions
1. What is the percentage of male and female respondents in this study?
2. What is the average time spent looking on the screen?
3. What is the percentage of respondents’ satisfaction towards e-lectures?
4. What is the percentage of respondents’ satisfaction towards assessments?
5. What is the emotional stress level of the respondents? Very mild: 0 - 16 / Mild: 17 - 32 / Moderate: 33 - 48 / Severe: 49 - 64 / Very severe: 65 - 80
Inferential Research Questions
1. Is there a relationship between the time spent looking on the screen and emotional stress?
2. Is there a relationship between the time spent looking on the screen and studying hours?
3. Is there a relationship between emotional stress and sleeping hours?
4. Is there any relationship between the time spent looking on the screen and sleeping hours?
5. Is there a difference in emotional stress between male and female students?
CDC’s Program to Incubate Games for Public Health AwarenessSeriousGamesAssoc
After being awarded a second-round of innovation funding from Department of Health and Human Services Idea Lab in 2014, three CDC colleagues along with game industry partners produced a game developer challenge event: CDC/HHS Health Game Jam 2014, which focused on HIV Prevention strategies.
This talk describes structure of the event, including recruitment of HHS subject matter experts and contest judging criteria. A follow-up population study among >100 Atlanta-area teens yielded positive results of playing the winning game.
We will show that the federally supported game developer challenges provide an effective means of producing game prototypes which have impact among selected populations.
A video game that teaches biology and chemistry, cell biology and nanotechnology... Immune Defense is a real time strategy game. Designed to engage 16 year old students, Immune Defense is fun for ages 10 through 110. Designed upon data about what makes people confident with molecular biology, Immune Defense is also designed to be engaging to a broad audience (casual/midcore game style). Added to this talk are 4 slides of learning objectives and how they are presented in the game.
The value of video-game learning cannot be underestimated in the classroom. This gives you an overview of game-principles that can be learned in the classroom.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
1. The effect of playing online
games among AIU students in
Malaysia
Name: Hazween Eyzwann bin
Sharif
Lecturer: Miss Asna Khairun
2. Introduction
• An online game is a game
played over some form of
computer network .
• 50 AIU students from both
that is FSP and IEP students
of Albukhary International
University (AIU) completed a
survey for a week .
3. Statement of problem
• Online gaming can refer to any type of game that
someone can play through the Internet or over a
computer network. Most of the time, online gaming refers
to video games played over the Internet, where multiple
players are in different locations across the world. People
always play online games because they want to release
their tension, stress and also they want feel the enjoyable
from the online games. However, online game can
provide people with some disadvantages of online
game as well and it maybe will just trouble
themselves. So, that is the problem that I really want to
know.
4. Objective
1. Why types of game does AIU students mostly play ?
2. Why AIU students spend their time to play online
games?
3. What are the benefits that AIU students will get by
playing online game?
4. How long does AIU students spend to playing online
games in a day?
5. Does online game give bad effect to AIU students?
6. How AIU students play online games?
5. Scope
•
The study is consist of questionnaires which is given to 25
FSP students and 25 IEP students of Albukhary
International University (AIU).In this study I gathered
statistics about playing online games in a day period among
AIU students .
•
All the information and statistic in this survey is based on
feedback from 50 random chosen of AIU students.
•
The study is focus on why and how AIU students play online
game and consequences of playing online game .
•
I chose this topic due to the fact that majority of AIU
students have laptop and most of them always talk about
online games that they played.
6. Discussion
• most of them used internet for playing online
games and only small amount of students used
internet for completing the assignment. The rest
of them used internet for watching video and
chatting
• majority of AIU students used internet in the
library and some of them used internet in student
center and hostel. (Reasons: Speed of internet)
7. • highest percentages that are 40% of students
usually play online games for maximum is three
hours per day and 18% of them like to play more
than three hours per day. (Reasons: Addiction).
8. Yes and No question
Online games had affect AIU students in:
• Sleeping time (Addiction)
• Academic performances (Not focus in class)
• Time to eat ( Do not satisfy with the game)
• Sports activities (Do not tired and conclude all)
9. • Majority of them like to play action game which
is more aggressive.Only 24% of them like to
play adventure game and 20% of them like to
play romantic game. (Reasons: a lot of
character, power, and skill of fighting ).
• 90% of them claim that action game will
influence them to be violence .(Reasons: shows
related to criminal)
10. • Influence them to the wrong values like the way
of speaking, thinking, and behavior.
• 76% of them has improved in thinking and 24%
has improved in speaking and o% in writing .
(Reasons: How to solve mission,tell the
instructions).
• are 90 percent of them agree that online game
can release their tension and also stress
11. Conclusion
•
•
Online games is famous
There are some advantages and
disadvantages
•
Own self will determine good and
bad
Aiu clearly showed that online games is:
1. Majority said it’s bad
2. Some for good.
Suggestion:
1. Manage time wisely
2. Use online games for a good thing