The Doge meme (2010-Present) represents a framework for meme literacies because it contains a strong, consistent structure which is customizable within its aesthetic constraints. The Doge meme is accessible and fairly “safe for work” and, as this project entails, it happens to be one of the most powerful memes ever made.
In this Meme Literacy Primer, we’re going to explore the history of the doge meme, how its variations contain memetic structure, and where its power lies in a historical context. We’ll help you understand how memes evolve and rewrite history in real-time.
If businesses are still focused on mastering communication with the Millennials, they will fast fall behind. Because Generation Z is already forming brand preferences, spending their allowances, and becoming entrepreneurs.
This document introduces a mobile gaming and technology company called SuperOne. It provides an overview of the company's founders and leadership team, its tokenized profit-sharing business model, and its vision to build a consolidated lifestyle platform like those in China with over 1 billion users. The company aims to launch an innovative interest-based gaming platform that will monetize through in-game credits, advertising, and services. It outlines the company's roadmap, marketing strategy focused on millennials, and an unique "Triple Magic" compensation plan for a growing global community.
This document compares the differences between current and earlier generations. It argues that earlier generations had a stronger work ethic, were more independent and resourceful, and faced harder consequences. In contrast, it says current generations feel more entitled, want more rewards without effort, rely on online connections over in-person interactions, and advocate through social media rather than real-world protests. The conclusion calls for current generations to appreciate what earlier generations have provided and contributed to society.
For more Info visit www.healthlibrary.com "Effect of Media on Children’s Health" by Dr. Forum Shah held on 22nd Jan 2016.
In a matter of seconds, most children can mimic a movie or TV character,
sing an advertising jingle, or give other examples of what they have learned from media. Sadly, these examples may include naming a popular brand of beer, eating junk, obsessive-compulsive buying, striking a “sexy” pose, or play fighting. Children only have to put a movie into the VCR, open a magazine, click on a Web site, or watch TV to experience all kinds of messages. It really is that easy.
Media offer entertainment, culture, news, sports, and education. They are an important part of our lives and have much to teach. But some of what they teach may not be what we want children to learn.
This lecture gives an overview of some of the messages media send young people that could be negative or harmful to their health. You will learn how you can teach your children to better understand the media messages they see and hear in print, over airwaves, on networks, or on-line and how to deal with it.
Cif wants to target urban housewives looking for effective home cleaning solutions. They will introduce a "Modern Woman Kit" containing Cif products to help busy women excel at home cleaning. Their marketing plan includes:
1) Triggering awareness on social media by starting debates on what it means to be a modern woman.
2) Launching the kit through videos portraying different women's characteristics and how the kit supports them.
3) Promoting the kit across TV, OOH, stores as an assistant that represents women's busy modern lives.
4) Distributing the kit at hypermarkets/supermarkets through primary product placement, secondary placement, and in-store activations.
Young Marketer Elite 4 - Assignemnt 5.1 - Quang Minh - Bao Minh - Minh Quang ...Ha Minh Hoang
This document discusses market segmentation approaches for different product categories. It provides examples of segmenting the shampoo, sanitary napkin, and cellphone categories based on demographic, behavioral, and psychographic variables. For each category, it analyzes the rationale for segmenting based on specific variables and examples of key players that target different segments. The conclusion emphasizes that the challenge is not segmentation itself but identifying segments that are useful, actionable, significant in size, provide competitive advantages, and are driven by consumer needs.
This document summarizes a study about millennials and social media in 2010. It finds that:
1) Social media is deeply integrated into millennials' lives and is their primary means of social interaction and communication, similar to how rock music defined previous generations.
2) Millennials access social media through multiple platforms like Facebook, Twitter, and location-based services. They also produce and share content through "mycasting."
3) Millennials see themselves as the "iGeneration" and believe they are more digital, global, and informed than older generations due to their use of social media.
4) Many millennials think social media can be a force for social change and believe it is
If businesses are still focused on mastering communication with the Millennials, they will fast fall behind. Because Generation Z is already forming brand preferences, spending their allowances, and becoming entrepreneurs.
This document introduces a mobile gaming and technology company called SuperOne. It provides an overview of the company's founders and leadership team, its tokenized profit-sharing business model, and its vision to build a consolidated lifestyle platform like those in China with over 1 billion users. The company aims to launch an innovative interest-based gaming platform that will monetize through in-game credits, advertising, and services. It outlines the company's roadmap, marketing strategy focused on millennials, and an unique "Triple Magic" compensation plan for a growing global community.
This document compares the differences between current and earlier generations. It argues that earlier generations had a stronger work ethic, were more independent and resourceful, and faced harder consequences. In contrast, it says current generations feel more entitled, want more rewards without effort, rely on online connections over in-person interactions, and advocate through social media rather than real-world protests. The conclusion calls for current generations to appreciate what earlier generations have provided and contributed to society.
For more Info visit www.healthlibrary.com "Effect of Media on Children’s Health" by Dr. Forum Shah held on 22nd Jan 2016.
In a matter of seconds, most children can mimic a movie or TV character,
sing an advertising jingle, or give other examples of what they have learned from media. Sadly, these examples may include naming a popular brand of beer, eating junk, obsessive-compulsive buying, striking a “sexy” pose, or play fighting. Children only have to put a movie into the VCR, open a magazine, click on a Web site, or watch TV to experience all kinds of messages. It really is that easy.
Media offer entertainment, culture, news, sports, and education. They are an important part of our lives and have much to teach. But some of what they teach may not be what we want children to learn.
This lecture gives an overview of some of the messages media send young people that could be negative or harmful to their health. You will learn how you can teach your children to better understand the media messages they see and hear in print, over airwaves, on networks, or on-line and how to deal with it.
Cif wants to target urban housewives looking for effective home cleaning solutions. They will introduce a "Modern Woman Kit" containing Cif products to help busy women excel at home cleaning. Their marketing plan includes:
1) Triggering awareness on social media by starting debates on what it means to be a modern woman.
2) Launching the kit through videos portraying different women's characteristics and how the kit supports them.
3) Promoting the kit across TV, OOH, stores as an assistant that represents women's busy modern lives.
4) Distributing the kit at hypermarkets/supermarkets through primary product placement, secondary placement, and in-store activations.
Young Marketer Elite 4 - Assignemnt 5.1 - Quang Minh - Bao Minh - Minh Quang ...Ha Minh Hoang
This document discusses market segmentation approaches for different product categories. It provides examples of segmenting the shampoo, sanitary napkin, and cellphone categories based on demographic, behavioral, and psychographic variables. For each category, it analyzes the rationale for segmenting based on specific variables and examples of key players that target different segments. The conclusion emphasizes that the challenge is not segmentation itself but identifying segments that are useful, actionable, significant in size, provide competitive advantages, and are driven by consumer needs.
This document summarizes a study about millennials and social media in 2010. It finds that:
1) Social media is deeply integrated into millennials' lives and is their primary means of social interaction and communication, similar to how rock music defined previous generations.
2) Millennials access social media through multiple platforms like Facebook, Twitter, and location-based services. They also produce and share content through "mycasting."
3) Millennials see themselves as the "iGeneration" and believe they are more digital, global, and informed than older generations due to their use of social media.
4) Many millennials think social media can be a force for social change and believe it is
A generation gap refers to differences between younger and older generations that can cause conflicts or complicate communication. In the past, society was less mobile and young people typically lived near family and were exposed to similar cultural influences. However, in the 20th century the introduction of television, movies, and the 1960s civil rights and Vietnam war exposed young people to new ideas that differed from older generations. Now the gap is more subtle and defined by disparities in outlook rather than core beliefs, with younger generations seen as more tolerant but prioritizing consensus over credibility, and using technology and having different communication styles than older generations. Overall, neither generation should be generalized as differences can provide opportunities for learning between the ages.
Social media refers to virtual communities and networks where people interact and share information. Popular social media tools include Facebook, Twitter, Instagram, WhatsApp, and YouTube. The founders of these major sites include Mark Zuckerberg, Larry Page, Sergey Brin, and Elon Musk. While social media can cause addiction, reduced physical activity, and health issues, it also makes connecting with others easier, allows for quick sharing of information, and can benefit business strategies and education.
Generation Z Infographic | Claire MaddenClaire Madden
Generation Z, born 1995-2009 are today's generation of students and are increasingly entering the workforce. They are technologically savvy, having been born into a hyperconnected and digitally immersive world. They are social networkers, spending many of their waking hours in constant contact with their global friends and communities.
Sex education in schools teaches students about human sexuality, including sexual anatomy, reproduction, relationships, and birth control. It aims to provide medically accurate information about safe sex practices and sexually transmitted diseases. While some topics may be uncomfortable, most agree that comprehensive sex education is necessary and effective, as it helps young people make informed decisions about their sexual health and behaviors. Abstinence-only programs, on the other hand, have not been shown to delay the initiation of sex or increase safe sex practices. Sex education encompasses the study of male and female characteristics and sexuality as an important part of human life that most people are curious to learn about.
Cinema is a powerful medium for raising social awareness that can educate large audiences. It reflects society's past, present, and future. As one of the most popular mass communication mediums, films can spread awareness about issues like human rights, education, pollution, and corruption to both small villages and large cities in many languages. Several classic Indian films from the 1920s to 2000s addressed issues like untouchability, women's rights, child labor, and corruption. While cinema can sometimes promote the wrong behaviors, overall it remains an effective way to open people's eyes to societal problems and build understanding.
This document provides tips and guidelines for staying safe online. It discusses:
- The benefits of the internet but also dangers of sharing personal information or interacting with strangers.
- Specific safety rules like keeping personal information private, using strong passwords, being careful what you post, and downloading only from trusted sources.
- Issues like cyberbullying, protecting your computer, and not meeting people you only know online.
- A reminder that anything posted can be traced back and privacy is an illusion, so be thoughtful about what you share.
This document discusses cyberbullying statistics and effects. It reports that 68% of teens see cyberbullying as a serious problem, but only 1 in 20 victims tell an adult. Girls are twice as likely as boys to be cyberbullied. Victims of cyberbullying are more likely to use drugs and alcohol, skip school, and have lower self-esteem. Cyberbullies can remain anonymous online, which prevents social constraints on their behavior and makes the bullying difficult for others to detect. Cyberbullying can negatively impact victims' mental health and potentially lead to self-harm or suicide in severe cases.
This document introduces Generation Z and discusses some of their key characteristics based on generational trends. It summarizes that Generation Z will be highly tech-savvy, accustomed to a digital world, and multi-tasking. The document recommends that to help Generation Z succeed, their environment should support their natural technological abilities and tendencies towards constant connectivity.
There are typically differences in opinions, beliefs, politics and values between generations due to factors like changes in culture, technology and lifestyle over time. The document outlines six main generations defined by their birth years and discusses some of the major reasons for generation gaps, including lack of communication, misunderstandings, and parents wanting their children to be copies of themselves rather than developing independently. It provides tips for both older and younger generations to help reduce gaps, such as developing understanding, avoiding excessive pressure, and finding common ground.
This report provides a snapshot of Gen Z by focusing on their digital habits: how they use connected devices to socialize, spend, shop and more. We also report on how their parents feel about these habits and what this means for marketers. The report is based on a survey of tweens and teens (ages 8 to 17) and their parents in the U.S. and the U.K.
* DOWNLOAD AND PLAY IT IN MICROSOFT POWERPOINT CAUSE IT CONTAINS ANIMATION AND CAN'T WATCH WITHOUT IT *
It is a content from Development of Life Skills.
This document discusses cyberbullying, defining it as intentionally humiliating or threatening others online or through digital devices. It describes common forms of cyberbullying like harassment, humiliation, and impersonation. Cyberbullying can be direct through messages, threats, or stealing profiles, or indirect by spreading rumors online or voting in humiliating polls. Warning signs of being cyberbullied include mood changes, withdrawing from activities, and anxiety around digital devices. The document provides statistics on how common cyberbullying is and prevention tips for teens to educate themselves and use secure passwords and accounts.
This document discusses cyberbullying and its prevalence among youth. It notes that technology usage among school children continues to rise, with over 90% using the internet and 80% using cell phones regularly. While technology has benefits, it can also enable cyberbullying. Cyberbullying is defined as intentionally harming someone through electronic means to the point they feel harassed or unsafe. It discusses the different forms cyberbullying can take and why some youth engage in it, noting a lack of consideration for consequences. The document also outlines four types of cyberbullies and why cyberbullying remains common.
Young Marketers Elite Development - Miss SaigonHuan Nguyen
The document analyzes the perfume market and consumer landscape in Vietnam. It finds that the market is growing steadily, dominated by foreign brands, and that millennials represent a key target segment. Specifically, "perfume starters" aged 24-38 who seek affordable high-quality fragrances are a large opportunity for Miss Saigon. However, the brand has low awareness and a perceived outdated image among this group. To penetrate the segment, the document recommends rebuilding the brand positioning, increasing awareness through communication, and expanding distribution channels like department stores and e-commerce.
A seminar on the history of children's television, and how it grew from post-war TV (and a reason for families to buy a TV set), to the marketing and branding juggernaut it has become. Plus, fun links to some of the best kids TV shows ever. Yay, nostalgia!
This document discusses traits of Millennials based on research from various sources. It notes that Millennials grew up with technology and are always connected. They are a large generation, representing over 20% of the US population. Millennials are influenced by economic conditions, societal norms, and political events during their formative years. They are described as confident, open to diversity, and seeking meaningful experiences over material goods. The document provides various observations and statistics about Millennials and their relationship with technology, media, religion, and other generational influences.
No one knows much about the history of memes, since when the memes have been used. Today's virtual world has it as an impeccable ingredient deep ingrained into every popular social networking site.
The slide deals with definition of a meme and its evolution.
25 interesting facts about emojis you need to knowShamraizQamer
Emojis have evolved rapidly from their origins in 1999 as icons for technology, weather, and time introduced in Japan. They were standardized in 2010 when Unicode began accepting emojis, and Apple added the emoji keyboard to iOS in 2011. Emoji popularity boomed after adoption by Unicode. New emojis are now added regularly to depict more cultures and ideas, from same-sex couples to icons for malaria. Fun facts about emojis include that July 17th is World Emoji Day, the peach and eggplant emojis are often used to represent body parts, and Moby Dick was translated into an emoji book.
A generation gap refers to differences between younger and older generations that can cause conflicts or complicate communication. In the past, society was less mobile and young people typically lived near family and were exposed to similar cultural influences. However, in the 20th century the introduction of television, movies, and the 1960s civil rights and Vietnam war exposed young people to new ideas that differed from older generations. Now the gap is more subtle and defined by disparities in outlook rather than core beliefs, with younger generations seen as more tolerant but prioritizing consensus over credibility, and using technology and having different communication styles than older generations. Overall, neither generation should be generalized as differences can provide opportunities for learning between the ages.
Social media refers to virtual communities and networks where people interact and share information. Popular social media tools include Facebook, Twitter, Instagram, WhatsApp, and YouTube. The founders of these major sites include Mark Zuckerberg, Larry Page, Sergey Brin, and Elon Musk. While social media can cause addiction, reduced physical activity, and health issues, it also makes connecting with others easier, allows for quick sharing of information, and can benefit business strategies and education.
Generation Z Infographic | Claire MaddenClaire Madden
Generation Z, born 1995-2009 are today's generation of students and are increasingly entering the workforce. They are technologically savvy, having been born into a hyperconnected and digitally immersive world. They are social networkers, spending many of their waking hours in constant contact with their global friends and communities.
Sex education in schools teaches students about human sexuality, including sexual anatomy, reproduction, relationships, and birth control. It aims to provide medically accurate information about safe sex practices and sexually transmitted diseases. While some topics may be uncomfortable, most agree that comprehensive sex education is necessary and effective, as it helps young people make informed decisions about their sexual health and behaviors. Abstinence-only programs, on the other hand, have not been shown to delay the initiation of sex or increase safe sex practices. Sex education encompasses the study of male and female characteristics and sexuality as an important part of human life that most people are curious to learn about.
Cinema is a powerful medium for raising social awareness that can educate large audiences. It reflects society's past, present, and future. As one of the most popular mass communication mediums, films can spread awareness about issues like human rights, education, pollution, and corruption to both small villages and large cities in many languages. Several classic Indian films from the 1920s to 2000s addressed issues like untouchability, women's rights, child labor, and corruption. While cinema can sometimes promote the wrong behaviors, overall it remains an effective way to open people's eyes to societal problems and build understanding.
This document provides tips and guidelines for staying safe online. It discusses:
- The benefits of the internet but also dangers of sharing personal information or interacting with strangers.
- Specific safety rules like keeping personal information private, using strong passwords, being careful what you post, and downloading only from trusted sources.
- Issues like cyberbullying, protecting your computer, and not meeting people you only know online.
- A reminder that anything posted can be traced back and privacy is an illusion, so be thoughtful about what you share.
This document discusses cyberbullying statistics and effects. It reports that 68% of teens see cyberbullying as a serious problem, but only 1 in 20 victims tell an adult. Girls are twice as likely as boys to be cyberbullied. Victims of cyberbullying are more likely to use drugs and alcohol, skip school, and have lower self-esteem. Cyberbullies can remain anonymous online, which prevents social constraints on their behavior and makes the bullying difficult for others to detect. Cyberbullying can negatively impact victims' mental health and potentially lead to self-harm or suicide in severe cases.
This document introduces Generation Z and discusses some of their key characteristics based on generational trends. It summarizes that Generation Z will be highly tech-savvy, accustomed to a digital world, and multi-tasking. The document recommends that to help Generation Z succeed, their environment should support their natural technological abilities and tendencies towards constant connectivity.
There are typically differences in opinions, beliefs, politics and values between generations due to factors like changes in culture, technology and lifestyle over time. The document outlines six main generations defined by their birth years and discusses some of the major reasons for generation gaps, including lack of communication, misunderstandings, and parents wanting their children to be copies of themselves rather than developing independently. It provides tips for both older and younger generations to help reduce gaps, such as developing understanding, avoiding excessive pressure, and finding common ground.
This report provides a snapshot of Gen Z by focusing on their digital habits: how they use connected devices to socialize, spend, shop and more. We also report on how their parents feel about these habits and what this means for marketers. The report is based on a survey of tweens and teens (ages 8 to 17) and their parents in the U.S. and the U.K.
* DOWNLOAD AND PLAY IT IN MICROSOFT POWERPOINT CAUSE IT CONTAINS ANIMATION AND CAN'T WATCH WITHOUT IT *
It is a content from Development of Life Skills.
This document discusses cyberbullying, defining it as intentionally humiliating or threatening others online or through digital devices. It describes common forms of cyberbullying like harassment, humiliation, and impersonation. Cyberbullying can be direct through messages, threats, or stealing profiles, or indirect by spreading rumors online or voting in humiliating polls. Warning signs of being cyberbullied include mood changes, withdrawing from activities, and anxiety around digital devices. The document provides statistics on how common cyberbullying is and prevention tips for teens to educate themselves and use secure passwords and accounts.
This document discusses cyberbullying and its prevalence among youth. It notes that technology usage among school children continues to rise, with over 90% using the internet and 80% using cell phones regularly. While technology has benefits, it can also enable cyberbullying. Cyberbullying is defined as intentionally harming someone through electronic means to the point they feel harassed or unsafe. It discusses the different forms cyberbullying can take and why some youth engage in it, noting a lack of consideration for consequences. The document also outlines four types of cyberbullies and why cyberbullying remains common.
Young Marketers Elite Development - Miss SaigonHuan Nguyen
The document analyzes the perfume market and consumer landscape in Vietnam. It finds that the market is growing steadily, dominated by foreign brands, and that millennials represent a key target segment. Specifically, "perfume starters" aged 24-38 who seek affordable high-quality fragrances are a large opportunity for Miss Saigon. However, the brand has low awareness and a perceived outdated image among this group. To penetrate the segment, the document recommends rebuilding the brand positioning, increasing awareness through communication, and expanding distribution channels like department stores and e-commerce.
A seminar on the history of children's television, and how it grew from post-war TV (and a reason for families to buy a TV set), to the marketing and branding juggernaut it has become. Plus, fun links to some of the best kids TV shows ever. Yay, nostalgia!
This document discusses traits of Millennials based on research from various sources. It notes that Millennials grew up with technology and are always connected. They are a large generation, representing over 20% of the US population. Millennials are influenced by economic conditions, societal norms, and political events during their formative years. They are described as confident, open to diversity, and seeking meaningful experiences over material goods. The document provides various observations and statistics about Millennials and their relationship with technology, media, religion, and other generational influences.
No one knows much about the history of memes, since when the memes have been used. Today's virtual world has it as an impeccable ingredient deep ingrained into every popular social networking site.
The slide deals with definition of a meme and its evolution.
25 interesting facts about emojis you need to knowShamraizQamer
Emojis have evolved rapidly from their origins in 1999 as icons for technology, weather, and time introduced in Japan. They were standardized in 2010 when Unicode began accepting emojis, and Apple added the emoji keyboard to iOS in 2011. Emoji popularity boomed after adoption by Unicode. New emojis are now added regularly to depict more cultures and ideas, from same-sex couples to icons for malaria. Fun facts about emojis include that July 17th is World Emoji Day, the peach and eggplant emojis are often used to represent body parts, and Moby Dick was translated into an emoji book.
GCSE - Promoting Media: Advertising and Marketing LEGOsimone1192
Here are some key points about the target audience of The Lego Movie advertising campaign:
- The campaign targets both children who play with Lego and adults who played with Lego when they were younger. It aims to appeal to multiple generations.
- By featuring characters and references from popular culture like Batman and The Matrix, it draws in audiences familiar with these franchises, many of whom would now be adults.
- The bright colors, humor and sense of imagination portrayed attract young children who enjoy Lego. Younger viewers can identify with characters.
- Including voice actors like Lenny Henry and familiar faces like Vinny Jones from films/TV helps appeal to adult audiences who recognize these people.
- The warm, friendly tone
Emojis were created in 1998 by Shigetaka Kurita, an engineer at Japanese phone company NTT Docomo, as a way for customers to communicate through icons. Since then, emojis have grown tremendously in popularity and usage, being added to the Oxford English Dictionary in 2013. Emojis are now commonly used to express emotions, actions, times, and locations in electronic communications as a way to save time compared to typing out full descriptions or feelings in words.
This document discusses the StoryKit iPhone application and how it can be used to foster creativity in children. It describes a father who used StoryKit on a road trip to encourage his son to develop superhero characters and compose an original story. By brainstorming character traits and plot details, the son was able to create and publish a story using StoryKit's multimedia authoring tools. The document argues that StoryKit and other creative apps can support new media literacies like performance and distributed cognition in children. When used during quality time together, such apps provide motivated, multimodal learning experiences rather than just acting as distractions.
The document discusses how memes have become a popular marketing trend and provides guidance on effectively using memes for marketing purposes. It defines memes as ideas or behaviors that spread from person to person through writing, speech or other means. To be successful, memes need to be easy to consume, sharable, familiar, funny and make people feel included. The document outlines different types of memes and provides tips for companies looking to capitalize on memes, such as ensuring the meme is timely, relevant to the target audience and has a defined distribution plan. It cautions that the success of memes is unpredictable and companies need to carefully consider the investment versus potential return.
This document discusses digital storytelling in ePortfolios and its benefits. Digital stories allow students to add their voice and individual identity to ePortfolios through reflection. They can humanize any ePortfolio model. The process of creating a digital story involves writing a script, recording audio, editing images and video, and adding music. Various tools like Audacity, iMovie, and WeVideo can be used. Digital stories help students develop skills like research, writing, and organization. They also promote reflection, which is important for learning and development.
1 Memes as Visual Tools for Precise Message Conveying A Potential in the Future of Online Communication Development Thov Reime Department of Product Design Norwegian University of Science and Technology ABSTRACT: The aim of this article is to explore publications related to Memes, their uses and functions in modern society, and based on this discuss the potential to improve written,
The Linguistic Secrets Found in Billions of Emoji - SXSW 2016 presentation SwiftKey
Every day, we send almost 6 billion emoji from our smartphones, but what kinds of patterns can you find when you look at all this data together? How do different cultures and nationalities use emoji differently? Are there hidden linguistic patterns in our quickly-dashed-off emoji utterances? Do emoji represent a fundamental shift away from old-fashioned word-based language or a return to a more flexible, pre-modern style of textual communication?
Join SwiftKey CTO Ben Medlock and internet linguist Gretchen McCulloch as they share never-before-seen insights based of billions of data points from people's real emoji use.
Find the full audio of this session on SoundCloud here: https://soundcloud.com/officialsxsw/the-linguistic-secrets-found-in-billions-of-emoji-sxsw-interactive-2016
This document discusses the emergence of Web 2.0 storytelling practices that have grown out of new technologies and cultural forms on the Internet. It provides examples of early storytelling online through websites and blogs. It also explores various platforms used for collaborative and transmedia storytelling such as wikis, social networking sites, photo sharing sites, podcasts, and videos. Alternate reality games are discussed as a form of interactive narrative that blurs boundaries between games and stories. Potential futures of Web 2.0 storytelling are considered.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/techtips
and http://teacherrebootcamp.com/survivaltips/mlearning/
With emoji now at the epicentre of digital communications within social media networks, this Cult LDN trend report looks at the Science of Emoji and utilising them effectively in brand communications.
Cult LDN is an award-winning digital communications agency. We deliver brave and strategic campaigns for our clients which deliver measurable results.
We specialise in; strategy & execution, online talent management, online advertising and trend reporting & training.
Traditional animation techniques like storyboarding and hand-drawn animation helped pioneer the development of the animation industry. An example is animator Don Bluth who mastered traditional methods. Over time, animation transitioned to computer graphics which allowed for faster, easier production. While computers increased efficiency, traditional methods were important for progression and helped cultivate skills that advanced animation as an art form.
This document discusses internet memes and provides context on their history and evolution. It defines memes as ideas that spread from person to person, and internet memes as units of digital information that mutate as they spread online. It outlines the major eras in the development of internet memes from the 1980s to today, tracking their progression from text-based to multimedia. It also examines memes as a medium of self-expression, a bridge between people and mainstream media, and an approach to studying media and culture. Finally, it speculates on how the definition and role of memes may change in the future.
MLA Handbook For Writers Of Research Papers 5Th EShannon Olsen
The document discusses the process of seeking writing help from HelpWriting.net. It outlines 5 steps: 1) Create an account with a password and email. 2) Complete an order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one. 4) Review the completed paper and authorize payment. 5) Request revisions to ensure satisfaction, with a refund option for plagiarism.
Media language refers to how meaning is conveyed through signs and symbols in media texts. These signs and symbols can have multiple interpretations that depend on how they are interpreted and the cultural background of the viewer. Media language includes visual elements like mise-en-scene, camerawork, and editing, as well as audio elements. Semiotic and linguistic theories have explored how meaning is constructed through the use of binary oppositions, signs and symbols, and codes within media texts.
Media language refers to how meaning is conveyed through signs and symbols in media texts. These signs and symbols can have multiple interpretations that depend on how they are interpreted and the cultural background of the viewer. Media language incorporates visual elements like mise-en-scene, camerawork, and editing, as well as audio elements like dialogue. Theories of media language propose that meaning arises from relationships between concepts represented by signs, and that media texts employ codes and binary oppositions to convey layered meanings.
The document discusses several topics:
1. It provides a summary of Paulo Coelho, a famous Brazilian author known for novels like The Alchemist.
2. It shares a short story by Paulo Coelho called "The Story of the Pencil" that uses a pencil to teach a child life lessons.
3. It discusses multimedia and its uses in education, including video, animation, text, images, and audio as common multimedia components.
Paper Parchment Letter , Parchm. Online assignment writing service.Elizabeth Snyder
1. The document provides instructions for requesting writing assistance from HelpWriting.net. It outlines a 5-step process: creating an account, submitting a request form with instructions and deadline, reviewing writer bids and choosing one, placing a deposit to start the writing, and reviewing and authorizing payment for the completed work.
2. The website uses a bidding system where writers submit bids to take on writing requests. Customers can choose a writer based on qualifications, order history, and feedback.
3. Customers can request revisions to ensure satisfaction, and the website promises original, high-quality work with a full refund option for plagiarized content.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
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A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
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Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
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A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
The Doge Meme - A Digital Void Meme Literacies Project
1. The Doge Meme
Understanding the Internet’s
Most Important Digital Meme
A Visual Media Primer from the Digital Void Meme Literacies Project
Learn more at memeliteracies.com
2. Introduction to Memes and
The Doge Meme
“That’s why you’re my d-o-g-e”
Digital meme: “(a) a group of digital items sharing common characteristics of
content, form, and/or stance, which (b) were created with awareness of each
other, and (c) were circulated, imitated, and/or transformed via the internet
by many users”
- Limor Shifman, Memes in Digital Culture, 2014
The Doge meme (2010 - present) : (pronounced /ˈdoʊdʒ/ DOHJ) is a slang
term for "dog" that is primarily associated with pictures of Shiba Inus. A
merged meme from the audio of a YouTube video with a message board
image.
- Know Your Meme
Doge (historical): Chief magistrate and leader of the Republic of Venice
between 726 and 1797. Doges of Venice were elected for life by the city-
state's aristocracy.
- Wikipedia Entry
3. The Importance of Meme Literacies
We share visual media to communicate our emotions and ideas more efficiently and effectively. We use emojis,
memes, sounds, and gifs to increase our the substance and depth of our messages, increasing nuance and
engagement. External to ourselves, cultural evolution fuses with our methods of communication. Now, with
millions of meme variations and over 3,000 emojis, our use of graphical language has shifted from ideographic to
pictorial. This means that the more specific memes and emojis become, the more we have to understand the
nuance of the image being shared. More importantly, pictorial language overwrites textual language and
contextual history. Memes and images have more power than we realize.
😂
💀
4. Reading the Internet Visually
We need meme literacies.
The Doge meme (2010-Present) represents a framework for meme literacies because it contains a strong, consistent structure which
is customizable within its aesthetic constraints. The Doge meme is accessible and fairly “safe for work” and, as this project entails, it
happens to be one of the most powerful memes ever made.
In this Meme Literacy Primer, we’re going to explore the history of the doge meme, how its variations contain memetic structure, and
where its power lies in a historical context. We’ll help you understand how memes evolve and rewrite history in real-time.
Venetian Doge: 727AD - 1797AD; Doge Sound: 2005; Doge Image: 2009; Reddit Origin: 2010; Peak Internet Popularity: 2013;
DogeCoin: 2013; Commercial Use: 2014; Swole Doge: 2019
5. The Most Important Meme on the Internet
Doge is the most important meme.
Yes, the iconic Shiba Inu associated with everything from cryptocurrency to the imagined internal speech of a dog, is more
important than Pepe the Frog, Wojack, or any other popular meme because of how this meme overwrites history.
“Such wow!”
When we interact with memes, we always do so in a present context: memes rely a temporal reference. Pepe the Frog in 2010
meant something different than Pepe the Frog in 2016. Similarly, Doge means something different in the 15th century than it does
now. You read that correctly–the 15th century.
All memes and graphical language are culturally coded expressions of knowledge which contain important origins to understand
and historical evolutions. This project illustrates how we use the Doge meme, where it came from, why that’s important, and what
power it holds. We provide takeaways for educational use and empower you to become more meme literate so you can use
memes more responsibly, but also recognize the power of internet memes in the context of history.
6. Rules of the Doge meme
The Doge Meme Has Consistent Standards:
1. Must include Kabosu’s side-eyed glance (or at the very
least, a shiba inu)
2. Use comic-sans font
3. Linguistic grammar: “wow” “so” “much” “very”
The doge meme is also one of the few memes that can be enjoyed by all ages–though you must always be careful when searching any meme.
7. Generations of internet graphical languages
➔ Version 01
• Direct connection between image and text where the
image relies on the text
• Images Macro (Photoshop) memes like Lolcats, Bad Luck Brian,
Snarky Wonka
• Consistent structures: IMPACT font, objects
➔ Version 02
• Mixing and merging more visual/textual concepts
• Adding communicative visual properties
• New consistencies: breed of dog or type of font
➔ Version 03
•Relatable (“when you” “me when”)
• Referential and layered, usually temporal (meaning time-
sensitive)
• Nuance embedded in the combination of words and text - capable
of dogwhistling
• Sender aware of recipient’s meme fluency
Web Languages
The evolution of graphical web languages
8. Reading Memes
Most memes are layered with references that can be read vertically and stratigraphically
Reading memes with media archaeology
● The image may reference a mood, emotion, reaction or
even a popular cultural moment
○ This means that the image contains nuance
originating at the source.
○ Reading a meme properly means investigating
origins and exploring the original meaning and
whether or not it carries through to the meme
● The image may stand in for a completely different
origin, connected only through its aural referent
○ Using homonyms, puns, word replacements, or
ironic interpretations, a meme may replace
several layers with new references.
● The words may contain additional nuance
○ Slang, dogwhistles, and rhetoric may be added
to trick people into sharing harmful content
=
Origins: Taylor Armstrong, Real Housewives of Beverly Hills,
2011 and Smudge the Cat, Tumblr post, 2018
Combined in 2019. The layers are temporal and meaningful.
9. Doge and Derivatives
The original was simple and modifiable
within the rules of the meme. It resulted
in thousands of variations.
Dogecoin is a cryptocurrency that was
established a “meme coin” - a satirical crypto
based on the idea that memes can hold
scarcity value
Swole doge vs. Cheems is a typical Chad
vs. meme. Typically a binary
better/worse comparative meme. The
original doge is the head of the Swole
Doge, Cheems is another Shiba meme
Original Doge Meme DogeCoin (meme cryptocurrency) Swole doge vs. Cheems
The longer a meme survives, the more derivatives are created
10. The Doge Meme Origin Story
In 2005, in a puppet version of the
popular webseries “Homestar Runner,”
Homestar endearingly tells Strongbad
that he’s his “dog” but misspells it “D-O-
G-E”
Five years later, Kabosu, the shiba inu
rescued by Atsuko Sato, was posted on an
image board. While there were many
images of the shiba, the side-eyed glance
would become the famous meme image.
Through the magic of meme forums,
in October of 2010, a reddit user
posted the first combination writing
“Look at this Doge” - Reddit acts like a
meme factory, group codifying Doge
as the new usable term.
Most importantly, the Doge meme is a cultural combination meme using multiple references across
multiple platforms and years and combining audio with the image
That “dōhj” sound became an
earworm to reemerge years later
The comic sans were added as a protest reaction to the dominance of
the impact font on memes. It would unlock text variations in memes.
11. Overwriting History
The Doge of Venice, occasionally referred to as Duke, was the chief magistrate and leader of the Republic of
Venice between 726 and 1797. That’s over a millennium in time. That’s over four times how long the United
States has been a country. The Doges were elected for life by the city-state's aristocracy. The title “Doge” would
have been for the senior-most elected official of Venice. Doges were also in Genoa, Italy.
Doges were identifiable by their Corno Ducale, the ducal hat they wore to symbolize their office.
Leonardo Loredan, Doge of
Venice, by Giovanni Bellini
(1501)
The Doge’s Palace in Venice is in Piazza San Marco.
Constructed in 1340, it is one of the most recognizable
buildings in Venice. The interior of the palace contains the
meeting rooms for the Great Council.
Each Doge minted their own coin known as the “ducati” -
In contrast of course to “DogeCoin”
If you asked a Doge in 1503 if they’d be remembered
forever, they’d scoff. How could you erase 700 years of
history? What weapon could delete such a history?
The Return of the Bucentaur to the Molo on
Ascension Day, Canaletto (1730)
A short history of the original Doge
12. The Power of the Doge Meme
What digital erasure looks like
Search for “doge” (retrieved Nov. 20, 2021) Search for “venetian doge” (retrieved on Nov. 20, 2021)
Note the Doge Doge in the search results.
A word used for 1000+ years could be overwritten by the sheer volume of new material using that word. The structure of the doge meme
empowers creators to remix and reshare at scale. The later inclusion of DogeCoin and SwoleDoge further saturates the search field. Now
you have to add a qualifier in the search for the historical Doge with “venetian doge” to see the original.
13. Applying Meme Literacies
Important Notes About the Doge Meme
Rights - The original photo of Kabosu, the Doge Shiba Inu, is copyrighted by the photographer. This is why
President Obama used a variation on the meme to sell Healtcare.gov on subway posters in 2014. Now, the image
has been converted into an NFT (non-fungible token), further securing the rights of use away from commercial
applications.
Usage - Doge is a fairly accessible meme and can still be used as a meme in digital spaces, it just cannot be
monetized or used commercially. The Doge meme today is reminiscent of language two of the web and acts as a
static meme - therefore somewhat outdated. Due to its overwhelming recognition, the meme is still being remixed
and shared. In present iterations, the multicolor comic sans and language two expressions (“such,” “wow,” “so”) are
rarely used.
DogeCoin Cryptocurrency - Originally created as a joke, the DogeCoin is an “altcoin” cryptocurrency. It has
nothing to do with the original Doge meme, so much as it influences how people interact with cryptocurrency and
memes simultaneously. Through a rush of excitement, Redditors raised money and interest in the meme and the
coin to sponsor a Nascar vehicle in the 2014 Nascar Talladega Race.
Doge (the word) - The word/sound now means as much as the image. By saying “Doge” (dōhj), you are invoking a
shibu inu giving a side eyed glance. As a meme, it is recognized both aurally and visually and conveys both when
seen or heard. This represents the power of the cultural artifact in contemporary discourse.
14. Applying Meme Literacies
Projects, Lessons, and Thoughts
Projects and Lessons:
Can we teach an old Doge new tricks?
❖ Using the original Kabosu shiba inu photo, what variation can be created? How far can you photo-manipulate or alter the image
before it’s no longer The Doge Meme? Does the shape matter?
❖ Discussion: What makes The Doge Meme a meme? How can it still be used? Is it updatable? Does SwoleDoge vs Cheems enable
new formats on an old Doge? How does the Doge Meme remain recognizable?
Fragile History: Linguistics, Language, Codification
❖ The word “Doge” overwrote the historical word “Doge” - What other words have done this? Explore etymologies of language to
see where a similar event has occurred. Describe historical situations that enabled this rewriting.
❖ Discussion: What does this have to do with power? How can this be misused (ie propaganda or misinformation)? What is our
responsibility in a world where language fluctuates? How is graphical language making this more possible?
Dogwhistles and Dangers
❖ Images hold far more context and language than words. What images have been repurposed to mean new things? What ways
can we disguise dangerous rhetoric into graphical language? Propaganda is designed to persuade, dogwhistles are meant to
encode multiple meanings in one image.
❖ Discussion: How can we detect dogwhistles in images? Encourage seeking the definition to all the references any meme is
making (safely). Do the multiple meanings cause different audiences to interpret the memes differently?