The document discusses Nielsen's research on virtual reality (VR). It finds that 1 in 4 consumers intend to use VR in the next year. VR experiences tested in Nielsen's lab generated greater impact and recall compared to traditional mid-roll ads, especially when the VR experience was highly rated. VR also increased intentions to donate money and seek information for non-profits. Nielsen sees potential for using VR to test billboards and simulate commuter environments for advertising research.