Android is an open source operating system developed by Android Inc which was later acquired by Google. It is based on the Linux kernel and primarily used for touchscreen mobile devices like smartphones and tablets. The operating system uses intuitive gestures like swiping and tapping that mimic real-world actions. Android is now the world's most widely used operating system, surpassing iOS and other mobile platforms in total devices sold. This article provides a brief history of Android's development from its founding in 2003 to becoming the dominant force in global mobile operating systems by 2013.
The document discusses how smartphones have become increasingly powerful portable devices that allow people to stay constantly connected through social media and apps from anywhere in the world. Tablets are replacing laptops, and smartphones may soon replace tablets as their capabilities continue growing. With over 500 million Facebook users and 200 million Twitter users accessing these sites from their phones, smartphones have become people's main connection to the internet and social networks. The growing app markets show there is an app for almost anything, with over 3 billion apps downloaded, demonstrating how smartphones are transforming how people communicate and access information globally.
Mobile phones have become very popular, with 93% of UK adults owning one in 2016. Smartphones now allow access to music, games, social media, browsing and videos. Apple appears to dominate the youth market, with research showing they beat Samsung's sales figures over time. A survey at a college found 100% of students had a mobile device and used it regularly, with most owning an iPhone, though more female students said they had iPhones than male students. Some students had other brands like HTC, showing there are alternatives to Apple and Samsung. Issues were reported with Samsung's Galaxy Note 7 phones overexploding.
Each week the social & PR teams from The Brooklyn Brothers come together to talk about things that are trending. Each week we openly discuss really interesting thoughts from a couple of members of the team about what is coming up in digital, social and of course PR.
This week Alice Dodge and Laura Bell talked through the following presentation.
The document traces the evolution of cell phones from the first commercial handheld phone in 1984 to modern smartphones. It discusses key developments like the addition of cameras in 1995 and the launch of the iPhone in 2007. The document also predicts future trends, suggesting phones will become more like fashion accessories that are updated yearly and will focus on green, sustainable designs using recycled materials with a lifespan of 3-5 years.
Mobile phone ownership has risen significantly, with 93% of UK adults and 71% of people owning smartphones in 2016. Smartphones can now access music, games, social media, and videos, beyond simple communication. Apple has dominated the mobile phone market for some time based on sales figures. A survey at a UK college found most students had iPhones, seemingly for taking selfies and social media, while some preferred other brands that offered features Apple and Samsung lacked. Samsung's Galaxy Note 7 was recalled after some devices literally blew up, as covered by SKY News, raising questions about what the public thought of this safety issue.
NYC Broken Meters on Mobile Monday BrooklynGUERILLAPPS
This document discusses an iPhone app called NYC Broken Meters that helps drivers locate broken parking meters, allowing them to park for free for up to an hour without getting a ticket. The app uses open data from New York City to show where meters are broken. Press coverage quotes praise the app for helping users find free street parking in New York City.
This document discusses the rise of user-generated content (UGC) and its impact on traditional media. It compares new media platforms like Twitter and YouTube to traditional ones like the New York Times and CNN. While UGC on sites like YouTube get millions of views, the biggest buzz is still generated by traditional TV, as seen with Susan Boyle. Both UGC and professional content producers try to evolve their business models to adapt to these changes. The future may not be determined by individual choice but by larger market forces.
Android is an open source operating system developed by Android Inc which was later acquired by Google. It is based on the Linux kernel and primarily used for touchscreen mobile devices like smartphones and tablets. The operating system uses intuitive gestures like swiping and tapping that mimic real-world actions. Android is now the world's most widely used operating system, surpassing iOS and other mobile platforms in total devices sold. This article provides a brief history of Android's development from its founding in 2003 to becoming the dominant force in global mobile operating systems by 2013.
The document discusses how smartphones have become increasingly powerful portable devices that allow people to stay constantly connected through social media and apps from anywhere in the world. Tablets are replacing laptops, and smartphones may soon replace tablets as their capabilities continue growing. With over 500 million Facebook users and 200 million Twitter users accessing these sites from their phones, smartphones have become people's main connection to the internet and social networks. The growing app markets show there is an app for almost anything, with over 3 billion apps downloaded, demonstrating how smartphones are transforming how people communicate and access information globally.
Mobile phones have become very popular, with 93% of UK adults owning one in 2016. Smartphones now allow access to music, games, social media, browsing and videos. Apple appears to dominate the youth market, with research showing they beat Samsung's sales figures over time. A survey at a college found 100% of students had a mobile device and used it regularly, with most owning an iPhone, though more female students said they had iPhones than male students. Some students had other brands like HTC, showing there are alternatives to Apple and Samsung. Issues were reported with Samsung's Galaxy Note 7 phones overexploding.
Each week the social & PR teams from The Brooklyn Brothers come together to talk about things that are trending. Each week we openly discuss really interesting thoughts from a couple of members of the team about what is coming up in digital, social and of course PR.
This week Alice Dodge and Laura Bell talked through the following presentation.
The document traces the evolution of cell phones from the first commercial handheld phone in 1984 to modern smartphones. It discusses key developments like the addition of cameras in 1995 and the launch of the iPhone in 2007. The document also predicts future trends, suggesting phones will become more like fashion accessories that are updated yearly and will focus on green, sustainable designs using recycled materials with a lifespan of 3-5 years.
Mobile phone ownership has risen significantly, with 93% of UK adults and 71% of people owning smartphones in 2016. Smartphones can now access music, games, social media, and videos, beyond simple communication. Apple has dominated the mobile phone market for some time based on sales figures. A survey at a UK college found most students had iPhones, seemingly for taking selfies and social media, while some preferred other brands that offered features Apple and Samsung lacked. Samsung's Galaxy Note 7 was recalled after some devices literally blew up, as covered by SKY News, raising questions about what the public thought of this safety issue.
NYC Broken Meters on Mobile Monday BrooklynGUERILLAPPS
This document discusses an iPhone app called NYC Broken Meters that helps drivers locate broken parking meters, allowing them to park for free for up to an hour without getting a ticket. The app uses open data from New York City to show where meters are broken. Press coverage quotes praise the app for helping users find free street parking in New York City.
This document discusses the rise of user-generated content (UGC) and its impact on traditional media. It compares new media platforms like Twitter and YouTube to traditional ones like the New York Times and CNN. While UGC on sites like YouTube get millions of views, the biggest buzz is still generated by traditional TV, as seen with Susan Boyle. Both UGC and professional content producers try to evolve their business models to adapt to these changes. The future may not be determined by individual choice but by larger market forces.
To be successful with Android business models, one needs a good idea and business model canvas. Popular revenue models include selling the application to end users, offering in-app purchases, subscriptions, or advertisements. Alternatively, one can build an app and sell it directly to companies, enterprises, original equipment manufacturers, service providers, or content providers. The key is finding new channels for your application.
1) Android is forming a new digital ecosystem that is changing the traditional telecom value chain.
2) Players in the ecosystem are struggling to find new revenue streams as many services are being offered for free, and must differentiate themselves to stand out from competitors.
3) Major trends in the ecosystem include a focus on consumers rather than enterprises, loyalty rather than price competition, and user experiences rather than added services.
VisionMobile - Business models of mobile ecosystems - Digital WinnersSlashData
VisionMobile hosted a workshop on mobile ecosystems in November 2013. The document discusses the shift from mobile telephony to mobile computing and the fundamental changes this brought about. Ecosystems have become the gatekeepers for capturing value in mobile, challenging traditional telecom business models. Successful ecosystems like Apple, Google, Amazon and others redefine markets, boost demand for complements, and bundle value around their core products. Telecom companies face disruption from this asymmetric competition as value migrates to adjacent industries. Handsets are also transitioning from a hardware to a distribution role for digital services and e-commerce.
The document provides guidance for developing a business model canvas over three days at a startup workshop.
Day 1 focuses on defining customer segments, validating problems, and sketching initial business model ideas. Day 2 involves further developing the business model canvas, designing surveys and questionnaires, and planning customer acquisition. Day 3 consists of finalizing the business model, preparing a pitch, and presenting to judges for feedback. The overall goal is to create a minimum viable product or prototype to demonstrate the business concept.
This is an example of how the Business Model Canvas can be used to remodel a failing business.
The example used is for SWATCH. And how Nicholas Hyeck created a new Value proposition. Watches are can jewellery and fashion items
The Revolution Will Not Be Televised: Managing Content and Experience in the ...Jonathan Stark
Mobile computing as we know it today is just one application of wireless technology, and a fairly limited one at that. The iPhone - perhaps the most advanced piece of consumer electronics ever created - is going to look like a fax machine compared to what's coming. Mobile is a warning shot - the coming wireless wave will profoundly change every aspect of society and potentially redefine what it means to be human. Please join mobile consultant Jonathan Stark for a look at the past, present, and future - and what we can do to prepare for the revolution.
The document discusses potential communication technologies in 2022, including holographic concerts, a multi-TV that tracks user preferences, holograms displayed on cell phones, and self-driving vehicles. It analyzes how these technologies may be adopted using several diffusion of innovations theories, noting they will likely be expensive at first and targeted towards businesses and wealthy individuals before spreading more widely. The technologies could boost various countries' economies if developed domestically first.
The document discusses innovation and change in technology. It covers topics like resilience, the impact of cheap technology, virtual worlds like Second Life, and how search engines and social computing are changing how people access and share information. It provides examples of technologies and trends from 2007-2008 that were transforming how people use the internet.
1) The document discusses mobile trends and opportunities in marketing based on a presentation by Siim Teller in August 2013.
2) It provides statistics on mobile internet usage from surveys of 10 million people in 57 countries and highlights the growth of smartphones globally.
3) Key topics covered include the rise of mobile as a percentage of internet traffic, growing smartphone and mobile phone users, popular apps globally, and challenges around app discoverability and zombie apps.
The document summarizes key points from the second day of the International Information Innovation Conference 2009. It discusses the mobile explosion and disruptive forces driving convergence. Examples of mobile applications and location-based services are provided, as well as strategies for leveraging location for services and profiting from location data, including syndication.
Disruptive Innovation - the key drivers behind today's unprecedented rate of ...Dino Talic
This document discusses disruptive innovation and the trends driving it. It summarizes that software is replacing physical products, the global workforce is shifting as more people come online, distribution is unprecedented through platforms, and the costs of starting an online business are very low. This means opportunities for businesses to provide products through digital channels, take advantage of flexible global labor, leverage popular platforms for distribution, and experiment with new ideas at low cost. A case study shows how a company quickly translated software into Spanish for a Chilean client for $75 using freelancers.
The document discusses trends in mobile media and advertising. It notes that the median age of TV viewers is now 51, while 38% of mobile users have been disappointed by branded apps. It argues that TV, web and photography are collapsing into mobile screens. Key points discussed include context being king with mobile media, the growth of apps and their uniqueness to mobile, and the idea of the "third place" referring to time spent using mobile devices while commuting. The document advocates for spending up to 33% of marketing budgets on mobile strategies.
This document discusses various technologies and trends. It begins by discussing how GitHub is becoming a platform for open source projects for all, including lawyers, with one law firm posting legal documents for startups. It then discusses an SMS-based therapy support tool called Buddy. The document later speculates that the Apple iWatch may actually be targeting the TV market, which represents a large opportunity. It concludes with a Kevin Spacey quote about providing people content in a convenient way at a fair price.
Android is an open source mobile operating system developed by Google. It has grown significantly in market share since 2007 and is now the leading smartphone OS in the US. While the Android Market has many free apps, it generates much less revenue than Apple's App Store due to differences in purchasing habits and ecosystems. However, recent announcements outline improvements to the Android Market that may help address some of its challenges.
Think Mobile 2010_Michael Boord_Ap mobileMediabistro
The document discusses mobile app platforms and strategies for developing mobile apps. It provides information on different mobile platforms like iPhone, BlackBerry, Android and Windows Phone 7. It discusses factors to consider like audience, business model, developers and distribution channels. While iPhone currently dominates the US market, other platforms are growing and the landscape is changing rapidly. The document advocates a multi-platform approach rather than relying on a single vendor.
Think Mobile April 2010_Michael Boord_Ap mobileguest4513a7
The document discusses mobile app platforms and strategies for developing mobile apps. It provides information on different mobile platforms like iPhone, BlackBerry, Android and Windows Phone 7. It discusses factors to consider like audience, business model, developers and distribution. While iPhone currently has a large share of apps and users, other platforms are growing and the landscape is changing rapidly so a multi-platform approach is recommended.
10 reasons why now is the perfect time to get serious about the mobile webTijs Vrolix
The document discusses why now is the perfect time to get serious about the mobile web. Key points include:
1) Smartphones are becoming the new standard, led by the iPhone, with touchscreens dominating.
2) Early mobile web users are young, affluent, and urban professionals using it mostly for social networking and information.
3) Billions of new users will enter the mobile market in the next few years, surpassing desktop users by 2013.
4) Social networking drives mobile web usage, with 70% using it for Facebook and mobile Facebook users growing dramatically.
Working w/ Emerging Technologies Explained by GoodRead's Sr. PM Product School
Everyone wants to work on the next big thing but what's the difference between working on an existing product, a new product, or new technology? Goodreads Senior Product Manager, Jessica Johnson, talked about this and about how new technologies always move slower than you expect.
This document summarizes the experiences of Kelvin Doe, a Maker from Sierra Leone, and discusses the Maker Movement.
Kelvin created DJ equipment and believes innovation can help build up his country. The document also profiles makers from Togo and Benin who have created 3D printers, e-waste recycling projects, and air sensor networks. The Maker Movement encourages skills sharing, problem solving, a sense of achievement, and exploring/experimenting with new technologies. Digital fabrication tools have become more accessible, fueling the growth of makerspaces and fablabs globally.
To be successful with Android business models, one needs a good idea and business model canvas. Popular revenue models include selling the application to end users, offering in-app purchases, subscriptions, or advertisements. Alternatively, one can build an app and sell it directly to companies, enterprises, original equipment manufacturers, service providers, or content providers. The key is finding new channels for your application.
1) Android is forming a new digital ecosystem that is changing the traditional telecom value chain.
2) Players in the ecosystem are struggling to find new revenue streams as many services are being offered for free, and must differentiate themselves to stand out from competitors.
3) Major trends in the ecosystem include a focus on consumers rather than enterprises, loyalty rather than price competition, and user experiences rather than added services.
VisionMobile - Business models of mobile ecosystems - Digital WinnersSlashData
VisionMobile hosted a workshop on mobile ecosystems in November 2013. The document discusses the shift from mobile telephony to mobile computing and the fundamental changes this brought about. Ecosystems have become the gatekeepers for capturing value in mobile, challenging traditional telecom business models. Successful ecosystems like Apple, Google, Amazon and others redefine markets, boost demand for complements, and bundle value around their core products. Telecom companies face disruption from this asymmetric competition as value migrates to adjacent industries. Handsets are also transitioning from a hardware to a distribution role for digital services and e-commerce.
The document provides guidance for developing a business model canvas over three days at a startup workshop.
Day 1 focuses on defining customer segments, validating problems, and sketching initial business model ideas. Day 2 involves further developing the business model canvas, designing surveys and questionnaires, and planning customer acquisition. Day 3 consists of finalizing the business model, preparing a pitch, and presenting to judges for feedback. The overall goal is to create a minimum viable product or prototype to demonstrate the business concept.
This is an example of how the Business Model Canvas can be used to remodel a failing business.
The example used is for SWATCH. And how Nicholas Hyeck created a new Value proposition. Watches are can jewellery and fashion items
The Revolution Will Not Be Televised: Managing Content and Experience in the ...Jonathan Stark
Mobile computing as we know it today is just one application of wireless technology, and a fairly limited one at that. The iPhone - perhaps the most advanced piece of consumer electronics ever created - is going to look like a fax machine compared to what's coming. Mobile is a warning shot - the coming wireless wave will profoundly change every aspect of society and potentially redefine what it means to be human. Please join mobile consultant Jonathan Stark for a look at the past, present, and future - and what we can do to prepare for the revolution.
The document discusses potential communication technologies in 2022, including holographic concerts, a multi-TV that tracks user preferences, holograms displayed on cell phones, and self-driving vehicles. It analyzes how these technologies may be adopted using several diffusion of innovations theories, noting they will likely be expensive at first and targeted towards businesses and wealthy individuals before spreading more widely. The technologies could boost various countries' economies if developed domestically first.
The document discusses innovation and change in technology. It covers topics like resilience, the impact of cheap technology, virtual worlds like Second Life, and how search engines and social computing are changing how people access and share information. It provides examples of technologies and trends from 2007-2008 that were transforming how people use the internet.
1) The document discusses mobile trends and opportunities in marketing based on a presentation by Siim Teller in August 2013.
2) It provides statistics on mobile internet usage from surveys of 10 million people in 57 countries and highlights the growth of smartphones globally.
3) Key topics covered include the rise of mobile as a percentage of internet traffic, growing smartphone and mobile phone users, popular apps globally, and challenges around app discoverability and zombie apps.
The document summarizes key points from the second day of the International Information Innovation Conference 2009. It discusses the mobile explosion and disruptive forces driving convergence. Examples of mobile applications and location-based services are provided, as well as strategies for leveraging location for services and profiting from location data, including syndication.
Disruptive Innovation - the key drivers behind today's unprecedented rate of ...Dino Talic
This document discusses disruptive innovation and the trends driving it. It summarizes that software is replacing physical products, the global workforce is shifting as more people come online, distribution is unprecedented through platforms, and the costs of starting an online business are very low. This means opportunities for businesses to provide products through digital channels, take advantage of flexible global labor, leverage popular platforms for distribution, and experiment with new ideas at low cost. A case study shows how a company quickly translated software into Spanish for a Chilean client for $75 using freelancers.
The document discusses trends in mobile media and advertising. It notes that the median age of TV viewers is now 51, while 38% of mobile users have been disappointed by branded apps. It argues that TV, web and photography are collapsing into mobile screens. Key points discussed include context being king with mobile media, the growth of apps and their uniqueness to mobile, and the idea of the "third place" referring to time spent using mobile devices while commuting. The document advocates for spending up to 33% of marketing budgets on mobile strategies.
This document discusses various technologies and trends. It begins by discussing how GitHub is becoming a platform for open source projects for all, including lawyers, with one law firm posting legal documents for startups. It then discusses an SMS-based therapy support tool called Buddy. The document later speculates that the Apple iWatch may actually be targeting the TV market, which represents a large opportunity. It concludes with a Kevin Spacey quote about providing people content in a convenient way at a fair price.
Android is an open source mobile operating system developed by Google. It has grown significantly in market share since 2007 and is now the leading smartphone OS in the US. While the Android Market has many free apps, it generates much less revenue than Apple's App Store due to differences in purchasing habits and ecosystems. However, recent announcements outline improvements to the Android Market that may help address some of its challenges.
Think Mobile 2010_Michael Boord_Ap mobileMediabistro
The document discusses mobile app platforms and strategies for developing mobile apps. It provides information on different mobile platforms like iPhone, BlackBerry, Android and Windows Phone 7. It discusses factors to consider like audience, business model, developers and distribution channels. While iPhone currently dominates the US market, other platforms are growing and the landscape is changing rapidly. The document advocates a multi-platform approach rather than relying on a single vendor.
Think Mobile April 2010_Michael Boord_Ap mobileguest4513a7
The document discusses mobile app platforms and strategies for developing mobile apps. It provides information on different mobile platforms like iPhone, BlackBerry, Android and Windows Phone 7. It discusses factors to consider like audience, business model, developers and distribution. While iPhone currently has a large share of apps and users, other platforms are growing and the landscape is changing rapidly so a multi-platform approach is recommended.
10 reasons why now is the perfect time to get serious about the mobile webTijs Vrolix
The document discusses why now is the perfect time to get serious about the mobile web. Key points include:
1) Smartphones are becoming the new standard, led by the iPhone, with touchscreens dominating.
2) Early mobile web users are young, affluent, and urban professionals using it mostly for social networking and information.
3) Billions of new users will enter the mobile market in the next few years, surpassing desktop users by 2013.
4) Social networking drives mobile web usage, with 70% using it for Facebook and mobile Facebook users growing dramatically.
Working w/ Emerging Technologies Explained by GoodRead's Sr. PM Product School
Everyone wants to work on the next big thing but what's the difference between working on an existing product, a new product, or new technology? Goodreads Senior Product Manager, Jessica Johnson, talked about this and about how new technologies always move slower than you expect.
This document summarizes the experiences of Kelvin Doe, a Maker from Sierra Leone, and discusses the Maker Movement.
Kelvin created DJ equipment and believes innovation can help build up his country. The document also profiles makers from Togo and Benin who have created 3D printers, e-waste recycling projects, and air sensor networks. The Maker Movement encourages skills sharing, problem solving, a sense of achievement, and exploring/experimenting with new technologies. Digital fabrication tools have become more accessible, fueling the growth of makerspaces and fablabs globally.
With the annual hype fest known as the Consumer Electronics Show (CES) finishing up last week, now seems an instructive time to reflect on the hype cycle around technology and trends.
Many mistaken predictions all point to the imperfection and impermanence of the prediction business. For tech trends in particular, such as those being hatched last week at CES, it’s a perilous endeavor with few (if any) sure-fire winners and even fewer all-knowing prognosticators.
1) Nokia was once a global leader in mobile phones but made missteps that led to its decline, such as underestimating the smartphone market and sticking with the outdated Symbian OS too long.
2) Some of Nokia's biggest mistakes included a lack of flexibility and responsiveness to market changes, poor communication within the company, and top managers who were too rigid in their thinking and reluctant to acknowledge threats from competitors like Apple.
3) These strategic failures prevented Nokia from capitalizing on opportunities and led to a loss of market share. By the time Nokia tried to pivot to Windows phones and sell its business, it was too late to reverse its fall.
Why you should get serious about the mobile webTijs Vrolix
This document discusses reasons why now is the perfect time to get serious about the mobile web. It notes that while mobile technology has come a long way, the industry is still in its early stages. It highlights trends like the growing popularity of smartphones, increasing numbers of young mobile users, and the importance of social networking and location-based services on mobile. The document argues that the mobile web's future lies in pull-based advertising and marketing that provides value to users rather than interruptive push notifications. Overall it presents mobile as a major emerging opportunity for marketers and advertisers.
The document discusses how information technology has radically disrupted businesses in recent years. More innovations have occurred in the last five years than in any previous century. Successful disruptors like Skype, WhatsApp, Facebook, and Airbnb have utilized other companies' networks and assets without sharing revenue. Companies must now adopt innovative IT approaches or risk being left behind, as Nokia experienced when it failed to keep up with competitors. Emerging technologies like AI, robotics, augmented reality, and 3D printing will continue transforming the world at an unprecedented pace enabled by advances in areas like big data, cloud computing, and machine learning.
Similar to The Android Platform / Business Perspective (20)
This document summarizes Kimmo Koivisto's presentation on business model innovation. The presentation discusses what a business model is, why business models matter, and provides examples of classic business model cases for inspiration. Some examples discussed include JC Decaux's earnings logic model, Ryanair's low-cost model, Hilti's tool rental "as a service" model, Minute Clinic's standardization model in healthcare, and Threadless' co-creation model leveraging online communities. The presentation emphasizes that startups should focus on innovating radical new business models, and established companies often fail because they prioritize products over reinventing their business model.
The document discusses the differences between native, web, and hybrid applications. Web applications can be easily updated and are cross-platform, but have disadvantages like performance issues and lack of access to device hardware. Native applications have better performance and hardware access, but are limited to one platform. Hybrid applications combine aspects of both web and native apps, having advantages like multi-platform support but also challenges around performance and debugging. The future relationship between these application types remains unclear.
This document introduces Phonegap, an open source framework that allows developers to build mobile apps using standard web technologies like HTML, CSS, and JavaScript and deploy them across multiple mobile platforms. It notes that developing apps for each mobile platform individually is tedious and time consuming due to differences in languages, tools, and capabilities between platforms. Phonegap provides a way to access device hardware like the camera and contacts through JavaScript and deploy apps to iOS, Android, and other platforms from a single codebase, avoiding the need to build a separate version for each platform. The document warns that Phonegap app performance may differ from native apps, debugging is difficult, and future OS upgrades could break Phonegap apps.
How to monetize your apps & mobile services by Google Finlandandroidaalto
This document summarizes strategies for monetizing mobile apps and services. It discusses reaching mobile consumers, various monetization models including paid apps and ads, promoting apps through search, display, and in-app ads. Opportunities for mobile developers include monetizing their own apps, helping brands develop mobile offerings, and working with marketing agencies on mobile projects.
(1) Mobile application analytics allows developers to understand how users are really using their apps. (2) Google Analytics is recommended for starting analytics as it has easy to use SDKs for Android and iOS and allows free tracking of key metrics. (3) Developers should focus on 3-5 key performance indicators relevant to their business goals and use analytics insights to optimize their mobile app design and features.
Experiences from a community - AndroidTampere presentationandroidaalto
Marcos Tong presented experiences from participating and organizing in the Android Aalto dev community. This was presented in the Android Tampere event on November 23
Testing automation on Android using BitBarandroidaalto
"Testing solutions on Android" presentation delivered by Jouko Kaasila, during Android Aalto community keynote #3.
More information: http://androidaalto.org/
The document discusses Agil Eight GraniteTM, a patented invention that aims to securely identify and authenticate mobile users within restricted social and business networks. It allows for trusted message sharing and location data broadcasting while ensuring user privacy and security. The business model targets specific niche markets in security, finance, and law, with the goal of achieving 1 million worldwide end-users within 4 years. An action plan outlines partnering with developers, distributing through social networks and media, and marketing Agil Eight GraniteTM and potential extensions that could generate revenue.
The document discusses strategies for making money in the Android ecosystem. It covers major topics like monetizing apps through the Android Market and in-app billing, alternative app markets, Android advertising, and alternative revenue streams. Specific recommendations include using the Android Market and in-app purchases for basic apps, considering advertising for cheap or high traffic apps, and pursuing alternative revenue streams off the Android Market for most apps. Effective marketing and designing apps to be global from the start are also recommended.
Android fragmentation, a valid concern?androidaalto
There is significant fragmentation in the Android ecosystem with hundreds of device models running various versions of the Android OS. This makes developing applications challenging due to differences in hardware specifications, screen sizes and OS versions across devices. While fragmentation allows for customization and innovation, it also leads to a poor user experience if applications are not optimized for specific device configurations. Many in the industry, including Google, are working to address fragmentation through standardization efforts and encouraging timely OS upgrades. However, the open nature of Android makes full harmonization difficult to achieve.
Mobile game developers previously relied heavily on mobile operators for distribution, but operators only supported major studios and their subsidiaries. The introduction of app stores by Apple and Android opened up distribution to all developers by controlling accessibility, visibility, payment options, and certain app permissions. However, app markets have become more complex with operators, software vendors, and phone manufacturers launching their own stores, and third party app stores also emerging. Expanding into different distribution channels involves additional costs, requirements, and complexities for developers. The document discusses strategies for independent developers to build brands, utilize multiple distribution channels, and form partnerships to help address these challenges.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
20 Comprehensive Checklist of Designing and Developing a WebsitePixlogix Infotech
Dive into the world of Website Designing and Developing with Pixlogix! Looking to create a stunning online presence? Look no further! Our comprehensive checklist covers everything you need to know to craft a website that stands out. From user-friendly design to seamless functionality, we've got you covered. Don't miss out on this invaluable resource! Check out our checklist now at Pixlogix and start your journey towards a captivating online presence today.
2. In just 14 months...
Android and Other Open Source Platforms Will Drive Innovation in the
Smartphone Market (23 November 2009)
Already adopted by HTC, Motorola, Samsung, Sony Ericsson
and LG, Android will become the second-largest smartphone
OS by 2012, capturing 18% of global smartphone sales.
Canalys Smart Phone Analysis, Quarterly Shipment Data
(31 January 2011)
Android overtakes Symbian as world’s best-selling
smartphone platform in Q4 2010 (with 32,9 % share.)
3.
4. Who am I,* and what is Android?
open
closed
open
closed
*my contact details are on the last page
5. Some words about Leiki
“At Leiki, our passion is
to make automatic
discovery of personally
relevant content a reality.”
>> Contextual
>> Behavioral
>> Social
6. Agenda for today
1 Everyone needs applications!
2 The application ecosystem?
3 Trends and forward-looking statements...
12. Mobile application store: An age old concept
EXPECTATIONS
2011
‘2nd proliferation’
2002-2005
‘Proliferation of AppStores’ E.g.,
Late 1990’s
‘Birth of the smartphone’ (Acquired by in 2005)
Post 2005
‘Application industry hangover’
TIME
22. ...with seemingly unlimited growth potential
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E.g.,
(Widget Bazaar since July 2009)
29. My application store ecosystem prediction
> > > > >
+
X < < < < <
............................................................................
X
X
X
30. My contact information
Questions?
Be in touch!
Mr. Petteri Vainikka, VP Business Development
email: petteri.vainikka@leiki.com
skype: petteri.vainikka
mobile: +358 50 5845350