Technology-Enhanced Learning at the Workplace – From islands of automation to broad deployment of informal learning in small and medium sized enterprises
Technology-Enhanced Learning at the Workplace – From islands of automation to broad deployment of informal learning in small and medium sized enterprises
Invited Talk - Siegen, January 20, 2015
Ralf Klamma, RWTH Aachen
Advanced Community Information Systems Group (ACIS)
The Legacy and the Future of Research Networks in Technology-Enhanced LearningRalf Klamma
Ralf Klamma
Orphée Rendevous 2017, Font Romeu, France
Advanced Community Information Systems (ACIS) RWTH Aachen University, Germany
klamma@dbis.rwth-aachen.de
This document discusses metrics for analyzing the community of authors who have published in the International Conference on Advanced Learning Technologies (ICALT) over multiple years, including the number of authors who have appeared frequently, the size of the largest connected co-authorship group, average path length between authors, density and clustering of the co-authorship network, and compares it to metrics for the ACM SIGCSE community.
Mapping the European TEL Project Landscape Using Social Network Analysis and ...Michael Derntl
The document discusses mapping the European technology-enhanced learning (TEL) project landscape using social network analysis and advanced query visualization. It analyzes data on over 70 TEL projects funded by the European Commission between 2004-2010 to identify patterns in collaborations between organizations, progression of consortiums between projects, and the relationships between projects, organizations, and topics. Social network analysis is applied to collaboration networks between organizations within and across projects, while topic mining is used to analyze topics addressed in project focuses, publications, and other media. Visualization tools are used to display the results, including geo-mapping of organizational collaboration networks.
In this Lightning Talk we want to present “Requirements Bazaar 2.0” that aims to be a social continuous innovation platform to bring developers and end-users together. In years of research we have developed and actually operated an open innovation platform for gathering requirements for prototypes in large international academic projects. The last version of the current product is available under http://requirements-bazaar.org . End-users can enter their requirements by providing short descriptions including user stories, screenshots and other images. The requirements can then be shared amongst its users. On the other side of the chain, developers may take up ideas and transfer the accepted requirements to an issue system like JIRA.
Over the last years it turned out that people want more lightweight and mobile-friendly tools; we found the old monolithic system to be very hard to maintain to add new features. Therefore we are currently redeveloping it from scratch integrating many ideas from our users and incorporating new research findings. We are further driven by a mobile-first approach to support a wide variety of devices. We additionally want to support various social features like sharing on social networks or blogs and allowing discussions and rating amongst end-users and developers.
At FOSDEM we would like to encourage open source developers in rethinking the way requirements are currently gathered from the crowd. How do we want to collect new software ideas or simply feature requests from our users. Will it really be through feedback forms in our apps’ “About” menu? Do our users really think in terms of issues like we developers do? How can gamification be used to reward actual end-users of software? We hope Requirements Bazaar can answer these questions and fill the gap!
Scaling up digital learning support for smart workforce development in cluste...Ralf Klamma
4th Research Forum on Small and Medium Sized Enterprises, Chur, Switzerland, February 9-10, 2015
Ralf Klamma & Tobias Ley
RWTH Aachen University, Germany & Tallinn University, Estonia
klamma@dbis.rwth-aachen.de & tley@tlu.ee
Kareem Ahmed Bakr Abdel Rahman is seeking a job opportunity where he can develop his career in a creative and learning environment. He has a BSc in Communication and Electronics Engineering from Banha University. His work experience includes over 5 years as a Senior Low Voltage Switch Gear Design Engineer and prior Low Voltage Switch Gear Design Engineer for Smart Industries-Panel Builder. He has skills in English, French, Creo CAD software, networking certifications, and the ability to learn new tools quickly.
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The Legacy and the Future of Research Networks in Technology-Enhanced LearningRalf Klamma
Ralf Klamma
Orphée Rendevous 2017, Font Romeu, France
Advanced Community Information Systems (ACIS) RWTH Aachen University, Germany
klamma@dbis.rwth-aachen.de
This document discusses metrics for analyzing the community of authors who have published in the International Conference on Advanced Learning Technologies (ICALT) over multiple years, including the number of authors who have appeared frequently, the size of the largest connected co-authorship group, average path length between authors, density and clustering of the co-authorship network, and compares it to metrics for the ACM SIGCSE community.
Mapping the European TEL Project Landscape Using Social Network Analysis and ...Michael Derntl
The document discusses mapping the European technology-enhanced learning (TEL) project landscape using social network analysis and advanced query visualization. It analyzes data on over 70 TEL projects funded by the European Commission between 2004-2010 to identify patterns in collaborations between organizations, progression of consortiums between projects, and the relationships between projects, organizations, and topics. Social network analysis is applied to collaboration networks between organizations within and across projects, while topic mining is used to analyze topics addressed in project focuses, publications, and other media. Visualization tools are used to display the results, including geo-mapping of organizational collaboration networks.
In this Lightning Talk we want to present “Requirements Bazaar 2.0” that aims to be a social continuous innovation platform to bring developers and end-users together. In years of research we have developed and actually operated an open innovation platform for gathering requirements for prototypes in large international academic projects. The last version of the current product is available under http://requirements-bazaar.org . End-users can enter their requirements by providing short descriptions including user stories, screenshots and other images. The requirements can then be shared amongst its users. On the other side of the chain, developers may take up ideas and transfer the accepted requirements to an issue system like JIRA.
Over the last years it turned out that people want more lightweight and mobile-friendly tools; we found the old monolithic system to be very hard to maintain to add new features. Therefore we are currently redeveloping it from scratch integrating many ideas from our users and incorporating new research findings. We are further driven by a mobile-first approach to support a wide variety of devices. We additionally want to support various social features like sharing on social networks or blogs and allowing discussions and rating amongst end-users and developers.
At FOSDEM we would like to encourage open source developers in rethinking the way requirements are currently gathered from the crowd. How do we want to collect new software ideas or simply feature requests from our users. Will it really be through feedback forms in our apps’ “About” menu? Do our users really think in terms of issues like we developers do? How can gamification be used to reward actual end-users of software? We hope Requirements Bazaar can answer these questions and fill the gap!
Scaling up digital learning support for smart workforce development in cluste...Ralf Klamma
4th Research Forum on Small and Medium Sized Enterprises, Chur, Switzerland, February 9-10, 2015
Ralf Klamma & Tobias Ley
RWTH Aachen University, Germany & Tallinn University, Estonia
klamma@dbis.rwth-aachen.de & tley@tlu.ee
Kareem Ahmed Bakr Abdel Rahman is seeking a job opportunity where he can develop his career in a creative and learning environment. He has a BSc in Communication and Electronics Engineering from Banha University. His work experience includes over 5 years as a Senior Low Voltage Switch Gear Design Engineer and prior Low Voltage Switch Gear Design Engineer for Smart Industries-Panel Builder. He has skills in English, French, Creo CAD software, networking certifications, and the ability to learn new tools quickly.
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The document presents an approach for customizing semantic profiling for digital advertising. It discusses the need for user profiling in a big data context for advertising. Current keyword-based approaches are limited. The presented approach models domain knowledge and uses semantic qualification of user data from sources like Dbpedia to profile users beyond keywords. A practical implementation uses SWRL rules on classified web navigation logs to infer user interests and marketing segments with associated probabilities. Future work includes testing on additional data sets and integrating with a graph database.
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EON Reality provides an augmented virtual reality (AVR) platform to address challenges in aerospace knowledge transfer, training, and work performance. The platform allows for user-generated AVR content to accelerate learning, improve engagement, and enable experiential assessment. It supports virtual and augmented reality applications across devices for training, remote assistance, and integrating real-time data. EON Reality's AVR solutions can help aerospace companies reduce costs, improve safety, and increase productivity through more effective knowledge transfer, training, and worker assistance.
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Salman S. A. Butt has over 15 years of experience in IT roles including systems engineering, project management, consulting, and training. He holds a Master's degree in Information Systems Management and numerous IT certifications. Currently he works as a networks and systems engineer at Umm Al-Qura University where he has led projects in digital archiving, document management, and ISO certification.
Akash Rastogi is seeking a position as a Supply Chain Consultant. He has over 2 years of experience in supply chain management, warehouse management, and logistics management. He is proficient in SAP ECC, Manhattan WMS and DOM, SQL, Oracle, and other tools. Currently he works as an Associate IT Consultant at ITC Infotech India providing support for SAB Miller's distribution process. Previously he worked as a Programmer Analyst at Cognizant Technology Solutions developing web and Windows applications. He has a Bachelor's degree in Electronics and Telecommunication.
Salman S. A. Butt is a Saudi national seeking a career opportunity. He has a Master's degree in Information Systems Management from the University of Liverpool. He has over 15 years of experience in IT management roles, including as a network engineer, project manager, and IT consultant. He is skilled in areas like IT strategy, project management, and training.
Lakshmi Dubey is seeking a career opportunity in a professional work environment where she can apply her skills and grow while achieving organizational goals. She has a B.Tech in Electronics and Communication Engineering from CMR Engineering College with 63.8% aggregate. Her academic project involved creating a remote controlled agriculture motor system using Bluetooth and a microcontroller. She has skills in C programming, MATLAB, and Windows operating systems. In college, she participated in workshops, competitions and organized social events. Her personal details and declaration are also provided.
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Educating our Future Engineering Leaders: an Experiential Approach
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Speaker Dainius Kniuksta Head Of Digital Products Maersk
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This document summarizes a project to reduce fraudulent card transactions for a US national bank. An ensemble technique using logistic regression and K-nearest neighbors was developed to classify transactions as fraudulent or legitimate in real time. The project was estimated to reduce fraudulent losses by $16-18 million while costing $4.2 million to develop. Testing on 1 year of transaction data accurately classified transactions and reduced fraudulent cases by 80-90%, saving the bank $16 million.
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• Course language: English
• Program duration: 2 years
• Location: Germany and the Netherlands
• Program begins: September
• Application deadline: 1 March
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EUCIP (European Certification of Informatics Professionals) is a certification framework developed by CEPIS to standardize IT competencies across Europe. It consists of a competency framework covering 18 areas and 3,000 skills, as well as certification profiles including EUCIP Core, IT Administrator, and 21 professional certifications. Candidates can be certified by passing exams or by presenting work and education experience. The framework aims to document IT professionals' skills for employers and allow individuals to advance their careers through competency-based certifications.
Cedric Philippe is a 31-year-old French software engineer with 4 years of experience in C++ development for energy companies. He has worked on projects involving protocols like InterSAS, TASE2, and ASN1. His experience includes roles in analysis, design, development, testing and deployment of software. He is currently seeking new challenges in Brussels and has experience working in multiple countries.
We develop career ready technology professionals. http://xtol.careers
The Professional Development Center at the University of Texas at Austin has partnered with Experiential Teaching Online (XTOL) -- to offer four skills-based technology career programs. In response to the growing demand for highly skilled technical employees in Texas and beyond, these certificate programs offer a real-world, collaboration-driven, skills-based learning experience focused on software technology and data analytics.
The Certificates were developed using XTOL’s proven Story-Centered Curriculum (SCC) approach – an approach in which students are placed in authentic, professional roles, which challenges them to perform real-world work tasks requiring the use of targeted knowledge and skills to succeed.
In this realistic work context, faculty members mentor the students, rather than lecture, and evaluate them based on the work they produce. Students work primarily online, often in teams, using collaborative technology. The program will also include periodic on-campus “face-to-face” sessions to encourage interaction between faculty and students.
Students leave each certificate program with:
Mastery in a broad range of job-ready skills (technical and business) in numerous fields
A Certificate of Completion
A portfolio of professional quality work and end-to-end project experience working on real-world, in-demand software technology projects to present to prospective employers
Professional Development Center at The University of Texas at Austin
Professional Development Center at The University of Texas at Austin helps individuals meet professional and personal goals and helps organizations develop employees and improve performance through its program, consulting, coaching and facilitation services.
PDC designs and delivers face-to-face and online noncredit programs for individuals interested in improving their professional skills or who seek a credential or a career change. Our programs and instructors help individuals and organizations around Texas and around the world improve personal and organizational performance. Since 1999, more than 18,000 individuals have enrolled in PDC programs. We conduct an average of 300 onsite programs annually within and outside of Texas. Our program participants hail from every region of the United States and from Mexico, Canada, South America, Europe and Asia.
The Legacy of ROLE - Where are we at the workplace?Ralf Klamma
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The document discusses the Learning Layers project which aims to address skills mismatches and unemployment by scaling up technologies for informal learning in SME clusters. The project works with clusters in healthcare and construction to pilot solutions that promote workplace learning and lifelong learning. It also plans to establish a network of education innovation clusters to serve other regional clusters and speed the adoption of new learning methods and technologies. The goal is to improve skills development and make clusters more effective at recruiting and developing talent.
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The document introduces the Learning Layers project, which aims to scale technologies for informal learning in small and medium enterprises. It discusses two Learning Layers tools - Confer and Living Documents. Confer allows working groups to collaboratively structure discussions, develop ideas, and draft documents. Living Documents enables collaborative writing, discussions around documents, and knowledge development through document editing and conversations. The presentation provides examples of how healthcare networks could use the tools.
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This document summarizes a project to reduce fraudulent card transactions for a US national bank. An ensemble technique using logistic regression and K-nearest neighbors was developed to classify transactions as fraudulent or legitimate in real time. The project was estimated to reduce fraudulent losses by $16-18 million while costing $4.2 million to develop. Testing on 1 year of transaction data accurately classified transactions and reduced fraudulent cases by 80-90%, saving the bank $16 million.
Graduates skilled in both complex engineering processes and the art of management are increasingly sought after in today's industrial world. This unique Master program is jointly run by two well-respected European universities: the RWTH Aachen University and the Maastricht School of Management (MsM). The mechanical engineering faculty of the RWTH Aachen University has an excellent reputation and is one of the top faculties worldwide for mechanical engineering. The Maastricht School of Management is a key player in global management education for more than 60 years, with some 2000 students graduating every year.
• Course language: English
• Program duration: 2 years
• Location: Germany and the Netherlands
• Program begins: September
• Application deadline: 1 March
Be A High Flyer
By the end of the program, graduates will have gained in-depth skills in management and engineering and be ready to assume leading positions in industrial engineering companies. The Master also qualifies graduates to continue their university careers, including on doctoral studies.
Broaden Your Mind
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EUCIP (European Certification of Informatics Professionals) is a certification framework developed by CEPIS to standardize IT competencies across Europe. It consists of a competency framework covering 18 areas and 3,000 skills, as well as certification profiles including EUCIP Core, IT Administrator, and 21 professional certifications. Candidates can be certified by passing exams or by presenting work and education experience. The framework aims to document IT professionals' skills for employers and allow individuals to advance their careers through competency-based certifications.
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Mastery in a broad range of job-ready skills (technical and business) in numerous fields
A Certificate of Completion
A portfolio of professional quality work and end-to-end project experience working on real-world, in-demand software technology projects to present to prospective employers
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Travis Hills' Endeavors in Minnesota: Fostering Environmental and Economic Pr...Travis Hills MN
Travis Hills of Minnesota developed a method to convert waste into high-value dry fertilizer, significantly enriching soil quality. By providing farmers with a valuable resource derived from waste, Travis Hills helps enhance farm profitability while promoting environmental stewardship. Travis Hills' sustainable practices lead to cost savings and increased revenue for farmers by improving resource efficiency and reducing waste.
Describing and Interpreting an Immersive Learning Case with the Immersion Cub...Leonel Morgado
Current descriptions of immersive learning cases are often difficult or impossible to compare. This is due to a myriad of different options on what details to include, which aspects are relevant, and on the descriptive approaches employed. Also, these aspects often combine very specific details with more general guidelines or indicate intents and rationales without clarifying their implementation. In this paper we provide a method to describe immersive learning cases that is structured to enable comparisons, yet flexible enough to allow researchers and practitioners to decide which aspects to include. This method leverages a taxonomy that classifies educational aspects at three levels (uses, practices, and strategies) and then utilizes two frameworks, the Immersive Learning Brain and the Immersion Cube, to enable a structured description and interpretation of immersive learning cases. The method is then demonstrated on a published immersive learning case on training for wind turbine maintenance using virtual reality. Applying the method results in a structured artifact, the Immersive Learning Case Sheet, that tags the case with its proximal uses, practices, and strategies, and refines the free text case description to ensure that matching details are included. This contribution is thus a case description method in support of future comparative research of immersive learning cases. We then discuss how the resulting description and interpretation can be leveraged to change immersion learning cases, by enriching them (considering low-effort changes or additions) or innovating (exploring more challenging avenues of transformation). The method holds significant promise to support better-grounded research in immersive learning.
ESPP presentation to EU Waste Water Network, 4th June 2024 “EU policies driving nutrient removal and recycling
and the revised UWWTD (Urban Waste Water Treatment Directive)”
Remote Sensing and Computational, Evolutionary, Supercomputing, and Intellige...University of Maribor
Slides from talk:
Aleš Zamuda: Remote Sensing and Computational, Evolutionary, Supercomputing, and Intelligent Systems.
11th International Conference on Electrical, Electronics and Computer Engineering (IcETRAN), Niš, 3-6 June 2024
Inter-Society Networking Panel GRSS/MTT-S/CIS Panel Session: Promoting Connection and Cooperation
https://www.etran.rs/2024/en/home-english/
The use of Nauplii and metanauplii artemia in aquaculture (brine shrimp).pptxMAGOTI ERNEST
Although Artemia has been known to man for centuries, its use as a food for the culture of larval organisms apparently began only in the 1930s, when several investigators found that it made an excellent food for newly hatched fish larvae (Litvinenko et al., 2023). As aquaculture developed in the 1960s and ‘70s, the use of Artemia also became more widespread, due both to its convenience and to its nutritional value for larval organisms (Arenas-Pardo et al., 2024). The fact that Artemia dormant cysts can be stored for long periods in cans, and then used as an off-the-shelf food requiring only 24 h of incubation makes them the most convenient, least labor-intensive, live food available for aquaculture (Sorgeloos & Roubach, 2021). The nutritional value of Artemia, especially for marine organisms, is not constant, but varies both geographically and temporally. During the last decade, however, both the causes of Artemia nutritional variability and methods to improve poorquality Artemia have been identified (Loufi et al., 2024).
Brine shrimp (Artemia spp.) are used in marine aquaculture worldwide. Annually, more than 2,000 metric tons of dry cysts are used for cultivation of fish, crustacean, and shellfish larva. Brine shrimp are important to aquaculture because newly hatched brine shrimp nauplii (larvae) provide a food source for many fish fry (Mozanzadeh et al., 2021). Culture and harvesting of brine shrimp eggs represents another aspect of the aquaculture industry. Nauplii and metanauplii of Artemia, commonly known as brine shrimp, play a crucial role in aquaculture due to their nutritional value and suitability as live feed for many aquatic species, particularly in larval stages (Sorgeloos & Roubach, 2021).
Immersive Learning That Works: Research Grounding and Paths ForwardLeonel Morgado
We will metaverse into the essence of immersive learning, into its three dimensions and conceptual models. This approach encompasses elements from teaching methodologies to social involvement, through organizational concerns and technologies. Challenging the perception of learning as knowledge transfer, we introduce a 'Uses, Practices & Strategies' model operationalized by the 'Immersive Learning Brain' and ‘Immersion Cube’ frameworks. This approach offers a comprehensive guide through the intricacies of immersive educational experiences and spotlighting research frontiers, along the immersion dimensions of system, narrative, and agency. Our discourse extends to stakeholders beyond the academic sphere, addressing the interests of technologists, instructional designers, and policymakers. We span various contexts, from formal education to organizational transformation to the new horizon of an AI-pervasive society. This keynote aims to unite the iLRN community in a collaborative journey towards a future where immersive learning research and practice coalesce, paving the way for innovative educational research and practice landscapes.
The ability to recreate computational results with minimal effort and actionable metrics provides a solid foundation for scientific research and software development. When people can replicate an analysis at the touch of a button using open-source software, open data, and methods to assess and compare proposals, it significantly eases verification of results, engagement with a diverse range of contributors, and progress. However, we have yet to fully achieve this; there are still many sociotechnical frictions.
Inspired by David Donoho's vision, this talk aims to revisit the three crucial pillars of frictionless reproducibility (data sharing, code sharing, and competitive challenges) with the perspective of deep software variability.
Our observation is that multiple layers — hardware, operating systems, third-party libraries, software versions, input data, compile-time options, and parameters — are subject to variability that exacerbates frictions but is also essential for achieving robust, generalizable results and fostering innovation. I will first review the literature, providing evidence of how the complex variability interactions across these layers affect qualitative and quantitative software properties, thereby complicating the reproduction and replication of scientific studies in various fields.
I will then present some software engineering and AI techniques that can support the strategic exploration of variability spaces. These include the use of abstractions and models (e.g., feature models), sampling strategies (e.g., uniform, random), cost-effective measurements (e.g., incremental build of software configurations), and dimensionality reduction methods (e.g., transfer learning, feature selection, software debloating).
I will finally argue that deep variability is both the problem and solution of frictionless reproducibility, calling the software science community to develop new methods and tools to manage variability and foster reproducibility in software systems.
Exposé invité Journées Nationales du GDR GPL 2024
Deep Software Variability and Frictionless Reproducibility
Technology-Enhanced Learning at the Workplace – From islands of automation to broad deployment of informal learning in small and medium sized enterprises