1. Zombie Geography and
Future History
Teaching with Narrative
“Increase Engagement with Storytelling”
David Hunter, MiT
Former Teacher
Curriculum Designer
Zombie-Based Learning
david@zombiebased.com
Roy Zimmermann
Director of Education and
Scholarly Communications,
Microsoft Research
royz@microsoft.com
2. 1. Come up with an interest
– A topic/genre/or hobby you are interested in and
have some knowledge about.
– Examples: Zombie apocalypse, time travel, fashion
design, skateboarding, teleportation, Steampunk,
Harry Potter™, etc
2. Come up with a learning objective
– The subject you’d teach
– Examples: Geography, History, Math, Science, Visual
Art, Programming, Entrepreneurship, etc
As you get settled:
3. 1. Pair with someone next to you
and share your topic and learning
objective.
2. Discuss why you chose these.
66. What interest/topic do you want to use to engage students?
Learning Objective:
I want students to think like a real world…
Conceptual Integration
What concepts apply to this learning?
Learning Objective Concepts
What concepts apply to this topic?
Interest/Topic Concepts
• Zombies
• Time Travel
• Existing Storyworld
• Fashion Design
• Sports
• Baking
• Geographer
• Historian
• Scientist
• Writer
• Computer Programmer
• Magician
67. Conceptual Integration
What concepts apply to this learning?
Learning Objective Concepts
What concepts apply to this topic?
Interest/Topic Concepts
Learning concept you chose: Interest concept you chose:
Prompt/Driving Question:
• Historical Thinking:
• Chronological Thinking
• Historical Comprehension
• Analysis
• Research
• Issues (Identifying issues in
the past, forming a position
on a course of action,
evaluating a decision).
• Time Travel:
• Messing up the past
• Change the future
• Paradoxes
• Prevent bad things
• Multiple dimensions
• Time-shock
68. Learning concept you chose: Interest concept you chose:
How can we use to
(Learning concept) (Interest concept)
Prompt/Driving Question:
Historical Issues Prevent wars/atrocities
historical issues prevent historical atrocities?
69. Learning Objective:
Interest:
Engagement Opportunities Curriculum Elements
Prompt/Driving Question:
Integrated Materials:
Interactive Elements:
Need to Know:
Formative Assessment:
Historical thinking (historical issues)
Time Travel
How can we understand issues in order to prevent historical
atrocities?
If you could time travel, how would you prevent WWI?
Share!
71. What is the task that when completed, would be an answer to the driving
question?
Integrated Materials
Need to know:
What information or skills are needed to complete the task above?
Create a plan for how to change
history to prevent an event.
• Researching possible causes
• Understanding causality
• Forming an opinion
• Supporting an argument
• Considering new outcomes
• Events are not inevitable
72. Integrated Materials:
How could people in this situation receive or access this information?
• Policy memos on time travel
• Time travel brochures
• Time travel tutorials
• Informational websites
• Video tutorials
• Time travel training
• Etc.
73. Interest:
Engagement Opportunities Curriculum Elements
Prompt/Driving Question:
Integrated Materials:
Interactive Elements:
Need to Know:
Formative Assessment:
• Researching different causes
• Understanding causality
• Making decisions
• Supporting an argument
• Policy memos
• Video tutorials
Share!
75. What new skills were learned?
Interactive Elements
Opportunity to Fail:
What is a low-stakes way that a student can practice these skills?
How would a student know they were
successful?
How would a student know they were
unsuccessful?
Research, understanding causality, decision
making, supporting arguments
76. What new skills were learned?
Opportunity to Fail:
What is a low-stakes way that a student can practice these skills?
How would a student know they were
successful?
How would a student know they were
unsuccessful?
What is the goal? What is achieved if they are successful?
What choices does a player have? How do players interact?
Supporting Arguments: Practice making up arguments on different topics
and practice supporting them properly.
• States a clear point
• Supports the point with
relevant evidence
Argument doesn’t include a clear point
or relevant evidence.
Maybe I could have a game where students
play in a group and use random phrases to
construct an argument.
77. Formative Assessment:
What shows that students are ready to move on?
successful? unsuccessful?
What is the goal? What is achieved if they are successful?
What choices does a player have? How do players interact?
Constructed the strongest possible argument
What topic to choose. Share their arguments
Choose the best evidence
Maybe it could be like Cards Against Humanity,
students pull an argument for each round and
use the evidence in their hand to support it as
best they can.
Maybe they have 1 piece of evidence per
group per turn, and they each write an
argument for that evidence. Best one wins.
78. Formative Assessment:
What shows that students are ready to move on?
What choices does a player have? How do players interact?
A student can create various quality arguments.
A student can evaluate the quality of arguments.
79. Integrated Materials:
Interactive Elements:
Parallel Story:
Need to Know:
Formative Assessment:
Project:
Group card game where students
connect arguments and evidence
around time travel.
Student assesses and creates
arguments.
Share!
81. Project:
What is an application of the real world skills using real world tools?
Parallel Story
Story Elements
How would characters in your story encounter the same task the students face?
How do the characters overcome the task?
Create a presentation making an argument and
supporting it with evidence.
82. Story Elements
How would characters in your story encounter the same task the students face?
Characters:
How do the characters overcome the task?
What did characters have to learn to overcome the task?
Based on your Need To Know
Setting:
Time travellers are planning to manipulate history to prevent a
certain event. They must choose/argue what to change in order
to accomplish objective.
Research for evidence and use ChronoZoom to present the
argument and evidence.
Researching possible causes. Deciding on the best decision.
Figuring out what might happen with the best decision.
83. Characters:
Describe important aspects of your main
characters.
What did characters have to learn to overcome the task?
Based on your Need To Know
Setting:
Describe the time and place of your story.
• Researchers for CZG
• Tossed into their first big
challenge
• Unsure whether they can
overcome challenge
• 200 years in the future
• North America
• Very large organization
84. Interactive Elements:
Parallel Story:
Extended Creativity:
Formative Assessment:
Project:
Transfer:
Use ChronoZoom to present how
you would change history to prevent
WWI.
New recruits at the ChronoZoomers
Guild have to figure out how to
change history and prevent WWI.
Share!
85. Extended Creativity
Give students a chance
to go even deeper.
Example:
Deeper application of skills
Real world application of skills
Publishing forum for student to express their creativity
86. Extension:
How could someone take this project even further?
Extended Creativity
How could someone build onto your story more?
What applications or uses would these skills have in the real world?
Transfer
• Research other events to prevent
• Consider the impact of changes
• Consider what would happen with the “wrong” changes
• Write about characters using other challenges
• Create more antagonists for the character
• Create their own time travel stories.
87. What would support someone in sharing their work with an audience?
What applications or uses would these skills have in the real world?
How could someone share their creativity with an audience?
Transfer
• Research historical events
• Support arguments
• Consider causes
• Consider impact of events or decisions
• Share presentations online
• Present to an audience
• Publish a story (fan-fiction)
• Online forum around these creations
• Competitions/contests for deeper work
Agenda:-Better Learning Experiences-Teaching with Narrative-Examples: ZBL and CZG-Game-Applying Design of Narrative to learning experiences
From easy to hardDon’t need to know right now, but I’m giving you a heads up and we’ll design this later. Everyone can integrate narrative into curriculum. It can be as simple as starting with a prompt, and having the curriculum tie to that prompt.
Broad Goal:Better.Learning.Experience.
Today’s Goal: Learn to use narrative to build a better learning experience
So, What is a better learning experience?Not additive. Designed from ground up, or brain up.
Better: if not the best!Better than what? Better than traditional?Better than taking a test?
NO! Our learning experiences are actually competing with the real world.If we want life-long learners, then our experiences need to go beyond the classroomWe’re competing with beautiful rich worlds, games, really deep and engaging experiences.
NO! Our learning experiences are actually competing with the real world.If we want life-long learners, then our experiences need to go beyond the classroomWe’re competing with beautiful rich worlds, games, really deep and engaging experiences.
We’re competing with beautiful rich worlds, games, really deep and engaging experiences.Sometimes we can partner with these worlds to make them educational, but we can’t sit around and wait for partnerships.
Learning: It isn’t just teaching. Teaching ≠ LearningA good teacher doesn’t just teach and leave the learning to the studentsA good teacher constructs experiences to support student learningRecent studies in neuro-biology really help us to understand how the brain learns
The learning process:What is learning?A process the brain goes through.Happens in secondsHappens in years
The learning process:What is learning?A process the brain goes through.Happens in secondsHappens in years
Experience: Contact with, an encounterBest experiences transform us.Not isolated, meaningful to us, challenging, relevant to intellectual goals
Better Learning Experience?Engaging experience that sets up the learning process. Can compete with experiences outside of school.Dave Burgess:1) Would they show up if they didn’t have to2) Would they buy a ticket to that experience?
Better Learning Experience?Engaging experience that sets up the learning process. Can compete with experiences outside of school.Dave Burgess:1) Would they show up if they didn’t have to2) Would they buy a ticket to that experience?
Core Process:HookInformPractice/PlayApplyExtend
Tie the core process to the brain/learning process
Tie the core process to the brain/learning process
Today’s goal: Learn to use narrative to build a better experience.
How can Narrative build a better experience?-memorable-cohesive-empathy-creativity
Memorable
Cohesive experience
Empathy
Creativity and expression
But wait, there’s more!How can narrative help teachers?Handle a lot of the key elementsMake a framework for easier for using.
Benefits of Teaching with Narrative in ZBL-Tie in PBL elements, need to know, performance assessment, inquiry, choice,etc-Engage students-Standards-Creativity
Now I want to give you some examples of how Teaching with Narrative works.I’ll show ZBL – Geography and Zombie ApocalypseCZG – ChronoZoom, Historical Thinking, and Time Travel
ZBL – Middle School Geography curriculum set in the zombie apocalypse.Uses Project-Based Learning, integrated with a zombie narrative to build a better learning experience.
ZBL Learning ObjectiveThink like a real geographerNot just memorize, but use the thinking skills of a geographer.
Integrated TopicZombies – Interests kids, middle schoolI like it and I like doing thought games around it.
Hook- At the very basic level, this prompt:How would you use geography to survive a zombie apocalypse.Show scene from comic with kids asking about zombies.Icon for hook
Lessons – Curriculum includes lessons that support the skills needed to accomplish the survival tasks.Show lesson shot from curriculum (handout?)Information icon
Projects – Serve as a performance assessmentUse real world skills and real world toolsNarrative scenarioShow character working on project, inset rubric, apply icon
Parallel Story – Dead Reckon Sets up the projects in the story, the need to knowShow Dead Reckon cover and the Z outline, and apply icon
Example of Dead Reckon + Project IntegrationShow challenge in Dead Reckon (Mapping zombie outbreak)
Show zombie data in lessons
Show student map of zombie data
Benefits of Teaching with Narrative in ZBL-Tie in PBL elements, need to know, performance assessment, inquiry, choice,etc-Engage students-Standards-Creativity
ChronoZoom DemoHow a learning tool that brings great value to Historical Thinking can be integrated using Teaching with Narrative
Overview of ChronoZoomers GuildMiddle school and high school projects teaching history through time travel.Logo
Learning ObjectiveThink like a historianThe historian artwork
Integrated topicThe ChronoZoom tool
HookHow would you change history to prevent a later event from happening?Historical photograph or portraitHook icon
LessonsSample lesson – Chronological thinkingIntegrated Material – timeline of the history of the chronozoomers guild“Chronological thinking”timelineInform icon
LessonsSample lesson – Multiple perspectives in historyIntegrated Material – CZG policy on multiple perspectives“Multiple Perspectives”Policy memoInform iconSmaller all icons
Interactive ElementsUSC Game Design on connections and causalityUSC Game Prototype image cardPlay icon
ProjectsCreate timeline arguing what you would change in history to prevent…CZG uses ChronoZoom to do their research and presentations, so do students who have been recruitedChronoZoom imageApply Icon
Parallel StoryStory of Fabe and Milt working for the CZG.Rick VeitchComic imagesApply icon
BenefitsEngageCreativityStandardsTechnology and tool
Conceptual integrationDriving Question Game to design PromptPlay icon
What we’ll be designing:-Narrative elements that integrate into curriculumWe’ll end up with an outline for a plan to integrate a narrative into curriculum and have those elements linked to some of our curriculum needs.
Building from 1 sentence can allow students to use narrative throughout all of it. What it is Example
For the sake of this workshop, these should be topics and objectives that you at least have some understanding of. You at least know what people do in these topics.They can be fictional or non-fictional. –Fictional gives you more opportunity to make up the story.Learning objectives can be the subject you are teaching. Standards. What you’re really required for students to learn. Depends on what you teach.
Brain storm some of the concepts that are important to the subject you’re teaching.Brain storm concepts that apply to the topic you’re interested in. What are some of the challenges or questions people face in this topic faces.Zombies: Survival, staying away from zombies, finding safe places to settle, rebuilding society
Fill in the blanks.How can we use Historical Thinking to change history?Zombie example: “How can we use Geography to survive the zombie apocalypse”How can we use mapping to predict where zombies will move?How can we use geometric measurements to design apparel?
While you go to your final design page, let’s discuss what the prompt/driving question could be used for?A KEY part of this question/prompt, is that it exists in the narrative. This sets the tone Primes the imagination to think within the story and be creativeConceptual integrationWhat we have here: Sets up the project. Hooks the interest. The question drives the want to learn to answer this question and express how they would answer it.
A way to provide information from within the narrative. Match is Need to Know
TASK: What will students have completed in order to answer this question?Just like UbD, it is important to start with what will be accomplished and then work backwards. List all of the big ideas for what you think someone would have to learn in order complete this task.
In this narrative or storyworld, how do people access this information?Finding information becomes engaging in itself. Don’t always have to give the answers, can share examples, set up the search for answers, and/or illustrate the concept. Zombies: Data transmissionsRadio warningsInformation left behindAbandoned libraries
The need to know becomes what students need to learn. You can construct your lessons around these ideas.You can also ask students what they need to know. They will offer so much more. We used policy memos and history around CZG to build the narrative and share the concepts.If I were to continue, I would probably opt to make short videos that shared the need to know, but as if it was coming from CZG. WHAT WE HAVE: Need-to-know: an outline for our needed lessons to support the projectA delivery method to enhance the narrative and support the learning
A way to practice the new knowledgeMatch: Formative Assessment
Skills from the need to know
TIME:You may be able to only choose 1 at a time for it to make sense/be manageable.Experienced game designers can handle more of the concepts at once, but as a beginner, start with 1 skill. Maybe I would use a card game for this. Maybe I would use a dice game. Maybe there would be a video game?
TIME:These ideas are what started coming up as I thought through this. Play to your comfort level. At the least, sandbox it. Set some limitations but allow extreme freedom on topic or creativity. Have students practice the skill. Example: Let the students choose any topic to make an argument about. Have a list of interesting topics to choose from.
This will help us with our formative assessment, But also creates a connection between the play/practice and our formative assessments. We can eventually hopefully use the playing as a formative assessment.
WHAT WE HAVE: Objective for a formative assessmentIdeas for an engaging way to practice these skills
Sets up the project. Puts it in context.Match: Project/application
Refer back to your Task.This is setting up what we’d expect students to perform. Other ideas:Gather multiple perspectives on an argumentGather examples of strong arguments.
Draft your ideas for where this could happen and what the key aspects of your characters might be.
WHAT WE HAVE: Objective for a project and summative assessmentIdea for a story to align with the project and learning objectives. The story can go many places from here: Written storyGraphic novelTV show, movie, etc
Extend their learning beyond the classroom.Match: TransferEasiest when it makes itself. Hardest to maintain.
How can we create more opportunities for students to express their ideas and their creativity?
How does learning keep going?
WHAT WE HAVE: Ideas for how students could continue with these concepts and make up more ideas if they love this concept.Connections to the real world.
You’ve followed through how to build a better learning experience.
You’ve learned how to align narrative to your curriculum.
You have outlined a curriculum with key elements to support a quality curriculum.You have connected ideas for engagement
If you try just one thing. Try using a 1 sentence hook, to set off engagement.