Teaching Innovation Alan Dix Lancaster University www.hcibook.com/alan
Ministry of Education mission “ creative thinking skills  and learning skills are essential for the future” http://www1.moe.edu.sg/educatio.htm
Ministry of Education desired outcomes of education “ be innovative” “ be creative and imaginative” “ be able to think independently and creatively” http://www1.moe.edu.sg/desired.htm
why me? human–computer interaction complex (computers and people!) rapidly changing => innovation research professionals do it academics know about it …  an academic about academia
culture
culture occidental oriental academic objective reasoning individual community opinion authority
different disciplines technology science: objective, reasoning invention:  esoteric, imagination fine art west: inspiration, the muse east: discipline, study music skill, discipline, interpretation
creative steps – the ant lots of small steps incremental evolutionary convergent
creative steps – the flea great leaps unguided revolutionary divergent
creativity is hard avoiding crocophants
Professor Alan’s formula for creativity! structure + diversity    innovation
structure
everything in its place names taxonomies dimensions multiple classifications
using multi-classifications to spread literature search X
using multi-classifications to spread literature search to identify gaps somat or other thing- amibob somat else ?
using multi-classifications to spread literature search to identify gaps to discover trends thing- amibob somat else ? ?
using multi-classifications to spread literature search to identify gaps to discover trends to uncover abstractions somat or other thing- amibob somat else different again ? ?
using multi-classifications to spread literature search to identify gaps to discover trends to uncover abstractions to synthesise solutions somat or other thing- amibob somat else ?
what and why what’s good about something what’s bad about it why? …  avoids crocophants …
diversity
imagination and play what if thinking imagination = looking ahead the foundation of science and technology
random  metaphors using PowerPoint is like playing a violin random
bad ideas deliberately silly/bad ideas e.g. glass hammer analyse it what’s good, what’s bad assume it is a good idea car salesman, pretend it is optimal
why bad ideas reduce personal commitment fun group exercise to train critical thought to inspire good ideas!
plus more opposites …
creative tension justification & evaluation qualitative & quantitative broad & deep abstract & concrete deconstruction & reconstruction

Teaching Innovation