SlideShare a Scribd company logo
CAN AAA GAMES BE USED TO IMPROVE
EDUCATION?
Link to pdf presentation;
Or look at the Ask & Vote section on Slido, room 17B
Hashtag like you mean it;
#edtech #history #gbl #vgbl #sxswedu #discoverytour #assassinscreed
#minecraftedu
-Gonzalo Frasca
creator of DragonBox School
18
VIDEO GAMES AS REALIA
Video games add learning components
©Guillaume Bell - Université de Montréal
©Steven Isaacs ©Guillaume Bell - Université de Montréal
Default in-game languages in North America
(dialogues & text) :
English / Spanish / French
Other languages available:
German / Italian / Portuguese
Russian / Japanese / Chinese
32
EUrope
Most
Languages


Encourage students to:
Play game in the TL (Spanish/English/?) with
TL subtitles
*TL: target language
Play completed game again in the TL
(repetition helps)
Use WordReference app/website on mobile
Use Google Images app/website on mobile
[Context aids acquisition]
GAME-BASED LEARNING
ADVANTAGES OF DIGITAL REALIA
Use of (digital) Realia? IAC
Worksheets
Identify
new vocab and structures in context
Acquire
new vocab and structures following models in
context
Create
Using new vocab and structures to create your own
thoughts/phrases
34
Technology in the classroom:
SAMR model
Dr. Puentedura
Scaffolding
Task-based
learning
Two types
Class Worksheets: expand
(Identify/Acquire/Create) on
material in each chapter unit.
Task-based Lab Activity
worksheets: reinforce
specific vocab & grammar
points from the textbook
unit/chapter.
35
GAME-BASED WORKSHEETS
“SERIOUS” GAMES
(?) Engaging?
 Remember educational games/toys from your childhood?
36
FUN!  UGH! 
TEACHING WITH GAMES?
- COMMERCIALLY-AVAILABLE GAMES
Games NOT specifically created for the purpose of learnin
Social Sciences, Humanities, History
Must be “unpacked”:
- Backward design (what I want them to learn)
- Scaffolding (what they already know)
- Task-Based Learning (worksheets)
WHY?
- FUN; SOLID products; “POLISHED”
37
TEACHING WITH GAMES?
Teaching with games – III
HOW?
Cinematic Comercially-Available Games as Realia:
- IDENTIFY
- ACQUIRE
- CREATE
WHY?
- Cinematic, commercially-available video games are fairly inexpensive
easy to use, can be used outside the classroom.
38
Video Games
set in multiple
historical/geographical areas with
multiple languages & accurate
cultural
content:
- The Assassin’s Creed series (2007-
present)
Outcomes Assessment:
Testing (Direct Measure)
Preliminary and Exit Surveys (Indirect Measure)
Preliminary survey asked students about their interest in video
games (or lack thereof) and also about other types of digital realia
they may be using: music videos, Facebook groups, etc
Exit survey = how they felt about the game-based lab activities in
relation to their learning
40
Using
GBL IN my
COURSES SINCE
2010
IS GBL IN THE CLASSROOM EFFECTIVE?
Outcomes Assessment Results:
Testing (Direct Measure):
- 9% points increase in the median score for the class
Surveys (Indirect Measure):
All students enjoyed the activity
- 95% thought it was excellent
- 93% felt that they had learned very much from it.
41
Using
GBL IN
“REGULAR”
Language
COURSES SINCE
2010:
two lab
activities per
semester
IS GBL IN THE CLASSROOM EFFECTIVE?
IS GBL IN THE CLASSROOM EFFECTIVE?
Outcomes Assessment Results:
Small size sample; difficult to run significance test on data (only taught once)
Intensive, two semesters in one
Mid-term grade = Final grade (101)
Final grade = Final grade (102)
Midterm = 4 points lower
Final = 2 points higher
Initial “shock” (intensive) = dampening effect
INTENSITY and IMMERSION yielded BETTER END RESULTS
42
Using
GBL IN a GAME-
BASED COURSE:
Spring 2017
Intensive italian
for gamers
TEACHING CULTURE WITH VIDEO GAMES?
The Assassin’s Creed
Series
(2007-present)
• For PC and current video game consoles.
• Accurate cultural data + narrative fiction.
• Set in different geographical areas (Italy, Spain,
France, Jerusalem, Constantinoples, UK, America)
• Set in different time periods:
• The Italian Renaissance
• The French Revolution
• 1776 America
• The Spanish Armada & La Conquista
• The Crusades
• Ptolemaic Egypt
•Classical Greece
Christesen & Machado “Video Games
and Classical Antiquity” [CW 104.1, 107–
110]
Historical data? A mix of fact and fiction!
Assassin’s Creed can teach about FACT
CHECKING!
@kotaku
AAAVideo
Games helpbuild
connectionswith
students
Start a conversation with:“What
video game are you playing right
now?”
Reward Activities in school
Students can create many
different things with Minecraft
EDU
Mario Kart
Tournamentfora
rewardactivity
Creatingan
AncientCitywith
MinecraftEDU
Whatare the
limitations of
usingAAAgames
Many AAA games are rated M
for Mature and can’t be used in
the classroom.
AAA games rarely have a
direct curriculum connection.
Minecraft EDU and Mario Kart:
No content information
AssassinsCreed
DiscoveryTour
Strengths
Fits Ancient History
Curriculum
Allows students to explore a
living world
Get to see major monuments
as well as daily life of the
people
HowIuse
DiscoveryTourin
theclassroom
 Entire class instruction
 Teacher or students
going on tours.
Students taking notes
and answering
questions
 Students on their own
 In partners or on
their own going on
tours
Whatdo
studentsactually
create?
Writing pieces
Using primary and
secondary sources
Discussions
From content from the
Discovery Tour
Analyze Parts of Civilizations
SWAGGER
@RECITUS
@mathieuprofhist
‘’Collaboration, creativity & sense of self-development’’
@Intovinceres
@WhitakerAlmanac / @historyrespawn
@ZacFanni
@EnseignerTV5
Acdiscoverytour@ubisoft.com
Musée Quai Branly
Paris
Pods showcasingthe Discovery Tour,
highlight of the collection + museum animator
Pointe-à-Callière Museum, Montreal, Canada
National Geographic Museum, Washington, D.C.
Montreal + WW Tour
Custom made video footage of the Assassin’s Creed
Origins world is used as a background for the
exhibition
Phi Center
Montreal
Pods showcasingthe Discovery Tour
Musée de l’Armée
Paris
Tailored madeAR visits of the museum with a
reuse of the AC lore
Institut du Monde Arabe
Paris
VR experienceof digitally reconstituted sites
of Palmyra and Mosulduring the exhibit
‘’Cités Millénaires’’.
Hieroglyphics Initiative
WW
Ubisoft buildsa toolset to help Egyptologists
translateMiddle Egyptian hieroglyphics,
crowdsourcingdata with a drawingtool using
Google Firebaseand recognisinghieroglyphics
using Cloud AutoML. Open access.
SXSW EDU 2019 Can AAA Games Improve Education?

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SXSW EDU 2019 Can AAA Games Improve Education?

  • 1. CAN AAA GAMES BE USED TO IMPROVE EDUCATION? Link to pdf presentation; Or look at the Ask & Vote section on Slido, room 17B Hashtag like you mean it; #edtech #history #gbl #vgbl #sxswedu #discoverytour #assassinscreed #minecraftedu
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. -Gonzalo Frasca creator of DragonBox School
  • 7. 18 VIDEO GAMES AS REALIA Video games add learning components
  • 8.
  • 9. ©Guillaume Bell - Université de Montréal
  • 10. ©Steven Isaacs ©Guillaume Bell - Université de Montréal
  • 11.
  • 12. Default in-game languages in North America (dialogues & text) : English / Spanish / French Other languages available: German / Italian / Portuguese Russian / Japanese / Chinese 32 EUrope Most Languages  
  • 13. Encourage students to: Play game in the TL (Spanish/English/?) with TL subtitles *TL: target language Play completed game again in the TL (repetition helps) Use WordReference app/website on mobile Use Google Images app/website on mobile [Context aids acquisition] GAME-BASED LEARNING
  • 14. ADVANTAGES OF DIGITAL REALIA Use of (digital) Realia? IAC Worksheets Identify new vocab and structures in context Acquire new vocab and structures following models in context Create Using new vocab and structures to create your own thoughts/phrases 34 Technology in the classroom: SAMR model Dr. Puentedura Scaffolding Task-based learning
  • 15. Two types Class Worksheets: expand (Identify/Acquire/Create) on material in each chapter unit. Task-based Lab Activity worksheets: reinforce specific vocab & grammar points from the textbook unit/chapter. 35 GAME-BASED WORKSHEETS
  • 16. “SERIOUS” GAMES (?) Engaging?  Remember educational games/toys from your childhood? 36 FUN!  UGH!  TEACHING WITH GAMES?
  • 17. - COMMERCIALLY-AVAILABLE GAMES Games NOT specifically created for the purpose of learnin Social Sciences, Humanities, History Must be “unpacked”: - Backward design (what I want them to learn) - Scaffolding (what they already know) - Task-Based Learning (worksheets) WHY? - FUN; SOLID products; “POLISHED” 37 TEACHING WITH GAMES?
  • 18. Teaching with games – III HOW? Cinematic Comercially-Available Games as Realia: - IDENTIFY - ACQUIRE - CREATE WHY? - Cinematic, commercially-available video games are fairly inexpensive easy to use, can be used outside the classroom. 38 Video Games set in multiple historical/geographical areas with multiple languages & accurate cultural content: - The Assassin’s Creed series (2007- present)
  • 19.
  • 20. Outcomes Assessment: Testing (Direct Measure) Preliminary and Exit Surveys (Indirect Measure) Preliminary survey asked students about their interest in video games (or lack thereof) and also about other types of digital realia they may be using: music videos, Facebook groups, etc Exit survey = how they felt about the game-based lab activities in relation to their learning 40 Using GBL IN my COURSES SINCE 2010 IS GBL IN THE CLASSROOM EFFECTIVE?
  • 21. Outcomes Assessment Results: Testing (Direct Measure): - 9% points increase in the median score for the class Surveys (Indirect Measure): All students enjoyed the activity - 95% thought it was excellent - 93% felt that they had learned very much from it. 41 Using GBL IN “REGULAR” Language COURSES SINCE 2010: two lab activities per semester IS GBL IN THE CLASSROOM EFFECTIVE?
  • 22. IS GBL IN THE CLASSROOM EFFECTIVE? Outcomes Assessment Results: Small size sample; difficult to run significance test on data (only taught once) Intensive, two semesters in one Mid-term grade = Final grade (101) Final grade = Final grade (102) Midterm = 4 points lower Final = 2 points higher Initial “shock” (intensive) = dampening effect INTENSITY and IMMERSION yielded BETTER END RESULTS 42 Using GBL IN a GAME- BASED COURSE: Spring 2017 Intensive italian for gamers
  • 23. TEACHING CULTURE WITH VIDEO GAMES? The Assassin’s Creed Series (2007-present) • For PC and current video game consoles. • Accurate cultural data + narrative fiction. • Set in different geographical areas (Italy, Spain, France, Jerusalem, Constantinoples, UK, America) • Set in different time periods: • The Italian Renaissance • The French Revolution • 1776 America • The Spanish Armada & La Conquista • The Crusades • Ptolemaic Egypt •Classical Greece Christesen & Machado “Video Games and Classical Antiquity” [CW 104.1, 107– 110]
  • 24. Historical data? A mix of fact and fiction! Assassin’s Creed can teach about FACT CHECKING! @kotaku
  • 25.
  • 26. AAAVideo Games helpbuild connectionswith students Start a conversation with:“What video game are you playing right now?” Reward Activities in school Students can create many different things with Minecraft EDU
  • 29. Whatare the limitations of usingAAAgames Many AAA games are rated M for Mature and can’t be used in the classroom. AAA games rarely have a direct curriculum connection. Minecraft EDU and Mario Kart: No content information
  • 30.
  • 31. AssassinsCreed DiscoveryTour Strengths Fits Ancient History Curriculum Allows students to explore a living world Get to see major monuments as well as daily life of the people
  • 32. HowIuse DiscoveryTourin theclassroom  Entire class instruction  Teacher or students going on tours. Students taking notes and answering questions  Students on their own  In partners or on their own going on tours
  • 33. Whatdo studentsactually create? Writing pieces Using primary and secondary sources Discussions From content from the Discovery Tour Analyze Parts of Civilizations SWAGGER
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  • 36. @mathieuprofhist ‘’Collaboration, creativity & sense of self-development’’
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  • 43. Musée Quai Branly Paris Pods showcasingthe Discovery Tour, highlight of the collection + museum animator Pointe-à-Callière Museum, Montreal, Canada National Geographic Museum, Washington, D.C. Montreal + WW Tour Custom made video footage of the Assassin’s Creed Origins world is used as a background for the exhibition Phi Center Montreal Pods showcasingthe Discovery Tour
  • 44. Musée de l’Armée Paris Tailored madeAR visits of the museum with a reuse of the AC lore Institut du Monde Arabe Paris VR experienceof digitally reconstituted sites of Palmyra and Mosulduring the exhibit ‘’Cités Millénaires’’. Hieroglyphics Initiative WW Ubisoft buildsa toolset to help Egyptologists translateMiddle Egyptian hieroglyphics, crowdsourcingdata with a drawingtool using Google Firebaseand recognisinghieroglyphics using Cloud AutoML. Open access.