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The document analyzes Electronic Arts using a SWOT analysis, identifying strengths such as strong market position and popular game titles, weaknesses like dependency on specific buyers and outdated games, opportunities in online games and unique audiences, and threats such as a poor reputation, decreasing profits, and piracy. It recommends moving to Steam to reach more consumers, developing a new MMORPG focused on a specific audience, using guerrilla marketing for new releases, and stopping the practice of holding back game content to charge for expensive DLCs that are alienating customers.










