This document summarizes the background and experience of Mochamad Noerwana, also known as "Noey", who currently serves as the CMO of Zamrud Technology and Executive Director of the e-Broadcasting Institute. It provides an overview of his career in music production, show business, and management. The document then outlines Zamrud Technology's SVARA initiative to modernize radio broadcasting through an integrated back-end and front-end technology platform. Finally, it proposes a partnership between Zamrud Technology and the music industry to provide affordable, legal music streaming services to users and generate revenue through various monetization models.
This document discusses innovations for radio broadcasting in Indonesia called "Radio 2.0". It notes that while radio penetration is over 40%, advertising spending on radio (RADEX) as a percentage of total advertising spending (ADEX) has declined from 17% to 1.3% as new media like the internet and mobile phones have grown rapidly. Radio 2.0 proposes innovations like integrating radio broadcasting over the air and online, developing new content and business models, building collaboration platforms, and leveraging listener communities to transform radio broadcasting and increase the total radio industry revenue to Rp3.6 trillion. Pilot projects and seminars will be conducted to socialize these innovations to radio stakeholders.
Overview inovasi radio 2 point 0 versi prssni yogyakartahematdnuryanto
This document discusses innovations for radio technology and business in Indonesia. It notes that while radio penetration is high in Indonesia, advertising spending on radio (RADEX) has declined significantly as a percentage of total advertising spending (ADEX) over time. It proposes a model called "Radio 2.0" that leverages new media like the internet and mobile to allow radio stations to stream content online, provide on-demand listening, target advertising, and generate new revenue streams through memberships. This could help transform the radio industry and increase total radio industry revenues to over Rp3.6 trillion within 5 years. The document outlines perspectives, challenges, and a roadmap for radio stations and the industry to implement these innovations.
Spotify is a streaming music service with over 16 million songs. It has three tiers - free with ads, unlimited streaming, and premium with no ads. Advertisers can run audio, display, and other ad formats. To be effective, ads need to identify users' music interests, adapt to their context and mood, connect through shared passions, and encourage co-creation like branded playlists. Interrupting users negatively impacts brands, while engaging ads add value.
This document provides background information on Pandora, the largest music streaming service, and outlines a campaign to increase its appeal among millennials. It discusses Pandora's history and features, compares it to competitors like Spotify and Apple Music, and analyzes strengths, weaknesses and trends in the music streaming industry. The proposed campaign would utilize influencer marketing, digital marketing including a Snapchat partnership, campus events, and brand activations like a music festival. The goal is to promote Pandora's personalized listening experience and build awareness of the brand among millennials.
My group and I researched Spotify, who is currently dominating the online streaming industry. In our project we were able to find Spotify's value proposition and target market. Using this information, we were able to discuss and evaluate their current digital marketing strategies and how they could improve. We also provided a competitive analysis against their two main competitors, Apple Music and Pandora.
Slides for a webinar I gave on June 27, 2013 covering the state of webcasting, digital music, and online marketing, with a focus on Pandora and the potential threats presented by Apple's iTunes Radio service. Featuring a significant amount of digital music industry economic data, and mapping out the value chains for digital music distribution.
This document discusses innovations for radio broadcasting in Indonesia called "Radio 2.0". It notes that while radio penetration is over 40%, advertising spending on radio (RADEX) as a percentage of total advertising spending (ADEX) has declined from 17% to 1.3% as new media like the internet and mobile phones have grown rapidly. Radio 2.0 proposes innovations like integrating radio broadcasting over the air and online, developing new content and business models, building collaboration platforms, and leveraging listener communities to transform radio broadcasting and increase the total radio industry revenue to Rp3.6 trillion. Pilot projects and seminars will be conducted to socialize these innovations to radio stakeholders.
Overview inovasi radio 2 point 0 versi prssni yogyakartahematdnuryanto
This document discusses innovations for radio technology and business in Indonesia. It notes that while radio penetration is high in Indonesia, advertising spending on radio (RADEX) has declined significantly as a percentage of total advertising spending (ADEX) over time. It proposes a model called "Radio 2.0" that leverages new media like the internet and mobile to allow radio stations to stream content online, provide on-demand listening, target advertising, and generate new revenue streams through memberships. This could help transform the radio industry and increase total radio industry revenues to over Rp3.6 trillion within 5 years. The document outlines perspectives, challenges, and a roadmap for radio stations and the industry to implement these innovations.
Spotify is a streaming music service with over 16 million songs. It has three tiers - free with ads, unlimited streaming, and premium with no ads. Advertisers can run audio, display, and other ad formats. To be effective, ads need to identify users' music interests, adapt to their context and mood, connect through shared passions, and encourage co-creation like branded playlists. Interrupting users negatively impacts brands, while engaging ads add value.
This document provides background information on Pandora, the largest music streaming service, and outlines a campaign to increase its appeal among millennials. It discusses Pandora's history and features, compares it to competitors like Spotify and Apple Music, and analyzes strengths, weaknesses and trends in the music streaming industry. The proposed campaign would utilize influencer marketing, digital marketing including a Snapchat partnership, campus events, and brand activations like a music festival. The goal is to promote Pandora's personalized listening experience and build awareness of the brand among millennials.
My group and I researched Spotify, who is currently dominating the online streaming industry. In our project we were able to find Spotify's value proposition and target market. Using this information, we were able to discuss and evaluate their current digital marketing strategies and how they could improve. We also provided a competitive analysis against their two main competitors, Apple Music and Pandora.
Slides for a webinar I gave on June 27, 2013 covering the state of webcasting, digital music, and online marketing, with a focus on Pandora and the potential threats presented by Apple's iTunes Radio service. Featuring a significant amount of digital music industry economic data, and mapping out the value chains for digital music distribution.
The document discusses Spotify's "freemium" business model. It summarizes that Spotify aggregates music content from rights holders and distributes it to consumers for free with ads or through a subscription without ads. Spotify's model has generated billions in revenue and disrupted the traditional music industry model. It provides value to both music listeners and advertisers through its multi-sided platform approach.
Pandora is a music streaming service founded in 2000 that pioneered personalized radio stations. However, Pandora has lost money and subscribers in recent years due to competition from services like Apple Music and Spotify that offer on-demand listening. In 2014, Pandora launched a premium service with on-demand features to compete, but it is still behind others. Pandora's goal is to increase premium subscribers by 75% through social media, concerts, and celebrity partnerships to appeal to millennials and be considered a top streaming service.
Spotify is a music streaming service founded in 2006 that offers both free and premium subscriptions. It has over 30 million tracks available and generates most of its revenue from subscription fees, though it operates at a loss. Key events in Spotify's history include its US launch in 2011, reaching 4 million paid subscribers in 2012, and partnering with Sony in 2015. Competitors include other streaming services like Apple Music as well as radio services like Pandora. Some artists have expressed frustration with Spotify's royalty model.
Spotify currently has over 100 million active users with 30 million paying subscribers. However, subscriber growth has stalled in recent months. Competitors like Tidal, Pandora, and Apple Music offer unique features to attract Spotify users. The document proposes a new "Listening Parties" feature for Spotify that would allow premium users to host social events where any user can join and help curate playlists together. Survey data found over 95% of users want some control over music at social events. If implemented, Listening Parties could increase user engagement with the app and drive more conversions to paid subscriptions and ad revenue.
This document discusses online audio ads, which convert online music into a channel for marketing communications. It describes online audio ads as an ad format that has proven effective in Western markets and is gaining momentum in Russia. The document outlines the benefits of online audio ads, such as precise targeting of audiences, associating brands with the emotions of music, and delivering messages even to "non-clickers". Examples are given of campaigns by Starbucks and Bookmate that achieved high conversion rates through the use of digital audio ads.
Spotify is a music streaming service launched in 2008 that allows users to listen to millions of songs. It began as an invite-only service in Sweden but has since expanded globally. Spotify makes money through advertising on its free tier and monthly subscriptions. It has had over 50 million users, with over 12.5 million paying subscribers. Spotify aims to combat music piracy by offering legal streaming and generating more royalties than other streaming services.
This document discusses plans to re-launch the AIR FM Rainbow radio station. The key plans are to redefine the target audience as young, educated, urban music lovers and aspiring musicians aged 14-26. The positioning will be transformed to focus on providing "music uninterrupted" with an emphasis on the latest English music genres. Extensive rebranding efforts are proposed across outdoor, print, television, and new media campaigns to promote the re-launch. Strategic partnerships and unique initiatives like branded radio kiosks and buses are also discussed to connect with the target audience.
Presentation on Marketing Plan of Spotify extending it's services to India created by Abhinav.U, IIT Madras, during a Marketing Internship by Sameer Mathur
The document outlines strategies to help Pandora create new revenue streams and refine existing ones for long-term growth. It recommends launching an "Open Mic" platform to allow amateur artists to submit songs for voting, which could generate new subscriptions. It also suggests Pandora develop an online record label for indie artists discovered through Open Mic. Additionally, it proposes refining Pandora's free offering by lowering the listening time limit or introducing video ads to earn revenue from heavy users.
Saavn is a music streaming service that offers over 30 million songs across various genres like Bollywood, English, Hindi, and regional Indian music. It has a free ad-supported version called Saavn Free and a premium ad-free subscription called Saavn Pro. Saavn markets itself through sponsoring music festivals in India, collaborating with celebrities like Ranbir Kapoor on marketing campaigns, and maintaining an active social media presence on platforms like Facebook, Instagram, and Twitter. The document provides details on Saavn's competitors like Gaana and Apple Music, its target audience, search engine optimization strategies, and social media and digital advertising plans.
The document discusses plans for a music portal to be launched by TELKOM. It provides examples of successful music portals from other countries and telecom operators. It outlines the business objectives of attracting and retaining subscribers through offering free music streaming. Revenue will come from a blanket music license, advertising, and potential upselling of premium music products. Key features will include music streaming, downloading, video, and a social community.
Pandora is an online music streaming service that provides personalized radio stations based on a user's favorite artists, songs, or genres. It analyzes songs through its Music Genome Project to tailor stations for each listener. While Pandora has over 125 million users and is available on many devices, it faces challenges from competitors like Apple and Spotify, and risks from high royalty costs cutting into its revenues. To grow, Pandora plans to broaden its listener base, focus on product execution, and expand to new devices and content.
The document discusses plans for a music portal website. It aims to provide a one-stop directory for music information, entertainment and connecting users. Key features would include music articles, references, tutorials and calendars, as well as user-generated playlists, online stores and social features. The portal would be supported by a mobile app that is compatible with different devices and provides an easy music experience anywhere. Partnerships are proposed with artists, companies and media outlets to promote the portal.
Svara is an audio streaming platform developed by Zamrud Technology that combines radio automation, live streaming, music streaming, user generated content, social media features, and utilizes big data analytics and machine learning. It partners with over 85 radio stations across Indonesia. The executive team includes technology experts from ITB and experienced individuals from the music and ICT industries. Svara aims to modernize the radio industry and audio market in Indonesia.
This document outlines a business plan for a startup that offers personalized digital songs as gifts. The problem it addresses is limitations of physical gifts, like delivery delays. The solution is to record and deliver customized songs on demand via a mobile app or website. The business model involves collecting song requests, recording the song with the requested name, uploading it to cloud storage, and sharing the audio file link. Key partners would be singers, musicians, lyricists and a recording studio. Revenue would come from individual song purchases and sponsored songs for brands.
Spotify's business model and copyright infringement issueYeonKyung Lee
- Time: February 2014
- Organization: College(undergraduate)
- Class: Network Economy (Economics)
- Project description: Research on Spotify's business model and copyright infringement issue.
The document proposes a partnership between Spotify and Riffstation to build a music learning tool called "Spotify Chords" that displays chord charts for songs on Spotify. It notes that current practice tools are lacking and that musicians want resources that are organized, mobile-optimized, interactive, and high-quality. Spotify Chords would allow users to watch chord charts scroll on screen, choose instruments, and customize their playing experience. The document estimates there could be millions of potential users and argues the product would be beneficial for both companies.
Spotify was founded in 2006 by Daniel Ek and Martin Lorentzon with the goal of providing online music streaming that was better than piracy. It launched a private beta in 2007 and publicly in 2008 with about 40 employees and 10 million songs. By focusing on improving the user experience of accessing music across devices rather than fighting piracy, Spotify grew to over 10 million users across 7 markets and about 220 employees by 2009.
Spotify. Strategy to remain the leader in the music industry.Palina Supeyeva
Spotify's strategy to remain the leader in the music industry involves increasing subscribers to generate more revenue without decreasing royalty fees paid to labels and artists. This includes offering limited free trials to incentivize paying subscriptions, partnering to expand their music library, and potentially entering new markets like audiobooks and podcasts to raise income. The document provides an overview of the top music streaming services and their business models, market share, features, and strengths.
Introduction, Virtual and Datagram networks, study of router, IP protocol and addressing in the Internet, Routing algorithms, Broadcast and Multicast routing
Resúmenes, esquemas y mapas conceptuales sobre el tema "El aprendizaje" de la materia de Psicología de 2º de Bachillerato realizados por alumnas del IES Almenara de Vélez Málaga.
The document discusses Spotify's "freemium" business model. It summarizes that Spotify aggregates music content from rights holders and distributes it to consumers for free with ads or through a subscription without ads. Spotify's model has generated billions in revenue and disrupted the traditional music industry model. It provides value to both music listeners and advertisers through its multi-sided platform approach.
Pandora is a music streaming service founded in 2000 that pioneered personalized radio stations. However, Pandora has lost money and subscribers in recent years due to competition from services like Apple Music and Spotify that offer on-demand listening. In 2014, Pandora launched a premium service with on-demand features to compete, but it is still behind others. Pandora's goal is to increase premium subscribers by 75% through social media, concerts, and celebrity partnerships to appeal to millennials and be considered a top streaming service.
Spotify is a music streaming service founded in 2006 that offers both free and premium subscriptions. It has over 30 million tracks available and generates most of its revenue from subscription fees, though it operates at a loss. Key events in Spotify's history include its US launch in 2011, reaching 4 million paid subscribers in 2012, and partnering with Sony in 2015. Competitors include other streaming services like Apple Music as well as radio services like Pandora. Some artists have expressed frustration with Spotify's royalty model.
Spotify currently has over 100 million active users with 30 million paying subscribers. However, subscriber growth has stalled in recent months. Competitors like Tidal, Pandora, and Apple Music offer unique features to attract Spotify users. The document proposes a new "Listening Parties" feature for Spotify that would allow premium users to host social events where any user can join and help curate playlists together. Survey data found over 95% of users want some control over music at social events. If implemented, Listening Parties could increase user engagement with the app and drive more conversions to paid subscriptions and ad revenue.
This document discusses online audio ads, which convert online music into a channel for marketing communications. It describes online audio ads as an ad format that has proven effective in Western markets and is gaining momentum in Russia. The document outlines the benefits of online audio ads, such as precise targeting of audiences, associating brands with the emotions of music, and delivering messages even to "non-clickers". Examples are given of campaigns by Starbucks and Bookmate that achieved high conversion rates through the use of digital audio ads.
Spotify is a music streaming service launched in 2008 that allows users to listen to millions of songs. It began as an invite-only service in Sweden but has since expanded globally. Spotify makes money through advertising on its free tier and monthly subscriptions. It has had over 50 million users, with over 12.5 million paying subscribers. Spotify aims to combat music piracy by offering legal streaming and generating more royalties than other streaming services.
This document discusses plans to re-launch the AIR FM Rainbow radio station. The key plans are to redefine the target audience as young, educated, urban music lovers and aspiring musicians aged 14-26. The positioning will be transformed to focus on providing "music uninterrupted" with an emphasis on the latest English music genres. Extensive rebranding efforts are proposed across outdoor, print, television, and new media campaigns to promote the re-launch. Strategic partnerships and unique initiatives like branded radio kiosks and buses are also discussed to connect with the target audience.
Presentation on Marketing Plan of Spotify extending it's services to India created by Abhinav.U, IIT Madras, during a Marketing Internship by Sameer Mathur
The document outlines strategies to help Pandora create new revenue streams and refine existing ones for long-term growth. It recommends launching an "Open Mic" platform to allow amateur artists to submit songs for voting, which could generate new subscriptions. It also suggests Pandora develop an online record label for indie artists discovered through Open Mic. Additionally, it proposes refining Pandora's free offering by lowering the listening time limit or introducing video ads to earn revenue from heavy users.
Saavn is a music streaming service that offers over 30 million songs across various genres like Bollywood, English, Hindi, and regional Indian music. It has a free ad-supported version called Saavn Free and a premium ad-free subscription called Saavn Pro. Saavn markets itself through sponsoring music festivals in India, collaborating with celebrities like Ranbir Kapoor on marketing campaigns, and maintaining an active social media presence on platforms like Facebook, Instagram, and Twitter. The document provides details on Saavn's competitors like Gaana and Apple Music, its target audience, search engine optimization strategies, and social media and digital advertising plans.
The document discusses plans for a music portal to be launched by TELKOM. It provides examples of successful music portals from other countries and telecom operators. It outlines the business objectives of attracting and retaining subscribers through offering free music streaming. Revenue will come from a blanket music license, advertising, and potential upselling of premium music products. Key features will include music streaming, downloading, video, and a social community.
Pandora is an online music streaming service that provides personalized radio stations based on a user's favorite artists, songs, or genres. It analyzes songs through its Music Genome Project to tailor stations for each listener. While Pandora has over 125 million users and is available on many devices, it faces challenges from competitors like Apple and Spotify, and risks from high royalty costs cutting into its revenues. To grow, Pandora plans to broaden its listener base, focus on product execution, and expand to new devices and content.
The document discusses plans for a music portal website. It aims to provide a one-stop directory for music information, entertainment and connecting users. Key features would include music articles, references, tutorials and calendars, as well as user-generated playlists, online stores and social features. The portal would be supported by a mobile app that is compatible with different devices and provides an easy music experience anywhere. Partnerships are proposed with artists, companies and media outlets to promote the portal.
Svara is an audio streaming platform developed by Zamrud Technology that combines radio automation, live streaming, music streaming, user generated content, social media features, and utilizes big data analytics and machine learning. It partners with over 85 radio stations across Indonesia. The executive team includes technology experts from ITB and experienced individuals from the music and ICT industries. Svara aims to modernize the radio industry and audio market in Indonesia.
This document outlines a business plan for a startup that offers personalized digital songs as gifts. The problem it addresses is limitations of physical gifts, like delivery delays. The solution is to record and deliver customized songs on demand via a mobile app or website. The business model involves collecting song requests, recording the song with the requested name, uploading it to cloud storage, and sharing the audio file link. Key partners would be singers, musicians, lyricists and a recording studio. Revenue would come from individual song purchases and sponsored songs for brands.
Spotify's business model and copyright infringement issueYeonKyung Lee
- Time: February 2014
- Organization: College(undergraduate)
- Class: Network Economy (Economics)
- Project description: Research on Spotify's business model and copyright infringement issue.
The document proposes a partnership between Spotify and Riffstation to build a music learning tool called "Spotify Chords" that displays chord charts for songs on Spotify. It notes that current practice tools are lacking and that musicians want resources that are organized, mobile-optimized, interactive, and high-quality. Spotify Chords would allow users to watch chord charts scroll on screen, choose instruments, and customize their playing experience. The document estimates there could be millions of potential users and argues the product would be beneficial for both companies.
Spotify was founded in 2006 by Daniel Ek and Martin Lorentzon with the goal of providing online music streaming that was better than piracy. It launched a private beta in 2007 and publicly in 2008 with about 40 employees and 10 million songs. By focusing on improving the user experience of accessing music across devices rather than fighting piracy, Spotify grew to over 10 million users across 7 markets and about 220 employees by 2009.
Spotify. Strategy to remain the leader in the music industry.Palina Supeyeva
Spotify's strategy to remain the leader in the music industry involves increasing subscribers to generate more revenue without decreasing royalty fees paid to labels and artists. This includes offering limited free trials to incentivize paying subscriptions, partnering to expand their music library, and potentially entering new markets like audiobooks and podcasts to raise income. The document provides an overview of the top music streaming services and their business models, market share, features, and strengths.
Introduction, Virtual and Datagram networks, study of router, IP protocol and addressing in the Internet, Routing algorithms, Broadcast and Multicast routing
Resúmenes, esquemas y mapas conceptuales sobre el tema "El aprendizaje" de la materia de Psicología de 2º de Bachillerato realizados por alumnas del IES Almenara de Vélez Málaga.
This document provides an overview and revision history of the NVIDIA GPU Programming Guide. It discusses how the guide is provided as-is without warranty and covers topics such as trademarks, copyright, and a history of major revisions from versions 2.5.0 to 2.0.4.
This resume is for Harshal Shinde, who has 9.8 years of experience in production and injection molding. He currently works as an Executive Officer at Siemens Ltd. in Thane, where he is responsible for production planning, troubleshooting, scheduling, quality, and safety. Previously he worked at Saint Gobain Sekurit India Ltd. and Tata AutoComp Systems Ltd., gaining experience in areas like process setup, installation, trials, production, delivery, and safety. His objective is a senior position in production and part development with a growth-oriented organization.
El documento cuenta la historia de una asamblea de herramientas de carpintería donde cada una intentaba echar la culpa a la otra para ser expulsada. Sin embargo, cuando el carpintero comenzó a trabajar utilizó a todas las herramientas, demostrando que cada una tiene un propósito valioso a pesar de sus defectos. Al final, las herramientas reconocieron que todos son necesarios y únicos.
This document summarizes and compares the key education systems of several countries. It outlines the basic, secondary, and higher education structures of Australia, China, Japan, South Africa, the United Kingdom, and the United States. For each country, it describes the duration and levels of primary/secondary school as well as information about vocational training and university degree programs. The document provides a concise high-level overview of the educational pathways and structures in these selected nations.
With MiFID II just round the corner, the need to consider how to meet regulatory demands on the recording of telephone conversations and electronic communications is imminent. Here are our top 6 compliance-driven solutions to consider.
El documento habla sobre el poder del amor y cómo manifestar amor a los demás incita a otros a hacer lo mismo. Jesús nos exhorta a amar a Dios y a nuestro prójimo, poniendo nuestro granito de arena por un mundo mejor. El amor de Dios nos da fortaleza para enfrentar la adversidad y entendimiento de Sus designios.
Aos canadian tour (YOW) @energizedtech - Manage AzureRM with powershellSean Kearney
Slidedeck from Ottawa, Ontario for Azure Office 365 SharePoint Tour - Managing AzureRM Resources with Windows PowerShell
Sample resources are on the last slide and downloadable from OneDrive
Comparte este mensaje con tus amigos y seres queridos,
y participemos juntos de esta misión voluntaria de Amor:
«¡Y les dijo: Id por todo el mundo y predicad el evangelio a toda criatura!» (Marcos 16:15)
Inovasi disruptif dan kekuatan kolaboratif radio 2.0 v gathering 1 2 mei 2013...Hemat Dwi Nuryanto
The document discusses innovations in radio and the music industry. It describes how Radio 2.0 is a disruptive innovation that utilizes new technologies like radio automation, websites, and collaboration between radio stations. This allows radio to offer premium content to users through a "freemium" model with membership fees. The document predicts Radio 2.0 could generate over Rp. 7 trillion annually from music services by connecting over 100,000 merchants and 10 million paid members to local hyper-communities centered around radio. Radio 2.0's network approach aims to make content cheaper than free through discounts, challenging the current industry models.
Omnifone Presentation,4th Athens Music Forum 2008Theo Potouroglou
- Omnifone is a music streaming company that provides its MusicStation and MusicStation Max services, which allow unlimited music downloads on mobile phones for a weekly or monthly subscription fee without incurring data charges.
- Analysts predict that subscription-based music streaming services like MusicStation will see significant revenue growth and be more appealing to operators and the music industry than per-track downloads.
- MusicStation has seen strong adoption rates, with one new subscriber per minute and over 75% of free trial users becoming paying subscribers. It exceeded the revenues of one operator's per-track service in just 9 weeks.
Around Asia'a Key Markets: Music Industry OverviewBranded Ltd
Indonesia's music industry has seen a major shift from physical to digital sales. Physical sales peaked in 1996 at 77 million units but declined sharply to only 3 million units by 2013. Meanwhile, digital music services like iTunes started in Indonesia in 2012 and now account for around 10% of the total music market. Piracy remains a major challenge for the industry. Looking ahead, the music industry aims to minimize piracy, expand into new digital platforms and markets, and collect reproduction rights from karaoke businesses.
This was the first-ever made presentation deck made for Ohdio back in late 2011. Note the name "Ohdioo" which was an early iteration. We finally built another deck that we presented to labels for the first licensing negotiation. Note that we didn't have any real market research on the target consumer, mainly assumptions.
Internet Radio Management Brief PresentationRangga Wiseno
DiBox Radio is a streaming platform that allows radio stations to broadcast over the internet without large investments in infrastructure, technicians, or legal paperwork normally required for analog radio. It provides benefits like playlist management, real-time analytics, social media integration, and removes costs for listener surveys or expensive SMS gateways. Key features include audio on demand, podcasts, comments/ratings, payment integration and customized user playlists. A demo is offered to experience the platform's capabilities for internet-based radio broadcasting.
Cadence Player aims to be a one-stop destination for all music needs by offering multiple music-related features within a single app. It seeks to eliminate the need to use separate apps for playing music, finding lyrics, streaming radio, getting music news, booking events and more. The app will be free with limited features, and offer premium features and services for a monthly subscription. It aims to capture users' "Me-Time" spent on mobile devices and make the music experience hassle-free.
Feed your inspiration session of 25092014 dedicated to sound & music: discove...Maxus Belgium
Discover some very interesting topics like the last CIM wave results, music: a new business model, the measure beyond the CIM results and the future of measurement, the great work of Digizik for STIB/MIVB and the great case of Mobistar and Mika the pop star
Yoel Kenan - AFRICORI - World Intellectual Property Day Workshops PresentationPHATCreative
This document proposes a music content distribution service for Africa. It notes the growing smartphone market in Africa and potential for music streaming and digital distribution revenues. The service would distribute African music digitally to online stores worldwide, collect revenues, and provide analytics. This would help build the African music business and provide services for independent labels and artists to increase their revenues through digital exposure and marketing support.
Tracxn Research - Music Tech Landscape, January 2017Tracxn
The document is a report on music tech companies from January 2017. It provides an overview of entrepreneur activity, investment trends, who the top investors are, exit outlooks, subsector analyses, and profiles of interesting companies in the music tech space from 2010 to 2016. The report aims to cover online platforms for music creation, distribution, discovery and consumption but does not include traditional music industry companies.
Orfium is a music social network and digital rights management platform that aims to address problems in the music industry such as fragmented rights and limited monetization options for artists. It provides a single upload portal for all digital revenue services, including social networking, direct uploads, unlimited free hosting, and an 80% revenue split. This is significantly higher than competitors. Orfium seeks to build partnerships and unlock new revenue streams like remix monetization to provide more value to artists.
This document summarizes a presentation given by Indra Utoyo from PT Telekomunikasi Indonesia about the future of radio. It discusses how radio needs to change and adapt to new technologies like streaming, podcasting, and social media to remain relevant. It outlines key features for radio 2.0, including live streaming, contextual podcasting, social marketing, and multi-device access. It also discusses how radio businesses can innovate their models and services to grow revenue by 600% over 5 years through technology innovations and new business processes and models. PT Telekomunikasi Indonesia aims to support the transformation of the radio industry in Indonesia.
This document summarizes findings from a survey on media consumption habits across different times of the weekday. It shows what devices and services Australians of different age groups use when consuming media before and after 5pm.
The key findings are:
1) For 18-24 year olds, Facebook is the most used platform across the whole day, while radio is most used before 5pm.
2) Radio and Facebook are the dominant media for 25-29 year olds before 5pm.
3) Radio is the most used platform before 9am for 30-39 year olds, and remains strong along with Facebook throughout the day.
4) Radio usage declines slightly with age but remains the top
App Academy Oslo is a startup founded by Inge Andre Sandvik that began as a mobile social jukebox app but evolved into a real-time music platform called Soundrop. Soundrop allows users to discover and share music experiences together across devices. It solves problems for music streaming services and labels by increasing engagement and traffic. The company has grown significantly, raising $3 million from Spotify investors and reaching over 300 million streams. Soundrop offers analytics and promotional tools to help artists and labels connect with fans and accelerate traffic to Spotify. The company's mission is to help people find and enjoy engaging music moments through social collaboration.
MediaNet is the only company in the world that hosts a global catalog of sound recordings directly connected to an entire database of complete rights and ownership information. Our visionary platform delivers powerful music and media content capabilities and robust publishing and royalty administration without the help of third parties. We operate lean, and our system is the fastest, most scalable B2B digital music platform in existence.
The document discusses the challenges facing music distribution in the 21st century. It provides background on the Canadian Music Centre and describes how 10 years ago, music distribution was limited to traditional channels but now listeners have more freedom due to new online distribution channels like podcasts, streaming audio and online video. However, these changes also present new challenges as listener behavior shifts to on-demand content. While new tools offer opportunities to market and syndicate music more widely, simply making music available is just the first step - comprehensive strategies are still needed for distribution, appreciation and conversion.
The document discusses the history and growth of online music streaming. It provides key details on the launch and introduction of platforms like IUMA in 1993, Last.fm in 2002, Pandora Radio in 2005, and Spotify in 2008. It then analyzes and compares various music streaming platforms like Spotify, Amazon Music, SoundCloud, JioSaavn, Wynk and Gaana based on metrics like performance, SEO, security, page elements and provides an overall score. Social media analysis and recommendations to improve platforms are also provided.
The document compares and analyzes several popular music apps. It provides information on features common to music apps like currently playing songs, genres and playlists. Specific apps discussed include Pandora, the oldest app that introduced custom playlists; Wynk, a top Indian app with 800 million songs; Spotify, the most famous global app; Gaana, a popular Indian app for its playlists; and JioSaavn, an Indian regional music app popular among Jio users. The document also contains a table analyzing these apps based on attributes like year launched, parent company, ratings, active users, app size and reviews. It concludes with statistics showing the music app industry growth during the pandemic with increases in live streaming and sales.
Spotify is a music streaming service that offers a freemium model with free and premium subscription tiers. It generates revenue through these subscriptions and advertising. Spotify has over 165 million paid subscribers and partners with various brands to promote the platform. It focuses on recommendations and personalized playlists to keep users engaged with curated music and podcasts.
Similar to SVARA INITIATIVE - REDEFINE Music Industry and Make Radio GREAT AGAIN Versi CMO - SHORT (20)
2. MOCHAMAD NOERWANA
“NOEY”
• Music Producer – Musica Studios
2002-Present
• Showbiz & Entertainment Dept. Head – TransEvent
2013-2016
• Manager – Putri Tanjung
2014-Present
• CMO – Zamrud Technology
2016-Present
• Executive Director – e-Broadcasting Institute
2016-Present
FOUNDER of :
JAVAJIVE, JADE entertainment, NusaWarna
Inc, Noeymusic, PT Putra Sang Awan
EXPERIENCE :
3. 1. SVARA DEMO :
2. Introduction to
3. Proposal to Music Industry :
4. Music Usage & Royalty :
5. Closure & QA
4. 4
1. SVARA DEMO :
Google Play Store
Keyword : svara zamrud technology
There are more than 80 RADIO that already used this TECHNOLOGY
5. 5
CORE FEATURES
Personalized Content
“DISCOVER”
Curated
Trending
“HITS”
Multi Channel
Live Streaming
“RADIO”
Based on Machine Learning
Based on Big Data Analytics
Social Audio
“SOCIAL”
Favorite
“LIBRARY”
Jelajahi dan mainkan
konten musik & audio
terbaru, tebaik, dan
sedang trending yang
tersedia.
Melihat dan mendengarkan
konten musik & audio yang di
rekomendasikan untukmu yang
dipersonalisasikan berdasarkan
kebiasaan dan selera.
- Create & Share
Playlist & Audio
Content to timeline
- Follow, Like, &
Comment
- Get Update
- Become Hits
Maker
Mainkan live streaming dari
banyak stasiun radio dan lihat
profile, program, DJ, dan
informasi mengenai radio
tersebut.
Store your
favorite playlist,
audio & music
into personal
library
6. 6
Playing (Read) Music & Audio : Livestream, Playlist, Music & Audio Content
Radio Online Service
8. 88
VISI
Menjadi Pemimpin Riset & Inovasi “Software untuk Perbaikan Daya Saing
Indonesia secara Sistemik” dengan memanfaatkan kemajuan Sains, Teknologi, &
Seni secara Holistik dan menerapkannya di Perusahaan, Pemerintahan, maupun
Lembaga/ Instansi lainnya melalui Kemitraan Strategis
Our Client
Jumlah Radio SVARA Network :
80 radio di seluruh Indonesia
(022) 2534305/6
9. Start from
Indonesia
INITIATIVE
Providing Breakthrough Innovation to Radio Industry
that STRENGHTENT Its Core Business (by Modernizing Onair)
& LEVERAGE Its New Business (by Monetizing Online)
Affirmative
Action
SUPPORT
10. The ONLY Audio technology
that combine : RCS (Radio
Automation), iHeartRadio
(Livestreaming Radios),
Spotify (Music Streaming),
SoundCloud (User Audio
Content), and the Power of
Instagram (Audio Social Media)
Back-End
Radio Technology
Front-End
Radio Technology
Breaktrough : Comprehensive, Integrated Back-End & Frond-End
14. • Layanan Music dengan mode Shuffle
• Terdapat batasan skip lagu (6 kali
skip/hari)
• Terdapat iklan non-komersial (misal:
untuk promo layanan membership)
dalam bentuk sisipan audio dan
banner di antara playlist
15. • Layanan Musik Unlimited & On-
Demand
• Tanpa iklan
• Tanpa batasan skip lagu
• Affordable Price (Rp 10.000 – Rp
20.000)
Diusulkan: Membership FREE 3 bulan Pertama
Ref :
1.Apple Music : 3 Month Free Trial
. Spotify : 1 Month Free Trial (Promo : Rp 14. 990 For First 3 Month Membership)
16. • Layanan Musik unlimited dengan iklan
• Bentuk iklan : sisipan audio dan banner di
antara playlist
• Iklan muncul setiap : 3 lagu atau 10 menit
• Durasi iklan : 1 menit untuk 3 iklan (setiap
iklan 20 detik)
• Harga iklan: Rp 20,- per play (setara dg per
Klik)
• Tanpa batasan skip lagu
17. A. MUSIC SERVICE MEMBERSHIP :
- Tanpa Advance Payment
- Berbasis Revenue Sharing
- Affordable Price Membership:
Pelajar: Rp 10.000,- per bulan, dengan sharing:
o Music Industry (50%): Rp 5.000,-
o Radio : Marketing & Radio Content (20%): Rp
2.000,-
o Technology Provider (20%): Rp 2.000,-
o Influencer (10%): Rp 1.000,-
Umum: Rp 20.000,- per bulan, dengan sharing:
o Music Industry (50%): Rp 10.000,-
o Radio: Marketing & Radio Content (20%): Rp
4.000,-
o Technology Provider (20%): Rp 4.000,-
o Influencer (10%): Rp 1.000,-
+ Payment Services
diluar proposal harga
(sesuai charge)
18. B. MUSIC SERVICE SPONSORED :
- Tanpa Advance Payment
- Berbasis Revenue Sharing
Music Industry: 50%
Radio (Marketing & Radio Content): 20%
Technology Provider: 20%
Influencer: 10%
+ Payment Services &
Marketing Iklan diluar
proposal harga
19. 1 Texas
Digimusik
Rp 11.000 / 14 hari streaming atau download 1
lagu
2 Nada Kita Gratis (Pre-Launching)
3 SmartMusic Rp 16.500/30 hari khusus pelanggan Smartfren
4 LangitMusik Rp 22.000/30 hari
Rp 6.600/7 hari
Khusus pelanggan Telkomsel
5 MusicMax Rp 20.000 / 2GB
Source: http://rainnews.com/report-examines-digital-growth-for-music-in-southeast-asia/
SURVEY HARGA INDONESIA SURVEY Pendengar RADIO
SURVEY HARGA ASEAN
Survey Harga Rata2 Music Streaming
di ASEAN : $1,31 per month
1. Bersedia membayar < Rp 10rb: 49%
2. Bersedia membayar Rp 10 – 15rb: 38%
3. Bersedia membayar Rp 15 – 25rb: 7%
4. Bersedia membayar > Rp 25rb: 6%
Total Respondence: 3457
21. 21
Radio Partnership &
Provide Content
(Audio & Music)
Promote On-air, Online,
and Off-air by Radio &
Influencer
Download Apps &
Registration
Sponsored
Gamification
Customer
Retention
22. Value Promosi Radio (2017):
- Jumlah Jaringan SVARA Radio Saat Ini: 80 radio
- Harga rata-rata per spot : Rp 180.000,-
- Jumlah penayangan iklan per hari: 5 – 10 spot
di Prime Time
- Nilai Promosi per tahun : Rp 25M – Rp
50M
Value Promosi Radio (2021 – Skenario
Organik):
- Jumlah Jaringan SVARA Radio Saat Ini: 400 radio
- Harga rata-rata per spot : Rp 160.000,-
- Jumlah penayangan iklan per hari: 5 – 10 spot di
Prime Time
- Nilai Promosi per tahun : Rp 100M – Rp
200M
Value Promosi Radio (2021 – Skenario
Anorganik):
- Jumlah Jaringan SVARA Radio Saat Ini: 1.200
radio
- Harga rata-rata per spot : Rp 140.000,-
- Jumlah penayangan iklan per hari: 5 – 10 spot
di Prime Time
- Nilai Promosi per tahun : Rp 300M – Rp
600M
23. 2017 = 500 ribu user 2021 = 7,5 juta user 2021 = 20 juta user
Asumsi :
3 TB Per bulan 50 TB Per bulan 130 TB Per bulan
Batch : 100 GB Per Hari
Realtime : 8 TB Per Hari
Batch : 1,5 TB Per Hari
Realtime 120 TB Per Hari
Batch : 4,5 TB Per Hari
Realtime : 600 TB Per
Hari
Music, Podcast,
Radio Streaming,
Hits, Ads, Text,
Photo, dll.
Rp 14 M Rp 750 M Rp 2 T
BLOCKCHAIN BLOCKCHAIN BLOCKCHAIN
Volume
Velocity
Variety
Value
Veracity
Volume
Velocity
Variety
Value
Veracity
Volume
Velocity
Variety
Value
Veracity
Music, Podcast,
Radio Streaming,
Hits, Ads, Text,
Photo, dll.
Music, Podcast,
Radio Streaming,
Hits, Ads, Text,
Photo, dll.
Asumsi perhitungan data
terhadap jumlah user :
a. Playing 50 %
b. Creating 5 %
c. Sharing 20%
d. Posting 15 %
e. Comment 10 %
f. Upload Foto 10%
g. Upload Musik 5 %
h. Streaming 20 %
3. Satu Lagu = 2 MB, 4 Menit2. Satu Playlist = 10 Lagu;1. Penggunaan Lagu 2-4 Playlist Per Hari;
24. 2424
Next Gen AI
+ NLP + Speech
Processing
REQUIREMENT PER 500K-1M USER :
3 Node (2 Proc per Node,
16-32 core & 32-64 GB RAM per Proc)
25. 2017 2021 -
Organik
2021 -
Anorganik
Data Center (Server*CoLo): BigData,
Machine Learning
Rp 1 - 1,5M Rp 7,5 - 15M Rp 25 - 50M
System Software (see Radio 2.0
Architecture) per tahun
Rp 0,2M Rp 2,5M Rp 6M
Software SVARA (RISE & CYCLONE) per
tahun
Rp 7M Rp 36M Rp 54M
Rp 7-
10 M
Rp 40-
60 M
Rp 75-
100 M
REQUIREMENT PER 500K-1M USER : 3 Node, 2 Proc per node,
16-32 core & 32-64 GB RAM per Proc
28. 1.Menyepakati aturan main atau “Smart
Contract” yang mengatur pembagian Royalty
berbasis Usage
1.Mencatat Usage (setiap transaksi Music)
dalam bentuk Blockchain”.
Terdapat admin “Miners” yang bertugas
untuk memvalidasi setiap transaksi yang
terjadi.
“Distribusi” royalty sesuai dengan smart
contract yang tervalidasi oleh miners
Problem
Solution
(Blockchain Technology)
Tingkat kebenaran
USAGE (pemakaian)
Copyright
Kurangnya transparansi
SHARING (distribusi)
Royalty
For Near FUTURE
Implementation
39. 1. Proyeksi Pendapatan (Iklan dan Membership/Subscriber) Part 3
2. Reporting (Penggunaan Lagu) Part 4
3. Cara Promosi (Marketing) Part 3
4. Payment Gateway DOKU
5. Proteksi Lagu UID/PWD & Encription, Blockchain
6. Model Bisnis (Revenue Sharing) See Proposal to Music Industry