This document outlines a business plan for a startup that offers personalized digital songs as gifts. The problem it addresses is limitations of physical gifts, like delivery delays. The solution is to record and deliver customized songs on demand via a mobile app or website. The business model involves collecting song requests, recording the song with the requested name, uploading it to cloud storage, and sharing the audio file link. Key partners would be singers, musicians, lyricists and a recording studio. Revenue would come from individual song purchases and sponsored songs for brands.
Cadence Player aims to be a one-stop destination for all music needs by offering multiple music-related features within a single app. It seeks to eliminate the need to use separate apps for playing music, finding lyrics, streaming radio, getting music news, booking events and more. The app will be free with limited features, and offer premium features and services for a monthly subscription. It aims to capture users' "Me-Time" spent on mobile devices and make the music experience hassle-free.
Spotify is a Swedish DRM-based music streaming service with a library of 15 million songs and over 10 million users as of 2010, 1 million of whom pay for the service. Founded by Daniel Ek, Spotify aims to make music easily accessible to connect people with their favorite songs. It offers a freemium model with Spotify Free allowing unlimited listening with ads and time limits, and Premium subscriptions removing limitations for offline listening and enhanced quality.
College Underground Radio is an internet radio station chain targeting listeners ages 21-28 through unique programming and social media integration. It has over 14,000 monthly unique listeners growing 26% monthly. The summary describes the station's variety of music, request-based programming, and focus on interactivity. It also mentions targeting millennials and details various sponsorship and advertising opportunities available.
Learn how to use Deezer and Spotify platform to highlight your music content. How to create Deezer and Spotify Apps?
What are the 5 points to take into account for a good label application?
- Music streaming insights and numbers from Deezer perspective
- Working with B2B2C partnerships
- Deezer content strategy
- Music industry in numbers
- Future projections
SVARA INITIATIVE - REDEFINE Music Industry and Make Radio GREAT AGAIN Versi C...Noey Jeje
This document summarizes the background and experience of Mochamad Noerwana, also known as "Noey", who currently serves as the CMO of Zamrud Technology and Executive Director of the e-Broadcasting Institute. It provides an overview of his career in music production, show business, and management. The document then outlines Zamrud Technology's SVARA initiative to modernize radio broadcasting through an integrated back-end and front-end technology platform. Finally, it proposes a partnership between Zamrud Technology and the music industry to provide affordable, legal music streaming services to users and generate revenue through various monetization models.
This document discusses DJ Mixer, a new iPhone app created by Musicsoft Arts to make DJing more accessible. The app allows users to mix music from their iPhone or iPod like a DJ using virtual turntables and a mixer. It has been successful so far, with the free Lite version becoming the 14th most popular free music app and over 100 paid Pro versions selling each day. The company aims to make DJing fun and casual and enable music fans worldwide to interactively mix music on their mobile devices.
Cadence Player aims to be a one-stop destination for all music needs by offering multiple music-related features within a single app. It seeks to eliminate the need to use separate apps for playing music, finding lyrics, streaming radio, getting music news, booking events and more. The app will be free with limited features, and offer premium features and services for a monthly subscription. It aims to capture users' "Me-Time" spent on mobile devices and make the music experience hassle-free.
Spotify is a Swedish DRM-based music streaming service with a library of 15 million songs and over 10 million users as of 2010, 1 million of whom pay for the service. Founded by Daniel Ek, Spotify aims to make music easily accessible to connect people with their favorite songs. It offers a freemium model with Spotify Free allowing unlimited listening with ads and time limits, and Premium subscriptions removing limitations for offline listening and enhanced quality.
College Underground Radio is an internet radio station chain targeting listeners ages 21-28 through unique programming and social media integration. It has over 14,000 monthly unique listeners growing 26% monthly. The summary describes the station's variety of music, request-based programming, and focus on interactivity. It also mentions targeting millennials and details various sponsorship and advertising opportunities available.
Learn how to use Deezer and Spotify platform to highlight your music content. How to create Deezer and Spotify Apps?
What are the 5 points to take into account for a good label application?
- Music streaming insights and numbers from Deezer perspective
- Working with B2B2C partnerships
- Deezer content strategy
- Music industry in numbers
- Future projections
SVARA INITIATIVE - REDEFINE Music Industry and Make Radio GREAT AGAIN Versi C...Noey Jeje
This document summarizes the background and experience of Mochamad Noerwana, also known as "Noey", who currently serves as the CMO of Zamrud Technology and Executive Director of the e-Broadcasting Institute. It provides an overview of his career in music production, show business, and management. The document then outlines Zamrud Technology's SVARA initiative to modernize radio broadcasting through an integrated back-end and front-end technology platform. Finally, it proposes a partnership between Zamrud Technology and the music industry to provide affordable, legal music streaming services to users and generate revenue through various monetization models.
This document discusses DJ Mixer, a new iPhone app created by Musicsoft Arts to make DJing more accessible. The app allows users to mix music from their iPhone or iPod like a DJ using virtual turntables and a mixer. It has been successful so far, with the free Lite version becoming the 14th most popular free music app and over 100 paid Pro versions selling each day. The company aims to make DJing fun and casual and enable music fans worldwide to interactively mix music on their mobile devices.
My group and I researched Spotify, who is currently dominating the online streaming industry. In our project we were able to find Spotify's value proposition and target market. Using this information, we were able to discuss and evaluate their current digital marketing strategies and how they could improve. We also provided a competitive analysis against their two main competitors, Apple Music and Pandora.
SoundCloud is a social media platform and online audio distribution platform founded in Berlin, Germany. It allows users to share their original sounds and music through profiles, and engage with other users through likes, comments, reposts, and playlists. Key features include the ability to upload, promote, and sell music tracks, record audio directly through the site, and view waveform visualizations of tracks. It also offers both free and premium membership tiers for musicians and creators.
Pandora is a music streaming service founded in 2000 that pioneered personalized radio stations. However, Pandora has lost money and subscribers in recent years due to competition from services like Apple Music and Spotify that offer on-demand listening. In 2014, Pandora launched a premium service with on-demand features to compete, but it is still behind others. Pandora's goal is to increase premium subscribers by 75% through social media, concerts, and celebrity partnerships to appeal to millennials and be considered a top streaming service.
The document analyzes different music streaming services based on their positioning in the market. It segments the market into categories of "Artist Driven" services like SoundCloud that promote underground artists, "Carefree Listening" services like Pandora for passive background music, "Discounted Listening" services like Apple Music that offer family plans, and "Music Discovery" leaders like Spotify for exploring new music. Through associations and positioning statements, it evaluates the brand personalities of each service. A perceptual map shows how services are perceived along dimensions of new music discovery and carefree listening. It concludes with a quote advocating for a service that promotes full album experiences and music discovery through human interaction rather than algorithms.
The document provides an overview of potential new features and initiatives that could enhance the Spotify platform from the perspective of a product owner, Phil DiCorpo. It outlines several refinements such as playlist annotations and activity feed comments. New features proposed include customized artist pages, an upcoming shows playlist, and a virtual DJ experience. Big bets include an advanced recommendation engine using topological data analysis, a 2-sided marketplace for apps, and integration with DJ software. The presentation demonstrates Phil's vision to grow Spotify's business and reinforce its position against competitors.
This document outlines the production schedule for a radio show. It assigns different tasks to group members to ensure everyone contributes equally. Lydia will create the main jingle using copyright-free sound effects related to Grimsby docks. Jack will gather 3-4 short interviews with the public and one formal interview with an important community member. Connor will edit all elements together smoothly. The tasks are necessary to properly introduce segments, establish the show's identity, and produce a cohesive broadcast.
The document outlines plans for reimagining traditional press conferences as constructive dialogues between government ministers (MK) and various stakeholders through townhall meetings. Stakeholders like media, ex-servicepeople, civil society organizations, celebrities, colleges, youth associations would get a chance to engage in questioning the government and providing inputs. The townhall format is described, including using virtual reality to present the government's 4-year report card, collecting questions from digital platforms, audiences and phone lines. Logistics of the campaign across 100 cities over 30 days are discussed, including pre-event digital promotions, production and distribution of branding materials, and mobilizing attendees from different sections.
Presented at Vienna Music Business Research Days, October 2, 2014, based on data collected through the Artist Revenue Streams project.
http://money.futureofmusic.org
This document proposes a reality dance show called "Marathwada Dancing Star" to be aired on HATHWAY MCN. It will feature dance competitions across 8 towns in the Marathwada region of Maharashtra, with auditions to select 104 participants for the televised episodes. The episodes will feature various dance styles like freestyle, contemporary, Bollywood, hip-hop, and classical. 24 participants will be selected through eliminations to compete in the final episodes airing from April 27 to August 10, 2013. The proposed budget is Rs. 24.67 lakhs, which includes costs for auditions, production, prizes, and promotion. The goals are to showcase local dance talent, increase viewership
The document describes a proposed online talent network called AudioLink that connects musicians seeking opportunities with talent agencies and recording companies. It discusses the business concept, value proposition, capabilities, strategic positioning, plans to evolve the business model, proposed financials, and types of data that would be collected from users to support the service. The key aspects are connecting musicians and talent scouts, eliminating inefficient traditional discovery methods, generating revenue from membership fees, and collecting user profile data to facilitate matches.
Apresentação Start Music Latin Moot Coptiagobritto
1. The document discusses Start Music, a proposed online platform that aims to help musicians and producers share and promote their music more easily.
2. It outlines how Start Music works, including allowing users to upload songs, have them rated by other users, and get them promoted on social networks. Musicians and producers can also register songs for copyright protection.
3. Financial projections estimate that Start Music could become profitable within 2 years and generate over $5 million in annual revenue within 5 years through advertising, song registrations, and affiliate programs.
This document discusses various aspects of the digital music industry including revenue streams, subscription services, cloud storage, and the changing business models. It provides data on digital music sales and streaming revenues. It also offers advice on tools and online presences that can help people navigate different career paths in the music industry.
The document outlines a business plan for developing a mobile app for amateur musicians to detect chords, play along with songs, and connect with other users. It projects developing the app over 6 months for 70,000 EUR initially. It forecasts 10,000 users in the first year, growing to 40,000 users within 3 years, and estimates being profitable by year 2 with cumulative cash flows of over 126,000 EUR by the end of year 3.
The document discusses plans for a music portal to be launched by TELKOM. It provides examples of successful music portals from other countries and telecom operators. It outlines the business objectives of attracting and retaining subscribers through offering free music streaming. Revenue will come from a blanket music license, advertising, and potential upselling of premium music products. Key features will include music streaming, downloading, video, and a social community.
Reform the music distribution in IndonesiaTeuku Dalin
The document discusses challenges facing artists and music labels in the current digital landscape, and proposes an online music sales model as an alternative. Key points include: [1] Promotion and production costs for albums are rising while piracy is still an issue. [2] Traditional sales and distribution models through physical media are outdated. [3] An online sales platform is proposed that would allow fans to purchase music directly from artists via ATM transactions, generating revenue in real-time.
Benefits and Reasons to Invest in a Music Streaming App like Spotify.pdfFuGenx Technologies
A mobile music streaming app has been transformed into an entertainment business. According to Mobile app developers in NYC, 75% of recorded music industry revenue in 2018 came from streaming music.
Music Streaming app allows most people to get the music right now. People are listening to more artists than ever before due to streaming services and their dominance.
International business ppt - For MBA
International business ppt - For MBA
International business ppt - For MBA
International business ppt - For MBA
International business ppt - For MBA
The document discusses the benefits of having an in-house radio station versus just playing music from other sources. It argues that an in-house station allows full control over audio branding and targeted promotions. It then provides an overview of the MCM solution, which enables custom playlists and ads for each store location using internet-based decoders. Various package options and pricing models are presented, with the higher tiers allowing multiple unique playlists and promotions across sites. Revenue sharing models for advertising are also outlined.
Group 2 proposes a music community business model to attract consumers back to small and medium music retailers. The model offers (1) a mobile app that recognizes music, provides information on albums and concerts, and allows ticket reservations; (2) in-store interactive music booths and digital screens; and (3) a digital music encyclopedia and loyalty program. The goal is to enhance the in-store experience through digital tools, create customer loyalty, and generate additional revenue streams like data mining and advertising. Financial projections estimate an operating profit of over $50,000 in the first year, growing to $197,000 by the third year as more retailers adopt the platform.
My group and I researched Spotify, who is currently dominating the online streaming industry. In our project we were able to find Spotify's value proposition and target market. Using this information, we were able to discuss and evaluate their current digital marketing strategies and how they could improve. We also provided a competitive analysis against their two main competitors, Apple Music and Pandora.
SoundCloud is a social media platform and online audio distribution platform founded in Berlin, Germany. It allows users to share their original sounds and music through profiles, and engage with other users through likes, comments, reposts, and playlists. Key features include the ability to upload, promote, and sell music tracks, record audio directly through the site, and view waveform visualizations of tracks. It also offers both free and premium membership tiers for musicians and creators.
Pandora is a music streaming service founded in 2000 that pioneered personalized radio stations. However, Pandora has lost money and subscribers in recent years due to competition from services like Apple Music and Spotify that offer on-demand listening. In 2014, Pandora launched a premium service with on-demand features to compete, but it is still behind others. Pandora's goal is to increase premium subscribers by 75% through social media, concerts, and celebrity partnerships to appeal to millennials and be considered a top streaming service.
The document analyzes different music streaming services based on their positioning in the market. It segments the market into categories of "Artist Driven" services like SoundCloud that promote underground artists, "Carefree Listening" services like Pandora for passive background music, "Discounted Listening" services like Apple Music that offer family plans, and "Music Discovery" leaders like Spotify for exploring new music. Through associations and positioning statements, it evaluates the brand personalities of each service. A perceptual map shows how services are perceived along dimensions of new music discovery and carefree listening. It concludes with a quote advocating for a service that promotes full album experiences and music discovery through human interaction rather than algorithms.
The document provides an overview of potential new features and initiatives that could enhance the Spotify platform from the perspective of a product owner, Phil DiCorpo. It outlines several refinements such as playlist annotations and activity feed comments. New features proposed include customized artist pages, an upcoming shows playlist, and a virtual DJ experience. Big bets include an advanced recommendation engine using topological data analysis, a 2-sided marketplace for apps, and integration with DJ software. The presentation demonstrates Phil's vision to grow Spotify's business and reinforce its position against competitors.
This document outlines the production schedule for a radio show. It assigns different tasks to group members to ensure everyone contributes equally. Lydia will create the main jingle using copyright-free sound effects related to Grimsby docks. Jack will gather 3-4 short interviews with the public and one formal interview with an important community member. Connor will edit all elements together smoothly. The tasks are necessary to properly introduce segments, establish the show's identity, and produce a cohesive broadcast.
The document outlines plans for reimagining traditional press conferences as constructive dialogues between government ministers (MK) and various stakeholders through townhall meetings. Stakeholders like media, ex-servicepeople, civil society organizations, celebrities, colleges, youth associations would get a chance to engage in questioning the government and providing inputs. The townhall format is described, including using virtual reality to present the government's 4-year report card, collecting questions from digital platforms, audiences and phone lines. Logistics of the campaign across 100 cities over 30 days are discussed, including pre-event digital promotions, production and distribution of branding materials, and mobilizing attendees from different sections.
Presented at Vienna Music Business Research Days, October 2, 2014, based on data collected through the Artist Revenue Streams project.
http://money.futureofmusic.org
This document proposes a reality dance show called "Marathwada Dancing Star" to be aired on HATHWAY MCN. It will feature dance competitions across 8 towns in the Marathwada region of Maharashtra, with auditions to select 104 participants for the televised episodes. The episodes will feature various dance styles like freestyle, contemporary, Bollywood, hip-hop, and classical. 24 participants will be selected through eliminations to compete in the final episodes airing from April 27 to August 10, 2013. The proposed budget is Rs. 24.67 lakhs, which includes costs for auditions, production, prizes, and promotion. The goals are to showcase local dance talent, increase viewership
The document describes a proposed online talent network called AudioLink that connects musicians seeking opportunities with talent agencies and recording companies. It discusses the business concept, value proposition, capabilities, strategic positioning, plans to evolve the business model, proposed financials, and types of data that would be collected from users to support the service. The key aspects are connecting musicians and talent scouts, eliminating inefficient traditional discovery methods, generating revenue from membership fees, and collecting user profile data to facilitate matches.
Apresentação Start Music Latin Moot Coptiagobritto
1. The document discusses Start Music, a proposed online platform that aims to help musicians and producers share and promote their music more easily.
2. It outlines how Start Music works, including allowing users to upload songs, have them rated by other users, and get them promoted on social networks. Musicians and producers can also register songs for copyright protection.
3. Financial projections estimate that Start Music could become profitable within 2 years and generate over $5 million in annual revenue within 5 years through advertising, song registrations, and affiliate programs.
This document discusses various aspects of the digital music industry including revenue streams, subscription services, cloud storage, and the changing business models. It provides data on digital music sales and streaming revenues. It also offers advice on tools and online presences that can help people navigate different career paths in the music industry.
The document outlines a business plan for developing a mobile app for amateur musicians to detect chords, play along with songs, and connect with other users. It projects developing the app over 6 months for 70,000 EUR initially. It forecasts 10,000 users in the first year, growing to 40,000 users within 3 years, and estimates being profitable by year 2 with cumulative cash flows of over 126,000 EUR by the end of year 3.
The document discusses plans for a music portal to be launched by TELKOM. It provides examples of successful music portals from other countries and telecom operators. It outlines the business objectives of attracting and retaining subscribers through offering free music streaming. Revenue will come from a blanket music license, advertising, and potential upselling of premium music products. Key features will include music streaming, downloading, video, and a social community.
Reform the music distribution in IndonesiaTeuku Dalin
The document discusses challenges facing artists and music labels in the current digital landscape, and proposes an online music sales model as an alternative. Key points include: [1] Promotion and production costs for albums are rising while piracy is still an issue. [2] Traditional sales and distribution models through physical media are outdated. [3] An online sales platform is proposed that would allow fans to purchase music directly from artists via ATM transactions, generating revenue in real-time.
Benefits and Reasons to Invest in a Music Streaming App like Spotify.pdfFuGenx Technologies
A mobile music streaming app has been transformed into an entertainment business. According to Mobile app developers in NYC, 75% of recorded music industry revenue in 2018 came from streaming music.
Music Streaming app allows most people to get the music right now. People are listening to more artists than ever before due to streaming services and their dominance.
International business ppt - For MBA
International business ppt - For MBA
International business ppt - For MBA
International business ppt - For MBA
International business ppt - For MBA
The document discusses the benefits of having an in-house radio station versus just playing music from other sources. It argues that an in-house station allows full control over audio branding and targeted promotions. It then provides an overview of the MCM solution, which enables custom playlists and ads for each store location using internet-based decoders. Various package options and pricing models are presented, with the higher tiers allowing multiple unique playlists and promotions across sites. Revenue sharing models for advertising are also outlined.
Group 2 proposes a music community business model to attract consumers back to small and medium music retailers. The model offers (1) a mobile app that recognizes music, provides information on albums and concerts, and allows ticket reservations; (2) in-store interactive music booths and digital screens; and (3) a digital music encyclopedia and loyalty program. The goal is to enhance the in-store experience through digital tools, create customer loyalty, and generate additional revenue streams like data mining and advertising. Financial projections estimate an operating profit of over $50,000 in the first year, growing to $197,000 by the third year as more retailers adopt the platform.
By the interplay between smartphones & live music, Light Me Up! syncs the audience's smartphone with the stage performance, creating thousands of reactive glow sticks responding to external input. This innovative gimmick will create an extraordinary live show experience for the audience and introduce fresh marketing and promotion ideas for event organizers and musicians.
Activation Conceptual Proposal for SHARP MATSURI 2015Beyond Creative
As one of the electronic leader manufacturer industries in the world, SHARP continuously brings many activation event to make people not just buy its products but also to love them.
In Indonesia, the SHARP's MATSURI event already held in several cities and gain many benefits because of this activation program.
This proposal is a sample of activation program that can be used for learning and studying how to held the similar events and gain benefits for client and its customers.
Svara is an audio streaming platform developed by Zamrud Technology that combines radio automation, live streaming, music streaming, user generated content, social media features, and utilizes big data analytics and machine learning. It partners with over 85 radio stations across Indonesia. The executive team includes technology experts from ITB and experienced individuals from the music and ICT industries. Svara aims to modernize the radio industry and audio market in Indonesia.
Crowdtracks is an online marketplace that connects musicians around the world with those needing music recordings through a contest-based crowdsourcing model. This lowers costs for music creation compared to traditional recording studios while allowing musicians globally to participate. The founders aim to disrupt the music industry by enabling musicians in home studios to collaborate and get paid for their work. They have registered over 1900 musicians so far with minimal investment.
This was the first-ever made presentation deck made for Ohdio back in late 2011. Note the name "Ohdioo" which was an early iteration. We finally built another deck that we presented to labels for the first licensing negotiation. Note that we didn't have any real market research on the target consumer, mainly assumptions.
2. Buying
physical gifts
has limitations
Lack of
alternatives
for physical
gifts with
personal touch
Create songs
which can be
personalized
and sent as a
virtual gift
THE PAIN POINT THE OPPORTUNITY THE SOLUTION
•Delivery Pincode not covered
•Not delivered on time
•Has to be ordered beforehand
•No personal touch
•Virtual gifts which can be
delivered to anyone, anytime
anywhere
•Should be personalized for
each order (unique)
•List songs with sample name
•Customer pays online and
uploads the name
•Re-record the song
•Upload on cloud and send link
3. Key Partners Key Activities Value Proposition Customer Relationships Customer Segments
1. Singers Collecting/receiving
requests.
Short Notice gifts Personalization of song as per
customer
Users comfortable with online
payment
2. Musicians
Recording and uploading.
Personal touch Take feedback. Send regular mails. People living away from family
3. Lyricists Digital marketing. lasts lifetime. Remind next year same time for re-
order.
People in long distance
relationships
4. Recording
Professionals
key resources No geographical limits Channels More focus on the young, tech
savvy.
5. Developers Professional singers Remove barriers to
gifting
Connect through website or app.
6. Cloud Service
Providers
Cloud infrastructure
+web+app
Novel and innovative Through cloud storage, by sending
link.
7. Customers Recording studio Direct delivery through whatsapp
and mail.
Lyrics
Cost Structure Revenue Stream
Hosting, storage and communication costs. Payments received from customers
Advertising costs. Special rate for immediate delivery.
Salaries of the professionals and employees. Special rate for celebrity singers.
Rent of office space. Sponsored songs.
4. Frontend (UI):
App/site: List all songs. Take
the name and payment from
customer.
Backend (Studio):
Re-record only the line that
contains the name provided by
the user. Recording expert/
audio mixers edit the song and
render mp3 of the final song.
We upload the song in cloud
and send link to user for
download.
Result (Product):
App/site: Provide audio link
for download and view.
Sharing links also provided.
5. Point Physical Gifts E-Greetings Meridhun Sunona
Geographical
Limits
Yes No No No
Privacy No Privacy Privacy Privacy Privacy
Personalization Partly yes Yes Yes Yes
User Friendly Yes Yes No Yes
Ease of
Ordering
Very Easy Very Easy Not Easy Very Easy
Delivery time 24-120 hrs 0 hrs 0-48 hrs 0-24 hrs
Voice Message No No No Yes
Delivery
Method
On Address On Mail/social
media
On account in
their website
Whatsapp +
mail + cloud
link
6. Target Market: 50% of 40 million people who transacted online in India have paid online (Non
COD)#.
Revenue Potential: 20 Million people may pay Rs.250 at least once, which will generate a minimum
revenue of Rs.5Billion.
Price Range: Songs will be priced between Rs.250 to Rs.500. Songs sung by celebrities (such as
winners of reality shows) will be priced north of Rs.1,000.
Additional Sales:
1) Sponsored songs will have brand name, tag line and feel of the sponsorer. Price Range: Each
sponsored song will be charged minimum of Rs.50,000 to create, paid by the sponsorer.
2) Express delivery of songs (songs rendered and delivered within 2 hours). Price Range:
Additional Rs.100 over and above the price of the song.
# Source: http://trak.in/tags/business/2014/04/04/indian-e-commerce-growth-stats/
7. PARTICULARS 1 month 2 month 3 month 6 month 1 year 2 years 3 years
capital expenditure
(computers, recording studio etc) 30,00,000 30,00,000 30,00,000 30,00,000 30,00,000 30,00,000 30,00,000
Salaries (2 male singers@ 15000pm, 2
female singers @15,000pm, 8 backend
guys@15000pm)
120000 2,40,000 360000 7,20,000 14,40,000 28,80,000 43,20,000
Office Rent (Rs.20000pm for 1000sft) 20000 40000 60000 120000 240000 480000 720000
Cloud Storage and Misc. (@10% OH) 14000 28000 42000 84000 168000 336000 504000
Marketing Cost (@30% of sales) 0 78189 234568 703704 2111111 6333333 19000000
total opex 1,54,000 3,86,189 6,96,568 16,27,704 39,59,111 1,00,29,333 2,45,44,000
total capex 3000000 3000000 3000000 3000000 3000000 3000000 3000000
assuming 100% market penetration of
population of 38million, with minimum
purchase of 200 Rs., takes 3 years
EXPECTED ratio of download to
purchase 0 0.01 0.01 0.01 0.01 0.01 0.01
no. of downloads 0 1,56,379 4,69,136 14,07,407 42,22,222 1,26,66,667 3,80,00,000
no. of purchases 0 1,564 4,691 14,074 42,222 1,26,667 3,80,000
Minimum value of purchase 200 200 200 200 200 200 200
total revenue 0 3,12,757 9,38,272 28,14,815 84,44,444 2,53,33,333 7,60,00,000
Operating Profit (1,54,000) (73,432) 2,41,704 11,87,111 44,85,333 1,53,04,000 5,14,56,000
Cost and Revenue Analysis 1 month 2 month 3 month 6 month 1 year 2 years 3 years
Fixed Expenses 3000000 3000000 3000000 3000000 3000000 3000000 3000000
Variable Expenses 1,54,000 3,86,189 6,96,568 16,27,704 39,59,111 1,00,29,333 2,45,44,000
Additional Working Capital 15,400 38,619 69,657 1,62,770 3,95,911 10,02,933 24,54,400
Total Expenses 31,69,400 34,24,808 37,66,225 47,90,474 73,55,022 1,40,32,267 2,99,98,400
Sales 0 3,12,757 9,38,272 28,14,815 84,44,444 2,53,33,333 7,60,00,000
Good evening ladies and gentlemen.
Romeo belongs to a small town near Sikkim, and now studies engineering in Bangalore. His girlfriend Juliet studies dentistry from a college located some 20 kms north of Kanpur. His elder sister is married and lives with her husband in China. His family is a big undivided or joint family staying in his hometown. During Christmas and New year, he finds it difficult to send gifts to ANY of them because no ecommerce website delivers to his town, Juliet’s hostel doesn’t come under coverage area of courier companies, and its too expensive to send gifts offshore.
Romeo is just among millions of Indian people who face similar issues. (45 seconds)
So we came up with the idea of personalized virtual gifts which can be delivered to any one, any time, any where, and created SUNONA. Sunona is as website and an app where we will list songs based on themes such as birthdays, anniversaries, Christmas, new year, valentine’s day, Raksha Bandhan, made with sample names. The customer selects the song which she likes and wants to customize, uploads the name she wants in that song, sends us the voice message to be inserted in the song, and makes the payment online. We re-record the song with the name provided by the customer along with the message provided by him, edit and render it in mp3 format, and upload it in the cloud for download, and send the link to the customer. (40 seconds)
Sunona can fill the market requirement of short notice gifts with personal touch that can last forever and can be sent to any part of the world. We propose to remove barriers to gifting by putting forward a novel and innovative alternative product. Our target customers are mostly young and tech savvy individuals who are comfortable with online payment, and living away from family or in long distance relationships. With our key partners such as singers, musicians, lyricists and recording studio professionals, and our essential resources of cloud infrastructure, user-friendly website and app, we will receive the order from the user for customization of her desired song, along with the input names she provides. We will re-record the song with the input name, render it in mp3 and upload in cloud, and send the file and download link via whatsapp and e-mail. We will take regular feedbacks from customers to improve upon our services.
Hosting, storage, advertisements and salaries would be most essentials components of cost structure.
Revenue from sale of customized songs, additional revenue for instant delivery (60 minutes), special rate for songs sung by celebrity singers such as winners of reality shows, and sponsored songs of top brands would be our major sources of revenue. (80 seconds)
This is a visual representation of the entire process in Sunona:
Customer selects the song, uploads the name and the message, and makes payment online.
As soon as we receive the order, we re-record only the line that contains the name provided by user, and using latest mixing software, render the final mp3 file and upload it in the cloud.
We send the audio file as well as download link via whatsapp and e-mail, to the customer, who can then re-send it to her loved ones using her desired choice of channel. (35 seconds)
E-greetings have lost their market due to availability of free images on net, and free apps for editing those images.
As already stated in the beginning, tangible gifts have many limitations.
Since the concept is fairly new, very few competitors are there in customized songs market. Meridhun is another firm which has already used and implemented this idea. But their website is very confusing to use, and the reviews on social media about their services is not satisfactory. They upload the songs in user account, which means user has to log in to download the song. They take nearly 2 days to deliver an order, and they do not provide facility to insert voice message of the user. We will deliver through various channels, deliver within 12 hours, and our website will be extremely user friendly. We will also include user provided 15 seconds voice message within the song. (55 seconds)
(Just read the text from the slide)
(35 seconds)
Target Market: 50% of 40 million people who transacted online in India in 2015, have paid online (Non COD)#. Our target market is this group of people, as they are experienced and comfortable making payments online.
Revenue Potential: 20 Million people (i.e., the target market) will use our service and make a payment of at least Rs.250 once, which will generate a minimum revenue of Rs.5Billion. This potential can be achieved in 3 years.
Cash Cow: The app will be free, but the songs will be differentially priced. The customer will have to pay to get the song personalized with the name she provides. Few non-personalized songs can be provided for free to get more and more users onboard.
Price Range: Songs will be priced between Rs.200 to Rs.500. Songs sung by celebrities (such as winners of reality shows) will be priced north of Rs.1,000.
Additional Sales:
1) In later stage, (2-3 months after launch), we will let companies sponsor songs. Sponsored songs will have brand name, tag line and feel of the sponsorer. Price Range: Each sponsored song will be charged minimum of Rs.50,000 to create, paid by the sponsorer.
2) In third stage, we will charge for express delivery of songs (songs rendered and delivered within 2 hours). Price Range: Additional Rs.100 over and above the price of the song.
3) Once we strengthen our position in the market, and become the market leader, we will add 15 seconds of advertisement song at the end of each free non-personalized song.
We did a detailed financial analysis and found that we can break even within 3-6 months of operations. In 3 years, the ROI of your investment will be 10x.
We can then either exit by selling the company to any recording company such as universal or t-series, or make the company public and look into international markets such as Europe, US etc., by making songs for their region and language. (20 seconds)
Sunona has a huge potential, and with your investment and our hard work, we can grow it into a game changer in internet based businesses.
Thank you. (5 seconds)
Total=45+40+80+35+55+35+20+5=315 seconds =5.25 minutes.
@M,NK,Ni. Kindly remove unwanted/repetative narrations and bring total narration within 4.5 minutes.