The document discusses the potential sustainability benefits of using virtual worlds for teaching. It provides an example of IBM that held a virtual conference in Second Life, which saved them $320k compared to a physical conference due to eliminating travel, accommodations, and increasing productivity. Virtual worlds could provide similar benefits for universities by reducing the need for physical classrooms and resources. When combined with other online tools, virtual worlds may help improve the sustainability of teaching through reduced transportation and allowing remote learning. However, viewer software requires adequate computers and lacks face-to-face contact between students.
Slides for week 6 of Intro to Creative Technologies. Auckland University of Technology, April 2019. Dr. Ricardo Sosa. On the difficulties of evaluating early ideas...
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https://tech.rakuten.co.jp/
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This are the slides of the keynote talk I gave at CBMI 2019 (on September 4, 2019 in Dublin, Ireland) about the Video Browser Showdown (VBS) competition.
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See how we saved $27,000 or 76% of the cost of a face to face event by hosing our Agile Worlds conference using the 3d web. Read our Agile Dimensions Case Study: A Virtual Micros Conference: Agile Worlds January 2010
Clipper project presentation at the Jisc Research Data Network meeting, Cambridge, 6th September 2016.
Clipper: A web annotation toolkit for research & practice with online audio visual media
External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022
1. What is, and Why, Simulation?
2. A Short History of Fight Simulation
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https://tech.rakuten.co.jp/
Experiments in Living in the Virtual/Physical WorldLarry Smarr
10.01.25
Opening Keynote Talk
C5: The Eighth International Conference on
Creating, Connecting and Collaborating through Computing
Title: Experiments in Living in the Virtual/Physical World
La Jolla, CA
Slides for a talk on "What Can We Learn From Amplified Events?" given by Brian Kelly, UKOLN at the University of Girona on 2 September 2010.
See http://www.ukoln.ac.uk/web-focus/events/seminars/girona-2010/
London Metropolitan University in Second Life - June 2011AlanHudson
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This are the slides of the keynote talk I gave at CBMI 2019 (on September 4, 2019 in Dublin, Ireland) about the Video Browser Showdown (VBS) competition.
These are the main slides for my HCID seminar workshop in 2016, showcasing City's work towards implementing wireless collaboration with mobile devices.
Video and slides synchronized, mp3 and slide download available at URL http://bit.ly/2xt4ZmE.
Alex Kesling explores Google Expeditions as a case study in building meaningful Virtual Reality applications. Specifically, he discusses how the algorithms of Google's JUMP technologically hallucinate three dimensional photographs of the world around us. Filmed at qconnewyork.com.
Alex Kesling is a Virtual Reality Engineer at Google focused on improving the lives of students everywhere through next-generation technologies. From working on designing Knowledge Graph infrastructure, to Android VR development, he has done a little bit of everything in his tenure at Google. He is currently exploring the next generation of VR tools to support educators.
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This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
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1. TEACHING
Is it virtually sustainable?
Russell Merryman - Senior Lecturer, Journalism @ LCC
2. QUIZ
Q1: How many litres of fuel does it take to fly one airline
passenger 100 kilometres?
(a) 0.6 litres
(b) 1.6 litres
(c) 3.1 litres
(d) 4.7 litres
3. QUIZ
A1: How many litres of fuel does it take to fly one airline
passenger 100 kilometres?
(a) 0.6 litres
(b) 1.6 litres
(c) 3.1 litres
(d) 4.7 litres
Source: DEFRA
4. QUIZ
Q2: How far is it from Tokyo to London, using the shortest air
route?
(a) 7,541kilometres
(b) 8,716 kilometres
(c) 9,224 kilometres
(d) 9,583 kilometres
5. QUIZ
A2: How far is it from Tokyo to London, using the shortest air
route?
(a) 7,541kilometres
(b) 8,716 kilometres
(c) 9,224 kilometres
(d) 9,583 kilometres
6. QUIZ
Q3: Given a tonne of kerosene is 1,250 litres, approximately
how many tonnes of air fuel does a student from Tokyo use in
a return flight to London?
(a) 0.1 tonnes
(b) 0.25 tonnes
(c) 0.33 tonnes
(d) 0.5 tonnes
7. QUIZ
A3: Given a tonne of kerosene is 1,250 litres, approximately
how many tonnes of air fuel does a student from Tokyo use in
a return flight to London?
(a) 0.1 tonnes
(b) 0.25 tonnes
(c) 0.33 tonnes
(d) 0.5 tonnes
Source: DEFRA
8. QUIZ
Q4: Given each passenger km generates 0.175 kg of carbon
dioxide - how many tonnes of carbon dioxide does each
student generate during a return trip from Tokyo to Japan?
(a) 2.5 tonnes
(b) 3.3 tonnes
(c) 5.0 tonnes
(d) 6.7 tonnes
9. QUIZ
A4: Given each passenger km generates 0.175 kg of carbon
dioxide - how many tonnes of carbon dioxide does each
student generate during a return trip from Tokyo to Japan?
(a) 2.5 tonnes
(b) 3.3 tonnes
(c) 5.0 tonnes
(d) 6.7 tonnes
Source: DEFRA
10. QUIZ
Q5: How many international (non-EU) students were there
at UAL in 2009-10?
(a) 3,199
(b) 4,581
(c) 5,286
(d) 7,952
11. QUIZ
Q5: How many international (non-EU) students were there
at UAL in 2009-10?
(a) 3,199
(b) 4,581
(c) 5,286
(d) 7,952 - this is the number of International & EU (2,666)
Source: UAL
12. QUIZ
Q6: Singapore Airlines recently removed in-flight entertain-
ment systems from some planes, replacing them with iPads.
How much weight did that save?
(a) 2 kg
(b) 20 kg
(c) 200 kg
(d) 2,000 kg
13. QUIZ
Q6: Singapore Airlines subsidiary Scoot recently removed in-
flight entertainment systems from their planes, replacing them
with iPads. How much weight did that save?
(a) 2 kg
(b) 20 kg
(c) 200 kg
(d) 2,000 kg
Source: Bloomberg
14. ONLINE COMMUNICATIONS
A range of online tools already exists allowing students and
tutors to communicate online:
Facebook, Twitter, Linked-In, Tumblr, Wordpress, Flickr, Pinterest,
YouTube, Vimeo, Blogger - Networking & sharing
Skype, Wimba, Google Talk - Video and voice calls
Blackboard, Moodle - Dynamic websites for course content
Google Docs, Podio, Scribd, Slideshare - Content sharing
Second Life, OpenSim, Avination - Virtual worlds
16. VIRTUAL WORLDS
Virtual worlds have advantages over other social software:
They allow many users to be in the same place at once,
facilitating open discussion
They allow media to be streamed into that space, allowing
presentations, video and audio to be heard by everyone
Access is via a viewer, available for all types of computer,
almost all viewers are free
Residents can create their own content inside the virtual
world
20. CASE STUDY: IBM
IBM has 220,000 technical staff worldwide, and holds annual
developer conferences
First virtual conference of IBM’s Academy of Technology held
in secure region of Second Life in October 2008
Normally 200+ staff, flown from all around the world to one
location, accommodation and subsistence for 3-5 days each
21. CASE STUDY: IBM
• Virtual conference halls
• Smaller break-out rooms
• Plaza for social meetings
• Employees still at work
• Discussions tailored to take account of time zones
Next: Costs
22. CASE STUDY: IBM
• Normal costs: $400k
• Travel & venue: $250k
• Productivity: $150k
• Cost in SL: $80k
• Total savings: $320k
24. CASE STUDY: IBM
“When you meet once a year, it’s hard...but we could now
have discussions throughout the year. I would watch myself
walk around and talk to people. Colleagues would wander
over to talk to me. So there was that serendipitous meeting.”
Joanne Martin, President, IBM Academy of Technology
“It would have been difficult for many participants to take time
off to attend a live event.”
Neil Katz, IBM Distinguished Engineer, Academy of Technology Member
25. CASE STUDY: IBM
“When people woke up the morning after the virtual
meetings and thought about the day before, it wasn’t like
remembering a webcast or a phone conference. We truly felt
as if we’d attended a real-time meeting, inter-acting with
others and carrying home practical information.”
Craig Becker, Global Architect, IBM Digital Convergence
IBM now hold many of their conferences, including their
Annual General Meeting, in a virtual environment
26. OTHER CONSIDERATIONS
IBM found improvements in sustainability of holding
conferences - no flights/travel, no hotels, improved productivity
What other areas of improved sustainability might they have
seen?
What other areas of improved sustainability could we see
from using virtual worlds in university teaching?
27. IMPACT ON TEACHING
Virtual worlds can be used as one of a suite of technologies
which can be used to reduce our reliance on physical
classrooms, and the associated resource costs.
Teamed with other tools, such as Skype, Blackboard, Moodle,
Vimeo etc, remote learning potentially becomes an achievable
and sustainable operation.
Virtual worlds are free, creative, communicative, transnational
and could help to improve sustainability of teaching
28. DOWNSIDES
Viewer software is resource-heavy - cannot run on older
computers
Lack of face-to-face contact - achievable through other
technologies, but still no physical contact and limited social
contact between students
Are there any others?
29. ANY QUESTIONS?
ANY FEEDBACK?
twitter: @merryarty
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