SUBCONSCIOUS
DESIGN
Simon Collison
EECI2010, San Francisco

@simoncollison colly.com
This presentation is about starting points...




DESIGN
SQUARE
ONE
This presentation is not directly about...




HTML & CSS
JQUERY
PHOTOSHOP
EXPRESSION
ENGINE
these are our enablers
I could list projects in every category from logos, to
annual reports, to magazine covers, to packaging, to
typefaces, to opening titles that could be considered
landmark projects… But when it comes to web sites, I
can’t think of a single www that could be comparable.

ARMIN VIT


Landmark websites, where art thou? Speak Up, April 2009.
The screen brings with it different kinds of challenges
for visual design, some of which occur exclusively in
interactive media.

It’s unrealistic to think our old methods can fill in all
the gaps, but new interaction patterns and visual
languages emerge everyday.

These are the building blocks for our new design
principles.

JASON SANTA MARIA
VISUAL
GRAMMAR
BALANCE
COMPOSITION
SYMMETRY
MOVEMENT
RHYTHM
REPETITION
PATTERNS
MENTAL
MODELS
The models people have of
themselves, others, the
environment, and the things
with which they interact.
MENTAL MODELS
Me

                            Experience
Interaction



                                     Others


       Environment    Instruction
MAPPING
The relationship between
two things.

Natural mapping leads to
immediate understanding.
MAPPING
Control   Outcome
Control   Understanding   Outcome
AFFORDANCE
An affordance is a quality of
an object, or an environment,
that allows an individual to
perform an action.
AFFORDANCE
SYSTEMS
We don’t design web pages.
We design systems.
ANDY CLARKE
http://gregorywood.co.uk/   http://trentwalton.com/
http://thebolditalic.com/   http://jasonsantamaria.com/
MOTIVE
What are our motives,
and why do we go in one
particular direction?
MOTIVE
NOSTALGIA
A longing for the past, or
the ephemera of the olden
days, and the sense that
everything was better than
it is today.
NOSTALGIA
http://design-book.blogspot.com/search/label/posters
RHETORIC
The art of using language
effectively in order to persuade.
RHETORIC
VERNACULAR
The everyday language
through which a group,
community or regional
area communicates.
VERNACULAR
HUMOUR
The opportunity to present
and exploit wit in order to
communicate meaning.
HUMOUR
http://www.frankchimero.com/   http://www.atmostheory.com/index.php?/projects/commands/
SEMIOTICS
The study of signs offering
an explanation of how people
extract meaning from words,
sounds and images.
SEMIOTICS
Symbol   Icon   Index
TYPOGRAPHY
By using typography
we give a written idea
a visual form.
TYPOGRAPHY
http://typekit.com/
http://secondandpark.com/
http://gregorywood.co.uk/
http://trentwalton.com/
http://seedconference.com/
COLOUR
Colour can bring designs to
life, inform hierarchies, create
bonds between elements, add
pace or emotion.
COLOUR
100% yellow




100% yellow   100% yellow   100% yellow
 20% black     50% black     80% black




80% yellow    70% yellow    50% yellow
RESTRAINT &
REDUCTION
Constructing immediate meaning
through economy of use.
RESTRAINT & REDUCTION
PLAY
PERSONALITY
SELF-EXPRESSION
COURAGE &
CONVICTION
THANKS

Simon Collison
@simoncollison http://colly.com

Subconscious Design