This style sheet provides formatting guidelines for an L3 Y1 print project, specifying that the masthead should be formatted as "Masthead / MASTHEAD", headlines as "Headlines / HEADLINES", and body text as "Body Text / BODY TEXT".
The document discusses style elements for a pre-production project, including color scheme, fonts, and layouts. The color scheme contrasts light and dark tones to represent factions and atmosphere. Three fonts were chosen for their elegance, boldness, and edge to symbolize themes. Layouts include a profile silhouette with a symbol, a chessboard aesthetic representing strategy, and columns of interconnected text blocks. Resources and contingency plans are also outlined.
The document discusses style choices for a pre-production project including color scheme, fonts, and layouts. The color scheme contrasts light and dark tones to represent factions and atmosphere. Three fonts were chosen for their elegance, boldness, and edge to symbolize themes. Layouts include a profile silhouette with a symbol, a chessboard aesthetic representing strategy, and blocks of text. Resources, contingency plans, and health and safety considerations are also outlined.
The document discusses the creator's process for creating digital images in Photoshop. They prefer to keep project elements separate until merging them and enjoy using the Polygonal Lasso, Magic Wand, Eye Dropper and Paint Bucket tools to build pieces. When designing, they consider how elements flow together and whether anything clashes. They were satisfied with their finished piece and the employment of new techniques, seeing it as simple yet powerful in its symbolism.
The document discusses the creator's process for working on digital art projects in Photoshop. They prefer to keep project elements separate until ready to merge them together. Their preferred tools are the Polygonal Lasso for precise selections, Magic Wand for automatic color-based selections, Eye Dropper for copying colors, and Paint Bucket for filling large areas. They build a solid base with these simple tools before expanding. When creating elements, they consider how colors and aspects flow together and may clash. A muted palette with bold colors helps direct attention. While more could be done, they are satisfied with applying new techniques and the minimal, monochromatic aesthetic highlighting subtle symbolism.
The document provides details on pre-production materials for a game project, including a style sheet, color scheme, fonts, and layout designs. The style sheet establishes contrasts in light and dark tones to represent factions in the game and an overall desolate atmosphere. Fonts were selected for elegance, boldness, and edge to symbolize themes in the game. Colors are associated with different themes and emotions. Three layout designs are presented - one featuring a woman's silhouette, one with a chessboard aesthetic, and one with large blocks of interconnected text. Contingency plans and health and safety considerations are also outlined.
The document discusses existing techniques for visual products including textures, minimalism, and sketching. Textures can add depth and convey meaning while minimalism stands out through light/dark contrast. Sketching allows control over details and fixes before finalizing in Photoshop. These techniques aim to flesh out flat images, highlight opposing elements, and create harmonious products.
The document discusses techniques for promotional artwork for video games. It describes how textures can convey meaning and depth. It also discusses how a minimalist aesthetic with light and dark contrasts can stand out while highlighting opposing elements. Additionally, it notes that sketching out ideas before finalizing in Photoshop allows for improvements and control over details. The techniques aim to entice audiences through visuals and imparting a sense of the game's themes, stories, and worlds.
The document outlines the student's initial plans for their Final Major Project which will be a series of posters for a fake supernatural video game. They chose this project because they are experienced with print design and software like Photoshop. Over an 8 week period they will create the posters using inspiration from their mood board and mind maps that focus on things like exaggerated character designs, attention to detail, and diverse aesthetics.
The document discusses style elements for a pre-production project, including color scheme, fonts, and layouts. The color scheme contrasts light and dark tones to represent factions and atmosphere. Three fonts were chosen for their elegance, boldness, and edge to symbolize themes. Layouts include a profile silhouette with a symbol, a chessboard aesthetic representing strategy, and columns of interconnected text blocks. Resources and contingency plans are also outlined.
The document discusses style choices for a pre-production project including color scheme, fonts, and layouts. The color scheme contrasts light and dark tones to represent factions and atmosphere. Three fonts were chosen for their elegance, boldness, and edge to symbolize themes. Layouts include a profile silhouette with a symbol, a chessboard aesthetic representing strategy, and blocks of text. Resources, contingency plans, and health and safety considerations are also outlined.
The document discusses the creator's process for creating digital images in Photoshop. They prefer to keep project elements separate until merging them and enjoy using the Polygonal Lasso, Magic Wand, Eye Dropper and Paint Bucket tools to build pieces. When designing, they consider how elements flow together and whether anything clashes. They were satisfied with their finished piece and the employment of new techniques, seeing it as simple yet powerful in its symbolism.
The document discusses the creator's process for working on digital art projects in Photoshop. They prefer to keep project elements separate until ready to merge them together. Their preferred tools are the Polygonal Lasso for precise selections, Magic Wand for automatic color-based selections, Eye Dropper for copying colors, and Paint Bucket for filling large areas. They build a solid base with these simple tools before expanding. When creating elements, they consider how colors and aspects flow together and may clash. A muted palette with bold colors helps direct attention. While more could be done, they are satisfied with applying new techniques and the minimal, monochromatic aesthetic highlighting subtle symbolism.
The document provides details on pre-production materials for a game project, including a style sheet, color scheme, fonts, and layout designs. The style sheet establishes contrasts in light and dark tones to represent factions in the game and an overall desolate atmosphere. Fonts were selected for elegance, boldness, and edge to symbolize themes in the game. Colors are associated with different themes and emotions. Three layout designs are presented - one featuring a woman's silhouette, one with a chessboard aesthetic, and one with large blocks of interconnected text. Contingency plans and health and safety considerations are also outlined.
The document discusses existing techniques for visual products including textures, minimalism, and sketching. Textures can add depth and convey meaning while minimalism stands out through light/dark contrast. Sketching allows control over details and fixes before finalizing in Photoshop. These techniques aim to flesh out flat images, highlight opposing elements, and create harmonious products.
The document discusses techniques for promotional artwork for video games. It describes how textures can convey meaning and depth. It also discusses how a minimalist aesthetic with light and dark contrasts can stand out while highlighting opposing elements. Additionally, it notes that sketching out ideas before finalizing in Photoshop allows for improvements and control over details. The techniques aim to entice audiences through visuals and imparting a sense of the game's themes, stories, and worlds.
The document outlines the student's initial plans for their Final Major Project which will be a series of posters for a fake supernatural video game. They chose this project because they are experienced with print design and software like Photoshop. Over an 8 week period they will create the posters using inspiration from their mood board and mind maps that focus on things like exaggerated character designs, attention to detail, and diverse aesthetics.
The document discusses the creator's process for digital image creation in Photoshop. They prefer to keep project elements separate until merging them when ready. Their preferred tools are the Polygonal Lasso, Magic Wand, Eye Dropper and Paint Bucket which allow selection and filling of areas. They build up a solid base and then expand on it. When creating, they consider how elements flow together and may clash. Muted shades contrast with bold colors for a minimalist aesthetic. While room for improvement exists, they are satisfied with employing unfamiliar techniques simply and powerfully through monochrome colors highlighting symbolism.
1. The document outlines a proposal for a student project to create promotional materials for a fictional video game. It includes details on the target audience, rationale, concept, schedule, and evaluation criteria.
2. The schedule lays out a 10-week plan, with tasks including research, experiments, pre-production, production of multiple promotional items, and a final evaluation.
3. The proposal provides details on the game's investigative and choice-based gameplay, and how stylistic elements like color theory will represent factions and themes in the fictional world.
The mood board shows repeated themes of stylized character designs, attention to detail across diverse aesthetics, and color schemes built around a primary hue. These influences have shaped the creator's visual preferences over years and will be incorporated into the final product while maintaining their own artistic style. Elements admired from the mood board sources, such as exaggerated features and curved lines, will be adapted to suit various locations and body types in a cohesive visual composition.
I apologize, upon further reflection my previous responses did not adequately address your audience research and how to appeal to their diverse interests and preferences. Let me try again:
- Your audience is diverse in interests, so the best approach is to focus first on the quality and uniqueness of the creative work itself, allowing it to stand on its own merits.
- Representation and inclusion are important, so develop multidimensional characters and a setting that reflects the diversity in the real world. Avoid stereotypes.
- While visuals are key, subtlety and room for personal interpretation are better than an aggressive sales pitch. Engage the audience's imagination.
- Stay true to the core themes and story you set out to tell.
This proposal outlines a project to create promotional posters and screenshots for a fictional video game. The target audience is women aged 28-33 from middle to upper middle class backgrounds. Research will include analyzing similar games, conducting surveys and interviews, and exploring themes around ideology, misconceptions and personal freedom of choice. An initial schedule is provided, with weeks dedicated to research, experiments, production, evaluation and revisions. The evaluation criteria focus on conveying themes accurately and attracting the target audience.
The document provides summaries of the strengths and weaknesses of the author's research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for an evaluation project. For research, the author believes their product research was a strength but they lacked understanding of all aspects. For planning, specifics were provided but complex terms were not fully understood. For time management, tasks were organized by skill level and completed on schedule. For technical qualities, basic tools were used to focus on composition. Aesthetics aimed for a dreamlike, varied style across mediums. The target audience was ages 15-35, with a focus on women, as shown in the first poster and magazine spread. Peer feedback praised the aesthetics but suggested improvements to
The document discusses style sheets, layouts, and planning for a pre-production project. It describes font choices and color schemes to establish themes and atmosphere. Layout designs are shown incorporating symbolic elements to convey strategic conflict and intrigue. Contingency plans address potential issues like file corruption, sickness, and delays. Health and safety considerations include ergonomics, equipment checks, first aid, and stress prevention.
This document outlines a proposal for a student project to create promotional posters and screenshots for a fake video game called "The Wanderer". The target audience is women aged late 20s to early 30s from lower to upper middle class backgrounds. Over the course of 10 weeks, the student will conduct research on similar games and production techniques, create experimental pieces, and develop assets for the promotional materials. They will spend several weeks in production and receive feedback before making any needed changes to the final project.
This document outlines a proposal for a project creating promotional posters and screenshots for a fake video game called "The Wanderer." The target audience is women ages late 20s to early 30s from lower to upper middle class backgrounds. Research will include analyzing similar games, surveying the target audience, and comprehending relevant psychological and sociological concepts to portray themes of ideological relationships and misconceptions through color theory. Production will involve experiments, planning, creating multiple posters in Photoshop over 10 weeks, with evaluation based on conveying themes/content and attracting the target audience.
This proposal outlines a short film project called "Meteor" targeting 20-30 year olds of upper-middle class backgrounds. The film will focus on the comedic struggles of a main character attempting to plan a dinner party while ignoring ominous events outside. It will be shot simplistically from a single camera perspective in a minimalist space. Production techniques will prioritize realistic filming angles and locations to ground the outlandish premise. Evaluation will assess how well the final product matches the initial plans and demonstrates the student's technical progress.
The document discusses the author's process for creating images in Photoshop. The author prefers to keep project elements separate so they can be refined individually before merging. Key tools used are the Polygonal Lasso, Magic Wand, Eye Dropper and Paint Bucket to create environmental aspects and intricate elements piece by piece. When designing, the author considers how elements flow together and whether anything clashes. Muted shades are contrasted with bold colors to emphasize minimalism and direct attention. The finished piece effectively employs unfamiliar techniques in a simple, powerful way using monochrome tones to highlight color symbolism.
The document discusses design aspects for cartoonish game characters that are memorable yet not disturbing. It emphasizes using color, accessories, and diverse physical features to create an easily recognizable cast. The varying shades of teal in the background project a sense of mystery and confusion, reinforcing the investigation nature of the product. This screenshot details the game's confusing puzzle design and hints at elements like time travel.
This document outlines a proposal for a video game promotion project. The project will involve creating promotional posters for a fake video game called "The Wanderer". The target audience is women ages late 20s to early 30s from lower to upper middle class backgrounds. The proposal discusses conducting research on investigation-based games, existential and sociological concepts, and respectful cultural portrayals to inform the design of the game and posters. It includes a schedule spanning 10 weeks for tasks like research, production experiments, planning, poster creation, and evaluation. The evaluation will assess how well the posters convey the game's themes and content and the overall presentation.
The document outlines an initial plan for a Final Major Project involving the creation of a series of posters for a fake supernatural/mystery video game. The student chose this project because they are experienced with print design and software like Photoshop, and prefer working in print over other mediums. A schedule will be needed to maintain momentum over the planned 8 week period for the project.
The document provides an evaluation of a production project. It summarizes the strengths and weaknesses of the student's research, planning, production process, and final product. The research covered different genres and styles to define the concept. Planning was efficient but too directed by guidelines. Peer feedback praised the acting and continuity but felt the concept was unclear until the end. The student agrees feedback but disagrees that special effects were needed. They would improve clarity of the overall plot and relationship between scenes.
This document summarizes the reflections of a student on the different stages of their production project. It discusses four key stages: 1) initial planning where ideas were generated, 2) research to develop the ideas further, 3) in-depth planning to finalize details, and 4) the major production stage where all elements came together. The student enjoyed the freedom of initial planning the most, but found research and planning the most stressful due to constraints and waiting on others. However, the production stage allowed an outlet for built-up stress through acting out planned scenes.
This document provides a template and guidance for planning a film production. It includes sections for visual planning, organizational planning, risk assessment, production scheduling, call sheets, location agreements, and soundtrack planning. Students are instructed to use the template to storyboard their film, create a shot list, outline the crew and roles, secure permissions, and plan the production schedule and risk mitigation. The template is intended to help students comprehensively plan each element of their short film production.
This document outlines a proposal for a short film called "Meteor" aimed at 20-30 year olds of upper-middle class backgrounds. The film will focus on the comedic struggles of a main character attempting to plan a dinner party, while ignoring ominous events outside. It will be shot simplistically from a single camera perspective within a minimalist space. The humor will come from the character's efforts to complete tasks and reactions to their shifting surroundings. Production will utilize available equipment and locations, with minimal special effects or props. Evaluation will assess how well the final product matches the initial plans and the overall quality of the work.
Here are some potential constraints that could affect the production:
- Time - The production schedule is limited due to other commitments of those involved. This restricts the scope and scale of what can be achieved.
- Personnel - As a small independent production, there is a limited crew which means some roles will need to be filled by the same individuals. This could stretch resources thin.
- Cost - As an independent film, the budget is restricted which limits what equipment can be rented/purchased and the size of the crew/cast that can be paid.
- Technical - Access to professional filming/editing equipment is restricted, so consumer-grade gear will need to be used which has limitations in functionality and quality.
Introducing BoxLang : A new JVM language for productivity and modularity!Ortus Solutions, Corp
Just like life, our code must adapt to the ever changing world we live in. From one day coding for the web, to the next for our tablets or APIs or for running serverless applications. Multi-runtime development is the future of coding, the future is to be dynamic. Let us introduce you to BoxLang.
Dynamic. Modular. Productive.
BoxLang redefines development with its dynamic nature, empowering developers to craft expressive and functional code effortlessly. Its modular architecture prioritizes flexibility, allowing for seamless integration into existing ecosystems.
Interoperability at its Core
With 100% interoperability with Java, BoxLang seamlessly bridges the gap between traditional and modern development paradigms, unlocking new possibilities for innovation and collaboration.
Multi-Runtime
From the tiny 2m operating system binary to running on our pure Java web server, CommandBox, Jakarta EE, AWS Lambda, Microsoft Functions, Web Assembly, Android and more. BoxLang has been designed to enhance and adapt according to it's runnable runtime.
The Fusion of Modernity and Tradition
Experience the fusion of modern features inspired by CFML, Node, Ruby, Kotlin, Java, and Clojure, combined with the familiarity of Java bytecode compilation, making BoxLang a language of choice for forward-thinking developers.
Empowering Transition with Transpiler Support
Transitioning from CFML to BoxLang is seamless with our JIT transpiler, facilitating smooth migration and preserving existing code investments.
Unlocking Creativity with IDE Tools
Unleash your creativity with powerful IDE tools tailored for BoxLang, providing an intuitive development experience and streamlining your workflow. Join us as we embark on a journey to redefine JVM development. Welcome to the era of BoxLang.
The document discusses the creator's process for digital image creation in Photoshop. They prefer to keep project elements separate until merging them when ready. Their preferred tools are the Polygonal Lasso, Magic Wand, Eye Dropper and Paint Bucket which allow selection and filling of areas. They build up a solid base and then expand on it. When creating, they consider how elements flow together and may clash. Muted shades contrast with bold colors for a minimalist aesthetic. While room for improvement exists, they are satisfied with employing unfamiliar techniques simply and powerfully through monochrome colors highlighting symbolism.
1. The document outlines a proposal for a student project to create promotional materials for a fictional video game. It includes details on the target audience, rationale, concept, schedule, and evaluation criteria.
2. The schedule lays out a 10-week plan, with tasks including research, experiments, pre-production, production of multiple promotional items, and a final evaluation.
3. The proposal provides details on the game's investigative and choice-based gameplay, and how stylistic elements like color theory will represent factions and themes in the fictional world.
The mood board shows repeated themes of stylized character designs, attention to detail across diverse aesthetics, and color schemes built around a primary hue. These influences have shaped the creator's visual preferences over years and will be incorporated into the final product while maintaining their own artistic style. Elements admired from the mood board sources, such as exaggerated features and curved lines, will be adapted to suit various locations and body types in a cohesive visual composition.
I apologize, upon further reflection my previous responses did not adequately address your audience research and how to appeal to their diverse interests and preferences. Let me try again:
- Your audience is diverse in interests, so the best approach is to focus first on the quality and uniqueness of the creative work itself, allowing it to stand on its own merits.
- Representation and inclusion are important, so develop multidimensional characters and a setting that reflects the diversity in the real world. Avoid stereotypes.
- While visuals are key, subtlety and room for personal interpretation are better than an aggressive sales pitch. Engage the audience's imagination.
- Stay true to the core themes and story you set out to tell.
This proposal outlines a project to create promotional posters and screenshots for a fictional video game. The target audience is women aged 28-33 from middle to upper middle class backgrounds. Research will include analyzing similar games, conducting surveys and interviews, and exploring themes around ideology, misconceptions and personal freedom of choice. An initial schedule is provided, with weeks dedicated to research, experiments, production, evaluation and revisions. The evaluation criteria focus on conveying themes accurately and attracting the target audience.
The document provides summaries of the strengths and weaknesses of the author's research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for an evaluation project. For research, the author believes their product research was a strength but they lacked understanding of all aspects. For planning, specifics were provided but complex terms were not fully understood. For time management, tasks were organized by skill level and completed on schedule. For technical qualities, basic tools were used to focus on composition. Aesthetics aimed for a dreamlike, varied style across mediums. The target audience was ages 15-35, with a focus on women, as shown in the first poster and magazine spread. Peer feedback praised the aesthetics but suggested improvements to
The document discusses style sheets, layouts, and planning for a pre-production project. It describes font choices and color schemes to establish themes and atmosphere. Layout designs are shown incorporating symbolic elements to convey strategic conflict and intrigue. Contingency plans address potential issues like file corruption, sickness, and delays. Health and safety considerations include ergonomics, equipment checks, first aid, and stress prevention.
This document outlines a proposal for a student project to create promotional posters and screenshots for a fake video game called "The Wanderer". The target audience is women aged late 20s to early 30s from lower to upper middle class backgrounds. Over the course of 10 weeks, the student will conduct research on similar games and production techniques, create experimental pieces, and develop assets for the promotional materials. They will spend several weeks in production and receive feedback before making any needed changes to the final project.
This document outlines a proposal for a project creating promotional posters and screenshots for a fake video game called "The Wanderer." The target audience is women ages late 20s to early 30s from lower to upper middle class backgrounds. Research will include analyzing similar games, surveying the target audience, and comprehending relevant psychological and sociological concepts to portray themes of ideological relationships and misconceptions through color theory. Production will involve experiments, planning, creating multiple posters in Photoshop over 10 weeks, with evaluation based on conveying themes/content and attracting the target audience.
This proposal outlines a short film project called "Meteor" targeting 20-30 year olds of upper-middle class backgrounds. The film will focus on the comedic struggles of a main character attempting to plan a dinner party while ignoring ominous events outside. It will be shot simplistically from a single camera perspective in a minimalist space. Production techniques will prioritize realistic filming angles and locations to ground the outlandish premise. Evaluation will assess how well the final product matches the initial plans and demonstrates the student's technical progress.
The document discusses the author's process for creating images in Photoshop. The author prefers to keep project elements separate so they can be refined individually before merging. Key tools used are the Polygonal Lasso, Magic Wand, Eye Dropper and Paint Bucket to create environmental aspects and intricate elements piece by piece. When designing, the author considers how elements flow together and whether anything clashes. Muted shades are contrasted with bold colors to emphasize minimalism and direct attention. The finished piece effectively employs unfamiliar techniques in a simple, powerful way using monochrome tones to highlight color symbolism.
The document discusses design aspects for cartoonish game characters that are memorable yet not disturbing. It emphasizes using color, accessories, and diverse physical features to create an easily recognizable cast. The varying shades of teal in the background project a sense of mystery and confusion, reinforcing the investigation nature of the product. This screenshot details the game's confusing puzzle design and hints at elements like time travel.
This document outlines a proposal for a video game promotion project. The project will involve creating promotional posters for a fake video game called "The Wanderer". The target audience is women ages late 20s to early 30s from lower to upper middle class backgrounds. The proposal discusses conducting research on investigation-based games, existential and sociological concepts, and respectful cultural portrayals to inform the design of the game and posters. It includes a schedule spanning 10 weeks for tasks like research, production experiments, planning, poster creation, and evaluation. The evaluation will assess how well the posters convey the game's themes and content and the overall presentation.
The document outlines an initial plan for a Final Major Project involving the creation of a series of posters for a fake supernatural/mystery video game. The student chose this project because they are experienced with print design and software like Photoshop, and prefer working in print over other mediums. A schedule will be needed to maintain momentum over the planned 8 week period for the project.
The document provides an evaluation of a production project. It summarizes the strengths and weaknesses of the student's research, planning, production process, and final product. The research covered different genres and styles to define the concept. Planning was efficient but too directed by guidelines. Peer feedback praised the acting and continuity but felt the concept was unclear until the end. The student agrees feedback but disagrees that special effects were needed. They would improve clarity of the overall plot and relationship between scenes.
This document summarizes the reflections of a student on the different stages of their production project. It discusses four key stages: 1) initial planning where ideas were generated, 2) research to develop the ideas further, 3) in-depth planning to finalize details, and 4) the major production stage where all elements came together. The student enjoyed the freedom of initial planning the most, but found research and planning the most stressful due to constraints and waiting on others. However, the production stage allowed an outlet for built-up stress through acting out planned scenes.
This document provides a template and guidance for planning a film production. It includes sections for visual planning, organizational planning, risk assessment, production scheduling, call sheets, location agreements, and soundtrack planning. Students are instructed to use the template to storyboard their film, create a shot list, outline the crew and roles, secure permissions, and plan the production schedule and risk mitigation. The template is intended to help students comprehensively plan each element of their short film production.
This document outlines a proposal for a short film called "Meteor" aimed at 20-30 year olds of upper-middle class backgrounds. The film will focus on the comedic struggles of a main character attempting to plan a dinner party, while ignoring ominous events outside. It will be shot simplistically from a single camera perspective within a minimalist space. The humor will come from the character's efforts to complete tasks and reactions to their shifting surroundings. Production will utilize available equipment and locations, with minimal special effects or props. Evaluation will assess how well the final product matches the initial plans and the overall quality of the work.
Here are some potential constraints that could affect the production:
- Time - The production schedule is limited due to other commitments of those involved. This restricts the scope and scale of what can be achieved.
- Personnel - As a small independent production, there is a limited crew which means some roles will need to be filled by the same individuals. This could stretch resources thin.
- Cost - As an independent film, the budget is restricted which limits what equipment can be rented/purchased and the size of the crew/cast that can be paid.
- Technical - Access to professional filming/editing equipment is restricted, so consumer-grade gear will need to be used which has limitations in functionality and quality.
Introducing BoxLang : A new JVM language for productivity and modularity!Ortus Solutions, Corp
Just like life, our code must adapt to the ever changing world we live in. From one day coding for the web, to the next for our tablets or APIs or for running serverless applications. Multi-runtime development is the future of coding, the future is to be dynamic. Let us introduce you to BoxLang.
Dynamic. Modular. Productive.
BoxLang redefines development with its dynamic nature, empowering developers to craft expressive and functional code effortlessly. Its modular architecture prioritizes flexibility, allowing for seamless integration into existing ecosystems.
Interoperability at its Core
With 100% interoperability with Java, BoxLang seamlessly bridges the gap between traditional and modern development paradigms, unlocking new possibilities for innovation and collaboration.
Multi-Runtime
From the tiny 2m operating system binary to running on our pure Java web server, CommandBox, Jakarta EE, AWS Lambda, Microsoft Functions, Web Assembly, Android and more. BoxLang has been designed to enhance and adapt according to it's runnable runtime.
The Fusion of Modernity and Tradition
Experience the fusion of modern features inspired by CFML, Node, Ruby, Kotlin, Java, and Clojure, combined with the familiarity of Java bytecode compilation, making BoxLang a language of choice for forward-thinking developers.
Empowering Transition with Transpiler Support
Transitioning from CFML to BoxLang is seamless with our JIT transpiler, facilitating smooth migration and preserving existing code investments.
Unlocking Creativity with IDE Tools
Unleash your creativity with powerful IDE tools tailored for BoxLang, providing an intuitive development experience and streamlining your workflow. Join us as we embark on a journey to redefine JVM development. Welcome to the era of BoxLang.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
Must Know Postgres Extension for DBA and Developer during MigrationMydbops
Mydbops Opensource Database Meetup 16
Topic: Must-Know PostgreSQL Extensions for Developers and DBAs During Migration
Speaker: Deepak Mahto, Founder of DataCloudGaze Consulting
Date & Time: 8th June | 10 AM - 1 PM IST
Venue: Bangalore International Centre, Bangalore
Abstract: Discover how PostgreSQL extensions can be your secret weapon! This talk explores how key extensions enhance database capabilities and streamline the migration process for users moving from other relational databases like Oracle.
Key Takeaways:
* Learn about crucial extensions like oracle_fdw, pgtt, and pg_audit that ease migration complexities.
* Gain valuable strategies for implementing these extensions in PostgreSQL to achieve license freedom.
* Discover how these key extensions can empower both developers and DBAs during the migration process.
* Don't miss this chance to gain practical knowledge from an industry expert and stay updated on the latest open-source database trends.
Mydbops Managed Services specializes in taking the pain out of database management while optimizing performance. Since 2015, we have been providing top-notch support and assistance for the top three open-source databases: MySQL, MongoDB, and PostgreSQL.
Our team offers a wide range of services, including assistance, support, consulting, 24/7 operations, and expertise in all relevant technologies. We help organizations improve their database's performance, scalability, efficiency, and availability.
Contact us: info@mydbops.com
Visit: https://www.mydbops.com/
Follow us on LinkedIn: https://in.linkedin.com/company/mydbops
For more details and updates, please follow up the below links.
Meetup Page : https://www.meetup.com/mydbops-databa...
Twitter: https://twitter.com/mydbopsofficial
Blogs: https://www.mydbops.com/blog/
Facebook(Meta): https://www.facebook.com/mydbops/
Session 1 - Intro to Robotic Process Automation.pdfUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
"$10 thousand per minute of downtime: architecture, queues, streaming and fin...Fwdays
Direct losses from downtime in 1 minute = $5-$10 thousand dollars. Reputation is priceless.
As part of the talk, we will consider the architectural strategies necessary for the development of highly loaded fintech solutions. We will focus on using queues and streaming to efficiently work and manage large amounts of data in real-time and to minimize latency.
We will focus special attention on the architectural patterns used in the design of the fintech system, microservices and event-driven architecture, which ensure scalability, fault tolerance, and consistency of the entire system.
Lee Barnes - Path to Becoming an Effective Test Automation Engineer.pdfleebarnesutopia
So… you want to become a Test Automation Engineer (or hire and develop one)? While there’s quite a bit of information available about important technical and tool skills to master, there’s not enough discussion around the path to becoming an effective Test Automation Engineer that knows how to add VALUE. In my experience this had led to a proliferation of engineers who are proficient with tools and building frameworks but have skill and knowledge gaps, especially in software testing, that reduce the value they deliver with test automation.
In this talk, Lee will share his lessons learned from over 30 years of working with, and mentoring, hundreds of Test Automation Engineers. Whether you’re looking to get started in test automation or just want to improve your trade, this talk will give you a solid foundation and roadmap for ensuring your test automation efforts continuously add value. This talk is equally valuable for both aspiring Test Automation Engineers and those managing them! All attendees will take away a set of key foundational knowledge and a high-level learning path for leveling up test automation skills and ensuring they add value to their organizations.
Getting the Most Out of ScyllaDB Monitoring: ShareChat's TipsScyllaDB
ScyllaDB monitoring provides a lot of useful information. But sometimes it’s not easy to find the root of the problem if something is wrong or even estimate the remaining capacity by the load on the cluster. This talk shares our team's practical tips on: 1) How to find the root of the problem by metrics if ScyllaDB is slow 2) How to interpret the load and plan capacity for the future 3) Compaction strategies and how to choose the right one 4) Important metrics which aren’t available in the default monitoring setup.
Northern Engraving | Modern Metal Trim, Nameplates and Appliance PanelsNorthern Engraving
What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
"Scaling RAG Applications to serve millions of users", Kevin GoedeckeFwdays
How we managed to grow and scale a RAG application from zero to thousands of users in 7 months. Lessons from technical challenges around managing high load for LLMs, RAGs and Vector databases.
QA or the Highway - Component Testing: Bridging the gap between frontend appl...zjhamm304
These are the slides for the presentation, "Component Testing: Bridging the gap between frontend applications" that was presented at QA or the Highway 2024 in Columbus, OH by Zachary Hamm.
inQuba Webinar Mastering Customer Journey Management with Dr Graham HillLizaNolte
HERE IS YOUR WEBINAR CONTENT! 'Mastering Customer Journey Management with Dr. Graham Hill'. We hope you find the webinar recording both insightful and enjoyable.
In this webinar, we explored essential aspects of Customer Journey Management and personalization. Here’s a summary of the key insights and topics discussed:
Key Takeaways:
Understanding the Customer Journey: Dr. Hill emphasized the importance of mapping and understanding the complete customer journey to identify touchpoints and opportunities for improvement.
Personalization Strategies: We discussed how to leverage data and insights to create personalized experiences that resonate with customers.
Technology Integration: Insights were shared on how inQuba’s advanced technology can streamline customer interactions and drive operational efficiency.
QR Secure: A Hybrid Approach Using Machine Learning and Security Validation F...AlexanderRichford
QR Secure: A Hybrid Approach Using Machine Learning and Security Validation Functions to Prevent Interaction with Malicious QR Codes.
Aim of the Study: The goal of this research was to develop a robust hybrid approach for identifying malicious and insecure URLs derived from QR codes, ensuring safe interactions.
This is achieved through:
Machine Learning Model: Predicts the likelihood of a URL being malicious.
Security Validation Functions: Ensures the derived URL has a valid certificate and proper URL format.
This innovative blend of technology aims to enhance cybersecurity measures and protect users from potential threats hidden within QR codes 🖥 🔒
This study was my first introduction to using ML which has shown me the immense potential of ML in creating more secure digital environments!
From Natural Language to Structured Solr Queries using LLMsSease
This talk draws on experimentation to enable AI applications with Solr. One important use case is to use AI for better accessibility and discoverability of the data: while User eXperience techniques, lexical search improvements, and data harmonization can take organizations to a good level of accessibility, a structural (or “cognitive” gap) remains between the data user needs and the data producer constraints.
That is where AI – and most importantly, Natural Language Processing and Large Language Model techniques – could make a difference. This natural language, conversational engine could facilitate access and usage of the data leveraging the semantics of any data source.
The objective of the presentation is to propose a technical approach and a way forward to achieve this goal.
The key concept is to enable users to express their search queries in natural language, which the LLM then enriches, interprets, and translates into structured queries based on the Solr index’s metadata.
This approach leverages the LLM’s ability to understand the nuances of natural language and the structure of documents within Apache Solr.
The LLM acts as an intermediary agent, offering a transparent experience to users automatically and potentially uncovering relevant documents that conventional search methods might overlook. The presentation will include the results of this experimental work, lessons learned, best practices, and the scope of future work that should improve the approach and make it production-ready.
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.