This document discusses storytelling in visual journalism. It provides tools, elements and techniques for creating good narratives through storytelling. Storytelling is a way of thinking that empowers good journalism, as long as it is not used to create fact-denying fairy tales. It also discusses the power of stories, different storytelling formats, and how everybody wants attention on social media newsfeeds. It provides tips for good storytelling such as keeping stories simple, real, emotional, and having value and universal connections for viewers.
Presented at FITC Toronto 2018
Details at http://fitc.ca/event/to18/
Presented by Phill Dodd, Jam3
Overview
It’s happening again. Augmented reality is the latest “Shiny New Thing” that every client wants. They’ve seen that Google Star Wars thing, or played Pokemon Go. We have to find that ‘nice’ way to deflect their urge for innovation and apply AR in the right way. At the same time, there are challenges to creating for AR: it requires us to integrate talent across strategy, UX, motion, 3D, AI, writing and tech.
In this talk Phill will share what he’s learned executing immersive augmented storytelling, such as how to identify AR opportunities, how to implement and prime the production team.
Objective
Explore how immersive storytelling is evolving and an exploration of the implications on when to choose AR and how to execute.
Target Audience
EPs, strategists, UX/UI designers, creative technologists
Four Things Audience Members Will Learn
How immersive storytelling is evolving
How to unearth the right application for AR
AR UX/UI considerations
New teamwork dynamics
Power of Storyboards - Paul Hong | SDXD July 2019 EventJamesVinh
A lot has been said about storytelling as a design technique. Stories can inspire. They can help a team understand context and intent. They can help everyone think from the perspective of your customers and users.
But what does that mean? Sit around the campfire terrifying each other with graphic descriptions of table-based web layouts or steal the show with a gripping tale of survival trapped for weeks in a vestibule by Norman doors? Um, no. It’s a lot more practical than that.
Part talk, part hands-on workshop, we’ll explore storyboards as a storytelling device for design. You’ll learn how to devise a storyboard to inspire a team and get them aligned to a common vision. You’ll also learn how you can leverage storyboards as part of your standard approach to product design. All UX designers should have storyboarding as part of their toolkit. By the way, you don’t have to be an artist to make effective storyboards. If you can google images, and copy and paste, you can build storyboards!
//About the speaker//
Paul Hong
Paul is Director of Design Strategy at ServiceNow, where he leads product design for the company’s ITOM, CMDB, & ITAM products (quite the alphabet soup; suffice it to say we help customers manage all aspects of their IT, software, and cloud infrastructure).
A long time resident of San Diego, Paul is former president of SDXD Meetup, was a founding board member of Design Forward Alliance, and has an unhealthy addiction to all forms of gummy candy (and IPAs).
The marketing campaign for Cloverfield had a low budget but was highly successful. It targeted internet-savvy young people by releasing minimal information and clues over time to generate buzz and discussion online. This included a cryptic teaser trailer, a website with time-stamped photos, fictional character social media pages, and an alternate reality game, all encouraging speculation and demand to see the movie. Though traditional advertising was also used, the slow release of details and unanswered questions meant the only way to find answers was to see the film. This viral campaign established an entire fictional universe and left many plot points unresolved, fueling discussion and speculation about a potential sequel.
It’s been an interesting year at Cannes. It’s certainly the biggest year in terms of entries, categories & delegates. 76000 entries were whittled down to 1589 winners across 18 categories.
After looking through the winners this year, it felt like Big Emotion trumped Big Data. I’ve put together a selection of what I found to be the most interesting work from the festival with this overarching theme in mind.
This document discusses storytelling in visual journalism. It begins by stating that storytelling involves tools, elements and techniques to create good narratives, and is a way of thinking that empowers good journalism rather than denying facts. It then discusses various storytelling formats and tools, the power of stories, and storytelling in the post-truth era. It emphasizes that everybody wants attention in the newsfeed and discusses the rise of mobile video and devices. The rest of the document provides tips on storytelling, including keeping stories simple, real, emotional, and of value to the viewer. It also discusses the building blocks of stories like conflict, universal themes, characters and motivation. The document concludes by emphasizing the importance of finding the universal
The document discusses the need for companies to better organize and manage their digital media assets. It notes that Henkel does not have good systems for managing things like old Persil film clips in their archives. The discussion was stimulated by a presentation given in English advocating for a Digital Asset Management (DAM) system to catalog and distribute media across relevant internal and external stakeholders. The document outlines the benefits of a DAM for preserving a company's digital heritage, making media easily searchable and shareable, and distributing content to various groups that may need access to it.
Presented at FITC Toronto 2018
Details at http://fitc.ca/event/to18/
Presented by Phill Dodd, Jam3
Overview
It’s happening again. Augmented reality is the latest “Shiny New Thing” that every client wants. They’ve seen that Google Star Wars thing, or played Pokemon Go. We have to find that ‘nice’ way to deflect their urge for innovation and apply AR in the right way. At the same time, there are challenges to creating for AR: it requires us to integrate talent across strategy, UX, motion, 3D, AI, writing and tech.
In this talk Phill will share what he’s learned executing immersive augmented storytelling, such as how to identify AR opportunities, how to implement and prime the production team.
Objective
Explore how immersive storytelling is evolving and an exploration of the implications on when to choose AR and how to execute.
Target Audience
EPs, strategists, UX/UI designers, creative technologists
Four Things Audience Members Will Learn
How immersive storytelling is evolving
How to unearth the right application for AR
AR UX/UI considerations
New teamwork dynamics
Power of Storyboards - Paul Hong | SDXD July 2019 EventJamesVinh
A lot has been said about storytelling as a design technique. Stories can inspire. They can help a team understand context and intent. They can help everyone think from the perspective of your customers and users.
But what does that mean? Sit around the campfire terrifying each other with graphic descriptions of table-based web layouts or steal the show with a gripping tale of survival trapped for weeks in a vestibule by Norman doors? Um, no. It’s a lot more practical than that.
Part talk, part hands-on workshop, we’ll explore storyboards as a storytelling device for design. You’ll learn how to devise a storyboard to inspire a team and get them aligned to a common vision. You’ll also learn how you can leverage storyboards as part of your standard approach to product design. All UX designers should have storyboarding as part of their toolkit. By the way, you don’t have to be an artist to make effective storyboards. If you can google images, and copy and paste, you can build storyboards!
//About the speaker//
Paul Hong
Paul is Director of Design Strategy at ServiceNow, where he leads product design for the company’s ITOM, CMDB, & ITAM products (quite the alphabet soup; suffice it to say we help customers manage all aspects of their IT, software, and cloud infrastructure).
A long time resident of San Diego, Paul is former president of SDXD Meetup, was a founding board member of Design Forward Alliance, and has an unhealthy addiction to all forms of gummy candy (and IPAs).
The marketing campaign for Cloverfield had a low budget but was highly successful. It targeted internet-savvy young people by releasing minimal information and clues over time to generate buzz and discussion online. This included a cryptic teaser trailer, a website with time-stamped photos, fictional character social media pages, and an alternate reality game, all encouraging speculation and demand to see the movie. Though traditional advertising was also used, the slow release of details and unanswered questions meant the only way to find answers was to see the film. This viral campaign established an entire fictional universe and left many plot points unresolved, fueling discussion and speculation about a potential sequel.
It’s been an interesting year at Cannes. It’s certainly the biggest year in terms of entries, categories & delegates. 76000 entries were whittled down to 1589 winners across 18 categories.
After looking through the winners this year, it felt like Big Emotion trumped Big Data. I’ve put together a selection of what I found to be the most interesting work from the festival with this overarching theme in mind.
This document discusses storytelling in visual journalism. It begins by stating that storytelling involves tools, elements and techniques to create good narratives, and is a way of thinking that empowers good journalism rather than denying facts. It then discusses various storytelling formats and tools, the power of stories, and storytelling in the post-truth era. It emphasizes that everybody wants attention in the newsfeed and discusses the rise of mobile video and devices. The rest of the document provides tips on storytelling, including keeping stories simple, real, emotional, and of value to the viewer. It also discusses the building blocks of stories like conflict, universal themes, characters and motivation. The document concludes by emphasizing the importance of finding the universal
The document discusses the need for companies to better organize and manage their digital media assets. It notes that Henkel does not have good systems for managing things like old Persil film clips in their archives. The discussion was stimulated by a presentation given in English advocating for a Digital Asset Management (DAM) system to catalog and distribute media across relevant internal and external stakeholders. The document outlines the benefits of a DAM for preserving a company's digital heritage, making media easily searchable and shareable, and distributing content to various groups that may need access to it.
The document summarizes key discussions and presentations from the PRSHOW13 conference on technology platforms and the future of PR. It covered several topics:
1. Adam Cranfield from Mynewsdesk discussed the brand newsroom model and how PR is shifting to focus more on content and technology platforms.
2. Eb Adeyeri from we are social discussed how big data is changing PR and how PR professionals can use data to better understand audiences and measure success.
3. Peter Sigrist from 33 Digital talked about how mobile technology is reshaping communications and the importance of designing for convenience and affordances to ensure messages reach audiences on the move.
4. Richard Bagnall from AME
The document discusses the filmmaker's stop motion media product and how it does or does not challenge conventions. It describes choosing ordinary-looking characters to challenge stereotypes about villains. It aims to relate to audiences by having characters meet online and show dangers of interacting with strangers. Scenes were designed to portray victims as innocent and show psychological impacts of confinement. The filmmakers did not have time to further develop the plot and challenge more conventions.
This webinar is part of the TechSoup Online Digital Storytelling Event September 30-October 21. For further details about the event activities and the many ways you can participate, please visit the event homepage. Consider participating in the two other webinars in this series:
Tools for Digital Storytelling: September 30, 9am
Digital Storytelling Expert Round Table: September 30, 11am
This document contains a student's responses to evaluation questions about a media project they created. The student discusses how their project challenged conventions by placing the title at the end, and used camera techniques like quick cuts to build tension. They represent a youth stalker culture and compare it to the film "The One Hour Photo." The project would be distributed online and targeted at teenagers. The student learned filming techniques and how to use editing software in creating their thriller opening.
My session from http://uxaustralia.com.au August 2017
It feels like Virtual Reality is everywhere you look this year. For a technology that is over 55 years in the making, it seems like it’s taken a long time to become an “overnight success”. What is really driving this buzz and is it deserving of the hype?
The context will be set as to why a perfect storm of Mixed Reality (including Augmented and Virtual Reality), Machine Learning and Artificial Intelligence are set to drive the next computing paradigm, much like mobile has done for the last 15-20 years, and the PC before that.
What are the key components to these technologies that you will start using to solve design problems? How can you implement them in ways that create a frictionless, seamless experience for people across multiple devices (not just AR and VR goggles)? And what are the real world constraints that you need to keep in mind?
The document discusses a student's media project on teenage pregnancy. The student created a documentary about how society views teenage pregnancy, combining interviews with real pregnant teenagers sharing their experiences. She also created a radio trailer and newspaper advertisement to promote the documentary. The newspaper ad featured an image of an unhappy pregnant teenager that was also used in the documentary. The student used various software like Photoshop, Final Cut Pro, and online tools like blogs and social media to research, plan, create, and promote her multi-media project examining the complex issue of teenage pregnancy.
The document provides tips for improving sentence fluency and structure, including varying sentence types (simple, complex, compound), using parallel structure, varying sentence length and branching, and proper use of punctuation like commas, semicolons, dashes, parentheses, and colons. It discusses how to combine sentences for smoother writing and avoid choppy sentences.
1) The document discusses how the author used various online tools and platforms to research techniques for their film opening titles and plan their film, including researching conventions on Art of the Title and watching similar films on streaming services.
2) The author created an online research tool using Scoop.it to collate articles about abductions for their film topic.
3) The author used Google Forms to conduct audience research by creating a questionnaire to understand their target audience.
This document is an insight report from Studio Output that summarizes entertainment industry trends, including:
1) The rise of "second screens" like tablets and laptops that enhance TV viewing through social media integration and personalized recommendations.
2) A focus on individualized and personalized content through platforms that allow users to curate magazines and scrapbooks from various sources.
3) Content producers utilizing multiple platforms like never before through initiatives like live streaming fashion shows and releasing TV shows on Twitter.
4) Interactive hardware changing engagement with brands through innovations like Google Glass and touchscreen movies.
This document summarizes the process of creating a documentary film. Extensive research was conducted on documentary filmmakers like Louis Theroux to understand what was required. Interviews were a key part of the documentary to follow conventions of the genre. Feedback from teenage students on the target audience was positive and provided improvements to make, such as raising the dialogue volume. A variety of media technologies were used in the production, including Apple computers for editing, Sony cameras for filming, and tripods. While group work had challenges, the extensive research and planning led to a successful documentary on time.
The document describes how new media technologies were used at various stages of producing a documentary about teenage pregnancy. Final Cut Pro was used for editing the documentary and radio trailer. Equipment like cameras, microphones, and lighting were also utilized. Photoshop helped design the newspaper advertisement. Online research was conducted and various social media platforms like Facebook, blogs, and YouTube were leveraged to promote the documentary and reach the target audience.
[Interaction 18] From Blank Page to World StageCheryl Platz
Most designers are experts at improving upon existing experiences - but how does your process translate to a brand new product? How do you keep a brand new product alive, keep stakeholders passionate, and keep your customer at the center of it all all from behind a veil of secrecy? Cheryl shares some of the processes and techniques she used to help get the Echo Look from a blue-sky idea to a tangible, validated experience in the hands of customers worldwide. You’ll leave with a clearer picture of how to incorporate natural user interface concepts into your envisioning work, and how to set yourself up for success in the challenging and often secretive environment of new product design.
The document discusses the production of a media portfolio project focusing on an action thriller genre film. It describes integrating conventions of the genre, such as camera angles and lighting, by recreating scenes from the film Mission Impossible: Rogue Nation. The film aims to portray the social issues of violence and addiction among young adults aged 20-30. It would be distributed by Warner Bros and target audiences aged 15-40. The project helped develop the author's production skills in areas like camera work, sound design, and editing software. A variety of hardware like a Canon DSLR and DJI drone and software like iMovie were used to integrate technologies in the production.
1) The media product is a psychological thriller film sequence that represents lower class 16-21 year old males. It shows a young, lower class teen brutally murdering another teen, playing on stereotypes of knife and gun crime among this group.
2) The film would likely be distributed by small, independent British film companies and funded through a grant from the UK Film Council. The target audience is males aged 16-25, from various ethnicities but generally lower-lower middle class.
3) Feedback from the target audience found the film interesting and entertaining, with most enjoying the sequence. The filmmaker learned about technologies like editing software and using the internet for research through making this product.
Digital stories are short videos between 2-10 minutes that combine images, text, narration and video to tell a personal narrative. They are made using various applications and software depending on availability and the creator's familiarity. Digital stories have therapeutic, educational, research and advocacy potential. Common tools used to create digital stories include storyboards, animation, stop motion, and short films. Filmmaking involves teams of artists, writers, technicians and a director working together. Key roles include cinematography, editing, production design, and acting.
The document discusses several apps and technologies used at Homerton Early Years Centre in Cambridge, including the HP Reveal App, Open University Our Story app, Yellow Door Pre-writing app, and TTS Story Sequencer. The HP Reveal App allows users to create an "aura" so that pointing an iPad at an image will play a related video. The Our Story app allows creating and sharing stories by inserting photos, videos, and text or voice recordings. The Yellow Door Pre-writing app uses digital pebbles and a simulated pond to help children trace patterns. The TTS Story Sequencer uses recordable panels to help children sequence pictures and recordings into stories.
13062024_First India Newspaper Jaipur.pdfFIRST INDIA
Find Latest India News and Breaking News these days from India on Politics, Business, Entertainment, Technology, Sports, Lifestyle and Coronavirus News in India and the world over that you can't miss. For real time update Visit our social media handle. Read First India NewsPaper in your morning replace. Visit First India.
CLICK:- https://firstindia.co.in/
#First_India_NewsPaper
The document summarizes key discussions and presentations from the PRSHOW13 conference on technology platforms and the future of PR. It covered several topics:
1. Adam Cranfield from Mynewsdesk discussed the brand newsroom model and how PR is shifting to focus more on content and technology platforms.
2. Eb Adeyeri from we are social discussed how big data is changing PR and how PR professionals can use data to better understand audiences and measure success.
3. Peter Sigrist from 33 Digital talked about how mobile technology is reshaping communications and the importance of designing for convenience and affordances to ensure messages reach audiences on the move.
4. Richard Bagnall from AME
The document discusses the filmmaker's stop motion media product and how it does or does not challenge conventions. It describes choosing ordinary-looking characters to challenge stereotypes about villains. It aims to relate to audiences by having characters meet online and show dangers of interacting with strangers. Scenes were designed to portray victims as innocent and show psychological impacts of confinement. The filmmakers did not have time to further develop the plot and challenge more conventions.
This webinar is part of the TechSoup Online Digital Storytelling Event September 30-October 21. For further details about the event activities and the many ways you can participate, please visit the event homepage. Consider participating in the two other webinars in this series:
Tools for Digital Storytelling: September 30, 9am
Digital Storytelling Expert Round Table: September 30, 11am
This document contains a student's responses to evaluation questions about a media project they created. The student discusses how their project challenged conventions by placing the title at the end, and used camera techniques like quick cuts to build tension. They represent a youth stalker culture and compare it to the film "The One Hour Photo." The project would be distributed online and targeted at teenagers. The student learned filming techniques and how to use editing software in creating their thriller opening.
My session from http://uxaustralia.com.au August 2017
It feels like Virtual Reality is everywhere you look this year. For a technology that is over 55 years in the making, it seems like it’s taken a long time to become an “overnight success”. What is really driving this buzz and is it deserving of the hype?
The context will be set as to why a perfect storm of Mixed Reality (including Augmented and Virtual Reality), Machine Learning and Artificial Intelligence are set to drive the next computing paradigm, much like mobile has done for the last 15-20 years, and the PC before that.
What are the key components to these technologies that you will start using to solve design problems? How can you implement them in ways that create a frictionless, seamless experience for people across multiple devices (not just AR and VR goggles)? And what are the real world constraints that you need to keep in mind?
The document discusses a student's media project on teenage pregnancy. The student created a documentary about how society views teenage pregnancy, combining interviews with real pregnant teenagers sharing their experiences. She also created a radio trailer and newspaper advertisement to promote the documentary. The newspaper ad featured an image of an unhappy pregnant teenager that was also used in the documentary. The student used various software like Photoshop, Final Cut Pro, and online tools like blogs and social media to research, plan, create, and promote her multi-media project examining the complex issue of teenage pregnancy.
The document provides tips for improving sentence fluency and structure, including varying sentence types (simple, complex, compound), using parallel structure, varying sentence length and branching, and proper use of punctuation like commas, semicolons, dashes, parentheses, and colons. It discusses how to combine sentences for smoother writing and avoid choppy sentences.
1) The document discusses how the author used various online tools and platforms to research techniques for their film opening titles and plan their film, including researching conventions on Art of the Title and watching similar films on streaming services.
2) The author created an online research tool using Scoop.it to collate articles about abductions for their film topic.
3) The author used Google Forms to conduct audience research by creating a questionnaire to understand their target audience.
This document is an insight report from Studio Output that summarizes entertainment industry trends, including:
1) The rise of "second screens" like tablets and laptops that enhance TV viewing through social media integration and personalized recommendations.
2) A focus on individualized and personalized content through platforms that allow users to curate magazines and scrapbooks from various sources.
3) Content producers utilizing multiple platforms like never before through initiatives like live streaming fashion shows and releasing TV shows on Twitter.
4) Interactive hardware changing engagement with brands through innovations like Google Glass and touchscreen movies.
This document summarizes the process of creating a documentary film. Extensive research was conducted on documentary filmmakers like Louis Theroux to understand what was required. Interviews were a key part of the documentary to follow conventions of the genre. Feedback from teenage students on the target audience was positive and provided improvements to make, such as raising the dialogue volume. A variety of media technologies were used in the production, including Apple computers for editing, Sony cameras for filming, and tripods. While group work had challenges, the extensive research and planning led to a successful documentary on time.
The document describes how new media technologies were used at various stages of producing a documentary about teenage pregnancy. Final Cut Pro was used for editing the documentary and radio trailer. Equipment like cameras, microphones, and lighting were also utilized. Photoshop helped design the newspaper advertisement. Online research was conducted and various social media platforms like Facebook, blogs, and YouTube were leveraged to promote the documentary and reach the target audience.
[Interaction 18] From Blank Page to World StageCheryl Platz
Most designers are experts at improving upon existing experiences - but how does your process translate to a brand new product? How do you keep a brand new product alive, keep stakeholders passionate, and keep your customer at the center of it all all from behind a veil of secrecy? Cheryl shares some of the processes and techniques she used to help get the Echo Look from a blue-sky idea to a tangible, validated experience in the hands of customers worldwide. You’ll leave with a clearer picture of how to incorporate natural user interface concepts into your envisioning work, and how to set yourself up for success in the challenging and often secretive environment of new product design.
The document discusses the production of a media portfolio project focusing on an action thriller genre film. It describes integrating conventions of the genre, such as camera angles and lighting, by recreating scenes from the film Mission Impossible: Rogue Nation. The film aims to portray the social issues of violence and addiction among young adults aged 20-30. It would be distributed by Warner Bros and target audiences aged 15-40. The project helped develop the author's production skills in areas like camera work, sound design, and editing software. A variety of hardware like a Canon DSLR and DJI drone and software like iMovie were used to integrate technologies in the production.
1) The media product is a psychological thriller film sequence that represents lower class 16-21 year old males. It shows a young, lower class teen brutally murdering another teen, playing on stereotypes of knife and gun crime among this group.
2) The film would likely be distributed by small, independent British film companies and funded through a grant from the UK Film Council. The target audience is males aged 16-25, from various ethnicities but generally lower-lower middle class.
3) Feedback from the target audience found the film interesting and entertaining, with most enjoying the sequence. The filmmaker learned about technologies like editing software and using the internet for research through making this product.
Digital stories are short videos between 2-10 minutes that combine images, text, narration and video to tell a personal narrative. They are made using various applications and software depending on availability and the creator's familiarity. Digital stories have therapeutic, educational, research and advocacy potential. Common tools used to create digital stories include storyboards, animation, stop motion, and short films. Filmmaking involves teams of artists, writers, technicians and a director working together. Key roles include cinematography, editing, production design, and acting.
The document discusses several apps and technologies used at Homerton Early Years Centre in Cambridge, including the HP Reveal App, Open University Our Story app, Yellow Door Pre-writing app, and TTS Story Sequencer. The HP Reveal App allows users to create an "aura" so that pointing an iPad at an image will play a related video. The Our Story app allows creating and sharing stories by inserting photos, videos, and text or voice recordings. The Yellow Door Pre-writing app uses digital pebbles and a simulated pond to help children trace patterns. The TTS Story Sequencer uses recordable panels to help children sequence pictures and recordings into stories.
13062024_First India Newspaper Jaipur.pdfFIRST INDIA
Find Latest India News and Breaking News these days from India on Politics, Business, Entertainment, Technology, Sports, Lifestyle and Coronavirus News in India and the world over that you can't miss. For real time update Visit our social media handle. Read First India NewsPaper in your morning replace. Visit First India.
CLICK:- https://firstindia.co.in/
#First_India_NewsPaper
Youngest c m in India- Pema Khandu BiographyVoterMood
Pema Khandu, born on August 21, 1979, is an Indian politician and the Chief Minister of Arunachal Pradesh. He is the son of former Chief Minister of Arunachal Pradesh, Dorjee Khandu. Pema Khandu assumed office as the Chief Minister in July 2016, making him one of the youngest Chief Ministers in India at that time.
Essential Tools for Modern PR Business .pptxPragencyuk
Discover the essential tools and strategies for modern PR business success. Learn how to craft compelling news releases, leverage press release sites and news wires, stay updated with PR news, and integrate effective PR practices to enhance your brand's visibility and credibility. Elevate your PR efforts with our comprehensive guide.
Here is Gabe Whitley's response to my defamation lawsuit for him calling me a rapist and perjurer in court documents.
You have to read it to believe it, but after you read it, you won't believe it. And I included eight examples of defamatory statements/
5. STORYTELLING
IN POST TRUTH ERA
IS A COLLECTION OF TOOLS, ELEMENTS, TECHNIQUES TO CREATE GOOD NARRATIVES.
IT IS A WAY OF THINKING THAT EMPOWERS GOOD JOURNALISM.
IT IS NOT FACT DENYING FAIRY TALE STORY CREATING.
10. 10 000 000 000
8 000 000 000
MOBILE VIDEO 2014
MOBILE VIDEO 2018
59%53%
MOBILE VIDEO
MOBILE READY DEVICES AND CONNECTIONS
PERSONAL DEVICES
69%
2018 - 2020
11.
12. F R E E TA K E A W AY
YOU CAN PUSH
INFORMATION OUT
DRAG PEOPLE
INTO A STORY
OR
17. CROSS MEDIA
DATA MINING
platform vs lineair
TRANS VS
IMMERSIVE
JOURNALISM
INTERACTIVEDOCS
animated journalism
C O N S T R U C T I V E
J O U R N A L I S M
NEWS GAMES
CROWD
SOURCING
20. SIMPLE
One story with one baseline
REAL
Seek for authenticity in what you tell
and who you show
EMOTIONAL
Universal emotions and feelings
obstacles and goals
VALUE
An added value for the viewer
encourages action and reflection
A GOOD STORY
23. F R E E TA K E A W AY
FIND THE UNIVERSAL
CONNECTION IN EVERY STORY
stories that connect us all
are stories about universal
feelings as love, loss, making
tough decisions, hope, …
24. Find a strong compelling character
that people can relate to.
Film him/her doing something other
than talking (unfolding action)
Look for a conflict or complication or
unanswered question that you will
resolve (or not).
Simplify your answer by the end of
the video.
Bob Sacha.
25.
26.
27.
28.
29. VIDEO
Keynote for Mac makes it simple to
create and deliver beautiful
KEYNOTE FOR MAC
PHOTOGRAPHY
Keynote for Mac makes it simple to
create and deliver beautiful
KEYNOTE FOR MAC
Keynote for Mac makes it simple to
create and deliver beautiful
KEYNOTE FOR MAC
MULTIMEDIA
36. A collaborative mashup experiment run by Daniella Zalcman (@dzalcman) and co-
founded with Danny Ghitis (@dannyghitis).
an Instagram project that combines photographs from different photographers and
locations into single, collaborative images
37.
38.
39. V I D E O S T O R Y T E L L I N G F O R T H E W E B
40. V I D E O S T O R Y T E L L I N G F O R T H E W E B
41. V I D E O S T O R Y T E L L I N G F O R T H E W E B
42. We can paint pictures of our entire lives
with our digital trails.
From what we consume and browse, to where and when we travel,
to our musical preferences, our first loves, our children’s
milestones, even our last wishes – it all can be tracked, digitized,
stored in the cloud and disseminated.
This universe of data can be surfaced to tell stories, answer
questions and impart an understanding of life in ways that is
currently surpassing even the most rigorous and careful
reconstruction of anecdotes. Elizabeth Wellington
DATA
49. FILM APP - FILMIC PRO OR IPHONE APP
EDITING APP: IMOVIE OR SPLICE
TEXT APP: GRAVIE OF IMOVIE
COLOR CORRECTION: VIDEO GRADE
TOOLS VIDEO
50. HIGH SENSOR CAMERA
TOOLS VIDEO
MICROPHONE
EXTERNAL MICROPHONE
EDITING SOFTWARE
EXTRA: PLURALEYES
51. WHAT IS YOUR FORM,
FORMAT AND LENGHT?
TOOLS PHOTOGRAPHY / MULTIMEDIA
52. Is it well-
known?
PERSON
WHAT IS THE STORY ABOUT?
Is their appear-
ance important?
Is their
background
important?
Is the person
doing some-
thing?
Video/Audio-
slideshow
TextPhoto Timeline
EVENT
Is a result
visible?
Is something
moving /
happening?
Is it visually
representable?
Do you have
video
material?
Are they
geographically
related?
Is it one
data set?
Is the data in
chronological
order?
Are all data
sets related to
one subject?
Do data sets
add up to
100%?
Are data sets
in chronologi-
cal order?
Do you have
photos?
Do you have
audio?
Is chronology
important?
Is it one
data set?
Does the data
equal 100%?
Are there
contemporary
witnesses?
Is there a
chronological
order?
Do they go
with the
photos?
Does the
data show a
process?
Is it visible?
Are there
interesting
details on site?
Is the location
easy to grasp?
Is the location
photogenic?
Is there
movement?
Are there
before/after
pictures?
Is it a
sequence?
Is sound
required?
Video / Audio-
slideshow
Map
Video / Audio-
slideshow
Animation
Timeline
Map with
Diagrams
Text
Pie Chart
Timeline
Horizontal Bar
Diagram
Complex
Infographic
Audio-
Slideshow
Sankey
Diagram
Photo Gallery
Vertical Bar
Diagram
Animated GIF
Map / Info-
graphic
Slide-over
360° Pano-
ramic Photo
Photo
Text
Timeline Photo Gallery Text
EXPLANATION
(How it works)
SETTING
(Location)
BACKGROUND
(Archival material)
FIGURES
(Statistics)
DONE!
Video Audio Text
Stacked Vertical
Bar Diagram
Stacked
Horizontal Bar
Diagram
Heat map
Complex
Infographics
MULTIMEDIA
STORYTELLING
How to find a form that fits the content
"FORM FOLLOWS FUNCTION" OR HOW TO USE THIS CHART
There is a form that suits every element of a story best – no matter if you're
telling your story in print or online. This flowchart helps you to decide which part
of your story is best presented as text, pictures, video or as a graphic or chart.
Start with the question "What is the story about?" and answer every question
either with "yes" or "no". The coloured boxes indicate the most suitable form of
presentation.
Please note: This chart proposes forms you can use, but that does not necessarily
mean you should use all of them. Make choices based on your story and your
resources. The chart does not tell you what order to use the forms in. It's your
task to decide how best to tell your story.
DOWNLOAD THIS CHART
www.maz.ch/storytelling-tool
Versions in more languages will be coming
soon.
For questions regarding content, contact:
beat.ruedt@maz.ch;
for questions regarding usage rights and
translations:
alexandra.stark@maz.ch
Disclaimer: This chart is still being developed (Version 2, 11/2015). Developed by Beat Rüdt, Head of Visual Journalism Studies at MAZ - the
Swiss School of Journalism, with input from MAZ Head of Studies Alexandra Stark and Bernhard Riedman, multimedia editor of «Der Spiegel».
Translation: Andrew Curry (www.andrewcurry.com). Design: Tu Loahn Huynh, Sergeant (www.sergeant.ch).
Slide-over: juxtapose.knightlab.com
360° Panorama: photosynth.net
Animated GIFs: ezgif.com
Slideshows: www.photosnack.com
Slideshows: www.animoto.com
Photos
Downloader: keepvid.com
Editor: www.wevideo.com
Video / Audio / Slideshows
Comprehensive: timeline.knightlab.com
Easy to use: www.dipity.com
Timelines
Comprehensive: www.gischart.com
Free maps: www.openstreetmap.org
Maps
Comprehensive: infogr.am
Easy to use: www.datawrapper.de
Sankey Diagrams: sankeymatic.com/build
Simple Infographics
Comprehensive: www.piktochart.com
Photo-based Infographics: www.thinglink.com
Flowcharts: www.gliffy.com
Complex Infographics
Starter Kit: www.powtoon.com
Animation