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STOP MOTION ANIMATION
STOP MOTION   ,[object Object],[object Object],[object Object]
WALLACE AND GROMIT 1980
LEGO HARRY POTTER LEGO PALS IN "MYSTERIOUS TICKING NOISE 2000
THE AMAZING ADVENTURE OF MORPH: CARD TRICK 2010
ANALYSING:   WALLACE AND GROMIT 1980 The characters are shown untreatable although not that clear when talking which is very bad from quality.  Sound didn’t match the characters lips as today’s stop motion animation does. The props and equipment could be improved. The movements of the characters are not clear (timing), one thing that went good with this animation was the sound.
ANALYSING:   LEGO HARRY POTTER LEGO PALS 2000  The quality got slightly better by using Lego although no face up imaging. The characters are shown slightly more clearer if you don’t include the hands, what makes it not realistic is that every character is the same height. Animation was used a lot better then as you can see the explosion, the timing went well although their should have been a background to make it more realistic.
ANALYSING:   MORPH: CARD TRICK 2010 The background was more clearer as well as the character a bit, also the movements where more clearer. The objects where more used and were more clearer other from the two examples. The expression in the characters faces where more clear as body gesture was included also the time expanded, what I liked was the use of items.
Stop Motion Animation

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Stop motin

  • 2.
  • 4. LEGO HARRY POTTER LEGO PALS IN "MYSTERIOUS TICKING NOISE 2000
  • 5. THE AMAZING ADVENTURE OF MORPH: CARD TRICK 2010
  • 6. ANALYSING: WALLACE AND GROMIT 1980 The characters are shown untreatable although not that clear when talking which is very bad from quality. Sound didn’t match the characters lips as today’s stop motion animation does. The props and equipment could be improved. The movements of the characters are not clear (timing), one thing that went good with this animation was the sound.
  • 7. ANALYSING: LEGO HARRY POTTER LEGO PALS 2000 The quality got slightly better by using Lego although no face up imaging. The characters are shown slightly more clearer if you don’t include the hands, what makes it not realistic is that every character is the same height. Animation was used a lot better then as you can see the explosion, the timing went well although their should have been a background to make it more realistic.
  • 8. ANALYSING: MORPH: CARD TRICK 2010 The background was more clearer as well as the character a bit, also the movements where more clearer. The objects where more used and were more clearer other from the two examples. The expression in the characters faces where more clear as body gesture was included also the time expanded, what I liked was the use of items.