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McGraw-Hill/Irwin Copyright © 2007 by The McGraw-Hill Companies, Inc. All rights reserved.
4
Product and
Service Design
4-2
Learning Objectives
 Explain the strategic importance of product
and service design.
 List some key reasons for design or
redesign.
 Identify the main objectives of product and
service design.
 Discuss the importance of standardization.
 Discuss the importance of legal, ethical, and
environmental issues in product and service
design.
4-3
Learning Objectives
 Briefly describe the phases in product design and
development.
 Describe some of the main sources of design
ideas.
 Name several key issues in manufacturing design.
 Name several key issues in service design.
 Name the phases in service design.
 List the characteristics of well-designed service
systems.
 Name some of the challenges of service design.
4-4
 Major factors in design strategy
 Cost
 Quality
 Time-to-market
 Customer satisfaction
 Competitive advantage
Product and Service Design
Product and service design – or redesign – should be
closely tied to an organization’s strategy
4-5
1. Translate customer wants and needs
into product and service requirements
2. Refine existing products and services
3. Develop new products and services
4. Formulate quality goals
5. Formulate cost targets
6. Construct and test prototypes
7. Document specifications
Product or Service Design Activities
4-6
Reasons for Product or Service
Design
 Economic
 Social and demographic
 Political, liability, or legal
 Competitive
 Cost or availability
 Technological
4-7
Objectives of Product and
Service Design
 Main focus
 Customer satisfaction
 Understand what the customer wants
 Secondary focus
 Function of product/service
 Cost/profit
 Quality
 Appearance
 Ease of production/assembly
 Ease of maintenance/service
4-8
 Taking into account the capabilities of
the organization in designing goods
and services.
 Failure to take this into account can:
 Reduce productivity
 Reduce quality
 Increase costs
Designing For Operations
4-9
 Legal
 FDA, OSHA, IRS
 Product liability
 Uniform commercial code
 Ethical
 Releasing products with defects
 Environmental
 EPA
Legal, Ethical, and Environmental
Issues
4-10
Regulations & Legal Considerations
Product Liability - A manufacturer is liable
for any injuries or damages caused by a
faulty product.
Uniform Commercial Code - Products carry
an implication of merchantability and fitness.
4-11
Designers Adhere to Guidelines
 Produce designs that are consistant with
the goals of the company
 Give customers the value they expect
 Make health and safety a primary
concern
 Consider potential harm to the
environment
4-12
Other Issues in Product and
Service Design
 Product/service life cycles
 How much standardization
 Mass customization
 Product/service reliability
 Robust design
 Degree of newness
 Cultural differences
4-13
Life Cycles of Products or Services
Time
Introduction
Growth
Maturity
Saturation
Decline
Deman
d
Figure 4.1
4-14
Standardization
 Standardization
 Extent to which there is an absence of
variety in a product, service or process
 Standardized products are immediately
available to customers
4-15
Advantages of Standardization
 Fewer parts to deal with in inventory &
manufacturing
 Design costs are generally lower
 Reduced training costs and time
 More routine purchasing, handling, and
inspection procedures
 Quality is more consistent
4-16
Advantages of Standardization
(Cont’d)
 Orders fillable from inventory
 Opportunities for long production runs
and automation
 Need for fewer parts justifies increased
expenditures on perfecting designs and
improving quality control procedures.
4-17
Disadvantages of Standardization
 Designs may be frozen with too many
imperfections remaining.
 High cost of design changes increases
resistance to improvements.
 Decreased variety results in less
consumer appeal.
4-18
• Mass customization:
 A strategy of producing standardized
goods or services, but incorporating some
degree degree of customization
 Delayed differentiation
 Modular design
Mass Customization
4-19
• Delayed differentiation is a
postponement tactic
 Producing but not quite completing a
product or service until customer
preferences or specifications are known
Delayed Differentiation
4-20
Modular Design
Modular design is a form of standardization
in which component parts are subdivided
into modules that are easily replaced or
interchanged. It allows:
 easier diagnosis and remedy of failures
 easier repair and replacement
 simplification of manufacturing and assembly
4-21
Reliability
 Reliability: The ability of a product, part, or
system to perform its intended function under a
prescribed set of conditions
 Failure: Situation in which a product, part, or
system does not perform as intended
 Normal operating conditions: The set of
conditions under which an item’s reliability is
specified
4-22
Improving Reliability
• Component design
• Production/assembly techniques
• Testing
• Redundancy/backup
• Preventive maintenance procedures
• User education
• System design
4-23
Product Design
 Product Life Cycles
 Robust Design
 Concurrent Engineering
 Computer-Aided Design
 Modular Design
4-24
Robust Design: Design that results in
products or services that can function
over a broad range of conditions
Robust Design
4-25
Taguchi Approach Robust Design
 Design a robust product
 Insensitive to environmental factors either in
manufacturing or in use.
 Central feature is Parameter Design.
 Determines:
 factors that are controllable and those not
controllable
 their optimal levels relative to major product
advances
4-26
Degree of Newness
1.Modification of an existing
product/service
2.Expansion of an existing product/service
3.Clone of a competitor’s product/service
4.New product/service
4-27
Degree of Design Change
Type of Design
Change
Newness of the
organization
Newness to the
market
Modification Low Low
Expansion Low Low
Clone High Low
New High High
Table 4.3
4-28
Cultural Differences
 Multinational companies must take into
account cultural differences related to the
product design.
 Notable failures:
 Chevy Nova in Mexico
 Ikea beds in U.S.
4-29
Global Product Design
 Virtual teams
 Uses combined efforts of a team of designers
working in different countries
 Provides a range of comparative advantages
over traditional teams such as:
 Engaging the best human resources around the world
 Possibly operating on a 24-hr basis
 Global customer needs assessment
 Global design can increase marketability
4-30
Phases in Product Development
Process
1. Idea generation
2. Feasibility analysis
3. Product specifications
4. Process specifications
5. Prototype development
6. Design review
7. Market test
8. Product introduction
9. Follow-up evaluation
4-31
Idea Generation
Ideas Competitor based
Supply chain based
Research based
4-32
Reverse Engineering
Reverse engineering is the
dismantling and inspecting
of a competitor’s product to
discover product improvements.
4-33
Research & Development (R&D)
 Organized efforts to increase scientific
knowledge or product innovation & may
involve:
 Basic Research advances knowledge about
a subject without near-term expectations of
commercial applications.
 Applied Research achieves commercial
applications.
 Development converts results of applied
research into commercial applications.
4-34
Manufacturability
 Manufacturability is the ease of
fabrication and/or assembly which is
important for:
 Cost
 Productivity
 Quality
4-35
Designing for Manufacturing
Beyond the overall objective to achieve
customer satisfaction while making a
reasonable profit is:
Design for Manufacturing(DFM)
The designers’ consideration of the
organization’s manufacturing capabilities
when designing a product.
The more general term design for
operations encompasses services as well
as manufacturing
4-36
Concurrent Engineering
Concurrent engineering
is the bringing together
of engineering design and
manufacturing personnel
early in the design phase.
4-37
Computer-Aided Design
 Computer-Aided Design (CAD) is
product design using computer graphics.
 increases productivity of designers, 3 to 10
times
 creates a database for manufacturing
information on product specifications
 provides possibility of engineering and cost
analysis on proposed designs
4-38
 Design for manufacturing (DFM)
 Design for assembly (DFA)
 Design for recycling (DFR)
 Remanufacturing
 Design for disassembly (DFD)
 Robust design
Product design
4-39
 Recycling: recovering materials for future
use
 Recycling reasons
 Cost savings
 Environment concerns
 Environment regulations
Recycling
4-40
Remanufacturing
 Remanufacturing: Refurbishing used
products by replacing worn-out or defective
components.
 Remanufactured products can be sold for 50% of
the cost of a new producr
 Remanufacturing can use unskilled labor
 Some governments require manufacturers to
take back used products
 Design for Disassembly (DFD): Designing
products so that they can be easily taken
apart.
4-41
Component Commonality
 Multiple products or product families that
have a high degree of similarity can share
components
 Automakers using internal parts
 Engines and transmissions
 Water pumps
 Etc.
 Other benefits
 Reduced training for assemble and installation
 Reduced repair time and costs
4-42
 Quality Function Deployment
 Voice of the customer
 House of quality
Quality Function Deployment
QFD: An approach that integrates the “voice of the
customer” into the product and service development
process.
4-43
The House of Quality
Correlation
matrix
Design
requirements
Customer
require-
ments
Competitive
assessment
Relationship
matrix
Specifications
or
target values
Figure 4.3
4-44
Customer
Requirements
Easy to close
Stays open on a hill
Easy to open
Doesn’t leak in rain
No road noise
Importance weighting
Engineering
Characteristics
Energy
needed
to
close
door
Check
force
on
level
ground
Energy
needed
to
open
door
Water
resistance
10 6 6 9 2 3
7
5
3
3
2
X
X
X
X
X
Correlation:
Strong positive
Positive
Negative
Strong negative
X
*
Competitive evaluation
X = Us
A = Comp. A
B = Comp. B
(5 is best)
1 2 3 4 5
X AB
X AB
XAB
A X B
X A B
Relationships:
Strong = 9
Medium = 3
Small = 1
Target values
Reduce
energy
level
to
7.5
ft/lb
Reduce
force
to
9
lb.
Reduce
energy
to
7.5
ft/lb.
Maintain
current
level
Technical evaluation
(5 is best)
5
4
3
2
1
B
A
X
BA
X B
A
X
B
X
A
BXA
BA
X
Door
seal
resistance
Accoust.
Trans.
Window
Maintain
current
level
Maintain
current
level
House of Quality Example
Figure 4.4
4-45
Kano Model
Customer Needs
Customer
Satisfaction
Excitement
Expected
Must Have
The Kano Model
Figure 4.5
4-46
Service Design
 Service is an act
 Service delivery system
 Facilities
 Processes
 Skills
 Many services are bundled with products
4-47
Service Design
 Service design involves
 The physical resources needed
 The goods that are purchased or consumed
by the customer
 Explicit services
 Implicit services
4-48
Service Design
 Service
 Something that is done to or for a customer
 Service delivery system
 The facilities, processes, and skills needed to
provide a service
 Product bundle
 The combination of goods and services
provided to a customer
 Service package
 The physical resources needed to perform
the service
4-49
 Tangible – intangible
 Services created and delivered at the same
time
 Services cannot be inventoried
 Services highly visible to customers
 Services have low barrier to entry
 Location important to service
 Range of service systems
 Demand variability
Differences Between Product
and Service Design
4-50
Service Systems
 Service systems range from those with little
or no customer contact to very high degree
of customer contact such as:
 Insulated technical core (software development)
 Production line (automatic car wash)
 Personalized service (hair cut, medical service)
 Consumer participation (diet program)
 Self service (supermarket)
4-51
Service Demand Variability
 Demand variability creates waiting lines and
idle service resources
 Service design perspectives:
 Cost and efficiency perspective
 Customer perspective
 Customer participation makes quality and
demand variability hard to manage
 Attempts to achieve high efficiency may
depersonalize service and change
customer’s perception of quality
4-52
Phases in Service Design
1.Conceptualize
2.Identify service package components
3.Determine performance specifications
4.Translate performance specifications
into design specifications
5.Translate design specifications into
delivery specifications
4-53
Service Blueprinting
 Service blueprinting
 A method used in service design to describe
and analyze a proposed service
 A useful tool for conceptualizing a service
delivery system
4-54
Major Steps in Service
Blueprinting
1. Establish boundaries
2. Identify sequence of customer
interactions
• Prepare a flowchart
3. Develop time estimates
4. Identify potential failure points
4-55
Characteristics of Well Designed
Service Systems
1. Consistent with the organization mission
2. User friendly
3. Robust
4. Easy to sustain
5. Cost effective
6. Value to customers
7. Effective linkages between back operations
8. Single unifying theme
9. Ensure reliability and high quality
4-56
Challenges of Service Design
1. Variable requirements
2. Difficult to describe
3. High customer contact
4. Service – customer encounter
4-57
Guidelines for Successful Service
Design
1. Define the service package
2. Focus on customer’s perspective
3. Consider image of the service package
4. Recognize that designer’s perspective is different
from the customer’s perspecticve
5. Make sure that managers are involved
6. Define quality for tangible and intangibles
7. Make sure that recruitment, training and rewards
are consistent with service expectations
8. Establish procedures to handle exceptions
9. Establish systems to monitor service
4-58
1. Increase emphasis on component
commonality
2. Package products and services
3. Use multiple-use platforms
4. Consider tactics for mass
customization
5. Look for continual improvement
6. Shorten time to market
Operations Strategy
4-59
Shorten Time to Market
1. Use standardized components
2. Use technology
3. Use concurrent engineering

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stevenson9e_ch04 product and service design

  • 1. McGraw-Hill/Irwin Copyright © 2007 by The McGraw-Hill Companies, Inc. All rights reserved. 4 Product and Service Design
  • 2. 4-2 Learning Objectives  Explain the strategic importance of product and service design.  List some key reasons for design or redesign.  Identify the main objectives of product and service design.  Discuss the importance of standardization.  Discuss the importance of legal, ethical, and environmental issues in product and service design.
  • 3. 4-3 Learning Objectives  Briefly describe the phases in product design and development.  Describe some of the main sources of design ideas.  Name several key issues in manufacturing design.  Name several key issues in service design.  Name the phases in service design.  List the characteristics of well-designed service systems.  Name some of the challenges of service design.
  • 4. 4-4  Major factors in design strategy  Cost  Quality  Time-to-market  Customer satisfaction  Competitive advantage Product and Service Design Product and service design – or redesign – should be closely tied to an organization’s strategy
  • 5. 4-5 1. Translate customer wants and needs into product and service requirements 2. Refine existing products and services 3. Develop new products and services 4. Formulate quality goals 5. Formulate cost targets 6. Construct and test prototypes 7. Document specifications Product or Service Design Activities
  • 6. 4-6 Reasons for Product or Service Design  Economic  Social and demographic  Political, liability, or legal  Competitive  Cost or availability  Technological
  • 7. 4-7 Objectives of Product and Service Design  Main focus  Customer satisfaction  Understand what the customer wants  Secondary focus  Function of product/service  Cost/profit  Quality  Appearance  Ease of production/assembly  Ease of maintenance/service
  • 8. 4-8  Taking into account the capabilities of the organization in designing goods and services.  Failure to take this into account can:  Reduce productivity  Reduce quality  Increase costs Designing For Operations
  • 9. 4-9  Legal  FDA, OSHA, IRS  Product liability  Uniform commercial code  Ethical  Releasing products with defects  Environmental  EPA Legal, Ethical, and Environmental Issues
  • 10. 4-10 Regulations & Legal Considerations Product Liability - A manufacturer is liable for any injuries or damages caused by a faulty product. Uniform Commercial Code - Products carry an implication of merchantability and fitness.
  • 11. 4-11 Designers Adhere to Guidelines  Produce designs that are consistant with the goals of the company  Give customers the value they expect  Make health and safety a primary concern  Consider potential harm to the environment
  • 12. 4-12 Other Issues in Product and Service Design  Product/service life cycles  How much standardization  Mass customization  Product/service reliability  Robust design  Degree of newness  Cultural differences
  • 13. 4-13 Life Cycles of Products or Services Time Introduction Growth Maturity Saturation Decline Deman d Figure 4.1
  • 14. 4-14 Standardization  Standardization  Extent to which there is an absence of variety in a product, service or process  Standardized products are immediately available to customers
  • 15. 4-15 Advantages of Standardization  Fewer parts to deal with in inventory & manufacturing  Design costs are generally lower  Reduced training costs and time  More routine purchasing, handling, and inspection procedures  Quality is more consistent
  • 16. 4-16 Advantages of Standardization (Cont’d)  Orders fillable from inventory  Opportunities for long production runs and automation  Need for fewer parts justifies increased expenditures on perfecting designs and improving quality control procedures.
  • 17. 4-17 Disadvantages of Standardization  Designs may be frozen with too many imperfections remaining.  High cost of design changes increases resistance to improvements.  Decreased variety results in less consumer appeal.
  • 18. 4-18 • Mass customization:  A strategy of producing standardized goods or services, but incorporating some degree degree of customization  Delayed differentiation  Modular design Mass Customization
  • 19. 4-19 • Delayed differentiation is a postponement tactic  Producing but not quite completing a product or service until customer preferences or specifications are known Delayed Differentiation
  • 20. 4-20 Modular Design Modular design is a form of standardization in which component parts are subdivided into modules that are easily replaced or interchanged. It allows:  easier diagnosis and remedy of failures  easier repair and replacement  simplification of manufacturing and assembly
  • 21. 4-21 Reliability  Reliability: The ability of a product, part, or system to perform its intended function under a prescribed set of conditions  Failure: Situation in which a product, part, or system does not perform as intended  Normal operating conditions: The set of conditions under which an item’s reliability is specified
  • 22. 4-22 Improving Reliability • Component design • Production/assembly techniques • Testing • Redundancy/backup • Preventive maintenance procedures • User education • System design
  • 23. 4-23 Product Design  Product Life Cycles  Robust Design  Concurrent Engineering  Computer-Aided Design  Modular Design
  • 24. 4-24 Robust Design: Design that results in products or services that can function over a broad range of conditions Robust Design
  • 25. 4-25 Taguchi Approach Robust Design  Design a robust product  Insensitive to environmental factors either in manufacturing or in use.  Central feature is Parameter Design.  Determines:  factors that are controllable and those not controllable  their optimal levels relative to major product advances
  • 26. 4-26 Degree of Newness 1.Modification of an existing product/service 2.Expansion of an existing product/service 3.Clone of a competitor’s product/service 4.New product/service
  • 27. 4-27 Degree of Design Change Type of Design Change Newness of the organization Newness to the market Modification Low Low Expansion Low Low Clone High Low New High High Table 4.3
  • 28. 4-28 Cultural Differences  Multinational companies must take into account cultural differences related to the product design.  Notable failures:  Chevy Nova in Mexico  Ikea beds in U.S.
  • 29. 4-29 Global Product Design  Virtual teams  Uses combined efforts of a team of designers working in different countries  Provides a range of comparative advantages over traditional teams such as:  Engaging the best human resources around the world  Possibly operating on a 24-hr basis  Global customer needs assessment  Global design can increase marketability
  • 30. 4-30 Phases in Product Development Process 1. Idea generation 2. Feasibility analysis 3. Product specifications 4. Process specifications 5. Prototype development 6. Design review 7. Market test 8. Product introduction 9. Follow-up evaluation
  • 31. 4-31 Idea Generation Ideas Competitor based Supply chain based Research based
  • 32. 4-32 Reverse Engineering Reverse engineering is the dismantling and inspecting of a competitor’s product to discover product improvements.
  • 33. 4-33 Research & Development (R&D)  Organized efforts to increase scientific knowledge or product innovation & may involve:  Basic Research advances knowledge about a subject without near-term expectations of commercial applications.  Applied Research achieves commercial applications.  Development converts results of applied research into commercial applications.
  • 34. 4-34 Manufacturability  Manufacturability is the ease of fabrication and/or assembly which is important for:  Cost  Productivity  Quality
  • 35. 4-35 Designing for Manufacturing Beyond the overall objective to achieve customer satisfaction while making a reasonable profit is: Design for Manufacturing(DFM) The designers’ consideration of the organization’s manufacturing capabilities when designing a product. The more general term design for operations encompasses services as well as manufacturing
  • 36. 4-36 Concurrent Engineering Concurrent engineering is the bringing together of engineering design and manufacturing personnel early in the design phase.
  • 37. 4-37 Computer-Aided Design  Computer-Aided Design (CAD) is product design using computer graphics.  increases productivity of designers, 3 to 10 times  creates a database for manufacturing information on product specifications  provides possibility of engineering and cost analysis on proposed designs
  • 38. 4-38  Design for manufacturing (DFM)  Design for assembly (DFA)  Design for recycling (DFR)  Remanufacturing  Design for disassembly (DFD)  Robust design Product design
  • 39. 4-39  Recycling: recovering materials for future use  Recycling reasons  Cost savings  Environment concerns  Environment regulations Recycling
  • 40. 4-40 Remanufacturing  Remanufacturing: Refurbishing used products by replacing worn-out or defective components.  Remanufactured products can be sold for 50% of the cost of a new producr  Remanufacturing can use unskilled labor  Some governments require manufacturers to take back used products  Design for Disassembly (DFD): Designing products so that they can be easily taken apart.
  • 41. 4-41 Component Commonality  Multiple products or product families that have a high degree of similarity can share components  Automakers using internal parts  Engines and transmissions  Water pumps  Etc.  Other benefits  Reduced training for assemble and installation  Reduced repair time and costs
  • 42. 4-42  Quality Function Deployment  Voice of the customer  House of quality Quality Function Deployment QFD: An approach that integrates the “voice of the customer” into the product and service development process.
  • 43. 4-43 The House of Quality Correlation matrix Design requirements Customer require- ments Competitive assessment Relationship matrix Specifications or target values Figure 4.3
  • 44. 4-44 Customer Requirements Easy to close Stays open on a hill Easy to open Doesn’t leak in rain No road noise Importance weighting Engineering Characteristics Energy needed to close door Check force on level ground Energy needed to open door Water resistance 10 6 6 9 2 3 7 5 3 3 2 X X X X X Correlation: Strong positive Positive Negative Strong negative X * Competitive evaluation X = Us A = Comp. A B = Comp. B (5 is best) 1 2 3 4 5 X AB X AB XAB A X B X A B Relationships: Strong = 9 Medium = 3 Small = 1 Target values Reduce energy level to 7.5 ft/lb Reduce force to 9 lb. Reduce energy to 7.5 ft/lb. Maintain current level Technical evaluation (5 is best) 5 4 3 2 1 B A X BA X B A X B X A BXA BA X Door seal resistance Accoust. Trans. Window Maintain current level Maintain current level House of Quality Example Figure 4.4
  • 46. 4-46 Service Design  Service is an act  Service delivery system  Facilities  Processes  Skills  Many services are bundled with products
  • 47. 4-47 Service Design  Service design involves  The physical resources needed  The goods that are purchased or consumed by the customer  Explicit services  Implicit services
  • 48. 4-48 Service Design  Service  Something that is done to or for a customer  Service delivery system  The facilities, processes, and skills needed to provide a service  Product bundle  The combination of goods and services provided to a customer  Service package  The physical resources needed to perform the service
  • 49. 4-49  Tangible – intangible  Services created and delivered at the same time  Services cannot be inventoried  Services highly visible to customers  Services have low barrier to entry  Location important to service  Range of service systems  Demand variability Differences Between Product and Service Design
  • 50. 4-50 Service Systems  Service systems range from those with little or no customer contact to very high degree of customer contact such as:  Insulated technical core (software development)  Production line (automatic car wash)  Personalized service (hair cut, medical service)  Consumer participation (diet program)  Self service (supermarket)
  • 51. 4-51 Service Demand Variability  Demand variability creates waiting lines and idle service resources  Service design perspectives:  Cost and efficiency perspective  Customer perspective  Customer participation makes quality and demand variability hard to manage  Attempts to achieve high efficiency may depersonalize service and change customer’s perception of quality
  • 52. 4-52 Phases in Service Design 1.Conceptualize 2.Identify service package components 3.Determine performance specifications 4.Translate performance specifications into design specifications 5.Translate design specifications into delivery specifications
  • 53. 4-53 Service Blueprinting  Service blueprinting  A method used in service design to describe and analyze a proposed service  A useful tool for conceptualizing a service delivery system
  • 54. 4-54 Major Steps in Service Blueprinting 1. Establish boundaries 2. Identify sequence of customer interactions • Prepare a flowchart 3. Develop time estimates 4. Identify potential failure points
  • 55. 4-55 Characteristics of Well Designed Service Systems 1. Consistent with the organization mission 2. User friendly 3. Robust 4. Easy to sustain 5. Cost effective 6. Value to customers 7. Effective linkages between back operations 8. Single unifying theme 9. Ensure reliability and high quality
  • 56. 4-56 Challenges of Service Design 1. Variable requirements 2. Difficult to describe 3. High customer contact 4. Service – customer encounter
  • 57. 4-57 Guidelines for Successful Service Design 1. Define the service package 2. Focus on customer’s perspective 3. Consider image of the service package 4. Recognize that designer’s perspective is different from the customer’s perspecticve 5. Make sure that managers are involved 6. Define quality for tangible and intangibles 7. Make sure that recruitment, training and rewards are consistent with service expectations 8. Establish procedures to handle exceptions 9. Establish systems to monitor service
  • 58. 4-58 1. Increase emphasis on component commonality 2. Package products and services 3. Use multiple-use platforms 4. Consider tactics for mass customization 5. Look for continual improvement 6. Shorten time to market Operations Strategy
  • 59. 4-59 Shorten Time to Market 1. Use standardized components 2. Use technology 3. Use concurrent engineering