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LECTURE 5 - PRODUCT & SERVICE DESIGN.ppt

  1. Lecture # 5: PRODUCT & SERVICE DESIGN Humayun Akhtar Awan OPERATIONS MANAGEMENT RIPHAH INTERNATIONAL UNIVERSITY
  2. GOODS & SERVICES SELECTION  It is based on: Differentiation Lower Price Rapid Response
  3. GENERATION OF NEW PRODUCT OPPORTUNITIES  Five factors influencing opportunities: Economic Change Sociological & Demographic Change Technological Change Political / Legal Change Other Changes
  4. PRODUCT LIFE CYCLES  Four Phases:  Incubation  Growth  Maturity  Saturation  Decline  Duration of Life Cycles:  Few Hours (Newspapers)  Months (Seasonal Fashions)  Years (VCRs)  Decades (Volkswagen Beetle)
  5. PRODUCT LIFE CYCLE Time Incubation Growth Maturity Saturation Decline Deman d
  6. LIFE CYCLE & STRATEGY  Strategy Options as products move through their life cycles:  Introductory Phase  Growth Phase  Maturity Phase  Saturation phase  Decline Phase
  7. INTRODUCTORY PHASE  Still undergoing “fine tuning”  Expenses like: Research Product Development Process Modification & Enhancement Supplier Development Examples: Mobile Phones, Computers
  8. GROWTH PHASE  Product Design begins to stabilize  Effective Forecasting for matching capacity with demand becomes necessary
  9. MATURITY PHASE  Product is mature  Competitors established  High volume, innovative production required  Cost Control, Design Freeze important
  10. SATURATION PHASE  Product is in abundance in the market  More production, less demand  Improvement and value addition required to maintain demand
  11. DECLINE PHASE  Dying Products may be stopped  Resources & managerial talent is wasted in producing them  Unless dying products make some unique contribution to the firm’s reputation, their production should be terminated.
  12. PRODUCT-BY-VALUE ANALYSIS  Pareto Principle applied to product mix “Focus on the critical few, not the trivial many”  Product-by-Value is a listing of products in descending order of their individual monetary contribution to the firm, as well as annual monetary contribution of the product
  13. PRODUCT DEVELOPMENT
  14. PRODUCT DEVELOPMENT SYSTEM  Cash for product development  Understanding market changes constantly  Possession of necessary talents and resources  PD System not only determines product success but also the firm’s future
  15. STAGES OF PRODUCT DEVELOPMENT IDEAS ORGs ABILITY CUSTOMER REQUIREMENTS FUNCTIONAL SPECS PRODUCT SPECIFICATIONS DESIGN REVIEW TEST MARKET INTRODUCTION EVALUATION Scope of product Dev. team Scope for Design & Engg. teams
  16. QUALITY FUNCTION DEPLOYMENT  Determining what will satisfy the customer  Translating Customer desires into the target design  Used early in the design process  One tool is House of Quality: Relationship between customer desires and product or service.  Six Steps for building HOQ:  Identify Customer wants  Identify how product will satisfy customer  Relate customer wants to product hows  Identify relation between firm’s hows  Develop Important Ratings  Evaluate competing products
  17. HOUSE OF QUALITY Correlation matrix Design requirements Customer require- ments Competitive assessment Relationship matrix Specifications or target values
  18. HOQ EXAMPLE Customer Requirements Easy to close Stays open on a hill Easy to open Doesn’t leak in rain No road noise Importance weighting Engineering Characteristics Energy needed to close door Check force on level ground Energy needed to open door Water resistance 10 6 6 9 2 3 7 5 3 3 2 X X X X X Correlation: Strong positive Positive Negative Strong negative X * Competitive evaluation X = Us A = Comp. A B = Comp. B (5 is best) 1 2 3 4 5 X AB X AB XAB A X B X A B Relationships: Strong = 9 Medium = 3 Small = 1 Target values Reduce energy level to 7.5 ft/lb Reduce force to 9 lb. Reduce energy to 7.5 ft/lb. Maintain current level Technical evaluation (5 is best) 5 4 3 2 1 B A X BA X B A X B X A BXA BA X Door seal resistance Accoust. Trans. Window Maintain current level Maintain current level
  19. THE KANO MODEL Kano Model Customer Needs Customer Satisfaction Excitement Expected Must Have
  20. ORGANIZING FOR PRODUCT DEVELOPMENT  Traditional US Approach: Distinct departments; fixed duties and responsibilities; but lack of forward thinking  Second Approach: Product Manager; Champion the product through all phases  Third Approach: Teams  Product Development Teams  Value Engineering Teams
  21. PRODUCT DEVELOPMENT TEAMS  Charged with the responsibility of moving from market requirements to achieving a product success  Representation from all related / affected deptts.  Also called Concurrent Engineering  Reverse engineering
  22. MANUFACTURABILITY & VALUE ENGINEERING  Activities that help improve a product’s design, production, maintainability and use  The designers’ consideration of the organization’s manufacturing capabilities when designing a product.  The more general term design for operations encompasses services as well as manufacturing
  23. “OVER THE WALL” APPROACH Design Manufacturing New Product
  24. ISSUES FOR PRODUCT DESIGN  Robust Design: Product can be produced to specs. even with unfavourable conditions in the prod. Process.  Modular Design: Parts or components are divided into modules that are easily interchanged or replaced.  Computer Aided Design (CAD): Use of computer to develop, design and document products.  Value Analysis: Improvements during production process that lead to a better product or a product more economically produced  Environmentally Friendly Designs: Minimizing waste of raw materials and resources, products have minimal effect on environment, re-cyclability, less harmful ingredients, less energy
  25. TIME BASED COMPETITION  Competition based on time; rapidly developing products and moving them to the market  External Development Strategies  Alliances  Joint Ventures  Purchase of Tech. by acquiring a developer  Internal Development Strategies  Newly developed products  Migrations of existing products  Enhancements to existing products
  26. DEFINING THE PRODUCT  Functions of product  Designing of product  Design for production  Engg. Drawing  BOM (Bill of Materials)  Make or Buy decisions  Group technology
  27. DOCUMENTS FOR PRODUCTION  Assembly Drawing: Exploded View  Assembly Chart: Schematic assembly  Route Sheet: List of operations  Work Order: Instruction for production  Engg. Change Notices: Changes  Configuration Management: Tracking / Identification
  28. THANK YOU
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