Ready access to information is great. But many times there is confusing information, too much data, or too many options to make sense of. People can easily become frustrated or disengage if they can’t connect with the content presented to them. Nowhere is this more true than the healthcare space, where everything from personal health management charts to health insurance options-- the things that should put people at ease-- are the most overwhelming. More to the point, it isn’t enough to simply help people understand information; if we want real behavior change, people must be emotionally engaged by the information presented to them.
In this session, Speaker Stephen P. Anderson will share several examples of how we can take forms, lists and other kinds of information-- in paper or digital formats-- and redesign them to help people make informed choices and connect emotionally with the information being presented.
The patient of the past is not the patient of the future.
Mayo Clinic is currently engaged with the Center for Innovation in a multi-year initiative to redesign their outpatient practice, a necessary step for any large healthcare provider who hopes to be relevant and financially aligned with the future. The organizational and operational design of the current clinic has been influenced by the patient of the past and their medical needs. From our exploration, we hypothesize that today’s patient is significantly different from the patient of the past and new care models should better support the needs, goals, motivations, and emotions of these new patients. Additionally, we believe that the patient of today will continue to change, allowing us to consider a new paradigm of flexible, evolving care models that continue to adapt to the changing needs of patients.
The goal of this presentation will be to share how the current patient and patient of the future differs from the patient of the past and tie these findings to the on-going design explorations being conducted at Mayo Clinic.
Meredith DeZutter is a Senior Service Designer at the Mayo Clinic Center for Innovation. Her work focuses on designing new healthcare services, products, and experiences across the clinic by understanding the intersection and connections between existing systems with disruptive landscape drivers.
In addition to her work at Mayo Clinic, Meredith has over 15 years of global consulting experience in identifying and developing innovative design solutions for both products and systems. Meredith has led design research and strategy efforts for project teams for organizations such as Kent Hospital, Becton Dickinson, Herman Miller for Healthcare, and Thoratec Corporation, among others. Additionally, she has delivered lectures and papers on new ideas and methodologies in design research and strategy to corporations, professional societies, and exhibitions.
Meredith has a BFA in Industrial Design from Carnegie Mellon University. Prior to working at Mayo Clinic, she was the Director of Research at Ximedica as well as the Director of Design Strategy at Insight, both design consultancies focused on healthcare service design and medical products.
The patient of the past is not the patient of the future.
Mayo Clinic is currently engaged with the Center for Innovation in a multi-year initiative to redesign their outpatient practice, a necessary step for any large healthcare provider who hopes to be relevant and financially aligned with the future. The organizational and operational design of the current clinic has been influenced by the patient of the past and their medical needs. From our exploration, we hypothesize that today’s patient is significantly different from the patient of the past and new care models should better support the needs, goals, motivations, and emotions of these new patients. Additionally, we believe that the patient of today will continue to change, allowing us to consider a new paradigm of flexible, evolving care models that continue to adapt to the changing needs of patients.
The goal of this presentation will be to share how the current patient and patient of the future differs from the patient of the past and tie these findings to the on-going design explorations being conducted at Mayo Clinic.
Meredith DeZutter is a Senior Service Designer at the Mayo Clinic Center for Innovation. Her work focuses on designing new healthcare services, products, and experiences across the clinic by understanding the intersection and connections between existing systems with disruptive landscape drivers.
In addition to her work at Mayo Clinic, Meredith has over 15 years of global consulting experience in identifying and developing innovative design solutions for both products and systems. Meredith has led design research and strategy efforts for project teams for organizations such as Kent Hospital, Becton Dickinson, Herman Miller for Healthcare, and Thoratec Corporation, among others. Additionally, she has delivered lectures and papers on new ideas and methodologies in design research and strategy to corporations, professional societies, and exhibitions.
Meredith has a BFA in Industrial Design from Carnegie Mellon University. Prior to working at Mayo Clinic, she was the Director of Research at Ximedica as well as the Director of Design Strategy at Insight, both design consultancies focused on healthcare service design and medical products.
Juicy Feedback Loops
The term “juicy feedback” comes from game design where a small action produces a surprisingly large reaction. David will present six design principles that anyone can use to motivate healthy behavior. Using these principles his company, Vitality, created a wireless pill cap which is helping people take their daily medications over 90% of the time (from a baseline of 70%). David will also present a framework for tailoring behavioral change programs to offer each person an optimal mix of social feedback, reminders, accountability, education, and financial incentives.
What's Your Perception Strategy? (Why It's NOT All About Content)Stephen Anderson
If we focus too much on content, we ignore what we know about how our associative brain comes to makes sense new information. Think about how many people respond before reading past the first sentence of an email, or how a magazine article doesn't get the same reaction when displayed in HTML. Or consider how knowing the author of a publication influences your judgement of that content.
Picking up from the session Stephen P. Anderson gave last year on "The Stories We Construct" (a biological look at the narratives that influence behavior), this session focuses on how we come to perceive—and respond to— information. From phantom limbs to magicians fooling our senses, Stephen proposes a model that makes sense of how we truly experience information. Practical? You'll leave with a deep understanding of everything UX is about and an awareness of common practices that don't account for this knowledge.
How are stories constructed? // The things we buy, the decisions we make, how we spend our time— stories govern all these actions. But how are these stories constructed? Specifically, what have we learned about how our brains make sense of and integrate new information?
What Board Games can Teach Us about Designing ExperiencesStephen Anderson
There’s a reason so many board gamers show up UX events. The same skills that make us great information wranglers are the same things that make board games like Catan, Pandemic and yes, even Exploding Kittens so appealing! It should come as no surprise that we’ve seen prominent UX leaders cross over into board game design (Matt Leacock, Dirk Knemeyer).
If we scratch beneath the surface, there’s a set of shared skills (and struggles) common to these different professions. Specifically: the spatial arrangement of information, visual encoding of information, creating designed spaces, a systems view, playtesting / user testing, competing tensions, triggering emotional responses, and many more.
Okay, so what? Sure, it’s kind of neat that we have so much in common. But how might this change what I do at $largecompany? Here’s the honest truth: The game design profession is just a little bit farther down the road than us, and we have a lot to learn from this group if we can look past the superficial differences. We talk about designing for emotions, but let’s face it, game designers are actually winning at this. Processes? We talk about lean and agile, but game designers have mastered playtesting (and the design to playtest ratio should make us embarrassed at how little we actually iterate with users). And there’s plenty more. I’m confident that if we can look our our own profession through the lens of game design, we’ll see plenty of glaring opportunities for improvement, and a few tricks we might pick up, as well.
Let’s be honest: for most content strategists and other people working with online content, SEO is The Worst Part Of The Job.
It’s hugely technical, it’s shrouded in mystery, it seems to be focused on robots instead of people, there are unspoken rules, everything can turn on a dime, and it never, ever seems to end.
But SEO doesn't have to be this way. It’s time to begin a conversation between these two disciplines – they’re far more alike than you might think. And when they work together on behalf of users and customers, amazing things can happen that will drive your organisation forward.
I can’t promise to change your mind about SEO, but you’ll leave this session understanding how to build the essentials into your work in ways that are simple, make sense, and are pain-free. You’ll see what business impacts and wins for the customer SEO and Content Strategy have had at REI, a major retailer in the US. And you’ll have the vocabulary, understanding and tools that you need to talk with your SEO... or to take it for yourself.
Drive traffic, amaze your visitors, and Win the Internet -- with SEO and Content Strategy working together.
Originally presented at the 2012 Content Strategy Forum in Cape Town, South Africa.
You can learn more about Jonathon Colman at http://www.jonathoncolman.org/
Also see 200+ free Content Strategy resources at http://www.jonathoncolman.org/2013/02/04/content-strategy-resources/
20 years 20 mistakes I've made as an entrepreneurDavid Rose
I was asked last week to speak in a class at MIT on entrepreneurship. Rather than a self congratulatory parade through past products and companies that I’m most proud of, I gave the talk that I wished someone had given when I was a student 20 years ago at HBS taking a course on entrepreneurship. In that course I remember meeting Richard Branson, the founder of Virgin who came in to give us his simple self-aggrandizing recipe for success (passion + persistence, bla bla bla). It’s humble to talk about your mistakes, but hopefully more useful. And slightly cathartic…
This presentation explores the value proposition for Information Quality and what IQ professionals can do to build a compelling case for action in their organisations to tackle the Information Quality challenges in good times and in bad.
For all our accumulated information there's a clear absence of understanding. Are sensemaking tools the next big thing?
(Keynote give at Big Design 12: http://bigdesignevents.com/sessions/to-boldly-go-from-information-to-understanding )
Juicy Feedback Loops
The term “juicy feedback” comes from game design where a small action produces a surprisingly large reaction. David will present six design principles that anyone can use to motivate healthy behavior. Using these principles his company, Vitality, created a wireless pill cap which is helping people take their daily medications over 90% of the time (from a baseline of 70%). David will also present a framework for tailoring behavioral change programs to offer each person an optimal mix of social feedback, reminders, accountability, education, and financial incentives.
What's Your Perception Strategy? (Why It's NOT All About Content)Stephen Anderson
If we focus too much on content, we ignore what we know about how our associative brain comes to makes sense new information. Think about how many people respond before reading past the first sentence of an email, or how a magazine article doesn't get the same reaction when displayed in HTML. Or consider how knowing the author of a publication influences your judgement of that content.
Picking up from the session Stephen P. Anderson gave last year on "The Stories We Construct" (a biological look at the narratives that influence behavior), this session focuses on how we come to perceive—and respond to— information. From phantom limbs to magicians fooling our senses, Stephen proposes a model that makes sense of how we truly experience information. Practical? You'll leave with a deep understanding of everything UX is about and an awareness of common practices that don't account for this knowledge.
How are stories constructed? // The things we buy, the decisions we make, how we spend our time— stories govern all these actions. But how are these stories constructed? Specifically, what have we learned about how our brains make sense of and integrate new information?
What Board Games can Teach Us about Designing ExperiencesStephen Anderson
There’s a reason so many board gamers show up UX events. The same skills that make us great information wranglers are the same things that make board games like Catan, Pandemic and yes, even Exploding Kittens so appealing! It should come as no surprise that we’ve seen prominent UX leaders cross over into board game design (Matt Leacock, Dirk Knemeyer).
If we scratch beneath the surface, there’s a set of shared skills (and struggles) common to these different professions. Specifically: the spatial arrangement of information, visual encoding of information, creating designed spaces, a systems view, playtesting / user testing, competing tensions, triggering emotional responses, and many more.
Okay, so what? Sure, it’s kind of neat that we have so much in common. But how might this change what I do at $largecompany? Here’s the honest truth: The game design profession is just a little bit farther down the road than us, and we have a lot to learn from this group if we can look past the superficial differences. We talk about designing for emotions, but let’s face it, game designers are actually winning at this. Processes? We talk about lean and agile, but game designers have mastered playtesting (and the design to playtest ratio should make us embarrassed at how little we actually iterate with users). And there’s plenty more. I’m confident that if we can look our our own profession through the lens of game design, we’ll see plenty of glaring opportunities for improvement, and a few tricks we might pick up, as well.
Let’s be honest: for most content strategists and other people working with online content, SEO is The Worst Part Of The Job.
It’s hugely technical, it’s shrouded in mystery, it seems to be focused on robots instead of people, there are unspoken rules, everything can turn on a dime, and it never, ever seems to end.
But SEO doesn't have to be this way. It’s time to begin a conversation between these two disciplines – they’re far more alike than you might think. And when they work together on behalf of users and customers, amazing things can happen that will drive your organisation forward.
I can’t promise to change your mind about SEO, but you’ll leave this session understanding how to build the essentials into your work in ways that are simple, make sense, and are pain-free. You’ll see what business impacts and wins for the customer SEO and Content Strategy have had at REI, a major retailer in the US. And you’ll have the vocabulary, understanding and tools that you need to talk with your SEO... or to take it for yourself.
Drive traffic, amaze your visitors, and Win the Internet -- with SEO and Content Strategy working together.
Originally presented at the 2012 Content Strategy Forum in Cape Town, South Africa.
You can learn more about Jonathon Colman at http://www.jonathoncolman.org/
Also see 200+ free Content Strategy resources at http://www.jonathoncolman.org/2013/02/04/content-strategy-resources/
20 years 20 mistakes I've made as an entrepreneurDavid Rose
I was asked last week to speak in a class at MIT on entrepreneurship. Rather than a self congratulatory parade through past products and companies that I’m most proud of, I gave the talk that I wished someone had given when I was a student 20 years ago at HBS taking a course on entrepreneurship. In that course I remember meeting Richard Branson, the founder of Virgin who came in to give us his simple self-aggrandizing recipe for success (passion + persistence, bla bla bla). It’s humble to talk about your mistakes, but hopefully more useful. And slightly cathartic…
This presentation explores the value proposition for Information Quality and what IQ professionals can do to build a compelling case for action in their organisations to tackle the Information Quality challenges in good times and in bad.
For all our accumulated information there's a clear absence of understanding. Are sensemaking tools the next big thing?
(Keynote give at Big Design 12: http://bigdesignevents.com/sessions/to-boldly-go-from-information-to-understanding )
Want to learn how to leverage all your spending, your credit, and your everyday purchases to live the life you always wanted? Read our brief Travel Guide. A lengthier, more content-packed guide will be released soon!
http://www.promorockstar.com/group
Presentation for our Strategy class. Introducing Skys The Limit. A mobile savings tool for planning your dream trip. Savings is our goal, travelling is our vehicle.
Many marketers and agency folk alike have difficulties to distinguish between strategy and tactics - this is particularly the case when it comes to the digital space. Guided by short-term data and metrics, we often jump to so-called efficient solutions, before even having a clear picture on what our positioning is or who we should be targeting. This presentation provides an overall framework and various thinking tools for how to best integrate age-old strategy basics with the creation of (digital) tactics.
Oli Gardner SMD Warsaw 2014 - Advanced Landing Page Optimization With Conve...Joanna Gęsicka
Landing pages are an essential part of every marketing campaign, yet most marketers are still doing it wrong. Learn how to use Conversion Centered Design to build landing experiences that convert more prospects into customers and gain a big competitive advantage. This session will give you actionable insights for increasing the conversion rate of your PPC campaigns, and how to design high-converting lead gen pages.
I recently had the honor and privilege to present at the Lafleur's 2015 Lottery Conclave & Interactive Summit in Orlando (12/1-12/4). Here the presentation, slightly edited.
Co-Author of the book, Rockstar Entrepreneur, Ben Littlefield and Laura Capes hold a bootcamp style seminar to help entrepreneurs - new and veteran alike - get on track and learn the tools of modern entrepreneurial warfare...
This presentation will look at what it’s like to implement design change within a large-scale EHR vendor, with examples of some of the challenges, techniques for building support, and opportunities for improvement.
What does it mean to experience healthcare? More often than not, the experience is more than a device, more than a piece of software, more than a caregiver, more than a place. Healthcare is most frequently experienced as a combination of people, environments, tools, and technology – in other words, a service. For a healthcare services to be successful, we need to do two things: take a holistic design approach, and design for changing needs over time. This is especially true when designing for behavior change – an increasingly common goal in healthcare – because people’s needs change as their situation evolves.
Healthcare systems claim to be acutely aware of the human condition and of people’s needs. But in their insistence on creating a system largely based on clinical research, and a passing empathy for user input, they have failed. Healthcare is not about an opportunity to change lives, it is about an obligation.
And, changing behavior isn't about knowledge. It's about human consciousness; being fully aware of one’s own existence, sensations, thoughts, surroundings, and much more. Einstein said, "No problem can be solved from the same level of consciousness that created it."
We have to radically alter the way we approach designing systems that are intended to improve the health and lives of the people we serve. This talk will focus on key insights you can use to change your state of consciousness, including:
■Understanding the critical importance of design and taking steps to make sure it has a central place at the table.
■Allowing intuition, exploration and behavioral psychology to inform the systems you design.
■Exploring the impact of motivational forces, both conscious and unconscious, on human behavior and attitudes – and designing systems that acknowledge these forces.
When you leave this talk you will have some meaningful tools that will enable you to start addressing failed systems and create a new approach that will have real impact, and result in lasting behavior change.
Research developed by the IUAV University of Venice will be presented in collaboration with the Fondazione Oncologica Trevigiana (Oncological Foundation of Treviso) and a medicine producer, the Monico spa, form Venice.
Topics of the project are: chemotherapic medicine preparation, and management, administration and design sciences for process analysis and improvement of the medicine path. In the presentation all chemotherapy steps analyzed in the Ca'Foncello Hospital in Treviso will be presented with images, interviews, and questionnaire results.
All the problems of the case study represent the starting point for design proposals that were discussed with the medical staff following the User Experience Design phase. Some of the proposals have been accepted and have been realized. The results will be shared during the presentation.
ACCELERATE DATA: Traditional medicine and physicians cannot scale to deliver high-quality healthcare. New technologies and models of care are key enablers to drive better health outcomes at lower cost. The proof will be in the data, but traditional research and clinical testing yield painfully slow results. Medical knowledge comes from carefully accelerating Data -- traditionally pre-clinical and human experimental data -- either to prove or disprove whether new technologies, medicines, processes or incentives are actually superior. Today, researchers and patients can capture, aggregate and communicate new types of data, yielding faster insights and patient impact.
HACK HEALTHCARE: Medicine needs more Hackers -- clever engineers and designers to re-architect healthcare systems and invent new technologies. Some areas of healthcare are not hackable and must prove experiments down a traditional plodding path. However, health professionals and engineers can accelerate medical innovation across many diseases by applying techniques from high technology to healthcare. Borrowing philosophies from Silicon Valley and MIT for rapid product design, lean startup methodologies, workflow re-engineering, novel data collection, big data analysis, and info publishing can accelerate data generation.
This session is for anyone who needs to understand the people who will become insured through the Affordable Care Act (health care reform), and anyone who needs to communicate data in compelling ways. Data presented will include demographics, use of mobile and web, and qualitative data.
■Tim will demonstrate 10 compelling ways to communicate about the newly eligible, including methods you have never used before
■As you experience these 10 techniques, you'll encounter some surprising and important insights about the newly eligible
■You will walk away with 1 compelling communication technique that will dramatically improve the impact of your presentations
If you need insight into the people who will become insured through the Affordable Care Act, or if you need powerful new ways to communicate data, this session is for you.
Handheld apps that work by touch require you to design not only how your pixels look, but how they *feel* in the hand. This workshop explores the ergonomic challenges and interface opportunities for designing mobile touchscreen apps. Learn how fingers and thumbs turn desktop conventions on their head and require you to leave behind familiar design patterns. The workshop presents nitty-gritty "rule of thumb" design techniques that together form a framework for crafting finger-friendly interface metaphors, affordances, and gestures for a new generation of mobile apps that inform and delight. This is an intermediate to advanced workshop aimed at designers, developers, and information architects making the transition from desktop to touchscreen apps for mobile and tablet devices.
What will you learn?
■Discover the ergonomic demands of designing for touch.
■Find out how the iPad's form and size create unique design considerations.
■Devise interface metaphors that invite touch.
■Design gesture interactions, and learn techniques to help people discover unfamiliar gestures on their own.
■Learn why buttons are a hack and how to design interfaces without traditional UI controls.
■Train in gesture jiujitsu, the dark art of using awkward gestures for defensive design.
■Explore the psychology behind screen rotation and the opportunities and pitfalls it creates.
For a person living with a hidden disability such as diabetes, the desire for social inclusion can have a significant impact on day-to-day disease management. Insulin pumps and continuous glucose monitoring devices have and will continue to provide advanced technological solutions, however, they have been designed and marketed using a medical rather than social model. Hanky Pancreas, LLC applies principles of fashion and user-centered design to medicine by developing a series of products that transform wearable diabetes technologies into a key fashion accessory and conversation piece.
More from Healthcare Experience Design Conference (8)
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
11. THERE’S SOMET HING MISSING FROM ALL OF THESE...
RELATIONSHIPS!
INCLUDING PROCESSES, PROPORTIONS & CHANGES OVER
TIME
12. • Buying a house • Tracking sales leads
• Managing stocks • Making sense of you phone bill
• Choosing a school • Playing the “rewards points”
game w/ Hotels/Airlines, &
• Buying a car Credit Cards
• Choosing a health care plan • Deciding where to get your
• Maintaining a healthy diet news
• Understanding and managing a • Deciding what to pay
chronic illness attention to
• Figuring out what to do with • Understanding legal
your 401(k) agreements
• Planning a vacation • Deciding which apps to buy
• Tracking orders across • …and so on!
vendors
13. • Buying a house • Tracking sales leads
• Managing stocks • Making sense of you phone bill
• Choosing a school • Playing the “rewards points”
game w/ Hotels/Airlines, &
• Buying a car Credit Cards
• Choosing a health care plan • Deciding where to get your
• Maintaining a healthy diet news
• Understanding and managing a • Deciding what to pay
chronic illness attention to
• Figuring out what to do with • Understanding legal
your 401(k) agreements
• Planning a vacation • Deciding which apps to buy
• Tracking orders across • …and so on!
vendors
23. AN EXE RCISE!
E THINGS YOU IENTS/
Q|
LIST SOM
(OR YOUR C USTOMERS/CL
PATIENTS) FIND CONFUSING
24. AN EXE RCISE!
E THINGS YOU IENTS/
Q|
LIST SOM
(OR YOUR C USTOMERS/CL
PATIENTS) FIND CONFUSING
• My AT&T phone bill
• The world of artisan cheese
s
• IP addresses, domain names,
hosting, email, URLs/U
RIs, etc.
• Playing the “rewards points”
game
w/ Hotels, Airlines Cr
edit Cards
• Understanding international shipping
options across carriers
• YOUR TURN!
43. WHAT IS IMPORTANT!
the reviews on amazon.com
pricing (as an indicator of quality)
in-depth review from
placeslike dpreview.com
44. WHAT IS IMPORTANT!
the reviews on amazon.com
pricing (as an indicator of quality)
in-depth review from
placeslike dpreview.com
actual photos taken
with camera
45. WHAT IS IMPORTANT!
the reviews on amazon.com
pricing (as an indicator of quality)
in-depth review from
placeslike dpreview.com
actual photos taken
with camera
search results, just t0
see what comes up
71. Drowning in a Sea of Deductibles
amount of money that the insured must pay before any
benefits from the health insurance policy can be used.
I di id l
72. The Blue Sky of Benefits
Finally, something good!
Drowning in a Sea of Deductibles
amount of money that the insured must pay before any
benefits from the health insurance policy can be used.
I di id l
73. The Blue Sky of Benefits
Finally, something good! Co-insurance
This is usually a percentage amount that is the
Co-payments insured's responsibility. A common co-insurance
split is 80/20. This means that the insurance
The co-payment is a fixed amount that company will pay 80% of the procedure and the
the insured is required to pay at the time insured is required to pay the other 20%.
of service. It is usually required for
basic doctor visits and when purchasing
prescription medications.
Drowning in a Sea of Deductibles
amount of money that the insured must pay before any
benefits from the health insurance policy can be used.
I di id l
74. The Blue Sky of Benefits
Finally, something good! Co-insurance
This is usually a percentage amount that is the
Co-payments insured's responsibility. A common co-insurance
split is 80/20. This means that the insurance
The co-payment is a fixed amount that company will pay 80% of the procedure and the
the insured is required to pay at the time insured is required to pay the other 20%.
of service. It is usually required for
basic doctor visits and when purchasing
prescription medications.
Office Visits
Drowning in a Sea of Deductibles
amount of money that the insured must pay before any
benefits from the health insurance policy can be used.
I di id l
75. The Blue Sky of Benefits
Finally, something good! Co-insurance
This is usually a percentage amount that is the
Co-payments insured's responsibility. A common co-insurance
split is 80/20. This means that the insurance
The co-payment is a fixed amount that company will pay 80% of the procedure and the
the insured is required to pay at the time insured is required to pay the other 20%.
of service. It is usually required for
basic doctor visits and when purchasing
prescription medications.
$10/ $45 / $55
$10/ $35 / $45
Office Visits Prescriptions
Drowning in a Sea of Deductibles
amount of money that the insured must pay before any
benefits from the health insurance policy can be used.
I di id l
76. The Blue Sky of Benefits
Finally, something good! Co-insurance
This is usually a percentage amount that is the
Co-payments insured's responsibility. A common co-insurance
split is 80/20. This means that the insurance
The co-payment is a fixed amount that company will pay 80% of the procedure and the
the insured is required to pay at the time insured is required to pay the other 20%.
of service. It is usually required for
basic doctor visits and when purchasing 100%
prescription medications.
90/10
$10/ $45 / $55 80/20
$10/ $35 / $45 Emergencies and
Specialists
Office Visits Prescriptions Gabe-endo, Elijah’s oral surgery, Erin’s wrist,
chiropractor, x-rays
Drowning in a Sea of Deductibles
amount of money that the insured must pay before any
benefits from the health insurance policy can be used.
I di id l
77. The Blue Sky of Benefits
Finally, something good! Co-insurance
This is usually a percentage amount that is the
Co-payments insured's responsibility. A common co-insurance
split is 80/20. This means that the insurance
The co-payment is a fixed amount that company will pay 80% of the procedure and the
the insured is required to pay at the time insured is required to pay the other 20%.
of service. It is usually required for
basic doctor visits and when purchasing 100%
prescription medications.
90/10
$10/ $45 / $55 80/20
$10/ $35 / $45 Emergencies and
Specialists
Office Visits Prescriptions Gabe-endo, Elijah’s oral surgery, Erin’s wrist,
chiropractor, x-rays
Drowning in a Sea of Deductibles
amount of money that the insured must pay before any
benefits from the health insurance policy can be used.
Family
Deductible
I di id l
78. The Blue Sky of Benefits
Finally, something good! Co-insurance
This is usually a percentage amount that is the
Co-payments insured's responsibility. A common co-insurance
split is 80/20. This means that the insurance
The co-payment is a fixed amount that company will pay 80% of the procedure and the
the insured is required to pay at the time insured is required to pay the other 20%.
of service. It is usually required for
basic doctor visits and when purchasing 100%
prescription medications.
90/10
$10/ $45 / $55 80/20
$10/ $35 / $45 Emergencies and
Specialists
Office Visits Prescriptions Gabe-endo, Elijah’s oral surgery, Erin’s wrist,
chiropractor, x-rays
Individual
Deductible
Drowning in a Sea of Deductibles
amount of money that the insured must pay before any
benefits from the health insurance policy can be used.
Family
Deductible
I di id l
79. The Blue Sky of Benefits
Finally, something good! Co-insurance
This is usually a percentage amount that is the
Co-payments insured's responsibility. A common co-insurance
split is 80/20. This means that the insurance
The co-payment is a fixed amount that company will pay 80% of the procedure and the
the insured is required to pay at the time insured is required to pay the other 20%.
of service. It is usually required for
basic doctor visits and when purchasing 100%
prescription medications.
90/10
$10/ $45 / $55 80/20
$10/ $35 / $45 Emergencies and
Specialists
Office Visits Prescriptions Gabe-endo, Elijah’s oral surgery, Erin’s wrist,
chiropractor, x-rays
Pharmaceutical
Deductible
$250/pp ?
Individual
Deductible
Drowning in a Sea of Deductibles
amount of money that the insured must pay before any
benefits from the health insurance policy can be used.
Family
Deductible
I di id l
80.
81. In June 2004, my 4-year-old son was
diagnosed with Type I Diabetes...
82.
83.
84.
85.
86. I don't have the
graphic design skills
to do something cool
like that
111. DAILY MANAGEMENT ROUTINE, WITH THE PUMP (1ST MONTH)
Day E N I NG
EV
N
OR IN RNO
TE
ERNO
M
O
G
AF
N
AFT
15 -
ON
C a r b Sm a r t 25-30 g. 25-30 g. 20 g
-BKF LUN S
ST ST
T
B
R NACK
PO
CH
PO
ST
LU
S
EA
e z BG > 2 0 0 K FA NCH
DI
C
HECK
C
HECK
NNER
8AM 9AM 10AM 11AM NOON 1PM 2PM 3PM 4PM 5PM 6PM 7PM
8PM 9PM 10PM 11PM MIDNIGHT 1AM 2AM 3AM 4AM 5AM 6AM 7AM
TIM NIG 3 AM
ED ID 2 HOUR POST
H
E
B
M
T
CHECK, IF
e z BG > 3 0 0 10-15 g. MIDNIGHT WAS
SN C OVER 300 C
ACK HECK HECK
That’s right,
no Bolus! Either/
Or
NiGHT
. : *
112.
113.
114. So, all this will help users
understand and be able to
make informed decisions.
But how do we encourage
people to take action?
125. A CHALLENGE:
Have you found a
Look beyond these place where complex
patterns: information might be
best represented in a
visual way?
Spreadsheets Dashboards
Grid Views Search Results
126. A CHALLENGE:
Have you found a
Look beyond these place where complex
patterns: information might be
best represented in a
visual way?
Spreadsheets Dashboards
If so, make it so!
Grid Views Search Results
127. A CHALLENGE:
Have you found a
Look beyond these place where complex
patterns: information might be
best represented in a
visual way?
Spreadsheets Dashboards
If so, make it so!
If not, keep looking…
Grid Views Search Results