The document provides an overview of connecting gardening and technology. It discusses how gardening has benefits like improving mental health through increased serotonin, but children now spend less time outdoors and more time on screens. Technology can be used to supplement gardening education through apps and games. The document presents the Wylie EC Technology Matrix, which evaluates technologies based on their interactivity and ability to meet early learners' needs. It provides examples of apps that help with gardening tasks and identifies nature exploration apps. The document introduces Bloomers! Edutainment, a virtual world and app suite combining gardening education and games.
3. “Time in nature is not leisure
time; it’s an essential
investment in our children’s
health.”!
!
~Richard Louv, !
Children & Nature Network
Gardening !3
Gardening
4. The average
American boy or girl
spends just 4-7
minutes in outdoor
unstructured play
each day, and more
than 7 hours front of
an electronic screen.
Gardening !4
Where Does The Time Go?
5. • An outdoor activity !
• That gives a sense of
accomplishment!
• Improves self esteem !
• Gives sense of ownership!
• Expands delayed
gratification skills!
• Increases serotonin
production
Gardening !5
Gardening is
7. Serotonin is also known as a
happiness hormone because
it contributes to feelings of
well-being.!
happiness hormone because
The Happiness Hormone
Gardening !7
8. It is all thanks to an
amazing strain of
bacterium in soil,
Mycobacterium vaccae
(MV), that has been
found to trigger the
release of serotonin!
Dirt is not a Dirty Word
Gardening !8
9. MV can also lead to a
decrease in asthma +
allergies.
Gardening !9
Inhaler’s Down…Dirty Up
10. Gardening
Gardening + outdoor
play can also lead to an
increase - !
•Vitamin D intake!
•Exercise!
•Prevention of Type II
diabetes!
•Reduction in
incidences of ADD and
ADHD
!10
Surprising Benefits
11. Play in nature buffers
the impact of life
stresses on children
and helps them deal
with adversity and can
reduce or eliminate
bullying.
Gardening !11
Surprising Benefits
12. New studies suggest that a
lack of sunlight that is
causing an increase in
myopia (nearsightedness in
children)
Gardening !12
Sitting Too Close Cause Blindness
13. Children who plant and
harvest their own fruits
and vegetables are more
likely to eat them.
Gardening !13
Healthy Eating
14. Pain Point Gardening’s Solving
• Telling a child it’s healthy to eat vegetables
does not mean they will eat them
• But, 96% will eat a vegetable after they’ve
grown it
• Eating habits start young so we start
with 3 year olds.
• Getting kids to eat vegetables
Gardening !14
• Overweight children face premature
heart attacks, strokes, will need new
hips and joints earlier in their adult
lives
15. In 2010, more than
1/3 of children and
adolescents were
overweight or
obese.!
!
Gardening !15
Obesity Epidemic
23. A 2012 study tested a group of
kindergarteners before dividing them into two
groups, one with iPads and one without. After
9 weeks, the students with iPads tested higher
than the non-iPad students in every literacy
measure.
Technology !23
Educational Value
24. Tablets can make special-needs education
easier by assisting students with
organization and communication.
Technology !24
Educational Value
25. In 1761 the cutting-
edge technology of
the time was
scissors. Scissors
are now a tool that
every young child
must learn to master.
Now its Digital Media
Literacy.
Technology !25
Cutting Edge Technology
26. Digital and Media
Literacy gives
children the ability
to: Document,
Share, Play, Learn,
Connect to others
and to be better
(digital) Citizens
Technology !26
Digital + Media Literary
28. “It’s not about what
it is, it’s about what
it can become.”!
!
~Dr. Seuss, The
Lorax
Gardening + Technology
Gardening + Technology !28
29. The recommendation
of total “screen time”
for children:!
• half day child care
settings – 30 minutes !
• a day full day child
care settings – 1 hour !
• total use including
home – 2 hours
Gardening + Technology !29
Screen Time Limitations
30. Gardening + Technology
The main reason for these
limitations? Childhood
Obesity-!
!
• Food + beverage
marketing on screen
time!
• Kids aren’t moving
when they’re watching
screens.
!30
Why We Have Limitation
31. Gardening + Technology !31
Passive & Background Media
Passive is any traditional
visual media with no user
participation. Film, TV,
etc. - anything you just
watch.
Background Media are
forms of media that are
not designed to hold a
child’s sustained
attention.
32. Interactive or Foreground
Media refers to digital
and analog materials
designed to- !
• facilitate active and
creative use !
• encourage social
engagement with peers
and adults.
Gardening + Technology !32
Interactive or Foreground Media
42. Core Needs of Early Learners:!
Young children need tools that
help them explore, create,
observe, problem solve, take
turns and learn with and from
one another.
Gardening + Technology !42
Gardening + Technology
43. Gardening + Technology !43
Mobile Apps
iPad only app has a large plant
database and calendar that will
help you identify what and when
you should plant. Also offers you
the ability to design your garden.
$9.99
Garden Plan Pro!
by Growing Interactive
44. Gardening + Technology !44
Mobile Apps
$9.99
Grow Planner-Mother Earth News!
by Growing Interactive
This iPad only app allows you to
design a gardening area. Every
crop in the app includes a
detailed guide with information on
the sun + soil requirements,
sowing advice, frost tolerance
and more.
45. Gardening + Technology !45
Mobile Apps
Great for figuring out when you
should plant your herbs and
vegetables, giving you tips all the
way up until the best time to
harvest your crop.
Free
Garden Time Planner !
by Burpee
46. Gardening + Technology !46
Mobile Apps
Covers the basics of sowing,
growing, harvesting, seed depth,
germination soil temperature,
phRange, indoor, outdoor
requirements, companion plants
and bugs related to vegetables.
You can also take pictures of your
plant and share them on social
media.
Vegetable Tree - Gardening Guide !
by Mohammad Azam
$3.99
47. Gardening + Technology !47
Mobile Apps
$3.99
iPad-only app will help you plan
the size of your garden using grids,
take notes, keep pictures, and
enjoy the other helpful hint
features. Syncs with DropBox
Garden Tracker-Bumper Crop !
by Portable Databases
48. Gardening + Technology !48
Mobile Apps
Gives you advice on the planting
dates for each US climate zone,
the best planting procedures for
each type of plant in your garden,
with indoor and outdoor settings.
$4.99
iGarden USA-Gardening Helper!
by NanoSoft, LLC
49. Gardening + Technology !49
Mobile Apps
iPhone only app provides
instructions on how to plant and
the average time till harvest.
Create Todo lists. Journal feature
that will allow you to take pictures
of your gardens progress and/or
record notes.
$0.99
Gardening !
by Jeff Hale
50. Gardening + Technology !50
Mobile Apps
Take a photo of a plant and
Garden Compass will tell you
what it is. There are over 1,000
pictures, the ability to share your
photos over social networks, and
even shopping help.
Free
Garden Compass Plant-Disease Identifier!
by TeamSOA, Inc.
51. Gardening + Technology !51
Mobile Apps
This app help you figure out how
many cubic yards of mulch or soil
to order for your garden. Find
local gardening suppliers and
services, community gardens,
farmers markets or even garden
gnomes near your current
location.
Free
Garden Buddy !
by Island Apps
52. Gardening + Technology !52
Mobile Apps
Helps calculate the amount of
vegetables you need to plant
depending on the amount of
people you want to feed.
Vegetable Garden Calculator !
by Primolicious LLC
$9.99
53. Gardening + Technology !53
Star Walk !
Vito Technology Inc.
Mobile Apps
The 360-degree, touch control star
map displays constellations, stars,
planets, satellites, and galaxies
currently overhead from anywhere
on Earth.
$2.99
54. Gardening + Technology !54
Mobile Apps
Klikaklu - Scavenger and Treasure Hunts!
By Coopercode LLC
Allow you to design your own
photo scavenger and treasure hunt
game that uses your phone's GPS,
camera, and advanced image
matching technology.
Free
55. Gardening + Technology !55
Project Noah!
By Networked Organisms
Mobile Apps
Project Noah is an award-winning
mobile application that helps
nature lovers discover local wildlife
and aspiring citizen scientists
contribute to current research
projects.
Free
59. Gardening + Technology !59
About Us
The online virtual world where
lessons learned at school and
home are reinforced in a fun
and entertaining way.!
Each participant in Bloomers!
Schoolyard & each product sold
in Bloomers! Backyard receives
a subscription code for
Bloomers! Island.!
60. Gardening + Technology !60
About Us
The hands-on gardening
and healthy eating program
currently in 57 schools in
Southern California.!
Comes complete with a
curriculum and everything
needed to grow two crops
of vegetables.!
61. Gardening + Technology !61
About Us
Bloomers! Backyard Garden is
the hands-on gardening and
healthy eating program
designed specifically for early
learners, that’s fun for the kids
and easy for mom + dad!
62. Gardening + Technology !62
About Us
In addition to the hands-
on Bloomers!
Schoolyard gardening
curriculum, a series of
online books teach
children everything they
need to grow a plant or
tree. !
Bloomers! Storybooks
63. Gardening + Technology !63
Garden Check-in!
Bloomers! Edutainment
About Us
Take the fun outside as you look
across the real world in our Map
feature and look for local Botanical
Gardens and Arboretums. Across
the map you will see pushpins that
show the location of various sites
you can visit and earn points for
your Bloomers! Island account.
64. Gardening + Technology !64
Is a catch and grab game
where you must guide your
avatar through the magical
meadow to catch rain drops
in your watering can. You
need the water to help you
tree house grow, but stay
away from the black drop
they are polluted.
Rain Rain Go Away !
Bloomers! Edutainment
About Us
65. Gardening + Technology !65
About Us
Finding the Acorn!
Bloomers! Edutainment
Is a hide and seek game
where you must guide your
bloomers avatar through the
hidden forest to find acorns.
Acorns will be hiding under
leaves, under rocks, piles of
branches of the trees inside
the forest. You may even find
other things under the rocks
and leaves!
66. Bloomers! Edutainment Founder
Cynthia Wylie!
Cynthia was raised on a farm in rural Pennsylvania
growing her own food and learning early the value of
hard work. She prides herself on raising 4 children and
an excellent track record in business:!
• Raised $1M in seed money for Bloomers!!
• Co-founder of Maui Toys, Inc. Sold in 1993 to co-
founder.!
• Named one of the Entrepreneurs of the Year by
Entrepreneur Magazine in 1990.!
• Partner of the avant-garde X-Large Clothing
Company with stores in 12 countries. !
• Implemented hugely successful licensing program at
X-Large. Sold company in 2008 for 5X revenues.!
• Fellow at Georgetown University. Graduate degree in
Economics!
• B.S. is in Agriculture from Pennsylvania State
University!
• Member of the PSU equestrian team
Gardening + Technology !66
67. Gardening + Technology !67
Director of Digital Media
• B.A. Film & Digital Media & Sociology!
• Area of emphasis: Transmedia properties!
• Gaming enthusiast!
• Manager at Gymobree
Cassondra Hegyes!
! Cassondra was raised in Venice Beach, CA
and is the eldest of 5 siblings. She is a digital and
transmedia director with a passion for educating.
She believes that educational transmedia products
have the potential to transform generally passive
classrooms into interactive experiential learning
environments. Her ambition is for Bloomers!
Edutainment to be the standard by which all other
educational transmedia products are measured.
Serotonin acts as a neurotransmitter, a type of chemical that helps relay signals from one area of the brain to another.
Although serotonin is manufactured in the brain, where it performs its primary functions, some 90% of our serotonin supply is found in the digestive tract and in blood platelets.
http://www.medicalnewstoday.com/articles/232248.php
According to Princeton University - serotonin is also known as a happiness hormone because it contributes to feelings of well-being
http://www.webmd.com/depression/features/serotonin
http://www.economist.com/node/8956457?story_id=8956457
Dirt Can Make You Happy- Naomi Sachs
Mary O’Brien, an oncologist at Royal Marsden Hospital in London, first stumbled upon these findings while inoculating lung cancer patients with a strain of M. vaccae (pronounced “emm vah-kay”) to see if their symptoms improved. She noticed that in addition to fewer cancer symptoms, patients also demonstrated an improvement in emotional health, vitality, and even cognitive function.
Dr. Chris Lowry, at Bristol University hypothesized that the body’s immune response to the bacterium causes the brain to produce seratonin. He injected mice with the M. vaccae and then observed both physiological and behavioral changes.
He found that cytokine levels rose – cytokines are part of chain reaction, the end result of which is the release of seratonin.
To test behavioral stress levels, Lowry put the mice into a miniature swimming pool. When its a choice mice enjoy swimming, however, if just dropped into a swimming pool they get stressed, especially if they are already stressed. In went the mice and And voila! His M. vaccae mice swam around like happy little ducklings.
It is still being explored as a treatment for cancer, Crohn’s disease (inflammation of the gut), and rheumatoid arthritis.
Dorothy Matthews and Susan Jenks, at the Sage Colleges in Troy, NY tested the findings, again on mice, but this time by feeding the bacterium to them rather than injecting it. They fed the mice tiny peanut butter sandwiches with a little M. vaccae smeared on. Yummm.
Then they ran the mice through a difficult maze. Compared to those that did not ingest the bacterium, the M. vaccae mice “navigated the maze twice as fast and exhibited half of the anxiety behaviors.” As Seratonin is thought to play a role in learning, it may have helped the mice not just by making them less anxious but by facilitating greater concentration.
However, once the bacterium was removed from their diet, they continued to perform better than the control group for about three weeks. As the bacterium left their system, the superhero effects tapered off and by the third week, the difference was no longer statistically significant.
This research is important because it indicates that the bacterium can affect us through normal everyday contact and not just injection.
“Gardeners inhale these bacteria while digging in the soil, but they also encounter M. vaccae in their vegetables or when soil enters a cut in their skin,” says Matthews. “From our study we can say that it is definitely good to be outdoors–it’s good to have contact with these organisms. It is interesting to speculate that creating learning environments in schools that include time in the outdoors where M. vaccae is present may decrease anxiety and improve the ability to learn new tasks.”
Both of which are caused by the immune system attacking cells of the body it is supposed to protect.
One explanation for the rise of these two conditions is the hygiene hypothesis. This suggests a lack of childhood exposure to harmless bugs is leading to improperly primed immune systems, which then go on to look for trouble where none exists
The only vegetable we can get Vitamin D from are certain kinds of mushroom!
Resources listed on: http://theprimalparent.com/2011/05/11/a-dirty-kid-is-a-happy-kid/
http://www.aao.org/newsroom/release/20130501.cfm
Evidence Mounts That Outdoor Recess Time Can Reduce the Risk of Nearsightedness in Children 05/01/2013 : Two studies provide new data on impact of daylight exposure on eye development SAN FRANCISCO—Two new studies add to the growing evidence that spending time outdoors may help prevent or minimize nearsightedness in children. A study conducted in Taiwan, which is the first to use an educational policy as a public vision health intervention, finds that when children are required to spend recess time outdoors, their risk of nearsightedness is reduced. A separate study in Danish children is the first to show a direct correlation between seasonal fluctuations in daylight, eye growth and the rate of nearsightedness progression. The research was published in the May issue of Ophthalmology, the journal of the American Academy of Ophthalmology.
Nearsightedness in childhood is correctable, but is also linked to development of severe forms of this eye disorder in adulthood, which increases risks for potentially blinding diseases such as glaucoma and retinal detachment. Research on nearsightedness, also called myopia, is intensifying as the condition nears epidemic status in Asia and other regions, primarily in developed countries. In the United States nearsightedness has increased by more than 65 percent since 1970[i]. Though myopia is often inherited, researchers are now assessing environmental factors to help explain why myopia rates are rising so rapidly in some populations[ii].
In one of the new studies, an elementary school in Taiwan required its 333 students to spend recess outdoors for a year from 2009-10 so that researchers could learn whether this would reduce myopia rates. A similar school nearby served as the control group and did not require outdoor recess. The children in the intervention school, many of whom had formerly spent recess indoors, now spent a total of 80 minutes per day outdoors.
Students at both schools received eye exams at the study outset and one year later. The results showed that significantly fewer children became nearsighted or shifted toward nearsightedness in the school that required outdoor recess, compared with the control school. The researchers recommend that elementary schools in Asia and other regions add frequent recess breaks and other outdoor activities to their daily schedules to help protect children's eye development and vision.
"Because children spend a lot of time in school, a school-based intervention is a direct and practical way to tackle the increasing prevalence of myopia," said the leader of the study, Pei-Chang Wu, M.D., Ph.D., of Kaohsiung Chang Gung Memorial Hospital in Kaohsiung, Taiwan.
A separate study on the impact of daylight exposure on eye development analyzed data collected in a 2005 clinical trial that included 235 Danish school children with myopia. The participants were divided into seven groups, each of which represented a different seasonal interval. Because daylight hours fluctuate markedly with the seasons in Denmark, from seven hours in winter to nearly 18 in summer, access to daylight was distinct for each group. Axial eye length — the distance from the front to the back of the eye — and vision were tested in each group of children at the beginning and end of their seasonal interval. Axial length is an important measurement because elongation of the eye indicates that the person's myopia is worsening. In the children with access to the fewest hours of daylight, eye growth averaged 0.19 mm; in those with access to the most daylight, eye growth was just 0.12 mm.
"Our results indicate that exposure to daylight helps protect children from myopia," said the leader of the study, Dongmei Cui, M.D., Ph.D., of Sun Yat-sen University, China. "This means that parents and others who manage children's time should encourage them to spend time outdoors daily. When that's impractical due to weather or other factors, use of daylight-spectrum indoor lights should be considered as a way to minimize myopia.”
Resources listed on: http://theprimalparent.com/2011/05/11/a-dirty-kid-is-a-happy-kid/
96% will eat a vegetable after they have grown it - Source Bloomers! Edutainment Research
Health care implications
Lack of resources for poor communities
Policy makers are trying to tackle it, but little progress has been made.
www.Louieskids.org
Thats one in three children! For the first time in our history, this generation of children will live shorter lives than their parents.
For this presentation will focus on the digital technology tools that have the greatest potential to appeal to children. We refer to these simply as screens-
When we use the word children we am referring to kids that are between the ages of 3-8. i.e. preschooler - 1st graders.
Source - Sesame Workshop
Source - Apple Computer.
Source - Apple Computer.
They fit in their hands and on their laps and don’t require the same level of small motor skill to operate as a laptop or desktop.
photo by redditor- u/KentuckyforKentucky
Source - Apple Computer.
Source - Apple Computer.
A child’s ability to use scissor is undoubtedly important in fact its essential. However, despite its importance it probably wont find its way onto the specials skills section of child resume in the future. Because its not a special skill anymore its essential the same goes for a child’s ability to understand digital and media literacy.
What Should a Preschooler Know About Technology - By Warren Buckleitner PhD
Digital and media literacy is the ability to find, evaluate, utilize, share, and create content using a range of digital technologies. It requires one to recognize and use that power, to manipulate and transform digital media, to distribute pervasively, and to easily adapt them to new forms.
We took a portion of this definition from USC professor Henry Jenkins and the other from Cornell Universities website (http://digitalliteracy.cornell.edu)
They explain - As a Cornell student, activities including writing papers, creating multimedia presentations, and posting information about yourself or others online are all a part of your day-to-day life, and all of these activities require varying degrees of digital literacy. Digital literacy is an important topic because technology is changing faster than society is. The same advances that enhance leisure and make our work easier—those that make it possible for us to search online databases, text friends, and stream media—also present urgent challenges to the social norms, market models, and legal frameworks that structure our society.
One of the most important things to keep in mind when it comes to Digital and Media Literacy is that its whole foundation is based on traditional Literacy.
The argument to be made her is that all forms of literacy should be taught congruently. As this is a skill that is now considered a foundation for college students, the same as traditional literacy.
This was a recommendation made by the White House Task Force On Childhood Obesity and American Academy of Pediatrics in 2010. The reason behind these limitations was-
The Early Childhood Obesity Prevention Policies (Birch, Parker, & Burns 2011; Institute of Medicine of the National Academies 2011) reported in the NAEYC and Fred Rogers Center for Early Learning and Children’s Media at Saint Vincent College Position Statement, adopted January 2012.
Screen Time being defined as televisions, computers, smartphones, tablets, handheld game devices, and game consoles.
Photo by Cynthia Wylie
However, what is not being taken into account with these limitation are that not all screens and media are credited equal. As we have already discussed the different forms of screens will with focus on, I would like to draw your attention to the distinction between different forms of media. The first is passive media and the second is interactive media.
The Early Childhood Obesity Prevention Policies (Birch, Parker, & Burns 2011; Institute of Medicine of the National Academies 2011)
Helping Young Children Develop A Healthy Media Diet - Daniel Anderson
These materials can include software programs, applications (apps), broadcast and streaming media, some children’s television programming, e-books, the Internet, and other forms of content.
Both passive and interactive media falls somewhere on a spectrum between educational and entertaining.
To illustrate this paradox I have assembled a matrix for early learners screen and media consumption.
ETL learning is a series of educational videos for homeschoolers. Sesame Street television show is mostly passive but does speak to the audience, Marble Math, iWriteWords app teaches early learners to write by connecting the dots, Wheels on the Bus App is interactive and mildly educational, Mario Bros. for game consoles is highly interactive and mostly entertaining, and Ice Age movie is passively entertaining.
Screen time can be at once, interactive, educational and based outdoors. In that space, I believe we can rethink the recommendations.
“Screen time” need no longer lead to kids that are couch potatoes but instead kids that are incentivized to actually go outside and grow potatoes.
The paradigm has shifted and that’s what we’ve been waiting for indeed what our children have needed.
It is still an emerging field, but we’ve researched some ways, websites, apps, reference sites and ideas, some existing, some impending, that we can use to connect gardening and nature with technology and how they can satisfy the core needs outlined earlier.
Our top choice in gardening journals!
garden journal
facts
share photos
design garden
pest info
sun info
multiple gardens
helps determine growing zone
makes specific growing zone suggestions
not capable of sharing
Normally takes about 24 for them to get back to you with the type of plant. It also helps if you can include a little extra information about the plant, i.e. location. You just email them the photo and they get back to you.
Everyone should have this app on their phone. It’s AMAZING!
Great app for kids and adults.
A smart phone is a powerful camera tool.
Teachers can use their camera at school, give each student a turn, and print out the photographs for the kids.
Try giving them a list of nature items to find and photograph.
Microscope- Can be as simple as zoom or a fancy as what I brought- Dig deep for a trowel of soil from a place in the backyard, garden or park. Pour the soil onto paper and spread it out. Download the digital magnifying glass on a smartphone or tablet. Use it to see if you can find any bugs. Did you catch any wiggly worms?
Microscope we used at presentation was a Carson MicroMax plus - http://www.amazon.com/Carson®-MicroMax-Microscope-Adapter-MM-255/dp/B00BHW8J62
We also recommend something a little simpler - http://www.amazon.com/Carson-HookUpz-LensMag-Lenses-ML-515/dp/B00BP5TD66/ref=pd_sim_sg_5
Compass-Using the compass app on a smartphone or tablet, go on your own Quest! Stand in front of your Bloomers! Backyard Garden and point the phone until the compass says 0 ̊ N (North). What do you see? Now point the phone until the com- pass says 0 ̊ E, 0 ̊ S and 0 ̊ W, (East, South, and West). You can also have your parent place some of your toys around the yard or house. Pointing the com- pass, tell them the direction of each toy, i.e. 46 ̊N.
Flashlight- Download a flashlight app on a smartphone. Have your a teacher hide some fruit outside and give you a list of what they’ve hidden. Look for them when the sun goes down using the flash- light app. How many were you able to find? You can also play this game inside in a room with the lights turned off.
Go Outside and Play! Go out- side when it is raining (not when there is lightning). Make sure you wear a raincoat that will keep you warm. Bring your watering pitcher. See how much water you can collect. Use it to water your Garden. Was it enough? Too much? Too little?