This document analyzes the indie games market in Europe and the US. It defines indie games as those developed without publisher funding, often driven more by passion than money. It examines network and competitor analyses, highlighting the importance of recognition and awards for visibility. Indie developers face challenges in monetization and must rely on platforms like PC downloads, the web, Xbox, or selling to Sony/Nintendo. The most profitable models depend on existing visibility, with third-party distribution best for unknown developers. It profiles one indie developer and concludes that while Europe and the US markets differ slightly, indie games ensure the evolution of future titles.
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
Delivered at Casual Connect Europe 2016.
When social gaming came onto the scene it brought previously unheard of numbers of players. Then content began moving from web to mobile devices. Now we are shifting from sharing statuses to sharing experiences. Consoles have embraced this concept with Kinetics and mobile social games offer their own shared experiences. Young players know only this kind of gaming. This session will focus on what’s next: A combination of Kinetics and virtual reality offering synchronous and multiplayer experiences.
Mobile games that scratch the humor itch. We create and publish humorous mobile games by partnering with world-renowned brands and top developers in their genre. This enables us to launch games cheaper with increased probability of becoming a Top 100 earners in the app stores.
7 ways how your brand can benefit from the gaming industry. A presentation for advertising agencies, PR agencies, media agencies, marketeers and anybody working with brands.
The seed round deck of New Legends Studios, a gaming startup.
This includes slides from the reading deck as well as the extra slides part for the presentation deck we used during Q3/Q4 2014. Hopefully, this will help someone out there. If you want the PowerPoint version just ping me on twitter (@civaxo).
You can read the related post over here: http://civax.net/2015/06/new-legends-seed-deck/
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
Delivered at Casual Connect Europe 2016.
When social gaming came onto the scene it brought previously unheard of numbers of players. Then content began moving from web to mobile devices. Now we are shifting from sharing statuses to sharing experiences. Consoles have embraced this concept with Kinetics and mobile social games offer their own shared experiences. Young players know only this kind of gaming. This session will focus on what’s next: A combination of Kinetics and virtual reality offering synchronous and multiplayer experiences.
Mobile games that scratch the humor itch. We create and publish humorous mobile games by partnering with world-renowned brands and top developers in their genre. This enables us to launch games cheaper with increased probability of becoming a Top 100 earners in the app stores.
7 ways how your brand can benefit from the gaming industry. A presentation for advertising agencies, PR agencies, media agencies, marketeers and anybody working with brands.
The seed round deck of New Legends Studios, a gaming startup.
This includes slides from the reading deck as well as the extra slides part for the presentation deck we used during Q3/Q4 2014. Hopefully, this will help someone out there. If you want the PowerPoint version just ping me on twitter (@civaxo).
You can read the related post over here: http://civax.net/2015/06/new-legends-seed-deck/
Game development innovations like virtual reality and a higher level of internet penetration have made gaming more enjoyable and convenient. Further developments in technologies like blockchain eased asset exchanges within games. While gamers are thrilled to try new releases of their favorite games, game developers should continuously evolve their skills.
https://www.tycoonstory.com/business/game-development-trends-of-2021/
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
Mobile Gaming Asia: Market and Forecast AnalysisKabir Ahmad
Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market
value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific
region as well as emerging markets such as the Middle East are also high growth areas.
This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile
gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile
gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development
companies, key mobile gaming business drivers, global and Asian gaming business prospects, prospects by country and
telecom operator. The report also includes analysis of the gaming business value chain and developing trends.
Game development innovations like virtual reality and a higher level of internet penetration have made gaming more enjoyable and convenient. Further developments in technologies like blockchain eased asset exchanges within games. While gamers are thrilled to try new releases of their favorite games, game developers should continuously evolve their skills.
https://www.tycoonstory.com/business/game-development-trends-of-2021/
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
Mobile Gaming Asia: Market and Forecast AnalysisKabir Ahmad
Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market
value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific
region as well as emerging markets such as the Middle East are also high growth areas.
This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile
gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile
gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development
companies, key mobile gaming business drivers, global and Asian gaming business prospects, prospects by country and
telecom operator. The report also includes analysis of the gaming business value chain and developing trends.
My talk on independent games given at GDC China in Shanghai, October 2009 - also includes a large section given in Australia's Digital Distribution Summit in that same month. Includes information on trends, tips, tactics for success.
Coding Play/Crafting Code in the City by Aphra KerrProgCity
Dr. Aphra Kerr is senior Lecturer and researcher in social studies of technology and media. She also teaches courses on games and play, and culture and everyday life. She has extensive research experience on the production, use and regulation of digital media, especially digital games, SNS (social networking sites) and animation, as well as the changing nature of broadcasting in the digital age. Her current research projects include ‘Cultural Production in the Digital Age’ (NSF funded network) and she is currently writing ‘Global games and transnational work’ (book under contract). For the past ten years she has been involved in running gamedevelopers.ie, a community voluntary website for the games industry in Ireland.
13. Network Analysis – Co-creation No point in competingwithtriple A developers Usergeneratedcontent Minecraft - createsomethingunique- push boundaries- take risks- explore and experiment Indie game developershavelimited budgets, rely on wordofmouth and pr Minecraftestablished fan base prior to release, allowedalphatesting, now a communityofcloseto 4 million users/testers4 Result: viral advertisement, media exposure, co-createdcontent(feedback, user suggestions, bug reportsetc) Co-creation in network Game engines, like TGE (Torque game engine), that charge $100 for the source code "World domination through collaboration", help and stand up for Indie game developers, instead of selling their engine for $500,000 like id's Quake engine5
23. Russell Carroll, Founder of Game Tunnel, Indie Games Review magazine:“Flash games have become very popular. Indie I think is still viable through the downloadable parts of the consoles, and if they cross-over well enough in the casual markets. Some indie games, like hard core strategy and RPG fill a niche that isn't filled otherwise, so they will continue to do well I believe. Indie as a general broad term I believe is going through some growing pains.” 7
Difficult market/business, find ways to get paid that don’t affect the game pricePrices are dropping, price-war between games portals, everyone lowering the barAlternative to these portals; portals that don’t force developers to sell their work for a pittance; steam, xbox live marketplace, playstationstore, app store, android market etc.Usually around a 30/70 splitFreeware: constantly remind users on the game website or in the game to donatethrow in incentives to encourage donation like DLC's or even merchandise (or charge for)Try parts of the gameCombination ofabove
Brand-awareness
because of said passion and dedication, indie developers have to be unique, explore and experiment (can take risks, no publisher restricting them etc)one result of this is increased use of user generated content -> MINECRAFTMarkus Persson, creator of Minecraft, thousands of testers while game was still in early development (alpha phase)massive community, lots of feedback, not only spreading the word but helping developing the game (co-creating, bugs, suggestions etc)--in a way there exist a lot of co-creation of value with the user as soon as the game gets release on any marketplace, the snow ball effect applies, the more you sell the more the word will spread and the higher up the game will end up on different lists and the more purchases you get.
As difficult as it is to maximize profit as an indie game developer, the indie game community will sustain itself in the industry due the unique energy and innovation independent developers bring to game creation. While indie game developers will never gain revenues similar to video game giants like Nintendo and Sony, their contribution to revolutionizing video game will ensure that this industry remains on the cutting edge of technological advancementbut that the US has a slight advantage because the awards are usually held there