This presentation was made for HCD Salon in KYOTO2016 organized by HCD-Net.
I told about the importance that understanding fundamental user's needs deeply and thinking channel-free interface for user experience in "IoT era".
* not included case studies
This slide is used on my client's internal seminar.
How might Design team and Business team understand and collaborate each other?
This is not answers but maybe hints.
Personal report of "UX STRAT2014" that is the conference of User eXperience Strategy.
Written by Yuichi Inobori, INFOBAHN Inc. (digital and content marketing Agnency, Japan. My background is in field of Design Research and UX design.)
This presentation was made for HCD Salon in KYOTO2016 organized by HCD-Net.
I told about the importance that understanding fundamental user's needs deeply and thinking channel-free interface for user experience in "IoT era".
* not included case studies
This slide is used on my client's internal seminar.
How might Design team and Business team understand and collaborate each other?
This is not answers but maybe hints.
Personal report of "UX STRAT2014" that is the conference of User eXperience Strategy.
Written by Yuichi Inobori, INFOBAHN Inc. (digital and content marketing Agnency, Japan. My background is in field of Design Research and UX design.)
エクスペリエンスデザインによる価値創出- how to reframe the value by UX design-Yuichi Inobori
presentation about "reframing the value by experience design" on Embedded Technology2017,HCD forum2017"
Embedded Technology2017企画セッション『人間中心設計フォーラム2017』での口頭発表
講演資料「クリエイターのためのトーン&マナー設計について」(パソナテック主催セミナー)Concent, Inc.
2014年2月19日(水)開催のパソナテック様主催セミナー「クリエイターのためのトーン&マナー設計について」の講演資料です。
発表者:山口陽一郎(株式会社コンセント デザイナー)
This is a presentation about tone and manner design for creators.
Prepared by Mr. Yamaguchi from Concent, Inc., for Pasonatech staff seminar on February 19th, 2014.
エクスペリエンスデザインによる価値創出- how to reframe the value by UX design-Yuichi Inobori
presentation about "reframing the value by experience design" on Embedded Technology2017,HCD forum2017"
Embedded Technology2017企画セッション『人間中心設計フォーラム2017』での口頭発表
講演資料「クリエイターのためのトーン&マナー設計について」(パソナテック主催セミナー)Concent, Inc.
2014年2月19日(水)開催のパソナテック様主催セミナー「クリエイターのためのトーン&マナー設計について」の講演資料です。
発表者:山口陽一郎(株式会社コンセント デザイナー)
This is a presentation about tone and manner design for creators.
Prepared by Mr. Yamaguchi from Concent, Inc., for Pasonatech staff seminar on February 19th, 2014.
This document discusses how to design for "what doesn't exist yet" through human-centered design and seeking future needs. It proposes focusing on "tribes" of extreme or non-normal users who may indicate future changes. A process called "Future SEEking Program" is presented to help companies explore new opportunities from viewpoints outside their normal frames of reference in order to identify "signs" of emerging issues. The goal is to foster a more innovation-friendly culture within companies.
2019年3月に開催された情報アーキテクチャを主テーマとする国際カンファレンス”IA Confefence 2019”の私的観点によるトピック共有のための発表資料です。
this is slide for information and knowledge sharing about IA Conference 2019 that is international conference of Information architecture and design.
I shared to IA community in Japan my personal insight and topics of this conference on 8th Arp. in Tokyo.
The document summarizes a conference on user experience (UX) strategy in Europe. The conference included keynote speeches and sessions on developing UX and digital transformation strategies, applying service design at companies like Volkswagen and Philips, and building UX strategies for organizations like the European Commission. It was a 2.5 day event in Amsterdam in June 2015 aimed at an audience of 250 people, with topics ranging from UX maturity and data to convincing business leaders of the value of design.
Redux of Service Design Global Conference2014 (about Health Care topics only)Yuichi Inobori
This document summarizes a presentation on service design in healthcare. It discusses why service design in healthcare is advancing due to greater maturity at the individual, community and cultural levels. Key issues addressed include sustainability, problem solving, participation and sharing economy models. The presentation features sessions on designing wearable emergency alert devices for seniors, neighborhood health screenings, home healthcare, and using surprise/entertainment in service design.
6. 価値の支配論理の転換
グッズ・ドミナント ・ ロジック(GDL)から
サービス・ドミナント ・ ロジック(SDL)への転換
G D L [ G O O D S D O M I N A N T L O G I C ]
S D L [ S E R V I C E D O M I N A N T L O G I C ]
出 典 : 企 業 の 競 争 ⼒力力 を ⾼高 め る I C T の 新 た な 活 ⽤用 法 と マ ネ ジ メ ン ト 第 2 回 〜~ サ ー ビ ス ・ ド ミ ナ ン ト ロ ジ ッ ク 視 点 で の ビ ジ ネ ス を ⽀支 え る I C T 〜~
[ h t t p : / / j p . f u j i t s u . c o m / g r o u p / f r i / c o l u m n / o p i n - i o n / 2 0 1 3 0 2 / 2 0 1 3 - 2 - 1 . h t m l ]