يقدم لكم الأستاذ بوزاوية حميد في هذه الصفحة دروس رائعة
في الإعلام الآلي فيما يخص البرنامج الجديد
في الخوارزميات و المخططات الإنسيابية
عن طريق عرض POWERPOINT
Event management by using cloud computingLogesh Waran
Cloud Computing is the distribution of shared resources over the internet. The way of using cloud computing is to subscribe it, or to be install on a computer directly which makes the user to easily access the software remotely, through a web browser.
يقدم لكم الأستاذ بوزاوية حميد في هذه الصفحة دروس رائعة
في الإعلام الآلي فيما يخص البرنامج الجديد
في الخوارزميات و المخططات الإنسيابية
عن طريق عرض POWERPOINT
Event management by using cloud computingLogesh Waran
Cloud Computing is the distribution of shared resources over the internet. The way of using cloud computing is to subscribe it, or to be install on a computer directly which makes the user to easily access the software remotely, through a web browser.
1. The document discusses various 2D and 3D geometric transformations including translation, rotation, scaling, and their properties.
2. It explains coordinate systems used to specify geometry including world, user, and display coordinates.
3. Key geometric transformations are defined through matrix operations including translation matrices, rotation matrices, and scaling matrices. Homogeneous coordinates are also introduced to represent transformations as matrix multiplications.
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
The document discusses important concepts for effective software project management including focusing on people, product, process, and project. It emphasizes that defining project scope and establishing clear objectives at the beginning of a project are critical first steps. Finally, it outlines factors for selecting an appropriate software development process model and adapting it to the specific project.
The document discusses key concepts in software engineering including:
1. The differences between programs and software products. Software products are larger, have multiple users, and follow a more systematic development process.
2. Software is defined as the instructions, data structures, and documentation that make up a computer system. It is developed rather than manufactured.
3. Software engineering aims to apply systematic and quantifiable approaches to software development, operation, and maintenance to produce reliable software economically.
The document discusses the software design process. It begins by explaining that software design is an iterative process that translates requirements into a blueprint for constructing the software. It then describes the main steps and outputs of the design process, which include transforming specifications into design models, reviewing designs for quality, and producing a design document. The document also covers key concepts in software design like abstraction, architecture, patterns, modularity, and information hiding.
The iterative model of the software development lifecycle involves developing software in cycles. Each cycle creates a new version of the software by specifying, implementing, and reviewing a part of the requirements. This allows development to begin before all requirements are known and lets the software evolve through feedback. Benefits include early detection of defects, reliable user feedback, and more time spent designing. Limitations are that each phase is rigid and costly architecture issues may arise from a lack of upfront requirements gathering. The iterative model is best for projects with clearly defined but evolving requirements or large projects where some details can change over time.
This document discusses software design principles and processes. It describes key stages of design like problem understanding, identifying solutions, and describing solution abstractions. The design process involves phases like architectural design, interface design, and algorithm design. Good design principles include having linguistic modular units, few interfaces with loose coupling between modules, explicit interfaces, and information hiding. Top-down design and stepwise refinement are common design methods. Cohesion and coupling are important attributes of modular design.
This document discusses software processes and models. It covers the following key points:
1. Software processes involve activities like specification, design, implementation, validation and evolution to develop software systems. Common process models include waterfall, incremental development and reuse-oriented development.
2. Processes need to cope with inevitable changes. This can involve prototyping to avoid rework or using incremental development and delivery to more easily accommodate changes.
3. The Rational Unified Process is a modern process model with phases for inception, elaboration, construction and transition. It advocates iterative development and managing requirements and quality.
Component-based software engineering (CBSE) is a process that emphasizes designing and building systems using reusable software components. It emerged from failures of object-oriented development to enable effective reuse. CBSE follows a "buy, don't build" philosophy where requirements are met through available components rather than custom development. The CBSE process involves identifying components, qualifying them, adapting them if needed, and assembling them within an architectural design. This leverages reuse for increased quality, productivity, and reduced development time compared to traditional software engineering approaches.
Ian Sommerville, Software Engineering, 9th Edition Ch1Mohammed Romi
The document provides an introduction to software engineering concepts. It discusses what software engineering is, the importance of ethics in software development, and introduces three case studies that will be used as examples throughout the book. Specifically:
[1] It defines software engineering as an engineering discipline concerned with all aspects of software production. Professional and ethical practices are important.
[2] It discusses software engineering ethics and introduces the ACM/IEEE code of ethics for software engineers.
[3] It provides an overview of three case studies that will be referenced in later chapters: an insulin pump system, a patient management system, and a weather station system.
This document discusses the nature of software. It defines software as a set of instructions that can be stored electronically. Software engineering encompasses processes and methods to build high quality computer software. Software has a dual role as both a product and a vehicle to deliver products. Characteristics of software include being engineered rather than manufactured, and not wearing out over time like hardware. Software application domains include system software, application software, engineering/scientific software, embedded software, product-line software, web applications, and artificial intelligence software. The document also discusses challenges like open-world computing and legacy software.
The document discusses several software process models:
- The Linear Sequential (Waterfall) Model is a simple, systematic approach where each phase must be completed before moving to the next. It is best for small, well-defined projects.
- The Incremental Model applies the Linear Sequential Model iteratively to increments, delivering working software in stages. This allows for early delivery and flexibility.
- The Prototyping Model involves building prototypes to refine requirements through client feedback in iterations. This helps establish clear objectives.
- Rapid Application Development (RAD) is a fast version of the Linear Sequential Model using a component-based approach to accelerate delivery of fully functional projects.
SWE-401 - 1. Introduction to Software Engineeringghayour abbas
Software engineering is the application of engineering principles to the development of software. It involves systematic, disciplined, and quantifiable approaches to develop, operate, and maintain software. The goal of software engineering is to produce reliable and efficient software products. Some key aspects of software engineering include requirements gathering, design, programming, testing, and maintenance. Software engineering principles are important for developing large, complex software in a cost-effective manner that can scale and adapt to changing needs over time.
The document provides an introduction to software engineering and process models. It defines key terms like software, software engineering, and characteristics of software. It then discusses software engineering as a layered technology with process, method, and tools layers. The document also explains the software process as consisting of five generic activities - communication, planning, modeling, construction, and deployment. It provides examples and definitions for each activity. Finally, it asks exam questions related to defining software engineering and explaining it as a layered technology.
Black box testing is a software testing technique where the internal structure and implementation of the system is not known. It focuses on validating the functionality of the system based on requirements and specifications. Some key techniques of black box testing include equivalence partitioning, boundary value analysis, and error guessing. Equivalence partitioning divides test cases into equivalence classes based on expected behavior. Boundary value analysis tests values at the boundaries of equivalence classes. Error guessing involves creating test cases based on intuition about potential errors. Black box testing is applied at various levels including unit, integration, system, and non-functional testing.
1. The document discusses various 2D and 3D geometric transformations including translation, rotation, scaling, and their properties.
2. It explains coordinate systems used to specify geometry including world, user, and display coordinates.
3. Key geometric transformations are defined through matrix operations including translation matrices, rotation matrices, and scaling matrices. Homogeneous coordinates are also introduced to represent transformations as matrix multiplications.
This presentation is about a lecture I gave within the "Software systems and services" immigration course at the Gran Sasso Science Institute, L'Aquila (Italy): http://cs.gssi.infn.it/.
http://www.ivanomalavolta.com
The document discusses important concepts for effective software project management including focusing on people, product, process, and project. It emphasizes that defining project scope and establishing clear objectives at the beginning of a project are critical first steps. Finally, it outlines factors for selecting an appropriate software development process model and adapting it to the specific project.
The document discusses key concepts in software engineering including:
1. The differences between programs and software products. Software products are larger, have multiple users, and follow a more systematic development process.
2. Software is defined as the instructions, data structures, and documentation that make up a computer system. It is developed rather than manufactured.
3. Software engineering aims to apply systematic and quantifiable approaches to software development, operation, and maintenance to produce reliable software economically.
The document discusses the software design process. It begins by explaining that software design is an iterative process that translates requirements into a blueprint for constructing the software. It then describes the main steps and outputs of the design process, which include transforming specifications into design models, reviewing designs for quality, and producing a design document. The document also covers key concepts in software design like abstraction, architecture, patterns, modularity, and information hiding.
The iterative model of the software development lifecycle involves developing software in cycles. Each cycle creates a new version of the software by specifying, implementing, and reviewing a part of the requirements. This allows development to begin before all requirements are known and lets the software evolve through feedback. Benefits include early detection of defects, reliable user feedback, and more time spent designing. Limitations are that each phase is rigid and costly architecture issues may arise from a lack of upfront requirements gathering. The iterative model is best for projects with clearly defined but evolving requirements or large projects where some details can change over time.
This document discusses software design principles and processes. It describes key stages of design like problem understanding, identifying solutions, and describing solution abstractions. The design process involves phases like architectural design, interface design, and algorithm design. Good design principles include having linguistic modular units, few interfaces with loose coupling between modules, explicit interfaces, and information hiding. Top-down design and stepwise refinement are common design methods. Cohesion and coupling are important attributes of modular design.
This document discusses software processes and models. It covers the following key points:
1. Software processes involve activities like specification, design, implementation, validation and evolution to develop software systems. Common process models include waterfall, incremental development and reuse-oriented development.
2. Processes need to cope with inevitable changes. This can involve prototyping to avoid rework or using incremental development and delivery to more easily accommodate changes.
3. The Rational Unified Process is a modern process model with phases for inception, elaboration, construction and transition. It advocates iterative development and managing requirements and quality.
Component-based software engineering (CBSE) is a process that emphasizes designing and building systems using reusable software components. It emerged from failures of object-oriented development to enable effective reuse. CBSE follows a "buy, don't build" philosophy where requirements are met through available components rather than custom development. The CBSE process involves identifying components, qualifying them, adapting them if needed, and assembling them within an architectural design. This leverages reuse for increased quality, productivity, and reduced development time compared to traditional software engineering approaches.
Ian Sommerville, Software Engineering, 9th Edition Ch1Mohammed Romi
The document provides an introduction to software engineering concepts. It discusses what software engineering is, the importance of ethics in software development, and introduces three case studies that will be used as examples throughout the book. Specifically:
[1] It defines software engineering as an engineering discipline concerned with all aspects of software production. Professional and ethical practices are important.
[2] It discusses software engineering ethics and introduces the ACM/IEEE code of ethics for software engineers.
[3] It provides an overview of three case studies that will be referenced in later chapters: an insulin pump system, a patient management system, and a weather station system.
This document discusses the nature of software. It defines software as a set of instructions that can be stored electronically. Software engineering encompasses processes and methods to build high quality computer software. Software has a dual role as both a product and a vehicle to deliver products. Characteristics of software include being engineered rather than manufactured, and not wearing out over time like hardware. Software application domains include system software, application software, engineering/scientific software, embedded software, product-line software, web applications, and artificial intelligence software. The document also discusses challenges like open-world computing and legacy software.
The document discusses several software process models:
- The Linear Sequential (Waterfall) Model is a simple, systematic approach where each phase must be completed before moving to the next. It is best for small, well-defined projects.
- The Incremental Model applies the Linear Sequential Model iteratively to increments, delivering working software in stages. This allows for early delivery and flexibility.
- The Prototyping Model involves building prototypes to refine requirements through client feedback in iterations. This helps establish clear objectives.
- Rapid Application Development (RAD) is a fast version of the Linear Sequential Model using a component-based approach to accelerate delivery of fully functional projects.
SWE-401 - 1. Introduction to Software Engineeringghayour abbas
Software engineering is the application of engineering principles to the development of software. It involves systematic, disciplined, and quantifiable approaches to develop, operate, and maintain software. The goal of software engineering is to produce reliable and efficient software products. Some key aspects of software engineering include requirements gathering, design, programming, testing, and maintenance. Software engineering principles are important for developing large, complex software in a cost-effective manner that can scale and adapt to changing needs over time.
The document provides an introduction to software engineering and process models. It defines key terms like software, software engineering, and characteristics of software. It then discusses software engineering as a layered technology with process, method, and tools layers. The document also explains the software process as consisting of five generic activities - communication, planning, modeling, construction, and deployment. It provides examples and definitions for each activity. Finally, it asks exam questions related to defining software engineering and explaining it as a layered technology.
Black box testing is a software testing technique where the internal structure and implementation of the system is not known. It focuses on validating the functionality of the system based on requirements and specifications. Some key techniques of black box testing include equivalence partitioning, boundary value analysis, and error guessing. Equivalence partitioning divides test cases into equivalence classes based on expected behavior. Boundary value analysis tests values at the boundaries of equivalence classes. Error guessing involves creating test cases based on intuition about potential errors. Black box testing is applied at various levels including unit, integration, system, and non-functional testing.
أهمية تعليم البرمجة للأطفال في العصر الرقمي.pdfelmadrasah8
في العصر الرقمي الحالي، أصبحت البرمجة مهارة أساسية تتجاوز كونها مجرد أداة تقنية، بل تعد مفتاحًا لفهم العالم المتصل بالإنترنت والتفاعل معه. تعليم البرمجة للأطفال ليس مجرد تعلم لغة البرمجة، بل هو تطوير لمجموعة واسعة من المهارات الأساسية التي يمكن أن تساعدهم في المستقبل.
تعزيز التفكير المنطقي وحل المشكلات
البرمجة تتطلب التفكير المنطقي وحل المشكلات بطرق منهجية. عند تعلم البرمجة، يتعلم الأطفال كيفية تحليل المشكلات وتقسيمها إلى أجزاء أصغر يمكن إدارتها. هذه المهارات ليست مفيدة فقط في مجال التكنولوجيا، بل تمتد إلى مختلف جوانب الحياة الأكاديمية والمهنية.
تحفيز الإبداع والابتكار
من خلال البرمجة، يمكن للأطفال تحويل أفكارهم إلى واقع ملموس. سواء كان ذلك بإنشاء لعبة، أو تطوير تطبيق، أو تصميم موقع ويب، يتيح لهم البرمجة التعبير عن إبداعهم بشكل فريد. هذا يحفز الأطفال على التفكير خارج الصندوق وتطوير حلول مبتكرة للتحديات التي يواجهونها.
توفير فرص مستقبلية
مع تزايد الاعتماد على التكنولوجيا في جميع القطاعات، ستكون مهارات البرمجة من بين الأكثر طلبًا في سوق العمل المستقبلي. تعلم البرمجة من سن مبكرة يمنح الأطفال ميزة تنافسية كبيرة في سوق العمل ويزيد من فرصهم في الحصول على وظائف متميزة في المستقبل.
تنمية مهارات العمل الجماعي والتواصل
تعلم البرمجة غالبًا ما يتضمن العمل في فرق ومشاركة الأفكار والمشاريع مع الآخرين. هذا يساهم في تنمية مهارات العمل الجماعي والتواصل الفعّال لدى الأطفال. كما يساعدهم على تعلم كيفية التعاون والتفاعل مع الآخرين لتحقيق أهداف مشتركة.
فهم أفضل للتكنولوجيا
تعلم البرمجة يساعد الأطفال على فهم كيفية عمل التكنولوجيا من حولهم. بدلاً من أن يكونوا مجرد مستخدمين للتكنولوجيا، يصبحون قادرين على تحليلها وفهم الأساسيات التي تقوم عليها. هذا الفهم العميق يمنحهم القدرة على التفاعل مع التكنولوجيا بطرق أكثر فعالية وكفاءة.
تعليم البرمجة للأطفال في العصر الرقمي ليس رفاهية، بل ضرورة لتأهيلهم لمستقبل مشرق. من خلال تطوير مهارات التفكير المنطقي، الإبداع، والتواصل، يتم إعداد الأطفال ليكونوا مبتكرين وقادة في العالم الرقمي المتطور. البرمجة تفتح لهم أبوابًا واسعة من الفرص والتحديات التي يمكنهم تجاوزها بمهاراتهم ومعرفتهم المتقدمة.
2. س :ما المقصود بالطباعة باللمس ؟
الطباعة باللمس : تعـنـي الطباعة دون النظر
إلى لوحة المفاتيح.
3. س :ماهي مزايا الطباعة باللمس ؟
-1 الدقة وقلة الخطاء .
-2 السرعة واغتنام الوقات.
-3 عدم الجهاد.
4. س :ما متطلبات الطباعة السليمة ؟
-1 البيئة المناسبة .
2– الجلسة الصحيحة .
-3 مكان لوحة المفاتيح والشاشة .
4– مركز البصر .
5– موضع أصابع اليدين .
-6 حركة الصابع .
-7 المداومة والجتهاد.
5. مهمة لوحة المفاتيح وأقسامها
المهمة هي إدخال البيانات إلى الحاسب .
حيث تقسم إلى سبع مناطق رئيسية وهي :
(( مفاتيح العمليات الخاصة-مفاتيح الرقام-
مفاتيح الحروف-مفاتيح الرموز الخاصة-مفاتيح
التحكم في الموقع على الشاشة-المفاتيح
الرقمية السهمية-التحكم الخاصة))..
6. وظيفة كل مفتاح في لوحة المفاتيح
مفاتيح العمليات الخاصة
حيث (( F1…….F وتتكون من 12 مفتاح (( 12
تستخدم لغراض مختلفة تحدد من خلل نظام
التشغيل أو من قلب البرمجيات التطبيقية .
7. وظيفة كل مفتاح في لوحة المفاتيح
مفاتيح الرقام
(( من 10 مفاتيح (( 0،1،2،3،4،5،6،7،8،9
وتستخدم لكتابة الرقام.
8. وظيفة كل مفتاح في لوحة المفاتيح
مفاتيح الحروف
وتشمل الحروف العربية والنجليزية وتستخدم
لكتابة الحروف .
9. وظيفة كل مفتاح في لوحة المفاتيح
مفاتيح الرموز الخاصة
وتشمل مفاتيح العمليات الحسابية والقواس
وعلمات الكتابة.
10. وظيفة كل مفتاح في لوحة المفاتيح
مفاتيح التحكم بالموقع على الشاشة
وتشمل مفاتيح السهم والنتقال.
11. وظيفة كل مفتاح في لوحة المفاتيح
المفاتيح الرقمية السهمية
وتشمل مفاتيح إدخال العداد وتحريك المؤشر
على الشاشة .
12. وظيفة كل مفتاح في لوحة المفاتيح
المفاتيح التحكم الخاصة
وتشمل مفاتيح التحكم بالكتابة ومفاتيح
التحكم بالجهاز .
13. الحروف
حروف صف الرتكاز
(( ط ، ك ، م ، ن ، ت ، ا ، ل ، ب ، ي ، س ،
ش )) وهي الموجودة في الصف الوسط
تقريبا في لوحة المفاتيح.
طباعة حروف صف الرتكاز
كل حرف من حروف صف الرتكاز له (( أصبع معين)) لطباعته على الشاشة
14. الحروف
حروف الصف العلوي
تفقعفف حروف الفصفففف العلوي فوق صف الرتكاز
على لوحة المفاتيح وتحتوي على التي:
( د ، ج ، ح ، خ ، هف ، ع ، غ ، ف ، ق ، ث ،
ص ، ض )
طباعة حروف الصف العلوي
كل حرف من حروف الصف العلوي له (( أصبع معين)) لطباعته على الشاشة
15. الحروف
حروف الصف السفلي
تقع حروف الصف السفلي تحت صف الرتكاز
على لوحة المفاتيح وتحتوي على التي:
( ظ ، ز ، و ، ة ، ى ، ل ، ر ، ؤ ، ء ، ئ )
طباعة حروف الصف السفلي
كل حرف من حروف الصف السفلي له (( أصبع معين)) لطباعته على الشاشة