The document discusses two software architecture styles: generalization and layered.
Generalization style uses inheritance to capture common properties between similar entities, emphasizing an "is-a" relationship. Modules in this style can inherit properties from parent modules to reduce complexity and enable reuse.
Layered style organizes modules into logical groupings or layers that build upon each other. Each layer provides well-defined services to layers above it, with dependencies only flowing downward between layers. This promotes modularity, portability, and information hiding.
The document discusses software architecture, including definitions, principles, patterns, and modeling techniques. It defines architecture as the structure of a system comprising software elements and relationships. Some key principles discussed are single responsibility, open/closed, and dependency inversion. Common patterns like MVC, layered, and multitier architectures are explained. The document also introduces Unified Modeling Language (UML) for modeling systems using diagrams like class, component, and package diagrams.
Documenting Software Architectural Component and Connector with UML 2editor1knowledgecuddle
Earlierversions of the UML have been an out of depth for documenting software architectures like component, port, connector and system. Users have adopted conventions for representing architectural concepts using different grouping of UML modeling element. They can also create profiles to focus the UML. Changes incorporated in UML 2 have improved UML’s suitability for software architectural documentation, but UML is still an out of your depth for documenting some types of architectural information. In this paper, there is description of documenting component and connector using UML but in particular case, documenting architectural connectors and components remains problematic. Keywords: - component, connector
The document provides an overview of the Unified Modeling Language (UML). UML is a general-purpose modeling language used in software engineering. It includes various diagram types for visualizing different aspects of a system, such as use case diagrams, class diagrams, sequence diagrams, activity diagrams, and state machine diagrams. The document describes each of these diagram types and provides examples to illustrate how they are used in UML modeling.
The document discusses Class and Object diagrams in the Unified Modeling Language (UML). It describes the basic building blocks of UML including classes, interfaces, relationships, and diagrams. It provides details on class diagrams including associations, attributes, operations, visibility, and relationships like aggregation, composition, and inheritance. Object diagrams are also covered as a way to represent classes at a specific point in time with objects and their properties.
Software architecture models in 3 phases module phase , execution phase and allocation phase and focus on execution phase on SOA modeling in practice
"Download for better Resolution of presentation"
UML, visual modeling language, common divisions, a concept model of UML, structural things, the relationship in UML, Common Mechanisms in the UML, Fundamentals of Software Engineering
The document presents the "4+1" view model for describing software architectures. It consists of five views: the logical view, process view, physical view, development view, and use case scenarios. Each view addresses different stakeholder concerns and can be described using its own notation. The logical view describes the object-oriented decomposition. The process view addresses concurrency and distribution. The physical view maps software to hardware. The development view describes module organization. Together these views provide a comprehensive architecture description that addresses multiple stakeholder needs.
The document discusses software architecture, including definitions, principles, patterns, and modeling techniques. It defines architecture as the structure of a system comprising software elements and relationships. Some key principles discussed are single responsibility, open/closed, and dependency inversion. Common patterns like MVC, layered, and multitier architectures are explained. The document also introduces Unified Modeling Language (UML) for modeling systems using diagrams like class, component, and package diagrams.
Documenting Software Architectural Component and Connector with UML 2editor1knowledgecuddle
Earlierversions of the UML have been an out of depth for documenting software architectures like component, port, connector and system. Users have adopted conventions for representing architectural concepts using different grouping of UML modeling element. They can also create profiles to focus the UML. Changes incorporated in UML 2 have improved UML’s suitability for software architectural documentation, but UML is still an out of your depth for documenting some types of architectural information. In this paper, there is description of documenting component and connector using UML but in particular case, documenting architectural connectors and components remains problematic. Keywords: - component, connector
The document provides an overview of the Unified Modeling Language (UML). UML is a general-purpose modeling language used in software engineering. It includes various diagram types for visualizing different aspects of a system, such as use case diagrams, class diagrams, sequence diagrams, activity diagrams, and state machine diagrams. The document describes each of these diagram types and provides examples to illustrate how they are used in UML modeling.
The document discusses Class and Object diagrams in the Unified Modeling Language (UML). It describes the basic building blocks of UML including classes, interfaces, relationships, and diagrams. It provides details on class diagrams including associations, attributes, operations, visibility, and relationships like aggregation, composition, and inheritance. Object diagrams are also covered as a way to represent classes at a specific point in time with objects and their properties.
Software architecture models in 3 phases module phase , execution phase and allocation phase and focus on execution phase on SOA modeling in practice
"Download for better Resolution of presentation"
UML, visual modeling language, common divisions, a concept model of UML, structural things, the relationship in UML, Common Mechanisms in the UML, Fundamentals of Software Engineering
The document presents the "4+1" view model for describing software architectures. It consists of five views: the logical view, process view, physical view, development view, and use case scenarios. Each view addresses different stakeholder concerns and can be described using its own notation. The logical view describes the object-oriented decomposition. The process view addresses concurrency and distribution. The physical view maps software to hardware. The development view describes module organization. Together these views provide a comprehensive architecture description that addresses multiple stakeholder needs.
The document discusses object-oriented analysis and design (OOAD). It states that OOAD is a process of creating abstractions to meet system requirements independently of the programming language. Objects encapsulate state and behavior and communicate via message passing. While OOAD may increase development time, it facilitates reuse, maintenance, and verification. The document also discusses OO principles, the iterative analysis-design-implementation process, object-oriented analysis to identify classes and objects, and techniques for OOAD like use cases, domain modeling, CRC cards, and UML.
The document discusses object-oriented programming and Unified Modeling Language (UML) diagrams. It describes three types of UML diagrams: class diagrams, which show the structure of classes and relationships between them; communication diagrams, which illustrate object interactions; and sequence diagrams, which show the sequence and timing of messages between objects. It provides examples of different UML concepts like associations, aggregations, generalizations, conditional messages, and iteration.
This document describes different modeling techniques. It provides an overview of conceptual, logical, and physical models. Conceptual models describe important concepts and relationships in a problem domain. Logical models refine conceptual models and describe application architecture classes and relations. Physical models adapt logical models for specific technologies. The document discusses modeling tools, common modeling terms, and normalization techniques to reduce redundancies in logical models. An exercise examples modeling a book shop domain at different levels of normalization.
An architecture is very complicated and involves three types of decisions: how the system is structured as code units, how it is structured as runtime components and interactions, and how it relates to non-software elements. The document discusses several common architectural structures, including decomposition, uses, layered, class/generalization, process, concurrency, shared data/repository, client-server, deployment, implementation, and work assignment structures. It also discusses Kruchten's four views of logical, process, development, and physical.
The document discusses key concepts in software design including abstraction, architecture, patterns, modularity, information hiding, and functional independence. It explains that software design is an iterative process that transforms requirements into a blueprint for constructing the software through design models, data structures, system architecture, interfaces, and components. Good software design exhibits qualities like being bug-free, suitable for its intended purpose, and a pleasurable user experience.
The document discusses several design techniques for software development including top-down design, bottom-up design, stepwise refinement, levels of abstraction, structured design, integrated top-down development, and Jackson structured programming. Top-down design starts by identifying major modules and decomposing them into lower level modules. Bottom-up design first identifies primitive objects, actions, and relationships. Stepwise refinement involves decomposing design decisions to elementary levels in small increments.
Devnology Back to School: Empirical Evidence on Modeling in Software DevelopmentDevnology
Modeling is a common part of modern day software engineering practice. Little scientific evidence is known about how models are made and how they help in producing better software. In this talk Michel Chaudron presents highlights from a decade of research that he has performed in the area of software modeling using UML. Topics that will be addressed: What is the state of UML modeling in practice? What are effective techniques for assessing the quality of UML models? How do engineers look at UML models? Do UML models actually help in creating better software?
Software design is a process through which requirements are translated into a ― blueprint for constructing the software.
Initially, the blueprint shows how the software will look and what kind of data or components will be required to in making it.
The software is divided into separately named components, often called ‘MODULES’, that are used to detect problems at ease.
This follows the "DIVIDE AND CONQUER" conclusion. It's easier to solve a complex problem when you break it into manageable pieces.
This document provides an overview of static UML diagrams, specifically class diagrams. It discusses key elements of class diagrams like classes, attributes, associations, dependencies, interfaces, generalization/specialization, and more. Examples are provided to illustrate notation for these concepts like class names, attributes, association types, visibility, constraints, and others. Common class diagram notation is summarized in figures included in the document.
The document discusses four approaches to representing object inheritance in a relational database: table per concrete class with implicit polymorphism, table per concrete class, table per class hierarchy, and table per subclass. It explains the advantages and disadvantages of each approach, noting that table per class hierarchy has the best performance for polymorphic queries but can lose data integrity, while table per subclass best maintains normalization but requires more joins. The best strategy depends on an application's polymorphic query and association needs versus data integrity and performance factors.
This document discusses different techniques for extracting architecture from code, including clustered-based and pattern-based techniques. Clustered-based techniques like FOCUS and ROMANTIC group components using hierarchical clustering. Pattern-based techniques use a top-down approach with human guidance to identify architectural patterns in code. The document also covers motivation for architecture extraction, including handling legacy code and system evolution.
The document provides an introduction to the Unified Modeling Language (UML). It discusses the key principles of modeling and an overview of UML. The UML is a standard language for writing software blueprints and can be used to visualize, specify, construct, and document software systems. The UML has building blocks like classes, objects, use cases and relationships. It consists of diagrams like class diagrams, sequence diagrams, and state machine diagrams. The UML addresses multiple views of a system including use case, design, interaction and implementation views.
This document provides an outline for a lecture on software design and architecture. It discusses key concepts like classes and objects, visibility, class diagrams, sequence diagrams, and design patterns. The document also includes disclaimers about the source of the material and its intended educational use.
Aspect-oriented software development (AOSD) seeks to modularize software systems by isolating secondary concerns from the main program's logic. AOSD allows multiple concerns to be expressed separately and then automatically unified. It focuses on identifying, specifying, and representing cross-cutting concerns as separate, modular units that can be composed into a working system. Aspects encapsulate concerns and are composed of pointcuts and advice bodies. Pointcuts define where advice code should be executed.
Software Architecture: views and viewpointsHenry Muccini
This is an introductory lecture to Software Architecture Views and Viewpoints, part of the Advanced Software Engineering course, at the University of L'Aquila, Italy (www.di.univaq.it/muccini/SE+/2012)
This summary provides an overview of the key concepts discussed in the document:
1. The document discusses various object-oriented analysis and design concepts including use case modeling, the Unified Modeling Language (UML), activity diagrams, associations, aggregation, and composition.
2. It provides descriptions and examples of these concepts, such as defining use cases, actors, and use case diagrams. Activity diagrams are described as showing workflows and processes.
3. The document also discusses UML notation for modeling associations, including binary and ternary associations, and modeling cardinality ratios between associated classes.
Architectural models use views to document a system's architecture from different perspectives. Views describe a system's structure and can be used to design and implement more detailed designs. There are four fundamental views in software architecture: the logical view shows key abstractions and objects, the process view shows system components and interactions, the development view decomposes software into components, and the physical view maps software to hardware. Together these views form the "4+1" model for documenting a system's architecture.
Software design is an iterative process that translates requirements into a blueprint for constructing software. It involves understanding the problem from different perspectives, identifying solutions, and describing solution abstractions using notations. The design must satisfy users and developers by being correct, complete, understandable, and maintainable. During the design process, specifications are transformed into design models describing data structures, architecture, interfaces, and components, which are reviewed before development.
an analysis and new methodology for reverse engineering of uml behavioralINFOGAIN PUBLICATION
The emergence of Unified Modeling Language (UML) as a standard for modeling systems has encouraged the use of automated software tools that facilitate the development process from analysis through coding. Reverse Engineering has become a viable method to measure an existing system and reconstruct the necessary model from its original. The Reverse Engineering of behavioral models consists in extracting high-level models that help understand the behavior of existing software systems. In this paper we present an ongoing work on extracting UML diagrams from object-oriented programming languages. we propose an approach for the reverse engineering of UML behavior from the analysis of execution traces produced dynamically by an object-oriented application using formal and semi-formal techniques for modeling the dynamic behavior of a system. Our methods show that this approach can produce UML behavioral diagrams in reasonable time and suggest that these diagrams are helpful in understanding the behavior of the underlying application.
The document discusses object-oriented design and analysis. It covers key aspects of the design phase including identifying classes, class responsibilities, and relationships between classes. The purposes of the design phase are to gather information for implementation, reduce implementation time and cost, and be the most time-consuming phase. Results of design include text descriptions and diagrams depicting relationships, usage scenarios, and state changes. The document also discusses translating analysis concepts into design, including understanding quality attributes, constraints, and requirements.
The document discusses the Unified Modeling Language (UML) which is a general-purpose modeling language used to visualize, specify, construct, and document software systems. UML uses graphical notation to represent the design of software projects including concepts like use case diagrams, class diagrams, sequence diagrams, and more. It provides a standard way to visualize a system from different perspectives including structural and behavioral views.
The document discusses object-oriented analysis and design (OOAD). It states that OOAD is a process of creating abstractions to meet system requirements independently of the programming language. Objects encapsulate state and behavior and communicate via message passing. While OOAD may increase development time, it facilitates reuse, maintenance, and verification. The document also discusses OO principles, the iterative analysis-design-implementation process, object-oriented analysis to identify classes and objects, and techniques for OOAD like use cases, domain modeling, CRC cards, and UML.
The document discusses object-oriented programming and Unified Modeling Language (UML) diagrams. It describes three types of UML diagrams: class diagrams, which show the structure of classes and relationships between them; communication diagrams, which illustrate object interactions; and sequence diagrams, which show the sequence and timing of messages between objects. It provides examples of different UML concepts like associations, aggregations, generalizations, conditional messages, and iteration.
This document describes different modeling techniques. It provides an overview of conceptual, logical, and physical models. Conceptual models describe important concepts and relationships in a problem domain. Logical models refine conceptual models and describe application architecture classes and relations. Physical models adapt logical models for specific technologies. The document discusses modeling tools, common modeling terms, and normalization techniques to reduce redundancies in logical models. An exercise examples modeling a book shop domain at different levels of normalization.
An architecture is very complicated and involves three types of decisions: how the system is structured as code units, how it is structured as runtime components and interactions, and how it relates to non-software elements. The document discusses several common architectural structures, including decomposition, uses, layered, class/generalization, process, concurrency, shared data/repository, client-server, deployment, implementation, and work assignment structures. It also discusses Kruchten's four views of logical, process, development, and physical.
The document discusses key concepts in software design including abstraction, architecture, patterns, modularity, information hiding, and functional independence. It explains that software design is an iterative process that transforms requirements into a blueprint for constructing the software through design models, data structures, system architecture, interfaces, and components. Good software design exhibits qualities like being bug-free, suitable for its intended purpose, and a pleasurable user experience.
The document discusses several design techniques for software development including top-down design, bottom-up design, stepwise refinement, levels of abstraction, structured design, integrated top-down development, and Jackson structured programming. Top-down design starts by identifying major modules and decomposing them into lower level modules. Bottom-up design first identifies primitive objects, actions, and relationships. Stepwise refinement involves decomposing design decisions to elementary levels in small increments.
Devnology Back to School: Empirical Evidence on Modeling in Software DevelopmentDevnology
Modeling is a common part of modern day software engineering practice. Little scientific evidence is known about how models are made and how they help in producing better software. In this talk Michel Chaudron presents highlights from a decade of research that he has performed in the area of software modeling using UML. Topics that will be addressed: What is the state of UML modeling in practice? What are effective techniques for assessing the quality of UML models? How do engineers look at UML models? Do UML models actually help in creating better software?
Software design is a process through which requirements are translated into a ― blueprint for constructing the software.
Initially, the blueprint shows how the software will look and what kind of data or components will be required to in making it.
The software is divided into separately named components, often called ‘MODULES’, that are used to detect problems at ease.
This follows the "DIVIDE AND CONQUER" conclusion. It's easier to solve a complex problem when you break it into manageable pieces.
This document provides an overview of static UML diagrams, specifically class diagrams. It discusses key elements of class diagrams like classes, attributes, associations, dependencies, interfaces, generalization/specialization, and more. Examples are provided to illustrate notation for these concepts like class names, attributes, association types, visibility, constraints, and others. Common class diagram notation is summarized in figures included in the document.
The document discusses four approaches to representing object inheritance in a relational database: table per concrete class with implicit polymorphism, table per concrete class, table per class hierarchy, and table per subclass. It explains the advantages and disadvantages of each approach, noting that table per class hierarchy has the best performance for polymorphic queries but can lose data integrity, while table per subclass best maintains normalization but requires more joins. The best strategy depends on an application's polymorphic query and association needs versus data integrity and performance factors.
This document discusses different techniques for extracting architecture from code, including clustered-based and pattern-based techniques. Clustered-based techniques like FOCUS and ROMANTIC group components using hierarchical clustering. Pattern-based techniques use a top-down approach with human guidance to identify architectural patterns in code. The document also covers motivation for architecture extraction, including handling legacy code and system evolution.
The document provides an introduction to the Unified Modeling Language (UML). It discusses the key principles of modeling and an overview of UML. The UML is a standard language for writing software blueprints and can be used to visualize, specify, construct, and document software systems. The UML has building blocks like classes, objects, use cases and relationships. It consists of diagrams like class diagrams, sequence diagrams, and state machine diagrams. The UML addresses multiple views of a system including use case, design, interaction and implementation views.
This document provides an outline for a lecture on software design and architecture. It discusses key concepts like classes and objects, visibility, class diagrams, sequence diagrams, and design patterns. The document also includes disclaimers about the source of the material and its intended educational use.
Aspect-oriented software development (AOSD) seeks to modularize software systems by isolating secondary concerns from the main program's logic. AOSD allows multiple concerns to be expressed separately and then automatically unified. It focuses on identifying, specifying, and representing cross-cutting concerns as separate, modular units that can be composed into a working system. Aspects encapsulate concerns and are composed of pointcuts and advice bodies. Pointcuts define where advice code should be executed.
Software Architecture: views and viewpointsHenry Muccini
This is an introductory lecture to Software Architecture Views and Viewpoints, part of the Advanced Software Engineering course, at the University of L'Aquila, Italy (www.di.univaq.it/muccini/SE+/2012)
This summary provides an overview of the key concepts discussed in the document:
1. The document discusses various object-oriented analysis and design concepts including use case modeling, the Unified Modeling Language (UML), activity diagrams, associations, aggregation, and composition.
2. It provides descriptions and examples of these concepts, such as defining use cases, actors, and use case diagrams. Activity diagrams are described as showing workflows and processes.
3. The document also discusses UML notation for modeling associations, including binary and ternary associations, and modeling cardinality ratios between associated classes.
Architectural models use views to document a system's architecture from different perspectives. Views describe a system's structure and can be used to design and implement more detailed designs. There are four fundamental views in software architecture: the logical view shows key abstractions and objects, the process view shows system components and interactions, the development view decomposes software into components, and the physical view maps software to hardware. Together these views form the "4+1" model for documenting a system's architecture.
Software design is an iterative process that translates requirements into a blueprint for constructing software. It involves understanding the problem from different perspectives, identifying solutions, and describing solution abstractions using notations. The design must satisfy users and developers by being correct, complete, understandable, and maintainable. During the design process, specifications are transformed into design models describing data structures, architecture, interfaces, and components, which are reviewed before development.
an analysis and new methodology for reverse engineering of uml behavioralINFOGAIN PUBLICATION
The emergence of Unified Modeling Language (UML) as a standard for modeling systems has encouraged the use of automated software tools that facilitate the development process from analysis through coding. Reverse Engineering has become a viable method to measure an existing system and reconstruct the necessary model from its original. The Reverse Engineering of behavioral models consists in extracting high-level models that help understand the behavior of existing software systems. In this paper we present an ongoing work on extracting UML diagrams from object-oriented programming languages. we propose an approach for the reverse engineering of UML behavior from the analysis of execution traces produced dynamically by an object-oriented application using formal and semi-formal techniques for modeling the dynamic behavior of a system. Our methods show that this approach can produce UML behavioral diagrams in reasonable time and suggest that these diagrams are helpful in understanding the behavior of the underlying application.
The document discusses object-oriented design and analysis. It covers key aspects of the design phase including identifying classes, class responsibilities, and relationships between classes. The purposes of the design phase are to gather information for implementation, reduce implementation time and cost, and be the most time-consuming phase. Results of design include text descriptions and diagrams depicting relationships, usage scenarios, and state changes. The document also discusses translating analysis concepts into design, including understanding quality attributes, constraints, and requirements.
The document discusses the Unified Modeling Language (UML) which is a general-purpose modeling language used to visualize, specify, construct, and document software systems. UML uses graphical notation to represent the design of software projects including concepts like use case diagrams, class diagrams, sequence diagrams, and more. It provides a standard way to visualize a system from different perspectives including structural and behavioral views.
This document provides an introduction and overview of structural modeling and use case modeling in the Unified Modeling Language (UML). It discusses the goals and benefits of modeling, provides a quick tour of UML concepts, and covers the core elements of structural modeling like classes, interfaces, associations and diagrams. It explains when and how to model system structure and provides an example of interface-based design. The document is intended to teach the basics of UML structural and use case modeling.
This document provides an introduction to object-oriented programming concepts including classes, objects, relationships between classes and objects, and modeling with UML diagrams. It discusses key OOP concepts like encapsulation, inheritance, and polymorphism. It also explains the object-oriented development life cycle including analysis, design, and implementation phases. Specific examples of class diagrams are provided for a library management system to illustrate class relationships and modeling.
Interfaces allow for separation of concerns and evolution of a system over time without disrupting existing structures. They specify a service that a class or component provides without implementing any structure or behavior. Common modeling techniques for interfaces include identifying seams between components, modeling static and dynamic types, using packages to group logically related elements, and creating architectural views to visualize different aspects of a system.
The document discusses UML (Unified Modeling Language) and object-oriented software development. It describes the software development life cycle and various modeling techniques used in UML, including use case diagrams, class diagrams, sequence diagrams, and collaboration diagrams. It explains key UML concepts such as classes, objects, attributes, operations, actors, and relationships. The benefits of visual modeling and UML are also summarized.
Detailed description and introduction to UML(Unified Modeling Language).Structural and behavioral modeling.Class Diagram, Object Diagram.Notation for building all kinds of UML diagrams.
The document discusses design patterns and relationships in object-oriented programming. It begins by defining formal and informal design patterns, with formal patterns having specific contexts, problems, and solutions, while informal patterns provide more general guidance. Relationships between classes like dependency, association, generalization, and composition are also covered. The roles of classes in relationships and how roles elicit specific behavior are described.
Unit iv -Documenting and Implementation of Software ArchitectureDhivyaa C.R
The document discusses documenting and implementing software architecture. It covers using views and notations to document architecture, including module, component-and-connector, and allocation views. It also discusses quality views that focus on specific attributes like security and communication. Architecture documentation serves educational, communication, and construction purposes.
The document provides an overview of the Unified Modeling Language (UML). UML is a general-purpose modeling language that is used to specify, visualize, construct, and document the artifacts of software systems. The document discusses the various UML diagrams including use case diagrams, class diagrams, sequence diagrams, state machine diagrams, activity diagrams, and package diagrams. It explains the key elements and concepts of each diagram type.
This document provides an overview of the Unified Modeling Language (UML) including its motivations, types of diagrams, syntax, and tools. UML is a standardized modeling language used to communicate software design through visual models. It allows specification of user interactions, system responsibilities, data flow, and more. Common UML diagram types include use case diagrams, class diagrams, sequence diagrams, and state diagrams. Each diagram type has a specific notation and purpose in modeling different aspects of a software system.
The document provides an introduction to the object-oriented paradigm and design patterns. It discusses key characteristics of object-oriented programming including encapsulation, inheritance, and polymorphism. It then describes different categories of design patterns (creational, structural, behavioral) and provides examples of specific patterns like singleton, factory method, adapter, composite, and observer. The relationship between object-oriented programming and design patterns is explored, noting how OOP principles support design pattern implementation and how patterns address common OOP problems.
The object-oriented class is, in general, the most utilized element in programming and modeling. It is employed throughout the software development process, from early domain analysis phases to later maintenance phases. A class diagram typically uses elements of graph theory, e.g., boxes, ovals, lines. Many researchers have examined the class diagram layout from different perspectives, including visibility, juxtaposability, and aesthetics. While software systems can be incredibly complex, class diagrams represent a very broad picture of the system as a whole. The key to understanding of such complexity is use of tools such as diagrams at various levels of representation. This paper develops a more elaborate diagrammatic description of the class diagram that includes flows of attributes, thus providing a basic representation for specifying behavior and control instead of merely listing methods.
What are design principles and how are they different from design patterns?
Why we use design principles?
Some Design principles for an idea.
What are design patterns and their grouping into
Creational Patterns
Structural Patterns
Behavioral Patterns
Conclusion.
This document discusses role-based component engineering. It defines role-based components as focusing on the interface, granularity, encapsulation, and composition of object-oriented components. Components may play different roles based on their uses in a system. Role interfaces separate a component's public interface into smaller interfaces modeling these roles. Using roles can reduce complexity measures like coupling between classes and increase measures like depth of inheritance tree. Frameworks are also discussed as a way to apply roles, with frameworks providing partial designs and implementations using roles, interfaces, abstract classes and components.
This document discusses how aspect-oriented programming (AOP) enables modular reasoning in the presence of crosscutting concerns. It introduces key concepts, including aspect-aware interfaces that describe how aspects cut new interfaces through the primary decomposition of a system. The document argues that while this dependency on system configuration seems anti-modular, it is an inherent property of crosscutting concerns, and AOP makes the requirements for modular reasoning more explicit. It presents an example to illustrate aspect-aware interfaces and discusses how interfaces in AOP systems depend on the complete deployment configuration. The document concludes that with aspect-aware interfaces, modular reasoning is possible once the deployment configuration is known.
Assignment 1 SYD601 2012 rick_danby completed with audioRickNZ
The document provides an overview of object-oriented systems development. It discusses object-oriented analysis, design, and programming. It covers key concepts like classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It also discusses the unified process, a popular iterative software development process, and its four phases: inception, elaboration, construction, and transition.
UML (Unified Modeling Language) is a standard language for modeling software systems using visual diagrams. It includes structure diagrams for modeling static aspects and behavioral diagrams for dynamic aspects. Some key UML diagrams are class, use case, sequence, state machine, package, and deployment diagrams. UML has evolved over time through the merging of different modeling techniques and is now maintained by the Object Management Group.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Discover top-tier mobile app development services, offering innovative solutions for iOS and Android. Enhance your business with custom, user-friendly mobile applications.
Crafting Excellence: A Comprehensive Guide to iOS Mobile App Development Serv...
Software architecture
1. SOFTWARE ARCHITECTURES (MODULE VIEWS AND STYLES)
INAM SOOMRO
GENERALIZATION STYLE
The concept of generalization arises when a relationship between a set of similar entities
conceptualizing the common properties and attributes from other entities are used. It
emphasizes on “IS- A” relationship between the entities. The “IS- A” relationship is a powerful
mechanism that helps to reduce the complexity of models and redundancy in specifications
and allows reuse of software components. The generalization style is an abstraction principle
which software architects use for the development and extension of the architecture and
individual components. The components capture the commonalities and variations in the
generalization style. When the module has generalization relationship, the type is more
general or parent type and all the extending types are its subtypes or children and are
considered to be the specialization of the parent type. A parent module contains all the
commonalities while the children manifest the variations. Changes made to the parent will
reflect automatically to all the children that inherit from it. Architecture defines sharing and
reusing on interface, not on implementation.
- ELEMENTS , RELATIONS AND PROPERTIES
Module: Generally an abstract and independent unit that can be used to construct more
complex units. Abstract Modules may provide a little implementation but the child that
extends abstract module must provide the implementation of the parent module or they
should be abstract as well. Children and parents are often referred to
as derived and base modules or descendent and ancestor, respectively. A module cannot be
a descendent or ancestor to itself.
Relations: The relation between the modules is “generalization” which is specialization of
“IS- A” relation. The relation can be specified as class inheritance, interface inheritance, or
interface realization.
Constraints: In generalizing the modules, one module can have more than one parent,
means it support the idea of multiple inheritances but it is considered to be an evil design
decision and can lead to the ambiguity of deadly diamond of death. A child module cannot
be a generalization of its parent.
Generalization in software architectures is used for:
- Object Oriented Design - Local Change and Variation
- Extension - Reuse
NOTATION FOR THE GENERALIZATION STYLE
- UML: In UML modules are typically shown as classes or interfaces. Class and interface
inheritance is represented as a solid line with a closed hollow arrowhead. For example,
2. Shape is a more general type, Circle or polygon or any other shape that satisfy the shape
criteria can be inherited from the shape where arrow points towards the more general type.
Interface realization is also a kind of generalization and in UML it is represented as a dashed
line with a closed hollow arrowhead pointing towards the interface it realizes, it can also be
expressed with a lollipop interface connected towards the module that implements it.
- SEI Architecture Expert(ArchE) is a tool and method for architects to define the
architectural design of the system from new requirements and already existing piece of
components. It is an approach to defining software architectures by constructing the design
process on the architecture’s quality attribute requirements. It follows a recursive
decomposition process where, at each stage in the decomposition, tactics and architectural
patterns are chosen to satisfy a set of quality attribute scenarios.
LAYERED STYLE
Layer is an architectural design pattern that helps to construct software applications so that
they can be decomposed into subgroups so that each subgroup is at a particular level of abstraction.
In this case subgroups are also layers where each layer provides a cohesive set of services. One layer
is linked to other layer with the constraint of “allowed to use” in unidirectional top to down way.
Layered architectures provide modifiability and portability.
Layers have been a source of ambiguity because the architects allow the lower layers to
communicate with layers in upward direction while the usage usually flows in downward direction.
Systems with the upward direction are not strictly according to the definition, layered. The relation
in layers is “allowed to use”. For example, layer A and B are said to be in a relation “allowed to use”
when implementation of layer A is allowed to use the services provided by layer B. Software architect
must provide the description of the exceptions in the layering style, if any, to the usage rules implied
by the geometry. Layering style has evolved from time to time and contains different styles that will
be discussed below.
ELEMENTS, RELATION AND P ROPERTIES
Layers: A cohesive collection of modules. A module can be a web service, a routine in assembly
language. A module needs to provide an interface from where the services can be invoked.
Elements: The modules that a layer contains are said to be the elements of a layer. Architects are
supposed to provide the description and guideline of the contents and implementation of layers.
Relation: The relation is “allowed to use” where a layer can use the other layer in downward
unidirectional style.
Constraints: Allowed to use must satisfy the layering definition criteria and there are supposed to
be at least two or more layers, it must not contain any loopholes or backward flows.
What Is It for
Layers are a principal way of information hiding, a change to a lower layer, can be hidden behind its
interface and cannot impact the upper layer. Layering approach has been successfully used to
3. support portability, scalability and modifiability, it promote reuse and addresses separation of
concern. Layers may also define the task assignment within the development teams, for example, the
modules with presentation, business logic and model layers can be assigned to frontend developers
and backend developers respectively. Organizing the modules into layers with interfaces is an
important tool for managing complexity and communicating the structure to developers.
NOTATION FOR THE LAYERED STYLE
- Stack: An orderly pile of boxes that is denoted by geometric adjacency with allowed to use
relationship that can only be read unidirectional from top to down. A connection between
the stacks of layers can also be shown symbolically with arrow.
- Segmented Layers: Division of sections inside layers that signify fine-grained aggregation
between modules. It uses the allowed to use relationship with preexistent modules
(imported modules). Architects must specify the description of rules between the segments.
Top layer Segments are not allowed to use each other but the segments in bottom layers
can.
- Rings: Layers are represented as a set of concentric circles where the innermost circle
resembles a lower layer and the outmost layer resembles the top level layer. Ring layers can
be segmented inside the circle but the only difference from the segmented layers is, they are
not permitted to practice “allow to use” relation within the layer.
- Layers with a Sidecar: A layered diagram like stack layered diagram with an exception of
module or layer attached to the side of the diagram. These types of diagram can be read in
two ways. Let A, B, and C be a stacked layered diagram with D layer attached to it as a
sidecar, (i) it may mean that a layers A, B, C are allowed to use the D(sidecar) layer, or (ii) D
can use the layers A, B, and C. Or they can mean both, which is not a good layered
architectural design, architects must specify the rules for such kind of design, and ambiguity
and it must be resolved with annotations. In some cases, layered architecture can be
represented three dimensionally that can be accessible to all other layers. These kinds of
design often represent utility libraries or special platform services like operating system.
- UML: UML do not have the syntactic elements for layering architecture but they can be
expressed by stereotyped package notation with stereotyped allow to use relation to show
the dependency between the layers. Dependencies are not transitive.
ASPECTS STYLE
An architectural style used to isolate the modules that are responsible for crosscutting concerns.
Aspects are modular units that complement objects to modularize the cross cutting concerns. Cross
cutting concerns are aspects or logical parts of a program that crosscut other concerns or modules.
Cross cutting concerns often cannot be clearly decomposed and usually result in code duplication
and dependencies between different modules, resulting in loss of modularity. During software
development, the business logic ends up mingled with code that deals with crosscutting concerns.
The implementation of a concern is duplicated if its code is spread out over multiple modules. The
4. implementation of a concern is dependent if its code is intermixed with code that implements other
concerns. The module in which duplication occurs is not cohesive. For example, in a banking
Management System, the modules can be Account, Customer and Bank Employee, the account
module will contain the code to deal with account’s business logic related to open/close account,
deposit, transfer and withdraw money, but practically we need to handle crosscutting concerns such
as security, transaction management, and logging. Logging exemplifies a crosscutting concern
because logging affects every logged part of the system. Logging in that way crosscuts all logged
classes and methods.
The purpose of Aspect-Oriented design is to provide a systematic means to modularize components
by allowing separation of crosscutting concerns. The modules are called aspects. The aspects view
contains the information to wire each aspect module to other modules. The goal of applying aspects
style is to allow separation of cross cutting concerns to improve the modifiability of modules that
deals with business domain functionality. Thus logging, security and transaction management
concerns can be easily implemented without cluttering the business logic code with details of the
crosscutting concerns.
ELEMENTS, RELATION AND PROPERTIES
Elements: Aspect modules are the elements of Aspects Style which is a special type of module
introduced in Aspect Oriented Programming.
Relation: The relation in Aspect Oriented Paradigm is considerably is crosscuts. An aspect crosscuts
a module if it contains crosscutting functionality.
Properties: Pointcut, point of execution in the application at which cross-cutting concern needs to
be applied. Pointcuts are used primarily by advice (additional code that we want to apply to our
existing model).
What Is It for
Aspects style is used to address the implementation of crosscutting concerns; it promotes modularity
and achieves modularity by allowing separation of concerns. It avoids tangling and scattering of code
between the modules.
NOTATIONS FOR ASPECTS STYLE
UML: UML does not have any syntactical elements to represent aspects, but aspects types are
symbolized in UML as classes with stereotypes because aspects are similar to classes and they may
contain attribute, operations and inheritance hierarchy. Crosscut relation can also be represented as
a stereotyped dependency to the modules it crosscut. Drawing a line for crosscut is impractical and
would clutter the diagrams, instead of drawing a line from each aspect to every module it crosscuts
simply add comment box that characterizes what other modules will be crosscut.
5. References
Documenting Software Architectures: Views and Beyond
By: Paul Clements; Felix Bachmann; Len Bass; David Garlan; James Ivers; Reed Little; Robert Nord;
Judith Stafford