The document discusses the roles and skills needed for software architects and architecture teams. It states that every project should have one identifiable architect, or for larger projects an architecture team, to define the software architecture and maintain its integrity. Architects must have expertise in both the problem domain and software development. They are responsible for communication, leadership, cost estimation, and ensuring architectural integrity throughout the project. Isolation of the architecture team and imbalances in skills can undermine their effectiveness.
2. Software Architecture: Foundations, Theory, and Practice
The Need
● The greatest architectures are the product of
u A single mind or
u A very small, carefully structured team
● Rechtin, Systems Architecting: Creating & Building
Complex Systems, 1991, p21
● Every project should have exactly 1 identifiable architect
u For larger projects, principal architect should be
backed up by architect team of modest size
● Booch, Object Solutions, 1996
*
3. Software Architecture: Foundations, Theory, and Practice
Software Architects
● Architect is “jack of all trades”
● Maintainer of system’s conceptual integrity
● Part of team
u Set of people with complementary skills
u Committed to common
● Purpose
● Performance goals
● Approach
u Hold each other accountable
● Life of architect is long series of locally suboptimal decisions made
partly in the dark
u Sometimes painful
*
4. Software Architecture: Foundations, Theory, and Practice
Desired Skill Set
● Software development expertise
● Domain expertise
● Communicator
● Strategist
● Consultant
● Leader
● Technologist
● Cost estimator
● Cheerleader
● Politician
● Salesperson
*
5. Software Architecture: Foundations, Theory, and Practice
Blending the Skill Set
● May need different people & skills based on
u Characteristics of project & domain
u Lifecycle “phase”
u Type of architecture
● Enterprise vs. product-line vs. product
u Distinction between junior & senior architects
● Each architect should possess some subset of above skills
● What architects are usually not in a project
u Developers – though they may prototype their ideas
u Managers – except in small organizations
*
6. Software Architecture: Foundations, Theory, and Practice
Architects As Software Development
Experts
● Must understand nuances of software development
u Principles
u Methods & techniques
u Methodologies
u Tools
● Need not be world-class software programmers
● Should understand ramifications of architectural choices
u Do not live in ivory tower
u Some architectural choices constrain implementation
options
u Some implementation-level techniques & tools constrain
architectural choices
*
7. Software Architecture: Foundations, Theory, and Practice
Architects As Domain Experts
● Software engineering expertise is not enough
● Problem domain nuances
u Maturity
u Stability
u System user profile
● May greatly affect selected & developed architectural
solutions
u Distribution
u Scale
u Evolvability
● Requires artifacts that model problem space
u Not solution space *
9. Software Architecture: Foundations, Theory, and Practice
Team Needs Balance & Shared
Vocabulary
*
D
D
S
Too little domain
knowledge
S
Too little SWE
knowledge
10. Software Architecture: Foundations, Theory, and Practice
Team Needs Balance & Shared
Vocabulary
*
D
D
S
Too little domain
knowledge
S
Too little SWE
knowledge
D
S
No Shared
Vocabulary
11. Software Architecture: Foundations, Theory, and Practice
Team Needs Balance & Shared
Vocabulary
*
D
D
S
Too little domain
knowledge
S
Too little SWE
knowledge
D
S
No Shared
Vocabulary
D
S
Good!
12. Software Architecture: Foundations, Theory, and Practice
Architects As Communicators
● At least ½ of the job
● Must
u Listen to stakeholder concerns
u Explain the architecture
u Negotiate compromises
● Need good communication skills
u Writing
u Speaking
u Presenting
*
13. Software Architecture: Foundations, Theory, and Practice
Architects Communicate With
● Managers
u Must relay key messages
● Architecture is useful & important
● Ensure support throughout project
u Must listen to concerns
● Cost
● Schedule
● Developers
u Convince them that architecture is effective
u Justify local suboptimal choices
u Listen to problems
● Tools
● Methods
● Design choices
● Other software architects
u Ensure conceptual integrity
u Ensure desired system properties & evolution
*
14. Software Architecture: Foundations, Theory, and Practice
Architects Also Communicate With
● System engineers
u Coordinate requirements & solutions
u Explain how architecture addresses key concerns
● Customers
u Determine needs
u Explain how architecture addresses requirements
● Users
u Determine needs
u Explain how architecture addresses those needs
u Listen to problems
● Marketers
u Get/help set goals & directions
u Explain how architecture addresses marketing objectives
*
15. Software Architecture: Foundations, Theory, and Practice
Architects As Strategists
● Developing elegant architecture is not enough
u Technology is only part of picture
u Architecture must be right for organization
● Must fit organization’s
u Business strategy
u Rationale behind it
u Business practices
u Planning cycles
u Decision making processes
● Must also be aware of competitors’
u Products
u Strategies
u Processes
*
16. Software Architecture: Foundations, Theory, and Practice
Architects As Consultants
● Architects must recognize developers are their primary
“customer”
● Developers
u Goals do not match architects’
u Not focused on making architecture successful
u Focused on
● Satisfying functional, quality, and scheduling
requirements
● Subsystems for which they are responsible
*
17. Software Architecture: Foundations, Theory, and Practice
Architects As Consultants (cont.)
● Developers must be convinced to
u Learn, adhere to, & effectively leverage architecture
● Architects need to make these tasks reasonably
easy
u Document & report architecturally-relevant
modifications
● Architects need to make clear what’s
architecturally-relevant
◆ “Where are load bearing walls?”
*
18. Software Architecture: Foundations, Theory, and Practice
Architects As Leaders
● Must be technical leader
u Based on knowledge & achievement
u Command respect by ideas, expertise, words, & actions
u Cannot rely on position in org chart
● Must do so without managerial authority
● Ensures that design decisions, guidelines, and rules are
followed
● To improve productivity & quality, injects
u New ideas, solutions, & techniques
u Mentor newcomers & junior people
● Make decisions & help assure their implementation
u Enlist help of others in doing so
*
19. Software Architecture: Foundations, Theory, and Practice
Architects As Technologists
● Understand software development approaches
u E.g., object-oriented (OO) & component-based
● Understand fundamental technologies
u Operating system/networking
u Middleware
u Security
u Databases
u Graphical user interface (GUI) toolkits
● Keep on top of trends
u E.g., CORBA, COM/DCOM, JavaBeans, UML, XML
● Demonstrated expertise in
u System modeling
u Architectural trade-off analysis
u Tying architectural solutions to system requirements
*
20. Software Architecture: Foundations, Theory, and Practice
Architects As Cost Estimators
● Must understand financial ramifications of architectural
choices
u Green-field vs. Brown-field development
u Cost of COTS adoption
u Cost of development for reuse
u Company’s financial stability & position in marketplace
● Technologically superior solution is not always most
appropriate one
u Impact on cost & schedule
● Quick, approximate cost estimations are often sufficient
u Detailed cost estimation techniques can be applied
once set of candidate solutions is narrowed down *
21. Software Architecture: Foundations, Theory, and Practice
Architects As Cheerleaders
● Especially needed on long, large, complex projects
u Development teams work in trenches on small subsets of project
u Managers lose sight of overall project goals
u Customers get impatient from long wait
● Must
u Maintain high-level vision with necessary details sprinkled in
u Convince different stakeholders of architecture’s
● Beauty
● Utility
● Adaptability
● Technological impact
● Financial impact
u Keep the troops’ morale high
*
22. Software Architecture: Foundations, Theory, and Practice
Architects As Politicians
● Must get key organization players committed to
architecture
● Must do a lot of influencing themselves
u Find out who the key players are
u Find out what they want
u Find out the organization behind the organization
● Architects must continuously
u Listen
u Network
u Articulate
u Sell vision
u See problem from multiple viewpoints
*
23. Software Architecture: Foundations, Theory, and Practice
Architects as Salespeople
● For many of the above reasons, architects must sell
u Overall vision
u Technological solutions
u Key properties of architecture
u Key properties of eventual system that architecture
will directly enable
u Cost/schedule profile
u Importance of sticking to architecture
u Penalties of deviating from it
*
24. Software Architecture: Foundations, Theory, and Practice
Software Architecture Team
● Collection of software architects
● Typically stratified
● Team size fluctuates during life of project
u 1 architect per 10 developers during project inception
u 1 architect per 12-15 developers in later stages
● Architects may
u Become subsystem development leads
● Maintainers of grand vision on development team
● Bridges to “central” architecture team for duration
of project
u Be shifted to other projects
● After project’s architecture is sufficiently stable
*
25. Software Architecture: Foundations, Theory, and Practice
Role of Architecture Team
● Define software architecture
● Maintain architectural integrity of software
● Assess technical risks associated with design
● Propose order & contents of development
iterations
● Coordinate & coexist with other teams
● Assist in project management decisions
● Assist marketing in future product definition
*
26. Software Architecture: Foundations, Theory, and Practice
Defining Software Architecture
● The architecture team must define
u Major design major elements
u System organization/structure
u The way major elements interact
● Works with system engineers & development teams
*
27. Software Architecture: Foundations, Theory, and Practice
Maintaining Architectural Integrity
● The architecture team develops & maintains guidelines
for
u Design
u Programming
● Helps with reviews
● Approves
u Changes to interfaces of major components
u Departures from guidelines
● Final arbiter on aesthetics
● Assists change control board with resolving software
problems
*
28. Software Architecture: Foundations, Theory, and Practice
Assessing Technical Risks
● The architecture team maintains lists of perceived risks
● May propose exploratory studies or prototypes
*
29. Software Architecture: Foundations, Theory, and Practice
Ordering & Content Of Development
Iterations
● The architecture team determines order & contents of
iterations based on
u Selected scenarios
u Services to be studied & implemented
● Helps development teams transition from architectural
design to more detailed design
*
30. Software Architecture: Foundations, Theory, and Practice
Coordinate & Coexist with Other
Teams
● No structural difference between architecture
team & other teams
● Just focused on higher level issues
*
Architecture team Software Management
Development Team A Development Team B Development Team C
Integration & Test Team
feedback
Architecture design, scenarios, & guidelines
Modules, subsystems, &
tests
31. Software Architecture: Foundations, Theory, and Practice
Pitfalls of Software Architect
Teams
● Imbalance of skills
u Lack of software development experience
u Lack of domain expertise
● Lack of authority
u Team acts as committee
● Life in ivory tower
● Confusing tools/techniques/methodologies with
architectures
● Procrastination
*
32. Software Architecture: Foundations, Theory, and Practice
Pitfall: Lack Of Authority
● Problem
u What incentives are there for group leaders to
● Follow recommendations of architecture team?
● Report progress or problems to architecture team?
u Architect team
● Frequently has no explicit authority
◆ Architects are not managers
● Just another team in organization
u Problem compounded when external architect or
architecture team is hired
● Solution:
u Must influence based on skills & experience
u Must communicate *
33. Software Architecture: Foundations, Theory, and Practice
Pitfall: Life In Ivory Tower
● Problem
u Developers & managers must be aware of architecture team’s
existence & role
● Solution
u Team must continuously communicate with rest of personnel
u Team must be co-located with rest of project personnel
u Do not use team as retirement home for ageing developers
u Architecture team must recognize & adjust to organizational
realities
● Technological base
● Personnel issues
● Organizational politics
● Market pressures
*
34. Software Architecture: Foundations, Theory, and Practice
Pitfall: Imbalance Of Skills
● Problem
u Predominant expertise in one area creates imbalance
● Database
● GUI
● Networking
● Systems
u Imbalance may affect how architecture is
● Designed
● Communicated
● Evolved
● Solution
u Balanced architecture team appropriate to
● Project type & size
● Problem domain
● Personnel *
35. Software Architecture: Foundations, Theory, and Practice
Pitfall: Confusing Tools With
Architectures
● Problem
u Common pitfall
u Usual culprits
● Databases
● GUI
● Case tools
u More recently, the culprit is middleware
● “Our architecture is CORBA”
u Tools tend to influence architecture
● Solution
u Balanced architecture team
*
36. Software Architecture: Foundations, Theory, and Practice
Pitfall: Procrastination
● Problem
u Waiting until the team is convinced it is able to make the “right”
decision
u Incomplete & changing information yields indecision
u Architects’ indecision impacts other teams
● Domino effect, may paralyze entire project
● Solution
u Often better to make a decision than suspend the project
● Make educated guesses
● Document rationale for decision
● Document known consequences
● Change decision if/when better alternatives present themselves
● Be decisive
u Being an effective architect demands rapidly making tactical decisions &
living with resulting anxiety
● Suboptimal decisions based on incomplete information
*
37. Software Architecture: Foundations, Theory, and Practice
Summary
● Designate architect or assemble architecture team to be
creators & proponents of common system goal/vision
● Architects must be experienced at least in problem
domain & software development
● Software architect is a full-time job
● Charter of software architecture team should
u Clearly define its roles & responsibilities
u Clearly specify its authority
● Do not isolate software architecture team from the rest
of project personnel
● Avoid pitfalls
*