DataCamp is an interactive online learning platform for data science with over 120,000 registered users. It addresses the shortage of data science professionals by providing learn-by-doing training in tools like R, SQL, Python and Excel. DataCamp has experienced strong growth, completing over 4.6 million exercises, and is pursuing a freemium business model with individual and enterprise subscriptions.
An interactive e-learning platform called DataMind uses modern web technologies like Angular.js, Node.js, and Ruby on Rails to provide online courses for learning data analysis with R. DataMind addresses the growing need for scalable training as the number of R users increases exponentially. The platform allows students to complete assignments in their browser by writing and running R code, and it provides automated feedback. DataMind aims to attract content creators and partnerships to expand its course offerings.
DataCamp is an online interactive education platform for data science that has experienced significant growth over the past 12 months. Some key points:
- User base grew 2.6x to 908,000 and subscriber base grew 3.4x to 21,500.
- Quarterly cash in went more than 5x to $1.7 million and the course library grew 3.2x to 70 courses.
- The team grew 3x to 30 people from backgrounds in engineering, data science, marketing and education.
- Future plans include expanding the course library, improving authoring technology, focusing on knowledge retention through practice modes and a mobile app, and adding assessment and certification.
The document discusses findings from an OECD report that heavy investment in ICT for education did not necessarily lead to improved student achievement. It notes that technology can amplify good teaching but cannot replace poor teaching. Several recommendations are made: focus on pedagogy over simply buying technology; use low-effort tools that have high impact on learning; and prioritize tools that are easy to use, accessible, and deepen learning. Examples of recommended edtech tools are provided.
- The document is a presentation by Mark Anderson about digital leadership in schools.
- It discusses problems like a lack of improvement in student achievement from technology investments and how technology needs to be combined with strong pedagogy.
- It argues that digital literacy should be explicitly taught and embedded across the curriculum. Strong digital leadership is needed to establish a vision and strategic process for effectively integrating technology.
This project investigated the effects of distributed and web-based working practices on team effectiveness through 16 interviews with practitioners. Preliminary findings suggest that while remote working can reduce social relationships through less face-to-face contact, it also provides access to a global talent pool and allows working free from distractions. However, major innovation may be hampered without physical collaboration, but web-based tools have potential to enhance collaboration if used effectively. The impact of working practices is also seen as critical.
Next generation learning - social, integrated and business-focussedBrightwave Group
Brightwave delivered this webinar on 10th April 2013 to members of Knowledge Pool's Learning Discoveries Club to explore how learning innovation and technology can be harnessed to better meet the needs of learners and organisations today.
Presenters:
Cheryl Clemons (Communications and Strategy Director, Brightwave)
Meg Green (Products and Innovations Manager, Brightwave)
The Webinar covers:
• Five factors influencing how we learn at work
• Aspiration vs Performance - how can we use technology to close the workplace learning reality gap?
• What role can learning analytics, user generated /curated content and collaborative platforms play in supporting organisational goals?
• Including demo of Brightwave's new service tessello
DataCamp is an interactive online learning platform for data science with over 120,000 registered users. It addresses the shortage of data science professionals by providing learn-by-doing training in tools like R, SQL, Python and Excel. DataCamp has experienced strong growth, completing over 4.6 million exercises, and is pursuing a freemium business model with individual and enterprise subscriptions.
An interactive e-learning platform called DataMind uses modern web technologies like Angular.js, Node.js, and Ruby on Rails to provide online courses for learning data analysis with R. DataMind addresses the growing need for scalable training as the number of R users increases exponentially. The platform allows students to complete assignments in their browser by writing and running R code, and it provides automated feedback. DataMind aims to attract content creators and partnerships to expand its course offerings.
DataCamp is an online interactive education platform for data science that has experienced significant growth over the past 12 months. Some key points:
- User base grew 2.6x to 908,000 and subscriber base grew 3.4x to 21,500.
- Quarterly cash in went more than 5x to $1.7 million and the course library grew 3.2x to 70 courses.
- The team grew 3x to 30 people from backgrounds in engineering, data science, marketing and education.
- Future plans include expanding the course library, improving authoring technology, focusing on knowledge retention through practice modes and a mobile app, and adding assessment and certification.
The document discusses findings from an OECD report that heavy investment in ICT for education did not necessarily lead to improved student achievement. It notes that technology can amplify good teaching but cannot replace poor teaching. Several recommendations are made: focus on pedagogy over simply buying technology; use low-effort tools that have high impact on learning; and prioritize tools that are easy to use, accessible, and deepen learning. Examples of recommended edtech tools are provided.
- The document is a presentation by Mark Anderson about digital leadership in schools.
- It discusses problems like a lack of improvement in student achievement from technology investments and how technology needs to be combined with strong pedagogy.
- It argues that digital literacy should be explicitly taught and embedded across the curriculum. Strong digital leadership is needed to establish a vision and strategic process for effectively integrating technology.
This project investigated the effects of distributed and web-based working practices on team effectiveness through 16 interviews with practitioners. Preliminary findings suggest that while remote working can reduce social relationships through less face-to-face contact, it also provides access to a global talent pool and allows working free from distractions. However, major innovation may be hampered without physical collaboration, but web-based tools have potential to enhance collaboration if used effectively. The impact of working practices is also seen as critical.
Next generation learning - social, integrated and business-focussedBrightwave Group
Brightwave delivered this webinar on 10th April 2013 to members of Knowledge Pool's Learning Discoveries Club to explore how learning innovation and technology can be harnessed to better meet the needs of learners and organisations today.
Presenters:
Cheryl Clemons (Communications and Strategy Director, Brightwave)
Meg Green (Products and Innovations Manager, Brightwave)
The Webinar covers:
• Five factors influencing how we learn at work
• Aspiration vs Performance - how can we use technology to close the workplace learning reality gap?
• What role can learning analytics, user generated /curated content and collaborative platforms play in supporting organisational goals?
• Including demo of Brightwave's new service tessello
basic concept on integrating technology in educationJeric De Vera
While computers are used, technology has not been integrated if learning technologies are not used to introduce, reinforce, supplement and extend skills. True integration of technology means using technological tools to teach skills at different levels, from initial introduction of concepts to reinforcement of understanding to extension of skills to supplementary materials.
The teacher would teach 50 second grade students in a remote village about the four seasons using educational technology. As a teacher in the digital world, they would utilize technology-based instructional methods and resources for learning, such as computers, online/web-based tools, and mobile/wireless devices. The document then discusses educational technology in terms of its definition, domains of design, development, utilization, management and evaluation, processes and resources used for learning, and its history of emerging alongside developments in audio-visual, computer, internet, and multimedia technologies.
Technology plays an important role in education for both teachers and learners. It allows teachers to easily collaborate with others, share resources and ideas online, and introduce topics more quickly using tools like projectors and models. For learners, technology makes learning more engaging and interactive, improves skills like collaboration and problem solving, and allows students to learn from anywhere through online communities. Overall, technology helps update education for the future and reduces the physical materials students need to carry.
Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application.
Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application.
According to the Association for Educational Communication and Technology (AECT, 2008) it is possible to define educational technology as “the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources” (Richey et al. 2008).
Engineers, technicians, and technologists:
technology as a tool for material construction based
on a systematic engineering knowledge of how to
design artifacts
Social scientists:
technology as a process for material construction
based on the organization of knowledge for the
achievement of practical purposes and also based
on any tool or technique of doing or making by
which capacity is extended (Luppicini 2005).
The document discusses how technology can help a school district achieve high academic standards and improve student achievement on standardized tests. It addresses how technology can help meet different learning styles and promote higher-order thinking skills and student-centered learning through more engaging lessons. The district's mission is to prepare students for productive lives in society, while national standards require improving test scores to compete globally. Technology allows differentiation of instruction to engage visual, kinesthetic, and lifelong learners when incorporating Bloom's Taxonomy and high-interest learning activities.
Technology plays an important role in modern education by serving as a powerful tool for learning that helps prepare students for the real world. It allows students and teachers to access up-to-date information, helps students learn efficiently, boosts student interest, and gives students opportunities to interact and collaborate more. When integrated into the classroom, technology also helps teachers become more of a facilitator by encouraging, motivating, and advising their students.
1. The document discusses the evolving concept of educational technology and its role in improving quality of education.
2. It outlines how educational technology has developed from a focus on hardware to incorporating learning theory and developing suitable software.
3. The document defines educational technology from different aspects, including as the development and application of systems and tools to improve learning, and as applying scientific knowledge about learning to make teaching more effective and efficient.
This document contains STaR Chart data from Wood Middle School in Northeast Independent School District in San Antonio, Texas from 2005-2006, 2006-2007, and 2007-2008. The key area of teaching and learning was classified as "Developing Tech" for all three years. Some indications from the data include the campus remaining at the same classification over the three years, totals decreasing each year, and changes to some of the focus areas between the first year and later two years such as the addition of online learning and student mastery of technology applications.
The document discusses research that shows the effective use of technology in the classroom can increase student achievement in several ways: it increases student attention and engagement; improves standardized test scores; enhances higher-order thinking skills; and leads to greater success in students' future lives and careers. The research cited includes studies that found students learned more and performed better on assessments when using computer-based learning. It also found technology helped develop students' critical thinking and improved their attitudes towards learning.
This document defines and discusses educational technology. It states that educational technology is the development, application, and evaluation of systems, techniques, and aids to improve the process of human learning. It involves using a combination of human and non-human resources to design, implement, and evaluate the total learning and teaching process based on research in human learning and communication. Educational technology applies the results of research studies and materials, both traditional and non-material aids, to improve teaching and learning.
Tami Saito created a personal timeline of her educational experiences and technology use from kindergarten through her current pursuit of a master's degree. She attended schools in Maui from 1994 to 2007 and then the University of Hawaii, where she earned her bachelor's degree in elementary education. Currently enrolled in an educational technology master's program, she hopes to become an elementary school teacher and utilize tools like iPads, smart boards, and online resources in her future classroom.
The 10 best data science training institutes in india 2020Merry D'souza
Through this edition, ‘The 10 Best Data Science Training Institutes in India 2020’, The Knowledge Review tries to portray some of Best Data Science Training Institutes in India out there in order to create a glimpse of the inspiration for others to follow and August on their trail or create a new one.
This document outlines a North America STEM initiative focused on increasing student interest and career readiness in STEM fields. It discusses challenges in STEM education in the US and Canada, including a lack of computer science programs and high unemployment among youth. The initiative includes thought leadership activities to advocate for STEM, partnerships with non-profits supporting underserved groups, and a goIT program providing hands-on STEM learning to students. Feedback praised the company's leadership in driving research, convening partners, and developing solutions to fill STEM talent gaps through corporate involvement.
Computing at School Microsoft Opportunity with TouchdevelopLee Stott
This document summarizes Microsoft's opportunities for creating inspiring curriculum through various programs that provide resources, tools, and learning opportunities for students and educators. The summary includes:
1) Microsoft offers many free programs and resources like DreamSpark, Imagine Cup, and Partners in Learning to support students, startups, and educators in developing skills for life and work through access to software tools and professional development.
2) These programs aim to address future employability needs by integrating technology into teaching practices and developing skills like problem solving that are required for many current and emerging jobs.
3) Microsoft works with governments, schools, universities, and communities to foster innovation through initiatives that provide ubiquitous access to technology, opportunities for collaborative professional learning
The document discusses the growth of e-learning and knowledge-based economies. It notes that 50% of workers' skills will become outdated within 3-5 years, requiring continuous training. E-learning is growing rapidly and can provide training in a more cost-effective manner than traditional classrooms. While e-learning will not replace traditional education, a blended approach combining online and offline tools is necessary to promote creativity, access to training, and innovation.
Sue Beckingham discusses using social media for learning and teaching in higher education. She outlines the benefits of connecting, communicating, curating, collaborating and creating using social media platforms. Beckingham provides tips for both students and staff on building an online presence and digital network through tools like blogs, Twitter chats and BYOD initiatives. She emphasizes developing a digital identity and engaging in open scholarship through online discussion and sharing work with peers.
Earl Pace and David Wimberly founded BDPA in November 1975 as a local association. Within three years, the founders grew BDPA into a national organization with chapters in Philadelphia, Washington DC and Cleveland.
Today, there are 45 chapters throughout the United States. One part of the BDPA legacy is our Student Information Technology & Scholarship (SITES) program. This is a program that enriches the educational opportunities for our students in an after-school program of technology training with a focus on low-and moderate-income communities.
BDPA established the Student Information Technology & Scholarship (SITES) program to teach advanced computer science and community responsibility to students from historically disadvantaged communities. BDPA has provided meaningful STEM experiences to over 10,000 since the beginning of the SITES program … with over 1,700 students having a chance to compete in our national High School Computer Competition (HSCC) championships. We are proud to have given out over 150 college scholarships to well-deserving students in our SITES program.
There are three major components of our SITES program that impact on the educational future of K-12 students:
1. Computer Camps
2. High School Computer Competition (HSCC)
3. IT Showcase
Most of our 45 local BDPA chapters run youth education programs that provide science, technology, engineering and math (STEM) curriculum and experiences on Saturdays for young people of color. These training programs host an average of 24 students for anywhere for up to 20 weeks and inspire our young people to become interested in BDPA and in the potential of a future course of study that focuses on STEM-based building blocks.
The document discusses the launch of STEM Learning Exchanges to improve coordination and resources for STEM programs in Illinois. The Information Technology (IT) STEM Learning Exchange will be led by CompTIA Workforce Development LLC to support IT career clusters. It will initially provide e-learning curriculum resources and teacher training, and later expand access to equipment, student organizations, mentorship programs, and project-based learning opportunities. CompTIA has received over $2 million in commitments from partners to support the IT STEM Learning Exchange activities.
The document provides an overview of the National Center for Information and Communications Technologies (NCTT), including its history, goals, activities, and connections to academic institutions and industry. It began in 1997 focused on networking and telecom education and has since expanded its scope and partnerships nationwide. The NCTT aims to keep ICT education current and share expertise through a community of educators and experts.
This document discusses a project to connect CS-STEM students across the United States for collaboration and learning using virtual worlds and other technologies. It notes declines in students pursuing CS-STEM careers and aims to spark more interest. The approach involves developing methods for two-way data transfer between virtual worlds and the real world. A team is listed along with their schools and tasks. Discoveries include interconnecting virtual world servers for shared activities while maintaining safety, and integrating technologies like robots, smartphones, social media, and modeling/storytelling tools. The goal is immersive, educational collaboration to excite interest in CS-STEM careers.
basic concept on integrating technology in educationJeric De Vera
While computers are used, technology has not been integrated if learning technologies are not used to introduce, reinforce, supplement and extend skills. True integration of technology means using technological tools to teach skills at different levels, from initial introduction of concepts to reinforcement of understanding to extension of skills to supplementary materials.
The teacher would teach 50 second grade students in a remote village about the four seasons using educational technology. As a teacher in the digital world, they would utilize technology-based instructional methods and resources for learning, such as computers, online/web-based tools, and mobile/wireless devices. The document then discusses educational technology in terms of its definition, domains of design, development, utilization, management and evaluation, processes and resources used for learning, and its history of emerging alongside developments in audio-visual, computer, internet, and multimedia technologies.
Technology plays an important role in education for both teachers and learners. It allows teachers to easily collaborate with others, share resources and ideas online, and introduce topics more quickly using tools like projectors and models. For learners, technology makes learning more engaging and interactive, improves skills like collaboration and problem solving, and allows students to learn from anywhere through online communities. Overall, technology helps update education for the future and reduces the physical materials students need to carry.
Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application.
Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering theoretical perspectives for their effective application.
According to the Association for Educational Communication and Technology (AECT, 2008) it is possible to define educational technology as “the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources” (Richey et al. 2008).
Engineers, technicians, and technologists:
technology as a tool for material construction based
on a systematic engineering knowledge of how to
design artifacts
Social scientists:
technology as a process for material construction
based on the organization of knowledge for the
achievement of practical purposes and also based
on any tool or technique of doing or making by
which capacity is extended (Luppicini 2005).
The document discusses how technology can help a school district achieve high academic standards and improve student achievement on standardized tests. It addresses how technology can help meet different learning styles and promote higher-order thinking skills and student-centered learning through more engaging lessons. The district's mission is to prepare students for productive lives in society, while national standards require improving test scores to compete globally. Technology allows differentiation of instruction to engage visual, kinesthetic, and lifelong learners when incorporating Bloom's Taxonomy and high-interest learning activities.
Technology plays an important role in modern education by serving as a powerful tool for learning that helps prepare students for the real world. It allows students and teachers to access up-to-date information, helps students learn efficiently, boosts student interest, and gives students opportunities to interact and collaborate more. When integrated into the classroom, technology also helps teachers become more of a facilitator by encouraging, motivating, and advising their students.
1. The document discusses the evolving concept of educational technology and its role in improving quality of education.
2. It outlines how educational technology has developed from a focus on hardware to incorporating learning theory and developing suitable software.
3. The document defines educational technology from different aspects, including as the development and application of systems and tools to improve learning, and as applying scientific knowledge about learning to make teaching more effective and efficient.
This document contains STaR Chart data from Wood Middle School in Northeast Independent School District in San Antonio, Texas from 2005-2006, 2006-2007, and 2007-2008. The key area of teaching and learning was classified as "Developing Tech" for all three years. Some indications from the data include the campus remaining at the same classification over the three years, totals decreasing each year, and changes to some of the focus areas between the first year and later two years such as the addition of online learning and student mastery of technology applications.
The document discusses research that shows the effective use of technology in the classroom can increase student achievement in several ways: it increases student attention and engagement; improves standardized test scores; enhances higher-order thinking skills; and leads to greater success in students' future lives and careers. The research cited includes studies that found students learned more and performed better on assessments when using computer-based learning. It also found technology helped develop students' critical thinking and improved their attitudes towards learning.
This document defines and discusses educational technology. It states that educational technology is the development, application, and evaluation of systems, techniques, and aids to improve the process of human learning. It involves using a combination of human and non-human resources to design, implement, and evaluate the total learning and teaching process based on research in human learning and communication. Educational technology applies the results of research studies and materials, both traditional and non-material aids, to improve teaching and learning.
Tami Saito created a personal timeline of her educational experiences and technology use from kindergarten through her current pursuit of a master's degree. She attended schools in Maui from 1994 to 2007 and then the University of Hawaii, where she earned her bachelor's degree in elementary education. Currently enrolled in an educational technology master's program, she hopes to become an elementary school teacher and utilize tools like iPads, smart boards, and online resources in her future classroom.
The 10 best data science training institutes in india 2020Merry D'souza
Through this edition, ‘The 10 Best Data Science Training Institutes in India 2020’, The Knowledge Review tries to portray some of Best Data Science Training Institutes in India out there in order to create a glimpse of the inspiration for others to follow and August on their trail or create a new one.
This document outlines a North America STEM initiative focused on increasing student interest and career readiness in STEM fields. It discusses challenges in STEM education in the US and Canada, including a lack of computer science programs and high unemployment among youth. The initiative includes thought leadership activities to advocate for STEM, partnerships with non-profits supporting underserved groups, and a goIT program providing hands-on STEM learning to students. Feedback praised the company's leadership in driving research, convening partners, and developing solutions to fill STEM talent gaps through corporate involvement.
Computing at School Microsoft Opportunity with TouchdevelopLee Stott
This document summarizes Microsoft's opportunities for creating inspiring curriculum through various programs that provide resources, tools, and learning opportunities for students and educators. The summary includes:
1) Microsoft offers many free programs and resources like DreamSpark, Imagine Cup, and Partners in Learning to support students, startups, and educators in developing skills for life and work through access to software tools and professional development.
2) These programs aim to address future employability needs by integrating technology into teaching practices and developing skills like problem solving that are required for many current and emerging jobs.
3) Microsoft works with governments, schools, universities, and communities to foster innovation through initiatives that provide ubiquitous access to technology, opportunities for collaborative professional learning
The document discusses the growth of e-learning and knowledge-based economies. It notes that 50% of workers' skills will become outdated within 3-5 years, requiring continuous training. E-learning is growing rapidly and can provide training in a more cost-effective manner than traditional classrooms. While e-learning will not replace traditional education, a blended approach combining online and offline tools is necessary to promote creativity, access to training, and innovation.
Sue Beckingham discusses using social media for learning and teaching in higher education. She outlines the benefits of connecting, communicating, curating, collaborating and creating using social media platforms. Beckingham provides tips for both students and staff on building an online presence and digital network through tools like blogs, Twitter chats and BYOD initiatives. She emphasizes developing a digital identity and engaging in open scholarship through online discussion and sharing work with peers.
Earl Pace and David Wimberly founded BDPA in November 1975 as a local association. Within three years, the founders grew BDPA into a national organization with chapters in Philadelphia, Washington DC and Cleveland.
Today, there are 45 chapters throughout the United States. One part of the BDPA legacy is our Student Information Technology & Scholarship (SITES) program. This is a program that enriches the educational opportunities for our students in an after-school program of technology training with a focus on low-and moderate-income communities.
BDPA established the Student Information Technology & Scholarship (SITES) program to teach advanced computer science and community responsibility to students from historically disadvantaged communities. BDPA has provided meaningful STEM experiences to over 10,000 since the beginning of the SITES program … with over 1,700 students having a chance to compete in our national High School Computer Competition (HSCC) championships. We are proud to have given out over 150 college scholarships to well-deserving students in our SITES program.
There are three major components of our SITES program that impact on the educational future of K-12 students:
1. Computer Camps
2. High School Computer Competition (HSCC)
3. IT Showcase
Most of our 45 local BDPA chapters run youth education programs that provide science, technology, engineering and math (STEM) curriculum and experiences on Saturdays for young people of color. These training programs host an average of 24 students for anywhere for up to 20 weeks and inspire our young people to become interested in BDPA and in the potential of a future course of study that focuses on STEM-based building blocks.
The document discusses the launch of STEM Learning Exchanges to improve coordination and resources for STEM programs in Illinois. The Information Technology (IT) STEM Learning Exchange will be led by CompTIA Workforce Development LLC to support IT career clusters. It will initially provide e-learning curriculum resources and teacher training, and later expand access to equipment, student organizations, mentorship programs, and project-based learning opportunities. CompTIA has received over $2 million in commitments from partners to support the IT STEM Learning Exchange activities.
The document provides an overview of the National Center for Information and Communications Technologies (NCTT), including its history, goals, activities, and connections to academic institutions and industry. It began in 1997 focused on networking and telecom education and has since expanded its scope and partnerships nationwide. The NCTT aims to keep ICT education current and share expertise through a community of educators and experts.
This document discusses a project to connect CS-STEM students across the United States for collaboration and learning using virtual worlds and other technologies. It notes declines in students pursuing CS-STEM careers and aims to spark more interest. The approach involves developing methods for two-way data transfer between virtual worlds and the real world. A team is listed along with their schools and tasks. Discoveries include interconnecting virtual world servers for shared activities while maintaining safety, and integrating technologies like robots, smartphones, social media, and modeling/storytelling tools. The goal is immersive, educational collaboration to excite interest in CS-STEM careers.
The district focuses on educational technology, assessments, data collection, and professional development. It provides consistent funding and equitable access to technology resources like interactive whiteboards and laptops. Skilled personnel visit classrooms biweekly to provide technology training. While shared vision and support policies are works in progress, the district emphasizes moving educators forward at their own pace with technology integration and empowering them as leaders.
This document summarizes a presentation given by Professor Sandra Markus at EDUCAUSE 2014 about disruptive innovation and emerging technologies in education. EDUCAUSE is a non-profit organization that promotes the use of information technology in higher education. Over 8,000 IT professionals attend EDUCAUSE annually. The presentation discusses Clayton Christensen's theory of disruptive innovation and how it has transformed industries like computers. It suggests technologies like MOOCs, online learning, and wearables may disrupt traditional higher education models and institutions like Harvard face new competition. The rise of competency-based education and use of analytics to predict learning are also discussed, as well as how wearables could be used in educational contexts.
Microsoft was founded in 1975 by Bill Gates and Paul Allen. It developed the dominant PC operating system MS-DOS and later Microsoft Windows. As part of its corporate social responsibility efforts, Microsoft implements various projects in India to empower communities through education. These include Project Shiksha for teacher training, Youth Spark Project Jyoti to provide skills training, and Project Saksham with higher education institutions. Challenges in implementation include lack of infrastructure and resources which Microsoft addresses through partnerships with local organizations and governments. The projects have had positive impacts through improving education and employment opportunities in India.
Future of Ed Tech for Executive EducationDouglas Ng
How do emerging technologies impact the future of business education? Universities are no longer the sole arbiter of knowledge and must now compete on experience (even if it's digital).
ITT Technical Institute sponsored a policy briefing for the U.S. House of Representatives' STEM Education Caucus to raise awareness of the challenges in developing an educated STEM workforce. ITT Tech introduced over 4,500 high school students to STEM fields through opportunities like career days and robotics challenges. ITT Tech programs focus on STEM fields and can be completed in two years to help meet the growing demand for STEM workers.
Ed net insight | stem: mainstreaming career and technical education (cte)Jim "Brodie" Brazell
Jim Brazell, CEO and Founder, ventureRAMP, Inc. — Friday, March 12, 2010
Fueled by Washington’s focus on STEM (science, technology, engineering and math) and U.S. competitiveness, Career and Technical Education (CTE) is emerging as a platform for systemic education reform in Texas, New York, California, Florida, Maryland, Ohio, Pennsylvania, Michigan, Georgia, North Carolina, Kansas, and Arizona. The implication for the educational technology and publishing industry is a wave of change enabling educational technology and textbook budgets to include CTE curricula and infrastructure. The rise of STEM broadens the definition of educational technology to support high-technology “shop” classes and broadens the market for kits, labs, simulations, and software and “hands-on” projects in K-12 schools.
Faculty of IT - Van Lang University in Viet Nam has a goal to become a leading educational organization by using and developing the most advanced learning tools
STEM education aims to prepare students for STEM careers and develop innovation skills through an interdisciplinary approach. However, there is no clear and agreed upon definition of STEM. The document discusses different perspectives on STEM education from academics, industry, and educators. It notes disagreement over what activities and subjects constitute STEM. It also highlights differences between the educational focus on developing future innovators versus industry's need for workers with problem-solving skills across various fields. In addition, it outlines challenges in defining and organizing STEM education due to differing views and priorities between different groups.
8. The Teacher She needs help in a number of ways Field Trips Software Mentors Guest speakers Materials / Supplies
9.
10. getSTEM Vision The portal for Minnesota Educators and Businesses to connect and collaborate to build relationships to match STEM needs with STEM resources. “ Looking to coordinate a manufacturing plant visit for a field trip“ “ We have a facility in Fridley along with an R&D lab “ “ We have a facility in Fridley along with an R&D lab “ “ Looking to coordinate a manufacturing plant visit for a field trip“ “ Looking to coordinate a manufacturing plant visit for a field trip“ “ We have a facility in Fridley along with an R&D lab “