The document discusses using Web 2.0 tools to engage young people in the development of a new library space called "The Edge". It describes setting up a wiki, Facebook, and Flickr pages to get input and content from youth. Staff trainings on new technologies were well received. Challenges included some youth not using Web 2.0 and maintaining interest without engagement. Promotion through youth networks and a trial of Second Life are planned to further involve youth in shaping this new library program.