Some tips on how to make you presentation look better (and why you should). An internal presentation I gave in VisualDNA, during the "Let's Talk" series of lectures about how to give good presentations and do public speaking.
Un recente libro di Luke Wroblewski, intitolato "Mobile First" ha coniato questa definizione di un approccio alla progettazione che poi è stato dato per scontato dalla maggior parte degli interaction/ux/web designer. In questo talk vorrei invece portare la mia esperienza nella realizzazione di diversi siti web "responsive" che è invece diametralmente opposto, spiegando le ragioni che mi hanno portato a questa scelta e il metodo che ho adottato e consolidato negli ultimi mesi.
Metodologie agili, user-experience, customer-handling... e tutto quanto fa brodo.
(Ovvero come rinunciare ad avere il controllo sulle cose e vivere felici!)
Presentazione all'Italian Agile Day 2009
Perché a fare i preventivi facciamo così schifo? @BetterSoftware 2102 Cristiano Rastelli
L'idea del talk è quella di mostrare come spesso in fase di preventivazione di un lavoro si tenda a sottovalutare tutta una serie di aspetti e attività apparentemente secondari, ma in realtà con un impatto notevole sull'effort. Scopo del talk è quello di portare all'attenzione degli sviluppatori come questo "difetto" nelle proprie stime abbia impatto non solo sulla remuneratività del proprio lavoro, ma soprattutto sulla qualità complessiva del prodotto consegnato al cliente.L'idea del talk è quella di mostrare come spesso in fase di preventivazione di un lavoro si tenda a sottovalutare tutta una serie di aspetti e attività apparentemente secondari, ma in realtà con un impatto notevole sull'effort. Scopo del talk è quello di portare all'attenzione degli sviluppatori come questo "difetto" nelle proprie stime abbia impatto non solo sulla remuneratività del proprio lavoro, ma soprattutto sulla qualità complessiva del prodotto consegnato al cliente.
My kick-off presentation at IxDA London Meetup October 2015.
The subject of the evening was inspired by Russel Davies' post “Software Above the Level of a Single Man” — a provocation with amazingly simplicity but very deep in its implications.
The main point we wanted to discuss was the shift as designers from "design for my phone, for my watch, for my [personal context here]" to "design for our car, our home, our office/workplace, our classroom, our [shared space/context here]".
Because as soon as you move away from the "level of a single man", you have to deal with (and design for) the complexity of “human interactions”. And it's not only a matter of defining personas, contexts, use cases; but also of understanding relationships, hierarchies, “meanings”, emotions.
Are we ready to deal with this change of paradigm? What are the complexities that we have to take into account? Are there already studies, real projects, examples of possible solutions, and what can we learn from them?
An internal talk for VisuaDNA about Smart Cities, Open-Data, Connected Objects, Quantified Self, Internet of Things, and other ideas for the future of Big Data.
Presented on December 2013.
Il mini-talk che ho portato al Methodcamp 2012, per discutere assieme agli altri partecipanti e confrontarmi con loro sul metodo di esplorazione che tipicamente adotto nella fase iniziale di un progetto di design.
Un recente libro di Luke Wroblewski, intitolato "Mobile First" ha coniato questa definizione di un approccio alla progettazione che poi è stato dato per scontato dalla maggior parte degli interaction/ux/web designer. In questo talk vorrei invece portare la mia esperienza nella realizzazione di diversi siti web "responsive" che è invece diametralmente opposto, spiegando le ragioni che mi hanno portato a questa scelta e il metodo che ho adottato e consolidato negli ultimi mesi.
Metodologie agili, user-experience, customer-handling... e tutto quanto fa brodo.
(Ovvero come rinunciare ad avere il controllo sulle cose e vivere felici!)
Presentazione all'Italian Agile Day 2009
Perché a fare i preventivi facciamo così schifo? @BetterSoftware 2102 Cristiano Rastelli
L'idea del talk è quella di mostrare come spesso in fase di preventivazione di un lavoro si tenda a sottovalutare tutta una serie di aspetti e attività apparentemente secondari, ma in realtà con un impatto notevole sull'effort. Scopo del talk è quello di portare all'attenzione degli sviluppatori come questo "difetto" nelle proprie stime abbia impatto non solo sulla remuneratività del proprio lavoro, ma soprattutto sulla qualità complessiva del prodotto consegnato al cliente.L'idea del talk è quella di mostrare come spesso in fase di preventivazione di un lavoro si tenda a sottovalutare tutta una serie di aspetti e attività apparentemente secondari, ma in realtà con un impatto notevole sull'effort. Scopo del talk è quello di portare all'attenzione degli sviluppatori come questo "difetto" nelle proprie stime abbia impatto non solo sulla remuneratività del proprio lavoro, ma soprattutto sulla qualità complessiva del prodotto consegnato al cliente.
My kick-off presentation at IxDA London Meetup October 2015.
The subject of the evening was inspired by Russel Davies' post “Software Above the Level of a Single Man” — a provocation with amazingly simplicity but very deep in its implications.
The main point we wanted to discuss was the shift as designers from "design for my phone, for my watch, for my [personal context here]" to "design for our car, our home, our office/workplace, our classroom, our [shared space/context here]".
Because as soon as you move away from the "level of a single man", you have to deal with (and design for) the complexity of “human interactions”. And it's not only a matter of defining personas, contexts, use cases; but also of understanding relationships, hierarchies, “meanings”, emotions.
Are we ready to deal with this change of paradigm? What are the complexities that we have to take into account? Are there already studies, real projects, examples of possible solutions, and what can we learn from them?
An internal talk for VisuaDNA about Smart Cities, Open-Data, Connected Objects, Quantified Self, Internet of Things, and other ideas for the future of Big Data.
Presented on December 2013.
Il mini-talk che ho portato al Methodcamp 2012, per discutere assieme agli altri partecipanti e confrontarmi con loro sul metodo di esplorazione che tipicamente adotto nella fase iniziale di un progetto di design.
This is going to be a very personal and opinionated talk, on what I foresee as a "senior" developer for the future of our profession: fears, risks, opportunities and challenges.
A talk about the personal responsibilities that we - as software developers - have. Not only to create better software, but to create a better software industry for us and for the future generations. A talk about the temptations we have to adopt approaches, processes and mental models typical of the Industrial era, instead of building our own "rules of the game" and decide on which values we want to ground our profession. A talk about the importance of the communities, the open source, the culture of making and sharing the knowledge, instead of simply re-sharing or re-using someone else's work.
Because, in the software industry, take away the technology and all that remains are again the persons, with their knowledge, their passions and their ethic.
Style Guides, Pattern Libraries, Design Systems and other amenities.Cristiano Rastelli
Style guides and component libraries are the new trend in front-end development.
Everyone is into "Atomic Design" and "Modular CSS" nowadays.
But how did we get to this “hype”, and why? What is a style guide, what is its value and where are the benefits of introducing one in a project? And are them useful only for the web, or can be employed by other platforms too?
I'll try to give an answer to all these questions in this presentation – directed to designers, web developers but also iOS/Android/Win developers – and I'll show how our Mobile Web team in Badoo has developed his first style guide and how is using it to catch bugs and create a shared pattern library.
Design Pattern Libraries explores the process of creating, maintaining, and evolving a design language using a pattern library. This talk explains how to identify, document, share and iterate design patterns, build consensus throughout large organizations, and create a uniform user experience in the process. Pattern libraries are living, breathing systems, and this presentation shows how to evolve patterns and create a library that keeps pace with product release cycles as well as changes in technology and an organization's brand.
Content-Driven Layouts with Flexbox (Chris Sauve, CSSDay 2015)Chris Sauve
Handling variable or unknown content in a layout can be tricky. Our current responsive layout techniques generally have unspoken assumptions that can easily be broken by changes in content, internationalization, and a collection of other unexpected adjustments to what needs to be laid out.
This talk will discuss how we can use Flexbox-driven layouts to overcome these challenges - how we can learn to stop worrying about our traditional, top-down layout techniques and love the content-driven layouts that Flexbox affords. We'll go over the key parts of the Flexbox spec that let the container respond to the content, instead of the other way around, and how we can build amazingly responsive layouts without a single media query or fixed width.
In the last few months there's been a growing friction between those who see CSS as an untouchable layer in the "separation of concerns" paradigm, and those who have simply ignored this golden rule and found different ways to style the UI, typically applying CSS styles via JavaScript.
This debate is getting more and more intense, fiery and harsh every day, bringing division in a community that used to be immune to this kind of “wars”.
Is there anything practical that we can do, here and now, to stop it?
This talk will be my attempt to bring peace between the two fronts, help these two opposite factions to understand and listen to each other, see the counterpart's points of views, find the good things they have in common, and learn something from that.
## This talk has been presented at London CSS Meetup. ##
Video of the talk: https://www.youtube.com/watch?v=bb_kb6Q2Kdc
Another slide I wanted to use for my training business that just didn't push through. I hope somebody finds this helpful!
Slide design principles that I have researched, gathered, and learned from many different sources.
Lectures 5 and 6 - Employability, Creativity, and Personal Development - 16 ...Fahri Karakas
This lecture starts with providing tips on how to prepare a creative CV and a vision board.
The Hackathon section focuses on the upcoming AI revolution. Why do we need to learn to work with machines, algorithms, and robots?
In the workshop sections:
1) We celebrate weirdness and what makes us weird.
2) We celebrate failures and learn from our failures.
3) We review personal branding, providing examples and exercises.
Contents:
Poster Workshop
Hackathon: The Artificial Intelligence Revolution
Celebrating/Embracing ‘Weird’ Workshop
Celebrating/Embracing ‘Failures’ Workshop
Personal Branding
The “Course Topics” series from Manage Train Learn and Slide Topics is a collection of over 4000 slides that will help you master a wide range of management and personal development skills. The 202 PowerPoints in this series offer you a complete and in-depth study of each topic. This presentation is on "Visual Aids".
Why Presentation Matter. PowerPoint is installed on at least 1 billion computers but 95% of presentations still miss the mark. One great presentation can change the world, win hearts and minds, and convince people of your ideas.
In this SlideShare presentation, we've put together some helpful tips to improve your presentation designs and how to make your presentations more engaging.
Every presentation should understand its audience and convey your message clearly. Tell people why it matters to them, not only the what and how.
Because we truly believe presentations matter and every slide counts.
We hope you enjoy this SlideShare and if you need help with your presentation designs you know where you can find us.
This SlideShare was designed by The Presentation Designer, a presentation design agency based in the UK.
Few tips, examples and hints related to presentation skills. What to do when making a presentation and what should be avoided. To what should you focus. Useful for absolute beginners but skilled professionals could find few hints too.
This presentation was first presented on the SCOPE project organized by IAESTE in Prague (more info at http://get-in-scope.cz/)
This is going to be a very personal and opinionated talk, on what I foresee as a "senior" developer for the future of our profession: fears, risks, opportunities and challenges.
A talk about the personal responsibilities that we - as software developers - have. Not only to create better software, but to create a better software industry for us and for the future generations. A talk about the temptations we have to adopt approaches, processes and mental models typical of the Industrial era, instead of building our own "rules of the game" and decide on which values we want to ground our profession. A talk about the importance of the communities, the open source, the culture of making and sharing the knowledge, instead of simply re-sharing or re-using someone else's work.
Because, in the software industry, take away the technology and all that remains are again the persons, with their knowledge, their passions and their ethic.
Style Guides, Pattern Libraries, Design Systems and other amenities.Cristiano Rastelli
Style guides and component libraries are the new trend in front-end development.
Everyone is into "Atomic Design" and "Modular CSS" nowadays.
But how did we get to this “hype”, and why? What is a style guide, what is its value and where are the benefits of introducing one in a project? And are them useful only for the web, or can be employed by other platforms too?
I'll try to give an answer to all these questions in this presentation – directed to designers, web developers but also iOS/Android/Win developers – and I'll show how our Mobile Web team in Badoo has developed his first style guide and how is using it to catch bugs and create a shared pattern library.
Design Pattern Libraries explores the process of creating, maintaining, and evolving a design language using a pattern library. This talk explains how to identify, document, share and iterate design patterns, build consensus throughout large organizations, and create a uniform user experience in the process. Pattern libraries are living, breathing systems, and this presentation shows how to evolve patterns and create a library that keeps pace with product release cycles as well as changes in technology and an organization's brand.
Content-Driven Layouts with Flexbox (Chris Sauve, CSSDay 2015)Chris Sauve
Handling variable or unknown content in a layout can be tricky. Our current responsive layout techniques generally have unspoken assumptions that can easily be broken by changes in content, internationalization, and a collection of other unexpected adjustments to what needs to be laid out.
This talk will discuss how we can use Flexbox-driven layouts to overcome these challenges - how we can learn to stop worrying about our traditional, top-down layout techniques and love the content-driven layouts that Flexbox affords. We'll go over the key parts of the Flexbox spec that let the container respond to the content, instead of the other way around, and how we can build amazingly responsive layouts without a single media query or fixed width.
In the last few months there's been a growing friction between those who see CSS as an untouchable layer in the "separation of concerns" paradigm, and those who have simply ignored this golden rule and found different ways to style the UI, typically applying CSS styles via JavaScript.
This debate is getting more and more intense, fiery and harsh every day, bringing division in a community that used to be immune to this kind of “wars”.
Is there anything practical that we can do, here and now, to stop it?
This talk will be my attempt to bring peace between the two fronts, help these two opposite factions to understand and listen to each other, see the counterpart's points of views, find the good things they have in common, and learn something from that.
## This talk has been presented at London CSS Meetup. ##
Video of the talk: https://www.youtube.com/watch?v=bb_kb6Q2Kdc
Another slide I wanted to use for my training business that just didn't push through. I hope somebody finds this helpful!
Slide design principles that I have researched, gathered, and learned from many different sources.
Lectures 5 and 6 - Employability, Creativity, and Personal Development - 16 ...Fahri Karakas
This lecture starts with providing tips on how to prepare a creative CV and a vision board.
The Hackathon section focuses on the upcoming AI revolution. Why do we need to learn to work with machines, algorithms, and robots?
In the workshop sections:
1) We celebrate weirdness and what makes us weird.
2) We celebrate failures and learn from our failures.
3) We review personal branding, providing examples and exercises.
Contents:
Poster Workshop
Hackathon: The Artificial Intelligence Revolution
Celebrating/Embracing ‘Weird’ Workshop
Celebrating/Embracing ‘Failures’ Workshop
Personal Branding
The “Course Topics” series from Manage Train Learn and Slide Topics is a collection of over 4000 slides that will help you master a wide range of management and personal development skills. The 202 PowerPoints in this series offer you a complete and in-depth study of each topic. This presentation is on "Visual Aids".
Why Presentation Matter. PowerPoint is installed on at least 1 billion computers but 95% of presentations still miss the mark. One great presentation can change the world, win hearts and minds, and convince people of your ideas.
In this SlideShare presentation, we've put together some helpful tips to improve your presentation designs and how to make your presentations more engaging.
Every presentation should understand its audience and convey your message clearly. Tell people why it matters to them, not only the what and how.
Because we truly believe presentations matter and every slide counts.
We hope you enjoy this SlideShare and if you need help with your presentation designs you know where you can find us.
This SlideShare was designed by The Presentation Designer, a presentation design agency based in the UK.
Few tips, examples and hints related to presentation skills. What to do when making a presentation and what should be avoided. To what should you focus. Useful for absolute beginners but skilled professionals could find few hints too.
This presentation was first presented on the SCOPE project organized by IAESTE in Prague (more info at http://get-in-scope.cz/)
Perfection & Feedback Loops or: why worse is betterESUG
Fri, August 26, 9:30am – 10:00am
Video: https://youtu.be/LRFLdWG24Mk
First Name: Marcus
Last Name: Denker
Email where you can always be reached: marcus.denker@inria.fr
Title: Why is worse better? or: The Power of Feedback Loops.
Type: Talk
Abstract:
Did you ever wonder why in-complete, bad solutions are successful while
that "perfect" project (which will be finsihed very soon now!) never had any impact?
In this talk I will discuss the power and properties of feedback loops and
how they relate to growth and success of software projects.
In a way this talk can be seen Part II (or an iteration?) of the
"Nomads do not build Cathedrals” talk held at ESUG 2014.
Bio:
Marcus Denker is a permanent researcher (CR1, with tenure) at INRIA Lille - Nord Europe and co-founder of 2Denker GmbH. Before, he was a postdoc at the
PLEIAD lab/DCC University of Chile and the Software Composition Group, University of Bern. His research focuses on reflection and meta-programming for
dynamic languages. He is an active participant in the Squeak and Pharo open source communities for many years. Marcus Denker received a PhD in Computer
Science from the University of Bern/Switzerland in 2008 and a Dipl.-Inform. (MSc) from the University of Karlsruhe/Germany in 2004. He is a member of ACM,
GI and a board-member of ESUG.
L'idea del talk è quella di prendere spunto da alcune osservazioni recenti, su come spesso in fase di preventivazione di un lavoro si tenda a sottovalutare tutta una serie di aspetti e attività apparentemente secondari, ma in realtà con un impatto notevole sull'effort, sul tempo complessivo che sarà necessario dedicare a quell'attività per completare il lavoro richiesto. A partire da queste "osservazioni sul campo" proverò a suggerire alcuni accorgimenti che ho adottato nella mia esperienza per evitare questo "effetto sottovalutazione", coinvolgendo la platea e invitando i partecipanti a discutere e confrontarsi con me su questi e su altri stratagemmi che ho intenzione di provare nel futuro. Scopo del talk è quello di portare all'attenzione degli sviluppatori (ma non solo loro) come questo "difetto" nelle proprie stime abbia impatto non solo sulla remuneratività del proprio lavoro e sul tempo che dedichiamo ad esso, ma soprattutto sulla qualità complessiva del prodotto consegnato al cliente.
In questa presentazione, ho provato a percorrere la strada che ha portato dal modello "classico" della Human-Computer-Interaction all'attuale modello dello User-Experience Design, un "cappello" multi-disciplinare sotto il quale oggi si raccolgono diverse competenze, pratiche e metodologie (architettura delle informazioni, etnografia, interaction design, graphic and visual design, web/software design and development, user-testing, per dirne alcune) utilizzate per la progettazione e la realizzazione non solo di interfacce (software/applicative, web, mobile, ecc.) ma anche e soprattutto di servizi (cross-canale, cross-device, multi-ambiente) e di vere e proprie "esperienze utente". Da qui, ho provato a guardare al futuro, dallo UXD delle reti sociali alle contraddizioni fra convergenza delle metafore d'interazione e frammentazione dei medium di fruizione, per arrivare a immaginare di poter parlare un giorno di "Humanity-Cloud Interaction".
In questa presentazione, ho provato a percorrere la strada che ha portato dal modello "classico" della Human-Computer-Interaction all'attuale modello dello User-Experience Design, un "cappello" multi-disciplinare sotto il quale oggi si raccolgono diverse competenze, pratiche e metodologie (architettura delle informazioni, etnografia, interaction design, graphic and visual design, web/software design and development, user-testing, per dirne alcune) utilizzate per la progettazione e la realizzazione non solo di interfacce (software/applicative, web, mobile, ecc.) ma anche e soprattutto di servizi (cross-canale, cross-device, multi-ambiente) e di vere e proprie "esperienze utente". Da qui, ho provato a guardare al futuro, dallo UXD delle reti sociali alle contraddizioni fra convergenza delle metafore d'interazione e frammentazione dei medium di fruizione, per arrivare a immaginare di poter parlare un giorno di "Humanity-Cloud Interaction".
In questa presentazione condivido la mia "esperienza sul campo" nel prendere un sito web (www.nosqlday.it) inizialmente realizzato in HTML5+CSS3 ma con il solo target "desktop", e renderlo non solo compatibile o ottimizzato, ma addirittura "speciale" per la visualizzazione su dispositivi mobili.
Il racconto a posteriori (questa presentazione fa seguito a quella tenuta poco più di un anno fa, sempre in occasione della UGIALT.net Conference) di quello che è stato effettivamente lo sviluppo e l'adozione di questo linguaggio, che ormai molti indicano come la vera piattaforma di sviluppo del futuro, il rischio che si intravede di una nuova buzzword stile "web 2.0", alcune esperienze dirette e le lezioni che ne ho potuto trarre.
Presentazione tenuta in occasione del seminario "Lost in translation: la comunicazione aumentativa e alternativa per l’inclusione sociale di adulti e anziani" nell'ambito di HANDImatica 2010, mostra-convegno nazionale dedicata alle tecnologie ICT per le persone disabili.
E' l'evoluzione della presentazione tenuta allo UXCamp 2009 a Firenze.
La presentazione che ho tenuto allo UX Camp Italia 2010 a Firenze, sul tema della qualità e dell'eccellenza nel design (user-centered design, user-experience design, user-interface design, web design, ecc.) e dei rischi connessi al perdere di vista la vera natura del proprio lavoro e le richieste del committente.
La presentazione che ho tenuto all'ExperienceCamp 2010 presso Sketchin (Manno, CH) a tema percezione della "qualità" della user-experience da parte degli utenti e valore che ad essa assegniamo come sviluppatori/designer.
Esperienza utente e fruizione dei contenuti nei quotidiani online in Italia.Cristiano Rastelli
Partendo dall’esperienza acquisita e vissuta in prima persona durante i due anni di lavoro che hanno portato prima alla realizzazione e poi al successivo mantenimento del sito web di un piccolo giornale d’opinione a diffusione nazionale, cercheremo di portare la nostra analisi sul rapporto fra esperienza utente e fruizione dei contenuti anche ai siti web dei principali quotidiani presenti in Italia, per provare a immaginare come i nuovi modelli di business che stanno facendo breccia nel mondo dell’editoria impongano necessariamente un nuovo approccio verso qualità, quantità e fruibilità dei contenuti offerti al lettore/consumatore/cliente, e quindi un nuovo spazio di intervento per chi si occupa di architettura dell’informazione e design dell’esperienza utente.
Cosa possiamo imparare dal metodo di lavoro degli artisti più famosi? Quali sono le connessioni e le analogi fra arte e metodologie agili?
Presentazione tenuta all'AgileCamp 2010 presso Sketchin (Lugano)
Metodologie agili, user-experience, customer-handling... e tutto quanto fa brodo.
(Ovvero come rinunciare ad avere il controllo sulle cose e vivere felici!)
Presentazione all'Italian Agile Day 2009
Piccole, medie e grandi strategie per la presentazione, l'interazione e la manipolazione delle pagine web tramite fogli di stile, client-scripting e uso del DOM.
Community Tour 2009, Microsoft Italia e UGIAL.NET
Senior 2.0 - Quale UX per un social network della terza età?Cristiano Rastelli
Oggi le persone anziane sono completamente tagliate fuori dai
social-network tradizionali e dai loro “benefici”, sia perché non possiedono
le competenze informatiche richieste per il loro impiego, sia perché queste
piattaforme non sono minimamente pensate e progettate per questo scopo.
Sarebbe pensabile, anche solo immaginabile, un servizio sociale dedicato
specificatamente a persone anziane?
E in quel caso, come sarebbe possibile superare il digital-divide? non tanto
quello tecnologico, quanto quello “esperienziale”? In altre parole: se fossimo nella condizione di dover disegnare la UX per un social-network di questo tipo, che cosa faremmo?
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.