Build a Tech Brand During Covid in Emerging Tech EcosystemsDigitalOcean
Watch this Tech Talk: https://do.co/video_cntim
This talk features the award-winning Mrs. Christine Souffrant Ntim explaining how to build your personal brand during a pandemic specifically in emerging tech ecosystems.
About the Presenter
Mrs. Christine Souffrant Ntim is an award-winning Haitian-American and Ghanaian expert on the startup ecosystem for emerging markets. She was featured in Forbes 30 Under 30, AdAge 40 Under 40, Haiti Changemakers 1804 List, Singularity NASA, Entrepreneur Magazine, Huffington Post, Inc Magazine, and more. She speaks on digital entrepreneurship, personal branding, and future tech for emerging markets at over 20+ global conferences a year, including former appearances at the United Nations, Davos, TEDx, SXSW, European Union Forum, US State Department Tours, Startup Grind Global, SeedStars World, and more.
New to DigitalOcean? Get US $100 in credit when you sign up: https://do.co/deploytoday
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Lace presentation at world manufacturing forum 2014 wshop on learning gamific...Fabrizio Cardinali
This document discusses promoting training and performance support analytics in manufacturing workplaces. It introduces the Manufacturing Training Analytics (Man.Tr.A.) Maturity Model, which provides a roadmap for analyzing an organization's current state, defining a target maturity level, and developing processes and metrics to close gaps. The model emphasizes electronic performance support systems and training analytics to increase retention beyond what is possible through traditional eLearning alone. Implementing this model supports the shift toward smarter training needed for smarter manufacturing in today's changing business environment.
Innovation,knowledge management & productivity laxammal college,chennai jan 14subramanian K
This document provides a summary of a lecture given by Prof. K. Subramanian on January 3rd, 2014 in Chennai, India about the importance of innovation, knowledge management, and productivity in the context of big data and cloud computing. The lecture covered topics such as defining innovation, examples of historical Indian innovations, barriers to innovation in India, the importance of universities in driving innovation, and trends shaping the future of work and the knowledge workforce.
Disrupting technologies like Data Science and Knowledge Automation are projected to have an economic impact of trillions of dollars in the next decade.
This presentation was given at the Dallas Tableau User Group on Oct 29, 2103 and
Leading and innovating in a hyperconnected worldMichael Mathews
This document discusses how to lead and innovate in a hyperconnected world. It outlines several "rules" including simplifying technology, leveraging the best playing and learning technologies, being careful of education trend reports, and making efforts to transform rather than disrupt education. The future is described as being for the bold, with an emphasis on opening one's mind, designing for simplicity and convergence, putting people before technology, and accelerating one's mind rather than work. The hyperconnected world requires reimagining how we connect the future to the present to design success in education.
Technology can be defined as a process with the help of which human beings apply scientific knowledge for practical purposes in order to meet their growing needs.
This document summarizes a presentation about preparing for digital disruption. It discusses how 65% of today's children will have jobs that don't yet exist, and how exponential technologies are disrupting multiple industries. It emphasizes that developing human-centric skills like social awareness, creativity and collaboration will be important for future-proofing workforces. The presentation advocates for lifelong learning and discusses Deloitte's Digital Academy program for training employees on digital skills. It concludes by asking how education institutions can build continuous learning and what lifelong learning plans for teachers should entail.
The document discusses Vortex'15, a technical symposium held at the National Institute of Technology, Tiruchirappalli. Over 600 students from 60 colleges participated in the event. There were workshops on topics like Ruby on Rails, Python, QT, and Javascript. Competitive programming events included Codesurf, Hunt the Code, Reverse Coding, Debugging, Clueless, Hack the Shell, and Triathlon. The symposium aimed to engage students through technical, competitive, and knowledge-based activities. It saw participation from students across Tamil Nadu and was a success in bringing together technical brilliance.
Build a Tech Brand During Covid in Emerging Tech EcosystemsDigitalOcean
Watch this Tech Talk: https://do.co/video_cntim
This talk features the award-winning Mrs. Christine Souffrant Ntim explaining how to build your personal brand during a pandemic specifically in emerging tech ecosystems.
About the Presenter
Mrs. Christine Souffrant Ntim is an award-winning Haitian-American and Ghanaian expert on the startup ecosystem for emerging markets. She was featured in Forbes 30 Under 30, AdAge 40 Under 40, Haiti Changemakers 1804 List, Singularity NASA, Entrepreneur Magazine, Huffington Post, Inc Magazine, and more. She speaks on digital entrepreneurship, personal branding, and future tech for emerging markets at over 20+ global conferences a year, including former appearances at the United Nations, Davos, TEDx, SXSW, European Union Forum, US State Department Tours, Startup Grind Global, SeedStars World, and more.
New to DigitalOcean? Get US $100 in credit when you sign up: https://do.co/deploytoday
To learn more about DigitalOcean: https://www.digitalocean.com/
Follow us on Twitter: https://twitter.com/digitalocean
Like us on Facebook: https://www.facebook.com/DigitalOcean
Follow us on Instagram: https://www.instagram.com/thedigitalocean/
We're hiring: http://do.co/careers
Lace presentation at world manufacturing forum 2014 wshop on learning gamific...Fabrizio Cardinali
This document discusses promoting training and performance support analytics in manufacturing workplaces. It introduces the Manufacturing Training Analytics (Man.Tr.A.) Maturity Model, which provides a roadmap for analyzing an organization's current state, defining a target maturity level, and developing processes and metrics to close gaps. The model emphasizes electronic performance support systems and training analytics to increase retention beyond what is possible through traditional eLearning alone. Implementing this model supports the shift toward smarter training needed for smarter manufacturing in today's changing business environment.
Innovation,knowledge management & productivity laxammal college,chennai jan 14subramanian K
This document provides a summary of a lecture given by Prof. K. Subramanian on January 3rd, 2014 in Chennai, India about the importance of innovation, knowledge management, and productivity in the context of big data and cloud computing. The lecture covered topics such as defining innovation, examples of historical Indian innovations, barriers to innovation in India, the importance of universities in driving innovation, and trends shaping the future of work and the knowledge workforce.
Disrupting technologies like Data Science and Knowledge Automation are projected to have an economic impact of trillions of dollars in the next decade.
This presentation was given at the Dallas Tableau User Group on Oct 29, 2103 and
Leading and innovating in a hyperconnected worldMichael Mathews
This document discusses how to lead and innovate in a hyperconnected world. It outlines several "rules" including simplifying technology, leveraging the best playing and learning technologies, being careful of education trend reports, and making efforts to transform rather than disrupt education. The future is described as being for the bold, with an emphasis on opening one's mind, designing for simplicity and convergence, putting people before technology, and accelerating one's mind rather than work. The hyperconnected world requires reimagining how we connect the future to the present to design success in education.
Technology can be defined as a process with the help of which human beings apply scientific knowledge for practical purposes in order to meet their growing needs.
This document summarizes a presentation about preparing for digital disruption. It discusses how 65% of today's children will have jobs that don't yet exist, and how exponential technologies are disrupting multiple industries. It emphasizes that developing human-centric skills like social awareness, creativity and collaboration will be important for future-proofing workforces. The presentation advocates for lifelong learning and discusses Deloitte's Digital Academy program for training employees on digital skills. It concludes by asking how education institutions can build continuous learning and what lifelong learning plans for teachers should entail.
The document discusses Vortex'15, a technical symposium held at the National Institute of Technology, Tiruchirappalli. Over 600 students from 60 colleges participated in the event. There were workshops on topics like Ruby on Rails, Python, QT, and Javascript. Competitive programming events included Codesurf, Hunt the Code, Reverse Coding, Debugging, Clueless, Hack the Shell, and Triathlon. The symposium aimed to engage students through technical, competitive, and knowledge-based activities. It saw participation from students across Tamil Nadu and was a success in bringing together technical brilliance.
Vision 2020 Future of Education Workshop OutlineRich James
Slides from discussion group examining future forces shaping education. Material derived from the 2020 Forecast map created by Knowledge Works and Institute for the Future. Presentation co-authored with Paul Owens, Training Coordinator for Instructional Technology.
The document discusses preparing students for the digital future and age of technological disruption by focusing on developing deep learning competencies like creativity, collaboration, and critical thinking through project-based and inquiry-led learning that leverages digital tools and technologies. It provides examples of deep learning pedagogies and assessments as well as resources for professional learning around digital learning and teaching.
MOOCs in question - strategic insights from two institutional experiencesEADTU
This document discusses two universities' experiences with MOOCs. It outlines the debate around MOOCs and whether they are a colonialist tool or form of media/education. It then profiles Dublin City University and its goal to transform lives through education, research, and innovation. The main drivers to offer MOOCs were widening access, fostering innovation, enhancing reputation, and promoting programs. Options for platforms were considered based on criteria like design, pedagogy, and openness to shaping. FutureLearn was ultimately selected based on scoring highest across technical fit, pedagogy, reputation, and community support. The conclusion stresses understanding drivers, focusing funds on the mission, and that partnerships can achieve more than any individual actor.
This document discusses service systems and their impact on quality of life. It begins by outlining different types of systems that focus on (A) flows of things humans need like transportation and supply chains, (B) human activities like retail, banking, and education, and (C) human governance systems like cities, states, and nations. It then provides more depth on these systems and the disciplines that support them. The document emphasizes that quality of life results from quality of service systems as well as quality jobs and investment opportunities. It concludes by stating the best way to predict the future is to inspire students to build it better.
This document provides biographical information about two presenters, Rachelle Ann Gabinete Sendito and Novelyn Teodosio Nalica. Both are 19 years old, single, and third year students pursuing a Bachelor of Elementary Education degree at Palawan State University-Brooke's Point Campus. It also includes their motivational quotes and addresses in Brooke's Point, Palawan, Philippines. The document discusses educational technology and provides definitions from different sources. It explains the systematic approach to teaching, including defining objectives, choosing appropriate methods and exercises, assigning roles, implementing instruction, and evaluating outcomes. The ASSURE model for instructional design is also summarized.
Anthropic, voice activated, adaptive interface, help features
Form: Tablet with stand, wireless keyboard, voice output, large buttons
Functions:
- Calendar & reminders
- Photo sharing
- Video calls
- Health & well-being apps
- Online shopping
- News, radio & TV
- Games
- Home automation
www.dwrc.surrey.ac.uk
Non-PC user re-design – Group B
The document discusses reinventing pedagogical ecosystems through a strategy called EACOS. EACOS focuses on (1) understanding the ends of education rather than seeing technology as the end, (2) using technology to augment teaching rather than replace it, and (3) taking a systemic and creative approach to problem-solving with technology opportunities. The strategy is presented as a way to adapt education to the changing technological world outside of academia so that students learn skills like design, storytelling, and empathy that are in demand in an age of information abundance.
ELH School Tech 2013 - Computational ThinkingPaul Herring
To be good ‘Computational Thinkers’ and hence effective users of, and more importantly empowered creators with Digital Technologies, students need to be conversant and articulate with:
algorithms;
cryptography;
machine intelligence;
computational biology;
search;
recursion;
heuristics;
Entrepreneurial enabling, and
The use of Digital Technologies to develop and support Critical Thinking skills.
While schools have taught many of these areas in the past, opportunities are now being presented where schools can fully embrace those areas traditionally part of a Computer Science type course, but also introduce the fascinating new areas of endeavor such as cryptography and computational biology.
Coupled with the increasing enabling of application development and deployment by Senior School students, such as in the creation and deployment of mobile games using Corona and Lua for example, students are able to be powerfully enabled as creative producers, not just passive users.
The presentation will give an overview of these areas of Computational Thinking and some outline of how they might be implemented in the curriculum, including current examples from senior IT classes in Queensland who are creating digital apps for Android devices.
This presentation will cover some of the ground from my ACEC 2012 talk on this topic (see SlideCast at this link: http://www.slideshare.net/StrategicITbyPFH/computational-thinking-14629222), but expand in a number of areas, in particular some specific suggestions regarding classroom implementation.
The "Supporting Students with TEL" is a module within the PGCLT(HE) at Canterbury Christ Church University. This is the presentation that was given to academic staff that puts TEL in an historical and cultural context before looking at what CCCU does now
The document provides an overview of the Digital Technologies curriculum in Australia to demystify it for teachers. It discusses how a digital economic future is inevitable and schools need to prepare students with skills like being entrepreneurial, adaptive to change, and digitally discerning. The curriculum focuses on developing skills in areas like computational thinking, design thinking, data representation, and digital systems. It differentiates Digital Technologies, which teaches specific computer science concepts, from general ICT capability. It provides examples of what ICT capability and computational thinking look like at different year levels. The goal is to provide practical opportunities for students to develop innovative solutions through design thinking and information systems knowledge.
The world has changed dramatically due to societal, technological, and economic shifts to a digital world. In this new environment, students need skills like innovation, creativity, collaboration, and entrepreneurship to succeed. Universities and businesses can partner to provide skills training through activities like research collaboration, commercializing research, and lifelong learning. New technologies are enabling more personalized, mobile, social, and accessible education but also require changes to fully realize their potential to improve learning and employability.
Digital Learning, Emerging Technologies, Abundant Data, and Pedagogies of CareGeorge Veletsianos
Keynote delivered at the Emerging Technologies in Authentic Learning Contexts Conference (Cape Town, South Africa), drawing links between my research on digital learning, emerging technologies, learner experiences, and the changing higher education landscape.
This document discusses the impact of technology on education from past to present. It contains several quotes and statements about:
1. How technology has opened up new opportunities for learning and access to knowledge since the late 19th century.
2. The need to teach students 21st century literacies like critical thinking, collaboration and knowledge distribution in addition to traditional literacy skills.
3. The importance of focusing not just on new technologies but also on content, context and social innovation to support more flexible, lifelong and peer-based learning.
Powerpoint of talk given to QSITE Conference, at Siena College, Sippy Downs, Sunshine Coast, Australia on 30th Sept. 2013.
This is almost identical to the ELH presentation so if you have listened to that SlideCast don't worry about this one - I didn't record the audio this time, though in hinddight I should have as the conversation after the talk was great and the emphasis was different.
This document discusses the advantages and disadvantages of computers. It notes that computers can eliminate repetitive tasks, provide greater efficiency and reliability, allow access to large amounts of information easily, and enable working from home. However, it also states that computers may reduce job opportunities and human interaction and require special training. The document then examines specific uses of computers in business, education, e-commerce, and for tasks where computers are better suited than humans, like repetitive, automated, or dangerous tasks. It lists advantages like creating, communicating, learning, and organizing information, as well as manufacturing products, but also disadvantages such as eye strain, energy usage, wasting time, and potential negative effects on the mind.
Players operate virtual train switches and speeds to prevent collisions. Researchers developed a VR train simulator to study train traffic control. Through mixing realities, embedded training is expanding to provide integrated training anytime, anywhere. Advancements are transferring to other industries like business and education. Integrated research in tracking, rendering, and scenario delivery are expanding VR simulation possibilities and command/control visualizations.
Digital Technology - Where is the learning?
Keynote presentation at the SCSSA Conference" Information and Communications Technology in the Classroom: Making a Difference to Pupil Learning Thursday 13 November 2014
The John McIntyre Conference Centre, Edinburgh
ICT is a technology required for information processing, in particular, the use electronics computers, communication devices and application software to convert, store, protect, process, transmit and retrieve information from anywhere, anytime
This white paper discusses evidence that educational technology can support learning. It provides examples of research showing that viewing educational television programs positively impacted skills like reading and math. Studies also found that using computers for activities like math problem-solving and reading games led to knowledge gains. However, the document notes technology alone is not enough - it must be properly integrated into instruction by teachers to truly benefit learning.
This document provides an overview and planning considerations for a mobile learning project. It discusses defining mobile learning and understanding learner needs and behaviors. Key aspects to address in planning include objectives, audience, instructional strategies, content development, technical requirements, evaluation, challenges and opportunities. Testing, sustainability, and taking advantage of mobile capabilities are emphasized. Resources for mobile learning research and tools are also provided.
Today every 15 seconds, 151 workers experience some sort of serious injury at the workplace, accounting for more than 315 million accidents in factories, hospitals and other working environments every year, of which 321.000 fatal (source ILO, International Labour Organization).
Despite recent enhancements and enforcements of working safety rules and regulations, achieving proper security for human workers operating in highly automated workplaces, optimising their co-existance with Robotic and Machine intelligence, remains one of the main concerns for a successful deployment of the industry 4.0 revolution in contemporary workfloors.
SmartTrack.io™, is an innovative italian platform using new generation IoT (Internet of Things) beacons, wearable BANs (Body Area Networks) and artificial intelligence algos to check out that workers are properly wearing safety devices, avoid men-machine collisions, optimise escape routes and track smart pathways to detect and evacuate survivors during industrial accidents and/or adverse working events, .
If increasing the safety of your Human Resources and securing their smart co-existance with machines and robots whilst introducing automation at the workplace, is your main question and concern, SmartTrack.io™ is the answer!
fieramilano 15.17 novembre 2017 fiera safety e sicurezza Industry 4.0
More Related Content
Similar to The learning sputnik effect. Using Performance Support and Learning Analytics at the digital workplace by Fabrizio Cardinali (CEO Skillaware)
Vision 2020 Future of Education Workshop OutlineRich James
Slides from discussion group examining future forces shaping education. Material derived from the 2020 Forecast map created by Knowledge Works and Institute for the Future. Presentation co-authored with Paul Owens, Training Coordinator for Instructional Technology.
The document discusses preparing students for the digital future and age of technological disruption by focusing on developing deep learning competencies like creativity, collaboration, and critical thinking through project-based and inquiry-led learning that leverages digital tools and technologies. It provides examples of deep learning pedagogies and assessments as well as resources for professional learning around digital learning and teaching.
MOOCs in question - strategic insights from two institutional experiencesEADTU
This document discusses two universities' experiences with MOOCs. It outlines the debate around MOOCs and whether they are a colonialist tool or form of media/education. It then profiles Dublin City University and its goal to transform lives through education, research, and innovation. The main drivers to offer MOOCs were widening access, fostering innovation, enhancing reputation, and promoting programs. Options for platforms were considered based on criteria like design, pedagogy, and openness to shaping. FutureLearn was ultimately selected based on scoring highest across technical fit, pedagogy, reputation, and community support. The conclusion stresses understanding drivers, focusing funds on the mission, and that partnerships can achieve more than any individual actor.
This document discusses service systems and their impact on quality of life. It begins by outlining different types of systems that focus on (A) flows of things humans need like transportation and supply chains, (B) human activities like retail, banking, and education, and (C) human governance systems like cities, states, and nations. It then provides more depth on these systems and the disciplines that support them. The document emphasizes that quality of life results from quality of service systems as well as quality jobs and investment opportunities. It concludes by stating the best way to predict the future is to inspire students to build it better.
This document provides biographical information about two presenters, Rachelle Ann Gabinete Sendito and Novelyn Teodosio Nalica. Both are 19 years old, single, and third year students pursuing a Bachelor of Elementary Education degree at Palawan State University-Brooke's Point Campus. It also includes their motivational quotes and addresses in Brooke's Point, Palawan, Philippines. The document discusses educational technology and provides definitions from different sources. It explains the systematic approach to teaching, including defining objectives, choosing appropriate methods and exercises, assigning roles, implementing instruction, and evaluating outcomes. The ASSURE model for instructional design is also summarized.
Anthropic, voice activated, adaptive interface, help features
Form: Tablet with stand, wireless keyboard, voice output, large buttons
Functions:
- Calendar & reminders
- Photo sharing
- Video calls
- Health & well-being apps
- Online shopping
- News, radio & TV
- Games
- Home automation
www.dwrc.surrey.ac.uk
Non-PC user re-design – Group B
The document discusses reinventing pedagogical ecosystems through a strategy called EACOS. EACOS focuses on (1) understanding the ends of education rather than seeing technology as the end, (2) using technology to augment teaching rather than replace it, and (3) taking a systemic and creative approach to problem-solving with technology opportunities. The strategy is presented as a way to adapt education to the changing technological world outside of academia so that students learn skills like design, storytelling, and empathy that are in demand in an age of information abundance.
ELH School Tech 2013 - Computational ThinkingPaul Herring
To be good ‘Computational Thinkers’ and hence effective users of, and more importantly empowered creators with Digital Technologies, students need to be conversant and articulate with:
algorithms;
cryptography;
machine intelligence;
computational biology;
search;
recursion;
heuristics;
Entrepreneurial enabling, and
The use of Digital Technologies to develop and support Critical Thinking skills.
While schools have taught many of these areas in the past, opportunities are now being presented where schools can fully embrace those areas traditionally part of a Computer Science type course, but also introduce the fascinating new areas of endeavor such as cryptography and computational biology.
Coupled with the increasing enabling of application development and deployment by Senior School students, such as in the creation and deployment of mobile games using Corona and Lua for example, students are able to be powerfully enabled as creative producers, not just passive users.
The presentation will give an overview of these areas of Computational Thinking and some outline of how they might be implemented in the curriculum, including current examples from senior IT classes in Queensland who are creating digital apps for Android devices.
This presentation will cover some of the ground from my ACEC 2012 talk on this topic (see SlideCast at this link: http://www.slideshare.net/StrategicITbyPFH/computational-thinking-14629222), but expand in a number of areas, in particular some specific suggestions regarding classroom implementation.
The "Supporting Students with TEL" is a module within the PGCLT(HE) at Canterbury Christ Church University. This is the presentation that was given to academic staff that puts TEL in an historical and cultural context before looking at what CCCU does now
The document provides an overview of the Digital Technologies curriculum in Australia to demystify it for teachers. It discusses how a digital economic future is inevitable and schools need to prepare students with skills like being entrepreneurial, adaptive to change, and digitally discerning. The curriculum focuses on developing skills in areas like computational thinking, design thinking, data representation, and digital systems. It differentiates Digital Technologies, which teaches specific computer science concepts, from general ICT capability. It provides examples of what ICT capability and computational thinking look like at different year levels. The goal is to provide practical opportunities for students to develop innovative solutions through design thinking and information systems knowledge.
The world has changed dramatically due to societal, technological, and economic shifts to a digital world. In this new environment, students need skills like innovation, creativity, collaboration, and entrepreneurship to succeed. Universities and businesses can partner to provide skills training through activities like research collaboration, commercializing research, and lifelong learning. New technologies are enabling more personalized, mobile, social, and accessible education but also require changes to fully realize their potential to improve learning and employability.
Digital Learning, Emerging Technologies, Abundant Data, and Pedagogies of CareGeorge Veletsianos
Keynote delivered at the Emerging Technologies in Authentic Learning Contexts Conference (Cape Town, South Africa), drawing links between my research on digital learning, emerging technologies, learner experiences, and the changing higher education landscape.
This document discusses the impact of technology on education from past to present. It contains several quotes and statements about:
1. How technology has opened up new opportunities for learning and access to knowledge since the late 19th century.
2. The need to teach students 21st century literacies like critical thinking, collaboration and knowledge distribution in addition to traditional literacy skills.
3. The importance of focusing not just on new technologies but also on content, context and social innovation to support more flexible, lifelong and peer-based learning.
Powerpoint of talk given to QSITE Conference, at Siena College, Sippy Downs, Sunshine Coast, Australia on 30th Sept. 2013.
This is almost identical to the ELH presentation so if you have listened to that SlideCast don't worry about this one - I didn't record the audio this time, though in hinddight I should have as the conversation after the talk was great and the emphasis was different.
This document discusses the advantages and disadvantages of computers. It notes that computers can eliminate repetitive tasks, provide greater efficiency and reliability, allow access to large amounts of information easily, and enable working from home. However, it also states that computers may reduce job opportunities and human interaction and require special training. The document then examines specific uses of computers in business, education, e-commerce, and for tasks where computers are better suited than humans, like repetitive, automated, or dangerous tasks. It lists advantages like creating, communicating, learning, and organizing information, as well as manufacturing products, but also disadvantages such as eye strain, energy usage, wasting time, and potential negative effects on the mind.
Players operate virtual train switches and speeds to prevent collisions. Researchers developed a VR train simulator to study train traffic control. Through mixing realities, embedded training is expanding to provide integrated training anytime, anywhere. Advancements are transferring to other industries like business and education. Integrated research in tracking, rendering, and scenario delivery are expanding VR simulation possibilities and command/control visualizations.
Digital Technology - Where is the learning?
Keynote presentation at the SCSSA Conference" Information and Communications Technology in the Classroom: Making a Difference to Pupil Learning Thursday 13 November 2014
The John McIntyre Conference Centre, Edinburgh
ICT is a technology required for information processing, in particular, the use electronics computers, communication devices and application software to convert, store, protect, process, transmit and retrieve information from anywhere, anytime
This white paper discusses evidence that educational technology can support learning. It provides examples of research showing that viewing educational television programs positively impacted skills like reading and math. Studies also found that using computers for activities like math problem-solving and reading games led to knowledge gains. However, the document notes technology alone is not enough - it must be properly integrated into instruction by teachers to truly benefit learning.
This document provides an overview and planning considerations for a mobile learning project. It discusses defining mobile learning and understanding learner needs and behaviors. Key aspects to address in planning include objectives, audience, instructional strategies, content development, technical requirements, evaluation, challenges and opportunities. Testing, sustainability, and taking advantage of mobile capabilities are emphasized. Resources for mobile learning research and tools are also provided.
Similar to The learning sputnik effect. Using Performance Support and Learning Analytics at the digital workplace by Fabrizio Cardinali (CEO Skillaware) (20)
Today every 15 seconds, 151 workers experience some sort of serious injury at the workplace, accounting for more than 315 million accidents in factories, hospitals and other working environments every year, of which 321.000 fatal (source ILO, International Labour Organization).
Despite recent enhancements and enforcements of working safety rules and regulations, achieving proper security for human workers operating in highly automated workplaces, optimising their co-existance with Robotic and Machine intelligence, remains one of the main concerns for a successful deployment of the industry 4.0 revolution in contemporary workfloors.
SmartTrack.io™, is an innovative italian platform using new generation IoT (Internet of Things) beacons, wearable BANs (Body Area Networks) and artificial intelligence algos to check out that workers are properly wearing safety devices, avoid men-machine collisions, optimise escape routes and track smart pathways to detect and evacuate survivors during industrial accidents and/or adverse working events, .
If increasing the safety of your Human Resources and securing their smart co-existance with machines and robots whilst introducing automation at the workplace, is your main question and concern, SmartTrack.io™ is the answer!
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2. It discusses each learning turn in more detail, providing examples for how different types of workers and industries can implement them. For instance, it suggests calling your children's school to advance education or embracing new entrepreneurial risks rather than old bailouts.
3. The overall message is that businesses need to quickly adapt to changing markets and technologies through continuous learning and creativity in order to survive and thrive in
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This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
This presentation by OECD, OECD Secretariat, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Tim Capel, Director of the UK Information Commissioner’s Office Legal Service, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
The importance of sustainable and efficient computational practices in artificial intelligence (AI) and deep learning has become increasingly critical. This webinar focuses on the intersection of sustainability and AI, highlighting the significance of energy-efficient deep learning, innovative randomization techniques in neural networks, the potential of reservoir computing, and the cutting-edge realm of neuromorphic computing. This webinar aims to connect theoretical knowledge with practical applications and provide insights into how these innovative approaches can lead to more robust, efficient, and environmentally conscious AI systems.
Webinar Speaker: Prof. Claudio Gallicchio, Assistant Professor, University of Pisa
Claudio Gallicchio is an Assistant Professor at the Department of Computer Science of the University of Pisa, Italy. His research involves merging concepts from Deep Learning, Dynamical Systems, and Randomized Neural Systems, and he has co-authored over 100 scientific publications on the subject. He is the founder of the IEEE CIS Task Force on Reservoir Computing, and the co-founder and chair of the IEEE Task Force on Randomization-based Neural Networks and Learning Systems. He is an associate editor of IEEE Transactions on Neural Networks and Learning Systems (TNNLS).
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdf
The learning sputnik effect. Using Performance Support and Learning Analytics at the digital workplace by Fabrizio Cardinali (CEO Skillaware)
1. 1/23
The Learning Sputnik Effect
Helping your People cross the digital chasm…without falling into IT
A Company of sedApta Group
@Skillaware
#learningsputnik
@CardinaliF
2. 2/28
We Choose to go to the Moon, not because it is easy but because it is hard!
Technology Disruption & The Sputnik Generation
4 october 1957 12 September 1962 20 july 1969
3. 3/28
100 times the Idea Power
Digital Disruption & The People Factor
Technology as a coach1
Data as a 6th sense2
Process as a Learning
Ecosystem3
10times better, stronger & faster times as many, smarter & cheaper10 Times the «Idea Power»100
4. 4/23
1. Technology as
a Coach
Education is the most powerful
weapon You can choose to change
the world.
Nelson Mandela
5. 5/23
1. Technology as
a Coach
Education is the most powerful
weapon You can choose to change
the world.
Nelson Mandela
Schools aren’t enough …any longer...
6. 6/23
1. Technology as
a Coach
Education is the most powerful
weapon You can choose to change
the world.
Nelson Mandela
Schools aren’t enough …any longer...
7. 7/23
…HR Practices aren’t much better.…
either…
1. Technology as
a Coach
Education is the most powerful
weapon You can choose to change
the world.
Nelson Mandela
8. 8/23Rivard, R. (2013) Measuring the MOOC drop-outrate Inside Higher Education, March 8 - See more at: http://www.tonybates.ca/2013/03/08/discussing-drop-
out-rates-in-moocs/#sthash.9rUyerIN.dpuf
…nor eLearning is helping much…yet.
1. Technology as
a Coach
Education is the most powerful
weapon You can choose to change
the world.
Nelson Mandela
People forget:
• 42% of “elearning” 20
minutes after delivery
• 67% after 24 hours
• 79% after 1 month
9. 9/23
Hint 1: Introduce new Performance
Support Solutions whilst Onboarding onto
new Digital Procedures & Platforms
1
First Training
2
Additional
Training
3
Apply & Recall
4
Decision Taking
5
Manage
Change
eLearning
Mobile Learning
Classroom Performance Support Systems
R a p i d U p s k i l l i n g J o u r n e y
DIGITALSKILLS
10 % Formal 20 % Informal 70% Experiential
1. Technology as
a Coach
Education is the most powerful
weapon You can choose to change
the world.
Nelson Mandela
10. 10/23
2. Process as a
Learning
Ecosystem
Tell me and I forget. Teach me and I
remember. Engage me and I learn.
Confucio
11. 11/23
From Data Driven
Siloed IT Platforms…
…toWorkflow Driven Digital Ecosystems
The New Nexus of Forces
2. Process as a
Learning
Ecosystem
Tell me and I forget. Teach me and I
remember. Engage me and I learn.
Confucio
12. 12/23
From Data Driven
Siloed IT Platforms…
…toWorkflow Driven Digital Ecosystems
The New Nexus of Forces
2. Process as a
Learning
Ecosystem
Tell me and I forget. Teach me and I
remember. Engage me and I learn.
Confucio
15. 15/23
3. Data as a 6th
sense
Experience is simply the name we
give to our mistakes.
Oscar Wilde
Image courtesy of
16. 16/23
Increasingaggregation
Audience:
CFO, CEO
Plant Accounting,
Finance
Plant Management,
Operations
Management
Operators, Supervisors,
Quality, Engineers,
Technicians
Profitability
Increasingabilitytotakeaction
Corporate
Financials
Aggregated Financial
& Operations Metrics
Operations-level KPIs &
Dynamic Performance Metrics
External
Investors
& Creditors
Internal
Strategic
Business
Planning
Data and Processes
Digital
Platforms
3. Data as a 6th
sense
Experience is simply the name we
give to our mistakes.
Oscar Wilde
Key Performance Indicators & Models
17. 17/23
3. Data as a 6th
sense
Experience is simply the name we
give to our mistakes.
Oscar Wilde
Hint 3: Measure Your Digital Transformation
Journey with Proper Process and Learning
Analytics
SCOR™ ISO22400™
SCAMPI ™
CMMI ™
Vollmann™
ISA95™
Processes
Digital
Procedures
Data
Measure Process KPI & feedback Learning Analytics
For Continuous Improvement
22. 22/23
Skillaware
Digital Process Peformance Support
Digital Process Performance Support
• eLearning Standards (Scorm
2004 Cowriter, IMS Board of Directors,
CEN LearningTechnologies,…)
• EU Expert (ELIG Chair,TEL Unit
external consultant,…)
• TEL Startupper (Giunti Labs eXact
LCMS, Hive DR,…)
27. 27/23
Summarising
Blend Conitnuous People Training and Process Improvement into
Your Digital Transformation Strategy
Introduce new Performance Support Solutions whilst Onboarding
onto new Digital Procedures & Platforms
Measure Your Digital Transformation Journey with Proper Process
and Learning Analytics
3 steps for helping your People
Crossing the Chasm of digital disruption
10 % Formal 20 % Informal 70% Experiential
28. 28/23A Company of sedApta Group
Video courtesy of degreed
CardinaliFSkillaware #learningsputnik
But do it fast...
…The Digital Sputnik has been launched!