More information can be found here:
tiii.be/projects/drumduino
The Drum Duino is a novel device that makes music or rhythmical sounds using any object as percussive instrument.
The rhythmical sounds follow the drum patterns that are programmed using a tangible user interface. The main focus in this project was to design a tangible link combined with digital processing and physical output. This physical output is then transferred into audible sounds so it becomes a novel instrument. In addition it is a fun instrument to use because the user can experiment with different sounds using common objects found in his environment. Many of us may have grown up playing and learning music through beating and tapping on any object we could find in our vicinity. The more creative the user is, the more exciting the music gets. Both shape and material of the chosen objects will determine the sound that will be created by the tapping of the Drum Duino device.
20190625 Research at Taiwan AI Labs: Music and Speech AIYi-Hsuan Yang
A very brief introduction of what we have been working on at the AI Labs on "music AI" (specifically, automatic music composition/generation) and "speech AI" (specifically, Mandarin ASR).
Sous le feu des critiques: Trop moderne! Pas assez subversive aux yeux de certains! Pas créative! Un effet de mode passager pour les "djeunz"! Ou pire une musique de drogués!! Permettez moi au cours de cette session de vous éclairer sur cette culture et également sur les coulisses de la création des musiques assistées par ordinateur (MAO), et de voir ensemble les relations intéressantes que l'on peut tisser avec nos pratiques du développement logiciel (Software Craftsmanship).
On a pu lire quelques analogies entre pratique des musiques jazz, somme toute une musique très classique, et la pratique du développement logiciel tel que nous la concevons tous ici ("agile" diront certain). Pourtant il y a bien des façons de faire de la musique et en tant que spécialistes de la programmation j'ai été étonné de constater que peu d'entre nous s’intéressent à la musique dite "électronique". Pourtant, dans ces musiques aussi, nous nous servons d'outils logiciels au service de notre inspiration et notre créativité. On retrouve l'approche incrémentale, la technique imposée par les machines, des patterns évidemment, mais aussi de la pratique répétée, de l'amélioration continue et la coopération quand nous formons des groupes collaboratifs.
Au cours de cette session, après les généralités d'usage, je vous montrerai un DAW (digital audio workstation) logiciel, très couramment employé, et pas que pour la musique électronique, j'ai nommé "Live 9" d'Ableton avec sa surface de contrôle dédiée: Push (une sorte de clavier multi-fonctions pour la musique). Live est également extensible grâce à Max MSP, une API de programmation qui permet de scripter/patcher ce logiciel sous bien des formes.
J'espère vous montrer que création et programmation ne sont pas si éloignés que cela... et vous ferai partager mon expérience au sein de la Do It Yourself Music Academy
More information can be found here:
tiii.be/projects/drumduino
The Drum Duino is a novel device that makes music or rhythmical sounds using any object as percussive instrument.
The rhythmical sounds follow the drum patterns that are programmed using a tangible user interface. The main focus in this project was to design a tangible link combined with digital processing and physical output. This physical output is then transferred into audible sounds so it becomes a novel instrument. In addition it is a fun instrument to use because the user can experiment with different sounds using common objects found in his environment. Many of us may have grown up playing and learning music through beating and tapping on any object we could find in our vicinity. The more creative the user is, the more exciting the music gets. Both shape and material of the chosen objects will determine the sound that will be created by the tapping of the Drum Duino device.
20190625 Research at Taiwan AI Labs: Music and Speech AIYi-Hsuan Yang
A very brief introduction of what we have been working on at the AI Labs on "music AI" (specifically, automatic music composition/generation) and "speech AI" (specifically, Mandarin ASR).
Sous le feu des critiques: Trop moderne! Pas assez subversive aux yeux de certains! Pas créative! Un effet de mode passager pour les "djeunz"! Ou pire une musique de drogués!! Permettez moi au cours de cette session de vous éclairer sur cette culture et également sur les coulisses de la création des musiques assistées par ordinateur (MAO), et de voir ensemble les relations intéressantes que l'on peut tisser avec nos pratiques du développement logiciel (Software Craftsmanship).
On a pu lire quelques analogies entre pratique des musiques jazz, somme toute une musique très classique, et la pratique du développement logiciel tel que nous la concevons tous ici ("agile" diront certain). Pourtant il y a bien des façons de faire de la musique et en tant que spécialistes de la programmation j'ai été étonné de constater que peu d'entre nous s’intéressent à la musique dite "électronique". Pourtant, dans ces musiques aussi, nous nous servons d'outils logiciels au service de notre inspiration et notre créativité. On retrouve l'approche incrémentale, la technique imposée par les machines, des patterns évidemment, mais aussi de la pratique répétée, de l'amélioration continue et la coopération quand nous formons des groupes collaboratifs.
Au cours de cette session, après les généralités d'usage, je vous montrerai un DAW (digital audio workstation) logiciel, très couramment employé, et pas que pour la musique électronique, j'ai nommé "Live 9" d'Ableton avec sa surface de contrôle dédiée: Push (une sorte de clavier multi-fonctions pour la musique). Live est également extensible grâce à Max MSP, une API de programmation qui permet de scripter/patcher ce logiciel sous bien des formes.
J'espère vous montrer que création et programmation ne sont pas si éloignés que cela... et vous ferai partager mon expérience au sein de la Do It Yourself Music Academy
Trabajo Regular presentado en CoSECiVi'14.
Resumen:
This paper describes a serious game intended to teach singing to children. The system shows the students a virtual world they can explore, and the evolution of the world is based on their performance.
Automatic content generation techniques are used to present the player with different exercises, and their singing is evaluated using state of the art techniques.
Research in artificial intelligence (AI) is known to have impacted medical diagnosis, stock trading, robot control, and several other fields. Perhaps less popular is the contribution of AI in the field of music. Nevertheless, Artificial intelligence and music (AIM) has, for a long time, been a common subject in several conferences and workshops, including the International Computer Music Conference, the Computing Society Conference and the International Joint Conference on Artificial Intelligence.
Slides from talk we gave at SF Dorkbot, describing how we made Steve the Robot H.E.Ai.D., a large scale interactive laser and generative sound experience.
This is a presentation on my idea for a new MP3 Player, and it's animated advert. It shows my research, design and animation ideas outlined for the creation of the product.
Sound is a multi-layered mixture of various elements. All things audio make up the soundtrack, and each has their own respective priorities, contexts, and purpose.
Trabajo Regular presentado en CoSECiVi'14.
Resumen:
This paper describes a serious game intended to teach singing to children. The system shows the students a virtual world they can explore, and the evolution of the world is based on their performance.
Automatic content generation techniques are used to present the player with different exercises, and their singing is evaluated using state of the art techniques.
Research in artificial intelligence (AI) is known to have impacted medical diagnosis, stock trading, robot control, and several other fields. Perhaps less popular is the contribution of AI in the field of music. Nevertheless, Artificial intelligence and music (AIM) has, for a long time, been a common subject in several conferences and workshops, including the International Computer Music Conference, the Computing Society Conference and the International Joint Conference on Artificial Intelligence.
Slides from talk we gave at SF Dorkbot, describing how we made Steve the Robot H.E.Ai.D., a large scale interactive laser and generative sound experience.
This is a presentation on my idea for a new MP3 Player, and it's animated advert. It shows my research, design and animation ideas outlined for the creation of the product.
Sound is a multi-layered mixture of various elements. All things audio make up the soundtrack, and each has their own respective priorities, contexts, and purpose.
The slides for my seminar on adaptive music at the Charles University in Prague // Introduction to the topic of adaptive music // Music Design // Sequence Music Engine // On development of the Kingdom Come: Deliverance soundtrack.
A Presentation for the 2013 Summer Teaching with Technology Institute
By Prof. Christopher Hopkins, LIU Post Faculty
This presentation will explore the role and development of the video game sound and music designer. Advances in game design and technology have created a competitive, yet imaginative arena in which young composers must explore, experiment, and create ways to effectively implement compelling game audio into games as well as market their work through multimedia geared toward potential gaming companies.
Lecture 5 in the COMP 4010 course on Augmented and Virtual Reality. This lecture talks about spatial audio and tracking systems. Delivered by Bruce Thomas and Mark Billinghurst on August 23rd 2016 at University of South Australia.
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
AI Genie Review: World’s First Open AI WordPress Website CreatorGoogle
AI Genie Review: World’s First Open AI WordPress Website Creator
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-genie-review
AI Genie Review: Key Features
✅Creates Limitless Real-Time Unique Content, auto-publishing Posts, Pages & Images directly from Chat GPT & Open AI on WordPress in any Niche
✅First & Only Google Bard Approved Software That Publishes 100% Original, SEO Friendly Content using Open AI
✅Publish Automated Posts and Pages using AI Genie directly on Your website
✅50 DFY Websites Included Without Adding Any Images, Content Or Doing Anything Yourself
✅Integrated Chat GPT Bot gives Instant Answers on Your Website to Visitors
✅Just Enter the title, and your Content for Pages and Posts will be ready on your website
✅Automatically insert visually appealing images into posts based on keywords and titles.
✅Choose the temperature of the content and control its randomness.
✅Control the length of the content to be generated.
✅Never Worry About Paying Huge Money Monthly To Top Content Creation Platforms
✅100% Easy-to-Use, Newbie-Friendly Technology
✅30-Days Money-Back Guarantee
See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
#AIGenieApp #AIGenieBonus #AIGenieBonuses #AIGenieDemo #AIGenieDownload #AIGenieLegit #AIGenieLiveDemo #AIGenieOTO #AIGeniePreview #AIGenieReview #AIGenieReviewandBonus #AIGenieScamorLegit #AIGenieSoftware #AIGenieUpgrades #AIGenieUpsells #HowDoesAlGenie #HowtoBuyAIGenie #HowtoMakeMoneywithAIGenie #MakeMoneyOnline #MakeMoneywithAIGenie
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus
As part of the DOE Integrated Research Infrastructure (IRI) program, NERSC at Lawrence Berkeley National Lab and ALCF at Argonne National Lab are working closely with General Atomics on accelerating the computing requirements of the DIII-D experiment. As part of the work the team is investigating ways to speedup the time to solution for many different parts of the DIII-D workflow including how they run jobs on HPC systems. One of these routes is looking at Globus Compute as a way to replace the current method for managing tasks and we describe a brief proof of concept showing how Globus Compute could help to schedule jobs and be a tool to connect compute at different facilities.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
E-commerce Application Development Company.pdfHornet Dynamics
Your business can reach new heights with our assistance as we design solutions that are specifically appropriate for your goals and vision. Our eCommerce application solutions can digitally coordinate all retail operations processes to meet the demands of the marketplace while maintaining business continuity.
Atelier - Innover avec l’IA Générative et les graphes de connaissancesNeo4j
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Allez au-delà du battage médiatique autour de l’IA et découvrez des techniques pratiques pour utiliser l’IA de manière responsable à travers les données de votre organisation. Explorez comment utiliser les graphes de connaissances pour augmenter la précision, la transparence et la capacité d’explication dans les systèmes d’IA générative. Vous partirez avec une expérience pratique combinant les relations entre les données et les LLM pour apporter du contexte spécifique à votre domaine et améliorer votre raisonnement.
Amenez votre ordinateur portable et nous vous guiderons sur la mise en place de votre propre pile d’IA générative, en vous fournissant des exemples pratiques et codés pour démarrer en quelques minutes.
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-fusion-buddy-review
AI Fusion Buddy Review: Key Features
✅Create Stunning AI App Suite Fully Powered By Google's Latest AI technology, Gemini
✅Use Gemini to Build high-converting Converting Sales Video Scripts, ad copies, Trending Articles, blogs, etc.100% unique!
✅Create Ultra-HD graphics with a single keyword or phrase that commands 10x eyeballs!
✅Fully automated AI articles bulk generation!
✅Auto-post or schedule stunning AI content across all your accounts at once—WordPress, Facebook, LinkedIn, Blogger, and more.
✅With one keyword or URL, generate complete websites, landing pages, and more…
✅Automatically create & sell AI content, graphics, websites, landing pages, & all that gets you paid non-stop 24*7.
✅Pre-built High-Converting 100+ website Templates and 2000+ graphic templates logos, banners, and thumbnail images in Trending Niches.
✅Say goodbye to wasting time logging into multiple Chat GPT & AI Apps once & for all!
✅Save over $5000 per year and kick out dependency on third parties completely!
✅Brand New App: Not available anywhere else!
✅ Beginner-friendly!
✅ZERO upfront cost or any extra expenses
✅Risk-Free: 30-Day Money-Back Guarantee!
✅Commercial License included!
See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
#AIFusionBuddyReview,
#AIFusionBuddyFeatures,
#AIFusionBuddyPricing,
#AIFusionBuddyProsandCons,
#AIFusionBuddyTutorial,
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#WhatIsAIFusionBuddy?,
#HowDoesAIFusionBuddyWorks
Understanding Nidhi Software Pricing: A Quick Guide 🌟
Choosing the right software is vital for Nidhi companies to streamline operations. Our latest presentation covers Nidhi software pricing, key factors, costs, and negotiation tips.
📊 What You’ll Learn:
Key factors influencing Nidhi software price
Understanding the true cost beyond the initial price
Tips for negotiating the best deal
Affordable and customizable pricing options with Vector Nidhi Software
🔗 Learn more at: www.vectornidhisoftware.com/software-for-nidhi-company/
#NidhiSoftwarePrice #NidhiSoftware #VectorNidhi
Custom Healthcare Software for Managing Chronic Conditions and Remote Patient...Mind IT Systems
Healthcare providers often struggle with the complexities of chronic conditions and remote patient monitoring, as each patient requires personalized care and ongoing monitoring. Off-the-shelf solutions may not meet these diverse needs, leading to inefficiencies and gaps in care. It’s here, custom healthcare software offers a tailored solution, ensuring improved care and effectiveness.
4. What Is Sound to People?
• Physics
– Sound field
– Signal
– Content of signal
• Music / audio design
– Tone, noise
– Sample, loop
– Subjective property of a device
• „The headphones have a nice sound“
5. We’re Mostly Visual Creatures
• Audio is taught to carry only a complementary information
• Easy to communicate using sound
• Difficult to talk about sound
sight
hearing the rest
7. Common Applications of Sound
• Obvious:
– Film, video games
– Acoustic notification of background processes
• Less obvious:
– Subjective reduction of noise level
8. Sound in User Interfaces
• Interaction modality (input and output)
• Alerts
• Widget sounds
• Presentation of data
• Mood setters
• Sound branding
9. Sound in Video Games
• Complement of visual information
• Bears other forms of information
• Foreground
– Voices
– Sounds of objects being manipulated
• Background
– Environment
– Mood
– Music
10. Sound Design Exercises
• Bomb explosion
• Explosion in outer space
• Two swords colliding
• Lightsaber combat
• Blade of sword, illuminated by sunrise
• Whisper in the crowd
• Cave
• Light
• Semantics more important than correct physics?
12. Behavior of Audio Sources
tuner hit
one-shot
always the same
only heard
from up close
signal generator
sustained
randomized
helicopter
sustained
maneuver-sensitive
Doppler effect
likely
explosion
one-shot
randomized
may disrupt
other sounds
running animal
periodic
randomized
depends on the
ground surface
15. Diegetic Sounds
• Belonging to the world
• Explainable by processes in the world
• Intrinsic acoustic properties of objects
• Collisions of objects
Examples:
• Footsteps of a person we see
• Sword drawn
• Dialog of people
17. Non-diegetic Sounds
• Cannot be explained by the processes in the world
Examples:
• Narrator’s voice-overs
• Abstract sound effects
• Music (if not from a visible source)
18. User Interface Sounds
• Definitely not anyhow a part of the world
Examples:
• Buttons pressed
• Choices activated
• Alerts
• Widgets
19. Sound Effects by Duration
• One-shots
– Short (or finite)
– Distinct instances
– Played once or periodically
– Impacts, footsteps, …
• Sustained sounds
– Loops
– Keep playing until switched off
– Engines, wind
21. Multiple One-shot Samples
Multiple sounds playing at the same time
People are not good at:
• Attributing each sound to its object
What to do:
• Only the most important visual elements have their one-shot
sounds
• The rest is simulated as a 2’-long loop
• Make sure you have perfect loops
22. Multiple One-shot Samples
People are good at:
• Detecting loops, cycles
• Telling that two sounds are identical
What to do:
• For real environment recordings:
Remove easily memorable sounds
• For synthesis:
Randomize the sounds inside the loops
23. Multiple One-shot Samples
Very important:
• Sounds triggered synchronously to frames
• 100s of reasons to play a sound per second
⇒ real danger of ending up with a 30/60Hz hum
24. Unexpected Realism
• No sound in space
• Can’t whisper in a crowd
• Plate armor does not sound hollow
• Camera is not the same thing as the microphone