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LeanUX NYC 2014
Show Me What You’re Thinking
Visualizing progress to foster feeling
April 11, 2014
Hi. I’m Ray
Ray DeLaPena
Director of Strategy, Catalyst Group
catalystnyc.com
@rayraydel
Introduction
Who are you?
Introduction
About this workshop
Introduction
Preface
Setting the Stage
•	 Collage Exercise
Understanding the Players
•	 Character Exercise
Telling the Story
•	 Story Mapping Exercise
Let’s start a project!
Preface
We’re going to identify a product opportunity
in a well known problem space.
We’ll focus on how “interim artifacts,” visible
together, tell a story the team can connect with
and evolve.
Attending a Conference
Our Problem Space
Travel & Logistics
•	 Where am I going and when?
Social & Networking
•	 Where’s the party? Who should/did I meet?
Content
•	 What did I learn?
Setting the Stage
Setting the Stage
Work in a space with feeling
Set the tone for the project
Not just images and artifacts, but words too
Collage
Setting the Stage
Definition: A technique of an art production, primarily used
in the visual arts, where the artwork is made from an
assemblage of different forms, thus creating a new whole.
•	 Helps overcome hindrances
•	 Fear of drawing
•	 Lack of inspiration
•	 Not just pictures... Words help too
Image courtesy of Susannah Conway www.susannahconway.com.
Collage
Setting the Stage
Some basic compositional structures
ONE: Circle, unity, wholeness, inclusion, gathering,
emanating from a central core
TWO: Duality, attempting to find balance, showing conflict
or tensions, “drawing a line in the sand”
THREE: The pyramid/triangle, the Venn diagram, hierarchy
of order
FOUR: Square, corners of the earth, the elements, balance
Cut! Paste! Draw! Write!
(30 minutes)
Collage Exercise
•	 What speaks to you about the problem space?
•	 Help your team relate to the attendee
•	 What do you want the experience to look and feel like?
The Players
The Players
Personas, proto-personas, characters
What are they?
Why do we create them?
How do we use them?
Characters
The Players
How are they different from “traditional”
personas?*
Create them vs. describe them
Deeper emotional connection
* Keep in mind, you’d revise and evolve these as you engage with real customers.
For more info search for Chelsey Delaney on SlideShare
Our method
The Players
1.	 Fill in their attributes
2.	 Draw them. Represent important characteristics.
3.	 Speak for them
Who are we designing for?
(10 minutes)
Character Exercise
Fill in the attributes of your character
Name
Age
Income
What’s their role?
Where do they live?
Who paid?
How “connected” are they?
Why are they here?
Give them a face
(10 minutes)
Character Exercise
Draw your character
Don’t worry if it’s ugly
Put them in context
Have fun with it!
Tell us what bothers you
(15 minutes)
Character Exercise
WW_S (What Would your character Say?)
Take 5 minutes each to role play your character
What are they nervous about?
What are they annoyed about?
Use their voice
Telling the Story
Telling the Story
Track our characters through all the steps/
stages of our story
Call out moments of:
•	opportunity
•	pain
•	emotion
•	conversion
The Narrative Arc
Telling the Story
Beginning > middle > end
1.	 Exposition
2.	 Inciting Incident
3.	 Rising Action
4.	 Crisis
5.	 Climax
6.	 Denouement, or Falling Action
7.	 Resolution
Plotting our moments
Telling the Story
Identify key moments for your product along the arc
and consider how to communicate them.
Hint: Use images from your collages, go back into the magazines,
or draw something.
For more info check out UX Matters and search for: Storymapping by Lis Hubert and Donna Lichaw
													 and Mapping User Journeys by Shean Malik
LeanUX NYC II --
Journey to Jersey
(20 minutes)
Story Mapping Exercise
Plot your story
•	 Awareness (Exposition)
•	 Initial Information (Inciting Incident)
•	 Investigation, Decision, Justification (Rising Action)
•	 Registration, Payment, Logistics (Crisis)
•	 Conference Begins! (Climax)
•	 Conference Ends (Denouement or Falling Action)
•	 Post-conference Reflection and Sharing (Resolution)
LeanUX NYC II --
Journey to Jersey
(20 minutes)
Story Mapping Exercise
Insert your moments
•	 Confusion
•	 Frustration
•	 Unmet Need
•	 Opportunity to delight
Let’s review.
Review
We’ve made a lot of assumptions.
Think about experiments that would test their
validity.
Consider how your thinking and feeling would
evolve as you put your product out in the world.
Imagine how your space, your deliverables, and your
product would reflect the changes.
The End.
Thank you!
Ray DeLaPena
Director of Strategy, Catalyst Group
catalystnyc.com
@rayraydel
raydelapena@gmail.com
Thank You

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Show Me What You're Thinking

  • 1. LeanUX NYC 2014 Show Me What You’re Thinking Visualizing progress to foster feeling April 11, 2014
  • 2. Hi. I’m Ray Ray DeLaPena Director of Strategy, Catalyst Group catalystnyc.com @rayraydel Introduction
  • 4. About this workshop Introduction Preface Setting the Stage • Collage Exercise Understanding the Players • Character Exercise Telling the Story • Story Mapping Exercise
  • 5. Let’s start a project! Preface We’re going to identify a product opportunity in a well known problem space. We’ll focus on how “interim artifacts,” visible together, tell a story the team can connect with and evolve.
  • 6. Attending a Conference Our Problem Space Travel & Logistics • Where am I going and when? Social & Networking • Where’s the party? Who should/did I meet? Content • What did I learn?
  • 7. Setting the Stage Setting the Stage Work in a space with feeling Set the tone for the project Not just images and artifacts, but words too
  • 8. Collage Setting the Stage Definition: A technique of an art production, primarily used in the visual arts, where the artwork is made from an assemblage of different forms, thus creating a new whole. • Helps overcome hindrances • Fear of drawing • Lack of inspiration • Not just pictures... Words help too Image courtesy of Susannah Conway www.susannahconway.com.
  • 9. Collage Setting the Stage Some basic compositional structures ONE: Circle, unity, wholeness, inclusion, gathering, emanating from a central core TWO: Duality, attempting to find balance, showing conflict or tensions, “drawing a line in the sand” THREE: The pyramid/triangle, the Venn diagram, hierarchy of order FOUR: Square, corners of the earth, the elements, balance
  • 10. Cut! Paste! Draw! Write! (30 minutes) Collage Exercise • What speaks to you about the problem space? • Help your team relate to the attendee • What do you want the experience to look and feel like?
  • 11. The Players The Players Personas, proto-personas, characters What are they? Why do we create them? How do we use them?
  • 12. Characters The Players How are they different from “traditional” personas?* Create them vs. describe them Deeper emotional connection * Keep in mind, you’d revise and evolve these as you engage with real customers. For more info search for Chelsey Delaney on SlideShare
  • 13. Our method The Players 1. Fill in their attributes 2. Draw them. Represent important characteristics. 3. Speak for them
  • 14. Who are we designing for? (10 minutes) Character Exercise Fill in the attributes of your character Name Age Income What’s their role? Where do they live? Who paid? How “connected” are they? Why are they here?
  • 15. Give them a face (10 minutes) Character Exercise Draw your character Don’t worry if it’s ugly Put them in context Have fun with it!
  • 16. Tell us what bothers you (15 minutes) Character Exercise WW_S (What Would your character Say?) Take 5 minutes each to role play your character What are they nervous about? What are they annoyed about? Use their voice
  • 17. Telling the Story Telling the Story Track our characters through all the steps/ stages of our story Call out moments of: • opportunity • pain • emotion • conversion
  • 18. The Narrative Arc Telling the Story Beginning > middle > end 1. Exposition 2. Inciting Incident 3. Rising Action 4. Crisis 5. Climax 6. Denouement, or Falling Action 7. Resolution
  • 19. Plotting our moments Telling the Story Identify key moments for your product along the arc and consider how to communicate them. Hint: Use images from your collages, go back into the magazines, or draw something. For more info check out UX Matters and search for: Storymapping by Lis Hubert and Donna Lichaw and Mapping User Journeys by Shean Malik
  • 20. LeanUX NYC II -- Journey to Jersey (20 minutes) Story Mapping Exercise Plot your story • Awareness (Exposition) • Initial Information (Inciting Incident) • Investigation, Decision, Justification (Rising Action) • Registration, Payment, Logistics (Crisis) • Conference Begins! (Climax) • Conference Ends (Denouement or Falling Action) • Post-conference Reflection and Sharing (Resolution)
  • 21. LeanUX NYC II -- Journey to Jersey (20 minutes) Story Mapping Exercise Insert your moments • Confusion • Frustration • Unmet Need • Opportunity to delight
  • 22. Let’s review. Review We’ve made a lot of assumptions. Think about experiments that would test their validity. Consider how your thinking and feeling would evolve as you put your product out in the world. Imagine how your space, your deliverables, and your product would reflect the changes.
  • 23. The End. Thank you! Ray DeLaPena Director of Strategy, Catalyst Group catalystnyc.com @rayraydel raydelapena@gmail.com Thank You