I don't like jumping into an all-day seminar full of jargon and potentially new vocabulary without setting a baseline, so I created this VERY brief overview of VR to kick off the day at the International Documentary Association (IDA) 3-day deep dive into VR for documentary filmmakers in LA.
Virtual reality has the potential to transform architecture and design by allowing clients to experience proposed designs in an immersive virtual environment. It can be used throughout the design process, from initial mock-ups to finalizing details. By using VR, architects can more effectively communicate their visions and gain client buy-in with realistic virtual walkthroughs. This helps reduce rounds of revisions and gives clients a better understanding of how the final building will function in real-world scenarios. While VR equipment has an initial cost, applications can also be developed for smartphones, lowering the barrier to using the technology in architectural presentations and collaboration.
1. The document discusses various virtual reality, augmented reality, and mixed reality technologies and their applications in architecture.
2. VR allows clients to visualize and interact with digital designs in an immersive way, helping convey ideas more effectively than traditional methods.
3. AR enhances user experience by overlaying virtual objects onto real environments. It has lower costs than VR since it uses existing hardware.
Using augmented reality and virtual reality in real estate sales officesAlper Guler
Using augmented and virtual reality technologies in real estate sales offices. See how you can utilize augmented reality and virtual reality to sell new development projects faster.
These are the slides from Dames Making Games' "Introduction to Game-Making Tools" workshop. If you want to make a game, there are lots of tools available to help you -- even if you've never made one before, and even if you don't know how to code! This presentation provides an overview of the tools that are most popular with DMG members.
Detailed overview of VR post-production workflow presented at the International Documentary Association (IDA) 3-day deep dive into VR for documentary filmmakers in LA.
The document discusses audio production for virtual reality content, including capturing ambisonic audio, editing audio tracks in post-production, integrating audio with video and game engines, and delivering audio output for VR platforms like GearVR and Cardboard. The presentation provides an overview of the VR audio post-production workflow from capture and editing to final delivery.
I don't like jumping into an all-day seminar full of jargon and potentially new vocabulary without setting a baseline, so I created this VERY brief overview of VR to kick off the day at the International Documentary Association (IDA) 3-day deep dive into VR for documentary filmmakers in LA.
Virtual reality has the potential to transform architecture and design by allowing clients to experience proposed designs in an immersive virtual environment. It can be used throughout the design process, from initial mock-ups to finalizing details. By using VR, architects can more effectively communicate their visions and gain client buy-in with realistic virtual walkthroughs. This helps reduce rounds of revisions and gives clients a better understanding of how the final building will function in real-world scenarios. While VR equipment has an initial cost, applications can also be developed for smartphones, lowering the barrier to using the technology in architectural presentations and collaboration.
1. The document discusses various virtual reality, augmented reality, and mixed reality technologies and their applications in architecture.
2. VR allows clients to visualize and interact with digital designs in an immersive way, helping convey ideas more effectively than traditional methods.
3. AR enhances user experience by overlaying virtual objects onto real environments. It has lower costs than VR since it uses existing hardware.
Using augmented reality and virtual reality in real estate sales officesAlper Guler
Using augmented and virtual reality technologies in real estate sales offices. See how you can utilize augmented reality and virtual reality to sell new development projects faster.
These are the slides from Dames Making Games' "Introduction to Game-Making Tools" workshop. If you want to make a game, there are lots of tools available to help you -- even if you've never made one before, and even if you don't know how to code! This presentation provides an overview of the tools that are most popular with DMG members.
Detailed overview of VR post-production workflow presented at the International Documentary Association (IDA) 3-day deep dive into VR for documentary filmmakers in LA.
The document discusses audio production for virtual reality content, including capturing ambisonic audio, editing audio tracks in post-production, integrating audio with video and game engines, and delivering audio output for VR platforms like GearVR and Cardboard. The presentation provides an overview of the VR audio post-production workflow from capture and editing to final delivery.
Virtual reality is a computer-simulated environment that can recreate sensory experiences like sight, sound, and touch. The history of VR began in the 1960s and has since been used in various fields like education, medicine, business, and the military. While VR offers many applications, it also faces challenges in causing simulation sickness and disorientation when users cannot see the real world. As the technology advances, VR is expected to become more integrated into daily life and human activities.
The Emerging Virtual Reality Landscape: a PrimerSim Blaustein
This document provides an overview of virtual reality (VR) and augmented reality (AR), including their definitions and histories. It discusses how VR began in the 1960s and progressed through early prototypes in the 1970s-1990s. The modern era of VR began around 2011 with efforts by Valve, Oculus, and others. The document outlines the growing VR market potential in areas like gaming, film, education and more. Industry projections show rapid growth in VR users, revenues, and category spending over the next few years. It also maps the current VR landscape including studios, capture methods, engines/tools, distribution platforms, hardware types, input methods, and business models.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Virtual reality is a user interface that involves real-time simulation and interactions through sensory channels to immerse users in virtual environments. It has its origins in flight simulators from the 1950s and early prototypes in the 1960s, with commercial development beginning in the late 1980s. Current applications of VR include movies, video games, and education/training. Emerging technologies like Project Natal, CAVE systems, and the Nintendo Wii are pushing the boundaries of VR by enabling more natural physical interaction. While the future is uncertain, VR is expected to continue evolving entertainment and other industries through immersive experiences.
It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
Virtual reality (VR) allows users to interact with simulated environments, whether replicating the real world or an imaginary world. VR has five main components - dimensionality, motion/animation, interaction, viewpoint, and immersion. It can be used for training, education, or games. There are various types of VR systems including non-immersive desktop systems, semi-immersive projection systems, and fully immersive head-mounted display systems. Key VR hardware includes head-mounted displays, data gloves, tracking devices, and cave automatic virtual environments. VR software includes toolkits for programming applications and authoring systems for creating worlds graphically.
360 video allows viewers to pan and rotate their perspective in all directions within a spherical video. Footage is captured using an omnidirectional camera or multiple cameras and stitched together to create a panoramic view. This immersive experience allows viewers to explore and interact with spaces, becoming part of the story. When combined with VR, 360 video can simulate real-life environments. Examples include a tour of the Large Hadron Collider, a 360 cockpit view, and a virtual tour of a cancer research lab.
Things to keep in mind while searching Best webcast consultancy firm are Track Record of Success , An Experienced Team , Reasonable Cost Structure , Communication Skills .
HIKVISION CCTV CAMERA DEALERS IN BANG LORE Ajay Dubey
Hikvision is a leading manufacturer of innovative CCTV solutions including IP cameras, HD analog cameras, management software, and other surveillance equipment. They provide a range of smart IP cameras with built-in analytics software. Hikvision's products are used widely in retail, finance, education, government, and residential settings. The document discusses and compares different types of Hikvision CCTV cameras like dome cameras, bullet cameras, box cameras, turret cameras, PTZ cameras, and fish eye cameras. It provides details on each type of camera including typical uses, features, and benefits.
Hikvision CCTV Camera Dealers in Bangalore +91-7829422434Ajay Dubey
Hikvision is a leading manufacturer of innovative CCTV solutions including IP cameras, HD analog cameras, management software, and other surveillance equipment. They provide a range of smart IP cameras with built-in analytics software. Hikvision's products are used widely in retail, finance, education, government, and residential settings. They offer several types of CCTV cameras like dome cameras, bullet cameras, box cameras, turret cameras, PTZ cameras, and fish eye cameras. Each type has advantages for different surveillance needs and environments.
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VRAugmentedWorldExpo
A talk from the Tools & Products Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
As the industry strives toward immersive augmented and virtual reality experiences, we are guided by the extreme requirements associated with intuitive interactions, visual, and sound quality, in order to achieve the ultimate untethered user experience. Precise, low-latency motion tracking of head movements is crucial for intuitive interactions with the virtual world, and visual-inertial odometry (VIO) is the ideal complementary subsystem to achieve this goal. VIO allows for six-degrees of freedom in VR/AR experiences, reduces latency and cuts the cord. In this session, developers will learn about the evolution of motion tracking and dive into six-degrees of freedom and its impact on VR/AR content development and user experiences.
http://AugmentedWorldExpo.com
IVS IP AI Intelligent video system PPT.pdfDrAhmedGhareeb
A fisheye camera provides Heat map function for hot areas, which can help
you to do business analysis. A fisheye camera also can capture images
around the store floor
Best technology for retail solutions
With Dahua, now you can set image capture to vertical corridor mode for
better view of goods display corridor
This document discusses the camera equipment and settings that will be used to create a short film. It describes that a DSLR camera will be used to film a variety of shots, as it is handheld and movable. It also mentions that drones will be used for establishing shots. Other equipment that will be used includes camcorders, smartphones, prosumer cameras, tripods, dollies, jibs, sliders, and various lenses. Microphone equipment like lavalier, shotgun, boom, and wireless microphones are also listed. It provides details on aperture, shutter speed, frame rate, and how manipulating these settings can achieve different visual effects.
A Geo Vision 360 degree camera uses a fisheye lens to capture panoramic video footage of an entire area in a single shot. It provides complete coverage of a monitored space and is well-suited for security applications. The camera connects to a network for remote viewing on computers and mobile devices. While offering benefits like high-quality video and additional features, Geo Vision 360 degree cameras also have limitations such as cost, complexity of use, and potential blind spots.
This document provides best practices and recommendations for developing VR projects in Unreal Engine. It discusses proper world and character scaling, VR performance considerations like frame rate and profiling, and techniques for optimizing graphics like disabling post-processing effects and using static lighting. Specific tips are provided for areas like normal mapping, tessellation, lighting, particles, and instanced stereo rendering. Resources for learning VR development in Unreal like documentation, videos, and presentations are also listed.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Virtual reality is a computer-simulated environment that can recreate sensory experiences like sight, sound, and touch. The history of VR began in the 1960s and has since been used in various fields like education, medicine, business, and the military. While VR offers many applications, it also faces challenges in causing simulation sickness and disorientation when users cannot see the real world. As the technology advances, VR is expected to become more integrated into daily life and human activities.
The Emerging Virtual Reality Landscape: a PrimerSim Blaustein
This document provides an overview of virtual reality (VR) and augmented reality (AR), including their definitions and histories. It discusses how VR began in the 1960s and progressed through early prototypes in the 1970s-1990s. The modern era of VR began around 2011 with efforts by Valve, Oculus, and others. The document outlines the growing VR market potential in areas like gaming, film, education and more. Industry projections show rapid growth in VR users, revenues, and category spending over the next few years. It also maps the current VR landscape including studios, capture methods, engines/tools, distribution platforms, hardware types, input methods, and business models.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Virtual reality is a user interface that involves real-time simulation and interactions through sensory channels to immerse users in virtual environments. It has its origins in flight simulators from the 1950s and early prototypes in the 1960s, with commercial development beginning in the late 1980s. Current applications of VR include movies, video games, and education/training. Emerging technologies like Project Natal, CAVE systems, and the Nintendo Wii are pushing the boundaries of VR by enabling more natural physical interaction. While the future is uncertain, VR is expected to continue evolving entertainment and other industries through immersive experiences.
It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
Virtual reality (VR) allows users to interact with simulated environments, whether replicating the real world or an imaginary world. VR has five main components - dimensionality, motion/animation, interaction, viewpoint, and immersion. It can be used for training, education, or games. There are various types of VR systems including non-immersive desktop systems, semi-immersive projection systems, and fully immersive head-mounted display systems. Key VR hardware includes head-mounted displays, data gloves, tracking devices, and cave automatic virtual environments. VR software includes toolkits for programming applications and authoring systems for creating worlds graphically.
360 video allows viewers to pan and rotate their perspective in all directions within a spherical video. Footage is captured using an omnidirectional camera or multiple cameras and stitched together to create a panoramic view. This immersive experience allows viewers to explore and interact with spaces, becoming part of the story. When combined with VR, 360 video can simulate real-life environments. Examples include a tour of the Large Hadron Collider, a 360 cockpit view, and a virtual tour of a cancer research lab.
Things to keep in mind while searching Best webcast consultancy firm are Track Record of Success , An Experienced Team , Reasonable Cost Structure , Communication Skills .
HIKVISION CCTV CAMERA DEALERS IN BANG LORE Ajay Dubey
Hikvision is a leading manufacturer of innovative CCTV solutions including IP cameras, HD analog cameras, management software, and other surveillance equipment. They provide a range of smart IP cameras with built-in analytics software. Hikvision's products are used widely in retail, finance, education, government, and residential settings. The document discusses and compares different types of Hikvision CCTV cameras like dome cameras, bullet cameras, box cameras, turret cameras, PTZ cameras, and fish eye cameras. It provides details on each type of camera including typical uses, features, and benefits.
Hikvision CCTV Camera Dealers in Bangalore +91-7829422434Ajay Dubey
Hikvision is a leading manufacturer of innovative CCTV solutions including IP cameras, HD analog cameras, management software, and other surveillance equipment. They provide a range of smart IP cameras with built-in analytics software. Hikvision's products are used widely in retail, finance, education, government, and residential settings. They offer several types of CCTV cameras like dome cameras, bullet cameras, box cameras, turret cameras, PTZ cameras, and fish eye cameras. Each type has advantages for different surveillance needs and environments.
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VRAugmentedWorldExpo
A talk from the Tools & Products Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Hiren Bhinde (Qualcomm): On-device Motion Tracking for Immersive VR
As the industry strives toward immersive augmented and virtual reality experiences, we are guided by the extreme requirements associated with intuitive interactions, visual, and sound quality, in order to achieve the ultimate untethered user experience. Precise, low-latency motion tracking of head movements is crucial for intuitive interactions with the virtual world, and visual-inertial odometry (VIO) is the ideal complementary subsystem to achieve this goal. VIO allows for six-degrees of freedom in VR/AR experiences, reduces latency and cuts the cord. In this session, developers will learn about the evolution of motion tracking and dive into six-degrees of freedom and its impact on VR/AR content development and user experiences.
http://AugmentedWorldExpo.com
IVS IP AI Intelligent video system PPT.pdfDrAhmedGhareeb
A fisheye camera provides Heat map function for hot areas, which can help
you to do business analysis. A fisheye camera also can capture images
around the store floor
Best technology for retail solutions
With Dahua, now you can set image capture to vertical corridor mode for
better view of goods display corridor
This document discusses the camera equipment and settings that will be used to create a short film. It describes that a DSLR camera will be used to film a variety of shots, as it is handheld and movable. It also mentions that drones will be used for establishing shots. Other equipment that will be used includes camcorders, smartphones, prosumer cameras, tripods, dollies, jibs, sliders, and various lenses. Microphone equipment like lavalier, shotgun, boom, and wireless microphones are also listed. It provides details on aperture, shutter speed, frame rate, and how manipulating these settings can achieve different visual effects.
A Geo Vision 360 degree camera uses a fisheye lens to capture panoramic video footage of an entire area in a single shot. It provides complete coverage of a monitored space and is well-suited for security applications. The camera connects to a network for remote viewing on computers and mobile devices. While offering benefits like high-quality video and additional features, Geo Vision 360 degree cameras also have limitations such as cost, complexity of use, and potential blind spots.
This document provides best practices and recommendations for developing VR projects in Unreal Engine. It discusses proper world and character scaling, VR performance considerations like frame rate and profiling, and techniques for optimizing graphics like disabling post-processing effects and using static lighting. Specific tips are provided for areas like normal mapping, tessellation, lighting, particles, and instanced stereo rendering. Resources for learning VR development in Unreal like documentation, videos, and presentations are also listed.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
2. Custom Reality Services
2
Virtual Reality Video
The goal:
Create a 360° (‘Spherical’) video that can be viewed in a special video player
or on a Head Mounted Display (HMD)
6. Custom Reality Services
6
Parallax
6
Parallax is a displacement or
difference in the apparent
position of an object viewed
along two different lines of
sight, and is measured by the
angle or semi-angle of
inclination between those two
lines
27. Custom Reality Services
27
Roll
Turn on all
cameras one
at a time
Confirm
Visually confirm
timecode on
each camera
”Roll Sound”
Clap
3-4 time off-beat
Verbal mark
Near one of the
cameras and
external mic
Bag the
camera
Flash 2 times
Shot Checklist
vv
Confirm
Visually confirm
rolling timecode
on each camera
”Action”
vv
Confirm
Visually confirm
rolling timecode
on each camera
”Cut”
vv
Off
Turn off all
cameras one
at a time
28. Custom Reality Services
28
Offload
Get out the
tweezers
Takes
Low res render
and export
Stitch
Rough stitch
Preview
DK2 hmd
”Check the gate”
”Moving on”
vv
”Cut”
vv
Consolidate
takes
and discard
broken