This is a final presentation I showcased in my General Assembly User Experience Design Course. It demonstrates my design process from conceptual to prototype using qualitative research to create a human-centered design approach.
This proposal outlines Kian Devine's final major project to create a sci-fi turn-based MMORPG game called "Icarus". The game will have a dark, dystopian atmosphere inspired by previous projects. Key aspects like character designs, levels, and lore will feature contrasting color schemes. Research will examine successful MMORPG marketing styles and gameplay features. The project will be evaluated based on time spent on each section and areas needing improvement. Sources for inspiration and research include video games like The Division, books on film and magazine design, and Christopher Nolan's The Dark Knight.
This document outlines a proposal for a 2D side-scrolling platformer video game called "Asria". The target audience would be males aged 16-21 from middle and working class demographics in the UK. Research on existing games will inform the graphic style and gameplay elements. Over 10 weeks, the student will create sprites, animations, sound effects, and box art in software like Photoshop and Premiere. Progress and the final product will be evaluated based on technical and aesthetic qualities, audience appeal, and peer feedback.
This document provides an overview of a study on the effects of bullying among high school students. It includes an introduction to bullying, a literature review on the topic, and an outline of the study's methodology. The study aims to understand the profile of bullied students, identify the causes and effects of bullying, and make recommendations. It will use a descriptive research method and questionnaire to collect data from high school students in Cauayan City, Isabela, Philippines. The results of the study seek to help students, parents, and educators address the issue of bullying.
The document discusses the effects of bullying. It defines bullying and describes the different types, including emotional, verbal, and physical abuse. It also outlines some of the negative consequences of bullying for both the bully and the victim. Bullies are more likely to engage in criminal behavior later in life, while victims may experience depression, anxiety, and low self-esteem that impacts their school performance. The causes of bullying behavior are complex, but some characteristics of children who bully include a lack of empathy, pushing limits, and an ability to justify their actions.
This document summarizes a research study on bullying conducted with students at the University of Cebu Lapu-lapu and Mandaue. The study aims to understand the reasons for bullying, how it affects victims, and ways to reduce it. It provides background on bullying and reviews literature defining it as a barrier to student development. The methodology section describes the research design, environment, data collection plan, and references used. The study involved surveying 25 high school students to learn about their experiences with bullying and conclusions will be analyzed to further understand bullies and their victims.
The student proposes creating an 8-bit pixel art style video game called "Icarus" for their final major project. The game will be a sci-fi turn-based multiplayer online role-playing game set in post-apocalyptic and futuristic environments. Key aspects of the project include designing characters, environments, and lore for the game's backstory. The student plans to focus on story and character development over gameplay mechanics. They will evaluate the project by comparing it to their original proposal and research on successful games to analyze what worked well and identify areas for improvement.
This document is a project proposal for a game called "Icarus" created by Kian Devine. The proposal outlines that the main focus areas will be graphic design, pixel art, and menus. Research will include studying other games and media with similar dark urban themes. The concept is for a sci-fi turn-based MMORPG set in various environments. Key aspects like characters, levels, and lore will have contrasting color schemes of dark backgrounds with neon colors. The project will be evaluated by comparing it to the original proposal and timeline, and by getting feedback from others.
Oscar Fred Gibb proposes an audio documentary project about strange individuals in the town of Market Weighton. He will interview people with unusual hobbies like train spotters and Sunday football players. The documentary will give insight into why these people pursue their interests. Gibb will also interview fake people to advance a story about a presenter who alters his views after making the documentary. Over nine weeks, Gibb will research subjects, conduct interviews, record sound, edit audio, and evaluate his final product. He believes his improved skills from past projects will allow him to create a better audio documentary.
This proposal outlines Kian Devine's final major project to create a sci-fi turn-based MMORPG game called "Icarus". The game will have a dark, dystopian atmosphere inspired by previous projects. Key aspects like character designs, levels, and lore will feature contrasting color schemes. Research will examine successful MMORPG marketing styles and gameplay features. The project will be evaluated based on time spent on each section and areas needing improvement. Sources for inspiration and research include video games like The Division, books on film and magazine design, and Christopher Nolan's The Dark Knight.
This document outlines a proposal for a 2D side-scrolling platformer video game called "Asria". The target audience would be males aged 16-21 from middle and working class demographics in the UK. Research on existing games will inform the graphic style and gameplay elements. Over 10 weeks, the student will create sprites, animations, sound effects, and box art in software like Photoshop and Premiere. Progress and the final product will be evaluated based on technical and aesthetic qualities, audience appeal, and peer feedback.
This document provides an overview of a study on the effects of bullying among high school students. It includes an introduction to bullying, a literature review on the topic, and an outline of the study's methodology. The study aims to understand the profile of bullied students, identify the causes and effects of bullying, and make recommendations. It will use a descriptive research method and questionnaire to collect data from high school students in Cauayan City, Isabela, Philippines. The results of the study seek to help students, parents, and educators address the issue of bullying.
The document discusses the effects of bullying. It defines bullying and describes the different types, including emotional, verbal, and physical abuse. It also outlines some of the negative consequences of bullying for both the bully and the victim. Bullies are more likely to engage in criminal behavior later in life, while victims may experience depression, anxiety, and low self-esteem that impacts their school performance. The causes of bullying behavior are complex, but some characteristics of children who bully include a lack of empathy, pushing limits, and an ability to justify their actions.
This document summarizes a research study on bullying conducted with students at the University of Cebu Lapu-lapu and Mandaue. The study aims to understand the reasons for bullying, how it affects victims, and ways to reduce it. It provides background on bullying and reviews literature defining it as a barrier to student development. The methodology section describes the research design, environment, data collection plan, and references used. The study involved surveying 25 high school students to learn about their experiences with bullying and conclusions will be analyzed to further understand bullies and their victims.
The student proposes creating an 8-bit pixel art style video game called "Icarus" for their final major project. The game will be a sci-fi turn-based multiplayer online role-playing game set in post-apocalyptic and futuristic environments. Key aspects of the project include designing characters, environments, and lore for the game's backstory. The student plans to focus on story and character development over gameplay mechanics. They will evaluate the project by comparing it to their original proposal and research on successful games to analyze what worked well and identify areas for improvement.
This document is a project proposal for a game called "Icarus" created by Kian Devine. The proposal outlines that the main focus areas will be graphic design, pixel art, and menus. Research will include studying other games and media with similar dark urban themes. The concept is for a sci-fi turn-based MMORPG set in various environments. Key aspects like characters, levels, and lore will have contrasting color schemes of dark backgrounds with neon colors. The project will be evaluated by comparing it to the original proposal and timeline, and by getting feedback from others.
Oscar Fred Gibb proposes an audio documentary project about strange individuals in the town of Market Weighton. He will interview people with unusual hobbies like train spotters and Sunday football players. The documentary will give insight into why these people pursue their interests. Gibb will also interview fake people to advance a story about a presenter who alters his views after making the documentary. Over nine weeks, Gibb will research subjects, conduct interviews, record sound, edit audio, and evaluate his final product. He believes his improved skills from past projects will allow him to create a better audio documentary.
Megan Bannister is proposing an animation project titled "Cozy Trading" using Photoshop. The 2-minute trailer will showcase a fantasy pixel art game focused on trading between non-human NPCs while conveying messages of hope and kindness. Megan has experience with Photoshop and Premier Pro from previous projects and wants to improve animation skills. Research plans include pixel art techniques, animation tutorials, and alternative platforms. Progress will be evaluated weekly and a final self-analysis conducted to improve future work.
This document contains a student's proposal for a video game project. The proposal includes:
1) An overview of the student's previous experience creating video games which will inform this project.
2) A concept for an RPG adventure game where players help friends escape from different virtual worlds they have become trapped in.
3) Plans for extensive research on successful RPG mechanics, visuals, and narratives to incorporate into the game.
4) A timeline laying out the weekly tasks from initial planning through production and evaluation.
This document describes a photo scavenger hunt mobile app project called Photo Hunt. The project involved designing an app to allow users to explore parts of their city through social scavenger hunt games using their phone camera. User research was conducted through interviews and personas were developed. Prototypes were created using wireframing and tools like Adobe XD. The prototypes were tested with users to identify issues to improve the user experience, such as making the goals and flow of the scavenger hunts clearer to users. The project followed a design thinking process over 18 months.
This document provides a template and guidelines for students to use to create a SIP Brief summarizing their SIP project. The template includes sections for the technical field, background information, prior art, project description, innovation claim, usage scenario, evaluation criteria, objectives and tasks, design prototype description, evaluation plan, project completion assessment, and appendices. Students are instructed to use the template to concisely describe their project, its goals and background, how it compares to and improves upon prior solutions, how it will be developed and evaluated, and lessons learned. The guidelines provide examples and recommendations for completing each section to clearly communicate the project scope, goals, and outcomes.
1. The student proposes creating an interactive horror game using frame-by-frame animation in Photoshop. They have experience making pixel animations and exporting/uploading files, which will help with the project.
2. The game will either be a story or roleplaying game in the horror genre. Research will include analyzing existing horror games and genres.
3. The project will be evaluated by comparing it to the student's previous work, getting feedback from others, and identifying areas of improvement.
Understanding Location-based Information Sharing in a Mobile Human Computatio...phonecom
1. The document discusses SPLASH, a mobile game that allows users to share location-based information and play mini-games.
2. A study was conducted with 40 participants using SPLASH for 6 days to understand actual usage and user perspectives.
3. Findings showed that participants used SPLASH during leisure time and shared more information consistently than gameplay. Users generally found the information sharing and avatar features intuitive but wanted more variety and challenge in games.
Bailey Furman proposes creating a trailer about keys that can turn off the internet. The trailer will depict the keys turning off the entire internet to show how much people and daily life depend on it. Bailey will research how the internet works, who owns the keys, and related companies and history. Filming and animation skills from prior projects will be applied. The project will be evaluated based on time management, suitability for the target audience, and insights for improving future work. Research tasks are outlined for each week with production and evaluation planned for weeks 9-15.
This document outlines a proposal for a career simulation video game called "Streets to Stadiums". The target audience would be male and female football fans aged 7-16. The game would allow players to create a character and work their way up from Sunday league football to signing with a professional club, making choices that impact their career both on and off the pitch. The proposal includes a rationale for using Photoshop, a concept description of the game's career mode, an evaluation plan using screenshots and peer feedback, a schedule spanning 10 weeks, and a bibliography of 7 relevant sources.
Megan Bannister proposes creating a 2-minute pixel art animation trailer for a cosy trading game. The animation will be created using Photoshop and will showcase NPC trading and convey a message of hope. Megan will research pixel art techniques and animation platforms. Over 9 weeks, tasks include mind maps, interviews, experiments, storyboards, character/scene designs, and weekly evaluations to improve skills in self-analysis and efficient solo work.
Archie Bradley proposes creating a documentary focused on life within a stadium during the COVID-19 pandemic. The documentary will take a simplified, entertainment-focused approach through interviews with sports journalists and stadium workers about their experiences. Research will include analyzing past documentaries on football and media work, as well as documentary theory. The project will be evaluated through a production log, peer feedback, and a final PowerPoint discussing creative decisions, difficulties, and successes.
This proposal outlines a career simulation video game called "Streets To Stadiums" where players create a footballer character and guide their career from street football to professional clubs. The target audience is ages 7-25 who are interested in football. Research including surveys and interviews will be conducted to understand the audience. Over 10 weeks, the game will be created in Adobe Photoshop, including menus, gameplay, animations, and audio. Progress and feedback will be documented through screenshots. The game will draw inspiration from titles like FIFA and NBA 2K.
This proposal outlines Oscar Fred Gibb's audio documentary project. The project will document strange individuals in the town of Market Weighton, including train spotters and adult football players. Gibb will interview both real people and fictional characters to tell a story about a presenter who changes his views after making the documentary. Over 9 weeks, Gibb will research subjects, conduct interviews, record sound, edit audio, and evaluate the final product. The goal is to create a higher quality audio project using skills developed in previous work.
The document describes the design of a proposed sports betting application for Facebook. It would allow users aged 18+ to access sports information and place bets directly through the Facebook platform. Key deliverables for the project include a homepage design, storyboard demonstrating app usage, flow chart of the payment process, mobile app designs, the app logo, and backup research. The goal is to create an engaging app that fits seamlessly into users' busy lifestyles and encourages ongoing participation through opportunities to earn rewards.
1. Shelby Allerton proposes creating an interactive horror game using frame-by-frame animation in Photoshop. They enjoyed creating pixel animations in the past and want to use those skills for their final major project.
2. The game will either be a story or roleplaying game in the horror genre. Shelby will research existing horror games to analyze gameplay, length, music, and other elements to inform their own design.
3. To evaluate the project, Shelby will compare it to their previous work and get feedback from others on what they did well and could improve. Multiple opinions will help identify areas for change or enhancement.
1. Shelby Allerton proposes creating an interactive horror game using frame-by-frame animation in Photoshop. They enjoyed creating pixel animations in the past and want to use those skills for their final major project.
2. The game will either be a story or roleplaying game in the horror genre. Shelby will research existing horror games to analyze gameplay, length, music, and other elements to inform their own design.
3. To evaluate the project, Shelby will compare it to their previous work and get feedback from others on what they did well and could improve. Multiple opinions will help identify areas for change or enhancement.
Megan Bannister proposes creating a 2-minute pixel art animation trailer for a "cosy" video game called "Cosy Trading". The game would involve trading items between NPCs in a town with an underlying message of hope and kindness. Megan will create the animation using Photoshop and Premier Pro. Over the project period, she will design characters, locations, and animations like walk cycles. Megan will evaluate her work weekly and conduct a final self-evaluation to improve her skills in project planning and analysis.
The student proposes creating an animated videogame along with advertising materials using skills in animation, asset design, and photography gained over the last year. The game will include full animations, sound effects, background music, and animated cutscenes. The student will research existing games in the same genre to understand colors, gameplay mechanics, and advertising techniques used. Over 9 weeks, the student will complete background research, survey target audiences, design characters and levels, create cutscenes and sound, and ultimately evaluate their work against similar existing games.
The proposal is for a 2D space-themed video game called "Space Wars" targeted at teenagers aged 16-21. It will feature action and violence to appeal to the mostly male audience. The game will have players dodging or destroying asteroids to earn points in a competitive, score-based game. Research will include analyzing templates of similar existing games to inspire design elements and ensure the game stands out. User testing and self-evaluation will assess how well the game appeals to its intended target audience.
Daniel Casey Perry Morland proposes a final media project called "Point" which will include a website hosting written articles, a YouTube channel, and social media presence focused on racing. The project will discuss the emotions, mindsets, and experiences of racers from both real and virtual racing. It will target both younger audiences preferring video content and older audiences preferring written articles. Morland will conduct research on similar websites/channels, survey audiences, and experiment with equipment and applications to prepare for production. Production will involve creating video and article content as well as branding and advertising across social media platforms. Morland will evaluate by comparing to similar outlets and reflecting on the production process and audience feedback.
Graph Search is Facebook's new search feature that allows users to search using natural language queries within their social graph. It understands the connections and relationships between users to provide more relevant search results. Some key points:
- Graph Search replaces the traditional blue navigation bar with a prominent search field to encourage more searching on Facebook.
- Initial categories include searching for people, photos, places, and interests within a user's social network based on connections and activities.
- The goal is to keep Facebook compelling as it becomes more ubiquitous by incentivizing users to provide more social data through features like Graph Search.
More Related Content
Similar to Shane Strassberg's NEXT basketball court locator app
Megan Bannister is proposing an animation project titled "Cozy Trading" using Photoshop. The 2-minute trailer will showcase a fantasy pixel art game focused on trading between non-human NPCs while conveying messages of hope and kindness. Megan has experience with Photoshop and Premier Pro from previous projects and wants to improve animation skills. Research plans include pixel art techniques, animation tutorials, and alternative platforms. Progress will be evaluated weekly and a final self-analysis conducted to improve future work.
This document contains a student's proposal for a video game project. The proposal includes:
1) An overview of the student's previous experience creating video games which will inform this project.
2) A concept for an RPG adventure game where players help friends escape from different virtual worlds they have become trapped in.
3) Plans for extensive research on successful RPG mechanics, visuals, and narratives to incorporate into the game.
4) A timeline laying out the weekly tasks from initial planning through production and evaluation.
This document describes a photo scavenger hunt mobile app project called Photo Hunt. The project involved designing an app to allow users to explore parts of their city through social scavenger hunt games using their phone camera. User research was conducted through interviews and personas were developed. Prototypes were created using wireframing and tools like Adobe XD. The prototypes were tested with users to identify issues to improve the user experience, such as making the goals and flow of the scavenger hunts clearer to users. The project followed a design thinking process over 18 months.
This document provides a template and guidelines for students to use to create a SIP Brief summarizing their SIP project. The template includes sections for the technical field, background information, prior art, project description, innovation claim, usage scenario, evaluation criteria, objectives and tasks, design prototype description, evaluation plan, project completion assessment, and appendices. Students are instructed to use the template to concisely describe their project, its goals and background, how it compares to and improves upon prior solutions, how it will be developed and evaluated, and lessons learned. The guidelines provide examples and recommendations for completing each section to clearly communicate the project scope, goals, and outcomes.
1. The student proposes creating an interactive horror game using frame-by-frame animation in Photoshop. They have experience making pixel animations and exporting/uploading files, which will help with the project.
2. The game will either be a story or roleplaying game in the horror genre. Research will include analyzing existing horror games and genres.
3. The project will be evaluated by comparing it to the student's previous work, getting feedback from others, and identifying areas of improvement.
Understanding Location-based Information Sharing in a Mobile Human Computatio...phonecom
1. The document discusses SPLASH, a mobile game that allows users to share location-based information and play mini-games.
2. A study was conducted with 40 participants using SPLASH for 6 days to understand actual usage and user perspectives.
3. Findings showed that participants used SPLASH during leisure time and shared more information consistently than gameplay. Users generally found the information sharing and avatar features intuitive but wanted more variety and challenge in games.
Bailey Furman proposes creating a trailer about keys that can turn off the internet. The trailer will depict the keys turning off the entire internet to show how much people and daily life depend on it. Bailey will research how the internet works, who owns the keys, and related companies and history. Filming and animation skills from prior projects will be applied. The project will be evaluated based on time management, suitability for the target audience, and insights for improving future work. Research tasks are outlined for each week with production and evaluation planned for weeks 9-15.
This document outlines a proposal for a career simulation video game called "Streets to Stadiums". The target audience would be male and female football fans aged 7-16. The game would allow players to create a character and work their way up from Sunday league football to signing with a professional club, making choices that impact their career both on and off the pitch. The proposal includes a rationale for using Photoshop, a concept description of the game's career mode, an evaluation plan using screenshots and peer feedback, a schedule spanning 10 weeks, and a bibliography of 7 relevant sources.
Megan Bannister proposes creating a 2-minute pixel art animation trailer for a cosy trading game. The animation will be created using Photoshop and will showcase NPC trading and convey a message of hope. Megan will research pixel art techniques and animation platforms. Over 9 weeks, tasks include mind maps, interviews, experiments, storyboards, character/scene designs, and weekly evaluations to improve skills in self-analysis and efficient solo work.
Archie Bradley proposes creating a documentary focused on life within a stadium during the COVID-19 pandemic. The documentary will take a simplified, entertainment-focused approach through interviews with sports journalists and stadium workers about their experiences. Research will include analyzing past documentaries on football and media work, as well as documentary theory. The project will be evaluated through a production log, peer feedback, and a final PowerPoint discussing creative decisions, difficulties, and successes.
This proposal outlines a career simulation video game called "Streets To Stadiums" where players create a footballer character and guide their career from street football to professional clubs. The target audience is ages 7-25 who are interested in football. Research including surveys and interviews will be conducted to understand the audience. Over 10 weeks, the game will be created in Adobe Photoshop, including menus, gameplay, animations, and audio. Progress and feedback will be documented through screenshots. The game will draw inspiration from titles like FIFA and NBA 2K.
This proposal outlines Oscar Fred Gibb's audio documentary project. The project will document strange individuals in the town of Market Weighton, including train spotters and adult football players. Gibb will interview both real people and fictional characters to tell a story about a presenter who changes his views after making the documentary. Over 9 weeks, Gibb will research subjects, conduct interviews, record sound, edit audio, and evaluate the final product. The goal is to create a higher quality audio project using skills developed in previous work.
The document describes the design of a proposed sports betting application for Facebook. It would allow users aged 18+ to access sports information and place bets directly through the Facebook platform. Key deliverables for the project include a homepage design, storyboard demonstrating app usage, flow chart of the payment process, mobile app designs, the app logo, and backup research. The goal is to create an engaging app that fits seamlessly into users' busy lifestyles and encourages ongoing participation through opportunities to earn rewards.
1. Shelby Allerton proposes creating an interactive horror game using frame-by-frame animation in Photoshop. They enjoyed creating pixel animations in the past and want to use those skills for their final major project.
2. The game will either be a story or roleplaying game in the horror genre. Shelby will research existing horror games to analyze gameplay, length, music, and other elements to inform their own design.
3. To evaluate the project, Shelby will compare it to their previous work and get feedback from others on what they did well and could improve. Multiple opinions will help identify areas for change or enhancement.
1. Shelby Allerton proposes creating an interactive horror game using frame-by-frame animation in Photoshop. They enjoyed creating pixel animations in the past and want to use those skills for their final major project.
2. The game will either be a story or roleplaying game in the horror genre. Shelby will research existing horror games to analyze gameplay, length, music, and other elements to inform their own design.
3. To evaluate the project, Shelby will compare it to their previous work and get feedback from others on what they did well and could improve. Multiple opinions will help identify areas for change or enhancement.
Megan Bannister proposes creating a 2-minute pixel art animation trailer for a "cosy" video game called "Cosy Trading". The game would involve trading items between NPCs in a town with an underlying message of hope and kindness. Megan will create the animation using Photoshop and Premier Pro. Over the project period, she will design characters, locations, and animations like walk cycles. Megan will evaluate her work weekly and conduct a final self-evaluation to improve her skills in project planning and analysis.
The student proposes creating an animated videogame along with advertising materials using skills in animation, asset design, and photography gained over the last year. The game will include full animations, sound effects, background music, and animated cutscenes. The student will research existing games in the same genre to understand colors, gameplay mechanics, and advertising techniques used. Over 9 weeks, the student will complete background research, survey target audiences, design characters and levels, create cutscenes and sound, and ultimately evaluate their work against similar existing games.
The proposal is for a 2D space-themed video game called "Space Wars" targeted at teenagers aged 16-21. It will feature action and violence to appeal to the mostly male audience. The game will have players dodging or destroying asteroids to earn points in a competitive, score-based game. Research will include analyzing templates of similar existing games to inspire design elements and ensure the game stands out. User testing and self-evaluation will assess how well the game appeals to its intended target audience.
Daniel Casey Perry Morland proposes a final media project called "Point" which will include a website hosting written articles, a YouTube channel, and social media presence focused on racing. The project will discuss the emotions, mindsets, and experiences of racers from both real and virtual racing. It will target both younger audiences preferring video content and older audiences preferring written articles. Morland will conduct research on similar websites/channels, survey audiences, and experiment with equipment and applications to prepare for production. Production will involve creating video and article content as well as branding and advertising across social media platforms. Morland will evaluate by comparing to similar outlets and reflecting on the production process and audience feedback.
Graph Search is Facebook's new search feature that allows users to search using natural language queries within their social graph. It understands the connections and relationships between users to provide more relevant search results. Some key points:
- Graph Search replaces the traditional blue navigation bar with a prominent search field to encourage more searching on Facebook.
- Initial categories include searching for people, photos, places, and interests within a user's social network based on connections and activities.
- The goal is to keep Facebook compelling as it becomes more ubiquitous by incentivizing users to provide more social data through features like Graph Search.
Similar to Shane Strassberg's NEXT basketball court locator app (20)
4. Problem: Ball Players seek
new courts and competition to
conquer, but don’t know where
to find them.
5. Solution: An immersive
smartphone app that lets players
discover new courts, see who’s
already playing, and rebuild the
culture and community of the
pickup game.
6. Initial Research
5 Ball Players were
interviewed for 10
minutes about their
preferences for pickup
basketball.
Their info helped create
an affinity diagram to
understand particular
playing habits.
7. Initial Research
From there two
personas were
created to
understand
particular player
habits involved in
playing pickup
basketball.
8. Project Briefs
After creating personas, I wrote out a project brief with a
proposed solution and further investigatory questions.
9/26/2014 Baller Bob Project Brief - Google Docs
https://docs.google.com/document/d/1S727lBnvaXHK3Wyo48L… 1/1
Shane Strassberg
Problem statement
I am Baller Bob. I want to explore and discover new and exciting basketball courts
around the city in order to meet new people and test my skills against different types of
players and competition, but it is time consuming and not always reliable. This makes
me feel discouraged.
Proposed solution to the problem
An app that allows Bob to input his current location and find new courts around the city
with information about the level of competition and the most popular times people play
there.
How this solution solves the problem
The app will have user generated info about the courts around the city, which saves Bob
time and energy while providing him with the new competition he desires and new
people he would like to meet.
Open Questions (for further investigation)
● Does Bob have a phone/tablet for his app?
● Can he invite his friends to follow him on the app?
● Can friends tap into his GPS to locate Bob at a particular court and vice versa?
● Can Bob post his “discovered” courts to other forms of social media?
● Can Bob check-in at a court enough times to become the “King of the Court?”
● Should a companion website exist in tandem with the app?
9/26/2014 Particular Pete Project Brief - Google Docs
https://docs.google.com/document/d/1NoxtAGzPBGMGH3Iwq… 1/1
Shane Strassberg
Problem statement
I am Particular Pete. I am trying to find the “right” basketball court to play on but the
courts around my neighborhood don’t quite fit my criteria because mostly full-court
games are played, they seem very competitive, and I don’t know any of the other
players. This makes me feel intimidated and not want to play.
Proposed solution to the problem
An app that allows Pete to input his current location and search for particular courts
that fit his criteria.
How this solution solves the problem
The app will have user generated info about the courts around the city and allow Pete
to filter his particular interests regarding where and whom he wants to play; as well as
the physical makeup of a court.
Open Questions (for further investigation)
● Does Pete have a phone/tablet for his app?
● Can he invite his friends to follow him on the app?
● Can friends tap into his GPS to locate Pete at a particular court and vice versa?
● Should a companion website exist in tandem with the app?
9. Rough Sketches
I designed several sketches that would
incorporate solutions to these player problems.
13. Further Paper Prototyping
After designing initial
wireframes, user testing
was conducted to
determine users basic
understanding of app
functionality and feel.
14. A Golden Path
User testing of paper prototype led
to the creation of a golden path.