Reference
• Servicescapes : Impact of physical surroundings on customers
  and employees
           By Mary Jo Bitner
• European Journal of Marketing Emerald Article: The impact
  of servicescape on quality perception
          By Anja Reimer, Richard Kuehn
• The Impact of Technology on the Quality-Value-Loyalty Chain:
  A Research Agenda
          A. Parasuraman & Dhruv Grewal
• Evaluating Serviceability of Healthcare Servicescapes:Service
  Design Perspective
          By Seunghae Lee Purdue University, West Lafayette, U.S.A.
• Evaluating a servicescape: the effect of cognition and emotion
          By Ingrid Y. Lin*
Antecedents                  Mediator           Moderator          Consequence

                                                    Micro-perspective:
                                                     Personality traits
                                                       Expectations
                Service Quality                       Goal behaviors
                   Reliability                        Cognitive-style
                 Responsiveness                        Involvement
                   Assurance
                    Empathy
                  Accessibility
 Tangibles                                                         Customer Satisfaction
Technology                           Cognitive                       Customer Loyalty
   Space                             Affective/                          Recurring
   Signs                             Emotional                         Transactions
 Symbols                            Physiological                   Strong Brand Equity
 Artifacts      Atmospheric                                         +ve Word of Mouth
                     Temperature
                      Air Quality
                        Music                       Macro-Perspective:
                         Noise                         Socio-cultural
                         Odor                        Individualism vs.
                                                        collectivism
                                                      Demographics
                                                     (generation gap)
                                                         Aesthetics
• Tangibles
  – as to how the things seen/ felt affect your experience
    about the service.
  – physical realm of the service encounter, concerning things.
     eg:- Hospitals- the arrangement of the waiting rooms.

• Technology
 - how effective use of technology is made.
 - how the employee is effective in using technology while
 experiencing service.
     e.g.- re-inventing customer service with mpos (mobile
     point of sale). A mobile payment reader can be
     enabled anytime
• Space/ Layout
  – Different layout of furnishing, product display.
  – Making it easy for the customer for service experience
    that aims to save time.
  – E.g.- Display of related products in retails shop (self
    servicing activities). Shaving cream and razors placed
    aside each other, an unidentified experience.
  – In fast food restros- menus posted above cash
    counter.
• Sign, symbols and artifacts
  – To create an overall aesthetic impression for the
    visitor and a pleasant workplace for the employee.
  – E.g.-In resorts and amusements parks proper use of
    sign and symbols.

                                                       Model
Cognitive                     Physiological
• Perception                  • Pain
• Reasoning
• Awareness                   • Comfort
• Judgment                    • Movement
• Beliefs                     • Physical fit
• Categorization              • Ergonomics
• Symbolic Meaning
                     Affective/Emotional
                     • Moods
                     • Feelings
                     • Attitude                Model
• Micro-perspective implies consideration of
  issues that affect perception at the individual
  level.
• This includes:
variables such as personality traits,
preconception expectations,
goal behaviors, and
cognitive style in research projects
                                               Model
Contd..
• The macro-perspective directs research
  attention to issues that are outside of the
  individual.
• This includes :
socio-cultural influences  Feng-Shui
  principles, individualism vs. collectivism and
aesthetic effects interior decor and design


                                               Model
Model
Service scape

Service scape

  • 2.
    Reference • Servicescapes :Impact of physical surroundings on customers and employees By Mary Jo Bitner • European Journal of Marketing Emerald Article: The impact of servicescape on quality perception By Anja Reimer, Richard Kuehn • The Impact of Technology on the Quality-Value-Loyalty Chain: A Research Agenda A. Parasuraman & Dhruv Grewal • Evaluating Serviceability of Healthcare Servicescapes:Service Design Perspective By Seunghae Lee Purdue University, West Lafayette, U.S.A. • Evaluating a servicescape: the effect of cognition and emotion By Ingrid Y. Lin*
  • 3.
    Antecedents Mediator Moderator Consequence Micro-perspective: Personality traits Expectations Service Quality Goal behaviors Reliability Cognitive-style Responsiveness Involvement Assurance Empathy Accessibility Tangibles Customer Satisfaction Technology Cognitive Customer Loyalty Space Affective/ Recurring Signs Emotional Transactions Symbols Physiological Strong Brand Equity Artifacts Atmospheric +ve Word of Mouth Temperature Air Quality Music Macro-Perspective: Noise Socio-cultural Odor Individualism vs. collectivism Demographics (generation gap) Aesthetics
  • 4.
    • Tangibles – as to how the things seen/ felt affect your experience about the service. – physical realm of the service encounter, concerning things. eg:- Hospitals- the arrangement of the waiting rooms. • Technology - how effective use of technology is made. - how the employee is effective in using technology while experiencing service. e.g.- re-inventing customer service with mpos (mobile point of sale). A mobile payment reader can be enabled anytime
  • 5.
    • Space/ Layout – Different layout of furnishing, product display. – Making it easy for the customer for service experience that aims to save time. – E.g.- Display of related products in retails shop (self servicing activities). Shaving cream and razors placed aside each other, an unidentified experience. – In fast food restros- menus posted above cash counter. • Sign, symbols and artifacts – To create an overall aesthetic impression for the visitor and a pleasant workplace for the employee. – E.g.-In resorts and amusements parks proper use of sign and symbols. Model
  • 6.
    Cognitive Physiological • Perception • Pain • Reasoning • Awareness • Comfort • Judgment • Movement • Beliefs • Physical fit • Categorization • Ergonomics • Symbolic Meaning Affective/Emotional • Moods • Feelings • Attitude Model
  • 7.
    • Micro-perspective impliesconsideration of issues that affect perception at the individual level. • This includes: variables such as personality traits, preconception expectations, goal behaviors, and cognitive style in research projects Model
  • 8.
    Contd.. • The macro-perspectivedirects research attention to issues that are outside of the individual. • This includes : socio-cultural influences  Feng-Shui principles, individualism vs. collectivism and aesthetic effects interior decor and design Model
  • 9.