This document provides an overview of serious games programming. It discusses challenges in creating serious games like social perceptions of games, infrastructure and deployment issues, and constrained budgets. It also covers development methodologies ranging from general purpose languages to authoring tools. The document spotlights two authoring tools - GameCreator and eAdventure. Finally, it outlines that the workshop will use eAdventure to create a simple game and cover packaging and redistribution.
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Presentation shows how it all started, some best and worst practices and main principles of gamification.
The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Presentation shows how it all started, some best and worst practices and main principles of gamification.
Game Design as an Intro to Computer Science (Meaningful Play 2014)marksuter
Presented by Mark Suter at Michigan State University in November 2014 for the Meaningful Play Conference.
These are methods I use in my classroom to introduce computer science concepts, as well as some common syntax.
Cognitive Systems Institute Group Speaker Series talk by Franz Dill on "Gamification and Cognitive Systems; Opportunities for Enhancing and Defining Jobs." To listen to a replay of this talk, go to this page http://cognitive-science.info/community/weekly-update/ If you'd like to be added to the invitation for this weekly series call, please contact fodell@us.ibm.com
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
Game Design: The Pillars of a Game / Henrique Olifiers (Bossa Studios)DevGAMM Conference
As one of the most powerful game design tools, the concept of pillars focuses teams around key features, player emotions and end goals of a game from inception to release. In this session we'll discuss the value of pillars, how to best employ them in a game project and discuss practical examples where pillars work towards making a better game (and a happier team!)
Note: while this session is a standalone presentation, it's best taken advantage of as a segway of DevGAMM Vilnius' 'The Craft of Game Design', which you can watch here: https://www.youtube.com/watch?v=SauOF0v-mnU
Gamification: Integrating gaming into your brand strategy TP1
Gamification (or gameful design) is not a new concept, but it has been mishandled by marketing consultants. This presentation will outline the concept for you through the perspective of game design.
Game Over? New Approaches to Teaching Engineering CoursesJoaquim Jorge
Keynote Presentation at SIGGRAPH Asia Symposium on Education
Kobe, Japan November 1st 2015
Abstract: Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students experience learning and acquire knowledge.
In this talk I discussed our experiences with gamified engineering courses and the reactions of students to the gamified experience.
By examining student performance and attitude data collected from several years we identified distinct student types.
I described the different student types, according to behavior and explained how gamification can provide for smarter learning by catering to students with different profiles.
Game Design as an Intro to Computer Science (Meaningful Play 2014)marksuter
Presented by Mark Suter at Michigan State University in November 2014 for the Meaningful Play Conference.
These are methods I use in my classroom to introduce computer science concepts, as well as some common syntax.
Cognitive Systems Institute Group Speaker Series talk by Franz Dill on "Gamification and Cognitive Systems; Opportunities for Enhancing and Defining Jobs." To listen to a replay of this talk, go to this page http://cognitive-science.info/community/weekly-update/ If you'd like to be added to the invitation for this weekly series call, please contact fodell@us.ibm.com
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
Game Design: The Pillars of a Game / Henrique Olifiers (Bossa Studios)DevGAMM Conference
As one of the most powerful game design tools, the concept of pillars focuses teams around key features, player emotions and end goals of a game from inception to release. In this session we'll discuss the value of pillars, how to best employ them in a game project and discuss practical examples where pillars work towards making a better game (and a happier team!)
Note: while this session is a standalone presentation, it's best taken advantage of as a segway of DevGAMM Vilnius' 'The Craft of Game Design', which you can watch here: https://www.youtube.com/watch?v=SauOF0v-mnU
Gamification: Integrating gaming into your brand strategy TP1
Gamification (or gameful design) is not a new concept, but it has been mishandled by marketing consultants. This presentation will outline the concept for you through the perspective of game design.
Game Over? New Approaches to Teaching Engineering CoursesJoaquim Jorge
Keynote Presentation at SIGGRAPH Asia Symposium on Education
Kobe, Japan November 1st 2015
Abstract: Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students experience learning and acquire knowledge.
In this talk I discussed our experiences with gamified engineering courses and the reactions of students to the gamified experience.
By examining student performance and attitude data collected from several years we identified distinct student types.
I described the different student types, according to behavior and explained how gamification can provide for smarter learning by catering to students with different profiles.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
2. Introduction
What is this all about?
Game programming
Game creation
Game authoring
Questions that will be answered
How can I create a new game?
Which technologies should I use?
What level of expertise is required?
7. Contents
Introduction
Challenges
Serious
decisions
Authoring
tools
GALA spotlight:
GameCreator
GALA spotlight:
eAdventure
Do they listen?
“After years of research and proselytizing, the
proponents of digital game-based learning (DGBL)
have been caught unaware. Like the person who is
still yelling after the sudden cessation of loud
music at a party, DGBL proponents have been
shouting to be heard above the prejudice against
games. But now, unexpectedly, we have
everyone's attention.”
Richard Van Eck (2006)
35. eAdventure – And many more…
Really free for everyone
Free license, unlimited use
Open source
Multi-platform
Sample games at http://e-adventure.e-ucm.es
Redistributable
Editable