Makermet Presentation of Don't Fink Nuffink!
Wednesday 8th October 2014.
Hosted by Second Wednesday, Nottingham
www.makermet.com
Find us on Twitter: @makermet
Share your ideas: #makeitup
3. “THE BEST IDEAS
I’VE HAD WERE ALMOST
THAT JUST FELL OUT
OF MY MOUTH”
KATIE EARY. FASHION DESIGNER.
4. @MAKERMET #MAKEITUP
WE’RE CREATIVE.
ANYTHING WE TOUCH
TURNS TO GOLD, RIGHT?
The creative process is fun and exciting.
Ideas flow easily from our minds, due only
to our immense creative genius(!)
5. @MAKERMET #MAKEITUP
• CREATIVE WORK IS HARD WORK
• WE CHASE THE EUPHORIA OF
GENERATING IDEAS
• WHEN THINGS GO RIGHT, IDEAS SPARK
EASILY IN OUR MINDS, AND FLOW INTO
OUR WORK
• IDEAS ARE EASY WHEN WE’RE
“IN THE ZONE”
6. @MAKERMET #MAKEITUP
“...A FEELING OF ENERGISED
FOCUS, FULL INVOLVEMENT
AND ENJOYMENT IN THE
PROCESS OF THE ACTIVITY.”
Mihály Csíkszentmihályi, American-Hungarian
psychologist, 1990
8. @MAKERMET #MAKEITUP
• A CLEAR SET OF GOALS AND PROGRESS
• CLEAR AND IMMEDIATE FEEDBACK
• A GOOD BALANCE BETWEEN SOLVING
THE PROBLEM AND YOUR OWN SKILLS
• FIERCELY DEFENDED CREATIVE SPACE!
9. @MAKERMET #MAKEITUP
LACK OF FLOW
LEADS TO CREATIVE
BLOCK
Why we lose our flow and things
stop turning to gold
10. @MAKERMET #MAKEITUP
THE CREATIVE PROCESS...
• INVOLVES DOING THINGS THAT WE
HAVEN’T TRIED BEFORE - SCARY!
• CAN EASILY LEAD TO FRUSTRATION
AND PROCASTINATION
• NEEDS TO REWARD US TO GIVE US THE
CONFIDENCE TO PURSUE AN IDEA
14. @MAKERMET #MAKEITUP
“A COMPUTER IS NOT
THE BEST TOOL FOR
CREATIVITY”
Computers will not take risks,
tell stories, get paint on your hands
or skim stones with you
19. @MAKERMET #MAKEITUP
METHODS OF ESCAPE
OBLIQUE STRATEGIES
The tools needed to solve problems may already
exist, but you might need to look somewhere
different to find them...
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24. @MAKERMET #MAKEITUP
HOW CAN WE
REALISE THE “SHAPE”
OF A SOUND
as far as we are aware, there is no audio plugin
for Adobe Illustrator.
42. @MAKERMET #MAKEITUP
• INTERNAL (MULTI-SITE?) COMMUNICATION
• TO AID USER PROFILING IN A
UX DESIGN PROCESS
• AS A FOCAL POINT FOR COLLABORATION
DURING AGILE DEVELOPMENT PROJECTS