The document is a presentation about using Second Life as a virtual classroom. It discusses using Second Life for inquiry-based learning, project based learning, scavenger hunts and exploration. Specific subjects that can be taught using Second Life include computer programming, foreign languages, history through virtual field trips, literature through libraries, arts and humanities, social studies through role play, engineering by building, and economics and business topics like e-commerce and human resources. Students are invited to explore these educational opportunities in Second Life.