SlideShare a Scribd company logo
1 of 14
My virtual life
or, how people learn to live and to trust
         inside virtual worlds



               Aleks Krotoski
          Department of Psychology
            University of Surrey
This talk
   Richard spoke about an example of trust
    in virtual worlds: RMT
   I’ll be explaining how people live in virtual
    worlds, how they interact in virtual worlds
    and how they grow to trust one another in
    virtual worlds
Before I get ahead of myself
   The differences between online and
    offline:
       Anonymity
       Physical appearance
       Physical proximity
       Greater transience (more weak ties)
       Absence of social cues
            So how can we expect community to grow?
Social groups can look like
           this…
…or they can look like this:




   London Memorial in the virtual world Second Life
   Between 12-1pm on 7 July 2005, over 150 Second Life
    residents visited. It was open for 7 days and racked up
    thousands of visitors
   Fewer than 10% claimed any British ties
   Maker’s motivations were altruistic and purely community-
    driven
Online community I
   In traditional definitions of “community”, there’d
    be no such thing in cyberspace
       Tied to place, experience and artifacts
       To misquote AOL ads, how can you fall for someone
        you’ve never met?
   But we know that’s not true
       Chatrooms, forums, MySpace, Craig’s List, London
        Memorial
   These virtual worlds are the places which the
    online communities are tied to, and they all rely
    upon trust heuristics
Online community II
   Because of their immense size, communities emerge as
    sub-groups (guilds) in the virtual world population – it’s
    an explicit part of the design – people must rely upon
    one another to survive and advance
   Form for the same reasons offline communities do:
       Make friends, provide motivation, offer support, meet like-
        minded others
   They’ve also got their own unique purposes:
       Raid, hunt, gather, ensure safety, divide the bounty of efforts
   Whatever role trust plays in offline communities, it plays
    in online communities because these interactions are
    human-bound
Trust in virtual communities I:
            we’re all in it together
   Returning to Anonymity
       Perceived similarity (levelling the playing field)
       No social cues, so lots of uncertainty
       Expectations of openness and honesty engenders a
        culture of mutual sharing
   Relevant Social Psychological dimension of trust
       Similarity of goals and values
       Expectations of future interaction
Trust in virtual communities II:
    Actions speak louder than words
   You don’t go into virtual worlds to just
    “be”
       These are task-oriented environments, with
        high levels of commitment required
       In the goal-oriented spaces, everyone has a
        role in the social fabric – ownership
       Trust develops as a result of historical
        experience. Which leads to…
Trust in virtual communities III:
Reputation, reputation, reputation
   It’s the only real
    currency in virtual
    worlds
   Reputation is the basis
    for all relationships in
    virtual worlds
       Think eBay
   Visual heuristics of
    trust: players can tell
    an avatar’s reputation
    and affiliations just by
    looking
Trust in virtual worlds III:
            Reputation (continued)
   Trust is based upon
       past experience…
       …which is either based upon functional goals or pre-existing
        social relationships…
       …or some kind of disinterested third party (e.g., Craig’s List or
        MySpace)
   And speaking of social networking applications,
    the same principles work in-world too
   Finally, you must comply:
       A non-official policing force in a space where an
        official police is absent
       The emphasis is on friendship and dedication to the
        group
    
Trust in virtual communities
            III: Branding




   RMT leads to business models based upon trust in a
    brand
   More important in social virtual worlds where RMT is the
    game
In Sum
   Virtual communities operate in very similar ways to
    other communities – both on and offline
   They bring together distributed individuals based on
    common experience, motivations and reputation
   This is particularly true for virtual world participants
    because of the explicit social design of the software
   There is a great potential for crossover between the
    two spheres, BUT any new implementations should
    be carefully integrated within the existing social
    norms of these valuable virtual communities lest
    trust be undermined.
Thank you


     Aleks Krotoski
a.krotoski@surrey.ac.uk

More Related Content

Viewers also liked

Second Life Virtual World
Second Life Virtual WorldSecond Life Virtual World
Second Life Virtual WorldRuth
 
Online games, Offline Selves: A possible selves approach to offline self-conc...
Online games, Offline Selves: A possible selves approach to offline self-conc...Online games, Offline Selves: A possible selves approach to offline self-conc...
Online games, Offline Selves: A possible selves approach to offline self-conc...Aleks Krotoski
 
Second Life: Education in a Virtual World part 1
Second Life: Education in a Virtual World part 1Second Life: Education in a Virtual World part 1
Second Life: Education in a Virtual World part 1HVX.Mica
 
Second Life in Education
Second Life in EducationSecond Life in Education
Second Life in EducationStaci Trekles
 
The Social Life of Virtual Worlds
The Social Life of Virtual WorldsThe Social Life of Virtual Worlds
The Social Life of Virtual WorldsAleks Krotoski
 
Gender Differences and Middle School Students’ Views of Smartphone and Social...
Gender Differences and Middle School Students’ Views of Smartphone and Social...Gender Differences and Middle School Students’ Views of Smartphone and Social...
Gender Differences and Middle School Students’ Views of Smartphone and Social...Jenny S Wakefield, Ph.D.
 
Educational uses of virtual realities
Educational uses of virtual realitiesEducational uses of virtual realities
Educational uses of virtual realitiesEileen O'Connor
 
The Social Life of Second Life: An analysis of the networks of a virtual world
The Social Life of Second Life: An analysis of the networks of a virtual worldThe Social Life of Second Life: An analysis of the networks of a virtual world
The Social Life of Second Life: An analysis of the networks of a virtual worldAleks Krotoski
 
Top 10 richest people in the world
Top 10 richest people in the worldTop 10 richest people in the world
Top 10 richest people in the worldDr. Amit Joshi
 
Top 10 richest person in the world
Top 10 richest person in the worldTop 10 richest person in the world
Top 10 richest person in the worldPrashant Kulkarni
 

Viewers also liked (14)

Second Life Virtual World
Second Life Virtual WorldSecond Life Virtual World
Second Life Virtual World
 
Online games, Offline Selves: A possible selves approach to offline self-conc...
Online games, Offline Selves: A possible selves approach to offline self-conc...Online games, Offline Selves: A possible selves approach to offline self-conc...
Online games, Offline Selves: A possible selves approach to offline self-conc...
 
Second Life: Education in a Virtual World part 1
Second Life: Education in a Virtual World part 1Second Life: Education in a Virtual World part 1
Second Life: Education in a Virtual World part 1
 
Second Life in Education
Second Life in EducationSecond Life in Education
Second Life in Education
 
The Social Life of Virtual Worlds
The Social Life of Virtual WorldsThe Social Life of Virtual Worlds
The Social Life of Virtual Worlds
 
Gender Differences and Middle School Students’ Views of Smartphone and Social...
Gender Differences and Middle School Students’ Views of Smartphone and Social...Gender Differences and Middle School Students’ Views of Smartphone and Social...
Gender Differences and Middle School Students’ Views of Smartphone and Social...
 
Educational uses of virtual realities
Educational uses of virtual realitiesEducational uses of virtual realities
Educational uses of virtual realities
 
EMMILE-wrap-up
EMMILE-wrap-upEMMILE-wrap-up
EMMILE-wrap-up
 
Second Life - The Virtual Classroom
Second Life - The Virtual ClassroomSecond Life - The Virtual Classroom
Second Life - The Virtual Classroom
 
The Social Life of Second Life: An analysis of the networks of a virtual world
The Social Life of Second Life: An analysis of the networks of a virtual worldThe Social Life of Second Life: An analysis of the networks of a virtual world
The Social Life of Second Life: An analysis of the networks of a virtual world
 
Virtual Community
Virtual CommunityVirtual Community
Virtual Community
 
Top 10 richest people in the world
Top 10 richest people in the worldTop 10 richest people in the world
Top 10 richest people in the world
 
Top 10 richest person in the world
Top 10 richest person in the worldTop 10 richest person in the world
Top 10 richest person in the world
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 

Similar to My Virtual Life: or, how people learn to live and to trust inside virtual worlds

Designing the Social Web (for Web2.0 expo)
Designing the Social Web (for Web2.0 expo)Designing the Social Web (for Web2.0 expo)
Designing the Social Web (for Web2.0 expo)Christina Wodtke
 
Cult3020 Production Project
Cult3020 Production ProjectCult3020 Production Project
Cult3020 Production Projectgabbyj13
 
Virtual community - Quick Reference to Ethnography of Virtual Community
Virtual community - Quick Reference to Ethnography of Virtual CommunityVirtual community - Quick Reference to Ethnography of Virtual Community
Virtual community - Quick Reference to Ethnography of Virtual CommunityEstelita Valdeavilla
 
Social Networks in Virtual Worlds
Social Networks in Virtual WorldsSocial Networks in Virtual Worlds
Social Networks in Virtual WorldsAleks Krotoski
 
620_aleks_krotoski
620_aleks_krotoski620_aleks_krotoski
620_aleks_krotoskiwebuploader
 
Social capital and virtual communities
Social capital and virtual communitiesSocial capital and virtual communities
Social capital and virtual communitiesMiia Kosonen
 
Social media, group 1 chapter 2
Social media, group 1  chapter 2Social media, group 1  chapter 2
Social media, group 1 chapter 2taylkarr
 
CITASA MC 3.0 Program
CITASA MC 3.0 ProgramCITASA MC 3.0 Program
CITASA MC 3.0 Programcitasa
 
Internet and Society: Community 2009
Internet and Society: Community 2009Internet and Society: Community 2009
Internet and Society: Community 2009James Stewart
 
Social media, Group 1, Chapter 2
Social media, Group 1, Chapter 2Social media, Group 1, Chapter 2
Social media, Group 1, Chapter 2adrianaemoran
 
understanding the self Digital-self.pptx
understanding the self Digital-self.pptxunderstanding the self Digital-self.pptx
understanding the self Digital-self.pptxShinyaMochizuki
 
The Eikonicopolis Project pp
The Eikonicopolis Project ppThe Eikonicopolis Project pp
The Eikonicopolis Project ppGiovanni Esposito
 
Designing Sociability: With Notes
Designing Sociability: With NotesDesigning Sociability: With Notes
Designing Sociability: With NotesChristina Wodtke
 
Community in Cyberspace What is a Community Webster.docx
Community in Cyberspace What is a Community Webster.docxCommunity in Cyberspace What is a Community Webster.docx
Community in Cyberspace What is a Community Webster.docxmonicafrancis71118
 
Gez Daring - Building Online Communities
Gez Daring - Building Online CommunitiesGez Daring - Building Online Communities
Gez Daring - Building Online CommunitiesInBlackandWhite
 
Digital sociology
Digital sociologyDigital sociology
Digital sociologyAli Hadi
 
Designing Communities101507 1192637120231725 1
Designing Communities101507 1192637120231725 1Designing Communities101507 1192637120231725 1
Designing Communities101507 1192637120231725 1tobyo_init
 

Similar to My Virtual Life: or, how people learn to live and to trust inside virtual worlds (20)

Designing the Social Web (for Web2.0 expo)
Designing the Social Web (for Web2.0 expo)Designing the Social Web (for Web2.0 expo)
Designing the Social Web (for Web2.0 expo)
 
Designing Social
Designing SocialDesigning Social
Designing Social
 
Cult3020 Production Project
Cult3020 Production ProjectCult3020 Production Project
Cult3020 Production Project
 
Virtual community - Quick Reference to Ethnography of Virtual Community
Virtual community - Quick Reference to Ethnography of Virtual CommunityVirtual community - Quick Reference to Ethnography of Virtual Community
Virtual community - Quick Reference to Ethnography of Virtual Community
 
Social Networks in Virtual Worlds
Social Networks in Virtual WorldsSocial Networks in Virtual Worlds
Social Networks in Virtual Worlds
 
620_aleks_krotoski
620_aleks_krotoski620_aleks_krotoski
620_aleks_krotoski
 
Social capital and virtual communities
Social capital and virtual communitiesSocial capital and virtual communities
Social capital and virtual communities
 
Social media, group 1 chapter 2
Social media, group 1  chapter 2Social media, group 1  chapter 2
Social media, group 1 chapter 2
 
CITASA MC 3.0 Program
CITASA MC 3.0 ProgramCITASA MC 3.0 Program
CITASA MC 3.0 Program
 
Internet and Society: Community 2009
Internet and Society: Community 2009Internet and Society: Community 2009
Internet and Society: Community 2009
 
Social media, Group 1, Chapter 2
Social media, Group 1, Chapter 2Social media, Group 1, Chapter 2
Social media, Group 1, Chapter 2
 
understanding the self Digital-self.pptx
understanding the self Digital-self.pptxunderstanding the self Digital-self.pptx
understanding the self Digital-self.pptx
 
Social Networking
Social NetworkingSocial Networking
Social Networking
 
The Eikonicopolis Project pp
The Eikonicopolis Project ppThe Eikonicopolis Project pp
The Eikonicopolis Project pp
 
Sl Final updated
Sl Final updated Sl Final updated
Sl Final updated
 
Designing Sociability: With Notes
Designing Sociability: With NotesDesigning Sociability: With Notes
Designing Sociability: With Notes
 
Community in Cyberspace What is a Community Webster.docx
Community in Cyberspace What is a Community Webster.docxCommunity in Cyberspace What is a Community Webster.docx
Community in Cyberspace What is a Community Webster.docx
 
Gez Daring - Building Online Communities
Gez Daring - Building Online CommunitiesGez Daring - Building Online Communities
Gez Daring - Building Online Communities
 
Digital sociology
Digital sociologyDigital sociology
Digital sociology
 
Designing Communities101507 1192637120231725 1
Designing Communities101507 1192637120231725 1Designing Communities101507 1192637120231725 1
Designing Communities101507 1192637120231725 1
 

More from Aleks Krotoski

The Information Revolution
The Information RevolutionThe Information Revolution
The Information RevolutionAleks Krotoski
 
Studying Social Influence On The WWW
Studying Social Influence On The WWWStudying Social Influence On The WWW
Studying Social Influence On The WWWAleks Krotoski
 
Examining a Higher Degree: The view from the other side
Examining a Higher Degree: The view from the other sideExamining a Higher Degree: The view from the other side
Examining a Higher Degree: The view from the other sideAleks Krotoski
 
Diplomacy in Cyberspace
Diplomacy in CyberspaceDiplomacy in Cyberspace
Diplomacy in CyberspaceAleks Krotoski
 
Social network positions of trust, credibility, prototypicality and social co...
Social network positions of trust,credibility, prototypicality and socialco...Social network positions of trust,credibility, prototypicality and socialco...
Social network positions of trust, credibility, prototypicality and social co...Aleks Krotoski
 
Interpreting The Online Phenomenological Experience 1.0 11 Sept 06
Interpreting The Online Phenomenological Experience 1.0 11 Sept 06Interpreting The Online Phenomenological Experience 1.0 11 Sept 06
Interpreting The Online Phenomenological Experience 1.0 11 Sept 06Aleks Krotoski
 
Women And Game Culture
Women And Game CultureWomen And Game Culture
Women And Game CultureAleks Krotoski
 
Innovation Pathways Through Cyberspace
Innovation Pathways Through CyberspaceInnovation Pathways Through Cyberspace
Innovation Pathways Through CyberspaceAleks Krotoski
 
Im in ur virtual wrls watchin u do stuff
Im in ur virtual wrls watchin u do stuffIm in ur virtual wrls watchin u do stuff
Im in ur virtual wrls watchin u do stuffAleks Krotoski
 
Social media, audience and public policy
Social media, audience and public policySocial media, audience and public policy
Social media, audience and public policyAleks Krotoski
 
Social Media: How to Balance All Those Selves
Social Media: How to Balance All Those SelvesSocial Media: How to Balance All Those Selves
Social Media: How to Balance All Those SelvesAleks Krotoski
 
Characteristics of Opinion Leaders in Second Life
Characteristics of Opinion Leaders in Second LifeCharacteristics of Opinion Leaders in Second Life
Characteristics of Opinion Leaders in Second LifeAleks Krotoski
 
Playing With People In The Metaverse
Playing With People In The MetaversePlaying With People In The Metaverse
Playing With People In The MetaverseAleks Krotoski
 

More from Aleks Krotoski (15)

The Information Revolution
The Information RevolutionThe Information Revolution
The Information Revolution
 
Studying Social Influence On The WWW
Studying Social Influence On The WWWStudying Social Influence On The WWW
Studying Social Influence On The WWW
 
Examining a Higher Degree: The view from the other side
Examining a Higher Degree: The view from the other sideExamining a Higher Degree: The view from the other side
Examining a Higher Degree: The view from the other side
 
Diplomacy in Cyberspace
Diplomacy in CyberspaceDiplomacy in Cyberspace
Diplomacy in Cyberspace
 
Social network positions of trust, credibility, prototypicality and social co...
Social network positions of trust,credibility, prototypicality and socialco...Social network positions of trust,credibility, prototypicality and socialco...
Social network positions of trust, credibility, prototypicality and social co...
 
Interpreting The Online Phenomenological Experience 1.0 11 Sept 06
Interpreting The Online Phenomenological Experience 1.0 11 Sept 06Interpreting The Online Phenomenological Experience 1.0 11 Sept 06
Interpreting The Online Phenomenological Experience 1.0 11 Sept 06
 
Women And Game Culture
Women And Game CultureWomen And Game Culture
Women And Game Culture
 
Spaceship At £5 App
Spaceship At £5 AppSpaceship At £5 App
Spaceship At £5 App
 
Innovation Pathways Through Cyberspace
Innovation Pathways Through CyberspaceInnovation Pathways Through Cyberspace
Innovation Pathways Through Cyberspace
 
Researching Avatars
Researching AvatarsResearching Avatars
Researching Avatars
 
Im in ur virtual wrls watchin u do stuff
Im in ur virtual wrls watchin u do stuffIm in ur virtual wrls watchin u do stuff
Im in ur virtual wrls watchin u do stuff
 
Social media, audience and public policy
Social media, audience and public policySocial media, audience and public policy
Social media, audience and public policy
 
Social Media: How to Balance All Those Selves
Social Media: How to Balance All Those SelvesSocial Media: How to Balance All Those Selves
Social Media: How to Balance All Those Selves
 
Characteristics of Opinion Leaders in Second Life
Characteristics of Opinion Leaders in Second LifeCharacteristics of Opinion Leaders in Second Life
Characteristics of Opinion Leaders in Second Life
 
Playing With People In The Metaverse
Playing With People In The MetaversePlaying With People In The Metaverse
Playing With People In The Metaverse
 

Recently uploaded

My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...shyamraj55
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationSafe Software
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptxLBM Solutions
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhisoniya singh
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsMemoori
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphNeo4j
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitecturePixlogix Infotech
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...HostedbyConfluent
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 

Recently uploaded (20)

My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptx
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial Buildings
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC Architecture
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 

My Virtual Life: or, how people learn to live and to trust inside virtual worlds

  • 1. My virtual life or, how people learn to live and to trust inside virtual worlds Aleks Krotoski Department of Psychology University of Surrey
  • 2. This talk  Richard spoke about an example of trust in virtual worlds: RMT  I’ll be explaining how people live in virtual worlds, how they interact in virtual worlds and how they grow to trust one another in virtual worlds
  • 3. Before I get ahead of myself  The differences between online and offline:  Anonymity  Physical appearance  Physical proximity  Greater transience (more weak ties)  Absence of social cues  So how can we expect community to grow?
  • 4. Social groups can look like this…
  • 5. …or they can look like this:  London Memorial in the virtual world Second Life  Between 12-1pm on 7 July 2005, over 150 Second Life residents visited. It was open for 7 days and racked up thousands of visitors  Fewer than 10% claimed any British ties  Maker’s motivations were altruistic and purely community- driven
  • 6. Online community I  In traditional definitions of “community”, there’d be no such thing in cyberspace  Tied to place, experience and artifacts  To misquote AOL ads, how can you fall for someone you’ve never met?  But we know that’s not true  Chatrooms, forums, MySpace, Craig’s List, London Memorial  These virtual worlds are the places which the online communities are tied to, and they all rely upon trust heuristics
  • 7. Online community II  Because of their immense size, communities emerge as sub-groups (guilds) in the virtual world population – it’s an explicit part of the design – people must rely upon one another to survive and advance  Form for the same reasons offline communities do:  Make friends, provide motivation, offer support, meet like- minded others  They’ve also got their own unique purposes:  Raid, hunt, gather, ensure safety, divide the bounty of efforts  Whatever role trust plays in offline communities, it plays in online communities because these interactions are human-bound
  • 8. Trust in virtual communities I: we’re all in it together  Returning to Anonymity  Perceived similarity (levelling the playing field)  No social cues, so lots of uncertainty  Expectations of openness and honesty engenders a culture of mutual sharing  Relevant Social Psychological dimension of trust  Similarity of goals and values  Expectations of future interaction
  • 9. Trust in virtual communities II: Actions speak louder than words  You don’t go into virtual worlds to just “be”  These are task-oriented environments, with high levels of commitment required  In the goal-oriented spaces, everyone has a role in the social fabric – ownership  Trust develops as a result of historical experience. Which leads to…
  • 10. Trust in virtual communities III: Reputation, reputation, reputation  It’s the only real currency in virtual worlds  Reputation is the basis for all relationships in virtual worlds  Think eBay  Visual heuristics of trust: players can tell an avatar’s reputation and affiliations just by looking
  • 11. Trust in virtual worlds III: Reputation (continued)  Trust is based upon  past experience…  …which is either based upon functional goals or pre-existing social relationships…  …or some kind of disinterested third party (e.g., Craig’s List or MySpace)  And speaking of social networking applications, the same principles work in-world too  Finally, you must comply:  A non-official policing force in a space where an official police is absent  The emphasis is on friendship and dedication to the group 
  • 12. Trust in virtual communities III: Branding  RMT leads to business models based upon trust in a brand  More important in social virtual worlds where RMT is the game
  • 13. In Sum  Virtual communities operate in very similar ways to other communities – both on and offline  They bring together distributed individuals based on common experience, motivations and reputation  This is particularly true for virtual world participants because of the explicit social design of the software  There is a great potential for crossover between the two spheres, BUT any new implementations should be carefully integrated within the existing social norms of these valuable virtual communities lest trust be undermined.
  • 14. Thank you Aleks Krotoski a.krotoski@surrey.ac.uk