2. Second Life S11/G1 Choon Yung GuoMeng Zheng Pin Ester Lam ZieSen AB113 Information Technology
3. What is Second Life? http://www.youtube.com/watch?v=z3gHCupXSMs&feature=player_embedded Second Life
4. What is Second Life? A place to… work shop connect explore love Second Life
5. What is Second Life? A place to… work shop connect Be different; be yourself explore love Second Life
6. Agenda Getting Started Technological Aspects of Second Life Socialising Education Businesses on Second Life Review of Second Life User Experience Second Life
10. Getting Started How to Use Sign Up Download & Install Viewer Log In & Explore Second Life
11. Getting Started Demography No. of registered users (as of 2011): 20 million Average number of active users: 680,000 World’s land size: 2,080 km2 Second Life
23. Social Issues Key issues Sex Human relationships Business Second Life
24. Social Issues Key issues Sex Human relationships Business Rival Second Life
25. Social Issues Key issues Sex Human relationships Business Rival Enemy Second Life
26. Social Issues Key issues Sex Human relationships Business Rival Enemy Friendship Second Life
27. Social Issues Key issues Sex Human relationships Business Rival Enemy Friendship Love Second Life
28.
29. Social Issues Key issues Sex Human relationships Business Rival Enemy Friendship Love Second Life
30. Social Issues Key issues Sex Human relationships Business Rival Enemy Friendship Love Second Life
31. Social Issues Key issues Sex Human relationships Business partners Hone social skills FYP Second Life
32. Social Issues Key issues Sex Human relationships Business partners Hone social skills FYP (?) Matrimonial issues Cheating Unhealthy lifestyle Second Life
33.
34. Social Issues Key issues Sex Gambling Human relationships Second Life
35. Social Issues - Sex Key issues Sex Gambling Human relationships Second Life
37. Social Issues Key issues Sex Human relationships Business partners Hone social skills FYP (?) Conclusion: 1. Addicted to Second Life 2. Cultivate bad culture 3. For forging casual friendship 4. Amorous relationship is debatable 5. Business relationship Matrimonial issues Cheating Unhealthy lifestyle Second Life
38. Education in Second Life Teachers and students converge from around the world Second Life
39. Education in Second Life Teachers and students converge from around the world Easily accessible Second Life
40. Education in Second Life Teachers and students converge from around the world Easily accessible Cater to students with special needs Second Life
41. Education in Second Life Teachers and students converge from around the world Easily accessible Cater to students with special needs Interactive form of education Second Life
42. Education in Second Life Second Life Education in Real Life Using virtual campuses when the physical campus is inaccessible Second Life
43. Education in Second Life Second Life Education in Real Life Allows for interactive media in 3D setting for museum/exhibits Space exploration Second Life
44. Education in Second Life Evaluation of Second Life Education Requires time and effort to familiarise Second Life
45. Education in Second Life Evaluation of Second Life Education Requires time and effort to familiarise Requires high performance computers and Internet connection Second Life
46. Business Value Ease of starting a business Brand and service extension Employee development and involvement Virtual human resource Product exhibition Online collaboration Second Life
47. Business on Second Life Ease of Starting a Business Low start-up cost Automated business No inventory cost Second Life
48. Business on Second Life Examples of Business Venture Land Barons Fashion Second Life
49. Business on Second Life Business Value Brand and Service Extension Second Life
50. Business on Second Life Business Value Employee Development and Involvement Collaborative Knowledge Management Robotic tutor Archive in place of Intranet Second Life
51. Business on Second Life Business Value Virtual Human Resource Training for employees Interview applicants Second Life
52. Business on Second Life Business Value Product Exhibition See and experience Clarify doubts Second Life
53. Business on Second Life Business Value Online Collaboration Meetings and conferences Gatherings and events Second Life
54. Business on Second Life Limited market Consumer behaviour No personal touch Obstacles to Doing Business Companies have not been successful Lack of regulations Second Life
59. General User Experience Addiction Griefing/prank/spam Ethics Information security Second Life
60. Quotable Quote “What makes Second Life so intriguing to me is its hard to define nature. I have heard people call it a virtual world, a game, the 3D internet, a social media platform, the list goes on.” Rob Humble, Linden Lab CEO (from Jan 2011) Second Life
61. References http://secondlife.com/?lang=en-US http://en.wikipedia.org/wiki/Second_life http://en.wikipedia.org/wiki/Linden_Scripting_Language http://secondlife.com/destinations/science/2 http://blogs.computerworld.com/15638/second_life http://www.rent-a-tutor.com/blog/index.php?cat=47 http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.itsma.com%2FNL%2Farticle.asp%3FID%3D360&h=4f894 http://www.informationweek.com/news/cloud-computing/software/showArticle.jhtml?articleID=197800179&pgno=2&queryText&isPrev http://www.peacebella.com/2007/08/18/second-life-relationship/ http://onlinelibrary.wiley.com/doi/10.1111/j.1471-1842.2007.00733.x/full Second Life
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DOES YOUR SOFTWARE MEAN VIEWER?
SL’s Viewer’s basic requirements/recommendations ANYMORE TO ADD? [:
Easy to learn – get help, code w friends etc
Objects in Second Life are built using a combination of primitive shapes, or "prims," which are sized, scaled, and stretched as needed, with images, called "textures," applied to the surface of the prim to alter its appearance. For example, on the exterior wall of a virtual skyscraper, textures would be use to provided the appearance of bricks, windows, and other features. LSL determines how the objects behave, controlling the waving of virtual hair, driving a virtual boat or automobile, or behavior of a virtual gun. Everything in Second Life is composed of some combination of prims, textures, and LSL scripts.
The company has a commitment to open source, with servers running Debian Linux and the MySQL database. because the software is suited to scaling massively
Each geographic area in Second Life runs on a single instantiation of server software, called a simulator or "sim." And each sim runs on a separate processor on a server. So, when an avatar walks or flies or swims or drives from one sim to an adjacent sim, it's actually moving from one processor or server to another.
(http://news.cnet.com/8301-10784_3-6170860-7.html) an anonymous buyer has paid $50,000 to buy the business from its owner, Kevin Alderman, who is famous in-world as Stroker Serpentine. Stroker had put the business up for sale on eBay, but the buyer ended up just offering the cash payment (2007)
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Credit agricole’strng room
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Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.
Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.
Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.
Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.
Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.