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 Second Life  S11/G1 Choon Yung GuoMeng Zheng Pin Ester Lam ZieSen AB113 Information Technology
What is Second Life? http://www.youtube.com/watch?v=z3gHCupXSMs&feature=player_embedded Second Life
What is Second Life? A place to… work shop connect explore love Second Life
What is Second Life? A place to… work shop connect Be different; be yourself explore love Second Life
Agenda Getting Started Technological Aspects of Second Life Socialising Education Businesses on Second Life Review of Second Life User Experience Second Life
Getting Started How to Use Second Life
Getting Started How to Use Sign up Second Life
Getting Started How to Use Sign Up Download & Install Viewer Second Life
Getting Started How to Use Sign Up Download & Install Viewer Log In & Explore Second Life
Getting Started Demography No. of registered users (as of 2011): 20 million Average number of active users: 680,000 World’s land size:  2,080 km2 Second Life
Getting Started Low-to-no  cost Easy access Decision support tools User-created contents Second Life
Technological Aspects Issues with Second Life’s Technology Second Life
Technological Aspects Issues with Second Life’s Technology Second Life
Technological Aspects Linden Scripting Language (LSL) Second Life
Technological Aspects Linden Scripting Language (LSL) Second Life
Technological Aspects Linden Scripting Language (LSL) Second Life
Technological Aspects Linden Scripting Language (LSL) Second Life
Technological Aspects Second Life Graphic Prims Textures LSL scripts
Technological Aspects Server running on open source database Second Life
Technological Aspects Second Life Server software & processor Geographical area Simulator Processor
Social Issues Key issues Sex Human relationships  Second Life
Social Issues Key issues Sex Human relationships  Business Second Life
Social Issues Key issues Sex Human relationships  Business Rival Second Life
Social Issues Key issues Sex Human relationships  Business Rival Enemy Second Life
Social Issues Key issues Sex Human relationships  Business Rival Enemy Friendship Second Life
Social Issues Key issues Sex Human relationships  Business Rival Enemy Friendship Love Second Life
Social Issues Key issues Sex Human relationships  Business Rival Enemy Friendship Love Second Life
Social Issues Key issues Sex Human relationships  Business Rival Enemy Friendship Love Second Life
Social Issues Key issues Sex Human relationships Business partners Hone social skills FYP Second Life
Social Issues Key issues Sex Human relationships Business partners Hone social skills FYP (?) Matrimonial issues Cheating Unhealthy lifestyle Second Life
Social Issues Key issues Sex Gambling Human relationships  Second Life
Social Issues - Sex Key issues Sex Gambling Human relationships  Second Life
Social Issues - Sex Second Life
Social Issues Key issues Sex Human relationships Business partners Hone social skills FYP (?) Conclusion: 1. Addicted to Second Life 2. Cultivate bad culture 3. For forging casual friendship 4. Amorous relationship is debatable 5. Business relationship Matrimonial issues Cheating Unhealthy lifestyle Second Life
Education in Second Life Teachers and students converge from around the world Second Life
Education in Second Life Teachers and students converge from around the world Easily accessible Second Life
Education in Second Life Teachers and students converge from around the world Easily accessible Cater to students with special needs Second Life
Education in Second Life Teachers and students converge from around the world Easily accessible Cater to students with special needs Interactive form of education Second Life
Education in Second Life Second Life Education in Real Life Using virtual campuses when the physical campus is inaccessible Second Life
Education in Second Life Second Life Education in Real Life Allows for interactive media in 3D setting for museum/exhibits Space exploration Second Life
Education in Second Life Evaluation of Second Life Education Requires time and effort to familiarise Second Life
Education in Second Life Evaluation of Second Life Education Requires time and effort to familiarise Requires high performance computers and Internet connection Second Life
Business Value Ease of starting a business Brand and service extension Employee development and involvement Virtual human resource Product exhibition Online collaboration Second Life
Business on Second Life Ease of Starting a Business Low start-up cost Automated business No inventory cost Second Life
Business on Second Life Examples of Business Venture Land Barons Fashion Second Life
Business on Second Life Business Value Brand and Service Extension Second Life
Business on Second Life Business Value Employee Development and Involvement Collaborative Knowledge Management Robotic tutor Archive in place of Intranet Second Life
Business on Second Life Business Value Virtual Human Resource Training for employees Interview applicants Second Life
Business on Second Life Business Value Product Exhibition See and experience Clarify doubts Second Life
Business on Second Life Business Value Online Collaboration Meetings and conferences Gatherings and events Second Life
Business on Second Life Limited market Consumer behaviour No personal touch Obstacles to Doing  Business Companies have not been successful Lack of regulations Second Life
General User Experience Addiction Second Life
General User Experience Addiction Second Life
General User Experience Addiction Griefing/prank/spam Second Life
General User Experience Addiction Griefing/prank/spam Ethics Second Life
General User Experience Addiction Griefing/prank/spam Ethics Information security Second Life
Quotable Quote “What makes Second Life so intriguing to me is its hard to define nature. I have heard people call it a virtual world, a game, the 3D internet, a social media platform, the list goes on.” Rob Humble, Linden Lab CEO (from Jan 2011) Second Life
References http://secondlife.com/?lang=en-US http://en.wikipedia.org/wiki/Second_life http://en.wikipedia.org/wiki/Linden_Scripting_Language http://secondlife.com/destinations/science/2 http://blogs.computerworld.com/15638/second_life http://www.rent-a-tutor.com/blog/index.php?cat=47 http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.itsma.com%2FNL%2Farticle.asp%3FID%3D360&h=4f894 http://www.informationweek.com/news/cloud-computing/software/showArticle.jhtml?articleID=197800179&pgno=2&queryText&isPrev http://www.peacebella.com/2007/08/18/second-life-relationship/ http://onlinelibrary.wiley.com/doi/10.1111/j.1471-1842.2007.00733.x/full Second Life

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Second Life (IT Presentation)

  • 1.
  • 2. Second Life S11/G1 Choon Yung GuoMeng Zheng Pin Ester Lam ZieSen AB113 Information Technology
  • 3. What is Second Life? http://www.youtube.com/watch?v=z3gHCupXSMs&feature=player_embedded Second Life
  • 4. What is Second Life? A place to… work shop connect explore love Second Life
  • 5. What is Second Life? A place to… work shop connect Be different; be yourself explore love Second Life
  • 6. Agenda Getting Started Technological Aspects of Second Life Socialising Education Businesses on Second Life Review of Second Life User Experience Second Life
  • 7. Getting Started How to Use Second Life
  • 8. Getting Started How to Use Sign up Second Life
  • 9. Getting Started How to Use Sign Up Download & Install Viewer Second Life
  • 10. Getting Started How to Use Sign Up Download & Install Viewer Log In & Explore Second Life
  • 11. Getting Started Demography No. of registered users (as of 2011): 20 million Average number of active users: 680,000 World’s land size: 2,080 km2 Second Life
  • 12. Getting Started Low-to-no cost Easy access Decision support tools User-created contents Second Life
  • 13. Technological Aspects Issues with Second Life’s Technology Second Life
  • 14. Technological Aspects Issues with Second Life’s Technology Second Life
  • 15. Technological Aspects Linden Scripting Language (LSL) Second Life
  • 16. Technological Aspects Linden Scripting Language (LSL) Second Life
  • 17. Technological Aspects Linden Scripting Language (LSL) Second Life
  • 18. Technological Aspects Linden Scripting Language (LSL) Second Life
  • 19. Technological Aspects Second Life Graphic Prims Textures LSL scripts
  • 20. Technological Aspects Server running on open source database Second Life
  • 21. Technological Aspects Second Life Server software & processor Geographical area Simulator Processor
  • 22. Social Issues Key issues Sex Human relationships Second Life
  • 23. Social Issues Key issues Sex Human relationships Business Second Life
  • 24. Social Issues Key issues Sex Human relationships Business Rival Second Life
  • 25. Social Issues Key issues Sex Human relationships Business Rival Enemy Second Life
  • 26. Social Issues Key issues Sex Human relationships Business Rival Enemy Friendship Second Life
  • 27. Social Issues Key issues Sex Human relationships Business Rival Enemy Friendship Love Second Life
  • 28.
  • 29. Social Issues Key issues Sex Human relationships Business Rival Enemy Friendship Love Second Life
  • 30. Social Issues Key issues Sex Human relationships Business Rival Enemy Friendship Love Second Life
  • 31. Social Issues Key issues Sex Human relationships Business partners Hone social skills FYP Second Life
  • 32. Social Issues Key issues Sex Human relationships Business partners Hone social skills FYP (?) Matrimonial issues Cheating Unhealthy lifestyle Second Life
  • 33.
  • 34. Social Issues Key issues Sex Gambling Human relationships Second Life
  • 35. Social Issues - Sex Key issues Sex Gambling Human relationships Second Life
  • 36. Social Issues - Sex Second Life
  • 37. Social Issues Key issues Sex Human relationships Business partners Hone social skills FYP (?) Conclusion: 1. Addicted to Second Life 2. Cultivate bad culture 3. For forging casual friendship 4. Amorous relationship is debatable 5. Business relationship Matrimonial issues Cheating Unhealthy lifestyle Second Life
  • 38. Education in Second Life Teachers and students converge from around the world Second Life
  • 39. Education in Second Life Teachers and students converge from around the world Easily accessible Second Life
  • 40. Education in Second Life Teachers and students converge from around the world Easily accessible Cater to students with special needs Second Life
  • 41. Education in Second Life Teachers and students converge from around the world Easily accessible Cater to students with special needs Interactive form of education Second Life
  • 42. Education in Second Life Second Life Education in Real Life Using virtual campuses when the physical campus is inaccessible Second Life
  • 43. Education in Second Life Second Life Education in Real Life Allows for interactive media in 3D setting for museum/exhibits Space exploration Second Life
  • 44. Education in Second Life Evaluation of Second Life Education Requires time and effort to familiarise Second Life
  • 45. Education in Second Life Evaluation of Second Life Education Requires time and effort to familiarise Requires high performance computers and Internet connection Second Life
  • 46. Business Value Ease of starting a business Brand and service extension Employee development and involvement Virtual human resource Product exhibition Online collaboration Second Life
  • 47. Business on Second Life Ease of Starting a Business Low start-up cost Automated business No inventory cost Second Life
  • 48. Business on Second Life Examples of Business Venture Land Barons Fashion Second Life
  • 49. Business on Second Life Business Value Brand and Service Extension Second Life
  • 50. Business on Second Life Business Value Employee Development and Involvement Collaborative Knowledge Management Robotic tutor Archive in place of Intranet Second Life
  • 51. Business on Second Life Business Value Virtual Human Resource Training for employees Interview applicants Second Life
  • 52. Business on Second Life Business Value Product Exhibition See and experience Clarify doubts Second Life
  • 53. Business on Second Life Business Value Online Collaboration Meetings and conferences Gatherings and events Second Life
  • 54. Business on Second Life Limited market Consumer behaviour No personal touch Obstacles to Doing Business Companies have not been successful Lack of regulations Second Life
  • 55. General User Experience Addiction Second Life
  • 56. General User Experience Addiction Second Life
  • 57. General User Experience Addiction Griefing/prank/spam Second Life
  • 58. General User Experience Addiction Griefing/prank/spam Ethics Second Life
  • 59. General User Experience Addiction Griefing/prank/spam Ethics Information security Second Life
  • 60. Quotable Quote “What makes Second Life so intriguing to me is its hard to define nature. I have heard people call it a virtual world, a game, the 3D internet, a social media platform, the list goes on.” Rob Humble, Linden Lab CEO (from Jan 2011) Second Life
  • 61. References http://secondlife.com/?lang=en-US http://en.wikipedia.org/wiki/Second_life http://en.wikipedia.org/wiki/Linden_Scripting_Language http://secondlife.com/destinations/science/2 http://blogs.computerworld.com/15638/second_life http://www.rent-a-tutor.com/blog/index.php?cat=47 http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.itsma.com%2FNL%2Farticle.asp%3FID%3D360&h=4f894 http://www.informationweek.com/news/cloud-computing/software/showArticle.jhtml?articleID=197800179&pgno=2&queryText&isPrev http://www.peacebella.com/2007/08/18/second-life-relationship/ http://onlinelibrary.wiley.com/doi/10.1111/j.1471-1842.2007.00733.x/full Second Life

Editor's Notes

  1. USER-CREATED CONTENTS: texture scripting artwork DECISION SUPPORT TOOLS: ppt support, VoIP,
  2. ANIMATE THIS SLIDE AND THE PREV SLIDES TO SEE THE COLUMN ON THE RIGHT
  3. DOES YOUR SOFTWARE MEAN VIEWER?
  4. SL’s Viewer’s basic requirements/recommendations ANYMORE TO ADD? [:
  5. Easy to learn – get help, code w friends etc
  6. Objects in Second Life are built using a combination of primitive shapes, or "prims," which are sized, scaled, and stretched as needed, with images, called "textures," applied to the surface of the prim to alter its appearance. For example, on the exterior wall of a virtual skyscraper, textures would be use to provided the appearance of bricks, windows, and other features. LSL determines how the objects behave, controlling the waving of virtual hair, driving a virtual boat or automobile, or behavior of a virtual gun. Everything in Second Life is composed of some combination of prims, textures, and LSL scripts.
  7. The company has a commitment to open source, with servers running Debian Linux and the MySQL database. because the software is suited to scaling massively
  8. Each geographic area in Second Life runs on a single instantiation of server software, called a simulator or "sim." And each sim runs on a separate processor on a server. So, when an avatar walks or flies or swims or drives from one sim to an adjacent sim, it's actually moving from one processor or server to another.
  9. Continue to add to this slide
  10. Continue to add to this slide
  11. http://www.youtube.com/watch?v=5GsCqkpyDTo&feature=related
  12. (http://news.cnet.com/8301-10784_3-6170860-7.html) an anonymous buyer has paid $50,000 to buy the business from its owner, Kevin Alderman, who is famous in-world as Stroker Serpentine. Stroker had put the business up for sale on eBay, but the buyer ended up just offering the cash payment (2007)
  13. Continue to add to this slide
  14. Mention how SL supports
  15. http://iris.nyit.edu/~ssafara/The%20Pros%20and%20Cons%20of%20Second%20Life.pdf
  16. http://iris.nyit.edu/~ssafara/The%20Pros%20and%20Cons%20of%20Second%20Life.pdf
  17. ANIMATE THIS SLIDE AND THE PREV SLIDES TO SEE THE COLUMN ON THE RIGHT
  18. ANIMATE THIS SLIDE AND THE PREV SLIDES TO SEE THE COLUMN ON THE RIGHT
  19. ANIMATE THIS SLIDE AND THE PREV SLIDES TO SEE THE COLUMN ON THE RIGHT
  20. ANIMATE THIS SLIDE AND THE PREV SLIDES TO SEE THE COLUMN ON THE RIGHT
  21. ANIMATE THIS SLIDE AND THE PREV SLIDES TO SEE THE COLUMN ON THE RIGHT
  22. Credit agricole’strng room
  23. ANIMATE THIS SLIDE AND THE PREV SLIDES TO SEE THE COLUMN ON THE RIGHT
  24. ANIMATE THIS SLIDE AND THE PREV SLIDES TO SEE THE COLUMN ON THE RIGHT
  25. ANIMATE THIS SLIDE AND THE PREV SLIDES TO SEE THE COLUMN ON THE RIGHT
  26. Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.
  27. Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.
  28. Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.
  29. Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.
  30. Customer SecurityOn September 8, 2006, Linden Lab released a news bulletin that revealed their Second Life database had been compromised and customer information, including encrypted passwords and users' real names, had likely been accessed.[33][34] However it was later revealed that the hacker had in fact been focused on trying to cheat the in-world money system[35] and their access to personal information was believed incidental, although a full alert was still raised for safety's sake.