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SECOND LIFE
ABOUT (SL)

  Second Life (SL) is a virtual world

  developed by Linden Lab that launched on
  June 23, 2003
 Second Life users are called residents

 Residents interact with each other through
  avatars.
SECOND LIFE

    Residents can explore, meet other residents,

    socialize, participate in individual and group
    activities, and create and trade virtual
    property and services with one another, or
    travel throughout the world, which residents
    refer to as the grid.
WHAT MAKES THE APPLICATION GOOD FOR
TEACHING AND LEARNING?
  Second Life is good for teaching and learning

  because it can allow students to model the
  real world.
 It could be taught in a digtial class or
  computer programing or design class.
POTENTIAL DRAWBACKS

  It for people eighteen and older


 Its on-line so it might not be accessible to
  everyone.
 Its on the computer so a person will have to
  be computer literate.
PERSONAL AND PROFESSIONAL WAYS

    You can be who you          Teach this in a
                           
    want on-line (create        computer programming
    the person you always       or gaming class
    dreamed of being)
    Connect with friends

    and other people
    around the world
    A chance at a second

    life.

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Second Life

  • 2. ABOUT (SL) Second Life (SL) is a virtual world  developed by Linden Lab that launched on June 23, 2003  Second Life users are called residents  Residents interact with each other through avatars.
  • 3. SECOND LIFE Residents can explore, meet other residents,  socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid.
  • 4. WHAT MAKES THE APPLICATION GOOD FOR TEACHING AND LEARNING? Second Life is good for teaching and learning  because it can allow students to model the real world.  It could be taught in a digtial class or computer programing or design class.
  • 5. POTENTIAL DRAWBACKS It for people eighteen and older   Its on-line so it might not be accessible to everyone.  Its on the computer so a person will have to be computer literate.
  • 6. PERSONAL AND PROFESSIONAL WAYS You can be who you Teach this in a   want on-line (create computer programming the person you always or gaming class dreamed of being) Connect with friends  and other people around the world A chance at a second  life.