This document outlines a course on software development for portable devices. It covers topics like introduction to mobile operating systems, application development frameworks, programming languages, emulators and simulators, and the development lifecycle. It discusses challenges like device heterogeneity, security, and networks. Solutions involve optimizing for varying screen sizes, memory constraints, processing power, and input methods. It also addresses network issues like transmission errors, latency, and bandwidth usage through techniques like error correction, caching messages, and minimizing data transfer.
This paper presents the design, implementation, and evaluation of CenceMe, a mobile application that uses sensors in phones to infer users' activities and social contexts and shares this information through social networks. The key aspects are:
1. CenceMe uses a split-level classification approach, with some classification done on phones and some on backend servers, to improve scalability and resiliency.
2. It implements power-aware duty cycling of sensors, uploads, and radios to extend battery life while maintaining responsiveness.
3. A user study with 22 participants tested CenceMe continuously for 3 weeks and provided insights into how people relate to and use personal sensing applications.
User interfaces allow users to interact with computers and software. There are three main types: command line interfaces require users to enter specific text commands; menu interfaces present users with lists of options to select; graphical user interfaces utilize visual elements like icons that users can click with a mouse. Command line interfaces are best for experts and require less memory but commands must be typed precisely. Menu interfaces don't require learning a language and are ideal when there are limited options but can be irritating with too many menus. Graphical user interfaces are now the most common as they are more user-friendly though offer less customization options.
This document discusses various topics related to computer networks including network software, system software, hardware, software, firmware, apps, and IP addresses. It provides definitions and examples of these terms. It explains the differences between system software and application software, and between hardware, software, and firmware. It also discusses software-defined networking frameworks and the layers within it. IP addresses are defined and the differences between IPv4 and IPv6 are outlined.
The chapter discusses user interface design principles, processes, and components. It covers the principles of layout, content awareness, aesthetics, user experience, consistency, and minimizing user effort in interface design. The user interface design process involves use scenario development, interface structure design, interface standards design, prototyping, and evaluation. Navigation design aims to simplify the user experience, while input and output design focus on accurately capturing and presenting information with minimal effort.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
The evolving technology of the modern age has made it necessary to control the existing technologies efficiently and comfortably. The consumers expect the development of products that are easy to use and are efficient and which can be bought at the lowest possible cost from the industry. The daily difficulties related to lighting automation faced by people ranging from industry professionals to modern day housewives have inspired this project.
The project aims at controlling lighting appliances ranging from industries to sub-urban homes using web-based application at the front end complemented by an end user application developed for the aimed location using ZigBee based network. The other networking technologies like Bluetooth and WiFi consume a lot more energy as compared to ZigBee and are costlier too. The project facilitates controlling lighting appliances in groups as well as individually. The color and density of the lights can also be changed. The quick access feature is provided by the predefined end-user definable presets. The other features include scheduling options, obtaining live feedback, receiving notifications and maintenance pop-ups, bill estimation, power consumption etc.
User interface design(sommerville) bangalore universityJaisha Shankar
The document discusses user interface design. It covers principles of UI design like user familiarity, consistency, and recoverability. It also discusses interaction styles, information presentation, prototyping, and evaluation. The goals of UI design are to understand design principles, know when to use graphical vs textual presentation, understand the UI design process, and learn about usability attributes and evaluation approaches.
This paper presents the design, implementation, and evaluation of CenceMe, a mobile application that uses sensors in phones to infer users' activities and social contexts and shares this information through social networks. The key aspects are:
1. CenceMe uses a split-level classification approach, with some classification done on phones and some on backend servers, to improve scalability and resiliency.
2. It implements power-aware duty cycling of sensors, uploads, and radios to extend battery life while maintaining responsiveness.
3. A user study with 22 participants tested CenceMe continuously for 3 weeks and provided insights into how people relate to and use personal sensing applications.
User interfaces allow users to interact with computers and software. There are three main types: command line interfaces require users to enter specific text commands; menu interfaces present users with lists of options to select; graphical user interfaces utilize visual elements like icons that users can click with a mouse. Command line interfaces are best for experts and require less memory but commands must be typed precisely. Menu interfaces don't require learning a language and are ideal when there are limited options but can be irritating with too many menus. Graphical user interfaces are now the most common as they are more user-friendly though offer less customization options.
This document discusses various topics related to computer networks including network software, system software, hardware, software, firmware, apps, and IP addresses. It provides definitions and examples of these terms. It explains the differences between system software and application software, and between hardware, software, and firmware. It also discusses software-defined networking frameworks and the layers within it. IP addresses are defined and the differences between IPv4 and IPv6 are outlined.
The chapter discusses user interface design principles, processes, and components. It covers the principles of layout, content awareness, aesthetics, user experience, consistency, and minimizing user effort in interface design. The user interface design process involves use scenario development, interface structure design, interface standards design, prototyping, and evaluation. Navigation design aims to simplify the user experience, while input and output design focus on accurately capturing and presenting information with minimal effort.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
The evolving technology of the modern age has made it necessary to control the existing technologies efficiently and comfortably. The consumers expect the development of products that are easy to use and are efficient and which can be bought at the lowest possible cost from the industry. The daily difficulties related to lighting automation faced by people ranging from industry professionals to modern day housewives have inspired this project.
The project aims at controlling lighting appliances ranging from industries to sub-urban homes using web-based application at the front end complemented by an end user application developed for the aimed location using ZigBee based network. The other networking technologies like Bluetooth and WiFi consume a lot more energy as compared to ZigBee and are costlier too. The project facilitates controlling lighting appliances in groups as well as individually. The color and density of the lights can also be changed. The quick access feature is provided by the predefined end-user definable presets. The other features include scheduling options, obtaining live feedback, receiving notifications and maintenance pop-ups, bill estimation, power consumption etc.
User interface design(sommerville) bangalore universityJaisha Shankar
The document discusses user interface design. It covers principles of UI design like user familiarity, consistency, and recoverability. It also discusses interaction styles, information presentation, prototyping, and evaluation. The goals of UI design are to understand design principles, know when to use graphical vs textual presentation, understand the UI design process, and learn about usability attributes and evaluation approaches.
This document discusses user interface design. It covers interface design models, principles, characteristics, user guidance, usability testing and examples. Some key points covered include the iterative UI design process of user analysis, prototyping and evaluation. Design principles like consistency and providing feedback are discussed. Interface styles like menus, commands and direct manipulation are presented along with guidelines for elements like color use and error messages. The goals of usability testing like obtaining feedback to improve the interface are outlined.
The document provides an overview of mobile payment systems. It discusses different mobile payment schemes such as bank account based, credit card based, and micropayment schemes. It also outlines desirable properties of a mobile payment system including being easy to use, general purpose, interoperable, trustworthy, cost-effective, swift, and enabling global payments. Popular mobile payment solutions like SMS-based payments, POS-based payments, barcode payments, and NFC-based payments are also mentioned. Finally, the key steps in a typical mobile payment transaction process are summarized.
The document discusses user interface design and human-computer interaction. It begins by listing the objectives of understanding concepts like user-centered design, interface guidelines, components, and input/output design. It then defines what a user interface is and discusses the evolution of interfaces. Several sections provide guidelines for effective interface design, including making it transparent, easy to learn/use, enhancing productivity, and allowing for help/error correction. Specific controls that can be included are also described. The document emphasizes the importance of usability testing and obtaining user feedback throughout the design process.
Mobile Device Operating Systems – Special Constrains & Requirements – Commercial Mobile Operating Systems – Software Development Kit: iOS, Android, BlackBerry, Windows Phone – M-Commerce – Structure – Pros & Cons – Mobile Payment System – Security Issues.
User Interface Design_Csc2204_lecture 1_-_introduction ENGWAU TONNY
This document outlines the objectives and content of a course on User Interface Design and Development. The course will cover topics such as the importance of user interfaces, different types of interfaces, the design process, modeling with UML, design principles, design tools, and mobile interface development. Students will learn about graphical and web interfaces, the interface lifecycle, principles of good design, and how to develop interfaces for various devices. The document also discusses components of user interfaces, design principles, human-computer interaction, and best practices for interface development.
This document is a submission for Assignment Two of a GUI design and programming course. It includes a table of contents and sections summarizing system requirements, describing the design evolution process including prototypes and user testing, outlining low-level design guidelines, evaluating the design using usability guidelines, and concluding remarks. Instructions are also provided for running the project files stored on an accompanying CD.
Designing applications with multimedia capabilitiesK Senthil Kumar
The document outlines the 6 key steps to designing a multimedia application: 1) specify the business model and requirements, 2) specify user types and performance needs, 3) recommend architecture to meet performance, 4) design object architecture, 5) design workflow, and 6) design multimedia objects like text, images, audio, and video. It also provides an example case study and calculations for a virtual university application.
User Interface Design in Software Engineering SE15koolkampus
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
This presentation contains the slides of the Doctoral Course given at University of Valencia (Spain) regarding model-driven engineering of user interfaces based on UsiXML (User Interface eXtensible Markup-Language, www.usixml.org), November 2006.
OSHA has mandated under OSHA 29 CFR 1910.1200 (C) that by December 1, 2013 employees who may be exposed to hazardous chemicals must undergo training prior to initial assignments and whenever hazards change.
Learn how to prevent or minimize employee exposure to hazardous materials and how to identify which workplace chemicals constitute health hazards. This discussion will include the new labeling requirements, pictograms, and how to comply with OSHA’s training mandate.
For quick access to the Workplace Answers website and/or the webinar, just click on one of the hyperlinks in the slideshow.
This document outlines the key steps in an Android application: users can log in and then view listings of product categories and individual products, see product details, confirm a redemption, and receive confirmation that the redemption was successful.
BayCare Health System: Improving Clinical Outcomes & Raising Care Quality fo...David White
BayCare Health System used Dimensional Insight's HospitalAnalysis software to analyze clinical outcomes data and identify opportunities for improvement. They were able to reduce the median door-to-inflation time for heart attack patients from 136 minutes to 93 minutes by gaining insights from new detailed metrics and implementing solutions identified by a multi-disciplinary team. The software also enabled weekly instead of quarterly reporting on core clinical measures,allowing for faster quality improvements. Other applications have since been developed using the software to provide timely insights across various clinical and operational areas.
El documento describe los componentes principales de un ordenador y sus periféricos. Explica que un ordenador está formado por una placa base, procesador y memoria RAM, mientras que los periféricos se dividen en de entrada, salida y almacenamiento. Algunos ejemplos de periféricos de entrada son el teclado, ratón y micrófono, y de salida incluyen el monitor, impresora y altavoces. Los dispositivos de red como el router y switch también se mencionan.
The document discusses the various technologies the author learned about through creating a film product. They learned how to operate a professional camcorder and tripod to record high quality steady video. Final Cut Pro software taught editing skills like transitions, titles, music, and filters. Live Type helped create professional opening titles. Prezi, SlideShare, YouTube, Blogger, and SoundCloud supported presenting work, uploading rough cuts, adding annotations, recording the process, and getting audience feedback. Overall the author gained knowledge of how different technologies work together to create a professional final product.
The document is a single word, "ISTANBUL," followed by a date, "2013." It appears to be a title and date, possibly for a document located in or referring to Istanbul from that year. The high-level information provided is the place, Istanbul, and year, 2013.
The document contains analysis and feedback from multiple students on other students' music video projects. The analyses note effective elements like openings, camera movements, and locations that fit the theme, but also point out issues like shaky camerawork, dark or out of sync footage. Feedback suggests tightening openings, cutting long shots, adding variation, and improving attention to detail and continuity. The document concludes that reviewing other students' work helps identify strengths and weaknesses to apply to one's own projects.
The document discusses how Lync integrates with Exchange. It begins by outlining the different scopes of Lync including Lync Server, Lync Hybrid, and Lync Online. It then discusses how Lync accesses Exchange using features like Autodiscover, EWS, and S2SOAuth. Key integration features that rely on this access are reviewed like Unified Contact Store, photos, and voicemail. Hybrid scenarios with Lync on-premises and Exchange Online are also covered. The objectives are understanding how Lync uses Exchange and configuring the integration, with takeaways being the importance of Autodiscover configuration and some features only working with on-premises Exchange.
This document discusses user interface design. It covers interface design models, principles, characteristics, user guidance, usability testing and examples. Some key points covered include the iterative UI design process of user analysis, prototyping and evaluation. Design principles like consistency and providing feedback are discussed. Interface styles like menus, commands and direct manipulation are presented along with guidelines for elements like color use and error messages. The goals of usability testing like obtaining feedback to improve the interface are outlined.
The document provides an overview of mobile payment systems. It discusses different mobile payment schemes such as bank account based, credit card based, and micropayment schemes. It also outlines desirable properties of a mobile payment system including being easy to use, general purpose, interoperable, trustworthy, cost-effective, swift, and enabling global payments. Popular mobile payment solutions like SMS-based payments, POS-based payments, barcode payments, and NFC-based payments are also mentioned. Finally, the key steps in a typical mobile payment transaction process are summarized.
The document discusses user interface design and human-computer interaction. It begins by listing the objectives of understanding concepts like user-centered design, interface guidelines, components, and input/output design. It then defines what a user interface is and discusses the evolution of interfaces. Several sections provide guidelines for effective interface design, including making it transparent, easy to learn/use, enhancing productivity, and allowing for help/error correction. Specific controls that can be included are also described. The document emphasizes the importance of usability testing and obtaining user feedback throughout the design process.
Mobile Device Operating Systems – Special Constrains & Requirements – Commercial Mobile Operating Systems – Software Development Kit: iOS, Android, BlackBerry, Windows Phone – M-Commerce – Structure – Pros & Cons – Mobile Payment System – Security Issues.
User Interface Design_Csc2204_lecture 1_-_introduction ENGWAU TONNY
This document outlines the objectives and content of a course on User Interface Design and Development. The course will cover topics such as the importance of user interfaces, different types of interfaces, the design process, modeling with UML, design principles, design tools, and mobile interface development. Students will learn about graphical and web interfaces, the interface lifecycle, principles of good design, and how to develop interfaces for various devices. The document also discusses components of user interfaces, design principles, human-computer interaction, and best practices for interface development.
This document is a submission for Assignment Two of a GUI design and programming course. It includes a table of contents and sections summarizing system requirements, describing the design evolution process including prototypes and user testing, outlining low-level design guidelines, evaluating the design using usability guidelines, and concluding remarks. Instructions are also provided for running the project files stored on an accompanying CD.
Designing applications with multimedia capabilitiesK Senthil Kumar
The document outlines the 6 key steps to designing a multimedia application: 1) specify the business model and requirements, 2) specify user types and performance needs, 3) recommend architecture to meet performance, 4) design object architecture, 5) design workflow, and 6) design multimedia objects like text, images, audio, and video. It also provides an example case study and calculations for a virtual university application.
User Interface Design in Software Engineering SE15koolkampus
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
This presentation contains the slides of the Doctoral Course given at University of Valencia (Spain) regarding model-driven engineering of user interfaces based on UsiXML (User Interface eXtensible Markup-Language, www.usixml.org), November 2006.
OSHA has mandated under OSHA 29 CFR 1910.1200 (C) that by December 1, 2013 employees who may be exposed to hazardous chemicals must undergo training prior to initial assignments and whenever hazards change.
Learn how to prevent or minimize employee exposure to hazardous materials and how to identify which workplace chemicals constitute health hazards. This discussion will include the new labeling requirements, pictograms, and how to comply with OSHA’s training mandate.
For quick access to the Workplace Answers website and/or the webinar, just click on one of the hyperlinks in the slideshow.
This document outlines the key steps in an Android application: users can log in and then view listings of product categories and individual products, see product details, confirm a redemption, and receive confirmation that the redemption was successful.
BayCare Health System: Improving Clinical Outcomes & Raising Care Quality fo...David White
BayCare Health System used Dimensional Insight's HospitalAnalysis software to analyze clinical outcomes data and identify opportunities for improvement. They were able to reduce the median door-to-inflation time for heart attack patients from 136 minutes to 93 minutes by gaining insights from new detailed metrics and implementing solutions identified by a multi-disciplinary team. The software also enabled weekly instead of quarterly reporting on core clinical measures,allowing for faster quality improvements. Other applications have since been developed using the software to provide timely insights across various clinical and operational areas.
El documento describe los componentes principales de un ordenador y sus periféricos. Explica que un ordenador está formado por una placa base, procesador y memoria RAM, mientras que los periféricos se dividen en de entrada, salida y almacenamiento. Algunos ejemplos de periféricos de entrada son el teclado, ratón y micrófono, y de salida incluyen el monitor, impresora y altavoces. Los dispositivos de red como el router y switch también se mencionan.
The document discusses the various technologies the author learned about through creating a film product. They learned how to operate a professional camcorder and tripod to record high quality steady video. Final Cut Pro software taught editing skills like transitions, titles, music, and filters. Live Type helped create professional opening titles. Prezi, SlideShare, YouTube, Blogger, and SoundCloud supported presenting work, uploading rough cuts, adding annotations, recording the process, and getting audience feedback. Overall the author gained knowledge of how different technologies work together to create a professional final product.
The document is a single word, "ISTANBUL," followed by a date, "2013." It appears to be a title and date, possibly for a document located in or referring to Istanbul from that year. The high-level information provided is the place, Istanbul, and year, 2013.
The document contains analysis and feedback from multiple students on other students' music video projects. The analyses note effective elements like openings, camera movements, and locations that fit the theme, but also point out issues like shaky camerawork, dark or out of sync footage. Feedback suggests tightening openings, cutting long shots, adding variation, and improving attention to detail and continuity. The document concludes that reviewing other students' work helps identify strengths and weaknesses to apply to one's own projects.
The document discusses how Lync integrates with Exchange. It begins by outlining the different scopes of Lync including Lync Server, Lync Hybrid, and Lync Online. It then discusses how Lync accesses Exchange using features like Autodiscover, EWS, and S2SOAuth. Key integration features that rely on this access are reviewed like Unified Contact Store, photos, and voicemail. Hybrid scenarios with Lync on-premises and Exchange Online are also covered. The objectives are understanding how Lync uses Exchange and configuring the integration, with takeaways being the importance of Autodiscover configuration and some features only working with on-premises Exchange.
This document provides an overview and agenda for a workshop on template design in WebCT Vista. The workshop will cover:
1. An overview of the organizational structure, roles, and workflow in WebCT Vista.
2. Creating, managing, editing, copying, sharing, moving, deleting, and associating templates.
3. Using the Content Manager interface to create and manage templates and files.
4. A series of activities for attendees to practice skills like editing templates, setting permissions, and associating templates.
The learning outcomes are for attendees to be able to create, deploy, edit, and manage templates in WebCT Vista.
1. The document begins by introducing Tom Nash, a 17-20 year old man walking through Bristol at night, trying to escape his former life in a gang.
2. Tom is followed by his old friend Mike, a hardened gang member. When Mike catches up to Tom in a dark street, he pulls a knife on Tom to try to force him to join an upcoming job.
3. A fight ensues between Tom and Mike set to music. Tom is able to grab the knife and fatally stab Mike. He then walks away into the darkness as the name "Uncle Bert" appears on the screen, likely referring to the gang leader Tom was trying to escape.
"Anche a cavallo tra Ottocento e Novecento il trasferimento delle tecnologie ha rappresentato un aspetto importante, ma a causa dell’asservimento coloniale è aumentato il differenziale di utilizzo produttivo nell’uso delle macchine, elemento che ha condizionato, e condiziona tuttora, il problema del sottosviluppo. Non dimentichiamo, infatti, che la globalizzazione internazionale, con i suoi flussi di merci e persone, deriva da un’esperienza coloniale, che non si traduce in maniera scontata in crescita economica auto sostenuta o in diffusione delle tecnologie industriali".
Fredrik Kristian Knalstad presented 10 ways to trigger Runbooks from System Center Orchestrator:
1. Using the Orchestrator Web Service API to trigger Runbooks from custom applications and scripts.
2. Leveraging Powershell to interact with the Web Service to start Runbooks with parameters.
3. Integrating with Configuration Manager and MDT to trigger Runbooks as part of task sequences.
4. Monitoring activities like services, events, and processes to trigger Runbooks based on status changes.
5. Creating Runbook templates for use in Service Manager to automate incident and change management.
6. Deploying the End User Portal for Orchestrator to allow self-service Run
Manipulation techniques in journalism - Thesis by Maria Chiara StefanelliMaria Chiara Stefanelli
This thesis about the various manipulation tecniques used in the journalism and analizes the cases of four italian newspapers: Il Corriere della Sera, La Repubblica, Libero and Il Manifesto. I wrote it as conclusive work of my graduation in Communication Sciences at University of Siena.
As the problem of sexual violence and assault escalates, new laws seek to protect and prevent. Building on the requirements of the Clery Act, the Campus Sexual Violence Act (Campus SaVE) was signed into law in March 2013 as a new amendment to the Violence Against Women Act of 1994.
The Campus SaVE Act expands on protected classes and prohibited behaviors and requires proactive training initiatives on the part of colleges and universities.
For quick access to the Workplace Answers website and the webinar, just click on the hyperlinks in the slideshow.
Synapse india reviews on mobile devicesTarunsingh198
This document discusses challenges in mobile application development. It defines mobile applications as either browser-based or native. Browser-based apps are accessed through a mobile browser while native apps run on the device. Key challenges include heterogeneity of devices with varying screens, memory, processing power and inputs. Network challenges involve transmission errors and message latency due to interference and delays. The document provides examples to illustrate how developers must account for these issues.
The document discusses mobile application development. It defines mobile applications as software that runs on mobile devices and can be downloaded to the devices. It notes that mobile apps have two types: browser-based apps that run through a mobile browser, and native apps that are installed directly on the device. The document also outlines some of the key challenges in developing mobile apps, such as the heterogeneity of devices, security issues, and network constraints like transmission errors and bandwidth limitations. It provides suggestions for addressing these challenges, such as making apps compact to reduce memory usage and handling potential transmission errors.
Mobile application testing is challenging due to the variety of mobile devices, operating systems, and networks. There are different types of mobile applications (native, web, and hybrid) that require different testing approaches. An effective mobile application testing strategy selects devices for testing, uses emulators for initial testing, and considers cloud-based testing to test across multiple devices simultaneously. Test cases should be developed to test the usability, compatibility, interfaces, services, performance, and security of the mobile application.
Mobile application testing faces several key challenges, including the variety of mobile devices with different hardware capabilities, diverse mobile platforms and operating systems, and different mobile networks. Effective mobile application testing requires testing across multiple devices, platforms, and networks. It also requires the use of emulators and cloud-based testing to efficiently test applications. The document outlines various types of mobile application testing including compatibility, interface, services, and performance testing. It discusses test strategies, common issues encountered in testing, and the importance of automation to address the complexities of mobile application testing.
The challenges of running ML models on mobile phones.
Pros/cons of running ML in the cloud vs on the user device.
When it really makes sense to have on-device inference.
What are the limitations and pitfalls of this approach?
How to optimize ML models to accommodate device specifics.
Data challenges and general lessons learned.
This document provides a summary of Andrew Paul Roberts' professional experience and qualifications. It outlines his 15+ years of experience in software engineering, primarily in API development. It also lists his education credentials, including a MSc in Medical Physics and BSc in Applied Physics and Computer Science. The document then provides details of Roberts' career history, highlighting various roles and responsibilities he has held at Schlumberger Information Systems and Mobica Ltd, as well as previous employers.
11.universal mobile application development (umad) on home automationAlexander Decker
This document summarizes a research paper about developing a universal mobile application development (UMAD) platform that allows applications to be developed once and run on any mobile operating system without limitations. The paper proposes using an XML format to define application layout and functionality hosted on a server. The mobile clients would download the XML file to retrieve the interface and functionality. As a demonstration, the paper describes implementing a home automation application using UMAD where mobile devices can control smart home devices by communicating with a server through an internet connection.
This document outlines the development of a wireless notice board system. The system aims to allow users to send messages from a website or mobile app that will be displayed on an electronic notice board. The notice board will receive messages via a GSM modem connected to a microcontroller. The document describes the problem, software requirements like an Android app for sending messages, hardware requirements including an Android device, and database design. It provides an overview of the existing manual system and proposed wireless system, and constraints for the software and databases.
Do'd and Don'ts for mobile application testing, basic guide for learning mobile testing, covers different aspects for mobile testing includes android and iphone test methodology.
Also highlights different types of testing, mobile platforms, testing frameworks, emulator and simulator differences.
Mobile cloud computing combines cloud computing, mobile computing and wireless networks to provide data storage and processing services to mobile users without requiring powerful device hardware. This allows mobile apps to be built and updated quickly using cloud services and to seamlessly continue across different devices. Key benefits include improved data access, reliability and flexibility compared to relying solely on local device resources. Effective mobile cloud computing requires dynamic partitioning of apps between mobile devices and cloud servers to optimize for factors like energy usage and execution time.
The common challenges of mobile internet for up coming generationeSAT Publishing House
IJRET : International Journal of Research in Engineering and Technology is an international peer reviewed, online journal published by eSAT Publishing House for the enhancement of research in various disciplines of Engineering and Technology. The aim and scope of the journal is to provide an academic medium and an important reference for the advancement and dissemination of research results that support high-level learning, teaching and research in the fields of Engineering and Technology. We bring together Scientists, Academician, Field Engineers, Scholars and Students of related fields of Engineering and Technology.
The common challenges of mobile internet for up coming generationeSAT Journals
Abstract In this survey we concentrate on the mobile internet. Our main focus on mobile internet in two different cases of fixed connection which is provided by the telecommunication network provider and the second one is the wireless network which is getting from internet access point can be home network, Education campus .etc; in this case we also would like to discuss about network layer (protocols and Transport layer protocols).
Ian Smith - Mobile Software Testing - Facing Future ChallengesTEST Huddle
This document discusses challenges in testing mobile software systems. It notes the increasing capabilities of mobile devices and complexity of mobile applications. Key challenges include high variability in cellular networks and devices, changing platform landscapes, and ensuring security of sensitive data on devices. The document recommends approaches like managing complexity through architectural partitioning, maximizing code reuse across platforms, and combining emulation with automated GUI testing. It provides an example case study of developing an automated mobile call generation system and discusses lessons learned.
Vivit webinar dec 2010 - Mobile Tipping PointShunra
This document discusses preparing applications for access via mobile devices. It notes that mobile data traffic is doubling every year, presenting new challenges for application performance. Key points include using virtual users to simulate mobile devices and networks during testing, defining service level objectives by location, and analyzing results to identify bottlenecks like high network round trips or excessive data transfer. The document recommends applying Application Performance Engineering practices and using HP LoadRunner and Shunra tools to ensure applications can meet performance needs over mobile networks.
Mobile Performance Testing Approaches and ChallengesNous Infosystems
This whitepaper speaks about how Mobile Apps play a key role in daily business functions and the changing trends of consumer web-usage along with a brief summary of mobile application performance drivers...
The document discusses the development of a mobile app called 3CheersCable for a cable entertainment company. The app will allow users to authenticate, subscribe to channels, view TV schedules, share content, watch live TV, and contact customer support. It will comprise of six main components: the user interface, app logic, hardware access, device data access, enterprise data access to retrieve remote data, and local data storage. Developing such an app faces challenges related to user experience, functionality, data security, and platform fragmentation. To be successful, an app needs to be intimate, interactive, immediate, intelligent and insightful for users.
This document provides a summary of an individual's experience and qualifications as a Sub System Architect. It outlines over 10 years of experience in telecommunications including expertise in areas like VAS, charging systems, Java development, and project management. Specific skills mentioned include software development, system design, customer interactions, and people management. Example projects led and technologies worked with are also listed.
The document provides an overview of best practices for developing mobile applications using J2ME. It discusses keeping applications simple, small, and within the memory limitations of mobile devices. It recommends offloading computations to servers and managing network usage. It also suggests simplifying user interfaces to be suitable for small screens and limiting inputs. Overall, the document outlines strategies for optimizing J2ME applications for resource-constrained mobile environments.
Thorsignia - Custom software development services in indiacharan Teja
Thorsignia is a leading IT and Multimedia company that provides an integrated range of services. We render finest quality outputs to our clients through our domain expertise.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
2. CONTENTS
1. Introduction to Application Development for Portable Devices
2. Introduction to Android (2 Sessions)
3. User Interface Design and Implementation (2 Sessions)
4. Files, Saving states and Preferences
5. Android Database - Introduction to SQLite database (2 Sessions)
ASSIGNMENT (10%)
MID SEMESTER EXAMINATION (30%)
1. Hardware Support for Portable Devices
2. Software Support for Portable Devices (2 Sessions)
3. Using Internet Resources
4. Maps and location-based services
5. Telephony and SMS (2 Sessions)
6. Advanced Topics
COMPREHENSIVE EXAMINATION (60%)
4. SDPD
Portability in high-level computer programming is the usability
of the same software in different environments.
The pre-requirement for portability is the generalized abstraction
between the application logic and system interfaces. When software
with the same functionality is produced for several
computing platforms, portability is the key issue for development of
cost reduction.
When describing hardware that is portable it means something
that is small and lightweight. Laptop computers are portable because
they are easy to carry. Other portable devices include PDA's, handheld computers and TabletPC's.
Software can also be described as portable when it can be run on a
variety of computers. The software does not require any particular
hardware in order to operate.
Portable Devices : mobile devices
5. CONTENTS
1. Introduction to Application Development for Portable Devices
2. Introduction to Android (2 Sessions)
3. User Interface Design and Implementation (2 Sessions)
4. Files, Saving states and Preferences
5. Android Database - Introduction to SQLite database (2 Sessions)
ASSIGNMENT (10%)
MID SEMESTER EXAMINATION (30%)
1. Hardware Support for Portable Devices
2. Software Support for Portable Devices (2 Sessions)
3. Using Internet Resources
4. Maps and location-based services
5. Telephony and SMS (2 Sessions)
6. Advanced Topics
COMPREHENSIVE EXAMINATION (60%)
8. Mobile Operating Systems
Mobile phone usage has been increasing dramatically over the
last several years. Globally, if a usage comparison can be carried
out between PCs and mobile devices.
Mobile devices have approximately 3.5 times more usage than
PCs. But cell phone in today’s society is not only a tool for
making call and writing SMS, but it’s a personal item which
provides entertainment and information. There should be nothing
that users can access on their desktop that they can’t access on
their cell phone.
The increasing importance of mobile devices has triggered
intense competition among technology giants, like Symbian,
Google, Microsoft, Apple, and Nokia in a bid to capture the
bigger market share for mobile platform.
12. Mobile Operating Systems (Cont..)
Upcoming software platforms
Aliyun OS
Aliyun OS is from Alibaba/AliCloud. It is cloud based. AliCloud's
operating system revolves around the idea of bringing cloud
functionality to the mobile platform. According to the company,
Aliyun is to feature cloud-based e-mail, Web search, weather updates
and GPS navigation tools.
Firefox OS
Firefox OS is from non-profit organization Mozilla Foundation. It is
open source and uses GPL.
Ubuntu Touch OS
Ubuntu Touch OS is from Canonical Ltd.. It is open source and
uses GPL. Etc.
13. Mobile Applications
Mobile Applications can be found in any industry, they have
been developed for:
– Mobile Gaming (see gameloft)
– Mobile Banking (see RBC)
– Mobile Text, Presentation, and Spreadsheet (see
Microsoft Office Mobile)
– Social Networking (see Facebook)
– Mobile News (see Yahoo! Mobile News)
– Location Aware Services (see Loopt)
14. Mobile Application Development Challenges
Development of mobile applications provides for many
challenges and obstacles that are not commonly found in the
development of applications for desktop computers
The challenges faced by developers are found in:
– Heterogeneity of mobile devices
– Security
– Network
15. Challenge: Mobile Devices
Java is a portable implementation language, any application
created with Java can be run on any machine which contains a
Java Runtime Environment (JRE)
J2ME, is similarly a portable language, which can be run on any
mobile device which contains a JRE, however this portability is
severely affected by the heterogeneity of the mobile devices
currently on the market
Mobile devices display a wide range of characteristics that will
greatly effect a mobile application’s performance, usability,
functionality, etc.
16. Challenge: Mobile Devices
Display/Screen Size
– Mobile devices come in many different screen sizes
– Consider the differentiating screen sizes between smart phones
and cell phones
– Smart phones offer the user a generally larger and higher
resolution display screen, contrasted to cell phones which
generally provide lower resolution and smaller display size
17. Challenge: Mobile Devices
Memory
– Just as screen size differs from device to device, the
amount of available memory and differs from device to
device
– Developers must create applications which have a minimal
memory footprint on the device while being of service to
the user
– Memory must also be carefully managed during the
execution of any mobile application as it can potentially
render the phone unusable until termination of the
application
18. Challenge: Mobile Devices
Processing Power
– Another sign of the heterogeneity of mobile devices is the
processing power
– The CPUs differ from phone to phone and this must be taken into
consideration by developers
– Developers cannot create applications that require the user to wait
an unreasonable amount of time for the service to load
19. Challenge: Mobile Devices
Input Devices
– The input devices on mobile devices range from full QWERTY
keyboards to three letter button inputs
– This means developers must take into account how much text
is required by the user to input into their application and what
kind of difficulties they may experience based on their device
20. Challenge: Network
Transmission Errors
– When creating mobile applications that utilize network
connections there is a variety of issues that can effect the
application
– Wireless networks are exposed to interference which can alter
the message received by the client or the server then what was
originally sent
– Applications must take into account these potential problems
especially in financially sensitive services
21. Challenge: Network
Message Latency
– Messages that are to be sent to clients or servers can be
delayed due to a variety of reasons such as overloaded network
nodes or servers, dead or turned off cell phones, distance to
travel
– Applications must take this into account so as to avoid sending
servers or clients stale information
22. Challenge: Network
Bandwidth Usage
– Wireless customers are forced to pay fees to access the
wireless network and internet
– While phones with WIFI capabilities allow for some users
to have free connectivity at times it is important to keep
messages to a minimum and compact
– Applications that cost a lot to use will not be popular with
many of the financially conscious users
23. Challenge: Security
Wireless networks by default are not as secure as wired
networks, it is important to note that message can be intercepted
when travelling through the air
Mobile applications must secure the sensitive data that is being
transmitted over the air
There are different methods to implement security but it must be
relative to the information we want to secure and the resources
that we wish to use for securing it
24. Solution: Mobile Devices
Display/Screen Size
There is no one single method to overcome to problem of different
screen sizes however there are some ways to help
When dealing with graphics that should be placed on edges
use methods which retrieve the edge of the display
When creating an for a particular set of mobile devices
(ie. Blackberry’s, cell phones) create the layout to the
smallest display size
25. Solution: Mobile Devices
Memory
– Compact data representation will help reduce the amount of
memory it requires to load and use your application
– Use optimization techniques to reduce the amount of code
required to write your application (see J2ME tech tips)
– Compress any graphic images that you use in your application
and save graphics in a format which takes the least space
26. Solution: Mobile Devices
Processing Power
– A result of reducing the memory consumption and footprint of
the application should help time required to load applications
– If the mobile application has a client-server architecture
consider the partitioning of the application
– Allow the server to do the brunt of the calculations and
processing work and pass the information to the mobile device
for less CPU intensive calculations
27. Solution: Mobile Devices
Input Device
– To overcome some of the problems that can occur with the
different input devices make input requirements concise,
therefore the user should be able to perform the most common
tasks in an application with the least amount of button presses
– Provide users with menus when possible to help reduce the
amount of button input required
28. Solution: Network
Transmission Errors
– Transmissions errors may be inevitable when dealing with
wireless networks but there are some wireless network protocols
than can correct or at the least detect these errors
– One solution does not exist for every single type of transmission
error that may occur, it is important to plan for these types of
errors and be able to deal with them accordingly
29. Solution: Network
Message Latency
– In a client-server architecture the server can store messages that
do not arrive at the mobile device and attempt to resend them at
specific intervals
– Servers can also store the message and send it when the mobile
device reconnects to the system
– Let the user know if they receive a message that can possibly be
out of date or no longer valid, this could be done using
timestamps
30. Solution: Network
Bandwidth Usage
– Pass as little messages as required between the client and the
server
– Keep the messages as short as possible, you can use symbols to
represent commands for the server
– If your application must use a lot of bandwidth at least notify the
user of this fact
31. Solution: Security
Important to implement security to a level which is appropriate for
the data being exchanged
Mobile devices, having limited processing power, cannot generate
large cryptographic keys in a reasonable amount of time
There has been research into creating keys for algorithms such as
RSA and others and sending this to the mobile device to use but
this is an area that is still developing
33. OPERATING SYSTEM
Features
•Multitasking
•Scheduling
•Memory Allocation
•File System Interface
•Keypad Interface
•I/O Interface
•Protection and Security
•Multimedia features
Mobile Operating System
Structure:
A mobile OS is a software
platform on top of which other
programs called application
programs, can run on mobile
devices such as PDA, cellular
phones, smart phone and etc.
Functions
•Process Management
•Resource Management
•Memory Management
•Power Management
•File Management
•I/O Management
•Protection and Security etc
34. Architecture and framework of different mobile platforms
Mobile phones have become programmable handheld computers
which have internet connectivity, computing power and open application
programming interfaces (APIs) providing prospective platforms for an
infinite set of new mobile services and applications.
The new mobile phones which are usually called smart phones have both
hardware and software parts the same as all computing systems. The
software part is called Mobile
Software Platform.
consider a layered architecture for the software platform of typical
mobile devices consists of operating system layer, middleware layer
and applications layer (ibid).
Layered architecture is an architectural pattern helps to structure systems
that can be decomposed into groups of subtasks in which each group of
subtasks is at a particular level of abstraction.
36. Architecture and framework of different mobile platforms
A proposed mobile software architecture that is a general model and can
be applied to different mobile platforms was shown.
To discuss the openness strategy of mobile platforms based on their
architecture, the proposed model is not sufficient and it should be
expanded to an “architectural openness model” to demonstrate platform
extension mechanisms and platform accessibility.
The architectural openness model to accommodate the platform
accessibility and platform extension methods and in a higher view the
platform openness, should illustrate
how much and under which conditions the platform extenders
(application developers, device makers, customers…) can access to
different layers and components of the platform and extend its
functionality. Two online resources of Google Android have used
and defined integrate, extend and modify concepts to clarify the openness
notion in the architecture of Android platforms.
38. Architecture and framework of different mobile platforms
To expand the “mobile software architecture” presented in the previous
part to “architectural openness model”, the same terms and definitions
are used here:
Integrate a layer: To use the existing components of a layer in a mobile
application via API, Service Call, source code inclusion, shared data
object and other software extensions mechanisms.
Extend a layer: To enhance the functionality of the components of a
layer. The application uses the built-in Google map application and adds
its own functionality on top of Maps is an example.
Modify a layer: To replace or change the components of a layer.
46. Mobile Application Development
Knowing the challenges faced by developers with mobile
applications we can look at the tools and steps developers take
when creating applications
Mobile application development differs from development of
applications on desktops because mobile applications are
developed on one platform and then deployed on a totally different
platform
This leads to many issues that developers face after moving their
application to another platform and stresses an importance on
testing
47. Development Tools
From a software perspective there are several Integrated
Development Environments (IDEs) that are available for use
such as:
– Sun Java Wireless Toolkit for CLDC
– Blackberry Java Development Environment
– Metrowerks CodeWarrior Wireless Studio
– Borland JBuilder with MobileSet
48. Development platforms and development tools
Mobile Platforms
According to International Data Corporation, in 2016, the platform
breakdown will be as follows:
• Android = 68.8%
• iOS =19.1%
• Windows Phone = 11.4%
• BlackBerry OS = 4.1%
• Other = 1.6%
Based on this data, it would make sense to simply start with Android and
work your way down the list to accommodate the most users. However,
there are a few shortcomings with this plan.
First, leaving 31.8 percent of your mobile users without a mobile
experience is probably not the best plan.
Second, the cost of developing an application for each platform is very
expensive and requires specialized skills for each platform, which is also
expensive.
49. Development platforms and development tools
Tools
•AppgyverToolbelt: Tooling to develop and iterate apps for PhoneGap
across the two major smartphone platforms – Android and iOS – with
no requirement for Xcode.
•Sikuli: This is a visual technology to automate and test graphical user
interfaces (GUI) using images.
•Ranorex: Test automation tools for mobile, web and desktop apps.
50. Emulators/Simulators
The terms “emulator” and “simulator” are often used interchangeably. These
technologies serve as virtual pieces of hardware that operate on a PC or laptop
IDE’s mentioned come with emulators to mimic the functionality and look seen on a
mobile device, while these are extremely helpful for the developer there is ultimately
no substitute for the real device
51. Emulators/Simulators
A simulator is a software that duplicates some processor in almost all
the possible ways.
An emulator is a hardware which duplicates the features and functions
of a real system, so that it can behave like the actual system.
Usually the emulators and simulators are used for the testing of new
architectures and also to give training in some complex systems.
A most famous example for a simulator is the flight simulator that
simulates the functionalities of an aircraft.
Basically a simulator tests the program on the development processor
(the processor on which we are working), while an emulator is used on
the target processor (the processor for which the program is being
written).
52. Development Life Cycle
Lifecycle of Mobile Application Development:
Realizing the lifecycle of mobile application development has
become crucial as mobile devices and their applications have
conquered almost 90% of the world. Be it a business or individual,
the need for mobile applications is raising without any hurdles. As
these applications have completely eased out the entire marketing
courses of businesses and helped customers with easy on-the-go
access, picking the right mobile application for their own needs
becomes a must. So, here I would like to shine a light on how smart
phone apps are designed and developed by app developers across
many parts of world.
53. Development Life Cycle
The big 5 stages involved in app development:
1.Analysis and Estimation
2.Work Flow
3.Design
4.Development
5.QA
6.Launch
54. Development Life Cycle
Analysis and estimation:
Figuring out the application goal and objective is the first and
foremost aspect. Apart from this, other factors include picking
the right platform and perfect developers who have the ability
to come up with a clean app. Also, the target audience of the
app is crucial as well. Not to forget, the cost estimation for
developing such high-quality apps is crucial as well.
Work flow:
Upon finalizing the application developer and estimating the
cost for development, the next step should be preparing a
complete detailed document on the work flow. This should
include testing as well. The project scope should be
categorized and the specifications should be met without any
issues.
55. Development Life Cycle
Design:
Designing has a major role to play when it comes to app development.
Getting a wireframe done is the very first step to start with. When
performing the wireframe, it is a must to checkout whether all the
features that you wish to have been included. Upon repeated
modifications and idealization on wireframe, plan the design of your
intended app.
Development:
At times, though you might have conducted the wireframe strategy, the
apps might still lack some features when loaded on real devices. In such
cases, the scope needs to be revisited and the necessary feedbacks have
to be sent to the developers to fix the issues. Sometimes this may lead to
time delay which isn’t supposed to happen as it may spoil the reputation
of concern. So, the process should be clean and perfect; however without
any missing features.
56. Development Life Cycle
Quality assurance:
Though, the developers revisit the scope and make the necessary
modifications to launch the apps with complete features, they often fail
to visualize a few missing data. The testing team takes this responsibility
in making an application which completely adheres to the scope of work.
Each and every feature is tested, next to the quality and performance.
They conduct different kinds of testing services in order to make the app
completely free from all bugs and deliver with impeccable quality.
Launch:
The final phase is the delivery of app which is otherwise called as
launching. The app will be published in iTunes if it is an iPhone app or
in Google Play if it is an Android app. I hope this post provides you the
inner picture of what exactly happens in every mobile app development
company worldwide.
57. MVC
A classic design pattern often used by applications
that need the ability to maintain multiple views of
the same data.
A commonly used and powerful architecture for
GUIs.
58. Three Modules of MVC
In MVC design pattern, all the objects are cleanly
separated into one of three modules:
– Model
• The core of the application. This maintains the state and
data that the application represents. When significant
changes occur in the model, it updates all of its views.
– View
• The UI which displays information about the model to the
user. Any object that needs information about the model
needs to be a registered view with the model.
– Controller
• The UI presented to the user to manipulate the
application.
59. Events typically cause a controller to change a model, or view, or both. Whenever a
controller changes a model’s data or properties, all dependent views are automatically
updated. Similarly, whenever a controller changes a view, the view gets data from the
underlying model to refresh itself.
60.
61. MVC Advantages
Clarity of design
Efficient modularity
Multiple views
Ease of growth
Distributable
Powerful user interfaces
62. Mobile Computing Barrier Areas
Human Interface
– display
– input means
Power/Battery/Display Issues
Performance (for speech, video)
Communications Infrastructure
Form Factor/ Heat Dissipation
Applications
63. Technology Barriers
Bandwidth, capacity, reliability, latency, coverage, and
cost of wide-area networks
– protocols for handling data transfers efficiently
– caching strategies
– security issues
– connectivity management in overlay networks
– Very-Local Area Networks (Body LAN) and mobile WLANs
– ad-hoc networking
– incorporation of video
– new WAN media
64. Technology Barriers (Cont.)
Input limitations for mobile/wearable devices
– speech capture, recognition, understanding
– speaker identification and verification
– handwriting capture and recognition
– real-time digital voice multicasting
– video
Architecture
– hardware/software architectures for mobile systems
– OS design (?)
– compilers for low-power devices
65. Technology Barriers (Cont.)
Human-computer interaction
– new techniques for mobile I/O: gesture based,
augmented-reality displays
System design and packaging
– form factors for mobile systems (ID group)
– wireless head mounted I/O, including video capture
Applications and user interfaces
69. Mobile Trends
Changes in Behavior and Ubiquity Drive A Mobile Mind shift in 2013
Mobile’s momentum continues to accelerate in 2013 — more than 1
million apps available, more than 150 million tablets sold, and more than
1 billion smartphones in consumers’ pockets globally.
1 As we revisited our 2012 mobile trends, we found that all of them are
still evolving and relevant (see Figure-1)
2 A number remain important enough to be key trends in 2013 but for
different reasons than last year. But more important than the scale of the
numbers is the fact that mobile devices and their connectivity
fundamentally shift how people behave and how businesses engage with
them. These shifts are happening even faster outside North America and
Europe, in countries like China, Brazil, and India. Marketers who were
affected early on by this shift in mobile mindset understand that:
■ Immediacy and convenience combine to alter people’s behavior.
Consumers are changing
■ Ubiquity profoundly disrupts business models.
75. Questions
1. What is Portability in view of software and hardware? List out
Portable Devices?
2. Describe the need of Mobile Operating Systems?
3. Compare and contrast different types of Architectural
frameworks of Mobile Platforms?
4. Review the Development Life Cycle of Mobile Application
Development Process?
5. List out the Latest software’s for Portable Devices and explain its
features?
6. Discuss the development of Mobile Apps?