Agile nedir? ne işe yarar? Felsefesi nasıl oluştu? Temel konseptler? Agile ekibi kimlerden oluşur? gibi daha çok Agile yeni başlayanlar için rehber niteliğinde hap gibi bir kılavuz & tanıtım.
An overview of the Agile Manifesto and why Agile SDLC is super important to excellent project management practices. Agile Software development is dominating the game these days. Whether you're going responsive, managing ecommerce, magento, or iphone apps Agile practices will help your efforts succeed.
Çevik Proje Yönetimi Metodolojileri ve Scrum'ın TemelleriOzan Ozcan
13.02.2019 tarihinde Atölye15 Talks etkinliğinde kullanılan sunumdur.
Proje Yönetimi Tarihçesi, Çevik proje yönetimi metodolojileri, Scrum tarihçesi, rolleri, toplantıları ve uygulama örnekleri yer almaktadir.
The document discusses Agile software development methodologies, with a focus on Scrum. It defines Agile as iterative development methods that promote adaptation over planning. Scrum is described as the most commonly used Agile framework, involving short development cycles called sprints, daily stand-up meetings, and product backlogs to track work. The key roles in Scrum include the Product Owner, Development Team, and Scrum Master.
Agile nedir? ne işe yarar? Felsefesi nasıl oluştu? Temel konseptler? Agile ekibi kimlerden oluşur? gibi daha çok Agile yeni başlayanlar için rehber niteliğinde hap gibi bir kılavuz & tanıtım.
An overview of the Agile Manifesto and why Agile SDLC is super important to excellent project management practices. Agile Software development is dominating the game these days. Whether you're going responsive, managing ecommerce, magento, or iphone apps Agile practices will help your efforts succeed.
Çevik Proje Yönetimi Metodolojileri ve Scrum'ın TemelleriOzan Ozcan
13.02.2019 tarihinde Atölye15 Talks etkinliğinde kullanılan sunumdur.
Proje Yönetimi Tarihçesi, Çevik proje yönetimi metodolojileri, Scrum tarihçesi, rolleri, toplantıları ve uygulama örnekleri yer almaktadir.
The document discusses Agile software development methodologies, with a focus on Scrum. It defines Agile as iterative development methods that promote adaptation over planning. Scrum is described as the most commonly used Agile framework, involving short development cycles called sprints, daily stand-up meetings, and product backlogs to track work. The key roles in Scrum include the Product Owner, Development Team, and Scrum Master.
Agile Scrum proje yönetimi altyapısını anlatan temel bir eğitim setinin Türkçe olarak yorumlanmış şeklidir.
Kaynak:https://www.tutorialspoint.com/scrum/index.htm
Summary: Update and coordination between the Team members.
Participants: Team is required; Product Owner is optional; ScrumMaster is usually present but ensures
Team holds one.
Duration: Maximum length of 15 minutes.
Once the Sprint has started, the Team engages in another of the key Scrum practices: The Daily
Scrum. This is a short (15 minutes or less) meeting that happens every workday at an appointed time.
Everyone on the Team attends. To keep it brief, it is recommended that everyone remain standing. It is
the Team’s opportunity to synchronize their work and report to each other on obstacles. In the Daily
Scrum, one by one, each member of the Team reports three things to the other members of the Team: (1)
What has been accomplished since the last meeting?; (2) What will be done before the next meeting?;
and (3) What obstacles are in the way?.
Презентация была представлена в ходе вебинара "Scrum с нуля". Ведущая: Анна Чащина – разработчик 1С, руководитель отдела внедрения компании "Кодерлайн".
Основная тема для обсуждения: почему IT - самая передовая отрасль во всем мире отдает предпочтение именно Scrum.
http://www.koderline.ru/
The document discusses the five core values of Scrum: focus, courage, openness, commitment, and respect. It explains that these values are important for the health and success of Scrum teams. Focus values concentrating efforts on a few important tasks at a time to deliver work sooner. Courage values undertaking challenges and admitting imperfections with transparency. Openness values openly expressing concerns and collaborating. Commitment values having control over work with dedication to quality, collaboration, learning, and goals. Respect values regarding others with diverse backgrounds and opinions to strengthen the team.
This document provides an overview of Scrum training. It introduces the trainer, Deniz Gungor, and their background. It then outlines the agenda, which will cover Scrum fundamentals, a Scrum simulation game, and the Scrum framework. Key aspects of Scrum are defined, including self-organizing Scrum teams, iterative delivery, the Product Owner, Scrum Master, Development Team, events like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog. The training will help participants understand and apply the Scrum framework to projects.
Guideline for retrospective & sprint planningArata Fujimura
This document provides guidance on conducting retrospective and sprint planning meetings in Scrum. It discusses inspecting and adapting processes through retrospectives, which aim to continuously improve the team. Retrospectives use techniques like KPT (Keep, Problem, Try) to review previous work and plan improvements. Sprint planning determines what can be completed in the sprint by selecting product backlog items and estimating tasks. Teams define "Done" criteria and acceptance criteria to ensure clarity on completed work. The overall goal is to maximize transparency, collaboration and process improvement through regular inspection and adaptation.
The document discusses the Agile Scrum methodology. It describes the key principles of Scrum which value individuals and interaction, working software, customer collaboration, and responding to change over processes, documentation, contracts, and plans. It then explains the main roles in Scrum including the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum events like the Sprint, Daily Stand-up, Sprint Review, and Retrospective.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
Scrum is an agile software development framework that emphasizes communication, collaboration, and flexibility. It was invented in 1993 to provide a more adaptive approach to project management compared to traditional waterfall models. Scrum uses short development cycles called sprints, daily stand-up meetings, and defined roles like Product Owner and Scrum Master to help self-organizing teams work together to deliver working software incrementally.
4 Nisan 2015 tarihinde Kadir Has Üniversitesi'nde yapılan 9. Yazılım Teknolojileri Seminer etkinliğinde Uğur Umutluoğlu'nun yaptığı Yazılımcı Gözüyle Scrum sunumu
EHS Conducted SCRUM Overview Session for a Corporate Company in Lahore covering Basics i.e. What is Agile & Scrum, Why to use Scrum, Benefits, Values, Artifacts, Events, Scrum Teams & Roles...
Este documento describe la metodología ágil Scrum para el desarrollo de proyectos de software. Scrum se basa en iteraciones cortas llamadas sprints con equipos multifuncionales que entregan incrementos de funcionalidad frecuentemente. Los roles clave son el product owner, scrum master y el equipo de desarrollo. Las reuniones diarias, retrospectivas y revisión garantizan el progreso y la mejora continua.
O documento discute o Product Backlog no Scrum, incluindo sua criação e manutenção, características-chave, requisitos funcionais e não funcionais, critérios para inclusão no backlog, e priorização de itens.
Çevik(Agile) değer ve prensipleri, geleneksel yaklaşımdan farklarını ele alan, Scrum Çerçevesi ile XP(Extreme Programming) pratiklerinin anlatıldığı detaylı bir sunum.
Agile Scrum proje yönetimi altyapısını anlatan temel bir eğitim setinin Türkçe olarak yorumlanmış şeklidir.
Kaynak:https://www.tutorialspoint.com/scrum/index.htm
Summary: Update and coordination between the Team members.
Participants: Team is required; Product Owner is optional; ScrumMaster is usually present but ensures
Team holds one.
Duration: Maximum length of 15 minutes.
Once the Sprint has started, the Team engages in another of the key Scrum practices: The Daily
Scrum. This is a short (15 minutes or less) meeting that happens every workday at an appointed time.
Everyone on the Team attends. To keep it brief, it is recommended that everyone remain standing. It is
the Team’s opportunity to synchronize their work and report to each other on obstacles. In the Daily
Scrum, one by one, each member of the Team reports three things to the other members of the Team: (1)
What has been accomplished since the last meeting?; (2) What will be done before the next meeting?;
and (3) What obstacles are in the way?.
Презентация была представлена в ходе вебинара "Scrum с нуля". Ведущая: Анна Чащина – разработчик 1С, руководитель отдела внедрения компании "Кодерлайн".
Основная тема для обсуждения: почему IT - самая передовая отрасль во всем мире отдает предпочтение именно Scrum.
http://www.koderline.ru/
The document discusses the five core values of Scrum: focus, courage, openness, commitment, and respect. It explains that these values are important for the health and success of Scrum teams. Focus values concentrating efforts on a few important tasks at a time to deliver work sooner. Courage values undertaking challenges and admitting imperfections with transparency. Openness values openly expressing concerns and collaborating. Commitment values having control over work with dedication to quality, collaboration, learning, and goals. Respect values regarding others with diverse backgrounds and opinions to strengthen the team.
This document provides an overview of Scrum training. It introduces the trainer, Deniz Gungor, and their background. It then outlines the agenda, which will cover Scrum fundamentals, a Scrum simulation game, and the Scrum framework. Key aspects of Scrum are defined, including self-organizing Scrum teams, iterative delivery, the Product Owner, Scrum Master, Development Team, events like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog. The training will help participants understand and apply the Scrum framework to projects.
Guideline for retrospective & sprint planningArata Fujimura
This document provides guidance on conducting retrospective and sprint planning meetings in Scrum. It discusses inspecting and adapting processes through retrospectives, which aim to continuously improve the team. Retrospectives use techniques like KPT (Keep, Problem, Try) to review previous work and plan improvements. Sprint planning determines what can be completed in the sprint by selecting product backlog items and estimating tasks. Teams define "Done" criteria and acceptance criteria to ensure clarity on completed work. The overall goal is to maximize transparency, collaboration and process improvement through regular inspection and adaptation.
The document discusses the Agile Scrum methodology. It describes the key principles of Scrum which value individuals and interaction, working software, customer collaboration, and responding to change over processes, documentation, contracts, and plans. It then explains the main roles in Scrum including the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum events like the Sprint, Daily Stand-up, Sprint Review, and Retrospective.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
Scrum is an agile software development framework that emphasizes communication, collaboration, and flexibility. It was invented in 1993 to provide a more adaptive approach to project management compared to traditional waterfall models. Scrum uses short development cycles called sprints, daily stand-up meetings, and defined roles like Product Owner and Scrum Master to help self-organizing teams work together to deliver working software incrementally.
4 Nisan 2015 tarihinde Kadir Has Üniversitesi'nde yapılan 9. Yazılım Teknolojileri Seminer etkinliğinde Uğur Umutluoğlu'nun yaptığı Yazılımcı Gözüyle Scrum sunumu
EHS Conducted SCRUM Overview Session for a Corporate Company in Lahore covering Basics i.e. What is Agile & Scrum, Why to use Scrum, Benefits, Values, Artifacts, Events, Scrum Teams & Roles...
Este documento describe la metodología ágil Scrum para el desarrollo de proyectos de software. Scrum se basa en iteraciones cortas llamadas sprints con equipos multifuncionales que entregan incrementos de funcionalidad frecuentemente. Los roles clave son el product owner, scrum master y el equipo de desarrollo. Las reuniones diarias, retrospectivas y revisión garantizan el progreso y la mejora continua.
O documento discute o Product Backlog no Scrum, incluindo sua criação e manutenção, características-chave, requisitos funcionais e não funcionais, critérios para inclusão no backlog, e priorização de itens.
Çevik(Agile) değer ve prensipleri, geleneksel yaklaşımdan farklarını ele alan, Scrum Çerçevesi ile XP(Extreme Programming) pratiklerinin anlatıldığı detaylı bir sunum.
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Web'den erisilebilir bir Ingilizce sunumun Turkcelestirilmesinden ibarettir.
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Definition, purpose and steps of Project Management took place in this presentation with some images to explain how to use MS PROJECT (for generating open source Turkish quality and six sigma library - an openly accessible PPT is used)
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Orta Ölçekli bir işletmenin atması gereken adımları tanımlıyoruz. Bu konuda işin en temeli süreçlerdir. Zira ölçemediğiniz hiç bir şeyi kontrol edemez ve yönetemezsiniz.