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Virtual Worlds in Employee Communications The War for Mindshare:
Employees Are Overloaded With Information The Way It Is Today
The Corporate Culture Story Gushes From  Management Like Water From a Fire Hose… But trickles out at the employee level like a garden hose The Way It Is Today
We must  engage  employees  and nurture  their aspirations and skill sets in a way that develops them as individuals. The Way It Is Today
The Changing Landscape
Recruits and Employees Under 35 Grew Up with Computers and Videogames The Changing Landscape
It’s a New Generation of Talent “… this generation is very different from the Boomers…they have systematically different ways of working…choose systematically different skills to learn and different ways to learn them, desire different goals…think differently about their careers, their companies and their co-workers, how they take risks, compete and fit into teams.  And these differences are driven by one central factor:  growing up with video games .” – John C. Beck/Mitchell Wade Got Game Harvard University Press
What are the  most effective  means of  communicating  with today’s employees? It’s a New Generation of Talent
Businesses have leveraged technology in every aspect of the enterprise … except learning. Time to Update the Thinking
Authorware and e-learning were a natural evolution – But… Employees under the age of 35  grew up with  computers and game controllers Time to Update the Thinking
Baby Boomers See Virtual Worlds As Toys... ,[object Object],[object Object],[object Object],[object Object],[object Object],Time To Update The Thinking
[object Object],Time To Update The Thinking *P.M. Greenfield, Media & The Mind of of the Child (Harvard University Press 1984 *A.S. Oyen and J.M. Bebok “The Effects of Computer Games and Lesson Contexts on Children’s Mnemonic Strategies (Journal of Experimental Child Psychology, 1996)
“… games are incredibly complex computer programs that lead the brain to new combinations of cognitive tasks and demand new levels of processing power.” John C. Beck & Mitchell Wade Got Game Harvard Business School Press Time To Update The Thinking
[object Object],[object Object],Best Practices approach Source: Forrester, “Online Training Needs a New Course, August 2000
When it comes to life and death learning,  the pros use games and simulations… Best Practices approach
Best Practices approach People are more engaged mentally when they are participating ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Traditional meaning of literacy:  The ability to read and write text at a competent level A New Way of Learning and Communicating Today: Visual   literacy   -  the ability to read images, symbols, graphs, diagrams, artifacts and other significant visual symbols  – now as important as being able to read text
Semiotic domains:   “any set of practices that recruits one or more modalities (oral or written language, images, symbols, equations, sounds, gestures etc) to communicate distinctive types of meanings” James Paul Gee -  What Videogames Have To Teach Us About Learning And Literacy   -  Palgrave Macmillan A New Way of Learning and Communicating
Virtual worlds  acknowledge  the audience’s learning orientation,  engage  them on an emotional level and Speak Their Language A New Way of Learning and Communicating
[object Object],[object Object],A New Way of Learning and Communicating
[object Object],[object Object],[object Object],A New Way of Learning and Communicating
[object Object],[object Object],A New Way of Learning and Communicating
[object Object],[object Object],A New Way of Learning and Communicating
[object Object],A New Way of Learning and Communicating
[object Object],[object Object],[object Object],A New Way of Learning and Communicating
A New Way of Learning and Communicating ,[object Object],[object Object],[object Object],[object Object]
A New Way of Learning and Communicating ,[object Object],[object Object],[object Object],[object Object],[object Object]

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The War For Mindshare

  • 1. Virtual Worlds in Employee Communications The War for Mindshare:
  • 2. Employees Are Overloaded With Information The Way It Is Today
  • 3. The Corporate Culture Story Gushes From Management Like Water From a Fire Hose… But trickles out at the employee level like a garden hose The Way It Is Today
  • 4. We must engage employees and nurture their aspirations and skill sets in a way that develops them as individuals. The Way It Is Today
  • 6. Recruits and Employees Under 35 Grew Up with Computers and Videogames The Changing Landscape
  • 7. It’s a New Generation of Talent “… this generation is very different from the Boomers…they have systematically different ways of working…choose systematically different skills to learn and different ways to learn them, desire different goals…think differently about their careers, their companies and their co-workers, how they take risks, compete and fit into teams. And these differences are driven by one central factor: growing up with video games .” – John C. Beck/Mitchell Wade Got Game Harvard University Press
  • 8. What are the most effective means of communicating with today’s employees? It’s a New Generation of Talent
  • 9. Businesses have leveraged technology in every aspect of the enterprise … except learning. Time to Update the Thinking
  • 10. Authorware and e-learning were a natural evolution – But… Employees under the age of 35 grew up with computers and game controllers Time to Update the Thinking
  • 11.
  • 12.
  • 13. “… games are incredibly complex computer programs that lead the brain to new combinations of cognitive tasks and demand new levels of processing power.” John C. Beck & Mitchell Wade Got Game Harvard Business School Press Time To Update The Thinking
  • 14.
  • 15. When it comes to life and death learning, the pros use games and simulations… Best Practices approach
  • 16.
  • 17. Traditional meaning of literacy: The ability to read and write text at a competent level A New Way of Learning and Communicating Today: Visual literacy - the ability to read images, symbols, graphs, diagrams, artifacts and other significant visual symbols – now as important as being able to read text
  • 18. Semiotic domains: “any set of practices that recruits one or more modalities (oral or written language, images, symbols, equations, sounds, gestures etc) to communicate distinctive types of meanings” James Paul Gee - What Videogames Have To Teach Us About Learning And Literacy - Palgrave Macmillan A New Way of Learning and Communicating
  • 19. Virtual worlds acknowledge the audience’s learning orientation, engage them on an emotional level and Speak Their Language A New Way of Learning and Communicating
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