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SCIENCE,
TECHNOLOGY,
ART + CULTURE
the new approach on edutainment place
Pat Pataranutaporn, College of Liberal arts & Sciences, Arizona State University
āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩ
āļĻāļīāļĨāļ›āļ°āđāļĨāļ°āļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄ
āļĄāļļāļĄāļĄāļ­āļ‡āđƒāļŦāļĄāđˆāđƒāļ™āļāļēāļĢāļ­āļ­āļāđ€āđ€āļšāļšāļžāļ·āđ‰āļ™āļ—āļĩāđˆāļžāļąāļāļœāđˆāļ­āļ™āļ—āļēāļ‡āļ›āļąāļāļāļē
āļžāļąāļ—āļ™āđŒ āļ āļąāļ—āļĢāļ™āļļāļ˜āļēāļžāļĢ, College of Liberal arts & Sciences, Arizona State University
āļ—āļģāđ„āļĄāļ•āđ‰āļ­āļ‡
āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ
āđ€āđ€āļĨāļ°āļĻāļīāļĨāļ›āļ°
Why should we combine
Arts and Sciences ?
āđƒāļ™āļ˜āļĢāļĢāļĄāļŠāļēāļ•āļīāđ„āļĄāđˆāļĄāļĩāļāļēāļĢāđ€āđ€āļšāđˆāļ‡āđ€āđ€āļĒāļ
āļĢāļ°āļŦāļ§āđˆāļēāļ‡āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒāđ€āđ€āļĨāļ°āļĻāļīāļĨāļ›āļ°
Painting by
Yevgenia Watts
In nature, there is no separation
between arts and sciences
āļ˜āļĢāļĢāļĄāļŠāļēāļ•āļī
āļ—āļģāđƒāļŦāđ‰āļĄāļ™āļļāļĐāļĒāđŒ
āļ„āđ‰āļ™āļŦāļēāļŠāļļāļ™āļ—āļĢāļĩāļĒāđŒ
Isaac Newton
āļ˜āļĢāļĢāļĄāļŠāļēāļ•āļī
āļ—āļģāđƒāļŦāđ‰āļĄāļ™āļļāļĐāļĒāđŒ
āļ„āđ‰āļ™āļŦāļēāđ€āļŦāļ•āļļāļœāļĨ Microscopic picture of Guard cells
āļ˜āļĢāļĢāļĄāļŠāļēāļ•āļīāļ—āļģāđƒāļŦāđ‰
āļĄāļ™āļļāļĐāļĒāđŒāļ„āđ‰āļ™āļŦāļēāļ‚āļĩāļ”āļˆāļģāļāļąāļ”
Articial leaf
āļ˜āļĢāļĢāļĄāļŠāļēāļ•āļīāļ—āļģāđƒāļŦāđ‰
āļĄāļ™āļļāļĐāļĒāđŒāļ„āđ‰āļ™āļŦāļē
āļŠāļīāđˆāļ‡āđƒāļŦāļĄāđˆ
Aesthetics
Logics Limitation
Invention
852 B.C.E.
English King Bladud is apparently
killed attempting to y.
1000 B.C.E.
Kite is invented in China.
3000B.C.E.
Icarus, Greek mythology
1485
Leonardo da Vinci designs
ying machines and
parachute.
1783
Jean François PilÃĒtre de Rozier
and Marquis d'Arlandes make
the rst free aerial voyage in a
Montgoler hot-air balloon.
1903
Orville and Wilbur Wright
make rst powered,
sustained, and controlled
ight in a heavier-than-air
ying machine.
It’s taking both Art
& Sciences to y
āđ€āļĢāļēāđƒāļŠāđ‰āļ—āļąāđ‰āļ‡āļĻāļēāļŠāļ•āļĢāđŒāđ€āđ€āļĨāļ°āļĻāļīāļĨāļ›āđŒāđƒāļ™āļāļēāļĢāļšāļīāļ™
2000
First crew arrives to take up
residence in the
International Space Station.
http://www.loc.gov/exhibits/treasures/wb-timeline.html
āļāđˆāļ­āļ™āļ—āļĩāđˆāļˆāļ°āđ€āļ›āđ‡āļ™
āļ™āļąāļāļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ āļĻāļīāļĨāļ›āļīāļ™
āđ€āđ€āļžāļ—āļĒāđŒ āļ§āļīāļĻāļ§āļāļĢ āļ™āļąāļāļ˜āļļāļĢāļāļīāļˆ
āļ•āđ‰āļ­āļ‡āđ€āļ›āđ‡āļ™
āļĄāļ™āļļāļĐāļĒāđŒ
āļāđˆāļ­āļ™
“Imagination is more important
than knowledge. For knowledge
is limited to all we now know and
understand, while imagination
embraces the entire world, and
all there ever will be to know and
understand.”
― Albert Einstein
āļ•āļĢāļĢāļāļ°āļ—āļĩāđˆāļ›āļĢāļēāļĻāļˆāļēāļāļˆāļīāļ™āļ•āļ™āļēāļāļēāļĢāļāļąāļāļ‚āļąāļ‡
āļĄāļ™āļļāļĐāļĒāđŒāđƒāļ™āļ‚āļ­āļšāđ€āļ‚āļ•āļ—āļĩāđˆāđ€āļĢāļēāļĢāļđāđ‰
āđ‚āļĨāļāđ€āđ€āļšāļ™
āļ„āļ™āļšāļīāļ™āđ„āļĄāđˆāđ„āļ”āđ‰
āđ€āļĢāļēāđ€āļ„āļĨāļ·āđˆāļ­āļ™āļ—āļĩāđˆāļ”āđ‰āļ§āļĒ
āļ„āļ§āļēāļĄāđ€āļĢāđ‡āļ§āđ€āđ€āļŠāļ‡āđ„āļĄāđˆāđ„āļ”āđ‰
āļĢāļ–āļ•āđ‰āļ­āļ‡āđƒāļŠāđ‰āļ™āļģāđ‰āļĄāļąāļ™
“Science without religion is lame,
religion without science is blind.”
― Albert Einstein
āļ‡āļĄāļ‡āļēāļĒ
āļ­āļēāļĢāļĄāļ“āđŒāđ€āļŦāļ™āļ·āļ­āđ€āļŦāļ•āļļāļœāļĨ
āļāļĨāļąāļ§āļ„āļ§āļēāļĄāļĢāļđāđ‰
āļ„āļĨāļąāđˆāļ‡āļŠāļēāļ•āļī
āļ„āļĨāļąāđˆāļ‡āļ„āļ§āļēāļĄāđ€āļŠāļ·āđˆāļ­
āļˆāļīāļ™āļ•āļ™āļēāļāļēāļĢāļ—āļĩāđˆāđ„āļĄāđˆāļĄāļĩāļ•āļĢāļĢāļāļ°āļŠāļąāļāļ™āļģāļĄāļ™āļļāļĐāļĒāđŒāđ„āļ›āļŠāļđāđˆ
āļ„āļ§āļēāļĄāļ‡āļĄāļ‡āļēāļĒ āđ€āđ€āļĨāļ°āļ„āļ§āļēāļĄāđ„āļĄāđˆāļĢāļđāđ‰
āļāđˆāļ­āļ™āļ—āļĩāđˆāļˆāļ°āđ€āļ›āđ‡āļ™
āļ™āļąāļāļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ āļĻāļīāļĨāļ›āļīāļ™
āđ€āđ€āļžāļ—āļĒāđŒ āļ§āļīāļĻāļ§āļāļĢ āļ™āļąāļāļ˜āļļāļĢāļāļīāļˆ
āļ•āđ‰āļ­āļ‡āđ€āļ›āđ‡āļ™
āļĄāļ™āļļāļĐāļĒāđŒ
āļāđˆāļ­āļ™
Dignity
Humanity
Creativity
Curiosity
Critical mind
Morality
Books & Magazines
āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāļĻāļīāļĨāļ›āļ°āđāļĨāļ°āļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄ
āđ€āļāļīāļ”āļ‚āļķāđ‰āļ™āđ€āđ€āļĨāđ‰āļ§āđƒāļ™āđ‚āļĨāļ
āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāļĻāļīāļĨāļ›āļ°āđāļĨāļ°āļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄ
āđ€āļāļīāļ”āļ‚āļķāđ‰āļ™āđ€āđ€āļĨāđ‰āļ§āđƒāļ™āļĄāļŦāļēāļ§āļīāļ—āļĒāļēāļĨāļąāļĒāļ—āļąāđˆāļ§āđ‚āļĨāļ
World universities
āļ—āļģāđ„āļĄāđ„āļ—āļĒāļ•āđ‰āļ­āļ‡āđ€āđ€āļĒāļāļŠāļēāļĒāļ§āļīāļ—āļĒāđŒ āļŠāļēāļĒāļĻāļīāļĨāļ›āđŒ?
Art Science
Museum
Singapore
the world's rst Art
Science museum.
Picture from ArtScience Museum
Picture from ArtScience Museum
Picture from ArtScience Museum
Picture from ArtScience Museum
Picture from ArtScience Museum
Picture from ArtScience Museum
Picture from ArtScience Museum
āļ„āļļāļ“āļˆāļ°āļŠāļĢāđ‰āļēāļ‡āļ­āļ°āđ„āļĢ?
āļ„āļļāļ“āļˆāļ°āļŠāļĢāđ‰āļēāļ‡āļĄāļąāļ™āļ­āļĒāđˆāļēāļ‡āđ„āļĢ ?
āļˆāļ‡āļŠāļ‡āļŠāļąāļĒ
āļˆāļ‡āļĄāļĩāđ€āđ€āļĢāļ‡āļšāļąāļ™āļ”āļēāļĨāđƒāļˆ
āļˆāļ‡āđ€āđ€āļŠāļ”āļ‡āļ•āļąāļ§āļ•āļ™āļ­āļ­āļāļĄāļē
Contents and
Themes in
Sciences & Arts
āļāļēāļĢāļ™āļģāđ€āļŠāļ™āļ­āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒāđ€āđ€āļĨāļ°āļĻāļīāļĨāļ›āļ°
āļāļēāļĢāđ€āļŠāļ·āđˆāļ­āļĄāđ‚āļĒāļ‡
āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ
āđ€āđ€āļĨāļ°āļĻāļīāļĨāļ›āļ°
Connecting
Sciences and Arts
āđ€āđ€āļ™āļ§āļ—āļēāļ‡āļāļēāļĢāļ™āļģāđ€āļŠāļ™āļ­āļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ + āļĻāļīāļĨāļ›āļ°
Themes on Sciences+ Art communication
ÆŊ
History based Object based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ āļ­āļīāļ‡āļ§āļąāļ•āļ–āļļ
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
History based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ
852 B.C.E.
English King Bladud is apparently
killed attempting to y.
1000 B.C.E.
Kite is invented in China.
3000B.C.E.
Icarus, Greek mythology
1485
Leonardo da Vinci designs
ying machines and
parachute.
1783
Jean François PilÃĒtre de Rozier
and Marquis d'Arlandes make
the rst free aerial voyage in a
Montgoler hot-air balloon.
1903
Orville and Wilbur Wright
make rst powered,
sustained, and controlled
ight in a heavier-than-air
ying machine.
History of Human ight
āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāđ‚āļ”āļĒāļ­āļīāļ‡āđ€āļŦāļ•āļļāļāļēāļĢāļ“āđŒāļ—āļēāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒāļ—āļģāđƒāļŦāđ‰
āđ€āļŦāđ‡āļ™āļāļēāļĢāļžāļąāļ’āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡āļĄāļ™āļļāļĐāļĒāļŠāļēāļ•āļīāļ—āļąāđ‰āļ‡āļ—āļēāļ‡āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒ
āļŠāļīāđˆāļ‡āļ›āļĢāļ°āļ”āļīāļĐāļāđŒ āļ‡āļēāļ™āļĻāļīāļĨāļ›āļ° āļ§āļĢāļĢāļ“āļāļĢāļĢāļĄ āļĢāļ§āļĄāđ„āļ›āļ–āļķāļ‡āļāļēāļĢāļ„āđ‰āļ™āļžāļš
āļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āđƒāļŦāļĄāđˆ āļ™āļ­āļāļˆāļēāļāļ™āļąāđ‰āļ™āļĒāļąāļ‡āđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™āļ„āļ§āļēāļĄāđ€āļŠāļ·āđˆāļ­āļĄ
āđ‚āļĒāļ‡āļ‚āļ­āļ‡āļŠāļīāđˆāļ‡āļ•āđˆāļēāļ‡āđ†āļ—āļĩāđˆāđ€āļāļīāļ”āļ‚āļķāđ‰āļ™āđƒāļ™āļĄāļīāļ•āļīāļ‚āļ­āļ‡āđ€āļ§āļĨāļē
History based theme shows the development of human
civilization through creation of innovation, art piece,
and poetry. This theme also shows the connection
between all of those components
History based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ
āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒāļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒāđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰
āđ€āļŦāđ‡āļ™āļžāļąāļ’āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡āļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒāļˆāļēāļāļāļēāļĢāđ€āļ›āđ‡āļ™āļ­āļēāļ§āļļāļ˜
āļŠāļ‡āļ„āļĢāļēāļĄ āđ„āļ›āļŠāļđāđˆāđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒāļ‡āļēāļ™āļĻāļīāļĨāļ›āļ° āļāļēāļĢ
āļ„āđ‰āļ™āļ„āļ§āđ‰āļēāļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ āđ€āđ€āļĨāļ° āļ­āļļāļ›āļāļĢāļ“āđŒāđƒāļŠāđ‰āļ‡āļēāļ™āļ—āļąāđˆāļ§āđ„āļ›
Computer History Museum
demonstrates the evolution of computer
from beginning as a war machine to
become a tool for creation and scientic
discovery, and later general equipment
in every household.
History based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢ online āđ€āđ€āļŠāļ”āļ‡āļžāļąāļ’āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡
Apple computer āļšāļ™ apple.com āļ‰āļĨāļ­āļ‡
āļ„āļĢāļšāļĢāļ­āļš 30 āļ›āļĩ Macintosh
Online exhibition on Apple
computer development on
apple.com for the 30th
anniversary of Macinstosh
āļ›āļāļīāļ§āļąāļ•āļīāļ§āļīāļ—āļĒāļļ āļŠāļđāđˆāđ€āļ‚āļ•āđ€āđ€āļ”āļ™āđƒāļŦāļĄāđˆ
āļ­āļ­āļāđ€āđ€āļšāļš
āđ€āļ§āļ—āļĩāđ‚āļĨāļ
āļ§āļīāļ—āļĒāļēāļĻāļēāļ•āļĢāđŒāļ™āļ­āļ
āļŦāđ‰āļ­āļ‡āđ€āđ€āļĨāļ›
āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ āļēāļžāļāļēāļĢ
āļœāđˆāļēāļ•āļąāļ”āļˆāļēāļ
āļ āļēāļĒāļ™āļ­āļāļŠāļđāđˆāļ āļēāļĒāđƒāļ™
History based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢ online āđ€āđ€āļŠāļ”āļ‡āļžāļąāļ’āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡āļāļēāļĢāđ€āđ€āļžāļ—āļĒāđŒ
āļˆāļēāļ Science Museum āđƒāļ™ London
Online exhibition on the evolution
of medicine by Science Museum,
London
History based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ
The Universe Our Solar System & Earth Life Humans The Future
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāđ€āđ€āļĨāļ°āļšāļ—āđ€āļĢāļĩāļĒāļ™ online āđ€āđ€āļŠāļ”āļ‡āļ āļēāļž
āđƒāļŦāļāđˆāļ‚āļ­āļ‡āļ§āļīāļ§āļąāļ’āļ™āļēāļāļēāļĢāđ€āđ€āļĨāļ°āļāļēāļĢāļžāļąāļ’āļ™āļēāļ‚āļ­āļ‡āđ‚āļĨāļ
āļŠāļīāđˆāļ‡āļĄāļĩāļŠāļĩāļ§āļīāļ• āđ€āđ€āļĨāļ° āļ­āļēāļĢāļĒāļ°āļ˜āļĢāļĢāļĄāļĄāļ™āļļāļĐāļĒāđŒ
Online exhibition and e-learning on
the evolution of earth, living
creatures and human civilization.
BIG HISTORY PROJECT
History based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ
āđ‚āļ„āļĢāļ‡āļāļēāļĢ Big History āđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™āļ„āļ§āļēāļĄ
āđ€āļŠāļ·āđˆāļ­āļĄāđ‚āļĒāļ‡ āđ€āđ€āļĨāļ° āļ„āļ§āļēāļĄāļŠāļģāļ„āļąāļāļ‚āļ­āļ‡āļāļēāļĢāđ€āļ‚āđ‰āļēāđƒāļˆ
āļ āļēāļžāđƒāļŦāļāđˆāđƒāļ™āļžāļąāļ’āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡āđ‚āļĨāļ
Big History Project shows the
connection between elements in the
world, and answers the advantages
of knowing them as seeing a big
picture.
āđƒāļ™āļšāļ—āļ—āļĩāđˆāļ§āđˆāļēāļ”āđ‰āļ§āļĒāļāļēāļĢāļāļģāđ€āļ™āļīāļ”
āļˆāļąāļāļĢāļ§āļēāļĨ āđ€āļ™āļ·āđ‰āļ­āļŦāļēāļ™āļ­āļāļˆāļēāļāļˆāļ°
āļ„āļĢāļ­āļšāļ„āļĢāļļāļĄāļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒ āđ€āđ€āļ•āđˆāļĒāļąāļ‡
āļ„āļĢāļ­āļšāļ„āļĨāļļāļĄāļ„āļ•āļīāļ„āļ§āļēāļĄāđ€āļŠāļ·āđˆāļ­āļ‚āļ­āļ‡āđ€āđ€āļ•āđˆ
āļĨāļ°āļŠāļ™āļŠāļēāļ•āļī
In the chapter that talk about the
origin of universe, the contents
not only cover the scientic
facts, but also talk about the
tales from different culture that
has a story of the universe
creation.
History based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ
āļšāļ—āļ—āļĩāđˆāļ§āđˆāļēāļ”āđ‰āļ§āļĒāļ„āļ§āļēāļĄāļŦāļĨāļēāļāļŦāļĨāļēāļĒāđ€āđ€āļĨāļ°āļ•āđ‰āļ™āļāļģāđ€āļ™āļīāļ”āļĄāļ™āļļāļĐāļĒāđŒ
Chapter on the diversity and origin
of human
History based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ
āđ‚āļ„āļĢāļ‡āļāļēāļĢ Big History āđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™āļ„āļ§āļēāļĄ
āđ€āļŠāļ·āđˆāļ­āļĄāđ‚āļĒāļ‡ āđ€āđ€āļĨāļ° āļ„āļ§āļēāļĄāļŠāļģāļ„āļąāļāļ‚āļ­āļ‡āļāļēāļĢāđ€āļ‚āđ‰āļēāđƒāļˆ
āļ āļēāļžāđƒāļŦāļāđˆāđƒāļ™āļžāļąāļ’āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡āđ‚āļĨāļ
Big History Project shows the
connection between elements in the
world, and answers the advantages
of knowing them as seeing a big
picture.
History based
āļ­āļīāļ‡āļ›āļĢāļ°āļ§āļąāļ•āļīāļĻāļēāļŠāļ•āļĢāđŒ
āđ‚āļ„āļĢāļ‡āļāļēāļĢ Big History āđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™āļ„āļ§āļēāļĄ
āđ€āļŠāļ·āđˆāļ­āļĄāđ‚āļĒāļ‡ āđ€āđ€āļĨāļ° āļ„āļ§āļēāļĄāļŠāļģāļ„āļąāļāļ‚āļ­āļ‡āļāļēāļĢāđ€āļ‚āđ‰āļēāđƒāļˆ
āļ āļēāļžāđƒāļŦāļāđˆāđƒāļ™āļžāļąāļ’āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡āđ‚āļĨāļ
Big History Project shows the
connection between elements in the
world, and answers the advantages
of knowing them as seeing a big
picture.
Object based
āļ­āļīāļ‡āļ§āļąāļ•āļ–āļļ
āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāđ‚āļ”āļĒāļ­āļīāļ‡āļˆāļēāļāļ§āļąāļ•āļ–āļļ āļ„āļ·āļ­āļāļēāļĢāđ€āļ­āļēāļ§āļąāļ•āļ–āļļ
āļ„āļ™ āļŦāļĢāļ·āļ­ āļŠāļ–āļēāļ™āļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļĻāļđāļ™āļĒāđŒāļāļĨāļēāļ‡āđ€āđ€āļĨāđ‰āļ§āļŠāļģāļĢāļ§āļˆāļ„āļ§āļēāļĄ
āļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļ‚āļ­āļ‡āļŠāļīāđˆāļ‡āđ†āļ™āļąāđ‰āļ™āđƒāļ™āļĄāļīāļ•āļīāļ•āđˆāļēāļ‡āđ†āđ€āļŠāđˆāļ™ āļāļēāļĢāļĻāļķāļāļĐāļē
āđ„āļĄāđ‰āđ„āļœāđˆāđƒāļ™āđ€āđ€āļ‡āđˆāļŠāļĩāļ§āļ§āļīāļ—āļĒāļē āļ§āļīāļĻāļ§āļāļĢāļĢāļĄ āļŠāļ–āļēāļ›āļąāļ•āļĒāļāļĢāļĢāļĄ
āļ§āļĢāļĢāļ“āļāļĢāļĢāļĄ āđ€āđ€āļĨāļ°āļ āļđāļĄāļīāļ›āļąāļāļāļēāļ‚āļ­āļ‡āļ„āļ™āđƒāļ™āļŠāļąāļ‡āļ„āļĄ
Object based theme is the theme
around object, person, or place. The
theme explore the interaction between
the subject and other things in multiple
dimension and perspectives. For
example, the study on Bamboo can be
in the perspective of biology,
engineering, architecture, literature,
and local wisdom.
Confocal image of Bambusa (Bamboo)
plant cross-section. Haseloff Lab,
University of Cambridge.Microscopic structure of Bamboo cross section
Weaved Bamboo Installations : Cicada by Marco Casagrande
Thoughts on hemp stalk frame Cocoon House Haiti
Morphology of BambooBamboo in Chinese poetry
Bamboo
Science, Engineering, and culture
Object based
āļ­āļīāļ‡āļ§āļąāļ•āļ–āļļ
http://blogs.getty.edu/iris/ancient-greek-pottery-lends-its-secrets-to-future-space-travel
“Ceramic components are used all through space technology and space vehicles. We need to continue
to learn about interactions of components within these materials to help us better understand any real-
world issues that may arise in actual space components,” explained Mark Zurbuchen, a materials
scientist with the Aerospace Corporation. Interestingly, Zurbuchen also is an amateur potter.
“I have a rst-hand perspective of how clay works,” Zurbuchen told me. “Molding clay is very much
about precision and craft. As a scientist and a potter, I nd this project fascinating from both
viewpoints.”
āļˆāļēāļāļāļēāļĢāļĻāļķāļāļĐāļēāļ āļēāļŠāļ™āļ°āđ‚āļšāļĢāļēāļ“āđƒāļ™āļĒāļļāļ„āļāļĢāļĩāļ
āļ™āļąāļāļ§āļīāļ—āļĒāļēāļĻāļēāļŠāļ•āļĢāđŒāļŠāļēāļĄāļēāļĢāļ–āđ€āļŠāļ·āđˆāļ­āļĄāđ‚āļĒāļ‡āđ€āđ€āļĨāļ°āļ•āđˆāļ­āļĒāļ­āļ”
āļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļ—āļēāļ‡āļ§āļąāļŠāļ”āļļāļĻāļēāļŠāļ•āļĢāđŒāļ‚āļ­āļ‡āđ€āļ‹āļĢāļēāļĄāļīāļ„āđ„āļ›āļŠāļđāđˆ
āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ§āļąāļŠāļ”āļļāļ—āļĩāđˆāļĄāļĩāļ„āļ§āļēāļĄāđ€āđ€āļ‚āđ‡āļ‡āđ€āđ€āļĢāļ‡āđƒāļ™āļĒāļēāļ™āļ­āļ§āļāļēāļĻ
Object based
āļ­āļīāļ‡āļ§āļąāļ•āļ–āļļ
BJORK'S EXHIBITION AT MOMA
The Museum of Modern Art
presents a retrospective of the
multifaceted work of composer,
musician, and singer BjÃķrk. The
exhibition draws from more than
20 years of the artist’s daring and
innovative projects and her eight
full-length albums to chronicle her
career through sound, lm,
visuals, instruments, objects, and
costumes.
https://www.moma.org/visit/calendar/exhibitions/1501
āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāļĻāļīāļĨāļ›āļ°āļŠāļĄāļąāļĒāđƒāļŦāļĄāđˆāļ—āļĩāđˆ Newyork
āđ€āđ€āļŠāļ”āļ‡āļœāļĨāļ‡āļēāļ™āļŠāļĢāđ‰āļēāļ‡āļ‚āļ­āļ‡ BjÃķrk āļĻāļīāļĨāļ›āļīāļ™āđ€āđ€āļĨāļ°āļ™āļąāļ
āļ™āļ§āļąāļ•āļāļĢāļĢāļĄāļŠāļēāļ§āđ„āļ­āļ‹āđŒāđ€āđ€āļĨāļ™āļ”āđŒ āļœāļĨāļ‡āļēāļ™ 20 āļ›āļĩāļ‚āļ­āļ‡
āđ€āļ˜āļ­āļ„āļ·āļ­ āļ”āļ™āļ•āļĢāļĩāđ€āđ€āļ™āļ§āļ—āļ”āļĨāļ­āļ‡ āļ āļēāļžāļĒāļ™āļ•āđŒ āļ‡āļēāļ™
interactive āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļ”āļ™āļ•āļĢāļĩāđ€āļŠāļīāļ‡āļ—āļ”āļĨāļ­āļ‡ āļ‡āļēāļ™
āļĻāļīāļĨāļ›āļ° āđ€āđ€āļĨāļ° āļŠāļļāļ”āđƒāļ™āļāļēāļĢāđ€āđ€āļŠāļ”āļ‡āļ‚āļ­āļ‡āđ€āļ˜āļ­
Object based
āļ­āļīāļ‡āļ§āļąāļ•āļ–āļļ
The Biophilia app consists of a series of 10
separate apps, one for each song, all included
in a "mother app" (Cosmogony) which
contains a menu made up by a three-
dimensional constellation which the user can
shift, zoom and orbit by swiping their ngers
to open the apps.also make the user return to
the main screen. The apps are roughly divided
into two kinds: the ones in which the user play
a sort of games, and the other ones that work
like a musical instrument.
BJORK'S EXHIBITION AT MOMA
Source : Biophilia on Wikipedia
Biophilia
Biophilia āđ€āļ›āđ‡āļ™ application āļšāļ™āļĄāļ·āļ­āļ–āļ·āļ­ āļ‹āļķāđˆāļ‡āđ€āļ›āđ‡āļ™ app
āļ—āļĩāđˆāđ€āđ€āļŠāļ”āļ‡āļ”āļ™āļ•āļĢāļĩāđ€āļŠāļīāļ‡āļ—āļ”āļĨāļ­āļ‡āļ‚āļ­āļ‡ BjÃķrk āļ‡āļēāļ™āļŠāļīāđ‰āļ™āļ™āļĩāđ‰āļ™āļģ
āđ€āļŠāļ™āļ­āļšāļ—āđ€āļžāļĨāļ‡āļœāđˆāļēāļ™āļšāļĢāļīāļšāļ—āļ—āļēāļ‡āļŠāļĩāļ§āļ§āļīāļ—āļĒāļē āļœāļđāđ‰āđƒāļŠāđ‰ app
āļŠāļēāļĄāļēāļĢāļ–āđ€āļ‚āđ‰āļēāļĄāļēāļĄāļĩāļŠāđˆāļ§āļ™āļĢāđˆāļ§āļĄāđƒāļ™āļāļēāļĢāļ›āļĢāļąāļšāđ€āļ›āļĨāļĩāđˆāļĒāļ™āļ­āļ‡āļ„āđŒ
āļ›āļĢāļ°āļāļ­āļšāđƒāļ™āļ”āļ™āļ•āļĢāļĩ āđ€āđ€āļĨāļ° āļŠāļēāļĄāļēāļĢāļ–āļŠāļĢāđ‰āļēāļ‡āļ”āļ™āļ•āļĢāļĩāđƒāļŦāļĄāđˆ
āļ”āđ‰āļ§āļĒāļāļēāļĢ interact āļāļąāļšāļ•āļąāļ§ app āļ‡āļēāļ™āļŠāļīāđ‰āļ™āļ™āļĩāđ‰āđ„āļ”āđ‰āļĢāļąāļšāļāļēāļĢ
āļšāļĢāļĢāļˆāļļāđ€āļ‚āđ‰āļēāđ„āļ›āđƒāļ™ collection āļ–āļēāļ§āļĢāļ‚āļ­āļ‡ MoMA
(Museum of Modern Art, Newyork)
Cosmogony : āļˆāļąāļāļĢāļ§āļēāļĨāļŦāļĨāļąāļāļ‚āļ­āļ‡ Biophilia
the central universe of Biophilia
āļœāļđāđ‰āđ€āļĨāđˆāļ™āļ•āđ‰āļ­āļ‡āđ€āļĨāđˆāļ™āđ€āļ›āđ‡āļ™ virus āļ—āļģāļĨāļēāļĒ cell āđƒāļ™āđ€āļžāļĨāļ‡
the player is the virus that need to attack
cell in the musical track
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Stan Winston Studio
āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāđ‚āļ”āļĒāđƒāļŠāđ‰āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§ āđ€āļ›āđ‡āļ™āļāļēāļĢāļœāļŠāļĄ
āļœāļŠāļēāļ™āļĢāļ°āļŦāļ§āđˆāļēāļ‡āļāļēāļĢāđ€āļĨāđˆāļēāđ€āļĢāļ·āđˆāļ­āļ‡āđ‚āļ”āļĒāđƒāļŠāđ‰āđ€āļĢāļ·āđˆāļ­āļ‡
āļĢāļēāļ§ āļ āļēāļžāļĒāļ™āļ•āđŒ āļĄāļēāļ™āļģāđ€āļŠāļ™āļ­āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļš
āļ•āđˆāļēāļ‡āđ†āļ āļēāļĒāđƒāļ™ āļ‹āļķāđˆāļ‡āļŠāļĢāđ‰āļēāļ‡āļĄāļēāļ”āđ‰āļ§āļĒāļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰
āļžāļŦāļļāļŠāļēāļ‚āļē āđ€āļŠāđˆāļ™ āļŠāļēāļĢāļ„āļ”āļĩāļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ āļēāļžāļĒāļ™āļ•āđŒ
Jurassic park
Story based theme is the mixed
theme around story, ction, or
movie. The theme shows the
development of each component
that comes together to become a
story. The example of this is the
documentary : the making of
Jurassic park
Source : http://www.sheepsclothingproductions.com/
lost_world.html
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļļāļ”āđ„āļ”āđ‚āļ™āđ€āļŠāļēāļĢāđŒ Velociraptor āļ­āļąāļ™
āđ€āļ›āđ‡āļ™āļŠāđˆāļ§āļ™āļ›āļĢāļ°āļāļ­āļšāđƒāļ™āļŦāļ™āļąāļ‡āđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™
āļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāļœāļŠāļĄāļœāļŠāļēāļ™āļ„āļ§āļēāļĄāļĢāļđāđ‰āļ—āļēāļ‡āļšāļĢāļĢāļž
āļŠāļĩāļ§āļīāļ™āļ§āļīāļ—āļĒāļē āļāļēāļĢāļ›āļąāđ‰āļ™āļŦāļļāđˆāļ™āļˆāļģāļĨāļ­āļ‡ āđ€āđ€āļĨāļ°āļāļēāļĢ
āļ­āļ­āļāđ€āđ€āļšāļšāļŠāļļāļ”
The making of velociraptor costume
reects the interdisciplinary
knowledge from paleontology to
sculpture and costume design.
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ āļēāļžāļĒāļ™āļ•āđŒ Jurassic
parkāđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™āļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāļœāļŠāļĄ
āļœāļŠāļēāļ™āļ„āļ§āļēāļĄāļĢāļđāđ‰āļ—āļēāļ‡āļšāļĢāļĢāļžāļŠāļĩāļ§āļīāļ™āļ§āļīāļ—āļĒāļē
āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŦāļļāđˆāļ™āļˆāļģāļĨāļ­āļ‡ āđ€āđ€āļĨāļ°āļāļēāļĢ
āļ­āļ­āļāđ€āđ€āļšāļšāļŠāļļāļ”
The making of Jurassic park
reects the interdisciplinary
knowledge from paleontology
to sculpture and costume
design.
Source : Stan Winston Studio
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Source : Lucaslm | Film and Television Production
āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ āļēāļžāļĒāļ™āļ•āđŒ Starwars āđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™āļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāļœāļŠāļĄ
āļœāļŠāļēāļ™āļ„āļ§āļēāļĄāļĢāļđāđ‰āđ€āđ€āļĨāļ°āļˆāļīāļ™āļ•āļ™āļāļēāļĢāļ—āļēāļ‡āļ”āļēāļĢāļēāļĻāļēāļŠāļ•āļĢāđŒ āļˆāļąāļāļĢāļ§āļēāļĨāļ§āļīāļ—āļĒāļē
āļŠāļ‡āļ„āļĢāļēāļĄ āđ€āđ€āļĨāļ°āļŠāļąāļ‡āļ„āļĄāļ§āļīāļ—āļĒāļē
The making of Starwars reect the interdisciplinary
knowledge and imagination in the space science,
Cosmology, War and sociology.
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Source : Lucaslm | Film and Television Production
āļŠāļļāļ”āļ‚āļ­āļ‡āļĢāļēāļŠāļīāļ™āļĩ Padme Amidala āđƒāļ™ Starwars āđ„āļ”āđ‰āļĢāļąāļšāđ€āđ€āļĢāļ‡āļšāļąāļ™āļ”āļēāļĨ
āđƒāļˆāļˆāļēāļāļŠāļļāļ”āļžāļ·āđ‰āļ™āđ€āļĄāļ·āļ­āļ‡āļ‚āļ­āļ‡āļ„āļ™āļĄāļ­āļ‡āđ‚āļāđ€āļĨāļĩāļĒāđ€āļœāđˆāļē Khalkha
The costume of Queen Pasme Amidala in Starwars is
inspired by the traditional costume of Mongolian,
Khalkha ethnic costume.
Queen Padme Amidala
Khalkha ethnic costume
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Dreamworks Studios | ArtScience Museum
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢ Dreamworks
Animation āđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™
āļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒ animation
āļ—āļĩāđˆāļ­āļēāļĻāļąāļĒāļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļžāļŦāļļāļŠāļēāļ‚āļēāđƒāļ™āļāļēāļĢ
āļ–āđˆāļēāļĒāļ—āļ­āļ”āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§āđƒāļ™āļˆāļīāļ™āļ•āļ™āļēāļāļēāļĢāļ­āļ­āļ
āļĄāļēāđ€āļ›āđ‡āļ™āļ āļēāļžāļĒāļ™āļ•āđŒ
Dreamworks Animation
exhibition demonstrates a
process of creating animation,
which involved the
interdisciplinary knowledges
and skills in order to bring the
imaginative story to live.
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Dreamworks Studios | ArtScience Museum
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢ Dreamworks
Animation āđ€āđ€āļŠāļ”āļ‡āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™
āļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒ animation
āļ—āļĩāđˆāļ­āļēāļĻāļąāļĒāļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļžāļŦāļļāļŠāļēāļ‚āļēāđƒāļ™āļāļēāļĢ
āļ–āđˆāļēāļĒāļ—āļ­āļ”āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§āđƒāļ™āļˆāļīāļ™āļ•āļ™āļēāļāļēāļĢāļ­āļ­āļ
āļĄāļēāđ€āļ›āđ‡āļ™āļ āļēāļžāļĒāļ™āļ•āđŒ
Dreamworks Animation
exhibition demonstrates a
process of creating animation,
which involved the
interdisciplinary knowledges
and skills in order to bring the
imaginative story to live.
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Dreamworks Studios | ArtScience Museum
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāļŠāđˆāļ§āļ™āļ—āļĩāđˆāđ€āđ€āļŠāļ”āļ‡āđ€āļšāļ·āđ‰āļ­āļ‡āļŦāļĨāļąāļ‡āļāļēāļĢ
āļ­āļ­āļāđ€āđ€āļšāļšāļ•āļąāļ§āļĨāļ°āļ„āļĢāļ‚āļ­āļ‡āđ€āļĢāļ·āđˆāļ­āļ‡
Madagascar āļ‹āļķāđˆāļ‡āđ„āļ”āđ‰āđ€āđ€āļĢāļ‡āļšāļąāļ™āļ”āļēāļĨ
āđƒāļˆāļĄāļēāļˆāļēāļāļĻāļīāļĨāļ›āļ°āđƒāļ™āđ€āđ€āļ­āļŸāļĢāļīāļāļē
The exhibition on the
designing of “Madagascar”
characters, which are inspired
by African arts.
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
āļŦāļļāđˆāļ™āļ›āļąāđ‰āļ™āļŠāļēāļĄāļĄāļīāļ•āļīāļ‚āļ­āļ‡āļ•āļąāļ§āļĨāļ°āļ„āļĢ 3D models of the characters
Dreamworks Studios | ArtScience Museum
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢ Dreamworks Animation āđ€āđ€āļŠāļ”āļ‡
āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™āļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒ animation āļ—āļĩāđˆ
āļ­āļēāļĻāļąāļĒāļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰āļžāļŦāļļāļŠāļēāļ‚āļēāđƒāļ™āļāļēāļĢāļ–āđˆāļēāļĒāļ—āļ­āļ”āđ€āļĢāļ·āđˆāļ­āļ‡
āļĢāļēāļ§āđƒāļ™āļˆāļīāļ™āļ•āļ™āļēāļāļēāļĢāļ­āļ­āļāļĄāļēāđ€āļ›āđ‡āļ™āļ āļēāļžāļĒāļ™āļ•āđŒ
Dreamworks Animation exhibition
demonstrates a process of creating animation,
which involved the interdisciplinary
knowledges and skills in order to bring the
imaginative story to live.
Dreamworks Studios | ArtScience Museum
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Dreamworks Studios | ArtScience Museum
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāļŠāđˆāļ§āļ™āļ—āļĩāđˆāđ€āđ€āļŠāļ”āļ‡
āđ€āļšāļ·āđ‰āļ­āļ‡āļŦāļĨāļąāļ‡āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡
animation āđ€āļĢāļ·āđˆāļ­āļ‡
Kungfu Panda āļ‹āļķāđˆāļ‡āđ„āļ”āđ‰
āđ€āđ€āļĢāļ‡āļšāļąāļ™āļ”āļēāļĨāđƒāļˆāļĄāļēāļˆāļēāļ
āļĻāļīāļĨāļ›āļ° āđāļĨāļ°āļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄāļˆāļĩāļ™
The exhibition on
the making of
“Kungfu Panda”,
which is inspired
by Chinese arts
and cultures.
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§ āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāļŠāđˆāļ§āļ™āļ—āļĩāđˆāđ€āđ€āļŠāļ”āļ‡āđ€āļšāļ·āđ‰āļ­āļ‡āļŦāļĨāļąāļ‡āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡
animation āđ€āļĢāļ·āđˆāļ­āļ‡ Kungfu Panda āļ‹āļķāđˆāļ‡āđ„āļ”āđ‰āđ€āđ€āļĢāļ‡āļšāļąāļ™
āļ”āļēāļĨāđƒāļˆāļĄāļēāļˆāļēāļāļĻāļīāļĨāļ›āļ° āđāļĨāļ°āļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄāļˆāļĩāļ™
The exhibition on the making of
“Kungfu Panda”, which is inspired
by Chinese arts and cultures.
Dreamworks Studios | ArtScience Museum
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Dreamworks Studios | ArtScience Museum
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāļŠāđˆāļ§āļ™āļ—āļĩāđˆāđ€āđ€āļŠāļ”āļ‡āđ€āļšāļ·āđ‰āļ­āļ‡āļŦāļĨāļąāļ‡
āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ animation āđ€āļĢāļ·āđˆāļ­āļ‡
Kungfu Panda āļ‹āļķāđˆāļ‡āđ„āļ”āđ‰āđ€āđ€āļĢāļ‡āļšāļąāļ™
āļ”āļēāļĨāđƒāļˆāļĄāļēāļˆāļēāļāļĻāļīāļĨāļ›āļ° āđāļĨāļ°
āļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄāļˆāļĩāļ™
The exhibition on
the making of
“Kungfu Panda”,
which is inspired
by Chinese arts
and cultures.
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Dreamworks Studios | ArtScience Museum
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāļŠāđˆāļ§āļ™āļ—āļĩāđˆāđ€āđ€āļŠāļ”āļ‡āđ€āļšāļ·āđ‰āļ­āļ‡āļŦāļĨāļąāļ‡āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ animation āđ€āļĢāļ·āđˆāļ­āļ‡ Kungfu
Panda āļ‹āļķāđˆāļ‡āđ„āļ”āđ‰āđ€āđ€āļĢāļ‡āļšāļąāļ™āļ”āļēāļĨāđƒāļˆāļĄāļēāļˆāļēāļāļĻāļīāļĨāļ›āļ° āđāļĨāļ°āļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄāļˆāļĩāļ™
The exhibition on the making of “Kungfu Panda”,
which is inspired by Chinese arts and cultures.
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
Dreamworks Studios | ArtScience Museum
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāļŠāđˆāļ§āļ™āļ—āļĩāđˆāđ€āđ€āļŠāļ”āļ‡
āđ€āļšāļ·āđ‰āļ­āļ‡āļŦāļĨāļąāļ‡āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡
animation āđ€āļĢāļ·āđˆāļ­āļ‡
Kungfu Panda āļ‹āļķāđˆāļ‡āđ„āļ”āđ‰
āđ€āđ€āļĢāļ‡āļšāļąāļ™āļ”āļēāļĨāđƒāļˆāļĄāļēāļˆāļēāļ
āļĻāļīāļĨāļ›āļ° āđāļĨāļ°āļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄāļˆāļĩāļ™
The exhibition on
the making of
“Kungfu Panda”,
which is inspired by
Chinese arts and
cultures.
Story based
āļ­āļīāļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļĢāļēāļ§
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāļŠāđˆāļ§āļ™āļ—āļĩāđˆāđ€āđ€āļŠāļ”āļ‡āđ€āļšāļ·āđ‰āļ­āļ‡āļŦāļĨāļąāļ‡āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡ animation āđ€āļĢāļ·āđˆāļ­āļ‡ Kungfu
Panda āļ‹āļķāđˆāļ‡āđ„āļ”āđ‰āđ€āđ€āļĢāļ‡āļšāļąāļ™āļ”āļēāļĨāđƒāļˆāļĄāļēāļˆāļēāļāļĻāļīāļĨāļ›āļ° āđāļĨāļ°āļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄāļˆāļĩāļ™
The exhibition on the making of “Kungfu Panda”,
which is inspired by Chinese arts and cultures.
Dreamworks Studios | ArtScience Museum
āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ āđ€āđ€āļĨāļ° āļŦāđ‰āļ­āļ‡āļŠāļĄāļļāļ”āļˆāļ°
āđ€āļ›āđ‡āļ™āđ€āđ€āļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āđƒāļ™āļĻāļ•āļ§āļĢāļĢāļĐ
āļ—āļĩāđˆ 21 āđ„āļ”āđ‰āļ­āļĒāđˆāļēāļ‡āđ„āļĢ ?
How are museums and
libraries promoting
21st century learning?
asu.edu
Marsha L. Semmel, Director for Strategic Partnerships, Institute of Museum and Library Services (IMLS)
āđƒāļ™āļĒāļļāļ„āļ—āļĩāđˆāļ„āļ§āļēāļĄāļĢāļđāđ‰āđƒāļŦāļĄāđˆāđ€āđ€āļĨāļ°
āļ™āļ§āļąāļ•āļāļĢāļĢāļĄ āđ€āļāļīāļ”āļ‚āļķāđ‰āļ™āļ­āļĒāđˆāļēāļ‡
āļĢāļ§āļ”āđ€āļĢāđ‡āļ§ āļ‚āđ‰āļ­āļĄāļđāļĨāļ„āļ§āļēāļĄāļĢāļđāđ‰āļ‚āļ­āļ‡
āļĄāļ™āļļāļĐāļĒāđŒāļĄāļĩāļˆāļģāļ™āļ§āļ™āļĄāļŦāļēāļĻāļēāļĨ
http://www.ipcheckups.com/knowledge-center/important-facts-to-know/
We are living in the era
that new knowledge
and innovation
emerges quickly!
Institute of Museum and Library Services http://www.imls.gov/assets/1/AssetManager/21stCenturySkills.pdf
āļĨāļąāļāļĐāļ“āļ°āļ‡āļēāļ™āđƒāļ™āļ­āļ™āļēāļ„āļ•
āļ„āļļāļ“āļŠāļĄāļšāļąāļ•āļīāļ‚āļ­āļ‡āļ„āļ™āđƒāļ™āļĻāļ•āļ§āļĢāļĢāļĐāļ—āļĩāđˆ 21 āļˆāļēāļ
Institute of Museum
and Library Services
As libraries and museums bring their
services in line with their communities’ need
to promote 21st century skills, three strands
of action stand out: leadership, evidence,
and new program models.
asu.edu
Marsha L. Semmel, Director for Strategic Partnerships, Institute of Museum and Library Services (IMLS)
This initiative underscored the critical role our nation’s museums
and libraries could play in helping citizens, including students,
build such 21st century skills as information,
communications and
technology literacy,
critical thinking, problem
solving, creativity, civic
literacy, and global
awareness.
asu.edu
Marsha L. Semmel, Director for Strategic Partnerships, Institute of Museum and Library Services (IMLS)
āļ—āļąāļāļĐāļ°āļ—āļĩāđˆāļˆāļģāđ€āļ›āđ‡āļ™āļŠāļģāļŦāļĢāļąāļšāļĄāļ™āļļāļĐāļĒāđŒāđƒāļ™āļĻāļ•āļ§āļĢāļĢāļĐāļ—āļĩāđˆ 21
āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāđ€āđ€āļĨāļ°āļāļēāļĢāđƒāļŠāđ‰
āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩ, āļ„āļīāļ”āļ§āļīāļžāļēāļāļĐāđŒāļ§āļīāļˆāļēāļĢāļ“āđŒ,
āļāļēāļĢāđ€āđ€āļāđ‰āļ›āļąāļāļŦāļē, āļ„āļ§āļēāļĄāļ„āļīāļ”
āļŠāļĢāđ‰āļēāļ‡āļŠāļĢāļĢāļ„āđŒ, āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āļžāļĨāđ€āļĄāļ·āļ­āļ‡,
āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āļžāļĨāđ‚āļĨāļ.
Curiosity &
Activities
in Museum
āļāļēāļĢāļŠāđˆāļ‡āđ€āļŠāļĢāļīāļĄāļ„āļ§āļēāļĄāļŠāđˆāļēāļ‡āļŠāļ‡āļŠāļąāļĒāļ”āđ‰āļ§āļĒāļāļīāļˆāļāļĢāļĢāļĄāđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ
http://www.imls.gov/assets/1/AssetManager/LearningLabsReport.pdf
Case1 Learning Labs
http://www.imls.gov/assets/1/AssetManager/LearningLabsReport.pdf
āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ āļĻāļđāļ™āļĒāđŒāļ™āļ§āļąāļ•āļāļĢāļĢāļĄ
āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰
ƃ
āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļˆāļēāļāļāļēāļĢāļŠāļĄ āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļˆāļēāļāļāļēāļĢāļ›āļāļīāļšāļąāļ•āļī
āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļˆāļēāļāđ‚āļˆāļ—āļĒāđŒāļ‚āļ­āļ‡āđ‚āļĨāļ
āļ‚āđ‰āļ­āļĄāļđāļĨāđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāđ€āļ›āđ‡āļ™āļ‚āļ­āļ‡
āđƒāļ™āļ­āļ”āļĩāļ•
āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāđ€āļ›āđ‡āļ™āļŠāļļāļĄāļŠāļ™āļ‚āļ­āļ‡āđ€āļ”āđ‡āļāļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāđ€āļ›āđ‡āļ™āļŠāļ–āļēāļ™āļ—āļĩāđˆ
transformation
Case1 Learning Labs
http://www.imls.gov/assets/1/AssetManager/LearningLabsReport.pdf
Learning lab āđ€āļ›āđ‡āļ™āļāļĨāļļāđˆāļĄāļ‚āļ­āļ‡āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ 24 āđ€āđ€āļŦāđˆāļ‡āđƒāļ™āļ­āđ€āļĄāļĢāļīāļāļē
āļ—āļĩāđˆāđ€āļ›āļĨāļĩāđˆāļĒāļ™āļ•āļąāļ§āđ€āļ­āļ‡āļˆāļēāļāļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāļĄāļēāđ€āļ›āđ‡āļ™āļŠāļļāļĄāļŠāļ™āļ§āļīāļŠāļēāļāļēāļĢāļ‚āļ­āļ‡āļŠāļļāļĄāļŠāļ™
Case1 Learning Labs
http://www.imls.gov/assets/1/AssetManager/LearningLabsReport.pdf
workshop āļ”āđ‰āļ§āļĒāļāļēāļĢāđƒāļŦāđ‰āđ€āļ”āđ‡āļāđ„āļ”āđ‰āļŠāļĢāđ‰āļēāļ‡āļŠāļīāđˆāļ‡āļ›āļĢāļ°āļ”āļīāļĐāļāđŒāļ—āļĩāđˆāļšāļđāļĢāļ“āļēāļāļēāļĢāļ­āļ‡āļ„āđŒāļ„āļ§āļēāļĄāļĢāļđāđ‰ āđ‚āļ”āļĒāļĄāļĩ mentor
āļ‹āļķāđˆāļ‡āđ€āļ›āđ‡āļ™āļ„āļ™āđƒāļ™āļŠāļļāļĄāļŠāļ™āļ—āļĩāđˆāļĄāļĩāļ„āļ§āļēāļĄāļĢāļđāđ‰āđ€āđ€āļĨāļ°āļŠāļ™āđƒāļˆāđƒāļ™āļŦāļąāļ§āļ‚āđ‰āļ­āđ€āļ”āļĩāļĒāļ§āļāļąāļšāđ€āļ”āđ‡āļāļ„āļ­āļĒāļ”āļđāđ€āđ€āļĨ
Case1 Learning Labs
http://www.imls.gov/assets/1/AssetManager/LearningLabsReport.pdf
āđ€āļ™āđ‰āļ™āļ„āļ§āļēāļĄāļŠāļ™āđƒāļˆāļ‚āļ­āļ‡āđ€āļ”āđ‡āļāđ€āđ€āļ•āđˆāļĨāļ°āļ„āļ™āđ€āļ›āđ‡āļ™
āļŠāļģāļ„āļąāļ (Promote individuality)
āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āđ€āļāļīāļ”āļˆāļēāļāļāļēāļĢāđ€āļ”āļīāļ™āļ•āļēāļĄāļ„āļ§āļēāļĄ
āļŠāļ™āđƒāļˆāđ„āļ›āļˆāļ™āļŠāļļāļ”āļ—āļēāļ‡ āļ—āļģāđƒāļŦāđ‰āđ€āļāļīāļ”āļ„āļ§āļēāļĄāļĢāļđāđ‰āđƒāļŦāļĄāđˆ
āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āđ€āļāļīāļ”āļˆāļēāļāļāļēāļĢāđ€āļ”āļīāļ™āļ•āļēāļĄāļ„āļ§āļēāļĄ
āļŠāļ™āđƒāļˆāđ„āļ›āļˆāļ™āļŠāļļāļ”āļ—āļēāļ‡ āļ—āļģāđƒāļŦāđ‰āđ€āļāļīāļ”āļ„āļ§āļēāļĄāļĢāļđāđ‰āđƒāļŦāļĄāđˆ
āļāļēāļĢāļœāļŠāļĄāļœāļŠāļēāļ™āļ‡āļēāļ™
āļ›āļĢāļ°āļ”āļīāļĐāļāđŒāļ—āļēāļ‡āļ§āļīāļĻāļ§āļāļĢāļĢāļĄ
āđ„āļŸāļŸāđ‰āļēāđ€āđ€āļĨāļ°āļĻāļīāļĨāļ›āļ°
āļāļēāļĢāđƒāļŠāđ‰āđ‚āļˆāļ—āļĒāđŒāļ—āļĩāđˆāđƒāļŠāđ‰
āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩāļĄāļē
āļ—āđ‰āļēāļ—āļēāļĒāđƒāļŦāđ‰āđ€āļ”āđ‡āļāļŠāļ™āļļāļ
āđ„āļ›āļāļąāļšāļāļēāļĢāđ€āđ€āļāđ‰āļ›āļąāļāļŦāļē
Case1 Learning Labs
http://www.imls.gov/assets/1/AssetManager/LearningLabsReport.pdf
Case1 Learning Labs
http://www.imls.gov/assets/1/AssetManager/LearningLabsReport.pdf
- āđ„āļĄāđˆāđ„āļ”āđ‰āđ€āļ™āđ‰āļ™āļ„āļ§āļēāļĄāļĢāļđāđ‰āļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļ§āļīāļŠāļēāļāļēāļĢāđ€āđ€āļ•āđˆāđ€āļ™āđ‰āļ™
āļāļĢāļ°āļšāļ§āļ™āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰
- āđƒāļŦāđ‰āļ­āļīāļŠāļĢāļ°āļāļąāļšāđ€āļ”āđ‡āļāđƒāļ™āļāļēāļĢāļŠāļ™āļļāļāļāļąāļšāļāļēāļĢ
āļŠāļģāļĢāļ§āļˆāļ—āļąāđ‰āļ‡āļĻāļēāļŠāļ•āļĢāđŒāđ€āđ€āļĨāļ°āļĻāļīāļĨāļ›āđŒ
- āļŠāļĢāđ‰āļēāļ‡āļŠāļąāļ‡āļ„āļĄāļ—āļĩāđˆāđ„āļĄāđˆāļŦāļĒāļļāļ”āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰
- āļœāļđāđ‰āđƒāļŦāļāđˆāđ„āļĄāđˆāđ„āļ”āđ‰āļ—āļģāļŦāļ™āđ‰āļēāļ—āļĩāđˆāļˆāļąāļšāļœāļīāļ”āđ€āļ”āđ‡āļ āļ„āļļāļĄ
āļĢāļ°āđ€āļšāļĩāļĒāļš āđ€āđ€āļ•āđˆāļ—āļģāļŦāļ™āđ‰āļēāļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļœāļđāđ‰āļŠāļ™āļąāļšāļŠāļ™āļļāļ™
āļ­āļīāļŠāļĢāļ°āļ‚āļ­āļ‡āđ€āļ”āđ‡āļ
Case1 Learning Labs
Q?rius is a new way for students to make
sense of the connections between nature, the
planet, the universe, and their lives.
Case2 Q?RIUS | Smithsonian Institute
Source : Smithsonian Institute
Q?rius āļ„āļ·āļ­āļāļīāļˆāļāļĢāļĢāļĄāļ—āļĩāđˆāļŠāļĢāđ‰āļēāļ‡āļ‚āļķāđ‰āļ™āļĄāļēāđ‚āļ”āļĒāļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ Smithsonian āđ€āļžāļ·āđˆāļ­āđƒāļŦāđ‰āđ€āļ”āđ‡āļāđ„āļ”āđ‰āļĄāļēāļŠāļąāļĄāļœāļąāļŠāļāļąāļš
āļ•āļąāļ§āļ­āļĒāđˆāļēāļ‡āļ•āđˆāļēāļ‡āđ†āđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāđ€āļžāļ·āđˆāļ­āđƒāļŦāđ‰āļŠāļ™āļļāļāļāļąāļšāļāļēāļĢāļ„āđ‰āļ™āļŦāļēāļ„āļ§āļēāļĄāļŠāļąāļĄāļžāļąāļ™āļ˜āļļāđŒāļ‚āļ­āļ‡āļŠāļīāđˆāļ‡āļ•āđˆāļēāļ‡āđ†āļĢāļ­āļšāļ•āļąāļ§
Q?RIUS | Smithsonian InstituteCase2
Q?RIUS | Smithsonian InstituteCase2
Q?RIUS | Smithsonian InstituteCase2
āđ€āļ”āđ‡āļāđ†āļˆāļ°āļŠāļēāļĄāļēāļĢāļ–āļ™āļģāļ•āļąāļ§āļ­āļĒāđˆāļēāļ‡āļāļĨāļąāļšāļĄāļēāļ—āļĩāđˆāđ‚āļ•āđŠāļ°āđ€āļžāļ·āđˆāļ­āđƒāļŠāđ‰āļāļĨāđ‰āļ­āļ‡āļˆāļļāļĨāļ—āļĢāļĢāļĻāļ™āđŒāļŠāļģāļĢāļ§āļˆ
āđ€āđ€āļĨāļ°āļĻāļķāļāļĐāļēāļ•āļąāļ§āļ­āļĒāđˆāļēāļ‡ āđ‚āļ”āļĒāļĄāļĩāđ€āļˆāđ‰āļēāļŦāļ™āđ‰āļēāļ—āļĩāđˆāļ„āļ­āļĒāļŠāđˆāļ§āļĒāđ€āļŦāļĨāļ·āļ­ āļ™āļ­āļāļˆāļēāļāļ™āļąāđ‰āļ™āļĒāļąāļ‡āļĄāļĩ
āļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒāļ—āļĩāđˆāđ€āļŠāļ·āđˆāļ­āļĄāļ•āđˆāļ­āļāļąāļšāļāļēāļ™āļ‚āđ‰āļ­āļĄāļđāļĨāļ‚āļ­āļ‡āļ§āļąāļ•āļ–āļļāļ™āļąāđ‰āļ™āđ€āđ€āļŠāļ”āļ‡āļ„āļģāļ­āļ˜āļīāļšāļēāļĒāđ€āļžāļīāđˆāļĄāđ€āļ•āļīāļĄ
At the station, kids can use microscope to explore and
study the sample that they get with the help from staffs.
There are also computers that are connected to the
database for displaying other informations.
Source : Smithsonian Institute
Q?RIUS | Smithsonian InstituteCase2
āđ€āļ”āđ‡āļāđ†āļˆāļ°āļŠāļēāļĄāļēāļĢāļ–āļŠāļĢāđ‰āļēāļ‡āļŠāļĄāļļāļ”āļšāļąāļ™āļ—āļķāļāļ­āļ­āļ™āđ„āļĨāļ™āđŒāđ€āļžāļ·āđˆāļ­āļ™āļģāđ€āļŠāļ™āļ­āļ§āļīāļ˜āļĩāļ„āļīāļ”
āļ‚āļ­āļ‡āļ•āļ™āđ€āļ­āļ‡āļ—āļĩāđˆāđ„āļ”āđ‰āļˆāļēāļāļāļēāļĢāļŠāļģāļĢāļ§āļˆāļ§āļąāļ•āļ–āļļāļ•āđˆāļēāļ‡āđ†āđƒāļ™ Q?rius
Source : Smithsonian Institute
Q?RIUS | Smithsonian InstituteCase2
āļ•āļąāļ§āļ­āļĒāđˆāļēāļ‡āđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāļĄāļĩāļ•āļąāđ‰āļ‡āđ€āđ€āļ•āđˆāļŠāļąāļ•āļ§āđŒ āļžāļ·āļŠ āļ‚āļ­āļ‡āđƒāļŠāđ‰āļˆāļēāļāļ§āļąāļ’āļ™āļ˜āļĢāļĢāļĄ
āļ•āđˆāļēāļ‡āđ†āļ—āļąāđˆāļ§āđ‚āļĨāļ āļšāļēāļ‡āļ•āļąāļ§āļ­āļĒāđˆāļēāļ‡āļ—āļĩāđˆāļŠāļģāļĢāļļāļ”āļ‡āđˆāļēāļĒ āļˆāļ°āļ•āđ‰āļ­āļ‡āļĄāļĩāđ€āļˆāđ‰āļēāļŦāļ™āđ‰āļēāļ—āļĩāđˆāļ„āļ­āļĒ
āļŠāđˆāļ§āļĒāđ€āļŦāļĨāļ·āļ­āđƒāļ™āļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āļĒāđ‰āļēāļĒ
The samples in the museum are vary from animal
and plant specimens through the object from
around the world culture. Some samples that can
be easily damage required a staff to help kid
examining the samples.
Source : Smithsonian Institute
Q?RIUS | Smithsonian InstituteCase2
āļ™āļ­āļāļˆāļēāļāļ™āļąāđ‰āļ™āļĒāļąāļ‡āļĄāļĩāđ€āđ€āļ™āļ§āļ—āļēāļ‡āđƒāļ™āļāļēāļĢāļŠāļģāļĢāļ§āļˆāļ‹āļķāđˆāļ‡āļ­āļ­āļāđ€āđ€āļšāļšāđ‚āļ”āļĒāļœāļđāđ‰
āđ€āļŠāļĩāđˆāļĒāļ§āļŠāļēāļāđ€āļ›āđ‡āļ™āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āđ€āļžāļīāđˆāļĄāđ€āļ•āļīāļĄāđƒāļŦāđ‰āļāļąāļšāđ€āļ”āđ‡āļ
There is also an additional explore activities
for kids to work on,
Source : Smithsonian Institute
Through real-world questions with
scientists and interactions with
thousands of authentic objects,
visitors to the new space, located
within the National Museum of
Natural History, will unleash their
curiosity with surprising results.
Q?RIUS | Smithsonian InstituteCase2
Source : Smithsonian Institute
Case2 Wonder center | Arizona Science Center
The Wonder Center, Arizona Science Center
āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļŠāļĢāļĩāļĢāļ§āļīāļ—āļĒāļēāļ‚āļ­āļ‡āļĄāļ™āļļāļĐāļĒāđŒāļˆāļēāļāļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āļ”āđ‰āļ§āļĒāļ•āļ™āđ€āļ­āļ‡
The Wonder Center, Arizona Science Center
Learns human physiology and anatomy
through experimental activities
Case3 Wonder center | Arizona Science Center
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āđ€āļ›āđ‡āļ™āļ„āļ™āļžāļīāļāļēāļĢāļšāļ™āļĢāļ–āđ€āļ‚āđ‡āļ™
Try being a disability person on
the wheel chair
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āļ–āļ­āļ”āļĢāļŦāļąāļŠāļžāļąāļ™āļ˜āļļāļāļĢāļĢāļĄ āđ€āļžāļ·āđˆāļ­āđ€āļ›āļīāļ”āļ•āļđāđ‰āđ€āļ‹āļŸ
Cracking the code experiment
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āļ–āļ­āļ”āļŦāļēāļšāļĢāļīāđ€āļ§āļ“āļ‚āļ­āļ‡āļŠāļĄāļ­āļ‡āļ—āļĩāđˆāđ€āļāļĩāđˆāļĒāļ§āļ‚āđ‰āļ­āļ‡āļāļąāļšāļāļēāļĢāļĄāļ­āļ‡āđ€āļŦāđ‡āļ™
Interactive station for vision recognition
Wonder center | Arizona Science CenterCase3
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āļŦāļēāļŠāļĄāļ”āļļāļĨāļ­āļēāļŦāļēāļĢ
āđ€āđ€āļĨāļ°āļŠāļēāļĢāļ­āļēāļŦāļēāļĢ
The interactive station on
balancing foods and nutrients
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āđ€āđ€āļŠāļāļ™āđ€āļŠāđ‰āļ™āđ€āļĨāļ·āļ­āļ”āđƒāļ™āļĢāđˆāļēāļ‡āļāļēāļĒāļĄāļ™āļļāļĐāļĒāđŒ
Interactive station for visualizing
blood vessels
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āļ–āļ­āļ”āļāļēāļĢāļ–āđˆāļēāļĒāļ—āļ­āļ”āļ—āļēāļ‡āļžāļąāļ™āļ˜āļļāļāļĢāļĢāļĄāļšāļ™āđƒāļšāļŦāļ™āđ‰āļēāļ”āđ‰āļ§āļĒāļāļēāļĢ
āļĄāļ­āļ‡āļāļĢāļ°āļˆāļāļ—āļĩāđˆāļŠāļ°āļ—āđ‰āļ­āļ™āļŦāļ™āđ‰āļēāļ‚āļ­āļ‡āđ€āļĢāļē āđ€āđ€āļĨāļ°āļ„āļ™āļ•āļĢāļ‡āļ‚āđ‰āļēāļĄ
Mother eyes experiment
Wonder center | Arizona Science CenterCase3
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļāļēāļĢāļ™āļ­āļ™āļŦāļĨāļąāļšāļāļąāļš
āļ„āļ§āļēāļĄāļˆāļģ āļ„āļĢāļķāđˆāļ‡āļŦāļ™āļķāđˆāļ‡āļ‚āļ­āļ‡āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āļ™āļĩāđ‰āđƒāļŦāđ‰
āļœāļđāđ‰āļ—āļ”āļŠāļ­āļšāđ„āļ›āļ—āļģāļ•āđˆāļ­āļ—āļĩāđˆāļšāđ‰āļēāļ™āļœāđˆāļēāļ™āđ€āļ§āđ‡āļšāđ„āļ‹āļ•āđŒ
āļŦāļĨāļąāļ‡āļ™āļ­āļ™āļŦāļĨāļąāļšāđ€āļžāļ·āđˆāļ­āđ€āļ›āļĢāļĩāļĒāļšāđ€āļ—āļĩāļĒāļšāļœāļĨ
Sleep & Memory station
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļāļēāļĢāļŠāļ·āđˆāļ­āļŠāļēāļĢāļ—āļĩāđˆāļĄāļĩāļ‚āđ‰āļ­āļˆāļģāļāļąāļ”
Pattern Talk station
āļāļēāļĢāļŠāļģāļĢāļ§āļˆāļāļĢāļ°āđ€āļžāļēāļ°āļ­āļēāļŦāļēāļĢāļĒāļąāļāļĐāđŒ
Monster stomach station
Wonder center | Arizona Science CenterCase3
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āđ€āļĢāļ·āđˆāļ­āļ‡āļāļēāļĢāđ€āļ•āđ‰āļ™āļ‚āļ­āļ‡āļŦāļąāļ§āđƒāļˆ
Heart Beat Drum station
āļāļēāļĢāļ—āļ”āļĨāļ­āļ‡āđ€āļāļĩāđˆāļĒāļ§āļāļąāļšāļ„āļ§āļēāļĄāļ—āļĢāļ‡āļˆāļģ
Memory test station
Displaying
innovation
in Museum
āļ™āļ§āļąāļ•āļāļĢāļĢāļĄāļāļēāļĢāđ€āđ€āļŠāļ”āļ‡āļ‚āđ‰āļ­āļĄāļđāļĨāđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ
Projection mappingCase1
greatestdmfypblog.blogspot.com
Projection mapping, also known
as video mapping and spatial
augmented reality, is a
projection technology used to
turn objects, often irregularly
shaped, into a display surface
for video projection.
Projection mapping āļ„āļ·āļ­āļāļēāļĢ
āđƒāļŠāđ‰ projector āļ‰āļēāļĒāļĨāļ‡āđ„āļ›āļšāļ™
āļžāļ·āđ‰āļ™āļœāļīāļ§āļŠāļēāļĄāļĄāļīāļ•āļī āđ€āļžāļ·āđˆāļ­āļŠāļĢāđ‰āļēāļ‡āļ āļēāļž
āđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āđƒāļŦāđ‰āļĨāđ‰āļ­āđ„āļ›āļāļąāļš
āļĨāļąāļāļĐāļ“āļ°āļ—āļēāļ‡āļāļēāļĒāļ āļēāļžāļ‚āļ­āļ‡āļ§āļąāļ•āļ–āļļ
āđ€āļĢāļēāļŠāļēāļĄāļēāļĢāļ–āđƒāļŠāđ‰ projector 1 āļ•āļąāļ§
āđ€āļžāļ·āđˆāļ­āļŠāļĢāđ‰āļēāļ‡āļ āļēāļžāļšāļ™āļŦāļĨāļēāļĒāļžāļ·āđ‰āļ™āļœāļīāļ§āđ„āļ”āđ‰
āđ€āļŠāđˆāļ™ āļ āļēāļžāļĨāđˆāļēāļ‡āđ€āļ›āđ‡āļ™āļāļēāļĢāđƒāļŠāđ‰
projector āđ€āļžāļĩāļĒāļ‡āļ•āļąāļ§āđ€āļ”āļĩāļĒāļ§āļ‰āļēāļĒāļšāļ™
āļāļĨāđˆāļ­āļ‡ 5 āđƒāļš āļ—āļĩāđˆāđ‚āļĢāļ‡āđ€āļĢāļĩāļĒāļ™
āļĄāļ­.āļ§āļīāļ—āļĒāļēāļ™āļļāļŠāļĢāļ“āđŒ
Avec cette nouvelle sÃĐrie, Cambodian Trees
Projection mappingCase1
Projection mappingCase1
Source : BK Digital Art Company
Projection mapping āļšāļ™āļĢāļđāļ›āļ›āļąāđ‰āļ™āļāļĢāļĩāļāđ€āļžāļ·āđˆāļ­
āļ—āļģāđƒāļŦāđ‰āļĢāļđāļ›āļ›āļąāđ‰āļ™āļāļĢāļĩāļāļĄāļĩāļŠāļĩāļ§āļīāļ•āļ”āđ‰āļ§āļĒ animation
The BK Digital Art Company managed to breathe life into a
sculpture of Apollo using Omote-like facial projection mapping. The
"Golem X Apollo" project used projection mapping technology to
revive the disembodied head of the ancient Greek god of light,
music and healing. Golem explores the thin line between virtual
reality and real virtuality”, artistic director Arnaud Pottier says.
Haus der Berge, BerchtesgadenÂĐ Michael Jungblut
Projection mappingCase1
The vast exhibition space was turned into a splendid world of Renaissance
in its various forms: painting, sculpture, architecture and music. Leonardo
da Vinci, Michelangelo, Raphael, Titian, Botticelli.
Unique multimedia projection from oor to ceiling and powerful server that
synchronizes thousands of images transform gallery space into one display
of impressive magnitude that makes legendary artworks alive.
Read more about the project on our blog.
Projection mappingCase1
Multimedia
Renaissance by
Front Pictures
Projection mappingCase1
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Projection mappingCase1
Source : http://www.lm3labs.com/museum/technologies
Interactive tableCase2
āļāļēāļĢāđƒāļŠāđ‰ Projector āļ‰āļēāļĒāđ„āļ›āļšāļ™
āđ‚āļ•āđŠāļ°āđ€āļžāļ·āđˆāļ­āđ€āđ€āļŠāļ”āļ‡āļ‚āđ‰āļ­āļĄāļđāļĨ āđ€āđ€āļĨāļ°āļĄāļĩ
āļāļēāļĢāđ‚āļ•āđ‰āļ•āļ­āļšāļāļąāļšāļœāļđāđ‰āđƒāļŠāđ‰āđ‚āļ”āļĒāļĄāļĩ
sensor āļ•āļĢāļ§āļˆāļˆāļąāļšāļāļēāļĢāļŠāļąāļĄāļœāļąāļŠ
āđ€āđ€āļĨāļ° āļĄāļ·āļ­āļ‚āļ­āļ‡āļœāļđāđ‰āđƒāļŠāđ‰
Interactive tableCase2
Interactive sandbox āđ€āļ›āđ‡āļ™āļāļĢāļ°āļšāļ°āļ—āļĢāļēāļĒāļ—āļĩāđˆāļĄāļĩ projector
āļ‰āļēāļĒāļ­āļĒāļđāđˆāļ”āđ‰āļēāļ™āļšāļ™āđ€āđ€āļŠāļ”āļ‡āļĢāļ°āļ”āļąāļšāļ„āļ§āļēāļĄāļŠāļđāļ‡ āđ€āđ€āļĨāļ°āļĒāļąāļ‡āļĄāļĩāļāļēāļĢāļˆāļģāļĨāļ­āļ‡
āļāļēāļĢāđ„āļŦāļĨāļ‚āļ­āļ‡āļ™āđ‰āļģāđ€āļžāļ·āđˆāļ­āđƒāļŠāđ‰āļˆāļģāļĨāļ­āļ‡āļŠāļ āļēāļžāļ āļđāļĄāļīāļ›āļĢāļ°āđ€āļ—āļĻ āđ€āļĄāļ·āđˆāļ­āļ—āļĢāļēāļĒ
āļ–āļđāļāļ‚āļĒāļąāļš graphic āļšāļ™āļ—āļĢāļēāļĒāļāđ‡āļˆāļ°āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđ„āļ›āļ”āđ‰āļ§āļĒ
The project offers an irresistible combination: the timeless tactile joy of
sand in hand plus a dollop of whiz-bang tech to top it off. A Kinect
camera mounted above the sandbox tracks the physical activity below.
As visitors young and old go about their terraforming, a projector
throws a dynamic topographic map on top of it all, updating contour
lines and elevation colors in real time. Developed by a team of
researchers at UC Davis.
http://www.wired.com/2013/08/this-augmented-reality-sandbox-turns-dirt-into-an-interactive-interface/
http://www.inparkmagazine.com/project-prole-future-energy-chicago-museum-of-
science-and-industry-delivers-powerhouse-with-new-interactive-gaming-exhibit/
Interactive tableCase2
Future Energy Chicago Museum of Science and Industry
delivers powerhouse with new interactive gaming exhibit.
Interactive tableCase2
Future Energy Chicago
Museum of Science and
Industry delivers powerhouse
with new interactive gaming
exhibit. Interactive game āđ€āļŠāļ™āļ­āđ€āđ€āļ™āļ§āļ„āļīāļ”āļ”āđ‰āļēāļ™āļžāļĨāļąāļ‡āļ‡āļēāļ™
āđ€āđ€āļĨāļ°āļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āļĩāđˆ Chicago Museum of
Science and Industry
Future Energy Chicago
Museum of Science and
Industry delivers powerhouse
with new interactive gaming
exhibit.
Interactive game āđ€āļŠāļ™āļ­āđ€āđ€āļ™āļ§āļ„āļīāļ”āļ”āđ‰āļēāļ™āļžāļĨāļąāļ‡āļ‡āļēāļ™
āđ€āđ€āļĨāļ°āļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āļĩāđˆ Chicago Museum of
Science and Industry
Source : http://thew3.com/real.html
Interactive tableCase2
The W3FI is a social movement, a
philosophy, a path to responsible
connectivity between our online/ofine
lives and to each other.
Interactive tableCase2
Brooklyn Navy Yard’s Visitor Center
At the Brooklyn Navy Yard’s Visitor Center, the Time
Table documents 400 years of American history as it
has progressed through the waters of the East River
and Wallabout Bay.
History at the Navy Yard has not merely been
witnessed, but physically manifested in the evolution of
the Yard itself. It is this incredible and massive change
over time that the Time Table was designed to
visualize.
Visitors can watch the Time Table evolve, or they can
dive deeper by touching any of the sites displayed on
the map. These sites feature buildings, boats and even
the BQE. Visitors access photographs, illustrations and
text describing the state of the site at different points in
time. Sites also include personal stories of the
exceptionally industrious people who have populated
the yard over 400 hundred years of history.
Interactive tableCase2
Interactive table āđ€āđ€āļŠāļ”āļ‡āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļāļĩāđˆāļĒāļ§āļāļąāļšāļ›āļĢāļ°āļ§āļąāļ•āļī
āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āļĄāļēāļ‚āļ­āļ‡ Brooklyn Navy Yard āđ€āđ€āļĨāļ°
āļžāļąāļ’āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡āļ­āđ€āļĄāļīāļāļēāđƒāļ™āļšāļĢāļīāđ€āļ§āļ“āļĢāļīāļĄāļ­āđˆāļēāļ§ Wallabout
Interactive tableCase2
Brooklyn Navy Yard’s Visitor Center
Interactive table āđ€āđ€āļŠāļ”āļ‡āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļāļĩāđˆāļĒāļ§āļāļąāļšāļ›āļĢāļ°āļ§āļąāļ•āļī
āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āļĄāļēāļ‚āļ­āļ‡ Brooklyn Navy Yard āđ€āđ€āļĨāļ°
āļžāļąāļ’āļ™āļēāļāļēāļĢāļ‚āļ­āļ‡āļ­āđ€āļĄāļīāļāļēāđƒāļ™āļšāļĢāļīāđ€āļ§āļ“āļĢāļīāļĄāļ­āđˆāļēāļ§ Wallabout
Interactive tableCase2
The exhibition “Home and Exile. Jewish Emigration from Germany
since 1933â€ģ focused on the forced exodus of German Jews. ART
+COM created an interactive installation that told stories about
persecution and preparing for ight, about journeys to an
uncertain future and, above all, about beginning anew in a foreign
world.
The installation featured a world map from 1939. 80 ags marked
those countries of destination, to which German Jews primarily
emigrated. The static map was superimposed by dynamic
information — by the simple turn of one of the three knobs, users
could choose a country and retrieve information about the
selected place of emigration and destinies connected to them.
The installation provided personal stories about people’s journeys
and struggles, and illustrated the cultural and societal
consequences of the exodus of German Jews for Germany,
Europe and the whole world.
The exhibition travelled to the Haus der Geschichte in Bonn and to
the Zeitgeschichtliches Forum in Leipzig, Germany.
Interactive tableCase2
Home and Exile Jewish Emigration
from Germany since 1933
Interactive table āđ€āđ€āļŠāļ”āļ‡āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļāļĩāđˆāļĒāļ§āļāļąāļšāļāļēāļĢāļ­āļžāļĒāļž
āļ‚āļ­āļ‡āļ„āļ™āļĒāļīāļ§āđƒāļ™āđ€āļĒāļ­āļĢāļĄāļąāļ™
Source : https://artcom.de/en/project/home-and-exile/
Interactive tableCase2
Home and Exile Jewish Emigration
from Germany since 1933 Source : https://artcom.de/en/project/home-and-exile/
Interactive tableCase2
Home and Exile Jewish Emigration
from Germany since 1933 Source : https://artcom.de/en/project/home-and-exile/
Interactive tableCase2
Home and Exile Jewish Emigration from
Germany since 1933 focuses on the forced
exodus of German Jews.
Home and Exile Jewish Emigration
from Germany since 1933
Interactive table āđ€āđ€āļŠāļ”āļ‡āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļāļĩāđˆāļĒāļ§āļāļąāļšāļāļēāļĢāļ­āļžāļĒāļž
āļ‚āļ­āļ‡āļ„āļ™āļĒāļīāļ§āđƒāļ™āđ€āļĒāļ­āļĢāļĄāļąāļ™
Erica Carter, 32 (left), and Mar Fujimoto, 29, view "The Crossroads Table," an interactive exhibit that draws
attention to 160 genres of music and how they relate to one another, at the Grammy Museum.
Interactive tableCase2
Russian Museum of Jewish History
Interactive tableCase2
Preregistered visitors for the upcoming Cityscape Abu Dhabi 2014, one of the emirate’s most prominent real estate show, have increased by 26 per
cent compared to last year, according to an organiser’s statement released on March 23.Now in its eighth edition, Cityscape Abu Dhabi will be held
from April 22-24 at the Abu Dhabi National Exhibition Center (Adnec). More than 120 exhibitors from various countries,including Egypt, Turkey,
Oman, Kuwait, India, Russia, UK, US and Qatar are expected to take part in the show. The event will also see attendance from many investors,
government authorities, architects, and professionals involved in real estate developments across the Middle East.
Interactive tableCase2
http://www.cityscapeabudhabi.com/
Rebecca Eydt and Leilah Lyons joined the University of Wisconsin- Madison for a
play test at the Games Learning and Society Center. Fifteen local middle school
children from an after school program specializing in computer sciences visited in
order to test out the newly nished table top game. The researchers observed three
groups of children during their game play so that developmental changes could be
made before the table was shipped to NYSCI.
Interactive tableCase2
Source : University of Wisconsin
Augmented RealityCase3
āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ āļēāļžāļŠāļēāļĄāļĄāļīāļ•āļīāļ‹āđ‰āļ­āļ™āļĨāļ‡
āđ„āļ›āļšāļ™āļ§āļąāļ•āļ–āļļāļˆāļĢāļīāļ‡āđƒāļ™
āļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒ āļ™āļīāļĒāļĄāļ™āļģāđ„āļ›āđƒāļŠāđ‰āļ„āļđāđˆ
āļāļąāļšāļāļĨāđ‰āļ­āļ‡āđƒāļ™āđ‚āļ—āļĢāļĻāļąāļžāļ—āđŒāļĄāļ·āļ­āļ–āļ·āļ­
Augmented RealityCase3
āļāļēāļĢāđƒāļŠāđ‰āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩ Augmented Reality āđƒāļ™āđ€āļāļĄ
Xvolution āđ€āļāļĄāđ„āļ”āđ‚āļ™āđ€āļŠāļēāļĢāđŒāđ„āļ—āļĒāļ—āļĩāđˆāļĄāļĩ application
āđ€āļŠāļĢāļīāļĄāđ€āļžāļ·āđˆāļ­āđ€āđ€āļŠāļ”āļ‡āļ āļēāļžāļŠāļēāļĄāļĄāļīāļ•āļīāļ‚āļ­āļ‡āđ„āļ”āđ‚āļ™āđ€āļŠāļēāļĢāđŒ
The used of Augmented Reality in the
Dinosaur Board game : Augmented Reality
This video shows a simple application of augmented reality where a broken vase is virtually
restored. The system runs on iOS and it is based on Unity3d and Vuforia (Qualcomm). The
complete vase was rst scanned with a 3d scanner and textured by hand using pictures taken
from multiple angles. The vase was then inadvertently dropped on the oor. Luckly, the base was
intact. The top portion of the vase was virtually cutted out of the 3d scanned model and
integrated in the augmented reality application resulting in what is shown in the video. The nality
of the projet is to use real acheological artefacts: scan the found pieces, create the missing parts
with a 3d artist and a specialist, and virtually restore the artifact to its former glory.
Augmented RealityCase3
āļāļēāļĢāđƒāļŠāđ‰āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩ Augmented
Reality āđƒāļ™āļāļēāļĢāļŠāļĢāđ‰āļēāļ‡āļ āļēāļžāļŠāļēāļĄāļĄāļīāļ•āļī
āļ‹āđˆāļ­āļĄāđ€āđ€āļ‹āļĄāļŠāļ§āļ”āļ—āļĩāđˆāļŠāļķāļāļŦāļĢāļ­āļ‚āļ­āļ‡
āļ•āļąāļ§āļ­āļĒāđˆāļēāļ‡āđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ
Augmented RealityCase3
āļāļēāļĢāđƒāļŠāđ‰āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩ
Augmented Reality āđ€āļ›āđ‡āļ™
āđ„āļāļ”āđŒāļ—āļąāļ§āļĢāđŒāđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ
Cisco Interactive
Museum Tour
Cisco wanted an engaging way to tell the
story of the amazing mobile experiences
they deliver with a more intelligent Wi-Fi
network. The team wanted to celebrate the
launch of a partnership on a recent
interactive museum tour app at a natural
science museum in Atlanta.
The result was a simulated mixed-media
interactive tour that allows a user to select
their persona and device, then experience a
day at the museum with Cisco-powered Wi-
Fi solutions. It incorporates illustration and
sound design to create a sense of fun and
delight.
Source : http://www.annaradley.com/
Augmented RealityCase3
āļāļēāļĢāđƒāļŠāđ‰āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩ Augmented Reality
āđ€āļ›āđ‡āļ™āđ„āļāļ”āđŒāļ—āļąāļ§āļĢāđŒāđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ
Interactive BalloonsCase4
āļ‡āļēāļ™ interactive āļ—āļĩāđˆāļĄāļĩāļ—āļĢāļ‡
āļāļĨāļĄāļ‚āļ™āļēāļ”āđƒāļŦāļāđˆāđ€āļ›āđ‡āļ™āļˆāļļāļ”āđ€āđ€āļŠāļ”āļ‡
āļ‚āđ‰āļ­āļĄāļđāļĨ
National Maritime Museum
Britain’s Maritime Heritage
Brought to Life
London, UK
A series of columns are placed towards the exit of
the gallery through which the visitors pass to leave.
Eight small video monitors inset in these columns
show short lms of people answering questions
such as: "What does the sea mean to you?", "What
is your maritime story?", "What are your memories
of the sea?” Specially recorded at the museum,
they provide a sometimes humorous, sometimes
thought-provoking and even provocative insight
into how Britons, as inhabitants of an island nation,
still maintain powerful and meaningful relationships
with the sea.
Beneath the giant wave is an area where children
can sit amongst images of shes and marine life
and play with shell shaped musical instruments.
Interactive BalloonsCase4
Interactive BalloonsCase4
Water, Wind, & Weather: Miami in a Changing Climate is a large-scale
computer-based interactive installation exploring the changing global
climate and potential impacts on Miami, notably the risks associated
with sea level rise and links to strong storms. Miami Science Museum
and my rm, Ideum, developed this project with funding from The
National Oceanic and Atmospheric Administration (NOAA).
The original project title was: Hurricanes and Climate Change: Local
Impacts and Global Systems. This title was more descriptive of the
general aim of the installation, which was to help visitors make the
connection between global climate changes and local impacts.
http://www.exhibitles.org/water_wind_weather_miami_in_a_changing_climate
Interactive BalloonsCase4
Interactive ScreenCase5
āļ‡āļēāļ™ interactive āļ—āļĩāđˆāđƒāļŠāđ‰āļˆāļ­āļŠāļąāļĄāļœāļąāļŠ
Welcome Gallery by Julian Jackson, via Behance
Interactive ScreenCase5
http://www.mymodernmet.com/proles/blogs/takahiro-matsuo-aquatic-colors
Swimming in a glowing, underwater
sea of jellysh would be a really
beautiful experience. But, with limited
access to the deep sea, this
interactive installation by artist
Takahiro Matsuo could be considered
a backup to that kind of actual
encounter. The dark blue room, a
reminder of the oceanic abyss, is a
seamlessly owing design in which
viewers can appreciate the beauty of
these fascinating creatures without
having to actually run the risk of a
jellysh sting.
Interactive ScreenCase5
Takahiro Matsuo
Interactive ScreenCase5
Interactive ScreenCase5
The Collection Wall is a 40-foot, interactive, multitouch MicroTile
wall, displays in real-time all works of art from the permanent
collection that are currently on view in the galleries—between
4,200 and 4,500 artworks, at any given time. In addition, the
Collection Wall displays thematic groupings that may include
highlighted artworks that are currently on loan as well as select,
light-sensitive artworks that are in storage.
Gallery One interactive wall
http://www.clevelandart.org/gallery-one/collection-wall
Interactive ScreenCase5
The Collection Wall facilitates discovery and dialogue with other visitors and can serve as an orientation experience, allowing visitors
to download existing tours or create their own tours to take out into the galleries on iPads and iPhones. The largest such screen in the
United States, the Collection Wall enables visitors to connect with objects in the collection in a playful and original way, making their
visit a more powerful personal experience. Its display transitions every 40 seconds to keep things interesting—grouping artworks by
theme and type, such as time period or materials and techniques, as well as by 32 curated views of the collection.
http://www.clevelandart.org/gallery-one/collection-wall
Interactive ScreenCase5
http://www.clevelandart.org/gallery-one/collection-wall
Interactive ScreenCase5
http://www.clevelandart.org/gallery-one/collection-wall
Interactive ScreenCase5
http://www.clevelandart.org/gallery-one/collection-wall
Interactive ScreenCase5
The interactive exhibit will be a key element of the new permanent Egyptian exhibition at
The Museum of Mediterranean and Near Eastern Antiquities in Stockholm, which is making
its collection of mummies available in digital form for the rst time.
http://inthefold.autodesk.com
Mixed realityCase5
āļ‡āļēāļ™ interactive āļ—āļĩāđˆāļĄāļĩāļāļēāļĢ
āļœāļŠāļĄāļœāļŠāļēāļ™āļĢāļ°āļŦāļ§āđˆāļēāļ‡āļ‚āļ­āļ‡āđƒāļ™
āđ‚āļĨāļāļˆāļĢāļīāļ‡āļāļąāļšāļāļĢāļēāļŸāļīāļ„āđƒāļ™
āļ„āļ­āļĄāļžāļīāļ§āđ€āļ•āļ­āļĢāđŒ
As part of our multimedia Nike 100 exhibition at the 2008 Beijing
Olympics, we designed a series of interactive installations embodying
Nike's pursuit of lightness and speed. We worked with NY based Potion to
develop the technology for two interactive pieces in the exhibition.
In "Light Matters," visitors were invited to weigh their shoes. A
corresponding wall projection visualized the extra weight a visitor would lift
over the course of their lifetime by wearing those shoes, in relation to the
weight of large animals ranging from elephants to blue whales.
http://2x4.org/work/81/nike-100-interactive-installations/
Mixed realityCase5
āļ™āļīāļ—āļĢāļĢāļĻāļāļēāļĢāļ‚āļ­āļ‡ Nike āļ—āļĩāđˆāđƒāļŦāđ‰āļ„āļ™āđ€āļ­āļēāļĢāļ­āļ‡āđ€āļ—āđ‰āļēāļĄāļēāļ§āļēāļ‡
āđ€āļžāļ·āđˆāļ­āļ—āļĩāđˆāļˆāļ°āđ€āļ›āļĢāļĩāļĒāļšāđ€āļ—āļĩāļĒāļšāļāļąāļšāļ™āđ‰āļģāļŦāļ™āļąāļāļ—āļĩāđˆāđ€āļˆāđ‰āļēāļ‚āļ­āļ‡āļ•āđ‰āļ­āļ‡
āđ€āđ€āļšāļāļĢāļąāļšāļ•āļĨāļ­āļ”āļŠāļĩāļ§āļīāļ•āđ‚āļ”āļĒāđ€āļ—āļĩāļĒāļšāļāļąāļšāļŠāļąāļ•āļ§āđŒāļ‚āļ™āļēāļ”āđƒāļŦāļāđˆ
FrÃĐdÃĐric Penelle, the witty graphical storyteller from Brussels, and Yannick Jacquet (aka Legoman), a member of one of the most
outstanding audiovisual labels: AntiVJ, have released an inspiring work in-collaboration a few days ago. We caught Yannick
Jacquet in social media to ask him about this “work in progress” video. Their rendez-vous seems to evolve into a stage of an
ultimately improvisational form between visuals in static, and visuals in motion. The mapping projections are measured to the little
detail making the drawings feel live.
Mixed realityCase5
Mixed realityCase5
Mixed realityCase5
Body trackingCase6
āļ‡āļēāļ™ interactive āļ—āļĩāđˆāđƒāļŠāđ‰āļāļēāļĢ
āđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļĢāđˆāļēāļ‡āļāļēāļĒāļŠāļĢāđ‰āļēāļ‡
āļ›āļāļīāļŠāļąāļĄāļžāļąāļ™āļ˜āđŒāļĢāļ°āļŦāļ§āđˆāļēāļ‡āļ„āļ™āļāļąāļšāļŠāļ·āđˆāļ­
Body trackingCase6
Make a Face – Facial recognition
software is employed to match visitors’
facial expressions with one of 189
artworks in the museum’s collection. The
matched faces are displayed in photo-
booth styled strips that are both
displayed on the Beacon near the
gallery’s entry and are able to be shared
via email.
Strike a Pose – The visitor is asked to
imitate the pose of a sculpture, and is
given feedback relating to the accuracy
of their pose. Visitors are able to share
their poses and view others’ poses, in
addition to trying another pose.
Sculpture Lens
Source : http://www.clevelandart.org/gallery-one/interactives
āļ‡āļēāļ™ interactive āđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāļ—āļĩāđˆāđƒāļŠāđ‰
āļ—āđˆāļēāļ—āļēāļ‡āļ‚āļ­āļ‡āļ„āļ™āđ€āļ‚āđ‰āļēāļŠāļĄāļĄāļēāđ€āļ›āđ‡āļ™āļ•āļąāļ§āđ€āļĨāļ·āļ­āļ
āđ€āļ™āļ·āđ‰āļ­āļŦāļē(āļ‡āļēāļ™āļĻāļīāļĨāļ›āļ°)āļ—āļĩāđˆāļĄāļĩāļ—āđˆāļēāļ—āļēāļ‡āđƒāļāļĨāđ‰āđ€āļ„āļĩāļĒāļ‡
āļĄāļēāđ€āđ€āļŠāļ”āļ‡
Body trackingCase6
Make a Face – Facial recognition software is employed to
match visitors’ facial expressions with one of 189 artworks in
the museum’s collection. The matched faces are displayed in
photo-booth styled strips that are both displayed on the Beacon
near the gallery’s entry and are able to be shared via email.
Strike a Pose – The visitor is asked to imitate the pose of a
sculpture, and is given feedback relating to the accuracy of
their pose. Visitors are able to share their poses and view
others’ poses, in addition to trying another pose.
Source : http://www.clevelandart.org/gallery-one/interactives
Body trackingCase6
Created by Cambridge (US) based creative studio Design I/O (Theo
Watson, Emily Gobeille and Nick Hardeman), Connected Worlds is a large
scale immersive, interactive ecosystem developed for the New York Hall of
Science.
The installation is comprised of six interactive ecosystems spread
out across the walls of the Great Hall and connected together by a 3000
sqft interactive oor and a 45ft high waterfall. Visitors can use physical logs
to divert water owing across the oor from the waterfall into the different
environments, where children can then use their hands to plant seeds. As
the different environments bloom creatures appear based on the health of
the environment and the type of plants growing in it. If multiple
environments are healthy creatures will migrate between them causing
interesting chain reactions of behaviours.
http://www.creativeapplications.net
Body trackingCase6
http://www.creativeapplications.net
Body trackingCase6
http://www.creativeapplications.net
Body trackingCase6
http://www.creativeapplications.net
Body trackingCase6
http://www.creativeapplications.net
A multi-media installation used typography and the most
advanced digital technologies to ethically engage the
audience.
In Order to Control was realized last year by NOTA BENE
Visual, a multi-disciplinary studio based in Istanbul.
Using kinetics and projections, the installation consisted
of a dark room where a text was initially projected on the
oor.
As viewers accessed the space their shadows covered
words on the oor, which were then projected on the wall
instead. In order to make sense of the text, the viewer
had to move and possibly to join arms with other
viewers.
NOTA BENE Visual designed the installation in a way that
calls for the viewer's complete engagement of body and
mind. In fact, the ethical question behind the work
addresses our capacities to 'move' and take action in
our controversial society.
One text projected demonstrates this notion: 'To do
nothing is sometimes the worst thing you can do.
Whenever you know but don’t act upon, you are
committing crime as well. Are you really the one to
distinguish the moral from the immoral?'
Photos courtesy NOTA BENE Visual.
http://www.frameweb.com/news/in-order-to-control-by-nota-bene-visual
Body trackingCase6
Order to Control
Interactive FloorCase7
Nokia Museum Interactive Navigation
Interactive FloorCase7
Moscow House of Photography and Nokia along with AR-Door and SILA have created the
projective animated navigation across the building and its expositions. SILA is a small but brave
Moscow-based media design studio did a number of good identity and conceptual design works
that are worth to explore on http://s-i-l-a.com/
http://designcollector.net/interactive-navigation-by-sila/
āļĢāļ°āļšāļšāļ™āļģāļ—āļēāļ‡āđƒāļ™āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāđ‚āļ™āđ€āļāļĩāļĒāļ—āļĩāđˆ Moscow
Using pure data as a source for sound and visuals,
datamatics combines abstract and mimetic presentations of
matter, time and space in a powerful and breathtakingly
accomplished work. datamatics is the second audiovisual
concert in Ryoji Ikeda’s datamatics series, an art project that
explores the potential to perceive the invisible multi-
substance of data that permeates our world. Projecting
dynamic, computer-generated imagery – in pared down
black and white with striking colour accents, Ikeda’s intense
yet minimal graphic renderings of data progress through
multiple dimensions. From 2D sequences of patterns derived
from hard drive errors and studies of software code, the
imagery transforms into dramatic, rotating views of the
universe in 3D, whilst the nal scenes add a further
dimension as four-dimensional mathematical processing
opens up spectacular and seemingly innite vistas. A
powerful and hypnotic soundtrack reects the imagery
through a meticulous layering of sonic components to
produce immense and apparently boundless acoustic
spaces. datamatics, alongside the recently released and
critically acclaimed dataplex album, marks a signicant and
exciting progression in Ikeda’s work.
Interactive FloorCase7
Interactive FloorCase7
http://entertainmentdesigner.com
Physical InteractiveCase8
In a recent paper “Designing Exhibits for
Children: What Are We Thinking?” Gail
Ringel offers a fascinating perspective.
She suggests that a basic interactive
approach isn’t enough. “As we focus on
designing interactive exhibits for families,
there seems to be pretty broad agreement
that engaging people in play, and thinking
about family dynamics in museums will get
us to exhibit design heaven: we’ll attract,
hold, and communicate to people. And
while it’s true that being playful seems to
work better than some approaches, I’m
here with some pretty bad news: it’s
probably not working nearly as well as you
think it is.”
āļ™āļ­āļāļˆāļēāļ Interactive
āļ—āļĩāđˆāđ€āļ›āđ‡āļ™ digital media
āđ€āđ€āļĨāđ‰āļ§āļ‡āļēāļ™āļ§āļīāļˆāļąāļĒāđ€āļŠāļ™āļ­āļ§āđˆāļē
āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒāļĒāļąāļ‡āļˆāļģāđ€āļ›āđ‡āļ™āļˆāļ°
āļ•āđ‰āļ­āļ‡āļĄāļĩāļŠāļ·āđˆāļ­āļāļēāļĒāļ āļēāļžāļ”āđ‰āļ§āļĒ
http://entertainmentdesigner.com
Physical InteractiveCase8
Ringel goes on the highlight one of the core process
deciencies that’s impacting interactive attraction
development today. The issue is epitomized by projects that
simply replace traditional signage with iPads and call the
result “interactive.” Often, Ringel says, we approach
interactive exhibit development for children with a
fundamental misconception: that children think like adults,
but simply have less experience, read less, and need to
move more.
Exterior inspiration
around Museum
āđ€āđ€āļĢāļ‡āļšāļąāļ™āļ”āļēāļĨāđƒāļˆāļāļēāļĢāļ•āļāđ€āđ€āļ•āđˆāļ‡āļ āļēāļĒāļ™āļ­āļāļ‚āļ­āļ‡āļžāļīāļžāļīāļ˜āļ āļąāļ“āļ‘āđŒ
ARTSCIENCE
MUSEUM
SINGAPORE
MINNEAPOLIS
WEISMAN
ART MUSEUM
USA
ORDOS
MUSEUM
MONGOLIA
DENVER ART
MUSEUM
USA
ROYAL ONTARIO
MUSEUM
TORONTO
ZAYED
NATIONAL
MUSEUM
UAE
MUSEUM AT
PRAIRIEFIRE
USA
CHINA COMIC
AND ANIMATION
MUSEUM
CHINA
MUSEUM OF
MODERN ART GRAZ
AUSTRIA
ABU DHABI PERFORMING
ARTS CENTRE
UAE
BRITISH
PAVILION
SHANGHAI
inai Institute of Natures and Art Innovation
Insanity: doing the
same thing over and
over again and
expecting different
results.
Albert Einstein
āļĄāļĩāđ€āđ€āļ•āđˆāļ„āļ™āļšāđ‰āļēāļ—āļĩāđˆāļ—āļģāļŠāļīāđˆāļ‡āđ€āļ”āļīāļĄāđ€āđ€āļ•āđˆ
āļŦāļ§āļąāļ‡āļœāļĨāļĨāļąāļžāļ˜āđŒāļ—āļĩāđˆāļ•āđˆāļēāļ‡āđ„āļ›
āļŠāļąāļ‡āļ„āļĄ
āđ€āļĨāļ§
āđ€āļžāļĢāļēāļ°
āļ„āļ™āđ€āļ‰āļĒ
āļāļĨāļļāđˆāļĄāļāļēāļĢāļĻāļķāļāļĐāļēāđ€āļžāļ·āđˆāļ­āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āđ„āļ—
=
BE THE
CHANGE YOU
WANT TO SEE
IN THE WORLD
GANDHI
Picture from British museum
Transgenic Xenopus Mandala
Nick R. Love (RIKEN: Center for Developmental Biology, Kobe, Japan)
THEâ€Ļ
END

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